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6 Commits

Author SHA1 Message Date
DESKTOP-45ANQ2C\unis 17c6f74c3e Reapply "推币机配置修改"
This reverts commit c6ec268dc4.
2025-01-17 14:32:17 +08:00
DESKTOP-45ANQ2C\unis c6ec268dc4 Revert "推币机配置修改"
This reverts commit 67a1006ff0.
2025-01-17 14:31:58 +08:00
DESKTOP-45ANQ2C\unis 32dd3a61d2 Revert "推币机配置修改"
This reverts commit bf36baa5f3.
2025-01-17 14:31:53 +08:00
DESKTOP-45ANQ2C\unis 49fea13b3a Revert "推币机配置修改"
This reverts commit bf36baa5f3.
2025-01-17 14:31:22 +08:00
DESKTOP-45ANQ2C\unis 67a1006ff0 推币机配置修改 2025-01-17 14:25:05 +08:00
DESKTOP-45ANQ2C\unis bf36baa5f3 推币机配置修改 2025-01-17 14:23:37 +08:00
83 changed files with 5476 additions and 9251 deletions

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@ -1,12 +1,11 @@
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@ -2,65 +2,75 @@
"Arr": [
{
"Id": 1,
"Rate": 1000,
"Gain": {
"50017": 1
}
},
{
"Id": 2,
"Rate": 750,
"Gain": {
"30001": 5
}
},
{
"Id": 3,
"Rate": 500,
"Gain": {
"50018": 20
}
},
{
"Id": 4,
"Rate": 4000,
"Gain": {
"50018": 5
}
},
"Value": 25000
},
{
"Id": 5,
"Rate": 1000,
"Gain": {
"50016": 1
}
},
{
"Id": 6,
"Id": 2,
"Rate": 1000,
"Gain": {
"50018": 10
}
},
"Value": 50000
},
{
"Id": 7,
"Id": 3,
"Rate": 450,
"Gain": {
"50018": 20
},
"Value": 100000
},
{
"Id": 4,
"Rate": 1500,
"Gain": {
"30001": 1
}
},
"Value": 10000
},
{
"Id": 8,
"Id": 5,
"Rate": 750,
"Gain": {
"30001": 5
},
"Value": 50000
},
{
"Id": 6,
"Rate": 250,
"Gain": {
"100002": 1
}
},
"Value": 100000
},
{
"Id": 7,
"Rate": 1000,
"Gain": {
"50017": 1
},
"Value": 50000
},
{
"Id": 8,
"Rate": 950,
"Gain": {
"50016": 1
},
"Value": 30000
},
{
"Id": 9,
"Rate": 100,
"Gain": {
"77030": 1
}
"30011": 1
},
"Value": 100000000
}
]
}

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@ -1,22 +0,0 @@
package gatesofolympus
// 房间类型
const (
RoomMode_Classic int = iota //经典
RoomMode_Max
)
// 场景状态
const (
GatesOfOlympusStateStart int = iota //默认状态
GatesOfOlympusStateMax
)
// 玩家操作
const (
GatesOfOlympusPlayerOpStart int = iota
GatesOfOlympusPlayerOpSwitch
)
const NowByte int64 = 10000
const GameDataKey = "FortuneData"

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@ -1,46 +0,0 @@
package gatesofolympus
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/gatesofolympus"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
type CSGatesOfOlympusOpPacketFactory struct {
}
type CSGatesOfOlympusOpHandler struct {
}
func (this *CSGatesOfOlympusOpPacketFactory) CreatePacket() interface{} {
pack := &gatesofolympus.CSGatesOfOlympusOp{}
return pack
}
func (this *CSGatesOfOlympusOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
if op, ok := data.(*gatesofolympus.CSGatesOfOlympusOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSGatesOfOlympusOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSGatesOfOlympusOpHandler p.scene == nil")
return nil
}
if !scene.HasPlayer(p) {
return nil
}
if scene.GetScenePolicy() != nil {
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
}
return nil
}
return nil
}
func init() {
common.RegisterHandler(int(gatesofolympus.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP), &CSGatesOfOlympusOpHandler{})
netlib.RegisterFactory(int(gatesofolympus.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP), &CSGatesOfOlympusOpPacketFactory{})
}

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@ -1,68 +0,0 @@
package gatesofolympus
import (
"mongo.games.com/game/gamerule/gatesofolympus"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/slots"
)
type GatesOfOlympusPlayerData struct {
*base.Player
base.LabaLog
leaveTime int32 //离开时间
SlotsSession *base.SlotsSession
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.%125 2.购买
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
isFree bool //只用于判断是否可以离开
}
type LinkPositions struct {
Positions []int64 `json:"Positions,omitempty"`
}
type CustomEliminate struct {
LinkPositions []*LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
LinePays []float64 `json:"LinePays,omitempty"` //赔付
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
MultiStr string `json:"multi_str,omitempty"`
MultiStrVal string `json:"multi_str_val,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
type SpinLock struct {
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"`
Pay float64 `json:"Pay,omitempty"`
Multi int64 `json:"Multi,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
func (p *GatesOfOlympusPlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gatesofolympus.NowByte)
}
func (p *GatesOfOlympusPlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
p.LabaLog.Clear()
}
// 需要带到world上进行数据处理
func (p *GatesOfOlympusPlayerData) PushPlayer() map[string]string {
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
return cache
}
// 进房的时候需要带进来
func (p *GatesOfOlympusPlayerData) PullPlayer(data map[string]string) {
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
}

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@ -1,45 +0,0 @@
package gatesofolympus
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type GatesOfOlympusSceneData struct {
*base.Scene //场景
players map[int32]*GatesOfOlympusPlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewGatesOfOlympusSceneData(s *base.Scene) *GatesOfOlympusSceneData {
sceneEx := &GatesOfOlympusSceneData{
Scene: s,
players: make(map[int32]*GatesOfOlympusPlayerData),
}
sceneEx.Init()
return sceneEx
}
func (s *GatesOfOlympusSceneData) Init() {
}
func (s *GatesOfOlympusSceneData) Clear() {
//应该是水池变一次就判断修改一次
//s.slotRateWeight = s.slotRateWeightTotal[0]
}
func (s *GatesOfOlympusSceneData) SceneDestroy(force bool) {
//销毁房间
s.Scene.Destroy(force)
}
func (s *GatesOfOlympusSceneData) delPlayer(SnId int32) {
if _, exist := s.players[SnId]; exist {
delete(s.players, SnId)
}
}
func (s *GatesOfOlympusSceneData) OnPlayerLeave(p *base.Player, reason int) {
if /*playerEx*/ _, ok := p.ExtraData.(*GatesOfOlympusPlayerData); ok {
}
s.delPlayer(p.SnId)
}

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@ -1,585 +0,0 @@
package gatesofolympus
import (
"encoding/json"
"mongo.games.com/game/common"
"mongo.games.com/game/gamerule/gatesofolympus"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
"mongo.games.com/game/gamesrv/slotspkg/slots"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
protocol "mongo.games.com/game/protocol/gatesofolympus"
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/logger"
"time"
)
// ////////////////////////////////////////////////////////////
var ScenePolicyGatesOfOlympusSington = &ScenePolicyGatesOfOlympus{}
type ScenePolicyGatesOfOlympus struct {
base.BaseScenePolicy
states [gatesofolympus.GatesOfOlympusStateMax]base.SceneState
}
// 创建场景扩展数据
func (this *ScenePolicyGatesOfOlympus) CreateSceneExData(s *base.Scene) interface{} {
sceneEx := NewGatesOfOlympusSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
}
}
return sceneEx
}
// 创建玩家扩展数据
func (this *ScenePolicyGatesOfOlympus) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
playerEx := &GatesOfOlympusPlayerData{Player: p}
p.SetExtraData(playerEx)
return playerEx
}
// 场景开启事件
func (this *ScenePolicyGatesOfOlympus) OnStart(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStart, sceneId=", s.GetSceneId())
sceneEx := NewGatesOfOlympusSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
s.ChangeSceneState(gatesofolympus.GatesOfOlympusStateStart)
}
}
}
// 场景关闭事件
func (this *ScenePolicyGatesOfOlympus) OnStop(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStop , sceneId=", s.GetSceneId())
}
// 场景心跳事件
func (this *ScenePolicyGatesOfOlympus) OnTick(s *base.Scene) {
if s == nil {
return
}
if s.GetSceneState() != nil {
s.GetSceneState().OnTick(s)
}
}
// 玩家进入事件
func (this *ScenePolicyGatesOfOlympus) OnPlayerEnter(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
playerEx := &GatesOfOlympusPlayerData{Player: p}
playerEx.init()
d := p.GameData[gatesofolympus.GameDataKey]
if d != nil {
m := make(map[string]string)
json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
} else {
m := make(map[string]string)
//json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
playerEx.Clear()
sceneEx.players[p.SnId] = playerEx
p.SetExtraData(playerEx)
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
}
}
// 玩家离开事件
func (this *ScenePolicyGatesOfOlympus) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if playerEx, ok := p.ExtraData.(*GatesOfOlympusPlayerData); ok {
playerEx.LabaLog.Save(2) // 没有收到结束消息算2秒游戏时长
m := playerEx.PushPlayer()
if m != nil && len(m) > 0 {
b, err := json.Marshal(m)
if err != nil {
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
} else {
p.GameData[gatesofolympus.GameDataKey] = &model.PlayerGameData{
Platform: p.Platform,
SnId: p.SnId,
Id: gatesofolympus.GameDataKey,
Data: b,
}
}
}
}
if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
}
// 玩家掉线
func (this *ScenePolicyGatesOfOlympus) OnPlayerDropLine(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
}
// 玩家重连
func (this *ScenePolicyGatesOfOlympus) OnPlayerRehold(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
}
}
}
// 返回房间
func (this *ScenePolicyGatesOfOlympus) OnPlayerReturn(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
//if p.IsMarkFlag(base.PlayerState_Auto) {
// p.UnmarkFlag(base.PlayerState_Auto)
// p.SyncFlag()
//}
//发送房间信息给自己
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
}
}
}
func GatesOfOlympusSendRoomInfo(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) {
pack := GatesOfOlympusCreateRoomInfoPacket(s, sceneEx, playerEx)
logger.Logger.Trace("RoomInfo: ", pack)
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO), pack)
}
func GatesOfOlympusCreateRoomInfoPacket(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) interface{} {
//房间信息
pack := &protocol.SCGatesOfOlympusRoomInfo{
RoomId: s.SceneId,
GameId: s.GameId,
RoomMode: s.SceneMode,
SceneType: s.GetSceneType(),
Params: common.CopySliceInt64ToInt32(s.Params),
NumOfGames: proto.Int(sceneEx.NumOfGames),
State: proto.Int(s.SceneState.GetState()),
ParamsEx: s.GetDBGameFree().OtherIntParams,
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
//BetLimit: s.GetDBGameFree().BetLimit,
}
//自己的信息
if playerEx != nil {
pd := &protocol.GatesOfOlympusPlayerData{
SnId: proto.Int32(playerEx.SnId),
Name: proto.String(playerEx.Name),
Head: proto.Int32(playerEx.Head),
Sex: proto.Int32(playerEx.Sex),
Coin: proto.Int64(playerEx.Coin),
Pos: proto.Int(playerEx.Pos),
Flag: proto.Int(playerEx.GetFlag()),
City: proto.String(playerEx.City),
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
VIP: proto.Int32(playerEx.VIP),
}
pack.Player = pd
}
//get data
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
if err == nil {
data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else {
logger.Logger.Error("slots enter err:", err)
}
proto.SetDefaults(pack)
return pack
}
func (this *ScenePolicyGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
if s == nil || p == nil {
return false
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
if s.GetSceneState() != nil {
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
p.SetLastOPTimer(time.Now())
return true
}
return false
}
return true
}
func (this *ScenePolicyGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
if s.GetSceneState() != nil {
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
}
}
// 当前状态能否换桌
func (this *ScenePolicyGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s == nil || p == nil {
return false
}
if s.GetSceneState() != nil {
return s.GetSceneState().CanChangeCoinScene(s, p)
}
return false
}
// 状态基类
type SceneBaseStateGatesOfOlympus struct {
}
func (this *SceneBaseStateGatesOfOlympus) GetTimeout(s *base.Scene) int {
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
}
return 0
}
func (this *SceneBaseStateGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
return true
}
// 当前状态能否换桌
func (this *SceneBaseStateGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
return true
}
func (this *SceneBaseStateGatesOfOlympus) OnEnter(s *base.Scene) {
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
sceneEx.SetStateStartTime(time.Now())
}
}
func (this *SceneBaseStateGatesOfOlympus) OnLeave(s *base.Scene) {}
func (this *SceneBaseStateGatesOfOlympus) OnTick(s *base.Scene) {
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
for _, p := range sceneEx.players {
if p.IsOnLine() {
p.leaveTime = 0
continue
}
p.leaveTime++
if p.leaveTime < 60*2 {
continue
}
//踢出玩家
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
}
}
s.GameStartTime = time.Now()
}
}
func (this *SceneBaseStateGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
return false
}
func (this *SceneBaseStateGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
}
// ////////////////////////////////////////////////////////////
// 开始状态
// ////////////////////////////////////////////////////////////
type SceneStateStartGatesOfOlympus struct {
SceneBaseStateGatesOfOlympus
}
func (this *SceneStateStartGatesOfOlympus) GetState() int {
return gatesofolympus.GatesOfOlympusStateStart
}
func (this *SceneStateStartGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
return false
}
// 当前状态能否换桌
func (this *SceneStateStartGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
if playerEx.isFree {
return false
}
}
return true
}
func (this *SceneStateStartGatesOfOlympus) GetTimeout(s *base.Scene) int {
return 0
}
func (this *SceneStateStartGatesOfOlympus) OnEnter(s *base.Scene) {
this.SceneBaseStateGatesOfOlympus.OnEnter(s)
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
sceneEx.SetGameNowTime(time.Now())
}
}
// 状态离开时
func (this *SceneStateStartGatesOfOlympus) OnLeave(s *base.Scene) {
this.SceneBaseStateGatesOfOlympus.OnLeave(s)
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnLeave, sceneid=%v", s.GetSceneId())
}
// 玩家操作
func (this *SceneStateStartGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
if this.SceneBaseStateGatesOfOlympus.OnPlayerOp(s, p, opcode, params) {
return true
}
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
switch opcode {
case gatesofolympus.GatesOfOlympusPlayerOpStart:
playerEx.Clear()
if len(params) < 4 {
pack := &protocol.SCGatesOfOlympusBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
return true
}
playerEx.BetSizeIndex = params[0]
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) * float64(sceneEx.BetConfig.BaseBet[params[2]])
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
pack := &protocol.SCGatesOfOlympusBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCGatesOfOlympusBilled:", pack.String())
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
return true
}
//playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/gatesofolympus.NowByte)
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
BetSizeIndex: playerEx.BetSizeIndex,
BetLevelIndex: playerEx.BetLevelIndex,
BetLineIndex: playerEx.BetLineIndex,
BetMode: playerEx.BetMode,
Ts: time.Now().Unix(),
})
var gameEndStr string
var data assemble.GameEnd
if err == nil {
s.SetGameNowTime(time.Now())
data = assemble.DataToCli(Response).(assemble.GameEnd)
data.BetSizeIndex = playerEx.BetSizeIndex
data.BetLevelIndex = playerEx.BetLevelIndex
data.LinesIndex = playerEx.BetLineIndex
//data.BaseBetIndex = 1
data.Results[0].BetMode = playerEx.BetMode
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
}
var taxCoin float64
if data.RoundReward > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
}
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else {
logger.Logger.Error("slots Play err:", err)
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * gatesofolympus.NowByte)
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
pack := &protocol.SCGatesOfOlympusBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
}
// 记录本次操作
GatesOfOlympusAndSaveLog(sceneEx, playerEx, data)
case 1000:
playerEx.Save(0)
}
}
}
return true
}
// 玩家事件
func (this *SceneStateStartGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
logger.Logger.Trace("(this *SceneStateStartGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
this.SceneBaseStateGatesOfOlympus.OnPlayerEvent(s, p, evtcode, params)
}
func (this *SceneStateStartGatesOfOlympus) OnTick(s *base.Scene) {
this.SceneBaseStateGatesOfOlympus.OnTick(s)
}
// //////////////////////////////////////////////////////////////////////////////
func (this *ScenePolicyGatesOfOlympus) RegisteSceneState(state base.SceneState) {
if state == nil {
return
}
stateid := state.GetState()
if stateid < 0 || stateid >= gatesofolympus.GatesOfOlympusStateMax {
return
}
this.states[stateid] = state
}
func (this *ScenePolicyGatesOfOlympus) GetSceneState(s *base.Scene, stateid int) base.SceneState {
if stateid >= 0 && stateid < gatesofolympus.GatesOfOlympusStateMax {
return this.states[stateid]
}
return nil
}
func GatesOfOlympusAndSaveLog(sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
var totalin, totalout int64
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
LogId: logid,
Detail: info,
}, &base.SaveGamePlayerListLogParam{
LogId: logid,
Platform: playerEx.Platform,
Snid: playerEx.SnId,
PlayerName: playerEx.Name,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: totalin,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
IsFree: playerEx.isFree,
})
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
sceneEx.SceneDestroy(true)
}
}
func init() {
//主状态
ScenePolicyGatesOfOlympusSington.RegisteSceneState(&SceneStateStartGatesOfOlympus{})
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
base.RegisteScenePolicy(common.GameId_GatesOfOlympus, gatesofolympus.RoomMode_Classic, ScenePolicyGatesOfOlympusSington)
return nil
})
}

