package model import ( "time" "mongo.games.com/goserver/core/logger" ) const ( MQRankSeason = "log_rankplayerscore" MQRankPlayerCoin = "log_rankplayercoin" MQRankPlayerInvite = "log_rankplayerinvite" MQRankPlayerLevel = "log_rankplayerlevel" ) type PlayerRankScore struct { //Id bson.ObjectId `bson:"_id"` Platform string SnId int32 RankType int32 // 排位类型 SeasonId int32 // 赛季id Lv int32 // 段位 Score int64 // 排位积分 Name string Sex int32 HeadUrl string Coin int64 IsRobot bool UpdateTs int64 ModId int32 } func UpsertPlayerRankSeasonList(args *PlayerRankScore) bool { if rpcCli == nil { logger.Logger.Error("model.UpsertPlayerRankSeason rpcCli == nil") return false } var ret bool args.UpdateTs = time.Now().Unix() err := rpcCli.CallWithTimeout("RankSeasonSvc.Upsert", args, &ret, time.Second*30) if err != nil { logger.Logger.Error("UpsertPlayerRankSeasonList error:", err) return false } return ret } type FindPlayerRankSeasonListArgs struct { Platform string RankType int32 // 排位类型 //SeasonId int32 // 赛季id } type FindPlayerRankSeasonListReply struct { List []*PlayerRankScore } func FindPlayerRankSeasonList(args *FindPlayerRankSeasonListArgs) (*FindPlayerRankSeasonListReply, error) { if rpcCli == nil { logger.Logger.Error("model.FindPlayerRankSeasonList rpcCli == nil") return nil, nil } ret := new(FindPlayerRankSeasonListReply) err := rpcCli.CallWithTimeout("RankSeasonSvc.FindRankSeason", args, ret, time.Second*30) if err != nil { logger.Logger.Error("FindPlayerRankSeasonList error:", err) return ret, err } return ret, nil } type RankPlayerCoin struct { Platform string SnId int32 Name string Sex int32 HeadUrl string Coin int64 UpdateTs int64 ModId int32 } func UpsertRankPlayerCoin(args *RankPlayerCoin) bool { if rpcCli == nil { logger.Logger.Error("model.UpsertRankPlayerCoin rpcCli == nil") return false } var ret bool err := rpcCli.CallWithTimeout("RankPlayerCoinSvc.Upsert", args, &ret, time.Second*30) if err != nil { logger.Logger.Error("UpsertRankPlayerCoin error:", err) return false } return ret } type FindPlayerCoinListArgs struct { Platform string } type FindPlayerCoinListReply struct { List []*RankPlayerCoin } func FindPlayerCoinList(args *FindPlayerCoinListArgs) (*FindPlayerCoinListReply, error) { if rpcCli == nil { logger.Logger.Error("model.FindPlayerCoinList rpcCli == nil") return nil, nil } ret := new(FindPlayerCoinListReply) err := rpcCli.CallWithTimeout("RankPlayerCoinSvc.Find", args, ret, time.Second*30) if err != nil { logger.Logger.Error("FindPlayerCoinList error:", err) return ret, err } return ret, nil } type PlayerRankInvite struct { //Id bson.ObjectId `bson:"_id"` SnId int32 Score int64 // 邀请积分 InviteNum int32 // 邀请人数 Name string // 玩家名字 ModId int32 // 头像ID } type FindPlayerRankInviteListArgs struct { Platform string RankType int32 // 邀请榜时间类型: 总榜 周榜 月榜 } type FindPlayerRankInviteListReply struct { RankType int32 // 邀请榜时间类型: 总榜 周榜 月榜 List []*PlayerRankInvite } func FindPlayerRankInviteList(args *FindPlayerRankInviteListArgs) (*FindPlayerRankInviteListReply, error) { if rpcCli == nil { logger.Logger.Error("model.FindPlayerRankInviteList rpcCli == nil") return nil, nil } ret := new(FindPlayerRankInviteListReply) err := rpcCli.CallWithTimeout("BindScoreSvc.GetInviteRankList", args, ret, time.Second*30) if err != nil { logger.Logger.Error("FindPlayerRankInviteList error:", err) return ret, err } return ret, nil } type WinCoinInfo struct { SnId int32 Name string Coin int64 ModId int32 } type FindWinCoinListArgs struct { Platform string StartTs, EndTs int64 } type FindWinCoinListReply struct { List []*WinCoinInfo } func FindWinCoinListTienlen(args *FindWinCoinListArgs) (*FindWinCoinListReply, error) { if rpcCli == nil { logger.Logger.Error("model.FindWinCoinListTienlen rpcCli == nil") return nil, nil } ret := new(FindWinCoinListReply) err := rpcCli.CallWithTimeout("GamePlayerListSvc.GetWinCoinListTienlen", args, ret, time.Second*30) if err != nil { logger.Logger.Error("FindWinCoinList error:", err) return ret, err } return ret, nil } type FindWinCoinArgs struct { Platform string StartTs, EndTs int64 SnId int32 } type FindWinCoinReply struct { List *WinCoinInfo } func FindWinCoinTienlen(args *FindWinCoinArgs) (*FindWinCoinReply, error) { if rpcCli == nil { logger.Logger.Error("model.FindWinCoinTienlen rpcCli == nil") return nil, nil } ret := new(FindWinCoinReply) err := rpcCli.CallWithTimeout("GamePlayerListSvc.GetWinCoinTienlen", args, ret, time.Second*30) if err != nil { logger.Logger.Error("FindWinCoinTienlen error:", err) return ret, err } return ret, nil } // 等级榜 type PlayerLevelInfo struct { Platform string SnId int32 Name string Level int64 Exp int64 ModId int32 //头像 } type FindPlayerLevelArgs struct { Platform string StartTs, EndTs int64 SnId int32 } type FindPlayerLevelListArgs struct { Platform string StartTs, EndTs int64 } type FindPlayerLevelListReply struct { List []*PlayerLevelInfo } type FindPlayerLevelReply struct { List *PlayerLevelInfo } func FindPlayerLevel(args *FindPlayerLevelArgs) (*FindPlayerLevelReply, error) { if rpcCli == nil { logger.Logger.Error("model.FindPlayerLevel rpcCli == nil") return nil, nil } ret := new(FindPlayerLevelReply) err := rpcCli.CallWithTimeout("GamePlayerListSvc.FindPlayerLevel", args, ret, time.Second*30) if err != nil { logger.Logger.Error("FindPlayerLevel error:", err) return ret, err } return ret, nil } func FindPlayerLevelList(args *FindPlayerLevelListArgs) (*FindPlayerLevelListReply, error) { if rpcCli == nil { logger.Logger.Error("model.FindPlayerLevelList rpcCli == nil") return nil, nil } ret := new(FindPlayerLevelListReply) err := rpcCli.CallWithTimeout("RankPlayerLevelSvc.Find", args, ret, time.Second*30) if err != nil { logger.Logger.Error("GetPlayerLevelList error:", err) return ret, err } return ret, nil }