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2 Commits

Author SHA1 Message Date
sk ed1aa36815 拉霸奖池金额数据类型错误 2024-05-17 15:46:01 +08:00
sk bc81c3c204 tienlen记牌器问题 2024-05-13 16:29:20 +08:00
11 changed files with 34 additions and 35 deletions

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@ -64,7 +64,7 @@ func (this *AvengersSceneData) init() bool {
this.jackpot = &base.SlotJackpotPool{}
if this.jackpot.Small <= 0 {
this.jackpot.Small = 0
this.jackpot.VirtualJK = int64(params[rule.AVENGERS_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore())
this.jackpot.VirtualJK = int64(params[rule.AVENGERS_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore())
}
str := base.SlotsPoolMgr.GetPool(this.GetGameFreeId(), this.Platform)
if str != "" {
@ -288,13 +288,13 @@ func (this *AvengersSceneData) AIBurstJackPot() {
if time.Now().Sub(this.GetLastBurstJackPot()) > 0 {
this.SetLastBurstJackPot()
jackpotParams := this.DbGameFree.GetJackpot()
var jackpotInit = int64(jackpotParams[rule.AVENGERS_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotInit = int64(jackpotParams[rule.AVENGERS_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值
//AI机器人爆奖
val := this.jackpot.VirtualJK
this.jackpot.VirtualJK = jackpotInit
bet := this.DbGameFree.GetBaseScore() * int32(rule.LINENUM)
this.RecordBurstLog(this.RandNickName(), val, int64(bet))
bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM)
this.RecordBurstLog(this.RandNickName(), val, bet)
}
}
func (this *AvengersSceneData) KickPlayerByTime() {

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@ -449,7 +449,7 @@ func (this *SceneStateAvengersStart) OnPlayerOp(s *base.Scene, p *base.Player, o
// 奖池参数
jackpotParams := sceneEx.DbGameFree.GetJackpot()
var jackpotInit = int64(jackpotParams[rule.AVENGERS_JACKPOT_InitJackpot] * sceneEx.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotInit = int64(jackpotParams[rule.AVENGERS_JACKPOT_InitJackpot]) * int64(sceneEx.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotFundAdd, prizeFundAdd int64 //奖池/水池增量
if playerEx.freeTimes <= 0 { //正常模式才能记录用户的押注变化,免费模式不能改变押注
@ -806,7 +806,7 @@ func (this *SceneStateAvengersStart) BenchTest(s *base.Scene, p *base.Player) {
file.WriteString("玩家id,当前水位,之前余额,之后余额,投入,产出,税收,小游戏,爆奖,中线倍数,中线数,剩余免费次数\r\n")
oldCoin := p.Coin
p.Coin = int64(5000 * s.DbGameFree.GetBaseScore())
p.Coin = 5000 * int64(s.DbGameFree.GetBaseScore())
if playerEx, ok := p.ExtraData.(*AvengersPlayerData); ok {
for i := 0; i < BENCH_CNT; i++ {
startCoin := p.Coin

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@ -66,7 +66,7 @@ func (this *CaiShenSceneData) init() bool {
this.jackpot = &base.SlotJackpotPool{}
if this.jackpot.Small <= 0 {
this.jackpot.Small = 0
this.jackpot.VirtualJK = int64(params[rule.CAISHEN_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore())
this.jackpot.VirtualJK = int64(params[rule.CAISHEN_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore())
}
str := base.XSlotsPoolMgr.GetPool(this.GetGameFreeId(), this.Platform)
if str != "" {
@ -288,12 +288,12 @@ func (this *CaiShenSceneData) AIBurstJackPot() {
if time.Now().Sub(this.GetLastBurstJackPot()) > 0 {
this.SetLastBurstJackPot()
jackpotParams := this.DbGameFree.GetJackpot()
var jackpotInit = int64(jackpotParams[rule.CAISHEN_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotInit = int64(jackpotParams[rule.CAISHEN_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值
//AI机器人爆奖
val := this.jackpot.VirtualJK
this.jackpot.VirtualJK = jackpotInit
bet := this.DbGameFree.GetBaseScore() * int32(rule.LINENUM)
bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM)
this.RecordBurstLog(this.RandNickName(), val, int64(bet))
}
}