View File

@ -36,7 +36,6 @@ import (
_ "mongo.games.com/game/gamesrv/fortunerabbit"
_ "mongo.games.com/game/gamesrv/fortunetiger"
_ "mongo.games.com/game/gamesrv/fruits"
_ "mongo.games.com/game/gamesrv/gatesofolympus"
_ "mongo.games.com/game/gamesrv/iceage"
_ "mongo.games.com/game/gamesrv/richblessed"
_ "mongo.games.com/game/gamesrv/slotspkg/slots"

View File

@ -12,7 +12,6 @@ type CustomFortune struct {
FreeNumMax int64 `json:"fnm"` //总次数
FreeNumTrigger int64 `json:"fnt"` //新增freespin
ForceRound int64 `json:"fr"` //第n次
ScatterWin int64 `json:"sw,omitempty"`
}
func getDataByTheme(NodeTree *shared.LiteNodeTree) (map[int64]*shared.SpinLock, CustomFortune, int64) {

View File

@ -1,21 +0,0 @@
#!/bin/bash
# 检查 "external" 目录是否存在,如果存在,则进入目录
if [ -d "external" ]; then
cd external
fi
# 检查 converter 文件是否存在
if [ ! -f "converter" ]; then
echo "Building converter..."
go build -o converter ../tools/converter
else
echo "converter already exists."
fi
# 执行 converter 文件
./converter go /excel ../internal/exported/excel2go ..
echo "Done."
read -p "Press [Enter] to exit..."
exit 0

View File

@ -9,170 +9,170 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
func init() {
FortuneDragonBaseMultiplier = []*structs.FortuneDragonBaseMultiplier{
{
WinRateMin: 0,
WinRateMax: 0.01,
ItemIds: []int64{200, 8, 9, 10},
WinRateMin: 0,
WinRateMax: 0.01,
ItemIds: []int64{200, 8, 9, 10},
MultiplierWeights: []int64{140, 10, 20, 10},
},
{
WinRateMin: 0.01,
WinRateMax: 1,
ItemIds: []int64{200, 8, 9, 10},
WinRateMin: 0.01,
WinRateMax: 1,
ItemIds: []int64{200, 8, 9, 10},
MultiplierWeights: []int64{1689, 98, 176, 100},
},
{
WinRateMin: 1,
WinRateMax: 3,
ItemIds: []int64{200, 8, 9, 10},
WinRateMin: 1,
WinRateMax: 3,
ItemIds: []int64{200, 8, 9, 10},
MultiplierWeights: []int64{60, 8, 10, 2},
},
{
WinRateMin: 3,
WinRateMax: 10,
ItemIds: []int64{200, 8, 9, 10},
WinRateMin: 3,
WinRateMax: 10,
ItemIds: []int64{200, 8, 9, 10},
MultiplierWeights: []int64{2883, 100, 100, 250},
},
{
WinRateMin: 10,
WinRateMax: 20,
ItemIds: []int64{200, 8, 9, 10},
WinRateMin: 10,
WinRateMax: 20,
ItemIds: []int64{200, 8, 9, 10},
MultiplierWeights: []int64{820, 1585, 100, 10},
},
{
WinRateMin: 20,
WinRateMax: 999999,
ItemIds: []int64{200, 8, 9, 10},
WinRateMin: 20,
WinRateMax: 999999,
ItemIds: []int64{200, 8, 9, 10},
MultiplierWeights: []int64{2884, 8, 10, 287},
},
}
FortuneDragonBetBetChangeList = map[int64]*structs.FortuneDragonBetBetChangeList{
0: {
Index: 0,
Index: 0,
BetChangeList: 15000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 0,
},
1: {
Index: 1,
Index: 1,
BetChangeList: 30000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 1,
},
2: {
Index: 2,
Index: 2,
BetChangeList: 45000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 2,
},
3: {
Index: 3,
Index: 3,
BetChangeList: 50000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 0,
},
4: {
Index: 4,
Index: 4,
BetChangeList: 75000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 4,
},
5: {
Index: 5,
Index: 5,
BetChangeList: 150000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 9,
},
6: {
Index: 6,
Index: 6,
BetChangeList: 250000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 4,
},
7: {
Index: 7,
Index: 7,
BetChangeList: 450000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 0,
},
8: {
Index: 8,
Index: 8,
BetChangeList: 500000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 9,
},
9: {
Index: 9,
Index: 9,
BetChangeList: 750000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 4,
},
10: {
Index: 10,
Index: 10,
BetChangeList: 1500000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 9,
},
11: {
Index: 11,
Index: 11,
BetChangeList: 2250000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 4,
},
12: {
Index: 12,
Index: 12,
BetChangeList: 4500000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 9,
},
}
FortuneDragonBetBetLevel = map[int64]*structs.FortuneDragonBetBetLevel{
0: {
Index: 0,
Index: 0,
BetLevel: 1,
},
1: {
Index: 1,
Index: 1,
BetLevel: 2,
},
2: {
Index: 2,
Index: 2,
BetLevel: 3,
},
3: {
Index: 3,
Index: 3,
BetLevel: 4,
},
4: {
Index: 4,
Index: 4,
BetLevel: 5,
},
5: {
Index: 5,
Index: 5,
BetLevel: 6,
},
6: {
Index: 6,
Index: 6,
BetLevel: 7,
},
7: {
Index: 7,
Index: 7,
BetLevel: 8,
},
8: {
Index: 8,
Index: 8,
BetLevel: 9,
},
9: {
Index: 9,
Index: 9,
BetLevel: 10,
},
}
FortuneDragonBetBetLine = map[int64]*structs.FortuneDragonBetBetLine{
0: {
Index: 0,
Index: 0,
BetLine: 5,
BaseBet: 1,
},
@ -180,81 +180,81 @@ func init() {
FortuneDragonBetBetSize = map[int64]*structs.FortuneDragonBetBetSize{
0: {
Index: 0,
Index: 0,
BetSize: 30000000,
},
1: {
Index: 1,
Index: 1,
BetSize: 100000000,
},
2: {
Index: 2,
Index: 2,
BetSize: 300000000,
},
3: {
Index: 3,
Index: 3,
BetSize: 900000000,
},
}
FortuneDragonBetFirstBet = map[int64]*structs.FortuneDragonBetFirstBet{
1: {
Index: 1,
BetSizeIndex: 1,
Index: 1,
BetSizeIndex: 1,
BetLevelIndex: 1,
},
}
FortuneDragonFormation = []*structs.FortuneDragonFormation{
{
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
{
SpinType: 3,
NodeType: "FreeSpin",
ID: 1,
SeqID: 1,
Reel: "FreeSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 2,
SpinType: 3,
NodeType: "FreeSpin",
ID: 1,
SeqID: 1,
Reel: "FreeSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 2,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
{
SpinType: 1,
NodeType: "SureWinBaseSpin",
ID: 1,
SeqID: 1,
Reel: "SureWinBaseSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
SpinType: 1,
NodeType: "SureWinBaseSpin",
ID: 1,
SeqID: 1,
Reel: "SureWinBaseSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
{
SpinType: 3,
NodeType: "SureWinFreeSpin",
ID: 1,
SeqID: 1,
Reel: "SureWinFreeSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 2,
SpinType: 3,
NodeType: "SureWinFreeSpin",
ID: 1,
SeqID: 1,
Reel: "SureWinFreeSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 2,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
@ -278,11 +278,11 @@ func init() {
FortuneDragonFreeMultiplierCount = []*structs.FortuneDragonFreeMultiplierCount{
{
MultiplierCount: 2,
Weight: 3,
Weight: 3,
},
{
MultiplierCount: 3,
Weight: 1,
Weight: 1,
},
}
@ -291,44 +291,44 @@ func init() {
ID: 1,
TypeWeight: map[int64]*structs.FortuneDragonMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "96",
Rtp: 0.96,
Rtp: 0.96,
},
2: {
ID: 2,
TypeWeight: map[int64]*structs.FortuneDragonMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "80",
Rtp: 0.8,
Rtp: 0.8,
},
3: {
ID: 3,
TypeWeight: map[int64]*structs.FortuneDragonMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "120",
Rtp: 1.2,
Rtp: 1.2,
},
}
FortuneDragonOthers = []*structs.FortuneDragonOthers{
{
FreespinTriggerPro: 0.005,
FreeSpinCount: 8,
MaxWin: 2500,
FreespinTriggerPro: 0.005,
FreeSpinCount: 8,
MaxWin: 2500,
SureWinFreespinTriggerPro: 0.0273,
SureWinBetMultiplier: 5,
SureWinBetMultiplier: 5,
},
}
@ -398,103 +398,103 @@ func init() {
FortuneDragonSymbol = map[int64]*structs.FortuneDragonSymbol{
1: {
ID: 1,
Name: "Wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 100},
ID: 1,
Name: "Wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 100},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
2: {
ID: 2,
Name: "元宝",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 50},
ID: 2,
Name: "元宝",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 50},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
3: {
ID: 3,
Name: "红包",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 25},
ID: 3,
Name: "红包",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 25},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
4: {
ID: 4,
Name: "灯笼",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 10},
ID: 4,
Name: "灯笼",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 10},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
5: {
ID: 5,
Name: "福炮",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 5},
ID: 5,
Name: "福炮",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 5},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
6: {
ID: 6,
Name: "花结",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 3},
ID: 6,
Name: "花结",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 3},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
7: {
ID: 7,
Name: "铜钱",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 2},
ID: 7,
Name: "铜钱",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 2},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
8: {
ID: 8,
Name: "X2",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ID: 8,
Name: "X2",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
9: {
ID: 9,
Name: "X5",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ID: 9,
Name: "X5",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
10: {
ID: 10,
Name: "X10",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ID: 10,
Name: "X10",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
200: {
ID: 200,
Name: "Empty",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ID: 200,
Name: "Empty",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
}
@ -504,4 +504,4 @@ func init() {
},
}
}
}

View File

@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
func init() {
FortuneMouseBetBetChangeList = map[int64]*structs.FortuneMouseBetBetChangeList{
0: {
Index: 0,
Index: 0,
BetChangeList: 15000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 0,
},
1: {
Index: 1,
Index: 1,
BetChangeList: 30000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 1,
},
2: {
Index: 2,
Index: 2,
BetChangeList: 45000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 2,
},
3: {
Index: 3,
Index: 3,
BetChangeList: 50000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 0,
},
4: {
Index: 4,
Index: 4,
BetChangeList: 75000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 4,
},
5: {
Index: 5,
Index: 5,
BetChangeList: 150000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 9,
},
6: {
Index: 6,
Index: 6,
BetChangeList: 250000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 4,
},
7: {
Index: 7,
Index: 7,
BetChangeList: 450000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 0,
},
8: {
Index: 8,
Index: 8,
BetChangeList: 500000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 9,
},
9: {
Index: 9,
Index: 9,
BetChangeList: 750000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 4,
},
10: {
Index: 10,
Index: 10,
BetChangeList: 1500000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 9,
},
11: {
Index: 11,
Index: 11,
BetChangeList: 2250000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 4,
},
12: {
Index: 12,
Index: 12,
BetChangeList: 4500000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 9,
},
}
FortuneMouseBetBetLevel = map[int64]*structs.FortuneMouseBetBetLevel{
0: {
Index: 0,
Index: 0,
BetLevel: 1,
},
1: {
Index: 1,
Index: 1,
BetLevel: 2,
},
2: {
Index: 2,
Index: 2,
BetLevel: 3,
},
3: {
Index: 3,
Index: 3,
BetLevel: 4,
},
4: {
Index: 4,
Index: 4,
BetLevel: 5,
},
5: {
Index: 5,
Index: 5,
BetLevel: 6,
},
6: {
Index: 6,
Index: 6,
BetLevel: 7,
},
7: {
Index: 7,
Index: 7,
BetLevel: 8,
},
8: {
Index: 8,
Index: 8,
BetLevel: 9,
},
9: {
Index: 9,
Index: 9,
BetLevel: 10,
},
}
FortuneMouseBetBetLine = map[int64]*structs.FortuneMouseBetBetLine{
0: {
Index: 0,
Index: 0,
BetLine: 5,
BaseBet: 1,
},
@ -141,55 +141,55 @@ func init() {
FortuneMouseBetBetSize = map[int64]*structs.FortuneMouseBetBetSize{
0: {
Index: 0,
Index: 0,
BetSize: 30000000,
},
1: {
Index: 1,
Index: 1,
BetSize: 100000000,
},
2: {
Index: 2,
Index: 2,
BetSize: 300000000,
},
3: {
Index: 3,
Index: 3,
BetSize: 900000000,
},
}
FortuneMouseBetFirstBet = map[int64]*structs.FortuneMouseBetFirstBet{
1: {
Index: 1,
BetSizeIndex: 1,
Index: 1,
BetSizeIndex: 1,
BetLevelIndex: 1,
},
}
FortuneMouseFormation = []*structs.FortuneMouseFormation{
{
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
{
SpinType: 3,
NodeType: "ReSpin",
ID: 1,
SeqID: 1,
Reel: "ReSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 3,
OtherInitMethod: 3,
SpinType: 3,
NodeType: "ReSpin",
ID: 1,
SeqID: 1,
Reel: "ReSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 3,
OtherInitMethod: 3,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
@ -200,42 +200,42 @@ func init() {
ID: 1,
TypeWeight: map[int64]*structs.FortuneMouseMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "96",
Rtp: 0.96,
Rtp: 0.96,
},
2: {
ID: 2,
TypeWeight: map[int64]*structs.FortuneMouseMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "80",
Rtp: 0.8,
Rtp: 0.8,
},
3: {
ID: 3,
TypeWeight: map[int64]*structs.FortuneMouseMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "120",
Rtp: 1.2,
Rtp: 1.2,
},
}
FortuneMouseOthers = []*structs.FortuneMouseOthers{
{
RespinTriggerPro: 0.0123,
MaxWin: 1000,
ExtraWin: 700,
MaxWin: 1000,
ExtraWin: 700,
},
}
@ -273,37 +273,37 @@ func init() {
FortuneMouseSuperStackWeight = []*structs.FortuneMouseSuperStackWeight{
{
ID: 1,
ID: 1,
ItemID: 1,
Weight: 0,
},
{
ID: 2,
ID: 2,
ItemID: 2,
Weight: 3,
},
{
ID: 3,
ID: 3,
ItemID: 3,
Weight: 5,
},
{
ID: 4,
ID: 4,
ItemID: 4,
Weight: 7,
},
{
ID: 5,
ID: 5,
ItemID: 5,
Weight: 8,
},
{
ID: 6,
ID: 6,
ItemID: 6,
Weight: 9,
},
{
ID: 7,
ID: 7,
ItemID: 7,
Weight: 10,
},
@ -311,76 +311,76 @@ func init() {
FortuneMouseSymbol = map[int64]*structs.FortuneMouseSymbol{
1: {
ID: 1,
Name: "wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 300},
ID: 1,
Name: "wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 300},
ClientOrder: 1,
ClientDsc: "",
ClientDsc: "",
},
2: {
ID: 2,
Name: "倒福",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 100},
ID: 2,
Name: "倒福",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 100},
ClientOrder: 2,
ClientDsc: "",
ClientDsc: "",
},
3: {
ID: 3,
Name: "红包",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 50},
ID: 3,
Name: "红包",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 50},
ClientOrder: 3,
ClientDsc: "",
ClientDsc: "",
},
4: {
ID: 4,
Name: "钱袋",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 30},
ID: 4,
Name: "钱袋",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 30},
ClientOrder: 4,
ClientDsc: "",
ClientDsc: "",
},
5: {
ID: 5,
Name: "爆竹",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 15},
ID: 5,
Name: "爆竹",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 15},
ClientOrder: 5,
ClientDsc: "",
ClientDsc: "",
},
6: {
ID: 6,
Name: "橘子",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 5},
ID: 6,
Name: "橘子",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 5},
ClientOrder: 6,
ClientDsc: "",
ClientDsc: "",
},
7: {
ID: 7,
Name: "花生",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 3},
ID: 7,
Name: "花生",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 3},
ClientOrder: 7,
ClientDsc: "",
ClientDsc: "",
},
8: {
ID: 8,
Name: "SuperStack",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ID: 8,
Name: "SuperStack",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
}
@ -390,4 +390,4 @@ func init() {
},
}
}
}

