// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.27.1-devel // protoc v3.19.4 // source: islandsurvival.proto package islandsurvival import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) // 操作结果 type OpResultCode int32 const ( OpResultCode_OPRC_Sucess OpResultCode = 0 //成功 OpResultCode_OPRC_Error OpResultCode = 1 //失败 ) // Enum value maps for OpResultCode. var ( OpResultCode_name = map[int32]string{ 0: "OPRC_Sucess", 1: "OPRC_Error", } OpResultCode_value = map[string]int32{ "OPRC_Sucess": 0, "OPRC_Error": 1, } ) func (x OpResultCode) Enum() *OpResultCode { p := new(OpResultCode) *p = x return p } func (x OpResultCode) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (OpResultCode) Descriptor() protoreflect.EnumDescriptor { return file_islandsurvival_proto_enumTypes[0].Descriptor() } func (OpResultCode) Type() protoreflect.EnumType { return &file_islandsurvival_proto_enumTypes[0] } func (x OpResultCode) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use OpResultCode.Descriptor instead. func (OpResultCode) EnumDescriptor() ([]byte, []int) { return file_islandsurvival_proto_rawDescGZIP(), []int{0} } // 绝地求生 4800-4899 type IslandSurvivalPacketID int32 const ( IslandSurvivalPacketID_PACKET_IslandSurvival_ZERO IslandSurvivalPacketID = 0 // 弃用消息号 IslandSurvivalPacketID_PACKET_SC_ISLANDSURVIVAL_ROOMINFO IslandSurvivalPacketID = 4800 //房间信息 IslandSurvivalPacketID_PACKET_CS_ISLANDSURVIVAL_PLAYEROP IslandSurvivalPacketID = 4801 //玩家操作(客户-》服务) IslandSurvivalPacketID_PACKET_SC_ISLANDSURVIVAL_PLAYEROP IslandSurvivalPacketID = 4802 //玩家操作(服务-》客户) IslandSurvivalPacketID_PACKET_SC_ISLANDSURVIVAL_GAMEBILLED IslandSurvivalPacketID = 4803 //游戏结算 ) // Enum value maps for IslandSurvivalPacketID. var ( IslandSurvivalPacketID_name = map[int32]string{ 0: "PACKET_IslandSurvival_ZERO", 4800: "PACKET_SC_ISLANDSURVIVAL_ROOMINFO", 4801: "PACKET_CS_ISLANDSURVIVAL_PLAYEROP", 4802: "PACKET_SC_ISLANDSURVIVAL_PLAYEROP", 4803: "PACKET_SC_ISLANDSURVIVAL_GAMEBILLED", } IslandSurvivalPacketID_value = map[string]int32{ "PACKET_IslandSurvival_ZERO": 0, "PACKET_SC_ISLANDSURVIVAL_ROOMINFO": 4800, "PACKET_CS_ISLANDSURVIVAL_PLAYEROP": 4801, "PACKET_SC_ISLANDSURVIVAL_PLAYEROP": 4802, "PACKET_SC_ISLANDSURVIVAL_GAMEBILLED": 4803, } ) func (x IslandSurvivalPacketID) Enum() *IslandSurvivalPacketID { p := new(IslandSurvivalPacketID) *p = x return p } func (x IslandSurvivalPacketID) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (IslandSurvivalPacketID) Descriptor() protoreflect.EnumDescriptor { return file_islandsurvival_proto_enumTypes[1].Descriptor() } func (IslandSurvivalPacketID) Type() protoreflect.EnumType { return &file_islandsurvival_proto_enumTypes[1] } func (x IslandSurvivalPacketID) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use IslandSurvivalPacketID.Descriptor instead. func (IslandSurvivalPacketID) EnumDescriptor() ([]byte, []int) { return file_islandsurvival_proto_rawDescGZIP(), []int{1} } type IslandSurvivalPlayerData struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字 SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号 Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像 Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别 Coin int64 `protobuf:"varint,5,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币 Pos int32 `protobuf:"varint,6,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置 Flag