package luckydice import ( "math/rand" "time" ) func init() { rand.Seed(time.Now().UnixNano()) } func GetBotBetValue(baseScore int64) int64 { botWealth := rand.Intn(4999) if botWealth < 2000 { // poor botWealth = 0 } else if botWealth < 4000 { // normal botWealth = 1 } else { // rich botWealth = 2 } betValues := BetValues[botWealth] betValue := betValues[rand.Intn(len(betValues))] if betValue == 0 { betValue = betValues[0] + rand.Int63n(betValues[len(betValues)-1]-betValues[0]) } return betValue * baseScore } func GetBotBetSide() int32 { return rand.Int31n(2) } func GetDiceResult() (dr *DiceResult) { dr = &DiceResult{} dr.Update() return } type DiceResult struct { Dice1 int32 Dice2 int32 Dice3 int32 } func (dr *DiceResult) BigSmall() int32 { if dr.Dice1+dr.Dice2+dr.Dice3 < 11 { return Small } else { return Big } } func (dr *DiceResult) Update() *DiceResult { dr.Dice1 = 1 + rand.Int31n(6) dr.Dice2 = 1 + rand.Int31n(6) dr.Dice3 = 1 + rand.Int31n(6) return dr }