package tamquoc import ( "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/game/common" "mongo.games.com/game/gamesrv/base" "mongo.games.com/game/protocol/tamquoc" ) // 百战成神的操作 type CSTamQuocOpPacketFactory struct { } type CSTamQuocOpHandler struct { } func (this *CSTamQuocOpPacketFactory) CreatePacket() interface{} { pack := &tamquoc.CSTamQuocOp{} return pack } func (this *CSTamQuocOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { logger.Logger.Trace("CSTamQuocOpHandler Process recv ", data) if csTamQuocOp, ok := data.(*tamquoc.CSTamQuocOp); ok { p := base.PlayerMgrSington.GetPlayer(sid) if p == nil { logger.Logger.Warn("CSTamQuocOpHandler p == nil") return nil } scene := p.GetScene() if scene == nil { logger.Logger.Warn("CSTamQuocOpHandler p.scene == nil") return nil } if scene.KeyGameDif != common.GameDifTamQuoc { logger.Logger.Error("CSTamQuocOpHandler gameId Error ", scene.GameId) return nil } if !scene.HasPlayer(p) { return nil } sp := scene.GetScenePolicy() if sp != nil { sp.OnPlayerOp(scene, p, int(csTamQuocOp.GetOpCode()), csTamQuocOp.GetParams()) } return nil } return nil } func init() { // 百战成神的操作 common.RegisterHandler(int(tamquoc.TamQuocPacketID_PACKET_CS_TAMQUOC_PLAYEROP), &CSTamQuocOpHandler{}) netlib.RegisterFactory(int(tamquoc.TamQuocPacketID_PACKET_CS_TAMQUOC_PLAYEROP), &CSTamQuocOpPacketFactory{}) }