View File

@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
func init() {
FortuneOxBetBetChangeList = map[int64]*structs.FortuneOxBetBetChangeList{
0: {
Index: 0,
Index: 0,
BetChangeList: 30000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 0,
},
1: {
Index: 1,
Index: 1,
BetChangeList: 60000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 1,
},
2: {
Index: 2,
Index: 2,
BetChangeList: 90000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 2,
},
3: {
Index: 3,
Index: 3,
BetChangeList: 100000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 0,
},
4: {
Index: 4,
Index: 4,
BetChangeList: 150000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 4,
},
5: {
Index: 5,
Index: 5,
BetChangeList: 300000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 9,
},
6: {
Index: 6,
Index: 6,
BetChangeList: 500000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 4,
},
7: {
Index: 7,
Index: 7,
BetChangeList: 900000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 0,
},
8: {
Index: 8,
Index: 8,
BetChangeList: 1000000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 9,
},
9: {
Index: 9,
Index: 9,
BetChangeList: 1500000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 4,
},
10: {
Index: 10,
Index: 10,
BetChangeList: 3000000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 9,
},
11: {
Index: 11,
Index: 11,
BetChangeList: 4500000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 4,
},
12: {
Index: 12,
Index: 12,
BetChangeList: 9000000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 9,
},
}
FortuneOxBetBetLevel = map[int64]*structs.FortuneOxBetBetLevel{
0: {
Index: 0,
Index: 0,
BetLevel: 1,
},
1: {
Index: 1,
Index: 1,
BetLevel: 2,
},
2: {
Index: 2,
Index: 2,
BetLevel: 3,
},
3: {
Index: 3,
Index: 3,
BetLevel: 4,
},
4: {
Index: 4,
Index: 4,
BetLevel: 5,
},
5: {
Index: 5,
Index: 5,
BetLevel: 6,
},
6: {
Index: 6,
Index: 6,
BetLevel: 7,
},
7: {
Index: 7,
Index: 7,
BetLevel: 8,
},
8: {
Index: 8,
Index: 8,
BetLevel: 9,
},
9: {
Index: 9,
Index: 9,
BetLevel: 10,
},
}
FortuneOxBetBetLine = map[int64]*structs.FortuneOxBetBetLine{
0: {
Index: 0,
Index: 0,
BetLine: 10,
BaseBet: 1,
},
@ -141,55 +141,55 @@ func init() {
FortuneOxBetBetSize = map[int64]*structs.FortuneOxBetBetSize{
0: {
Index: 0,
Index: 0,
BetSize: 30000000,
},
1: {
Index: 1,
Index: 1,
BetSize: 100000000,
},
2: {
Index: 2,
Index: 2,
BetSize: 300000000,
},
3: {
Index: 3,
Index: 3,
BetSize: 900000000,
},
}
FortuneOxBetFirstBet = map[int64]*structs.FortuneOxBetFirstBet{
1: {
Index: 1,
BetSizeIndex: 1,
Index: 1,
BetSizeIndex: 1,
BetLevelIndex: 1,
},
}
FortuneOxFormation = []*structs.FortuneOxFormation{
{
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line10Form343TypeA",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line10Form343TypeA",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
{
SpinType: 3,
NodeType: "ReSpin",
ID: 1,
SeqID: 1,
Reel: "ReSpin",
Matrix: "Line10Form343TypeA",
Symbol: "Default",
FirstInitMethod: 3,
OtherInitMethod: 3,
SpinType: 3,
NodeType: "ReSpin",
ID: 1,
SeqID: 1,
Reel: "ReSpin",
Matrix: "Line10Form343TypeA",
Symbol: "Default",
FirstInitMethod: 3,
OtherInitMethod: 3,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
@ -200,42 +200,42 @@ func init() {
ID: 1,
TypeWeight: map[int64]*structs.FortuneOxMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "96",
Rtp: 0.96,
Rtp: 0.96,
},
2: {
ID: 2,
TypeWeight: map[int64]*structs.FortuneOxMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "80",
Rtp: 0.8,
Rtp: 0.8,
},
3: {
ID: 3,
TypeWeight: map[int64]*structs.FortuneOxMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "120",
Rtp: 1.2,
Rtp: 1.2,
},
}
FortuneOxOthers = []*structs.FortuneOxOthers{
{
RespinTriggerPro: 0.0107,
Multiplier: 10,
MaxWin: 2000,
Multiplier: 10,
MaxWin: 2000,
},
}
@ -273,37 +273,37 @@ func init() {
FortuneOxSuperStack1Weight = []*structs.FortuneOxSuperStack1Weight{
{
ID: 1,
ID: 1,
ItemID: 1,
Weight: 0,
},
{
ID: 2,
ID: 2,
ItemID: 2,
Weight: 1,
},
{
ID: 3,
ID: 3,
ItemID: 3,
Weight: 4,
},
{
ID: 4,
ID: 4,
ItemID: 4,
Weight: 10,
},
{
ID: 5,
ID: 5,
ItemID: 5,
Weight: 15,
},
{
ID: 6,
ID: 6,
ItemID: 6,
Weight: 30,
},
{
ID: 7,
ID: 7,
ItemID: 7,
Weight: 40,
},
@ -311,37 +311,37 @@ func init() {
FortuneOxSuperStack2Weight = []*structs.FortuneOxSuperStack2Weight{
{
ID: 1,
ID: 1,
ItemID: 1,
Weight: 0,
},
{
ID: 2,
ID: 2,
ItemID: 2,
Weight: 1,
},
{
ID: 3,
ID: 3,
ItemID: 3,
Weight: 2,
},
{
ID: 4,
ID: 4,
ItemID: 4,
Weight: 3,
},
{
ID: 5,
ID: 5,
ItemID: 5,
Weight: 4,
},
{
ID: 6,
ID: 6,
ItemID: 6,
Weight: 5,
},
{
ID: 7,
ID: 7,
ItemID: 7,
Weight: 6,
},
@ -349,85 +349,85 @@ func init() {
FortuneOxSymbol = map[int64]*structs.FortuneOxSymbol{
1: {
ID: 1,
Name: "wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 200},
ID: 1,
Name: "wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 200},
ClientOrder: 1,
ClientDsc: "",
ClientDsc: "",
},
2: {
ID: 2,
Name: "元宝",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 100},
ID: 2,
Name: "元宝",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 100},
ClientOrder: 2,
ClientDsc: "",
ClientDsc: "",
},
3: {
ID: 3,
Name: "金锦盒",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 50},
ID: 3,
Name: "金锦盒",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 50},
ClientOrder: 3,
ClientDsc: "",
ClientDsc: "",
},
4: {
ID: 4,
Name: "钱袋",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 20},
ID: 4,
Name: "钱袋",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 20},
ClientOrder: 4,
ClientDsc: "",
ClientDsc: "",
},
5: {
ID: 5,
Name: "红包",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 10},
ID: 5,
Name: "红包",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 10},
ClientOrder: 5,
ClientDsc: "",
ClientDsc: "",
},
6: {
ID: 6,
Name: "橘子",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 5},
ID: 6,
Name: "橘子",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 5},
ClientOrder: 6,
ClientDsc: "",
ClientDsc: "",
},
7: {
ID: 7,
Name: "炮竹",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 3},
ID: 7,
Name: "炮竹",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 3},
ClientOrder: 7,
ClientDsc: "",
ClientDsc: "",
},
8: {
ID: 8,
Name: "SuperStack1",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ID: 8,
Name: "SuperStack1",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
9: {
ID: 9,
Name: "SuperStack2",
IsWild: false,
Group: []int64{9},
PayRate: []int64{0, 0, 0},
ID: 9,
Name: "SuperStack2",
IsWild: false,
Group: []int64{9},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
}
@ -437,4 +437,4 @@ func init() {
},
}
}
}

View File

@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
func init() {
FortuneRabbitBetBetChangeList = map[int64]*structs.FortuneRabbitBetBetChangeList{
0: {
Index: 0,
Index: 0,
BetChangeList: 30000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 0,
},
1: {
Index: 1,
Index: 1,
BetChangeList: 60000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 1,
},
2: {
Index: 2,
Index: 2,
BetChangeList: 90000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 2,
},
3: {
Index: 3,
Index: 3,
BetChangeList: 100000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 0,
},
4: {
Index: 4,
Index: 4,
BetChangeList: 150000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 4,
},
5: {
Index: 5,
Index: 5,
BetChangeList: 300000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 9,
},
6: {
Index: 6,
Index: 6,
BetChangeList: 500000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 4,
},
7: {
Index: 7,
Index: 7,
BetChangeList: 900000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 0,
},
8: {
Index: 8,
Index: 8,
BetChangeList: 1000000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 9,
},
9: {
Index: 9,
Index: 9,
BetChangeList: 1500000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 4,
},
10: {
Index: 10,
Index: 10,
BetChangeList: 3000000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 9,
},
11: {
Index: 11,
Index: 11,
BetChangeList: 4500000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 4,
},
12: {
Index: 12,
Index: 12,
BetChangeList: 9000000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 9,
},
}
FortuneRabbitBetBetLevel = map[int64]*structs.FortuneRabbitBetBetLevel{
0: {
Index: 0,
Index: 0,
BetLevel: 1,
},
1: {
Index: 1,
Index: 1,
BetLevel: 2,
},
2: {
Index: 2,
Index: 2,
BetLevel: 3,
},
3: {
Index: 3,
Index: 3,
BetLevel: 4,
},
4: {
Index: 4,
Index: 4,
BetLevel: 5,
},
5: {
Index: 5,
Index: 5,
BetLevel: 6,
},
6: {
Index: 6,
Index: 6,
BetLevel: 7,
},
7: {
Index: 7,
Index: 7,
BetLevel: 8,
},
8: {
Index: 8,
Index: 8,
BetLevel: 9,
},
9: {
Index: 9,
Index: 9,
BetLevel: 10,
},
}
FortuneRabbitBetBetLine = map[int64]*structs.FortuneRabbitBetBetLine{
0: {
Index: 0,
Index: 0,
BetLine: 10,
BaseBet: 1,
},
@ -141,156 +141,156 @@ func init() {
FortuneRabbitBetBetSize = map[int64]*structs.FortuneRabbitBetBetSize{
0: {
Index: 0,
Index: 0,
BetSize: 30000000,
},
1: {
Index: 1,
Index: 1,
BetSize: 100000000,
},
2: {
Index: 2,
Index: 2,
BetSize: 300000000,
},
3: {
Index: 3,
Index: 3,
BetSize: 900000000,
},
}
FortuneRabbitBetFirstBet = map[int64]*structs.FortuneRabbitBetFirstBet{
1: {
Index: 1,
BetSizeIndex: 1,
Index: 1,
BetSizeIndex: 1,
BetLevelIndex: 0,
},
}
FortuneRabbitCashPrizeWeight = []*structs.FortuneRabbitCashPrizeWeight{
{
ID: 1,
PrizeValue: 0.5,
Weight: 150,
ID: 1,
PrizeValue: 0.5,
Weight: 150,
NoWinWeight: 100,
},
{
ID: 2,
PrizeValue: 1,
Weight: 25,
ID: 2,
PrizeValue: 1,
Weight: 25,
NoWinWeight: 25,
},
{
ID: 3,
PrizeValue: 2,
Weight: 9,
ID: 3,
PrizeValue: 2,
Weight: 9,
NoWinWeight: 9,
},
{
ID: 4,
PrizeValue: 5,
Weight: 55,
ID: 4,
PrizeValue: 5,
Weight: 55,
NoWinWeight: 55,
},
{
ID: 5,
PrizeValue: 10,
Weight: 6,
ID: 5,
PrizeValue: 10,
Weight: 6,
NoWinWeight: 12,
},
{
ID: 6,
PrizeValue: 20,
Weight: 3,
ID: 6,
PrizeValue: 20,
Weight: 3,
NoWinWeight: 9,
},
{
ID: 7,
PrizeValue: 30,
Weight: 0.6,
ID: 7,
PrizeValue: 30,
Weight: 0.6,
NoWinWeight: 6,
},
{
ID: 8,
PrizeValue: 50,
Weight: 1,
ID: 8,
PrizeValue: 50,
Weight: 1,
NoWinWeight: 3,
},
{
ID: 9,
PrizeValue: 100,
Weight: 0.39,
ID: 9,
PrizeValue: 100,
Weight: 0.39,
NoWinWeight: 0.9,
},
{
ID: 10,
PrizeValue: 500,
Weight: 0.01,
ID: 10,
PrizeValue: 500,
Weight: 0.01,
NoWinWeight: 0.1,
},
}
FortuneRabbitForceCashCountWeight = []*structs.FortuneRabbitForceCashCountWeight{
{
ID: 1,
Count: 5,
ID: 1,
Count: 5,
Weight: 80,
},
{
ID: 2,
Count: 6,
ID: 2,
Count: 6,
Weight: 15,
},
{
ID: 3,
Count: 7,
ID: 3,
Count: 7,
Weight: 5,
},
{
ID: 4,
Count: 8,
ID: 4,
Count: 8,
Weight: 0,
},
{
ID: 5,
Count: 9,
ID: 5,
Count: 9,
Weight: 0,
},
{
ID: 6,
Count: 10,
ID: 6,
Count: 10,
Weight: 0,
},
{
ID: 7,
Count: 11,
ID: 7,
Count: 11,
Weight: 0,
},
}
FortuneRabbitFormation = []*structs.FortuneRabbitFormation{
{
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line10Form343TypeA",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line10Form343TypeA",
Symbol: "Default",
FirstInitMethod: 2,
OtherInitMethod: 4,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
{
SpinType: 3,
NodeType: "FreeSpin",
ID: 1,
SeqID: 1,
Reel: "FreeSpin",
Matrix: "Line10Form343TypeA",
Symbol: "Default",
FirstInitMethod: 3,
OtherInitMethod: 3,
SpinType: 3,
NodeType: "FreeSpin",
ID: 1,
SeqID: 1,
Reel: "FreeSpin",
Matrix: "Line10Form343TypeA",
Symbol: "Default",
FirstInitMethod: 3,
OtherInitMethod: 3,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
@ -301,58 +301,58 @@ func init() {
ID: 1,
TypeWeight: map[int64]*structs.FortuneRabbitMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "96",
Rtp: 0.96,
Rtp: 0.96,
},
2: {
ID: 2,
TypeWeight: map[int64]*structs.FortuneRabbitMapRTPModeTypeWeight{
2: {
ID: 2,
ID: 2,
Weight: 1,
},
},
Desc: "80",
Rtp: 0.8,
Rtp: 0.8,
},
3: {
ID: 3,
TypeWeight: map[int64]*structs.FortuneRabbitMapRTPModeTypeWeight{
3: {
ID: 3,
ID: 3,
Weight: 1,
},
},
Desc: "120",
Rtp: 1.2,
Rtp: 1.2,
},
}
FortuneRabbitOthers = []*structs.FortuneRabbitOthers{
{
FreespinTriggerPro: 0.0106,
FreeSpinCount: 8,
MaxWin: 5000,
FreeSpinCount: 8,
MaxWin: 5000,
},
}
FortuneRabbitOthersRTP120 = []*structs.FortuneRabbitOthersRTP120{
{
FreespinTriggerPro: 0.01785,
FreeSpinCount: 8,
MaxWin: 5000,
FreeSpinCount: 8,
MaxWin: 5000,
},
}
FortuneRabbitOthersRTP80 = []*structs.FortuneRabbitOthersRTP80{
{
FreespinTriggerPro: 0.00577,
FreeSpinCount: 8,
MaxWin: 5000,
FreeSpinCount: 8,
MaxWin: 5000,
},
}
@ -390,85 +390,85 @@ func init() {
FortuneRabbitSymbol = map[int64]*structs.FortuneRabbitSymbol{
1: {
ID: 1,
Name: "wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 200},
ID: 1,
Name: "wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 200},
ClientOrder: 1,
ClientDsc: "",
ClientDsc: "",
},
2: {
ID: 2,
Name: "元宝",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 100},
ID: 2,
Name: "元宝",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 100},
ClientOrder: 2,
ClientDsc: "",
ClientDsc: "",
},
3: {
ID: 3,
Name: "钱袋",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 50},
ID: 3,
Name: "钱袋",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 50},
ClientOrder: 3,
ClientDsc: "",
ClientDsc: "",
},
4: {
ID: 4,
Name: "红包",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 10},
ID: 4,
Name: "红包",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 10},
ClientOrder: 4,
ClientDsc: "",
ClientDsc: "",
},
5: {
ID: 5,
Name: "铜币",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 5},
ID: 5,
Name: "铜币",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 5},
ClientOrder: 5,
ClientDsc: "",
ClientDsc: "",
},
6: {
ID: 6,
Name: "爆竹",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 3},
ID: 6,
Name: "爆竹",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 3},
ClientOrder: 6,
ClientDsc: "",
ClientDsc: "",
},
7: {
ID: 7,
Name: "胡萝卜",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 2},
ID: 7,
Name: "胡萝卜",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 2},
ClientOrder: 7,
ClientDsc: "",
ClientDsc: "",
},
8: {
ID: 8,
Name: "Cash",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ID: 8,
Name: "Cash",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
200: {
ID: 200,
Name: "Empty",
IsWild: false,
Group: []int64{200},
PayRate: []int64{0, 0, 0},
ID: 200,
Name: "Empty",
IsWild: false,
Group: []int64{200},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
}
@ -478,4 +478,4 @@ func init() {
},
}
}
}

