syntax = "proto3"; package gamehall; option go_package = "mongo.games.com/game/protocol/gamehall"; //操作结果 enum OpResultCode_Game { OPRC_Sucess_Game = 0; //成功 OPRC_Error_Game = 1; //失败 OPRC_RoomNotExist_Game = 1016; //房间不存在 OPRC_GameNotExist_Game = 1017; //游戏不存在 OPRC_GameHadClosed = 1018; //暂未开放 OPRC_RoomIsFull_Game = 1019; //房间已满 OPRC_RoomHadExist_Game = 1020; //已经创建过房间了 OPRC_GameStarting_Game = 1022; //抱歉,战斗已经开始,不能再加入了 OPRC_CannotWatchReasonInOther_Game = 1024; //你在别的场里,不能进去观看 OPRC_MoneyNotEnough_Game = 1040; //钻石不够了 OPRC_CannotWatchReasonRoomNotStart_Game = 1042; //房间未开始,不能进去观看 OPRC_OnlyAllowClubMemberEnter_Game = 1043; //只允许俱乐部成员进入 OPRC_YourResVerIsLow_Game = 1044; //资源版本过低 OPRC_YourAppVerIsLow_Game = 1045; //APK版本过低 OPRC_ScenePosFull_Game = 1048; //位置满了不能再坐人 OPRC_SceneEnterForWatcher_Game = 1050; //可以进入观战 OPRC_RoomHadClosed_Game = 1053; //牌局已结束,正在结算 OPRC_SceneServerMaintain_Game = 1054; //服务器维护中,请稍后创建 OPRC_SameIpForbid_Game = 1055; //同ip不可进 OPRC_CoinNotEnough_Game = 1056; //金币不足 OPRC_CoinTooMore_Game = 1058; //金币太多了,请换高倍场 OPRC_InOtherGameIng_Game = 1059; //正在进行其他游戏,请稍等 OPRC_OpYield_Game = 1082; //操作被挂起 OPRC_AllocRoomIdFailed_Game = 1097; //房间id获取失败 OPRC_PrivateRoomCountLimit_Game = 1098; //私人房间上限 OPRC_RoomNotExit = 1099; // 已经不在房间了 OPRC_LowerRice_ScenceMax_Game = 1075; //超过最大下米数量 OPRC_LowerRice_PlayerMax_Game = 1076; //超过单个用户最大下米数 OPRC_LowerRice_PlayerDownMax_Game = 1077; OPRC_YourAreGamingCannotLeave_Game = 1078; OPRC_ThirdPltProcessing_Game = 1096; //三方平台正在处理中 OPRC_RoomGameTimes_Game = 1103;//超过最大游戏次数 OPRC_MustBindPromoter_Game = 1113; //必须绑定推广员 Oprc_Club_ClubIsClose_Game = 5023; //俱乐部没有开放 //DG OPRC_Dg_RegistErr_Game = 9000; OPRC_Dg_LoginErr_Game = 9001; OPRC_Dg_PlatErr_Game = 9002; OPRC_Dg_QuotaNotEnough_Game = 9003; //平台DG配额不足 OPRC_Thr_GameClose_Game = 9010; //游戏维护中 } //消息id 2200-2319 enum GameHallPacketID { PACKET_GameHall_ZERO = 0; // 弃用消息号 PACKET_CS_JOINGAME = 2200; PACKET_SC_JOINGAME = 2201; PACKET_CS_CREATEROOM = 2202; PACKET_SC_CREATEROOM = 2203; PACKET_CS_ENTERROOM = 2204; PACKET_SC_ENTERROOM = 2205; PACKET_CS_RETURNROOM = 2206; PACKET_SC_RETURNROOM = 2207; PACKET_CS_AUDIENCE_ENTERROOM = 2208; PACKET_CS_ENTERGAME = 2209; PACKET_SC_ENTERGAME = 2210; PACKET_CS_QUITGAME = 2211; PACKET_SC_QUITGAME = 2212; PACKET_SC_CARDGAINWAY = 2213; PACKET_CS_TASKLIST = 2214; PACKET_SC_TASKLIST = 2215; PACKET_SC_TASKCHG = 2216; PACKET_SC_TACKCOMPLETE = 2217; PACKET_SC_TASKDEL = 2218; PACKET_CS_TACKDRAWPRIZE = 2219; PACKET_SC_TACKDRAWPRIZE = 2220; PACKET_CS_GETAGENTGAMEREC = 2223; PACKET_SC_GETAGENTGAMEREC = 2224; PACKET_CS_DELAGENTGAMEREC = 2225; PACKET_CS_SHOPBUY = 2226; PACKET_SC_SHOPBUY = 2227; PACKET_SC_LIMITLIST = 2228; PACKET_CS_GETLATELYGAMEIDS = 2229; PACKET_SC_GETLATELYGAMEIDS = 2230; PACKET_CS_GETGAMECONFIG = 2231; PACKET_SC_GETGAMECONFIG = 2232; PACKET_SC_CHANGEGAMESTATUS = 2233; PACKET_CS_ENTERHALL = 2240; PACKET_SC_ENTERHALL = 2241; PACKET_CS_LEAVEHALL = 2242; PACKET_SC_LEAVEHALL = 2243; PACKET_CS_HALLROOMLIST = 2244; PACKET_SC_HALLROOMLIST = 2245; PACKET_SC_ROOMPLAYERENTER = 2246; PACKET_SC_ROOMPLAYERLEAVE = 2247; PACKET_SC_ROOMSTATECHANG = 2248; PACKET_SC_HALLPLAYERNUM = 2249; PACKET_SC_BULLETIONINFO = 2250; PACKET_CS_BULLETIONINFO = 2251; PACKET_CS_CUSTOMERINFOLIST = 2252; PACKET_SC_CUSTOMERINFOLIST = 2253; PACKET_CS_ENTERDGGAME = 2254; PACKET_SC_ENTERDGGAME = 2255; PACKET_CS_LEAVEDGGAME = 2256; PACKET_SC_LEAVEDGGAME = 2257; PACKET_SC_PLAYERRECHARGEANSWER = 2258;//充值弹框协议 PACKET_CS_THRIDACCOUNTSTATICSTIC = 2259; PACKET_SC_THRIDACCOUNTSTATICSTIC = 2260; PACKET_CS_THRIDACCOUNTTRANSFER = 2261; PACKET_SC_THRIDACCOUNTTRANSFER = 2262; PACKET_CS_ENTERTHRIDGAME = 2263; PACKET_SC_ENTERTHRIDGAME = 2264; PACKET_CS_LEAVETHRIDGAME = 2265; PACKET_SC_LEAVETHRIDGAME = 2266; PACKET_CS_THRIDGAMELIST = 2267; PACKET_SC_THRIDGAMELIST = 2268; PACKET_CS_THRIDGAMEBALANCEUPDATE = 2269; PACKET_SC_THRIDGAMEBALANCEUPDATE = 2270; PACKET_SC_THRIDGAMEBALANCEUPDATESTATE = 2271; PACKET_CS_CREATEPRIVATEROOM = 2272; PACKET_SC_CREATEPRIVATEROOM = 2273; PACKET_CS_GETPRIVATEROOMLIST = 2274; PACKET_SC_GETPRIVATEROOMLIST = 2275; PACKET_CS_GETPRIVATEROOMHISTORY = 2276; PACKET_SC_GETPRIVATEROOMHISTORY = 2277; PACKET_CS_DESTROYPRIVATEROOM = 2278; PACKET_SC_DESTROYPRIVATEROOM = 2279; PACKET_CS_QUERYROOMINFO = 2280; PACKET_SC_QUERYROOMINFO = 2281; PACKET_SC_GAMESUBLIST = 2283; PACKET_CS_GAMEOBSERVE = 2284; PACKET_SC_GAMESTATE = 2285; PACKET_SC_SYNCGAMEFREE = 2286; PACKET_SC_LOTTERYSYNC = 2287; PACKET_CS_LOTTERYLOG = 2288; PACKET_SC_LOTTERYLOG = 2289; PACKET_SC_LOTTERYBILL = 2290; PACKET_CS_UPLOADLOC = 2291; PACKET_SC_UPLOADLOC = 2292; PACKET_CS_AUDIENCESIT = 2293; PACKET_SC_AUDIENCESIT = 2294; PACKET_CS_COMNOTICE = 2295; PACKET_SC_COMNOTICE = 2296; PACKET_SC_CHANGEENTRYSWITCH = 2297;//界面入口开关 PACKET_SC_NoticeChange = 2298; // 公告更新 PACKET_CS_LEAVEROOM = 8001; PACKET_SC_LEAVEROOM = 8002; PACKET_CS_DESTROYROOM = 8003; PACKET_SC_DESTROYROOM = 8004; PACKET_CS_FORCESTART = 8005; PACKET_SC_FORCESTART = 8006; PACKET_CS_AUDIENCE_LEAVEROOM = 8007; PACKET_CS_PLAYER_SWITCHFLAG = 8008; PACKET_CSRoomEvent = 8009; // 房间事件 PACKET_SCRoomEvent = 8010; // 房间事件 } //进入游戏大厅 //PACKET_CS_ENTERHALL message CSEnterHall{ int32 HallId = 1; //厅id(详见:DB_GameFree.xlxs中的id) } //PACKET_SC_ENTERHALL message SCEnterHall{ int32 HallId = 1; //厅id(详见:DB_GameFree.xlxs中的id) OpResultCode_Game OpRetCode = 2; //结果 } //离开游戏大厅 //PACKET_CS_LEAVEHALL message CSLeaveHall{ } //PACKET_SC_LEAVEHALL message SCLeaveHall{ int32 HallId = 1; } //房间内玩家信息 message RoomPlayerInfo{ int32 SnId = 1; //数字账号 int32 Head = 2; //头像 int32 Sex = 3; //性别 string Name = 4; //名字 int32 Pos = 5; //位置 int32 Flag = 6; //状态 int32 HeadOutLine = 7; //头像框 int32 VIP = 8; } //房间信息 message RoomInfo{ int32 RoomId = 1; //房号 bool Starting = 7; //牌局是否开始 repeated RoomPlayerInfo Players = 5; } //PACKET_CS_HALLROOMLIST message CSHallRoomList{ int32 HallId = 1; //厅id(详见:DB_GameFree.xlxs中的id) } //大厅人数 message HallInfo{ int32 SceneType = 1; //场 int32 PlayerNum = 2; //人数 } //PACKET_SC_HALLPLAYERNUM message HallPlayerNum{ repeated HallInfo HallData = 1; //大厅人数 } //PACKET_SC_HALLROOMLIST message SCHallRoomList{ int32 HallId = 1; //厅id int32 GameId = 2; //游戏id int32 GameMode = 3; //游戏模式 bool IsAdd = 4; //是否新增 repeated int32 Params = 5; //游戏规则参数 repeated RoomInfo Rooms = 6; //房间列表 repeated HallInfo HallData = 7; //大厅人数 } //PACKET_SC_ROOMPLAYERENTER message SCRoomPlayerEnter{ int32 RoomId = 1; RoomPlayerInfo Player = 2; } //PACKET_SC_ROOMPLAYERLEAVE message SCRoomPlayerLeave{ int32 RoomId = 1; int32 Pos = 2; } //PACKET_SC_ROOMSTATECHANG message SCRoomStateChange{ int32 RoomId = 1; bool Starting = 2; int32 State = 3; } //PACKET_CS_CREATEROOM message CSCreateRoom{ int32 GameId = 1; //游戏模式 int32 BaseCoin = 2; //底分(tienlen) int32 SceneMode = 3;//牌桌类型 0.公共 2.私人 int32 MaxPlayerNum = 4;//人数(tienlen) // 房间参数 // 例如,十三水 参数规则定义在 data/gameconfig/thirteenfree.json中的Params,按Params声明顺序传参数 // [0,0,30,50,0] 4人,自动,摆牌30秒,底分50,没有癞子 // [1,1,90,50000,1] 8人,手动,摆牌90秒,底分50000,有癞子 repeated int32 Params = 5; int32 Id = 6; // gamefreeid } //PACKET_SC_CREATEROOM message SCCreateRoom{ int32 GameId = 1; //游戏模式 int32 BaseCoin = 2; //底分 int32 SceneMode = 3;//牌桌类型 0.公共 2.