package base import ( "encoding/json" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/game/model" "mongo.games.com/game/proto" loginproto "mongo.games.com/game/protocol/login" playerproto "mongo.games.com/game/protocol/player" ) func init() { // 心跳 netlib.Register(int(loginproto.GatePacketID_PACKET_SC_PONG), loginproto.SCPong{}, SCPong) // 登录 netlib.Register(int(loginproto.LoginPacketID_PACKET_SC_LOGIN), loginproto.SCLogin{}, SCLogin) } func SCPong(s *netlib.Session, packetid int, data interface{}) error { return nil } func SCLogin(s *netlib.Session, packetid int, data interface{}) error { logger.Logger.Trace("SCLogin ", data) msg, ok := data.(*loginproto.SCLogin) if !ok { return nil } if msg.GetOpRetCode() != loginproto.OpResultCode_OPRC_Sucess { accountID := s.GetAttribute(SessionAttributeClientAccountId) logger.Logger.Error("登录失败 ", accountID) s.Close() return nil } StopSessionLoginTimer(s) _, _, _, ip := RandRobotInfo(msg.GetAccId()) csPlayerData := &playerproto.CSPlayerData{ AccId: msg.GetAccId(), } pp := &model.PlayerParams{ Platform: 1, Ip: ip, City: RandZone(), Logininmodel: "app", } d, err := json.Marshal(pp) if err == nil { csPlayerData.Params = proto.String(string(d)) } proto.SetDefaults(csPlayerData) s.Send(int(playerproto.PlayerPacketID_PACKET_CS_PLAYERDATA), csPlayerData) logger.Logger.Info("登录成功 ", msg.GetAccId()) return nil }