View File

@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
func init() {
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{
0: {
Index: 0,
Index: 0,
BetChangeList: 15000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 0,
},
1: {
Index: 1,
Index: 1,
BetChangeList: 30000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 1,
},
2: {
Index: 2,
Index: 2,
BetChangeList: 45000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 2,
},
3: {
Index: 3,
Index: 3,
BetChangeList: 50000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 0,
},
4: {
Index: 4,
Index: 4,
BetChangeList: 75000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 4,
},
5: {
Index: 5,
Index: 5,
BetChangeList: 150000,
BetSizeIndex: 0,
BetSizeIndex: 0,
BetLevelIndex: 9,
},
6: {
Index: 6,
Index: 6,
BetChangeList: 250000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 4,
},
7: {
Index: 7,
Index: 7,
BetChangeList: 450000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 0,
},
8: {
Index: 8,
Index: 8,
BetChangeList: 500000,
BetSizeIndex: 1,
BetSizeIndex: 1,
BetLevelIndex: 9,
},
9: {
Index: 9,
Index: 9,
BetChangeList: 750000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 4,
},
10: {
Index: 10,
Index: 10,
BetChangeList: 1500000,
BetSizeIndex: 2,
BetSizeIndex: 2,
BetLevelIndex: 9,
},
11: {
Index: 11,
Index: 11,
BetChangeList: 2250000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 4,
},
12: {
Index: 12,
Index: 12,
BetChangeList: 4500000,
BetSizeIndex: 3,
BetSizeIndex: 3,
BetLevelIndex: 9,
},
}
FortuneTigerBetBetLevel = map[int64]*structs.FortuneTigerBetBetLevel{
0: {
Index: 0,
Index: 0,
BetLevel: 1,
},
1: {
Index: 1,
Index: 1,
BetLevel: 2,
},
2: {
Index: 2,
Index: 2,
BetLevel: 3,
},
3: {
Index: 3,
Index: 3,
BetLevel: 4,
},
4: {
Index: 4,
Index: 4,
BetLevel: 5,
},
5: {
Index: 5,
Index: 5,
BetLevel: 6,
},
6: {
Index: 6,
Index: 6,
BetLevel: 7,
},
7: {
Index: 7,
Index: 7,
BetLevel: 8,
},
8: {
Index: 8,
Index: 8,
BetLevel: 9,
},
9: {
Index: 9,
Index: 9,
BetLevel: 10,
},
}
FortuneTigerBetBetLine = map[int64]*structs.FortuneTigerBetBetLine{
0: {
Index: 0,
Index: 0,
BetLine: 5,
BaseBet: 1,
},
@ -141,55 +141,55 @@ func init() {
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{
0: {
Index: 0,
Index: 0,
BetSize: 30000000,
},
1: {
Index: 1,
Index: 1,
BetSize: 100000000,
},
2: {
Index: 2,
Index: 2,
BetSize: 300000000,
},
3: {
Index: 3,
Index: 3,
BetSize: 900000000,
},
}
FortuneTigerBetFirstBet = map[int64]*structs.FortuneTigerBetFirstBet{
1: {
Index: 1,
BetSizeIndex: 1,
Index: 1,
BetSizeIndex: 1,
BetLevelIndex: 1,
},
}
FortuneTigerFormation = []*structs.FortuneTigerFormation{
{
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 4,
OtherInitMethod: 4,
SpinType: 1,
NodeType: "BaseSpin",
ID: 1,
SeqID: 1,
Reel: "BaseSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 4,
OtherInitMethod: 4,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
{
SpinType: 3,
NodeType: "ReSpin",
ID: 1,
SeqID: 1,
Reel: "ReSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 3,
OtherInitMethod: 3,
SpinType: 3,
NodeType: "ReSpin",
ID: 1,
SeqID: 1,
Reel: "ReSpin",
Matrix: "Line5Form3X3TypeB",
Symbol: "Default",
FirstInitMethod: 3,
OtherInitMethod: 3,
FirstInitSymbols: []int64{},
OtherInitSymbols: []int64{},
},
@ -200,42 +200,42 @@ func init() {
ID: 1,
TypeWeight: map[int64]*structs.FortuneTigerMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "96",
Rtp: 0.96,
Rtp: 0.96,
},
2: {
ID: 2,
TypeWeight: map[int64]*structs.FortuneTigerMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "80",
Rtp: 0.8,
Rtp: 0.8,
},
3: {
ID: 3,
TypeWeight: map[int64]*structs.FortuneTigerMapRTPModeTypeWeight{
1: {
ID: 1,
ID: 1,
Weight: 1,
},
},
Desc: "120",
Rtp: 1.2,
Rtp: 1.2,
},
}
FortuneTigerOthers = []*structs.FortuneTigerOthers{
{
RespinTriggerPro: 0.0104,
Multiplier: 10,
MaxWin: 2500,
Multiplier: 10,
MaxWin: 2500,
},
}
@ -273,37 +273,37 @@ func init() {
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{
{
ID: 1,
ID: 1,
ItemID: 1,
Weight: 0,
},
{
ID: 2,
ID: 2,
ItemID: 2,
Weight: 0.66,
},
{
ID: 3,
ID: 3,
ItemID: 3,
Weight: 3.34,
},
{
ID: 4,
ID: 4,
ItemID: 4,
Weight: 11,
},
{
ID: 5,
ID: 5,
ItemID: 5,
Weight: 15,
},
{
ID: 6,
ID: 6,
ItemID: 6,
Weight: 20,
},
{
ID: 7,
ID: 7,
ItemID: 7,
Weight: 50,
},
@ -311,85 +311,85 @@ func init() {
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{
1: {
ID: 1,
Name: "wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 250},
ID: 1,
Name: "wild",
IsWild: true,
Group: []int64{1},
PayRate: []int64{0, 0, 250},
ClientOrder: 1,
ClientDsc: "",
ClientDsc: "",
},
2: {
ID: 2,
Name: "元宝",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 100},
ID: 2,
Name: "元宝",
IsWild: false,
Group: []int64{2},
PayRate: []int64{0, 0, 100},
ClientOrder: 2,
ClientDsc: "",
ClientDsc: "",
},
3: {
ID: 3,
Name: "玉饰",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 25},
ID: 3,
Name: "玉饰",
IsWild: false,
Group: []int64{3},
PayRate: []int64{0, 0, 25},
ClientOrder: 3,
ClientDsc: "",
ClientDsc: "",
},
4: {
ID: 4,
Name: "福袋",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 10},
ID: 4,
Name: "福袋",
IsWild: false,
Group: []int64{4},
PayRate: []int64{0, 0, 10},
ClientOrder: 4,
ClientDsc: "",
ClientDsc: "",
},
5: {
ID: 5,
Name: "红包",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 8},
ID: 5,
Name: "红包",
IsWild: false,
Group: []int64{5},
PayRate: []int64{0, 0, 8},
ClientOrder: 5,
ClientDsc: "",
ClientDsc: "",
},
6: {
ID: 6,
Name: "爆竹",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 5},
ID: 6,
Name: "爆竹",
IsWild: false,
Group: []int64{6},
PayRate: []int64{0, 0, 5},
ClientOrder: 6,
ClientDsc: "",
ClientDsc: "",
},
7: {
ID: 7,
Name: "橘子",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 3},
ID: 7,
Name: "橘子",
IsWild: false,
Group: []int64{7},
PayRate: []int64{0, 0, 3},
ClientOrder: 7,
ClientDsc: "",
ClientDsc: "",
},
8: {
ID: 8,
Name: "SuperStack",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ID: 8,
Name: "SuperStack",
IsWild: false,
Group: []int64{8},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
200: {
ID: 200,
Name: "Empty",
IsWild: false,
Group: []int64{200},
PayRate: []int64{0, 0, 0},
ID: 200,
Name: "Empty",
IsWild: false,
Group: []int64{200},
PayRate: []int64{0, 0, 0},
ClientOrder: 0,
ClientDsc: "",
ClientDsc: "",
},
}
@ -399,4 +399,4 @@ func init() {
},
}
}
}