私人 int32 MaxPlayerNum = 4;//人数 repeated int32 Params = 5; //场参数 OpResultCode_Game OpRetCode = 6; //结果 } //PACKET_CS_DESTROYROOM message CSDestroyRoom{ } //PACKET_SC_DESTROYROOM message SCDestroyRoom{ int32 RoomId = 1; //房间编号 OpResultCode_Game OpRetCode = 2; //结果 int32 IsForce = 3; //是否强制销毁 } //PACKET_CS_ENTERROOM //PACKET_CS_AUDIENCE_ENTERROOM //玩家请求进入游戏 message CSEnterRoom{ int32 RoomId = 1; //房间编号 int32 GameId = 2; //游戏编号 } //PACKET_SC_ENTERROOM message SCEnterRoom{ int32 GameId = 1; //游戏ID int32 ModeType = 2; //场类型 repeated int32 Params = 3; //场参数 int32 RoomId = 4; //房间编号 int32 HallId = 5; //厅id OpResultCode_Game OpRetCode = 6; //结果 int32 ClubId = 7; } //PACKET_CS_LEAVEROOM //PACKET_CS_AUDIENCE_LEAVEROOM //玩家离开房间,返回大厅 message CSLeaveRoom{ int32 Mode = 1; //离开方式 0:退出 1:暂离(占着座位,返回大厅) } //PACKET_SC_LEAVEROOM message SCLeaveRoom{ OpResultCode_Game OpRetCode = 1; //结果 int32 Reason = 2;//原因 0:主动退出 1:被踢出 int32 RoomId = 3;//房间ID int32 Mode = 4; } //PACKET_CS_RETURNROOM message CSReturnRoom{ int32 ApkVer = 1; int32 ResVer = 2; bool IsLoaded = 3; int32 RoomId = 4; //int32 LogicId = 5; //这个字段是冗余的 } //PACKET_SC_RETURNROOM message SCReturnRoom{ OpResultCode_Game OpRetCode = 1; //结果 int32 RoomId = 2; //房间ID int32 GameId = 3; //游戏ID int32 ModeType = 4; //场类型 repeated int32 Params = 5; //场参数 int32 HallId = 6; //厅id int32 MinApkVer = 7; //最低apk版本号 int32 LatestApkVer = 8;//最新apk版本号 int32 MinResVer = 9; //最低资源版本号 int32 LatestResVer = 10;//最新资源版本号 bool IsLoaded = 11; //加载完成标记 int32 ClubId = 12; } //获取游戏记录 //PACKET_CS_GETGAMEREC message CSGetGameRec{ int32 Ver = 1; int32 GameId = 2; } message PlayerGameRec{ int32 Id = 1; string Name = 2; int32 Head = 3; int64 Coin = 4; int32 Pos = 5; repeated int32 OtherParams = 6; } message GameRec{ int32 RecId = 1; repeated PlayerGameRec Datas = 2; int64 Ts = 3; int32 RoomId = 4; int32 GameMode = 5; int32 SceneType = 6; int32 GameId = 7; int32 TotalOfGames = 8; int32 NumOfGames = 9; int32 RoomFeeMode = 10; int32 RoomCardCnt = 11; repeated int32 Params = 12; int32 GameTime = 13; } //PACKET_SC_GETGAMEREC message SCGetGameRec{ repeated GameRec Recs = 1; int32 Ver = 2; int32 GameId = 3; } //PACKET_CS_SHARESUC message CSShareSuc{ int32 ShareType = 1; //分享类型 1:微信好友 2:朋友圈 } //PACKET_SC_SHARESUC message SCShareSuc{ OpResultCode_Game OpRetCode = 1; //结果 } //PACKET_CS_FORCESTART message CSForceStart{ } //PACKET_SC_FORCESTART message SCForceStart{ OpResultCode_Game OpRetCode = 1; //结果 } //PACKET_CS_INVITEROBOT message CSInviteRobot{ int32 GameId = 1; bool IsAgent = 2; //0:自己玩 1:机器人代替我 } //玩家设置标记 //PACKET_CS_PLAYER_SWITCHFLAG message CSPlayerSwithFlag{ int32 Flag = 1; int32 Mark = 2; //1:设置 0:取消 } //玩家商城购买 //PACKET_CS_SHOPBUY message CSShopBuy{ int32 Id = 1; //商品ID int32 Count = 2; //数量 } //PACKET_SC_SHOPBUY message SCShopBuy{ int32 Id = 1; OpResultCode_Game OpRetCode = 2; //结果 int32 CostType = 3; //消耗类型 int32 CostNum = 4; //消耗数量 int32 GainType = 5; //获得类型 int32 GainNum = 6; //获得数量 } //CS_JOINGAME //请求的通知 message CSJoinGame{ int32 MsgType = 1;//0.请求信息1.确认信息 int32 SnId = 2;//type=1发送,为服务器下发的数据,原数据发送 int32 Pos = 3;//type=0时发送,为申请坐下的位置,索引0开始 bool Agree = 4;//type=1时发送,true为同意,false为拒绝 } //SC_TJOINGAME //请求的通知 message SCJoinGame{ int32 MsgType = 1;//0.请求信息1.确认信息 string Name = 2;//type=0为申请者的昵称,和snid同步发送,广播范围是房间内用户 int32 SnId = 3;//type=0申请者ID OpResultCode_Game OpRetCode = 4;//type=1时,为申请的结果,为0成功,其他的为错误代码 1 座位已满 2 观战人数已满 } //PACKET_CS_ENTERDGGAME message CSEnterDgGame{ int32 LoginType = 1;//0.试玩登录1.正常登录 int32 DgGameId = 2;//游戏ID string Domains = 3;//sdk } message SCEnterDgGame{ OpResultCode_Game OpRetCode = 1; //结果 string LoginUrl = 2; string Token = 3; int32 DgGameId = 4;//游戏ID int32 CodeId = 5; string Domains = 6; repeated string List = 7; } //PACKET_CS_LEAVEDGGAME message CSLeaveDgGame{ } message SCLeaveDgGame{ OpResultCode_Game OpRetCode = 1; //结果 } //第三方个人账户信息统计 message CSThridAccountStatistic{ int32 ReqId = 1; //-1返回全部平台信息,0为系统平台 } message ThridAccount{ int32 ThridPlatformId = 1; string Name = 2; int32 Status = 3; //200正常,403异常 int64 Balance = 4; } message SCThridAccountStatistic{ int32 ReqId = 1; repeated ThridAccount Accounts = 2; } //第三方个人账户余额转入转出 message CSThridAccountTransfer{ int32 FromId = 1; int32 ToId = 2; int64 Amount = 3; } message SCThridAccountTransfer{ OpResultCode_Game OpRetCode = 1; //结果 repeated ThridAccount Accounts = 2; //OpRetCode为0时,两条数据 分别是from to } message CSEnterThridGame{ int32 ThridGameId = 2;//第三方游戏ID } message SCEnterThridGame{ OpResultCode_Game OpRetCode = 1; //结果 string EnterUrl = 2; int32 ScreenOrientationType = 3; int32 ThridGameId = 4;//第三方游戏ID } message CSLeaveThridGame{ } message SCLeaveThridGame{ OpResultCode_Game OpRetCode = 1; //结果 } message CSThridGameList{ } message ThridGameDatas{ string ThridGameId = 1;//第三方游戏ID string ThridGameName = 2;//游戏名 } message