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No commits in common. "ff086c3de349aae10674e1f1329e4b3bdec8c351" and "fd510661b7975237fc5115f84384d411ea3207b5" have entirely different histories.

8 changed files with 7 additions and 45 deletions

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@ -114,7 +114,7 @@ type Player struct {
sparams map[int]string //字符参数
IsLocal bool //是否本地player
Items map[int32]int64 //背包数据
MatchParams []int32 //比赛参数 排名、段位、假snid、假角色、假皮肤
MatchParams []int32 //比赛参数 排名、段位、假snid、假角色
MatchRobotGrades []MatchRobotGrade
TestLog []string // 调试日志
RankScore map[int32]int64 // 段位积分

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@ -118,11 +118,6 @@ func (this *ScenePolicyTienLen) OnPlayerEnter(s *base.Scene, p *base.Player) {
playerData.CopyRoleId = p.MatchParams[3]
}
}
if len(p.MatchParams) > 4 {
if p.MatchParams[4] != 0 {
playerData.SkinId = p.MatchParams[4]
}
}
}
pack := &tienlen.SCTienLenPlayerEnter{
Data: playerData,
@ -480,11 +475,6 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen
pd.CopyRoleId = p.MatchParams[3]
}
}
if len(p.MatchParams) > 4 {
if p.MatchParams[4] != 0 {
pd.SkinId = p.MatchParams[4]
}
}
}
pack.IsOutRecord = playerEx.CanUseRecordItem()
pack.ItemRecExpireTime = playerEx.ItemRecExpireTime
@ -508,11 +498,6 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen
pd1.CopyRoleId = nowPlayer.MatchParams[3]
}
}
if len(nowPlayer.MatchParams) > 4 {
if nowPlayer.MatchParams[4] != 0 {
pd1.SkinId = nowPlayer.MatchParams[4]
}
}
}
//手牌
for j := int32(0); j < rule.HandCardNum; j++ {

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@ -146,7 +146,6 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
if p.Roles != nil {
roleId = p.Roles.ModId
}
skinId := int32(300001)
var tm *TmMatch
if len(scene.params) > 3 {
sortId := scene.params[0]
@ -156,11 +155,10 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
grade = tm.copyRobotGrades[randIndex].grade
snid = tm.copyRobotGrades[randIndex].copySnid
roleId = tm.copyRobotGrades[randIndex].copyRoleId
skinId = tm.copyRobotGrades[randIndex].CopySkinId
tm.copyRobotGrades = append(tm.copyRobotGrades[:randIndex], tm.copyRobotGrades[randIndex+1:]...)
}
}
mc := NewMatchContext(p, tm, grade, snid, 1, roleId, skinId, 0)
mc := NewMatchContext(p, tm, grade, snid, 1, roleId, 0)
if mc != nil {
mc.gaming = true
p.matchCtx = mc

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@ -15,7 +15,6 @@ type PlayerMatchContext struct {
copySnid int32
copyLv int32
copyRoleId int32
copySkinId int32
}
type MatchContextSlice []*PlayerMatchContext
@ -55,7 +54,7 @@ func (p MatchContextSlice) Sort(isFinals bool) {
}
}
func NewMatchContext(p *Player, tm *TmMatch, grade, snid, lv, roleId, skinId int32, seq int) *PlayerMatchContext {
func NewMatchContext(p *Player, tm *TmMatch, grade, snid, lv, roleId int32, seq int) *PlayerMatchContext {
if !p.IsRob {
snid = p.SnId
}
@ -68,6 +67,5 @@ func NewMatchContext(p *Player, tm *TmMatch, grade, snid, lv, roleId, skinId int
copySnid: snid,
copyLv: lv,
copyRoleId: roleId,
copySkinId: skinId,
}
}

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@ -293,7 +293,7 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
takeCoin := p.Coin
leaveCoin := int64(0)
gameTimes := rand.Int31n(100)
matchParams := []int32{} //排名、段位、假snid、假角色、假皮肤
matchParams := []int32{} //排名、段位、假snid、假角色
if this.IsMatchScene() && p.matchCtx != nil {
takeCoin = int64(p.matchCtx.grade)
@ -304,8 +304,7 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
matchParams = append(matchParams, 1) //段位默认值
}
matchParams = append(matchParams, p.matchCtx.copySnid) //假snid
matchParams = append(matchParams, p.matchCtx.copyRoleId) //假RoleId
matchParams = append(matchParams, p.matchCtx.copySkinId) //假SkinId
matchParams = append(matchParams, p.matchCtx.copyRoleId) //假snid
} else {
if p.IsRob {
if len(this.paramsEx) > 0 { //机器人携带金币动态调整