View File

@ -9,8 +9,8 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
func init() {
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{
{
Type: "FeatureForm15X1TypeA",
LinkType: 2,
Type: "FeatureForm15X1TypeA",
LinkType: 2,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -22,8 +22,8 @@ func init() {
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{
{
Type: "FeatureForm19X1TypeA",
LinkType: 2,
Type: "FeatureForm19X1TypeA",
LinkType: 2,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -35,8 +35,8 @@ func init() {
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{
{
Type: "FeatureForm20X1TypeA",
LinkType: 2,
Type: "FeatureForm20X1TypeA",
LinkType: 2,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -48,8 +48,8 @@ func init() {
MatrixFeaturesForm25X1TypeA = []*structs.MatrixFeaturesForm25X1TypeA{
{
Type: "FeatureForm25X1TypeA",
LinkType: 2,
Type: "FeatureForm25X1TypeA",
LinkType: 2,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -61,8 +61,8 @@ func init() {
MatrixFeaturesForm30X1TypeA = []*structs.MatrixFeaturesForm30X1TypeA{
{
Type: "FeatureForm30X1TypeA",
LinkType: 2,
Type: "FeatureForm30X1TypeA",
LinkType: 2,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -74,8 +74,8 @@ func init() {
MatrixFeaturesForm35X1TypeA = []*structs.MatrixFeaturesForm35X1TypeA{
{
Type: "FeatureForm35X1TypeA",
LinkType: 2,
Type: "FeatureForm35X1TypeA",
LinkType: 2,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -87,8 +87,8 @@ func init() {
MatrixFeaturesForm40X1 = []*structs.MatrixFeaturesForm40X1{
{
Type: "FeatureForm40X1",
LinkType: 2,
Type: "FeatureForm40X1",
LinkType: 2,
Direction: 0,
LineCount: 0,
Lines: [][]int64{
@ -100,8 +100,8 @@ func init() {
MatrixFeaturesForm40X1TypeA = []*structs.MatrixFeaturesForm40X1TypeA{
{
Type: "FeatureForm40X1",
LinkType: 2,
Type: "FeatureForm40X1",
LinkType: 2,
Direction: 0,
LineCount: 0,
Lines: [][]int64{
@ -113,8 +113,8 @@ func init() {
MatrixFeaturesForm7X1TypeA = []*structs.MatrixFeaturesForm7X1TypeA{
{
Type: "FeatureForm15X1TypeA",
LinkType: 2,
Type: "FeatureForm15X1TypeA",
LinkType: 2,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -126,8 +126,8 @@ func init() {
MatrixLine100Form12X5TypeA = []*structs.MatrixLine100Form12X5TypeA{
{
Type: "Line100Form12X5TypeA",
LinkType: 0,
Type: "Line100Form12X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -238,8 +238,8 @@ func init() {
MatrixLine100Form6X5TypeA = []*structs.MatrixLine100Form6X5TypeA{
{
Type: "Line100Form6X5TypeA",
LinkType: 0,
Type: "Line100Form6X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -350,8 +350,8 @@ func init() {
MatrixLine10Form343TypeA = []*structs.MatrixLine10Form343TypeA{
{
Type: "Line10Form343TypeA",
LinkType: 0,
Type: "Line10Form343TypeA",
LinkType: 0,
Direction: 0,
LineCount: 10,
Lines: [][]int64{
@ -372,8 +372,8 @@ func init() {
MatrixLine10Form3X5TypeA = []*structs.MatrixLine10Form3X5TypeA{
{
Type: "Line10Form3X5TypeA",
LinkType: 0,
Type: "Line10Form3X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 10,
Lines: [][]int64{
@ -394,8 +394,8 @@ func init() {
MatrixLine1Form3X3TypeA = []*structs.MatrixLine1Form3X3TypeA{
{
Type: "Line1Form3X3TypeA",
LinkType: 0,
Type: "Line1Form3X3TypeA",
LinkType: 0,
Direction: 0,
LineCount: 1,
Lines: [][]int64{
@ -407,8 +407,8 @@ func init() {
MatrixLine1Form3X3TypeB = []*structs.MatrixLine1Form3X3TypeB{
{
Type: "Line1Form3X3TypeB",
LinkType: 0,
Type: "Line1Form3X3TypeB",
LinkType: 0,
Direction: 0,
LineCount: 1,
Lines: [][]int64{
@ -420,8 +420,8 @@ func init() {
MatrixLine1Form5X5TypeA = []*structs.MatrixLine1Form5X5TypeA{
{
Type: "Line1Form5X5TypeA",
LinkType: 0,
Type: "Line1Form5X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 1,
Lines: [][]int64{
@ -433,8 +433,8 @@ func init() {
MatrixLine20Form3X5TypeA = []*structs.MatrixLine20Form3X5TypeA{
{
Type: "Line20Form3X5TypeA",
LinkType: 0,
Type: "Line20Form3X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 20,
Lines: [][]int64{
@ -465,8 +465,8 @@ func init() {
MatrixLine25Form36666TypeA = []*structs.MatrixLine25Form36666TypeA{
{
Type: "Line25Form36666TypeA",
LinkType: 0,
Type: "Line25Form36666TypeA",
LinkType: 0,
Direction: 0,
LineCount: 25,
Lines: [][]int64{
@ -502,8 +502,8 @@ func init() {
MatrixLine25Form3X5TypeA = []*structs.MatrixLine25Form3X5TypeA{
{
Type: "Line25Form3X5TypeA",
LinkType: 0,
Type: "Line25Form3X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 25,
Lines: [][]int64{
@ -539,8 +539,8 @@ func init() {
MatrixLine25Form3X5TypeB = []*structs.MatrixLine25Form3X5TypeB{
{
Type: "Line25Form3X5TypeB",
LinkType: 0,
Type: "Line25Form3X5TypeB",
LinkType: 0,
Direction: 2,
LineCount: 25,
Lines: [][]int64{
@ -576,8 +576,8 @@ func init() {
MatrixLine25Form3X5TypeC = []*structs.MatrixLine25Form3X5TypeC{
{
Type: "Line25Form3X5TypeC",
LinkType: 0,
Type: "Line25Form3X5TypeC",
LinkType: 0,
Direction: 0,
LineCount: 25,
Lines: [][]int64{
@ -613,8 +613,8 @@ func init() {
MatrixLine25Form3X5TypeD = []*structs.MatrixLine25Form3X5TypeD{
{
Type: "Line25Form3X5TypeD",
LinkType: 0,
Type: "Line25Form3X5TypeD",
LinkType: 0,
Direction: 0,
LineCount: 25,
Lines: [][]int64{
@ -650,8 +650,8 @@ func init() {
MatrixLine25Form3X5TypeE = []*structs.MatrixLine25Form3X5TypeE{
{
Type: "Line25Form3X5TypeE",
LinkType: 0,
Type: "Line25Form3X5TypeE",
LinkType: 0,
Direction: 0,
LineCount: 25,
Lines: [][]int64{
@ -687,8 +687,8 @@ func init() {
MatrixLine30Form3X5TypeA = []*structs.MatrixLine30Form3X5TypeA{
{
Type: "Line30Form3X5TypeA",
LinkType: 0,
Type: "Line30Form3X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 30,
Lines: [][]int64{
@ -729,8 +729,8 @@ func init() {
MatrixLine30Form3X5TypeB = []*structs.MatrixLine30Form3X5TypeB{
{
Type: "Line30Form3X5TypeB",
LinkType: 0,
Type: "Line30Form3X5TypeB",
LinkType: 0,
Direction: 0,
LineCount: 30,
Lines: [][]int64{
@ -771,8 +771,8 @@ func init() {
MatrixLine30Form3X5TypeC = []*structs.MatrixLine30Form3X5TypeC{
{
Type: "Line30Form3X5TypeC",
LinkType: 0,
Type: "Line30Form3X5TypeC",
LinkType: 0,
Direction: 0,
LineCount: 30,
Lines: [][]int64{
@ -813,8 +813,8 @@ func init() {
MatrixLine30Form3X5TypeD = []*structs.MatrixLine30Form3X5TypeD{
{
Type: "Line30Form3X5TypeD",
LinkType: 0,
Type: "Line30Form3X5TypeD",
LinkType: 0,
Direction: 0,
LineCount: 30,
Lines: [][]int64{
@ -855,8 +855,8 @@ func init() {
MatrixLine30Form3X5TypeE = []*structs.MatrixLine30Form3X5TypeE{
{
Type: "Line30Form3X5TypeE",
LinkType: 0,
Type: "Line30Form3X5TypeE",
LinkType: 0,
Direction: 0,
LineCount: 30,
Lines: [][]int64{
@ -897,8 +897,8 @@ func init() {
MatrixLine30Form3X6TypeA = []*structs.MatrixLine30Form3X6TypeA{
{
Type: "Line30Form3X6TypeA",
LinkType: 0,
Type: "Line30Form3X6TypeA",
LinkType: 0,
Direction: 0,
LineCount: 30,
Lines: [][]int64{
@ -939,8 +939,8 @@ func init() {
MatrixLine30Form4X5TypeA = []*structs.MatrixLine30Form4X5TypeA{
{
Type: "Line30Form4X5TypeA",
LinkType: 0,
Type: "Line30Form4X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 30,
Lines: [][]int64{
@ -981,8 +981,8 @@ func init() {
MatrixLine30Form4X5TypeB = []*structs.MatrixLine30Form4X5TypeB{
{
Type: "Line30Form4X5TypeB",
LinkType: 0,
Type: "Line30Form4X5TypeB",
LinkType: 0,
Direction: 0,
LineCount: 30,
Lines: [][]int64{
@ -1023,8 +1023,8 @@ func init() {
MatrixLine3Form3X3TypeA = []*structs.MatrixLine3Form3X3TypeA{
{
Type: "Line3Form3X3TypeA",
LinkType: 0,
Type: "Line3Form3X3TypeA",
LinkType: 0,
Direction: 0,
LineCount: 3,
Lines: [][]int64{
@ -1038,8 +1038,8 @@ func init() {
MatrixLine40Form34543TypeA = []*structs.MatrixLine40Form34543TypeA{
{
Type: "Line40Form34543TypeA",
LinkType: 0,
Type: "Line40Form34543TypeA",
LinkType: 0,
Direction: 0,
LineCount: 40,
Lines: [][]int64{
@ -1090,8 +1090,8 @@ func init() {
MatrixLine40Form3X5TypeA = []*structs.MatrixLine40Form3X5TypeA{
{
Type: "Line40Form3X5TypeA",
LinkType: 0,
Type: "Line40Form3X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 40,
Lines: [][]int64{
@ -1142,8 +1142,8 @@ func init() {
MatrixLine40Form3X5TypeB = []*structs.MatrixLine40Form3X5TypeB{
{
Type: "Line40Form3X5TypeB",
LinkType: 0,
Type: "Line40Form3X5TypeB",
LinkType: 0,
Direction: 0,
LineCount: 40,
Lines: [][]int64{
@ -1194,8 +1194,8 @@ func init() {
MatrixLine40Form3X5TypeC = []*structs.MatrixLine40Form3X5TypeC{
{
Type: "Line40Form3X5TypeC",
LinkType: 0,
Type: "Line40Form3X5TypeC",
LinkType: 0,
Direction: 0,
LineCount: 40,
Lines: [][]int64{
@ -1246,8 +1246,8 @@ func init() {
MatrixLine40Form3X5TypeD = []*structs.MatrixLine40Form3X5TypeD{
{
Type: "Line40Form3X5TypeD",
LinkType: 0,
Type: "Line40Form3X5TypeD",
LinkType: 0,
Direction: 0,
LineCount: 40,
Lines: [][]int64{
@ -1298,8 +1298,8 @@ func init() {
MatrixLine40Form4X5TypeA = []*structs.MatrixLine40Form4X5TypeA{
{
Type: "Line40Form4X5TypeA",
LinkType: 0,
Type: "Line40Form4X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 40,
Lines: [][]int64{
@ -1350,8 +1350,8 @@ func init() {
MatrixLine40Form4X5TypeB = []*structs.MatrixLine40Form4X5TypeB{
{
Type: "Line40Form4X5TypeA",
LinkType: 0,
Type: "Line40Form4X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 40,
Lines: [][]int64{
@ -1402,8 +1402,8 @@ func init() {
MatrixLine40Form4X5TypeC = []*structs.MatrixLine40Form4X5TypeC{
{
Type: "Line40Form4X5TypeC",
LinkType: 0,
Type: "Line40Form4X5TypeC",
LinkType: 0,
Direction: 0,
LineCount: 40,
Lines: [][]int64{
@ -1454,8 +1454,8 @@ func init() {
MatrixLine40Form4X6TypeA = []*structs.MatrixLine40Form4X6TypeA{
{
Type: "Line40Form4X6TypeA",
LinkType: 0,
Type: "Line40Form4X6TypeA",
LinkType: 0,
Direction: 0,
LineCount: 40,
Lines: [][]int64{
@ -1506,8 +1506,8 @@ func init() {
MatrixLine50Form3X5TypeA = []*structs.MatrixLine50Form3X5TypeA{
{
Type: "Line50Form3X5TypeA",
LinkType: 0,
Type: "Line50Form3X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -1568,8 +1568,8 @@ func init() {
MatrixLine50Form3X5TypeB = []*structs.MatrixLine50Form3X5TypeB{
{
Type: "Line50Form3X5TypeB",
LinkType: 0,
Type: "Line50Form3X5TypeB",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -1630,8 +1630,8 @@ func init() {
MatrixLine50Form3X5TypeC = []*structs.MatrixLine50Form3X5TypeC{
{
Type: "Line50Form3X5TypeC",
LinkType: 0,
Type: "Line50Form3X5TypeC",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -1692,8 +1692,8 @@ func init() {
MatrixLine50Form3X5TypeD = []*structs.MatrixLine50Form3X5TypeD{
{
Type: "Line50Form3X5TypeD",
LinkType: 0,
Type: "Line50Form3X5TypeD",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -1754,8 +1754,8 @@ func init() {
MatrixLine50Form3X5TypeE = []*structs.MatrixLine50Form3X5TypeE{
{
Type: "Line50Form3X5TypeE",
LinkType: 0,
Type: "Line50Form3X5TypeE",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -1816,8 +1816,8 @@ func init() {
MatrixLine50Form3X5TypeF = []*structs.MatrixLine50Form3X5TypeF{
{
Type: "Line50Form3X5TypeF",
LinkType: 0,
Type: "Line50Form3X5TypeF",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -1878,8 +1878,8 @@ func init() {
MatrixLine50Form3X5TypeG = []*structs.MatrixLine50Form3X5TypeG{
{
Type: "Line50Form3X5TypeG",
LinkType: 0,
Type: "Line50Form3X5TypeG",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -1940,8 +1940,8 @@ func init() {
MatrixLine50Form3X5TypeH = []*structs.MatrixLine50Form3X5TypeH{
{
Type: "Line50Form3X5TypeH",
LinkType: 0,
Type: "Line50Form3X5TypeH",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2002,8 +2002,8 @@ func init() {
MatrixLine50Form45454TypeA = []*structs.MatrixLine50Form45454TypeA{
{
Type: "Line50Form45454TypeA",
LinkType: 0,
Type: "Line50Form45454TypeA",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2064,8 +2064,8 @@ func init() {
MatrixLine50Form4X5TypeA = []*structs.MatrixLine50Form4X5TypeA{
{
Type: "Line50Form4X5TypeA",
LinkType: 0,
Type: "Line50Form4X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2126,8 +2126,8 @@ func init() {
MatrixLine50Form4X5TypeB = []*structs.MatrixLine50Form4X5TypeB{
{
Type: "Line50Form4X5TypeB",
LinkType: 0,
Type: "Line50Form4X5TypeB",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2188,8 +2188,8 @@ func init() {
MatrixLine50Form4X5TypeC = []*structs.MatrixLine50Form4X5TypeC{
{
Type: "Line50Form4X5TypeC",
LinkType: 0,
Type: "Line50Form4X5TypeC",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2250,8 +2250,8 @@ func init() {
MatrixLine50Form4X5TypeD = []*structs.MatrixLine50Form4X5TypeD{
{
Type: "Line50Form4X5TypeD",
LinkType: 0,
Type: "Line50Form4X5TypeD",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2312,8 +2312,8 @@ func init() {
MatrixLine50Form4X5TypeE = []*structs.MatrixLine50Form4X5TypeE{
{
Type: "Line50Form4X5TypeE",
LinkType: 0,
Type: "Line50Form4X5TypeE",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2374,8 +2374,8 @@ func init() {
MatrixLine50Form4X5TypeF = []*structs.MatrixLine50Form4X5TypeF{
{
Type: "Line50Form4X5TypeF",
LinkType: 0,
Type: "Line50Form4X5TypeF",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2436,8 +2436,8 @@ func init() {
MatrixLine50Form4X6TypeA = []*structs.MatrixLine50Form4X6TypeA{
{
Type: "Line50Form4X6TypeA",
LinkType: 0,
Type: "Line50Form4X6TypeA",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2498,8 +2498,8 @@ func init() {
MatrixLine50Form5X5TypeA = []*structs.MatrixLine50Form5X5TypeA{
{
Type: "Line50Form5X5TypeA",
LinkType: 0,
Type: "Line50Form5X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2560,8 +2560,8 @@ func init() {
MatrixLine50Form5X5TypeB = []*structs.MatrixLine50Form5X5TypeB{
{
Type: "Line50Form5X5TypeB",
LinkType: 0,
Type: "Line50Form5X5TypeB",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2622,8 +2622,8 @@ func init() {
MatrixLine50Form5X5TypeC = []*structs.MatrixLine50Form5X5TypeC{
{
Type: "Line50Form5X5TypeC",
LinkType: 0,
Type: "Line50Form5X5TypeC",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2684,8 +2684,8 @@ func init() {
MatrixLine50Form6X5TypeA = []*structs.MatrixLine50Form6X5TypeA{
{
Type: "Line50Form6X5TypeA",
LinkType: 0,
Type: "Line50Form6X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 50,
Lines: [][]int64{
@ -2746,8 +2746,8 @@ func init() {
MatrixLine5Form3X3TypeA = []*structs.MatrixLine5Form3X3TypeA{
{
Type: "Line5Form3X3TypeA",
LinkType: 0,
Type: "Line5Form3X3TypeA",
LinkType: 0,
Direction: 0,
LineCount: 5,
Lines: [][]int64{
@ -2763,8 +2763,8 @@ func init() {
MatrixLine5Form3X3TypeB = []*structs.MatrixLine5Form3X3TypeB{
{
Type: "Line5Form3X3TypeB",
LinkType: 0,
Type: "Line5Form3X3TypeB",
LinkType: 0,
Direction: 0,
LineCount: 5,
Lines: [][]int64{
@ -2780,8 +2780,8 @@ func init() {
MatrixLine60Form33633TypeA = []*structs.MatrixLine60Form33633TypeA{
{
Type: "Line60Form33633TypeA",
LinkType: 0,
Type: "Line60Form33633TypeA",
LinkType: 0,
Direction: 0,
LineCount: 60,
Lines: [][]int64{
@ -2852,8 +2852,8 @@ func init() {
MatrixLine60Form8X5TypeA = []*structs.MatrixLine60Form8X5TypeA{
{
Type: "Line60Form8X5TypeA",
LinkType: 0,
Type: "Line60Form8X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 60,
Lines: [][]int64{
@ -2924,8 +2924,8 @@ func init() {
MatrixLine65Form6X5TypeA = []*structs.MatrixLine65Form6X5TypeA{
{
Type: "Line65Form6X5TypeA",
LinkType: 0,
Type: "Line65Form6X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 65,
Lines: [][]int64{
@ -3001,8 +3001,8 @@ func init() {
MatrixLine70Form9X5TypeA = []*structs.MatrixLine70Form9X5TypeA{
{
Type: "Line70Form9X5TypeA",
LinkType: 0,
Type: "Line70Form9X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 70,
Lines: [][]int64{
@ -3083,8 +3083,8 @@ func init() {
MatrixLine75Form5X6TypeA = []*structs.MatrixLine75Form5X6TypeA{
{
Type: "Line75Form5X6TypeA",
LinkType: 0,
Type: "Line75Form5X6TypeA",
LinkType: 0,
Direction: 0,
LineCount: 75,
Lines: [][]int64{
@ -3170,8 +3170,8 @@ func init() {
MatrixLine75Form6X5TypeA = []*structs.MatrixLine75Form6X5TypeA{
{
Type: "Line75Form6X5TypeA",
LinkType: 0,
Type: "Line75Form6X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 75,
Lines: [][]int64{
@ -3257,8 +3257,8 @@ func init() {
MatrixLine80Form10X5TypeA = []*structs.MatrixLine80Form10X5TypeA{
{
Type: "Line80Form10X5TypeA",
LinkType: 0,
Type: "Line80Form10X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 80,
Lines: [][]int64{
@ -3349,8 +3349,8 @@ func init() {
MatrixLine80Form3X5TypeA = []*structs.MatrixLine80Form3X5TypeA{
{
Type: "Line80Form3X5TypeA",
LinkType: 0,
Type: "Line80Form3X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 80,
Lines: [][]int64{
@ -3441,8 +3441,8 @@ func init() {
MatrixLine80Form4X6TypeA = []*structs.MatrixLine80Form4X6TypeA{
{
Type: "Line80Form4X6TypeA",
LinkType: 0,
Type: "Line80Form4X6TypeA",
LinkType: 0,
Direction: 0,
LineCount: 80,
Lines: [][]int64{
@ -3533,8 +3533,8 @@ func init() {
MatrixLine80Form7X5TypeA = []*structs.MatrixLine80Form7X5TypeA{
{
Type: "Line80Form7X5TypeA",
LinkType: 0,
Type: "Line80Form7X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 80,
Lines: [][]int64{
@ -3625,8 +3625,8 @@ func init() {
MatrixLine90Form11X5TypeA = []*structs.MatrixLine90Form11X5TypeA{
{
Type: "Line90Form11X5TypeA",
LinkType: 0,
Type: "Line90Form11X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 90,
Lines: [][]int64{
@ -3727,8 +3727,8 @@ func init() {
MatrixLine95Form8X5TypeA = []*structs.MatrixLine95Form8X5TypeA{
{
Type: "Line95Form8X5TypeA",
LinkType: 0,
Type: "Line95Form8X5TypeA",
LinkType: 0,
Direction: 0,
LineCount: 95,
Lines: [][]int64{
@ -3834,8 +3834,8 @@ func init() {
MatrixMatchForm7X7TypeA = []*structs.MatrixMatchForm7X7TypeA{
{
Type: "MatchForm7X7",
LinkType: 4,
Type: "MatchForm7X7",
LinkType: 4,
Direction: 0,
LineCount: 20,
Lines: [][]int64{
@ -3847,8 +3847,8 @@ func init() {
MatrixSameForm5X6TypeA = []*structs.MatrixSameForm5X6TypeA{
{
Type: "SameForm5X6",
LinkType: 3,
Type: "SameForm5X6",
LinkType: 3,
Direction: 0,
LineCount: 20,
Lines: [][]int64{
@ -3860,8 +3860,8 @@ func init() {
MatrixSameForm5X6TypeB = []*structs.MatrixSameForm5X6TypeB{
{
Type: "SameForm5X6TypeB",
LinkType: 3,
Type: "SameForm5X6TypeB",
LinkType: 3,
Direction: 0,
LineCount: 25,
Lines: [][]int64{
@ -3873,8 +3873,8 @@ func init() {
MatrixWaysForm333331 = []*structs.MatrixWaysForm333331{
{
Type: "WaysForm333331",
LinkType: 1,
Type: "WaysForm333331",
LinkType: 1,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -3886,8 +3886,8 @@ func init() {
MatrixWaysForm33555 = []*structs.MatrixWaysForm33555{
{
Type: "WaysForm33555",
LinkType: 1,
Type: "WaysForm33555",
LinkType: 1,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -3899,8 +3899,8 @@ func init() {
MatrixWaysForm344444 = []*structs.MatrixWaysForm344444{
{
Type: "WaysForm344444",
LinkType: 1,
Type: "WaysForm344444",
LinkType: 1,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -3912,8 +3912,8 @@ func init() {
MatrixWaysForm3X5TypeA = []*structs.MatrixWaysForm3X5TypeA{
{
Type: "WaysForm3X5TypeA",
LinkType: 1,
Type: "WaysForm3X5TypeA",
LinkType: 1,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -3925,8 +3925,8 @@ func init() {
MatrixWaysForm44668 = []*structs.MatrixWaysForm44668{
{
Type: "WaysForm44668",
LinkType: 1,
Type: "WaysForm44668",
LinkType: 1,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -3938,8 +3938,8 @@ func init() {
MatrixWaysForm4X5TypeA = []*structs.MatrixWaysForm4X5TypeA{
{
Type: "WaysForm4X5TypeA",
LinkType: 1,
Type: "WaysForm4X5TypeA",
LinkType: 1,
Direction: 0,
LineCount: 100,
Lines: [][]int64{
@ -3951,8 +3951,8 @@ func init() {
MatrixWaysForm4X5TypeB = []*structs.MatrixWaysForm4X5TypeB{
{
Type: "WaysForm4X5TypeB",
LinkType: 1,
Type: "WaysForm4X5TypeB",
LinkType: 1,
Direction: 0,
LineCount: 60,
Lines: [][]int64{
@ -3962,4 +3962,4 @@ func init() {
},
}
}
}

