{{define "gpb_mgr"}} // Code generated by xlsx2proto. // DO NOT EDIT! package srvdata import ( "google.golang.org/protobuf/proto" "mongo.games.com/game/protocol/server" ) var PB{{.ProtoName}}Mgr = &{{.ProtoName}}Mgr{pool: make(map[int32]*server.{{.ProtoName}}), Datas: &server.{{.ProtoName}}Array{}} type {{.ProtoName}}Mgr struct { Datas *server.{{.ProtoName}}Array pool map[int32]*server.{{.ProtoName}} } func (this *{{.ProtoName}}Mgr) unmarshal(data []byte) error { err := proto.Unmarshal(data, this.Datas) if err == nil { this.arrangeData() } return err } func (this *{{.ProtoName}}Mgr) reunmarshal(data []byte) error { newDatas := &server.{{.ProtoName}}Array{} err := proto.Unmarshal(data, newDatas) if err == nil { for _, item := range newDatas.Arr { existItem := this.GetData(item.GetId()) if existItem == nil { this.pool[item.GetId()] = item this.Datas.Arr = append(this.Datas.Arr, item) } else { *existItem = *item } } } return err } func (this *{{.ProtoName}}Mgr) arrangeData() { if this.Datas == nil { return } dataArr := this.Datas.GetArr() if dataArr == nil { return } for _, data := range dataArr { this.pool[data.GetId()] = data } } func (this *{{.ProtoName}}Mgr) GetData(id int32) *server.{{.ProtoName}} { if data, ok := this.pool[id]; ok { return data } return nil } func init() { DataMgr.register("{{.ProtoName}}.dat", &ProtobufDataLoader{dh: PB{{.ProtoName}}Mgr}) } {{end}}