package easterisland import ( "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/game/common" "mongo.games.com/game/gamesrv/base" "mongo.games.com/game/protocol/easterisland" ) // 复活岛的操作 type CSEasterIslandOpPacketFactory struct { } type CSEasterIslandOpHandler struct { } func (this *CSEasterIslandOpPacketFactory) CreatePacket() interface{} { pack := &easterisland.CSEasterIslandOp{} return pack } func (this *CSEasterIslandOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { logger.Logger.Trace("CSEasterIslandOpHandler Process recv ", data) if csEasterIslandOp, ok := data.(*easterisland.CSEasterIslandOp); ok { p := base.PlayerMgrSington.GetPlayer(sid) if p == nil { logger.Logger.Warn("CSEasterIslandOpHandler p == nil") return nil } scene := p.GetScene() if scene == nil { logger.Logger.Warn("CSEasterIslandOpHandler p.scene == nil") return nil } if scene.KeyGameDif != common.GameDifEaster { logger.Logger.Error("CSEasterIslandOpHandler gameId Error ", scene.GameId) return nil } if !scene.HasPlayer(p) { return nil } sp := scene.GetScenePolicy() if sp != nil { sp.OnPlayerOp(scene, p, int(csEasterIslandOp.GetOpCode()), csEasterIslandOp.GetParams()) } return nil } return nil } func init() { // 复活岛的操作 common.RegisterHandler(int(easterisland.EasterIslandPacketID_PACKET_CS_EASTERISLAND_PLAYEROP), &CSEasterIslandOpHandler{}) netlib.RegisterFactory(int(easterisland.EasterIslandPacketID_PACKET_CS_EASTERISLAND_PLAYEROP), &CSEasterIslandOpPacketFactory{}) }