View File

@ -9,14 +9,14 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
func init() {
OptGroup = []*structs.OptGroup{
{
ID: 1,
Batch: 1,
ID: 1,
Batch: 1,
IsNewPlayer: true,
StartTime: "2023-4-26",
EndTime: "2050-11-27",
Affect: []int64{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
Weight: []int64{1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
StartTime: "2023-4-26",
EndTime: "2050-11-27",
Affect: []int64{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
Weight: []int64{1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
},
}
}
}

View File

@ -9,20 +9,20 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
func init() {
PrizeModelPrizeModelTypeA = map[int64]*structs.PrizeModelPrizeModelTypeA{
1: {
ID: 1,
AniType: "big_win",
ID: 1,
AniType: "big_win",
MinMultiple: 10,
MaxMultiple: 25,
},
2: {
ID: 2,
AniType: "mega_win",
ID: 2,
AniType: "mega_win",
MinMultiple: 25,
MaxMultiple: 50,
},
3: {
ID: 3,
AniType: "epic_win",
ID: 3,
AniType: "epic_win",
MinMultiple: 50,
MaxMultiple: -1,
},
@ -30,29 +30,29 @@ func init() {
PrizeModelPrizeModelTypeB = map[int64]*structs.PrizeModelPrizeModelTypeB{
1: {
ID: 1,
AniType: "big_win",
ID: 1,
AniType: "big_win",
MinMultiple: 15,
MaxMultiple: 30,
},
2: {
ID: 2,
AniType: "mega_win",
ID: 2,
AniType: "mega_win",
MinMultiple: 30,
MaxMultiple: 45,
},
3: {
ID: 3,
AniType: "epic_win",
ID: 3,
AniType: "epic_win",
MinMultiple: 45,
MaxMultiple: 60,
},
4: {
ID: 4,
AniType: "epic_win",
ID: 4,
AniType: "epic_win",
MinMultiple: 60,
MaxMultiple: -1,
},
}
}
}

View File

@ -10,162 +10,162 @@ func init() {
SimulatorFSMultiLevel = []*structs.SimulatorFSMultiLevel{
{
Level: 1,
Min: 0,
Max: 3,
Min: 0,
Max: 3,
},
{
Level: 2,
Min: 3,
Max: 6,
Min: 3,
Max: 6,
},
{
Level: 3,
Min: 6,
Max: 9,
Min: 6,
Max: 9,
},
{
Level: 4,
Min: 9,
Max: 12,
Min: 9,
Max: 12,
},
{
Level: 5,
Min: 12,
Max: 18,
Min: 12,
Max: 18,
},
{
Level: 6,
Min: 18,
Max: 20,
Min: 18,
Max: 20,
},
{
Level: 7,
Min: 20,
Max: 30,
Min: 20,
Max: 30,
},
{
Level: 8,
Min: 30,
Max: 50,
Min: 30,
Max: 50,
},
{
Level: 9,
Min: 50,
Max: 100,
Min: 50,
Max: 100,
},
{
Level: 10,
Min: 100,
Max: 500,
Min: 100,
Max: 500,
},
{
Level: 11,
Min: 500,
Max: 1000,
Min: 500,
Max: 1000,
},
{
Level: 12,
Min: 1000,
Max: -1,
Min: 1000,
Max: -1,
},
}
SimulatorMultiLevel = []*structs.SimulatorMultiLevel{
{
Level: 1,
Min: 0,
Max: 1,
Min: 0,
Max: 1,
},
{
Level: 2,
Min: 1,
Max: 2,
Min: 1,
Max: 2,
},
{
Level: 3,
Min: 2,
Max: 3,
Min: 2,
Max: 3,
},
{
Level: 4,
Min: 3,
Max: 4,
Min: 3,
Max: 4,
},
{
Level: 5,
Min: 4,
Max: 5,
Min: 4,
Max: 5,
},
{
Level: 6,
Min: 5,
Max: 6,
Min: 5,
Max: 6,
},
{
Level: 7,
Min: 6,
Max: 8,
Min: 6,
Max: 8,
},
{
Level: 8,
Min: 8,
Max: 10,
Min: 8,
Max: 10,
},
{
Level: 9,
Min: 10,
Max: 12,
Min: 10,
Max: 12,
},
{
Level: 10,
Min: 12,
Max: 15,
Min: 12,
Max: 15,
},
{
Level: 11,
Min: 15,
Max: 18,
Min: 15,
Max: 18,
},
{
Level: 12,
Min: 18,
Max: 20,
Min: 18,
Max: 20,
},
{
Level: 13,
Min: 20,
Max: 25,
Min: 20,
Max: 25,
},
{
Level: 14,
Min: 25,
Max: 30,
Min: 25,
Max: 30,
},
{
Level: 15,
Min: 30,
Max: 50,
Min: 30,
Max: 50,
},
{
Level: 16,
Min: 50,
Max: 100,
Min: 50,
Max: 100,
},
{
Level: 17,
Min: 100,
Max: 500,
Min: 100,
Max: 500,
},
{
Level: 18,
Min: 500,
Max: 1000,
Min: 500,
Max: 1000,
},
{
Level: 19,
Min: 1000,
Max: -1,
Min: 1000,
Max: -1,
},
}
}
}

