package cashmania import "mongo.games.com/game/gamesrv/slotspkg/slots/intf" const ( WU int = iota Nudge Respin ) const ( Nudge_WU int = iota Nudge_Up Nudge_Down ) // 获取特性数据 func getCustomFortune(m intf.Master) *CustomFortune { customFortune := new(CustomFortune) if len(m.CursorCustoms(customFortune)) == 0 { m.AddCursorFeature(customFortune) } return m.CursorCustom(customFortune).(*CustomFortune) } func (p *PluginBase) RandomItemsByMid(m intf.Master, isFreeSpin bool, symbols []int64, poss ...int) { items := Descx(m).RandomMidItems(isFreeSpin, len(poss)) for i, pos := range poss { symbols[pos] = items[i] } } func (p *PluginBase) RandomItemsByOther(m intf.Master, isFreeSpin bool, symbols []int64, poss ...int) { items := Descx(m).RandomItems(isFreeSpin, len(poss)) for i, pos := range poss { symbols[pos] = items[i] } }