ThridGamePlatforms{ int32 ThridPlatformId = 1; string ThridPlatformName = 2;//平台名 repeated ThridGameDatas GameDatas = 3; } message SCThridGameList{ OpResultCode_Game OpRetCode = 1; //结果 repeated ThridGamePlatforms GamePlatforms = 2; } message CSThridGameBalanceUpdate{ } message SCThridGameBalanceUpdate{ OpResultCode_Game OpRetCode = 1; //结果 int64 Coin = 2;//玩家的余额 } message SCThridGameBalanceUpdateState{ OpResultCode_Game OpRetCode = 1; //结果 } //创建私人房间 //PACKET_CS_CREATEPRIVATEROOM message CSCreatePrivateRoom{ int32 GameFreeId = 1; //游戏id repeated int32 Params = 2; //场参数 1:局数索引(从1开始) 2:中途加入 3:同IP } //创建私人房间 //PACKET_SC_CREATEPRIVATEROOM message SCCreatePrivateRoom{ //游戏ID int32 GameFreeId = 1; //游戏id repeated int32 Params = 2; //场参数 1:局数索引(从1开始) 2:中途加入 3:同IP int32 RoomId = 3; //房间编号 OpResultCode_Game OpRetCode = 4; //结果 } //个人创建的房间信息 message PrivateRoomInfo{ int32 GameFreeId = 1; //游戏id int32 RoomId = 2; //房间编号 int32 CurrRound = 3; //当前第几轮 int32 MaxRound = 4; //最多多少轮 int32 CurrNum = 5; //当前人数 int32 MaxPlayer = 6; //最大人数 int32 CreateTs = 7; //创建时间戳 } //获取代开的房间列表 //PACKET_CS_GETPRIVATEROOMLIST message CSGetPrivateRoomList{ } //PACKET_SC_GETPRIVATEROOMLIST message SCGetPrivateRoomList{ repeated PrivateRoomInfo Datas = 1; //房间列表 } //获取代开的房间历史记录 //PACKET_CS_GETPRIVATEROOMHISTORY message CSGetPrivateRoomHistory{ int32 QueryTime = 1; //查询日期 YYYYMMDD } //已开房间历史记录 message PrivateRoomHistory{ int32 GameFreeId = 1; //游戏id int32 RoomId = 2; //房间编号 int32 CreateTime = 3; //创建时间,时间戳 int32 DestroyTime = 4; //结束时间,时间戳 int32 CreateFee = 5; //房费 } //PACKET_SC_GETPRIVATEROOMHISTORY message SCGetPrivateRoomHistory{ int32 QueryTime = 1; //查询日期 repeated PrivateRoomHistory Datas = 2; //历史开房记录 } //PACKET_CS_DESTROYPRIVATEROOM message CSDestroyPrivateRoom{ int32 RoomId = 1; } //PACKET_SC_DESTROYPRIVATEROOM message SCDestroyPrivateRoom{ int32 RoomId = 1; //房间编号 OpResultCode_Game OpRetCode = 2; //结果 int32 State = 3; //状态 0:删除中 1:已删除 } //PACKET_CS_QUERYROOMINFO message CSQueryRoomInfo{ repeated int32 GameIds = 1; int32 GameSite = 2; //1.初级 2.中级 3.高级 repeated int32 Id = 3; //gamefreeid } //个人创建的房间信息 message QRoomInfo{ int32 GameFreeId = 1; //游戏id int32 GameId = 2; int32 RoomId = 3; //房间编号 int64 BaseCoin = 4; int64 LimitCoin = 5; int32 CurrNum = 6; //当前人数 int32 MaxPlayer = 7; //最大人数 int32 Creator = 8; int32 CreateTs = 9; //创建时间戳 repeated int32 Params = 10; // 建房参数 } //PACKET_SC_QUERYROOMINFO message SCQueryRoomInfo{ repeated int32 GameIds = 1; int32 GameSite = 2; //1.