package fortunedragon import ( "mongo.games.com/game/protocol/fortunedragon" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/game/common" "mongo.games.com/game/gamesrv/base" ) type CSFortuneDragonOpPacketFactory struct { } type CSFortuneDragonOpHandler struct { } func (this *CSFortuneDragonOpPacketFactory) CreatePacket() interface{} { pack := &fortunedragon.CSFortuneDragonOp{} return pack } func (this *CSFortuneDragonOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { if op, ok := data.(*fortunedragon.CSFortuneDragonOp); ok { p := base.PlayerMgrSington.GetPlayer(sid) if p == nil { logger.Logger.Warn("CSFortuneDragonOpHandler p == nil") return nil } scene := p.GetScene() if scene == nil { logger.Logger.Warn("CSFortuneDragonOpHandler p.scene == nil") return nil } if !scene.HasPlayer(p) { return nil } if scene.GetScenePolicy() != nil { scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams()) } return nil } return nil } func init() { common.RegisterHandler(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpHandler{}) netlib.RegisterFactory(int(fortunedragon.FortuneDragonPID_PACKET_FORTUNEDRAGON_CSFORTUNEDRAGONOP), &CSFortuneDragonOpPacketFactory{}) }