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21 changed files with 181 additions and 130 deletions

3
.gitignore vendored
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@ -6,7 +6,7 @@
# Folders # Folders
_obj _obj
_test _test
/bin/*/* /bin/*
**/backup **/backup
# Architecture specific extensions/prefixes # Architecture specific extensions/prefixes
@ -43,4 +43,3 @@ tools/xlsx2binary/agc.go
/robot/robot /robot/robot
/ranksrv/ranksrv /ranksrv/ranksrv
/schedulesrv/schedulesrv /schedulesrv/schedulesrv
/machine/machine

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@ -1,12 +0,0 @@
@echo off
setlocal enabledelayedexpansion
xcopy ..\data\* .\data\ /s /e /y /exclude:..\shell\exclude.txt
for /f %%i in (../shell/programs.txt) do (
echo go build %%i
go build -o ./%%i/%%i.exe ../%%i/
)
endlocal
pause

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@ -1,13 +0,0 @@
@echo off
setlocal enabledelayedexpansion
for /f "tokens=*" %%a in (../shell/programs.txt) do (
if exist "%%a\*.log" del /q "%%a\*.log"
if exist "%%a\*.log.*" del /q "%%a\*.log.*"
if exist "%%a\backup" rmdir /s /q "%%a\backup"
if exist "%%a\log" rmdir /s /q "%%a\log"
echo "clean logs: %%a"
)
pause

Binary file not shown.

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@ -1,21 +0,0 @@
set GODEBUG=gctrace=1
cd dbproxy
start dbproxy.exe
cd ../mgrsrv
start mgrsrv.exe
cd ../gatesrv
start gatesrv.exe
cd ../worldsrv
start worldsrv.exe
cd ../gamesrv
start gamesrv.exe
cd ../ranksrv
start ranksrv.exe
cd ../robot
start robot.exe

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@ -4,6 +4,6 @@ go env -w GO111MODULE=off
call shell/build.bat call shell/build.bat
if %errorcode% neq 0 ( echo "Wait all build task complete!"
pause pause
)

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@ -7,6 +7,8 @@ go env -w GO111MODULE=off
call shell/build.bat call shell/build.bat
echo "Wait all build task complete!"
if %errorcode% neq 0 ( if %errorcode% neq 0 (
pause pause
) )

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@ -1,3 +0,0 @@
@echo off
call shell/clean.bat

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@ -1,3 +1,9 @@
@echo off TASKKILL /F /IM dbproxy.exe
TASKKILL /F /IM mgrsrv.exe
TASKKILL /F /IM gatesrv.exe
TASKKILL /F /IM worldsrv.exe
TASKKILL /F /IM gamesrv.exe
TASKKILL /F /IM robot.exe
TASKKILL /F /IM ranksrv.exe
call shell/close.bat clrlogs.bat

14
clrlogs.bat Normal file
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@ -0,0 +1,14 @@
del /F/S dbproxy\*.log
del /F/S dbproxy\*.log.*
del /F/S mgrsrv\*.log
del /F/S mgrsrv\*.log.*
del /F/S gatesrv\*.log
del /F/S gatesrv\*.log.*
del /F/S worldsrv\*.log
del /F/S worldsrv\*.log.*
del /F/S gamesrv\*.log
del /F/S gamesrv\*.log.*
del /F/S robot\*.log
del /F/S robot\*.log.*
del /F/S ranksrv\*.log
del /F/S ranksrv\*.log.*

93
data/README.md Normal file
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@ -0,0 +1,93 @@
# data
## Getting started
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Add your files
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
```
cd existing_repo
git remote add origin https://git.pogorockgames.com/mango-games/server/data.git
git branch -M main
git push -uf origin main
```
## Integrate with your tools
- [ ] [Set up project integrations](https://git.pogorockgames.com/mango-games/server/data/-/settings/integrations)
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
## Contributing
State if you are open to contributions and what your requirements are for accepting them.
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
## License
For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.

1
data/clubniceid.json Normal file

File diff suppressed because one or more lines are too long

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@ -1,10 +1,8 @@
@echo off call shell/build_sub.bat dbproxy
setlocal enabledelayedexpansion call shell/build_sub.bat mgrsrv
call shell/build_sub.bat gatesrv
for /f %%i in (shell/programs.txt) do ( call shell/build_sub.bat worldsrv
call shell/build_sub.bat %%i call shell/build_sub.bat gamesrv
) call shell/build_sub.bat robot
call shell/build_sub.bat ranksrv
endlocal call shell/build_sub.bat machine
echo "build complete!"