初级 2.中级 3.高级 repeated QRoomInfo RoomInfo = 3; //房间列表 OpResultCode_Game OpRetCode = 4; //结果 } //注册观察者,用于推送游戏的状态信息 //PACKET_CS_GAMEOBSERVE message CSGameObserve{ int32 GameId = 1; //游戏ID bool StartOrEnd = 2; //打开或者关闭 } //PACKET_SC_GAMESUBLIST message GameSubRecord { int32 GameFreeId = 1; int32 LogCnt = 2; int32 NewLog = 3; //新结果 repeated int32 TotleLog = 4; //最近几局的中奖结果 } message SCGameSubList { repeated GameSubRecord List = 1; } //游戏中的状态 message GameState { int32 GameFreeId = 1; int64 Ts = 2; int32 Sec = 3; } message SCGameState { repeated GameState List = 1; } //奖金池数据 message LotteryData { int32 GameFreeId = 1; int64 Value = 2; } //奖金池同步 PACKET_SC_LOTTERYSYNC message SCLotterySync { repeated LotteryData Datas = 1; } //PACKET_CS_LOTTERYLOG = 2288; message CSLotteryLog { int32 GameFreeId = 1; } //奖池中奖记录 message LotteryLog { int32 Time = 1; string NickName = 2; repeated int32 Card = 3; int32 Kind = 4; int32 Coin = 5; } //PACKET_SC_LOTTERYLOG = 2289; message SCLotteryLog { int32 GameFreeId = 1; repeated LotteryLog Logs = 2; } //PACKET_SC_LOTTERYBILL = 2290 message SCLotteryBill { int32 GameFreeId = 1; int32 SnId = 2; string Name = 3; int32 Kind = 4; repeated int32 Card = 5; int64 Value = 6; } message GameConfig1{ int32 LogicId = 1; //对应DB_GameFree.xlsx中的id int64 LimitCoin = 2; //进房下限 int64 MaxCoinLimit = 3;//入场上限 int32 BaseScore = 4; //底分 repeated int64 OtherIntParams = 5; //其他参数 int32 BetScore = 6; //押注限制 repeated int32 MaxBetCoin = 7; //多门押注限制 int32 MatchMode = 8;//0:默认1:队列 int64 LotteryCoin = 9;//彩金池 string LotteryCfg = 10;//彩金池配置 bool Status = 11; //游戏开关 全局开关&&平台开关 int32 SceneType = 12; // 场次类型 repeated int32 ChessGradeLimit =13; // 入场象棋积分限制区间 int32 RankType = 14; // 段位类型 int32 SceneAdd = 15; // 场次加成 } //PACKET_CS_GETGAMECONFIG = 2231 message CSGetGameConfig { string Platform = 1; //平台 string Channel = 2; //渠道号 int32 GameId = 3; //游戏id } message ChessRankInfo { int32 Score = 1; // 积分 string Name = 2; // 段位名称 } //PACKET_SC_GETGAMECONFIG = 2232 message SCGetGameConfig { repeated GameConfig1 GameCfg = 1;//指定游戏的配置信息 int32 GameId = 2; //游戏Id repeated ChessRankInfo ChessRanks = 3; //段位表 } //PACKET_SC_CHANGEGAMESTATUS == 2233 message SCChangeGameStatus { repeated GameConfig1 GameCfg = 1; //全局游戏状态发生变动,且自身平台游戏转台处于开启 } //PACKET_SC_CHANGEENTRYSWITCH message