int32 `protobuf:"varint,7,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记 Params []string `protobuf:"bytes,8,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:ip 等 City string `protobuf:"bytes,9,opt,name=City,proto3" json:"City,omitempty"` //城市 HeadOutLine int32 `protobuf:"varint,10,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框 VIP int32 `protobuf:"varint,11,opt,name=VIP,proto3" json:"VIP,omitempty"` LeftEnemy int32 `protobuf:"varint,12,opt,name=LeftEnemy,proto3" json:"LeftEnemy,omitempty"` //剩余敌人 Killed int32 `protobuf:"varint,13,opt,name=Killed,proto3" json:"Killed,omitempty"` //击杀敌人 IsGaming bool `protobuf:"varint,14,opt,name=IsGaming,proto3" json:"IsGaming,omitempty"` //是否开始游戏 Step int32 `protobuf:"varint,15,opt,name=Step,proto3" json:"Step,omitempty"` //当前处于的阶段 0准备阶段 1开始阶段 2小游戏阶段 Deadline int32 `protobuf:"varint,16,opt,name=Deadline,proto3" json:"Deadline,omitempty"` //阶段截止时间戳 (只在小游戏阶段有用) } func (x *IslandSurvivalPlayerData) Reset() { *x = IslandSurvivalPlayerData{} if protoimpl.UnsafeEnabled { mi := &file_islandsurvival_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *IslandSurvivalPlayerData) String() string { return protoimpl.X.MessageStringOf(x) } func (*IslandSurvivalPlayerData) ProtoMessage() {} func (x *IslandSurvivalPlayerData) ProtoReflect() protoreflect.Message { mi := &file_islandsurvival_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use IslandSurvivalPlayerData.ProtoReflect.Descriptor instead. func (*IslandSurvivalPlayerData) Descriptor() ([]byte, []int) { return file_islandsurvival_proto_rawDescGZIP(), []int{0} } func (x *IslandSurvivalPlayerData) GetName() string { if x != nil { return x.Name } return "" } func (x *IslandSurvivalPlayerData) GetSnId() int32 { if x != nil { return x.SnId } return 0 } func (x *IslandSurvivalPlayerData) GetHead() int32 { if x != nil { return x.Head } return 0 } func (x *IslandSurvivalPlayerData) GetSex() int32 { if x != nil { return x.Sex } return 0 } func (x *IslandSurvivalPlayerData) GetCoin() int64 { if x != nil { return x.Coin } return 0 } func (x *IslandSurvivalPlayerData) GetPos() int32 { if x != nil { return x.Pos } return 0 } func (x *IslandSurvivalPlayerData) GetFlag() int32 { if x != nil { return x.Flag } return 0 } func (x *IslandSurvivalPlayerData) GetParams() []string { if x != nil { return x.Params } return nil } func (x *IslandSurvivalPlayerData) GetCity() string { if x != nil { return x.City } return "" } func (x *IslandSurvivalPlayerData) GetHeadOutLine() int32 { if x != nil { return x.HeadOutLine } return 0 } func (x *IslandSurvivalPlayerData) GetVIP() int32 { if x != nil { return x.VIP } return 0 } func (x *IslandSurvivalPlayerData) GetLeftEnemy() int32 { if x != nil { return x.LeftEnemy } return 0 } func (x *IslandSurvivalPlayerData) GetKilled() int32 { if x != nil { return x.Killed } return 0 } func (x *IslandSurvivalPlayerData) GetIsGaming() bool { if x != nil { return x.IsGaming } return false } func (x *IslandSurvivalPlayerData) GetStep() int32 { if x != nil { return x.Step } return 0 } func (x *IslandSurvivalPlayerData) GetDeadline() int32 { if x != nil { return x.Deadline } return 0 } // 房间信息 type SCIslandSurvivalRoomInfo struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间id Creator int32 `protobuf:"varint,2,opt,name=Creator,proto3" json:"Creator,omitempty"` //创建者SnId GameId int32 `protobuf:"varint,3,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏id RoomMode int32 `protobuf:"varint,4,opt,name=RoomMode,proto3" json:"RoomMode,omitempty"` //游戏模式 Params []int32 `protobuf:"varint,5,rep,packed,name=Params,proto3" json:"Params,omitempty"` //规则参数 NumOfGames int32 `protobuf:"varint,6,opt,name=NumOfGames,proto3" json:"NumOfGames,omitempty"` //当前第几局 Cards []int32 `protobuf:"varint,7,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //牌数据 (没开牌之前是两个-1) State int32 `protobuf:"varint,8,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态 TimeOut int32 `protobuf:"varint,9,opt,name=TimeOut,proto3" json:"TimeOut,omitempty"` //等待剩余时间 单位:毫秒 DisbandGen int32 `protobuf:"varint,10,opt,name=DisbandGen,proto3" json:"DisbandGen,omitempty"` //解散申请 AgentId int32 `protobuf:"varint,11,opt,name=AgentId,proto3" json:"AgentId,omitempty"` //代开房者 ParamsEx []int32 `protobuf:"varint,12,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"` //其他参数 SceneType int32 `protobuf:"varint,13,opt,name=SceneType,proto3" json:"SceneType,omitempty"` //房间模式 1:初级模式 3:高级模式 Players []*IslandSurvivalPlayerData `protobuf:"bytes,14,rep,name=Players,proto3" json:"Players,omitempty"` //房间内的玩家信息 ChipData int32 `protobuf:"varint,15,opt,name=ChipData,proto3" json:"ChipData,omitempty"` //当前选择的筹码 FreeTimes int32 `protobuf:"varint,16,opt,name=FreeTimes,proto3" json:"FreeTimes,omitempty"` //免费转动次数 OtherParams []int32 `protobuf:"varint,17,rep,packed,name=OtherParams,proto3" json:"OtherParams,omitempty"` //其它参数 FreeWinCoin int64 `protobuf:"varint,18,opt,name=FreeWinCoin,proto3" json:"FreeWinCoin,omitempty"` //免费转动获得金币 GameFreeId int32 `protobuf:"varint,19,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"` } func (x *SCIslandSurvivalRoomInfo) Reset() { *x = SCIslandSurvivalRoomInfo{} if protoimpl.UnsafeEnabled { mi := &file_islandsurvival_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SCIslandSurvivalRoomInfo) String() string { return protoimpl.X.MessageStringOf(x) } func (*SCIslandSurvivalRoomInfo) ProtoMessage() {} func (x *SCIslandSurvivalRoomInfo) ProtoReflect() protoreflect.Message { mi := &file_islandsurvival_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use SCIslandSurvivalRoomInfo.ProtoReflect.Descriptor instead. func (*SCIslandSurvivalRoomInfo) Descriptor() ([]byte, []int) { return file_islandsurvival_proto_rawDescGZIP(), []int{1} } func (x *SCIslandSurvivalRoomInfo) GetRoomId() int32 { if x != nil { return x.RoomId } return 0 } func (x *SCIslandSurvivalRoomInfo) GetCreator() int32 { if x != nil { return x.Creator } return 0 } func (x *SCIslandSurvivalRoomInfo) GetGameId() int32 { if x != nil { return x.GameId } return 0 } func (x *SCIslandSurvivalRoomInfo) GetRoomMode() int32 { if x != nil { return x.RoomMode } return 0 } func (x *SCIslandSurvivalRoomInfo) GetParams() []int32 { if x != nil { return x.Params } return nil } func (x *SCIslandSurvivalRoomInfo) GetNumOfGames() int32 { if x != nil { return x.NumOfGames } return 0 } func (x *SCIslandSurvivalRoomInfo) GetCards() []int32 { if x != nil { return x.Cards } return nil } func (x *SCIslandSurvivalRoomInfo) GetState() int32 { if x != nil { return x.State } return 0 } func (x *SCIslandSurvivalRoomInfo) GetTimeOut() int32 { if x != nil { return x.TimeOut } return 0 } func (x *SCIslandSurvivalRoomInfo) GetDisbandGen() int32 { if x != nil { return x.DisbandGen } return 0 } func (x *SCIslandSurvivalRoomInfo) GetAgentId() int32 { if x != nil { return x.AgentId } return 0 } func (x *SCIslandSurvivalRoomInfo) GetParamsEx() []int32 { if x != nil { return x.ParamsEx } return nil } func (x *SCIslandSurvivalRoomInfo) GetSceneType() int32 { if x != nil { return x.SceneType } return 0 } func (x *SCIslandSurvivalRoomInfo) GetPlayers() []*IslandSurvivalPlayerData { if x != nil { return x.Players } return nil } func (x *SCIslandSurvivalRoomInfo) GetChipData() int32 { if x != nil { return x.ChipData } return 0 } func (x *SCIslandSurvivalRoomInfo) GetFreeTimes() int32 { if x != nil { return x.FreeTimes } return 0 } func (x *SCIslandSurvivalRoomInfo) GetOtherParams() []int32 { if x != nil { return x.OtherParams } return nil } func (x *SCIslandSurvivalRoomInfo) GetFreeWinCoin() int64 { if x != nil { return x.FreeWinCoin } return 0 } func (x *SCIslandSurvivalRoomInfo) GetGameFreeId() int32 { if x != nil { return x.GameFreeId } return 0 } // 玩家操作 // IslandSurvivalPlayerOpStart 0 游戏 // IslandSurvivalPlayerOpSmallGame 1 选择吃鸡 type CSIslandSurvivalOp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 Params []int64 `protobuf:"varint,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 } func (x *CSIslandSurvivalOp) Reset() { *x = CSIslandSurvivalOp{} if protoimpl.UnsafeEnabled { mi := &file_islandsurvival_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *CSIslandSurvivalOp) String() string { return protoimpl.X.MessageStringOf(x) } func (*CSIslandSurvivalOp) ProtoMessage() {} func (x *CSIslandSurvivalOp) ProtoReflect() protoreflect.Message { mi := &file_islandsurvival_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use CSIslandSurvivalOp.ProtoReflect.Descriptor instead. func (*CSIslandSurvivalOp) Descriptor() ([]byte, []int) { return file_islandsurvival_proto_rawDescGZIP(), []int{2} } func (x *CSIslandSurvivalOp) GetOpCode() int32 { if x != nil { return x.OpCode } return 0 } func (x *CSIslandSurvivalOp) GetParams() []int64 { if x != nil { return x.Params } return nil } // 玩家操作返回 type SCIslandSurvivalOp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields SnId int32 `protobuf:"varint,1,opt,name=SnId,proto3" json:"SnId,omitempty"` //玩家ID OpCode int32 `protobuf:"varint,2,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 Params []int64 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 OpRetCode OpResultCode `protobuf:"varint,4,opt,name=OpRetCode,proto3,enum=islandsurvival.OpResultCode" json:"OpRetCode,omitempty"` //操作结果 } func (x *SCIslandSurvivalOp) Reset() { *x = SCIslandSurvivalOp{} if protoimpl.UnsafeEnabled { mi := &file_islandsurvival_proto_msgTypes[3] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SCIslandSurvivalOp) String() string { return protoimpl.X.MessageStringOf(x) } func (*SCIslandSurvivalOp) ProtoMessage() {} func (x *SCIslandSurvivalOp) ProtoReflect() protoreflect.Message { mi := &file_islandsurvival_proto_msgTypes[3] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use SCIslandSurvivalOp.ProtoReflect.Descriptor instead. func (*SCIslandSurvivalOp) Descriptor() ([]byte, []int) { return file_islandsurvival_proto_rawDescGZIP(), []int{3} } func (x *SCIslandSurvivalOp) GetSnId() int32 { if x != nil { return x.SnId } return 0 } func (x *SCIslandSurvivalOp) GetOpCode() int32 { if x != nil { return x.OpCode } return 0 } func (x *SCIslandSurvivalOp) GetParams() []int64 { if x != nil { return x.Params } return nil } func (x *SCIslandSurvivalOp) GetOpRetCode() OpResultCode { if x != nil { return x.OpRetCode } return OpResultCode_OPRC_Sucess } // 每条线的结算数据 type IslandSurvivalLinesInfo struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Pos []int32 `protobuf:"varint,1,rep,packed,name=Pos,proto3" json:"Pos,omitempty"` //中奖位置 索引从0开始 WinScore int32 `protobuf:"varint,2,opt,name=WinScore,proto3" json:"WinScore,omitempty"` //中奖分数 WinItem int32 `protobuf:"varint,3,opt,name=WinItem,proto3" json:"WinItem,omitempty"` //中奖的元素 } func (x *IslandSurvivalLinesInfo) Reset() { *x = IslandSurvivalLinesInfo{} if protoimpl.UnsafeEnabled { mi := &file_islandsurvival_proto_msgTypes[4] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *IslandSurvivalLinesInfo) String() string { return protoimpl.X.MessageStringOf(x) } func (*IslandSurvivalLinesInfo) ProtoMessage() {} func (x *IslandSurvivalLinesInfo) ProtoReflect() protoreflect.Message { mi := &file_islandsurvival_proto_msgTypes[4] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use IslandSurvivalLinesInfo.ProtoReflect.Descriptor instead. func (*IslandSurvivalLinesInfo) Descriptor() ([]byte, []int) { return file_islandsurvival_proto_rawDescGZIP(), []int{4} } func (x *IslandSurvivalLinesInfo) GetPos() []int32 { if x != nil { return x.Pos } return nil } func (x *IslandSurvivalLinesInfo) GetWinScore() int32 { if x != nil { return x.WinScore } return 0 } func (x *IslandSurvivalLinesInfo) GetWinItem() int32 { if x != nil { return x.WinItem } return 0 } // 发送给客户端的数据 type SCIslandSurvivalGameBilled struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Cards []int32 `protobuf:"varint,1,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //需要翻出的牌,数组15个 AllWinScore int64 `protobuf:"varint,2,opt,name=AllWinScore,proto3" json:"AllWinScore,omitempty"` //中奖的总分数 Lines []*IslandSurvivalLinesInfo `protobuf:"bytes,3,rep,name=Lines,proto3" json:"Lines,omitempty"` //中奖的结果数组,存每条线的情况 FreeTimes int32 `protobuf:"varint,4,opt,name=FreeTimes,proto3" json:"FreeTimes,omitempty"` //剩余免费转动次数 FreeType int32 `protobuf:"varint,5,opt,name=FreeType,proto3" json:"FreeType,omitempty"` //免费转动类型 LeftEnemy int32 `protobuf:"varint,6,opt,name=LeftEnemy,proto3" json:"LeftEnemy,omitempty"` //剩余敌人 Killed int32 `protobuf:"varint,7,opt,name=Killed,proto3" json:"Killed,omitempty"` //击杀敌人 Identity []int32 `protobuf:"varint,8,rep,packed,name=Identity,proto3" json:"Identity,omitempty"` //击杀者身份列表 0 npc 1 自己 FreeWinCoin int64 `protobuf:"varint,9,opt,name=FreeWinCoin,proto3" json:"FreeWinCoin,omitempty"` //免费转动获得金币 } func (x *SCIslandSurvivalGameBilled) Reset() { *x = SCIslandSurvivalGameBilled{} if protoimpl.UnsafeEnabled { mi := &file_islandsurvival_proto_msgTypes[5] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SCIslandSurvivalGameBilled) String() string { return protoimpl.X.MessageStringOf(x) } func (*SCIslandSurvivalGameBilled) ProtoMessage() {} func (x *SCIslandSurvivalGameBilled) ProtoReflect() protoreflect.Message { mi := &file_islandsurvival_proto_msgTypes[5] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use SCIslandSurvivalGameBilled.ProtoReflect.Descriptor instead. func (*SCIslandSurvivalGameBilled) Descriptor() ([]byte, []int) { return file_islandsurvival_proto_rawDescGZIP(), []int{5} } func (x *SCIslandSurvivalGameBilled) GetCards() []int32 { if x != nil { return x.Cards } return