package tienlen import ( "mongo.games.com/game/common" "mongo.games.com/game/gamesrv/base" "mongo.games.com/game/protocol/tienlen" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" ) // tienlen type CSTienLenPlayerOpPacketFactory struct { } type CSTienLenPlayerOpHandler struct { } func (this *CSTienLenPlayerOpPacketFactory) CreatePacket() interface{} { pack := &tienlen.CSTienLenPlayerOp{} return pack } func (this *CSTienLenPlayerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { logger.Logger.Trace("CSTienLenPlayerOpHandler Process recv ", data) if msg, ok := data.(*tienlen.CSTienLenPlayerOp); ok { p := base.PlayerMgrSington.GetPlayer(sid) if p == nil { logger.Logger.Warn("CSTienLenPlayerOpHandler p == nil") return nil } scene := p.GetScene() if scene == nil { logger.Logger.Warn("CSTienLenPlayerOpHandler p.scene == nil") return nil } if scene.KeyGameDif != common.GameDifTienlen { logger.Logger.Error("CSTienLenPlayerOpHandler gameId Error ", scene.GameId) return nil } if !scene.HasPlayer(p) { return nil } sp := scene.GetScenePolicy() if sp != nil { sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetOpParam()) } return nil } return nil } func init() { //tienlen common.RegisterHandler(int(tienlen.TienLenPacketID_PACKET_CSTienLenPlayerOp), &CSTienLenPlayerOpHandler{}) netlib.RegisterFactory(int(tienlen.TienLenPacketID_PACKET_CSTienLenPlayerOp), &CSTienLenPlayerOpPacketFactory{}) }