package model import ( "errors" "time" "github.com/globalsign/mgo" "github.com/globalsign/mgo/bson" "mongo.games.com/goserver/core/logger" ) var ( GameDetailedLogDBName = "log" GameDetailedLogCollName = "log_gamedetailed" ) // 水池上下文 type CoinPoolCtx struct { LowerLimit int64 //水池下限 UpperLimit int64 //水池上限 CurrValue int32 //当前水位 CurrMode int32 //当前水位模式 Controlled bool //被水池控制了 } type GameDetailedLog struct { Id bson.ObjectId `bson:"_id"` Platform string // 平台 LogId string // 记录ID,每局游戏唯一 GameDif string // 游戏组 GameId int32 // 游戏id GameClass int32 // 游戏类型 GameMode int32 // 游戏模式,弃用 GameType int32 // 游戏类型 GameFreeId int32 // 场次id CycleId string // 房卡场id,多轮有相同的id MatchId int64 // 比赛ID,应该用字符串的 SceneId int32 // 房间id,会重复 PlayerCount int32 // 玩家数量 GameTiming int32 // 游戏用时,秒 GameBaseBet int32 // 游戏底分 Ts int64 // 时间戳 Time time.Time // 记录时间 GameDetailedNote string // 游戏详情 GameDetailVer int32 // 游戏详情版本 CpCtx CoinPoolCtx // 水池上下文信息 Trend20Lately string // 最近游戏走势 CtrlType int // 1控赢 2控输 0不控 PlayerPool map[int]int // 个人水池分 玩家id:分 } type GameDetailedLogType struct { PageNo int //当前页码 PageSize int //每页数量 PageSum int //总页码 Data []*GameDetailedLog //当页数据 } type GameDetailedLogRet struct { Gplt GameDetailedLogType } func InsertGameDetailedLog(log *GameDetailedLog) (err error) { if rpcCli == nil { logger.Logger.Error("model.InsertGameDetailedLog rpcCli == nil") return } var ret bool err = rpcCli.CallWithTimeout("GameDetailedSvc.InsertGameDetailedLog", log, &ret, time.Second*30) if err != nil { logger.Logger.Warn("model.InsertGameDetailedLog error:", err) return } return } type RemoveGameDetailedLogArg struct { Plt string Ts time.Time } func RemoveGameDetailedLog(plt string, ts time.Time) (*mgo.ChangeInfo, error) { if rpcCli == nil { logger.Logger.Error("model.RemoveGameDetailedLog rpcCli == nil") return nil, errors.New("rpcCli is nil") } args := &RemoveGameDetailedLogArg{ Plt: plt, Ts: ts, } var ret mgo.ChangeInfo err := rpcCli.CallWithTimeout("GameDetailedSvc.RemoveGameDetailedLog", args, &ret, time.Second*30) if err != nil { logger.Logger.Warn("model.RemoveGameDetailedLog error:", err) return nil, err } return &ret, nil } type GameDetailedArg struct { Plt string StartTime, EndTime int64 } func GetAllGameDetailedLogsByTs(plt string, startTime, endTime int64) (data []GameDetailedLog) { if rpcCli == nil { logger.Logger.Error("model.GetAllGameDetailedLogsByTs rpcCli == nil") return nil } args := &GameDetailedArg{ Plt: plt, StartTime: startTime, EndTime: endTime, } err := rpcCli.CallWithTimeout("GameDetailedSvc.GetAllGameDetailedLogsByTs", args, &data, time.Second*30) if err != nil { logger.Logger.Error("model.GetAllGameDetailedLogsByTs is error", err) return nil } return } type GetPlayerHistoryArg struct { Plt string LogId string } func GetPlayerHistory(plt, logid string) *GameDetailedLog { if rpcCli == nil { logger.Logger.Error("model.GetPlayerHistory rpcCli == nil") return nil } args := &GetPlayerHistoryArg{ Plt: plt, LogId: logid, } var ret GameDetailedLog err := rpcCli.CallWithTimeout("GameDetailedSvc.GetPlayerHistory", args, &ret, time.Second*30) if err != nil { logger.Logger.Error("model.GetPlayerHistory is error", err) return nil } return &ret } type GameDetailedGameIdAndArg struct { Plt string Gameid int LimitNum int } func GetAllGameDetailedLogsByGameIdAndTs(plt string, gameid int, limitnum int) (data []GameDetailedLog) { if rpcCli == nil { logger.Logger.Error("model.GetAllGameDetailedLogsByGameIdAndTs rpcCli == nil") return nil } args := &GameDetailedGameIdAndArg{ Plt: plt, Gameid: gameid, LimitNum: limitnum, } err := rpcCli.CallWithTimeout("GameDetailedSvc.GetAllGameDetailedLogsByGameIdAndTs", args, &data, time.Second*30) if err != nil { logger.Logger.Error("model.GetAllGameDetailedLogsByGameIdAndTs is error", err) return nil } return } type GetPlayerHistoryAPIArg struct { //SnId int32 Platform string StartTime, EndTime int64 PageNo, PageSize int } func GetPlayerHistoryAPI(snId int32, platform string, startTime, endTime int64, pageno, pagesize int) (gdt GameDetailedLogType) { if rpcCli == nil { logger.Logger.Error("model.GetPlayerHistoryAPI rpcCli == nil") return } args := &GetPlayerHistoryAPIArg{ //SnId: snId, Platform: platform, StartTime: startTime, EndTime: endTime, PageNo: pageno, PageSize: pagesize, } ret := &GameDetailedLogRet{} err := rpcCli.CallWithTimeout("GameDetailedSvc.GetPlayerHistoryAPI", args, ret, time.Second*30) if err != nil { logger.Logger.Error("model.GetPlayerHistoryAPI is error", err) return } return ret.Gplt }