package assemble import ( "mongo.games.com/game/gamesrv/slotspkg/internal/module/shared" ) func SpinRes2Dto(spinRes shared.GameEndDto) (spinResDto GameEnd) { //////////////////////////////////// //数据组装 spinResDto.Results = make([]Result, len(spinRes.Results)) for i, result := range spinRes.Results { spinResDto.Results[i].WinStatus = result.WinStatus spinResDto.Results[i].FreeStatus = result.FreeStatus spinResDto.Results[i].FreeNum = result.FreeNum spinResDto.Results[i].FreeNumMax = result.FreeNumMax spinResDto.Results[i].FreeNumTrigger = result.FreeNumTrigger spinResDto.Results[i].TotalReward = result.TotalReward / CoinRate spinResDto.Results[i].TotalRewardBase = result.TotalRewardBase / CoinRate spinResDto.Results[i].BetMode = result.BetMode spinResDto.Results[i].ArrSpins = make([]ArrSpins, len(result.ArrSpins)) for i2, spin := range result.ArrSpins { spinResDto.Results[i].ArrSpins[i2].GearID = spin.GearID spinResDto.Results[i].ArrSpins[i2].Items = spin.Items spinResDto.Results[i].ArrSpins[i2].FinalSymbols = spin.FinalSymbols spinResDto.Results[i].ArrSpins[i2].Index = spin.Index spinResDto.Results[i].ArrSpins[i2].Reward = spin.Reward / CoinRate spinResDto.Results[i].ArrSpins[i2].LineReward = spin.LineReward / CoinRate spinResDto.Results[i].ArrSpins[i2].Special = spin.Special spinResDto.Results[i].ArrSpins[i2].RewardInfo = make([]RewardInfo, len(spin.RewardInfo)) for i3, info := range spin.RewardInfo { spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Type = info.Type spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Index = info.Index spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Item = info.Item spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Reward = info.Reward / CoinRate spinResDto.Results[i].ArrSpins[i2].RewardInfo[i3].Pos = info.Pos } } } spinResDto.RoundReward = float64(spinRes.RoundReward) / CoinRate spinResDto.BetSizeIndex = spinRes.BetSizeIndex spinResDto.BetLevelIndex = spinRes.BetLevelIndex spinResDto.LinesIndex = spinRes.LinesIndex spinResDto.TotalBet = float64(spinRes.TotalBet) / CoinRate spinResDto.BetBeforeCoin = float64(spinRes.BetBeforeCoin) / CoinRate spinResDto.BetAfterCoin = float64(spinRes.BetAfterCoin) / CoinRate spinResDto.FinalCoin = float64(spinRes.FinalCoin) / CoinRate spinResDto.ActualBet = float64(spinRes.ActualBet) / CoinRate spinResDto.ActualWin = float64(spinRes.ActualWin) / CoinRate //////////////////////////////////// return }