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@ -108,7 +108,6 @@ type ExchangeShopInfo struct {
TelCharge int32 //话费
ShopType int32 //商品类型
TelData []*shop.TelChargeData //运营商配置
Items []*shop.ItemInfo //道具
}
func (this *ShopMgr) ModuleName() string {
@ -778,13 +777,6 @@ func (this *ShopMgr) GetExchangeData(platform string, id int32) *ExchangeShopInf
Url: info.Url,
})
}
var items []*shop.ItemInfo
for _, v := range data.GetItems() {
items = append(items, &shop.ItemInfo{
ItemId: v.GetItemId(),
ItemNum: v.GetItemNum(),
})
}
return &ExchangeShopInfo{
Id: data.Id,
Picture: data.Picture,
@ -796,7 +788,6 @@ func (this *ShopMgr) GetExchangeData(platform string, id int32) *ExchangeShopInf
TelCharge: data.TelCharge,
ShopType: data.ShopType,
TelData: telData,
Items: items,
}
}
}

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@ -29,7 +29,6 @@ type TmGradeInfo struct {
copySnid int32
copyLv int32
copyRoleId int32
CopySkinId int32
}
type TmMatch struct {
@ -136,7 +135,7 @@ func (tm *TmMatch) CreateRobotGrades(round int) {
tm.robotGrades[round-1] = []*TmGradeInfo{}
var snids []int32
var lvs []int32
var roleIds, skinIds []int32
var roleIds []int32
for _, player := range PlayerMgrSington.snidMap {
if len(snids) > int(lastPromotionNum) {
break
@ -149,9 +148,6 @@ func (tm *TmMatch) CreateRobotGrades(round int) {
roleId = player.Roles.ModId
}
roleIds = append(roleIds, roleId)
if player.Skin != nil && player.Skin.ModId != 0 {
skinIds = append(skinIds, player.Skin.ModId)
}
}
}
if len(snids) <= int(lastPromotionNum) {
@ -168,7 +164,6 @@ func (tm *TmMatch) CreateRobotGrades(round int) {
snids = append(snids, tmpSnid)
lvs = append(lvs, 1)
roleIds = append(roleIds, int32(2000001))
skinIds = append(skinIds, 300001)
}
}
for i := 0; i < int(lastPromotionNum); i++ {
@ -177,7 +172,6 @@ func (tm *TmMatch) CreateRobotGrades(round int) {
copySnid: snids[i],
copyLv: lvs[i],
copyRoleId: roleIds[i],
CopySkinId: skinIds[i],
}
tm.robotGrades[round-1] = append(tm.robotGrades[round-1], gradeInfo)
}
@ -224,7 +218,6 @@ func (tm *TmMatch) CreateRobotGrades(round int) {
copySnid: tm.robotGrades[round-1][index].copySnid,
copyLv: tm.robotGrades[round-1][index].copyLv,
copyRoleId: tm.robotGrades[round-1][index].copyRoleId,
CopySkinId: tm.robotGrades[round-1][index].CopySkinId,
}
tm.robotGrades[round] = append(tm.robotGrades[round], gradeInfo)
}
@ -251,7 +244,6 @@ func (tm *TmMatch) CreateRobotGrades(round int) {
copySnid: tm.robotGrades[round-1][index].copySnid,
copyLv: tm.robotGrades[round-1][index].copyLv,
copyRoleId: tm.robotGrades[round-1][index].copyRoleId,
CopySkinId: tm.robotGrades[round-1][index].CopySkinId,
}
tm.robotGrades[round] = append(tm.robotGrades[round], gradeInfo)
}
@ -300,7 +292,6 @@ func (tm *TmMatch) RobotGradesDecline(round int) {
copySnid: info.copySnid,
copyLv: info.copyLv,
copyRoleId: info.copyRoleId,
CopySkinId: info.CopySkinId,
}
tm.robotGrades[lastRound][i] = gradeInfo
if info.copySnid != 0 {

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@ -784,7 +784,7 @@ func (this *Tournament) CreatePlayerMatchContext(p *Player, m *TmMatch, seq int)
roleId = p.Roles.ModId
}
mc := NewMatchContext(p, m, 1000, p.SnId, 1, roleId, p.Skin.ModId, seq)
mc := NewMatchContext(p, m, 1000, p.SnId, 1, roleId, seq)
if mc != nil {
if this.players[m.SortId] == nil {
this.players[m.SortId] = make(map[int32]*PlayerMatchContext)