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@ -446,7 +446,7 @@ func (this *SceneStateCaiShenStart) OnPlayerOp(s *base.Scene, p *base.Player, op
// 奖池参数
var jackpotParam = sceneEx.DbGameFree.GetJackpot()
var jackpotInit = int64(jackpotParam[rule.CAISHEN_JACKPOT_InitJackpot] * sceneEx.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotInit = int64(jackpotParam[rule.CAISHEN_JACKPOT_InitJackpot]) * int64(sceneEx.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotFundAdd, prizeFundAdd int64
if playerEx.freeTimes <= 0 { //正常模式才能记录用户的押注变化,免费模式不能改变押注
@ -918,7 +918,7 @@ func (this *SceneStateCaiShenStart) MultiplayerBenchTest(s *base.Scene) {
playersFile := make(map[int32]*os.File)
oldCoins := make(map[int32]int64)
hasCoin := int64(1000 * s.DbGameFree.GetBaseScore())
hasCoin := 1000 * int64(s.DbGameFree.GetBaseScore())
robots := make(map[int32]bool)
testPlayers := make(map[int32]*base.Player)
for _, p := range s.Players {
@ -955,12 +955,12 @@ func (this *SceneStateCaiShenStart) MultiplayerBenchTest(s *base.Scene) {
}
}()
totalBet := s.DbGameFree.GetBaseScore() * int32(len(rule.AllBetLines))
totalBet := int64(s.DbGameFree.GetBaseScore()) * int64(len(rule.AllBetLines))
for i := 0; i < BENCH_CNT; i++ {
for snid, p := range testPlayers {
if playerEx, ok := p.ExtraData.(*CaiShenPlayerData); ok {
StartCoin := p.Coin
if StartCoin < int64(totalBet) {
if StartCoin < totalBet {
continue
}
freeTimes := playerEx.freeTimes

View File

@ -60,7 +60,7 @@ func (this *EasterIslandSceneData) init() bool {
this.jackpot = &base.SlotJackpotPool{}
if this.jackpot.Small <= 0 {
this.jackpot.Small = 0
this.jackpot.VirtualJK = int64(params[rule.EL_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore())
this.jackpot.VirtualJK = int64(params[rule.EL_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore())
}
str := base.SlotsPoolMgr.GetPool(this.GetGameFreeId(), this.Platform)
if str != "" {
@ -290,13 +290,13 @@ func (this *EasterIslandSceneData) AIBurstJackPot() {
if time.Now().Sub(this.GetLastBurstJackPot()) > 0 {
this.SetLastBurstJackPot()
jackpotParams := this.DbGameFree.GetJackpot()
var jackpotInit = int64(jackpotParams[rule.EL_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotInit = int64(jackpotParams[rule.EL_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值
//AI机器人爆奖
val := this.jackpot.VirtualJK
this.jackpot.VirtualJK = jackpotInit
bet := this.DbGameFree.GetBaseScore() * int32(rule.LINENUM)
this.RecordBurstLog(this.RandNickName(), val, int64(bet))
bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM)
this.RecordBurstLog(this.RandNickName(), val, bet)
}
}
func (this *EasterIslandSceneData) KickPlayerByTime() {

