package model import webapiproto "mongo.games.com/game/protocol/webapi" /* 通用模型定义在这里,如果需要自定义可以内嵌在新结构体中 */ const ( OpAll = 0 OpTurnplate = 1 OpBlindBox = 2 OpFirstPay = 3 OpContinuousPay = 4 OpPhoneLottery = 5 OpCollect = 6 ) const ( WelfareNil = 0 // 不处理 WelfareOpen = 1 // 开启 WelfareClose = 2 // 关闭 ) func NewConfigMgr() *ConfigMgr { return &ConfigMgr{ Platform: make(map[string]*AllConfig), Global: new(GlobalConfig), } } type AllConfig struct { // 七日签到 *webapiproto.Welfare7SignDateList // 转盘 *webapiproto.WelfareTurnplateDateList // 盲盒 *webapiproto.WelfareBlindBoxDataList BlindBoxCycle int32 // 首充 *webapiproto.WelfareFirstPayDataList FirstPayCycle int32 // 连续充值 *webapiproto.WelfareContinuousPayDataList ContinuousPayCycle int32 // 积分换手机 *webapiproto.WelfarePhoneLotteryStatus // 集卡活动 *webapiproto.WelfareCollectConfig // 个人水池 *webapiproto.PlayerPool // 游戏调控全局配置 *webapiproto.GameConfig } type GlobalConfig struct { } type ConfigMgr struct { Platform map[string]*AllConfig Global *GlobalConfig } func (cm *ConfigMgr) GetAllConfig(platform string) *AllConfig { c, ok := cm.Platform[platform] if !ok { c = &AllConfig{} cm.Platform[platform] = c } return c } func (cm *ConfigMgr) GetGlobalConfig() *GlobalConfig { if cm.Global == nil { cm.Global = new(GlobalConfig) } return cm.Global }