nil } func (x *SCIslandSurvivalGameBilled) GetAllWinScore() int64 { if x != nil { return x.AllWinScore } return 0 } func (x *SCIslandSurvivalGameBilled) GetLines() []*IslandSurvivalLinesInfo { if x != nil { return x.Lines } return nil } func (x *SCIslandSurvivalGameBilled) GetFreeTimes() int32 { if x != nil { return x.FreeTimes } return 0 } func (x *SCIslandSurvivalGameBilled) GetFreeType() int32 { if x != nil { return x.FreeType } return 0 } func (x *SCIslandSurvivalGameBilled) GetLeftEnemy() int32 { if x != nil { return x.LeftEnemy } return 0 } 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file_islandsurvival_proto_goTypes = []interface{}{ (OpResultCode)(0), // 0: islandsurvival.OpResultCode (IslandSurvivalPacketID)(0), // 1: islandsurvival.IslandSurvivalPacketID (*IslandSurvivalPlayerData)(nil), // 2: islandsurvival.IslandSurvivalPlayerData (*SCIslandSurvivalRoomInfo)(nil), // 3: islandsurvival.SCIslandSurvivalRoomInfo (*CSIslandSurvivalOp)(nil), // 4: islandsurvival.CSIslandSurvivalOp (*SCIslandSurvivalOp)(nil), // 5: islandsurvival.SCIslandSurvivalOp (*IslandSurvivalLinesInfo)(nil), // 6: islandsurvival.IslandSurvivalLinesInfo (*SCIslandSurvivalGameBilled)(nil), // 7: islandsurvival.SCIslandSurvivalGameBilled } var file_islandsurvival_proto_depIdxs = []int32{ 2, // 0: islandsurvival.SCIslandSurvivalRoomInfo.Players:type_name -> islandsurvival.IslandSurvivalPlayerData 0, // 1: islandsurvival.SCIslandSurvivalOp.OpRetCode:type_name -> islandsurvival.OpResultCode 6, // 2: islandsurvival.SCIslandSurvivalGameBilled.Lines:type_name -> islandsurvival.IslandSurvivalLinesInfo 3, // [3:3] is the sub-list for method output_type 3, // [3:3] is the sub-list for method input_type 3, // [3:3] is the sub-list for extension type_name 3, // [3:3] is the sub-list for extension extendee 0, // [0:3] is the sub-list for field type_name } func init() { file_islandsurvival_proto_init() } func file_islandsurvival_proto_init() { if File_islandsurvival_proto != nil { return } if !protoimpl.UnsafeEnabled { file_islandsurvival_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*IslandSurvivalPlayerData); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_islandsurvival_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*SCIslandSurvivalRoomInfo); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_islandsurvival_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*CSIslandSurvivalOp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_islandsurvival_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*SCIslandSurvivalOp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_islandsurvival_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*IslandSurvivalLinesInfo); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_islandsurvival_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*SCIslandSurvivalGameBilled); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_islandsurvival_proto_rawDesc, NumEnums: 2, NumMessages: 6, NumExtensions: 0, NumServices: 0, }, GoTypes: file_islandsurvival_proto_goTypes, DependencyIndexes: file_islandsurvival_proto_depIdxs, EnumInfos: file_islandsurvival_proto_enumTypes, MessageInfos: file_islandsurvival_proto_msgTypes, }.Build() File_islandsurvival_proto = out.File file_islandsurvival_proto_rawDesc = nil file_islandsurvival_proto_goTypes = nil file_islandsurvival_proto_depIdxs = nil }