package clawdoll import "time" // 场景状态 const ( ClawDollSceneStateWait int = iota //等待状态 ClawDollSceneStateStart //开始倒计时 ClawDollSceneStatePlayGame //游戏中 ClawDollSceneStateBilled //结算 ClawDollSceneStateMax ) const ( ClawDollSceneWaitTimeout = time.Second * 6 //等待倒计时 ClawDollSceneStartTimeout = time.Second * 15 //开始倒计时 ClawDollSceneBilledTimeout = time.Second * 2 //结算 ) // 玩家操作 const ( ClawDollPlayerOpPayCoin = iota + 1 // 上分 投币 ClawDollPlayerOpGo // 下抓 ClawDollPlayerOpMove // 玩家操控动作 // 1-前 2-后 3-左 4-右 ) const ( ButtonFront = iota + 1 /*前*/ ButtonBack /*后*/ ButtonLeft /*左*/ ButtonRight /*右*/ ) const ( MoveStop = 0 /*移动停止*/ MoveStar = 1 /*移动开始*/ ) const ( ClawWeak = iota + 1 //弱力抓 ClawStrong //强力抓 ClawGain //必出抓 )