View File

@ -430,9 +430,9 @@ func (this *SceneStateEasterIslandStart) OnPlayerOp(s *base.Scene, p *base.Playe
} else {
gamePoolCoin = base.CoinPoolMgr.GetCoin(sceneEx.GetGameFreeId(), sceneEx.Platform, sceneEx.GroupId) // 当前水池金额
}
prizeFund := gamePoolCoin - sceneEx.jackpot.VirtualJK // 除去奖池的水池剩余金额
jackpotParams := sceneEx.DbGameFree.GetJackpot() // 奖池参数
var jackpotInit = int64(jackpotParams[rule.EL_JACKPOT_InitJackpot] * sceneEx.DbGameFree.GetBaseScore()) //奖池初始值
prizeFund := gamePoolCoin - sceneEx.jackpot.VirtualJK // 除去奖池的水池剩余金额
jackpotParams := sceneEx.DbGameFree.GetJackpot() // 奖池参数
var jackpotInit = int64(jackpotParams[rule.EL_JACKPOT_InitJackpot]) * int64(sceneEx.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotFundAdd, prizeFundAdd int64
if playerEx.freeTimes <= 0 { //正常模式才能记录用户的押注变化,免费模式不能改变押注

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@ -67,7 +67,7 @@ func (this *IceAgeSceneData) init() bool {
this.jackpot = &base.SlotJackpotPool{}
if this.jackpot.Small <= 0 {
this.jackpot.Small = 0
this.jackpot.VirtualJK = int64(params[rule.ICEAGE_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore())
this.jackpot.VirtualJK = int64(params[rule.ICEAGE_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore())
}
str := base.SlotsPoolMgr.GetPool(this.GetGameFreeId(), this.GetPlatform())
@ -179,7 +179,7 @@ func (this *IceAgeSceneData) CalcSpinsPrize(cards []int, betLines []int64, distr
if spinRes.TotalPrizeJackpot == 0 { // 第一个爆奖 获取当前奖池所有
prizeJackpot = this.jackpot.VirtualJK
} else { // 之后的爆奖 奖励为奖池初值
prizeJackpot = int64(this.GetDBGameFree().GetJackpot()[rule.ICEAGE_JACKPOT_InitJackpot] * this.GetDBGameFree().GetBaseScore())
prizeJackpot = int64(this.GetDBGameFree().GetJackpot()[rule.ICEAGE_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore())
}
prizeJackpot = calcTaxScore(prizeJackpot, &spinRes.TotalTaxScore)
spinRes.TotalPrizeJackpot += prizeJackpot
@ -332,13 +332,13 @@ func (this *IceAgeSceneData) AIBurstJackPot() {
if time.Now().Sub(this.GetLastBurstJackPot()) > 0 {
this.SetLastBurstJackPot()
jackpotParams := this.DbGameFree.GetJackpot()
var jackpotInit = int64(jackpotParams[rule.ICEAGE_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotInit = int64(jackpotParams[rule.ICEAGE_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值
//AI机器人爆奖
val := this.jackpot.VirtualJK
this.jackpot.VirtualJK = jackpotInit
bet := this.DbGameFree.GetBaseScore() * int32(rule.LINENUM)
this.RecordBurstLog(this.RandNickName(), val, int64(bet))
bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM)
this.RecordBurstLog(this.RandNickName(), val, bet)
}
}
func (this *IceAgeSceneData) KickPlayerByTime() {

View File

@ -418,7 +418,7 @@ func (this *SceneStateIceAgeStart) OnPlayerOp(s *base.Scene, p *base.Player, opc
prizeFund := gamePoolCoin - sceneEx.jackpot.VirtualJK // 除去奖池的水池剩余金额
var jackpotParam = sceneEx.GetDBGameFree().GetJackpot() // 奖池参数
var jackpotInit = int64(jackpotParam[rule.ICEAGE_JACKPOT_InitJackpot] * sceneEx.GetDBGameFree().GetBaseScore())
var jackpotInit = int64(jackpotParam[rule.ICEAGE_JACKPOT_InitJackpot]) * int64(sceneEx.GetDBGameFree().GetBaseScore())
var jackpotFundAdd, prizeFundAdd int64 //奖池/水池增量
if playerEx.freeTimes <= 0 { //正常模式才能记录用户的押注变化,免费模式不能改变押注
playerEx.betLines = lineParams // 选线记录
@ -816,7 +816,7 @@ func (this *SceneStateIceAgeStart) BenchTest(s *base.Scene, p *base.Player) {
oldCoin := p.GetCoin()
//p.coin = int64(5000 * s.GetDBGameFree().GetBaseScore())
p.SetCoin(int64(5000 * s.GetDBGameFree().GetBaseScore()))
p.SetCoin(5000 * int64(s.GetDBGameFree().GetBaseScore()))
if playerEx, ok := p.GetExtraData().(*IceAgePlayerData); ok {
for i := 0; i < BENCH_CNT; i++ {
startCoin := p.GetCoin()