File diff suppressed because it is too large Load Diff

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@ -4,263 +4,223 @@ package base
import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs"
var (
CashManiaBetBetChangeList = map[int64]*structs.CashManiaBetBetChangeList{}
CashManiaBetBetLevel = map[int64]*structs.CashManiaBetBetLevel{}
CashManiaBetBetLine = map[int64]*structs.CashManiaBetBetLine{}
CashManiaBetBetSize = map[int64]*structs.CashManiaBetBetSize{}
CashManiaBetFirstBet = map[int64]*structs.CashManiaBetFirstBet{}
CashManiaFormation = []*structs.CashManiaFormation{}
CashManiaItemInfo = map[int64]*structs.CashManiaItemInfo{}
CashManiaMapRTPMode = map[int64]*structs.CashManiaMapRTPMode{}
CashManiaMidItemInfo = map[int64]*structs.CashManiaMidItemInfo{}
CashManiaOthers = []*structs.CashManiaOthers{}
CashManiaRandomItemWeight = []*structs.CashManiaRandomItemWeight{}
CashManiaRandomMidWeight = []*structs.CashManiaRandomMidWeight{}
CashManiaReelBaseSpinRange = [][]int64{}
CashManiaReelBaseSpinReel = [][]int64{}
CashManiaReelBaseSpinWeight = [][]float64{}
CashManiaSymbolBetRatio = []*structs.CashManiaSymbolBetRatio{}
CashManiaSymbol = map[int64]*structs.CashManiaSymbol{}
CashManiaWinItemWeight = []*structs.CashManiaWinItemWeight{}
CashManiaWinMidWeight = []*structs.CashManiaWinMidWeight{}
FortuneDragonBaseMultiplier = []*structs.FortuneDragonBaseMultiplier{}
FortuneDragonBetBetChangeList = map[int64]*structs.FortuneDragonBetBetChangeList{}
FortuneDragonBetBetLevel = map[int64]*structs.FortuneDragonBetBetLevel{}
FortuneDragonBetBetLine = map[int64]*structs.FortuneDragonBetBetLine{}
FortuneDragonBetBetSize = map[int64]*structs.FortuneDragonBetBetSize{}
FortuneDragonBetFirstBet = map[int64]*structs.FortuneDragonBetFirstBet{}
FortuneDragonFormation = []*structs.FortuneDragonFormation{}
FortuneDragonFreeMultiplier = []*structs.FortuneDragonFreeMultiplier{}
FortuneDragonFreeMultiplierCount = []*structs.FortuneDragonFreeMultiplierCount{}
FortuneDragonMapRTPMode = map[int64]*structs.FortuneDragonMapRTPMode{}
FortuneDragonOthers = []*structs.FortuneDragonOthers{}
FortuneDragonReelBaseSpinRange = [][]int64{}
FortuneDragonReelBaseSpinReel = [][]int64{}
FortuneDragonReelBaseSpinWeight = [][]float64{}
FortuneDragonReelFreeSpinRange = [][]int64{}
FortuneDragonReelFreeSpinReel = [][]int64{}
FortuneDragonReelFreeSpinWeight = [][]float64{}
FortuneDragonReelSureWinBaseSpinRange = [][]int64{}
FortuneDragonReelSureWinBaseSpinReel = [][]int64{}
CashManiaBetBetChangeList = map[int64]*structs.CashManiaBetBetChangeList{}
CashManiaBetBetLevel = map[int64]*structs.CashManiaBetBetLevel{}
CashManiaBetBetLine = map[int64]*structs.CashManiaBetBetLine{}
CashManiaBetBetSize = map[int64]*structs.CashManiaBetBetSize{}
CashManiaBetFirstBet = map[int64]*structs.CashManiaBetFirstBet{}
CashManiaFormation = []*structs.CashManiaFormation{}
CashManiaItemInfo = map[int64]*structs.CashManiaItemInfo{}
CashManiaMapRTPMode = map[int64]*structs.CashManiaMapRTPMode{}
CashManiaMidItemInfo = map[int64]*structs.CashManiaMidItemInfo{}
CashManiaOthers = []*structs.CashManiaOthers{}
CashManiaRandomItemWeight = []*structs.CashManiaRandomItemWeight{}
CashManiaRandomMidWeight = []*structs.CashManiaRandomMidWeight{}
CashManiaReelBaseSpinRange = [][]int64{}
CashManiaReelBaseSpinReel = [][]int64{}
CashManiaReelBaseSpinWeight = [][]float64{}
CashManiaSymbolBetRatio = []*structs.CashManiaSymbolBetRatio{}
CashManiaSymbol = map[int64]*structs.CashManiaSymbol{}
CashManiaWinItemWeight = []*structs.CashManiaWinItemWeight{}
CashManiaWinMidWeight = []*structs.CashManiaWinMidWeight{}
FortuneDragonBaseMultiplier = []*structs.FortuneDragonBaseMultiplier{}
FortuneDragonBetBetChangeList = map[int64]*structs.FortuneDragonBetBetChangeList{}
FortuneDragonBetBetLevel = map[int64]*structs.FortuneDragonBetBetLevel{}
FortuneDragonBetBetLine = map[int64]*structs.FortuneDragonBetBetLine{}
FortuneDragonBetBetSize = map[int64]*structs.FortuneDragonBetBetSize{}
FortuneDragonBetFirstBet = map[int64]*structs.FortuneDragonBetFirstBet{}
FortuneDragonFormation = []*structs.FortuneDragonFormation{}
FortuneDragonFreeMultiplier = []*structs.FortuneDragonFreeMultiplier{}
FortuneDragonFreeMultiplierCount = []*structs.FortuneDragonFreeMultiplierCount{}
FortuneDragonMapRTPMode = map[int64]*structs.FortuneDragonMapRTPMode{}
FortuneDragonOthers = []*structs.FortuneDragonOthers{}
FortuneDragonReelBaseSpinRange = [][]int64{}
FortuneDragonReelBaseSpinReel = [][]int64{}
FortuneDragonReelBaseSpinWeight = [][]float64{}
FortuneDragonReelFreeSpinRange = [][]int64{}
FortuneDragonReelFreeSpinReel = [][]int64{}
FortuneDragonReelFreeSpinWeight = [][]float64{}
FortuneDragonReelSureWinBaseSpinRange = [][]int64{}
FortuneDragonReelSureWinBaseSpinReel = [][]int64{}
FortuneDragonReelSureWinBaseSpinWeight = [][]float64{}
FortuneDragonReelSureWinFreeSpinRange = [][]int64{}
FortuneDragonReelSureWinFreeSpinReel = [][]int64{}
FortuneDragonReelSureWinFreeSpinRange = [][]int64{}
FortuneDragonReelSureWinFreeSpinReel = [][]int64{}
FortuneDragonReelSureWinFreeSpinWeight = [][]float64{}
FortuneDragonSymbolBetRatio = []*structs.FortuneDragonSymbolBetRatio{}
FortuneDragonSymbol = map[int64]*structs.FortuneDragonSymbol{}
FortuneMouseBetBetChangeList = map[int64]*structs.FortuneMouseBetBetChangeList{}
FortuneMouseBetBetLevel = map[int64]*structs.FortuneMouseBetBetLevel{}
FortuneMouseBetBetLine = map[int64]*structs.FortuneMouseBetBetLine{}
FortuneMouseBetBetSize = map[int64]*structs.FortuneMouseBetBetSize{}
FortuneMouseBetFirstBet = map[int64]*structs.FortuneMouseBetFirstBet{}
FortuneMouseFormation = []*structs.FortuneMouseFormation{}
FortuneMouseMapRTPMode = map[int64]*structs.FortuneMouseMapRTPMode{}
FortuneMouseOthers = []*structs.FortuneMouseOthers{}
FortuneMouseReelBaseSpinRange = [][]int64{}
FortuneMouseReelBaseSpinReel = [][]int64{}
FortuneMouseReelBaseSpinWeight = [][]float64{}
FortuneMouseReelReSpinRange = [][]int64{}
FortuneMouseReelReSpinReel = [][]int64{}
FortuneMouseReelReSpinWeight = [][]float64{}
FortuneMouseSuperStackWeight = []*structs.FortuneMouseSuperStackWeight{}
FortuneMouseSymbolBetRatio = []*structs.FortuneMouseSymbolBetRatio{}
FortuneMouseSymbol = map[int64]*structs.FortuneMouseSymbol{}
FortuneOxBetBetChangeList = map[int64]*structs.FortuneOxBetBetChangeList{}
FortuneOxBetBetLevel = map[int64]*structs.FortuneOxBetBetLevel{}
FortuneOxBetBetLine = map[int64]*structs.FortuneOxBetBetLine{}
FortuneOxBetBetSize = map[int64]*structs.FortuneOxBetBetSize{}
FortuneOxBetFirstBet = map[int64]*structs.FortuneOxBetFirstBet{}
FortuneOxFormation = []*structs.FortuneOxFormation{}
FortuneOxMapRTPMode = map[int64]*structs.FortuneOxMapRTPMode{}
FortuneOxOthers = []*structs.FortuneOxOthers{}
FortuneOxReelBaseSpinRange = [][]int64{}
FortuneOxReelBaseSpinReel = [][]int64{}
FortuneOxReelBaseSpinWeight = [][]float64{}
FortuneOxReelReSpinRange = [][]int64{}
FortuneOxReelReSpinReel = [][]int64{}
FortuneOxReelReSpinWeight = [][]float64{}
FortuneOxSuperStack1Weight = []*structs.FortuneOxSuperStack1Weight{}
FortuneOxSuperStack2Weight = []*structs.FortuneOxSuperStack2Weight{}
FortuneOxSymbolBetRatio = []*structs.FortuneOxSymbolBetRatio{}
FortuneOxSymbol = map[int64]*structs.FortuneOxSymbol{}
FortuneRabbitBetBetChangeList = map[int64]*structs.FortuneRabbitBetBetChangeList{}
FortuneRabbitBetBetLevel = map[int64]*structs.FortuneRabbitBetBetLevel{}
FortuneRabbitBetBetLine = map[int64]*structs.FortuneRabbitBetBetLine{}
FortuneRabbitBetBetSize = map[int64]*structs.FortuneRabbitBetBetSize{}
FortuneRabbitBetFirstBet = map[int64]*structs.FortuneRabbitBetFirstBet{}
FortuneRabbitCashPrizeWeight = []*structs.FortuneRabbitCashPrizeWeight{}
FortuneRabbitForceCashCountWeight = []*structs.FortuneRabbitForceCashCountWeight{}
FortuneRabbitFormation = []*structs.FortuneRabbitFormation{}
FortuneRabbitMapRTPMode = map[int64]*structs.FortuneRabbitMapRTPMode{}
FortuneRabbitOthers = []*structs.FortuneRabbitOthers{}
FortuneRabbitOthersRTP120 = []*structs.FortuneRabbitOthersRTP120{}
FortuneRabbitOthersRTP80 = []*structs.FortuneRabbitOthersRTP80{}
FortuneRabbitReelBaseSpinRange = [][]int64{}
FortuneRabbitReelBaseSpinReel = [][]int64{}
FortuneRabbitReelBaseSpinWeight = [][]float64{}
FortuneRabbitReelFreeSpinRange = [][]int64{}
FortuneRabbitReelFreeSpinReel = [][]int64{}
FortuneRabbitReelFreeSpinWeight = [][]float64{}
FortuneRabbitSymbolBetRatio = []*structs.FortuneRabbitSymbolBetRatio{}
FortuneRabbitSymbol = map[int64]*structs.FortuneRabbitSymbol{}
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{}
FortuneTigerBetBetLevel = map[int64]*structs.FortuneTigerBetBetLevel{}
FortuneTigerBetBetLine = map[int64]*structs.FortuneTigerBetBetLine{}
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{}
FortuneTigerBetFirstBet = map[int64]*structs.FortuneTigerBetFirstBet{}
FortuneTigerFormation = []*structs.FortuneTigerFormation{}
FortuneTigerMapRTPMode = map[int64]*structs.FortuneTigerMapRTPMode{}
FortuneTigerOthers = []*structs.FortuneTigerOthers{}
FortuneTigerReelBaseSpinRange = [][]int64{}
FortuneTigerReelBaseSpinReel = [][]int64{}
FortuneTigerReelBaseSpinWeight = [][]float64{}
FortuneTigerReelReSpinRange = [][]int64{}
FortuneTigerReelReSpinReel = [][]int64{}
FortuneTigerReelReSpinWeight = [][]float64{}
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{}
FortuneTigerSymbolBetRatio = []*structs.FortuneTigerSymbolBetRatio{}
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{}
GatesOfOlympusBetBetChangeList = map[int64]*structs.GatesOfOlympusBetBetChangeList{}
GatesOfOlympusBetBetLevel = map[int64]*structs.GatesOfOlympusBetBetLevel{}
GatesOfOlympusBetBetLine = map[int64]*structs.GatesOfOlympusBetBetLine{}
GatesOfOlympusBetBetSize = map[int64]*structs.GatesOfOlympusBetBetSize{}
GatesOfOlympusBetFirstBet = map[int64]*structs.GatesOfOlympusBetFirstBet{}
GatesOfOlympusFormation = []*structs.GatesOfOlympusFormation{}
GatesOfOlympusMapRTPMode = map[int64]*structs.GatesOfOlympusMapRTPMode{}
GatesOfOlympusMultiplier = []*structs.GatesOfOlympusMultiplier{}
GatesOfOlympusMultiplierKeyID = map[int64]*structs.GatesOfOlympusMultiplierKeyID{}
GatesOfOlympusReelBaseSpin1Range = [][]int64{}
GatesOfOlympusReelBaseSpin1Reel = [][]int64{}
GatesOfOlympusReelBaseSpin1Weight = [][]float64{}
GatesOfOlympusReelBaseSpin2Range = [][]int64{}
GatesOfOlympusReelBaseSpin2Reel = [][]int64{}
GatesOfOlympusReelBaseSpin2Weight = [][]float64{}
GatesOfOlympusReelBaseSpin3Range = [][]int64{}
GatesOfOlympusReelBaseSpin3Reel = [][]int64{}
GatesOfOlympusReelBaseSpin3Weight = [][]float64{}
GatesOfOlympusReelBaseSpin7Range = [][]int64{}
GatesOfOlympusReelBaseSpin7Reel = [][]int64{}
GatesOfOlympusReelBaseSpin7Weight = [][]float64{}
GatesOfOlympusReelBaseSpin8Range = [][]int64{}
GatesOfOlympusReelBaseSpin8Reel = [][]int64{}
GatesOfOlympusReelBaseSpin8Weight = [][]float64{}
GatesOfOlympusReelBaseSpinRange = [][]int64{}
GatesOfOlympusReelBaseSpinReel = [][]int64{}
GatesOfOlympusReelBaseSpinWeight = [][]float64{}
GatesOfOlympusReelChoose = []*structs.GatesOfOlympusReelChoose{}
GatesOfOlympusReelFreeSpin4Range = [][]int64{}
GatesOfOlympusReelFreeSpin4Reel = [][]int64{}
GatesOfOlympusReelFreeSpin4Weight = [][]float64{}
GatesOfOlympusReelFreeSpin5Range = [][]int64{}
GatesOfOlympusReelFreeSpin5Reel = [][]int64{}
GatesOfOlympusReelFreeSpin5Weight = [][]float64{}
GatesOfOlympusReelFreeSpinRange = [][]int64{}
GatesOfOlympusReelFreeSpinReel = [][]int64{}
GatesOfOlympusReelFreeSpinWeight = [][]float64{}
GatesOfOlympusScatter = map[int64]*structs.GatesOfOlympusScatter{}
GatesOfOlympusSymbolBetRatio = []*structs.GatesOfOlympusSymbolBetRatio{}
GatesOfOlympusSymbol = map[int64]*structs.GatesOfOlympusSymbol{}
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{}
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{}
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{}
MatrixFeaturesForm25X1TypeA = []*structs.MatrixFeaturesForm25X1TypeA{}
MatrixFeaturesForm30X1TypeA = []*structs.MatrixFeaturesForm30X1TypeA{}
MatrixFeaturesForm35X1TypeA = []*structs.MatrixFeaturesForm35X1TypeA{}
MatrixFeaturesForm40X1 = []*structs.MatrixFeaturesForm40X1{}
MatrixFeaturesForm40X1TypeA = []*structs.MatrixFeaturesForm40X1TypeA{}
MatrixFeaturesForm7X1TypeA = []*structs.MatrixFeaturesForm7X1TypeA{}
MatrixLine100Form12X5TypeA = []*structs.MatrixLine100Form12X5TypeA{}
MatrixLine100Form6X5TypeA = []*structs.MatrixLine100Form6X5TypeA{}
MatrixLine10Form343TypeA = []*structs.MatrixLine10Form343TypeA{}
MatrixLine10Form3X5TypeA = []*structs.MatrixLine10Form3X5TypeA{}
MatrixLine1Form3X3TypeA = []*structs.MatrixLine1Form3X3TypeA{}
MatrixLine1Form3X3TypeB = []*structs.MatrixLine1Form3X3TypeB{}
MatrixLine1Form5X5TypeA = []*structs.MatrixLine1Form5X5TypeA{}
MatrixLine20Form3X5TypeA = []*structs.MatrixLine20Form3X5TypeA{}
MatrixLine25Form36666TypeA = []*structs.MatrixLine25Form36666TypeA{}
MatrixLine25Form3X5TypeA = []*structs.MatrixLine25Form3X5TypeA{}
MatrixLine25Form3X5TypeB = []*structs.MatrixLine25Form3X5TypeB{}
MatrixLine25Form3X5TypeC = []*structs.MatrixLine25Form3X5TypeC{}
MatrixLine25Form3X5TypeD = []*structs.MatrixLine25Form3X5TypeD{}
MatrixLine25Form3X5TypeE = []*structs.MatrixLine25Form3X5TypeE{}
MatrixLine30Form3X5TypeA = []*structs.MatrixLine30Form3X5TypeA{}
MatrixLine30Form3X5TypeB = []*structs.MatrixLine30Form3X5TypeB{}
MatrixLine30Form3X5TypeC = []*structs.MatrixLine30Form3X5TypeC{}
MatrixLine30Form3X5TypeD = []*structs.MatrixLine30Form3X5TypeD{}
MatrixLine30Form3X5TypeE = []*structs.MatrixLine30Form3X5TypeE{}
MatrixLine30Form3X6TypeA = []*structs.MatrixLine30Form3X6TypeA{}
MatrixLine30Form4X5TypeA = []*structs.MatrixLine30Form4X5TypeA{}
MatrixLine30Form4X5TypeB = []*structs.MatrixLine30Form4X5TypeB{}
MatrixLine3Form3X3TypeA = []*structs.MatrixLine3Form3X3TypeA{}
MatrixLine40Form34543TypeA = []*structs.MatrixLine40Form34543TypeA{}
MatrixLine40Form3X5TypeA = []*structs.MatrixLine40Form3X5TypeA{}
MatrixLine40Form3X5TypeB = []*structs.MatrixLine40Form3X5TypeB{}
MatrixLine40Form3X5TypeC = []*structs.MatrixLine40Form3X5TypeC{}
MatrixLine40Form3X5TypeD = []*structs.MatrixLine40Form3X5TypeD{}
MatrixLine40Form4X5TypeA = []*structs.MatrixLine40Form4X5TypeA{}
MatrixLine40Form4X5TypeB = []*structs.MatrixLine40Form4X5TypeB{}
MatrixLine40Form4X5TypeC = []*structs.MatrixLine40Form4X5TypeC{}
MatrixLine40Form4X6TypeA = []*structs.MatrixLine40Form4X6TypeA{}
MatrixLine50Form3X5TypeA = []*structs.MatrixLine50Form3X5TypeA{}
MatrixLine50Form3X5TypeB = []*structs.MatrixLine50Form3X5TypeB{}
MatrixLine50Form3X5TypeC = []*structs.MatrixLine50Form3X5TypeC{}
MatrixLine50Form3X5TypeD = []*structs.MatrixLine50Form3X5TypeD{}
MatrixLine50Form3X5TypeE = []*structs.MatrixLine50Form3X5TypeE{}
MatrixLine50Form3X5TypeF = []*structs.MatrixLine50Form3X5TypeF{}
MatrixLine50Form3X5TypeG = []*structs.MatrixLine50Form3X5TypeG{}
MatrixLine50Form3X5TypeH = []*structs.MatrixLine50Form3X5TypeH{}
MatrixLine50Form45454TypeA = []*structs.MatrixLine50Form45454TypeA{}
MatrixLine50Form4X5TypeA = []*structs.MatrixLine50Form4X5TypeA{}
MatrixLine50Form4X5TypeB = []*structs.MatrixLine50Form4X5TypeB{}
MatrixLine50Form4X5TypeC = []*structs.MatrixLine50Form4X5TypeC{}
MatrixLine50Form4X5TypeD = []*structs.MatrixLine50Form4X5TypeD{}
MatrixLine50Form4X5TypeE = []*structs.MatrixLine50Form4X5TypeE{}
MatrixLine50Form4X5TypeF = []*structs.MatrixLine50Form4X5TypeF{}
MatrixLine50Form4X6TypeA = []*structs.MatrixLine50Form4X6TypeA{}
MatrixLine50Form5X5TypeA = []*structs.MatrixLine50Form5X5TypeA{}
MatrixLine50Form5X5TypeB = []*structs.MatrixLine50Form5X5TypeB{}
MatrixLine50Form5X5TypeC = []*structs.MatrixLine50Form5X5TypeC{}
MatrixLine50Form6X5TypeA = []*structs.MatrixLine50Form6X5TypeA{}
MatrixLine5Form3X3TypeA = []*structs.MatrixLine5Form3X3TypeA{}
MatrixLine5Form3X3TypeB = []*structs.MatrixLine5Form3X3TypeB{}
MatrixLine60Form33633TypeA = []*structs.MatrixLine60Form33633TypeA{}
MatrixLine60Form8X5TypeA = []*structs.MatrixLine60Form8X5TypeA{}
MatrixLine65Form6X5TypeA = []*structs.MatrixLine65Form6X5TypeA{}
MatrixLine70Form9X5TypeA = []*structs.MatrixLine70Form9X5TypeA{}
MatrixLine75Form5X6TypeA = []*structs.MatrixLine75Form5X6TypeA{}
MatrixLine75Form6X5TypeA = []*structs.MatrixLine75Form6X5TypeA{}
MatrixLine80Form10X5TypeA = []*structs.MatrixLine80Form10X5TypeA{}
MatrixLine80Form3X5TypeA = []*structs.MatrixLine80Form3X5TypeA{}
MatrixLine80Form4X6TypeA = []*structs.MatrixLine80Form4X6TypeA{}
MatrixLine80Form7X5TypeA = []*structs.MatrixLine80Form7X5TypeA{}
MatrixLine90Form11X5TypeA = []*structs.MatrixLine90Form11X5TypeA{}
MatrixLine95Form8X5TypeA = []*structs.MatrixLine95Form8X5TypeA{}
MatrixMatchForm7X7TypeA = []*structs.MatrixMatchForm7X7TypeA{}
MatrixSameForm5X6TypeA = []*structs.MatrixSameForm5X6TypeA{}
MatrixSameForm5X6TypeB = []*structs.MatrixSameForm5X6TypeB{}
MatrixWaysForm333331 = []*structs.MatrixWaysForm333331{}
MatrixWaysForm33555 = []*structs.MatrixWaysForm33555{}
MatrixWaysForm344444 = []*structs.MatrixWaysForm344444{}
MatrixWaysForm3X5TypeA = []*structs.MatrixWaysForm3X5TypeA{}
MatrixWaysForm44668 = []*structs.MatrixWaysForm44668{}
MatrixWaysForm4X5TypeA = []*structs.MatrixWaysForm4X5TypeA{}
MatrixWaysForm4X5TypeB = []*structs.MatrixWaysForm4X5TypeB{}
OptGroup = []*structs.OptGroup{}
PrizeModelPrizeModelTypeA = map[int64]*structs.PrizeModelPrizeModelTypeA{}
PrizeModelPrizeModelTypeB = map[int64]*structs.PrizeModelPrizeModelTypeB{}
SimulatorFSMultiLevel = []*structs.SimulatorFSMultiLevel{}
SimulatorMultiLevel = []*structs.SimulatorMultiLevel{}
TestBetBetChangeList = map[int64]*structs.TestBetBetChangeList{}
TestBetBetLevel = map[int64]*structs.TestBetBetLevel{}
TestBetBetLine = map[int64]*structs.TestBetBetLine{}
TestBetBetSize = map[int64]*structs.TestBetBetSize{}
TestBetFirstBet = map[int64]*structs.TestBetFirstBet{}
TestFormation = []*structs.TestFormation{}
TestMapRTPMode = map[int64]*structs.TestMapRTPMode{}
TestRandomWeight = []*structs.TestRandomWeight{}
TestReelBaseSpinRange = [][]int64{}
TestReelBaseSpinReel = [][]int64{}
TestReelBaseSpinWeight = [][]float64{}
TestSymbolBetRatio = []*structs.TestSymbolBetRatio{}
TestSymbol = map[int64]*structs.TestSymbol{}
)
FortuneDragonSymbolBetRatio = []*structs.FortuneDragonSymbolBetRatio{}
FortuneDragonSymbol = map[int64]*structs.FortuneDragonSymbol{}
FortuneMouseBetBetChangeList = map[int64]*structs.FortuneMouseBetBetChangeList{}
FortuneMouseBetBetLevel = map[int64]*structs.FortuneMouseBetBetLevel{}
FortuneMouseBetBetLine = map[int64]*structs.FortuneMouseBetBetLine{}
FortuneMouseBetBetSize = map[int64]*structs.FortuneMouseBetBetSize{}
FortuneMouseBetFirstBet = map[int64]*structs.FortuneMouseBetFirstBet{}
FortuneMouseFormation = []*structs.FortuneMouseFormation{}
FortuneMouseMapRTPMode = map[int64]*structs.FortuneMouseMapRTPMode{}
FortuneMouseOthers = []*structs.FortuneMouseOthers{}
FortuneMouseReelBaseSpinRange = [][]int64{}
FortuneMouseReelBaseSpinReel = [][]int64{}
FortuneMouseReelBaseSpinWeight = [][]float64{}
FortuneMouseReelReSpinRange = [][]int64{}
FortuneMouseReelReSpinReel = [][]int64{}
FortuneMouseReelReSpinWeight = [][]float64{}
FortuneMouseSuperStackWeight = []*structs.FortuneMouseSuperStackWeight{}
FortuneMouseSymbolBetRatio = []*structs.FortuneMouseSymbolBetRatio{}
FortuneMouseSymbol = map[int64]*structs.FortuneMouseSymbol{}
FortuneOxBetBetChangeList = map[int64]*structs.FortuneOxBetBetChangeList{}
FortuneOxBetBetLevel = map[int64]*structs.FortuneOxBetBetLevel{}
FortuneOxBetBetLine = map[int64]*structs.FortuneOxBetBetLine{}
FortuneOxBetBetSize = map[int64]*structs.FortuneOxBetBetSize{}
FortuneOxBetFirstBet = map[int64]*structs.FortuneOxBetFirstBet{}
FortuneOxFormation = []*structs.FortuneOxFormation{}
FortuneOxMapRTPMode = map[int64]*structs.FortuneOxMapRTPMode{}
FortuneOxOthers = []*structs.FortuneOxOthers{}
FortuneOxReelBaseSpinRange = [][]int64{}
FortuneOxReelBaseSpinReel = [][]int64{}
FortuneOxReelBaseSpinWeight = [][]float64{}
FortuneOxReelReSpinRange = [][]int64{}
FortuneOxReelReSpinReel = [][]int64{}
FortuneOxReelReSpinWeight = [][]float64{}
FortuneOxSuperStack1Weight = []*structs.FortuneOxSuperStack1Weight{}
FortuneOxSuperStack2Weight = []*structs.FortuneOxSuperStack2Weight{}
FortuneOxSymbolBetRatio = []*structs.FortuneOxSymbolBetRatio{}
FortuneOxSymbol = map[int64]*structs.FortuneOxSymbol{}
FortuneRabbitBetBetChangeList = map[int64]*structs.FortuneRabbitBetBetChangeList{}
FortuneRabbitBetBetLevel = map[int64]*structs.FortuneRabbitBetBetLevel{}
FortuneRabbitBetBetLine = map[int64]*structs.FortuneRabbitBetBetLine{}
FortuneRabbitBetBetSize = map[int64]*structs.FortuneRabbitBetBetSize{}
FortuneRabbitBetFirstBet = map[int64]*structs.FortuneRabbitBetFirstBet{}
FortuneRabbitCashPrizeWeight = []*structs.FortuneRabbitCashPrizeWeight{}
FortuneRabbitForceCashCountWeight = []*structs.FortuneRabbitForceCashCountWeight{}
FortuneRabbitFormation = []*structs.FortuneRabbitFormation{}
FortuneRabbitMapRTPMode = map[int64]*structs.FortuneRabbitMapRTPMode{}
FortuneRabbitOthers = []*structs.FortuneRabbitOthers{}
FortuneRabbitOthersRTP120 = []*structs.FortuneRabbitOthersRTP120{}
FortuneRabbitOthersRTP80 = []*structs.FortuneRabbitOthersRTP80{}
FortuneRabbitReelBaseSpinRange = [][]int64{}
FortuneRabbitReelBaseSpinReel = [][]int64{}
FortuneRabbitReelBaseSpinWeight = [][]float64{}
FortuneRabbitReelFreeSpinRange = [][]int64{}
FortuneRabbitReelFreeSpinReel = [][]int64{}
FortuneRabbitReelFreeSpinWeight = [][]float64{}
FortuneRabbitSymbolBetRatio = []*structs.FortuneRabbitSymbolBetRatio{}
FortuneRabbitSymbol = map[int64]*structs.FortuneRabbitSymbol{}
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{}
FortuneTigerBetBetLevel = map[int64]*structs.FortuneTigerBetBetLevel{}
FortuneTigerBetBetLine = map[int64]*structs.FortuneTigerBetBetLine{}
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{}
FortuneTigerBetFirstBet = map[int64]*structs.FortuneTigerBetFirstBet{}
FortuneTigerFormation = []*structs.FortuneTigerFormation{}
FortuneTigerMapRTPMode = map[int64]*structs.FortuneTigerMapRTPMode{}
FortuneTigerOthers = []*structs.FortuneTigerOthers{}
FortuneTigerReelBaseSpinRange = [][]int64{}
FortuneTigerReelBaseSpinReel = [][]int64{}
FortuneTigerReelBaseSpinWeight = [][]float64{}
FortuneTigerReelReSpinRange = [][]int64{}
FortuneTigerReelReSpinReel = [][]int64{}
FortuneTigerReelReSpinWeight = [][]float64{}
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{}
FortuneTigerSymbolBetRatio = []*structs.FortuneTigerSymbolBetRatio{}
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{}
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{}
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{}
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{}
MatrixFeaturesForm25X1TypeA = []*structs.MatrixFeaturesForm25X1TypeA{}
MatrixFeaturesForm30X1TypeA = []*structs.MatrixFeaturesForm30X1TypeA{}
MatrixFeaturesForm35X1TypeA = []*structs.MatrixFeaturesForm35X1TypeA{}
MatrixFeaturesForm40X1 = []*structs.MatrixFeaturesForm40X1{}
MatrixFeaturesForm40X1TypeA = []*structs.MatrixFeaturesForm40X1TypeA{}
MatrixFeaturesForm7X1TypeA = []*structs.MatrixFeaturesForm7X1TypeA{}
MatrixLine100Form12X5TypeA = []*structs.MatrixLine100Form12X5TypeA{}
MatrixLine100Form6X5TypeA = []*structs.MatrixLine100Form6X5TypeA{}
MatrixLine10Form343TypeA = []*structs.MatrixLine10Form343TypeA{}
MatrixLine10Form3X5TypeA = []*structs.MatrixLine10Form3X5TypeA{}
MatrixLine1Form3X3TypeA = []*structs.MatrixLine1Form3X3TypeA{}
MatrixLine1Form3X3TypeB = []*structs.MatrixLine1Form3X3TypeB{}
MatrixLine1Form5X5TypeA = []*structs.MatrixLine1Form5X5TypeA{}
MatrixLine20Form3X5TypeA = []*structs.MatrixLine20Form3X5TypeA{}
MatrixLine25Form36666TypeA = []*structs.MatrixLine25Form36666TypeA{}
MatrixLine25Form3X5TypeA = []*structs.MatrixLine25Form3X5TypeA{}
MatrixLine25Form3X5TypeB = []*structs.MatrixLine25Form3X5TypeB{}
MatrixLine25Form3X5TypeC = []*structs.MatrixLine25Form3X5TypeC{}
MatrixLine25Form3X5TypeD = []*structs.MatrixLine25Form3X5TypeD{}
MatrixLine25Form3X5TypeE = []*structs.MatrixLine25Form3X5TypeE{}
MatrixLine30Form3X5TypeA = []*structs.MatrixLine30Form3X5TypeA{}
MatrixLine30Form3X5TypeB = []*structs.MatrixLine30Form3X5TypeB{}
MatrixLine30Form3X5TypeC = []*structs.MatrixLine30Form3X5TypeC{}
MatrixLine30Form3X5TypeD = []*structs.MatrixLine30Form3X5TypeD{}
MatrixLine30Form3X5TypeE = []*structs.MatrixLine30Form3X5TypeE{}
MatrixLine30Form3X6TypeA = []*structs.MatrixLine30Form3X6TypeA{}
MatrixLine30Form4X5TypeA = []*structs.MatrixLine30Form4X5TypeA{}
MatrixLine30Form4X5TypeB = []*structs.MatrixLine30Form4X5TypeB{}
MatrixLine3Form3X3TypeA = []*structs.MatrixLine3Form3X3TypeA{}
MatrixLine40Form34543TypeA = []*structs.MatrixLine40Form34543TypeA{}
MatrixLine40Form3X5TypeA = []*structs.MatrixLine40Form3X5TypeA{}
MatrixLine40Form3X5TypeB = []*structs.MatrixLine40Form3X5TypeB{}
MatrixLine40Form3X5TypeC = []*structs.MatrixLine40Form3X5TypeC{}
MatrixLine40Form3X5TypeD = []*structs.MatrixLine40Form3X5TypeD{}
MatrixLine40Form4X5TypeA = []*structs.MatrixLine40Form4X5TypeA{}
MatrixLine40Form4X5TypeB = []*structs.MatrixLine40Form4X5TypeB{}
MatrixLine40Form4X5TypeC = []*structs.MatrixLine40Form4X5TypeC{}
MatrixLine40Form4X6TypeA = []*structs.MatrixLine40Form4X6TypeA{}
MatrixLine50Form3X5TypeA = []*structs.MatrixLine50Form3X5TypeA{}
MatrixLine50Form3X5TypeB = []*structs.MatrixLine50Form3X5TypeB{}
MatrixLine50Form3X5TypeC = []*structs.MatrixLine50Form3X5TypeC{}
MatrixLine50Form3X5TypeD = []*structs.MatrixLine50Form3X5TypeD{}
MatrixLine50Form3X5TypeE = []*structs.MatrixLine50Form3X5TypeE{}
MatrixLine50Form3X5TypeF = []*structs.MatrixLine50Form3X5TypeF{}
MatrixLine50Form3X5TypeG = []*structs.MatrixLine50Form3X5TypeG{}
MatrixLine50Form3X5TypeH = []*structs.MatrixLine50Form3X5TypeH{}
MatrixLine50Form45454TypeA = []*structs.MatrixLine50Form45454TypeA{}
MatrixLine50Form4X5TypeA = []*structs.MatrixLine50Form4X5TypeA{}
MatrixLine50Form4X5TypeB = []*structs.MatrixLine50Form4X5TypeB{}
MatrixLine50Form4X5TypeC = []*structs.MatrixLine50Form4X5TypeC{}
MatrixLine50Form4X5TypeD = []*structs.MatrixLine50Form4X5TypeD{}
MatrixLine50Form4X5TypeE = []*structs.MatrixLine50Form4X5TypeE{}
MatrixLine50Form4X5TypeF = []*structs.MatrixLine50Form4X5TypeF{}
MatrixLine50Form4X6TypeA = []*structs.MatrixLine50Form4X6TypeA{}
MatrixLine50Form5X5TypeA = []*structs.MatrixLine50Form5X5TypeA{}
MatrixLine50Form5X5TypeB = []*structs.MatrixLine50Form5X5TypeB{}
MatrixLine50Form5X5TypeC = []*structs.MatrixLine50Form5X5TypeC{}
MatrixLine50Form6X5TypeA = []*structs.MatrixLine50Form6X5TypeA{}
MatrixLine5Form3X3TypeA = []*structs.MatrixLine5Form3X3TypeA{}
MatrixLine5Form3X3TypeB = []*structs.MatrixLine5Form3X3TypeB{}
MatrixLine60Form33633TypeA = []*structs.MatrixLine60Form33633TypeA{}
MatrixLine60Form8X5TypeA = []*structs.MatrixLine60Form8X5TypeA{}
MatrixLine65Form6X5TypeA = []*structs.MatrixLine65Form6X5TypeA{}
MatrixLine70Form9X5TypeA = []*structs.MatrixLine70Form9X5TypeA{}
MatrixLine75Form5X6TypeA = []*structs.MatrixLine75Form5X6TypeA{}
MatrixLine75Form6X5TypeA = []*structs.MatrixLine75Form6X5TypeA{}
MatrixLine80Form10X5TypeA = []*structs.MatrixLine80Form10X5TypeA{}
MatrixLine80Form3X5TypeA = []*structs.MatrixLine80Form3X5TypeA{}
MatrixLine80Form4X6TypeA = []*structs.MatrixLine80Form4X6TypeA{}
MatrixLine80Form7X5TypeA = []*structs.MatrixLine80Form7X5TypeA{}
MatrixLine90Form11X5TypeA = []*structs.MatrixLine90Form11X5TypeA{}
MatrixLine95Form8X5TypeA = []*structs.MatrixLine95Form8X5TypeA{}
MatrixMatchForm7X7TypeA = []*structs.MatrixMatchForm7X7TypeA{}
MatrixSameForm5X6TypeA = []*structs.MatrixSameForm5X6TypeA{}
MatrixSameForm5X6TypeB = []*structs.MatrixSameForm5X6TypeB{}
MatrixWaysForm333331 = []*structs.MatrixWaysForm333331{}
MatrixWaysForm33555 = []*structs.MatrixWaysForm33555{}
MatrixWaysForm344444 = []*structs.MatrixWaysForm344444{}
MatrixWaysForm3X5TypeA = []*structs.MatrixWaysForm3X5TypeA{}
MatrixWaysForm44668 = []*structs.MatrixWaysForm44668{}
MatrixWaysForm4X5TypeA = []*structs.MatrixWaysForm4X5TypeA{}
MatrixWaysForm4X5TypeB = []*structs.MatrixWaysForm4X5TypeB{}
OptGroup = []*structs.OptGroup{}
PrizeModelPrizeModelTypeA = map[int64]*structs.PrizeModelPrizeModelTypeA{}
PrizeModelPrizeModelTypeB = map[int64]*structs.PrizeModelPrizeModelTypeB{}
SimulatorFSMultiLevel = []*structs.SimulatorFSMultiLevel{}
SimulatorMultiLevel = []*structs.SimulatorMultiLevel{}
TestBetBetChangeList = map[int64]*structs.TestBetBetChangeList{}
TestBetBetLevel = map[int64]*structs.TestBetBetLevel{}
TestBetBetLine = map[int64]*structs.TestBetBetLine{}
TestBetBetSize = map[int64]*structs.TestBetBetSize{}
TestBetFirstBet = map[int64]*structs.TestBetFirstBet{}
TestFormation = []*structs.TestFormation{}
TestMapRTPMode = map[int64]*structs.TestMapRTPMode{}
TestRandomWeight = []*structs.TestRandomWeight{}
TestReelBaseSpinRange = [][]int64{}
TestReelBaseSpinReel = [][]int64{}
TestReelBaseSpinWeight = [][]float64{}
TestSymbolBetRatio = []*structs.TestSymbolBetRatio{}
TestSymbol = map[int64]*structs.TestSymbol{}
)