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@ -1,11 +0,0 @@
@echo off
setlocal enabledelayedexpansion
for /f "tokens=*" %%a in (shell/programs.txt) do (
if exist "%%a\*.log" del /q "%%a\*.log"
if exist "%%a\*.log.*" del /q "%%a\*.log.*"
echo "clean logs: %%a"
)
echo "clean logs complete!"

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@ -1,10 +0,0 @@
@echo off
setlocal enabledelayedexpansion
for /f %%i in (shell/programs.txt) do (
taskkill /F /IM %%i.exe
)
endlocal
echo "close complete!"

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@ -1,9 +0,0 @@
gameparam.json
clientparam.json
thrconfig.json
gamedata.json
fishingparam.json
normalparam.json
gmac.json
zone_rob.json
icon_rob.json

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@ -1,8 +0,0 @@
dbproxy
mgrsrv
gatesrv
worldsrv
gamesrv
robot
ranksrv
machine

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@ -1,17 +0,0 @@
@echo off
setlocal enabledelayedexpansion
for /f "tokens=*" %%a in (shell/programs.txt) do (
set program=%%a/%%a.exe
if exist "!program!" (
pushd %%a
start "" "%%a.exe"
popd
echo "start: !program!"
) else (
echo "not found: !program!"
)
)
echo "start complete!"

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@ -2,11 +2,33 @@ set deployDir="..\deploy"
xcopy .\data\* %deployDir%\data\ /s /e /y xcopy .\data\* %deployDir%\data\ /s /e /y
for /f "tokens=*" %%a in (programs.txt) do ( xcopy .\dbproxy\dbproxy %deployDir% /y
xcopy .\%%a\%%a %deployDir% /y del .\dbproxy\dbproxy
del .\%%a\%%a
)
for /f "tokens=*" %%f in (exclude.txt) do ( xcopy .\mgrsrv\mgrsrv %deployDir% /y
if exist "%deployDir%\data\%%f" (del "%deployDir%\data\%%f") del .\mgrsrv\mgrsrv
)
xcopy .\gatesrv\gatesrv %deployDir% /y
del .\gatesrv\gatesrv
xcopy .\worldsrv\worldsrv %deployDir% /y
del .\worldsrv\worldsrv
xcopy .\gamesrv\gamesrv %deployDir% /y
del .\gamesrv\gamesrv
xcopy .\robot\robot %deployDir% /y
del .\robot\robot
xcopy .\ranksrv\ranksrv %deployDir% /y
del .\ranksrv\ranksrv
if exist "%deployDir%\data\gameparam.json" (del %deployDir%\data\gameparam.json)
if exist "%deployDir%\data\clientparam.json" (del %deployDir%\data\clientparam.json)
if exist "%deployDir%\data\thrconfig.json" (del %deployDir%\data\thrconfig.json)
if exist "%deployDir%\data\gamedata.json" (del %deployDir%\data\gamedata.json)
if exist "%deployDir%\data\fishingparam.json" (del %deployDir%\data\fishingparam.json)
if exist "%deployDir%\data\normalparam.json" (del %deployDir%\data\normalparam.json)
if exist "%deployDir%\data\gmac.json" (del %deployDir%\data\gmac.json)
if exist "%deployDir%\data\zone_rob.json" (del %deployDir%\data\zone_rob.json)
if exist "%deployDir%\data\icon_rob.json" (del %deployDir%\data\icon_rob.json)

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@ -1,4 +1,21 @@
set GODEBUG=gctrace=1 set GODEBUG=gctrace=1
@echo off cd dbproxy
start dbproxy.exe
call shell/start.bat cd ../mgrsrv
start mgrsrv.exe
cd ../gatesrv
start gatesrv.exe
cd ../worldsrv
start worldsrv.exe
cd ../gamesrv
start gamesrv.exe
cd ../ranksrv
start ranksrv.exe
cd ../robot
start robot.exe

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@ -60,6 +60,9 @@ type Scene struct {
gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId
BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置 BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置
SceneState int32 // 房间当前状态 SceneState int32 // 房间当前状态
State int32 // 当前游戏状态后期放到ScenePolicy里去处理
StateTs int64 // 切换到当前状态的时间
StateSec int32 // 押注状态的秒数
Channel []string // 客户端类型 Channel []string // 客户端类型
*serverproto.CustomParam // 房卡场参数 *serverproto.CustomParam // 房卡场参数
*serverproto.MatchParam // 比赛场参数 *serverproto.MatchParam // 比赛场参数