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@ -59,7 +59,7 @@ func (this *TamQuocSceneData) init() bool {
this.jackpot = &base.SlotJackpotPool{}
if this.jackpot.Small <= 0 {
this.jackpot.Small = 0
this.jackpot.VirtualJK = int64(params[rule.TAMQUOC_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore())
this.jackpot.VirtualJK = int64(params[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore())
}
str := base.SlotsPoolMgr.GetPool(this.GetGameFreeId(), this.Platform)
if str != "" {
@ -114,7 +114,7 @@ func (this *TamQuocSceneData) CalcLinePrize(cards []int, betLines []int64, betVa
if spinRes.TotalPrizeJackpot == 0 { // 第一个爆奖 获取当前奖池所有
prizeJackpot = this.jackpot.VirtualJK
} else { // 之后的爆奖 奖励为奖池初值
prizeJackpot = int64(this.DbGameFree.GetJackpot()[rule.TAMQUOC_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore())
prizeJackpot = int64(this.DbGameFree.GetJackpot()[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore())
}
prizeJackpot = calcTaxScore(prizeJackpot, &spinRes.TotalTaxScore)
spinRes.TotalPrizeJackpot += prizeJackpot
@ -273,12 +273,12 @@ func (this *TamQuocSceneData) AIBurstJackPot() {
if time.Now().Sub(this.GetLastBurstJackPot()) > 0 {
this.SetLastBurstJackPot()
jackpotParams := this.DbGameFree.GetJackpot()
var jackpotInit = int64(jackpotParams[rule.TAMQUOC_JACKPOT_InitJackpot] * this.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotInit = int64(jackpotParams[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值
//AI机器人爆奖
val := this.jackpot.VirtualJK
this.jackpot.VirtualJK = jackpotInit
bet := this.DbGameFree.GetBaseScore() * int32(rule.LINENUM)
bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM)
this.RecordBurstLog(this.RandNickName(), val, int64(bet))
}
}

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@ -411,7 +411,7 @@ func (this *SceneStateTamQuocStart) OnPlayerOp(s *base.Scene, p *base.Player, op
// 奖池参数
var jackpotParam = sceneEx.DbGameFree.GetJackpot()
var jackpotInit = int64(jackpotParam[rule.TAMQUOC_JACKPOT_InitJackpot] * sceneEx.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotInit = int64(jackpotParam[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(sceneEx.DbGameFree.GetBaseScore()) //奖池初始值
var jackpotFundAdd, prizeFundAdd int64
if playerEx.freeTimes <= 0 { //正常模式才能记录用户的押注变化,免费模式不能改变押注

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@ -461,7 +461,8 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen
}
}
}
pack.IsOutRecord = playerEx.CanUseRecordItem()
pack.ItemRecExpireTime = playerEx.ItemRecExpireTime
}
pack.Players = append(pack.Players, pd)
@ -516,8 +517,6 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen
}
}
}
pack.IsOutRecord = playerEx.CanUseRecordItem()
pack.ItemRecExpireTime = playerEx.ItemRecExpireTime
proto.SetDefaults(pack)
return pack