package iceage import ( "encoding/json" "time" "mongo.games.com/game/model" ) // 玩家游戏数据索引 const ( IAFreeTimes int = iota //0 当前剩余免费次数 IAIndexMax ) // 通知奖池变化的时间间隔 const jackpotNoticeInterval = time.Second // 场景状态 const ( IceAgeSceneStateStart int = iota //开始游戏 IceAgeSceneStateMax ) // 玩家操作 const ( IceAgePlayerOpStart int = iota //游戏 IceAgePlayerHistory // 游戏记录 IceAgeBurstHistory // 大奖记录 (已废弃) IceAgeBonusGame // 小游戏结束 IceAgeBonusGameStart // 小游戏开始 ) // 小游戏超时时间 const IceAgeBonusGameTimeout = time.Second * 15 type GameResultLog struct { BaseResult *model.SlotBaseResultType AllLine int32 //线路数 UserName string //昵称 BetLines []int64 //下注的线 Cards [][]int32 // 消除前后的牌(消除前15张,消除后15张...) WinLines [][]int // 赢分的线 } // 冰河世纪解析的数据 type IceAgeGameNoteData struct { Source int32 Data *GameResultLog } // 冰河世纪游戏记录 func UnMarshalIceAgeGameNote(data string) (roll interface{}, err error) { gnd := &IceAgeGameNoteData{} if err := json.Unmarshal([]byte(data), gnd); err != nil { return nil, err } roll = gnd.Data return } // 游戏测试数据 小游戏 var DebugBonusData = []int{ 7, 5, 7, 5, 4, 3, 4, 4, 7, 6, 1, 1, 1, 4, 6, } var DebugData = [][]int{ {1, 1, 1, 4, 5, 2, 3, 5, 4, 6, 1, 1, 1, 4, 3}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5}, {6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, }