SCChangeEntrySwitch { repeated int32 GameCfg = 1; //界面入口开关 } //PACKET_CS_ENTERGAME message CSEnterGame { int32 Id = 1; //游戏id repeated int32 OpParams = 2; string Platform = 3; int32 ApkVer = 4; int32 ResVer = 5; } //PACKET_SC_ENTERGAME message SCEnterGame { OpResultCode_Game OpCode = 1; //操作码 int32 Id = 2; // repeated int32 OpParams = 3; int32 MinApkVer = 4; //最低apk版本号 int32 LatestApkVer = 5; //最新apk版本号 int32 MinResVer = 6; //最低资源版本号 int32 LatestResVer = 7; //最新资源版本号 } //PACKET_CS_QUITGAME message CSQuitGame { int32 Id = 1; //游戏id bool IsAudience = 2; //是否是观众 } //PACKET_SC_QUITGAME message SCQuitGame { OpResultCode_Game OpCode = 1; //操作码 int32 Id = 2; int32 Reason = 3;//原因 } //PACKET_CS_UPLOADLOC message CSUploadLoc{ int32 Longitude = 1; //经度 int32 Latitude = 2; //纬度 string City = 3; //城市 例:中国-河南省-郑州市 } //PACKET_SC_UPLOADLOC message SCUploadLoc{ int32 Pos = 1; int32 Longitude = 2; //经度 int32 Latitude = 3; //纬度 string City = 4; //城市 例:中国-河南省-郑州市 } //PACKET_CS_AUDIENCESIT message CSAudienceSit{ int32 RoomId = 1; //房号 } //PACKET_SC_AUDIENCESIT message SCAudienceSit{ int32 RoomId = 1; //房号 OpResultCode_Game OpCode = 2; //操作码 } //PACKET_CS_COMNOTICE message CSRecordAndNotice{ int32 PageNo = 1; // 页码 int32 PageSize = 2; // 每页数量 int32 Opt = 3; // 操作 0查询公告 1 获取战绩列表 2 获取当日战绩 int64 StartTime = 4; } message CommonNotice { int32 Sort = 1; string Title = 2; string Content = 3; string TypeName = 4; int32 Type = 5; int32 StartTime = 6; int32 EndTime = 7; string Platform = 8; int32 CategoryType = 9; string ImgUrl = 10; int32 NoticeId = 11; int32 IsLoop=12; int32 LoopTime=13; } message PlayerRecord { int32 GameFreeid = 1; // 游戏类型 string GameDetailedLogId = 2; // 游戏记录id int64 TotalIn = 3; //本局投入 int64 TotalOut = 4; //本局产出 int32 Ts = 5; //记录时间 int32 MatchType = 6; //0.普通场 1.锦标赛 2.冠军赛 3.vip专属 } //PACKET_SC_COMNOTICE message SCRecordAndNotice{ OpResultCode_Game OpCode = 1; // 操作码 repeated CommonNotice List = 2; // 公告信息 repeated PlayerRecord Glist = 3; // 战绩 repeated int64 GlistTs = 4; // 战绩日期列表 } // PACKET_SC_NoticeChange message SCNoticeChange{} // PACKET_CSRoomEvent message CSRoomEvent{ int32 Tp = 1; // 事件类型 1普通消息 2互动表情 string Content = 2; // 内容 repeated int32 Param= 4; // 参数 互动表情Id } message SCRoomEvent{ OpResultCode_Game OpCode = 1; // 操作码 int32 Tp = 2; // 类型 int32 Pos = 3; // 发送者位置 string Content = 4; // 内容 repeated int32 Param= 5; // 参数 int64 Ts = 6; // 时间戳 }