package fruits // 房间类型 const ( RoomMode_Classic int = iota //经典 RoomMode_Max ) // 场景状态 const ( FruitsStateStart int = iota //默认状态 FruitsStateMax ) // 玩家操作 const ( FruitsPlayerOpStart int = iota FruitsPlayerOpSwitch ) const NowByte int64 = 10000 const ( Normal = iota //正常 FreeGame //免费游戏 MaryGame //玛丽游戏 ) const ( Column = 3 Row = 5 ) const ( Wild int32 = iota //0 Bonus //1 Scatter //2 Bar //3 Cherry //4.樱桃 Bell //5.铃铛 Pineapple //6.菠萝 Grape //7.葡萄 Lemon //8.柠檬 Watermelon //9.西瓜 Banana //10.香蕉 Apple //11.苹果 Bomb //12.炸弹 EleMax ) //0|0|0|0|1|0|1|1|1|1|1|1|1 //炸弹 香蕉 樱桃 西瓜 葡萄 菠萝 柠檬 苹果 //炸弹 香蕉 樱桃 西瓜 葡萄 菠萝 //炸弹 西瓜 香蕉 苹果 樱桃 柠檬 //炸弹 香蕉 菠萝 苹果 柠檬 葡萄 //炸弹 西瓜 菠萝 樱桃 柠檬 葡萄 var MaryEleArray = []int32{ Bomb, Banana, Cherry, Watermelon, Grape, Pineapple, Bomb, Watermelon, Banana, Apple, Cherry, Lemon, Bomb, Banana, Pineapple, Apple, Lemon, Grape, Bomb, Watermelon, Pineapple, Cherry, Lemon, Grape, } // 玛丽外围元素概率 var MaryEleRate = []int32{ 550, 500, 400, 100, 200, 700, 550, 100, 500, 600, 400, 300, 550, 500, 700, 600, 300, 200, 550, 100, 700, 400, 300, 200, } // 玛丽中间元素概率 var MaryMidEleRate = []int32{0, 0, 0, 0, 400, 0, 700, 200, 300, 100, 500, 600, 0} // 元素对应数量的倍率 var EleNumRate = make(map[int32]map[int]int64) // 9条线 var LineWinNum = [][]int{ {0, 1, 2, 3, 4}, {5, 6, 7, 8, 9}, {10, 11, 12, 13, 14}, {0, 6, 12, 8, 4}, {10, 6, 2, 8, 14}, {0, 1, 7, 13, 14}, {10, 11, 7, 3, 4}, {5, 1, 7, 13, 9}, {5, 11, 7, 3, 9}, } type WinLine struct { Lines []int32 Poss []int32 LineId int Rate int64 } type WinResult struct { EleValue []int32 WinLine []WinLine //赢的线数 //玛丽游戏 MaryOutSide int32 //外围索引 MaryMidArray []int32 //中间数组 MaryOutRate int64 MaryMidRate int64 MaryLianXu int32 //中间n连续 } var EleWeight = [][]int32{ {25, 100, 200, 170, 210, 255, 602, 1385, 1680, 3865, 10500}, {3365, 1273, 1000, 625, 685, 975, 1490, 4310, 9755, 10500}, {5766, 1050, 1050, 730, 815, 860, 1255, 1750, 3500, 8420, 9510}, {175, 1601, 1150, 645, 775, 820, 1460, 1680, 4050, 6000, 7850}, {150, 1498, 1168, 650, 688, 699, 8731, 1100, 2150, 2240, 2811}, {720, 495, 949, 780, 870, 945, 1170, 3150, 5715, 3210, 3270}, {5300, 564, 730, 1100, 1200, 1215, 3210, 3040, 3530, 2700, 3970}, {7800, 0, 0, 800, 880, 935, 2800, 5000, 4800, 6080, 7200}, {930, 1070, 1273, 1210, 1885, 2550, 4330, 5090, 5600, 9135, 9999}, {968, 1119, 1000, 1630, 2345, 3050, 3475, 3800, 3600, 4180, 5000}, {0, 0, 0, 0, 709, 0, 563, 6316, 5204, 9945, 1568, 1064, 88}, {0, 0, 0, 0, 673, 0, 539, 6317, 5296, 9958, 537, 1032}, } func init() { EleNumRate[Bonus] = make(map[int]int64) EleNumRate[Bonus][3] = 25 EleNumRate[Bonus][4] = 50 EleNumRate[Bonus][5] = 400 EleNumRate[Scatter] = make(map[int]int64) EleNumRate[Scatter][3] = 100 EleNumRate[Scatter][4] = 200 EleNumRate[Scatter][5] = 1750 EleNumRate[Bar] = make(map[int]int64) EleNumRate[Bar][3] = 75 EleNumRate[Bar][4] = 175 EleNumRate[Bar][5] = 1250 EleNumRate[Cherry] = make(map[int]int64) EleNumRate[Cherry][3] = 45 EleNumRate[Cherry][4] = 100 EleNumRate[Cherry][5] = 800 EleNumRate[Bell] = make(map[int]int64) EleNumRate[Bell][3] = 35 EleNumRate[Bell][4] = 80 EleNumRate[Bell][5] = 650 EleNumRate[Pineapple] = make(map[int]int64) EleNumRate[Pineapple][3] = 30 EleNumRate[Pineapple][4] = 70 EleNumRate[Pineapple][5] = 550 EleNumRate[Grape] = make(map[int]int64) EleNumRate[Grape][3] = 25 EleNumRate[Grape][4] = 50 EleNumRate[Grape][5] = 400 EleNumRate[Lemon] = make(map[int]int64) EleNumRate[Lemon][3] = 15 EleNumRate[Lemon][4] = 40 EleNumRate[Lemon][5] = 250 EleNumRate[Watermelon] = make(map[int]int64) EleNumRate[Watermelon][3] = 3 EleNumRate[Watermelon][4] = 10 EleNumRate[Watermelon][5] = 85 EleNumRate[Banana] = make(map[int]int64) EleNumRate[Banana][2] = 1 EleNumRate[Banana][3] = 3 EleNumRate[Banana][4] = 10 EleNumRate[Banana][5] = 75 }