View File

@ -179,46 +179,6 @@ func StoragesLoading(data map[string]string) {
Load(data, "Base.FortuneTiger/SuperStack.Weight", &base.FortuneTigerSuperStackWeight)
Load(data, "Base.FortuneTiger/Symbol.BetRatio", &base.FortuneTigerSymbolBetRatio)
Load(data, "Base.FortuneTiger/Symbol.Default", &base.FortuneTigerSymbol)
Load(data, "Base.GatesOfOlympus/Bet.BetChangeList", &base.GatesOfOlympusBetBetChangeList)
Load(data, "Base.GatesOfOlympus/Bet.BetLevel", &base.GatesOfOlympusBetBetLevel)
Load(data, "Base.GatesOfOlympus/Bet.BetLine", &base.GatesOfOlympusBetBetLine)
Load(data, "Base.GatesOfOlympus/Bet.BetSize", &base.GatesOfOlympusBetBetSize)
Load(data, "Base.GatesOfOlympus/Bet.FirstBet", &base.GatesOfOlympusBetFirstBet)
Load(data, "Base.GatesOfOlympus/Formation.Default", &base.GatesOfOlympusFormation)
Load(data, "Base.GatesOfOlympus/Map.RTPMode", &base.GatesOfOlympusMapRTPMode)
Load(data, "Base.GatesOfOlympus/Multiplier.Default", &base.GatesOfOlympusMultiplier)
Load(data, "Base.GatesOfOlympus/Multiplier.Default/ID", &base.GatesOfOlympusMultiplierKeyID)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Range", &base.GatesOfOlympusReelBaseSpin1Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Reel", &base.GatesOfOlympusReelBaseSpin1Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Weight", &base.GatesOfOlympusReelBaseSpin1Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Range", &base.GatesOfOlympusReelBaseSpin2Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Reel", &base.GatesOfOlympusReelBaseSpin2Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Weight", &base.GatesOfOlympusReelBaseSpin2Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Range", &base.GatesOfOlympusReelBaseSpin3Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Reel", &base.GatesOfOlympusReelBaseSpin3Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Weight", &base.GatesOfOlympusReelBaseSpin3Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Range", &base.GatesOfOlympusReelBaseSpin7Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Reel", &base.GatesOfOlympusReelBaseSpin7Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Weight", &base.GatesOfOlympusReelBaseSpin7Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Range", &base.GatesOfOlympusReelBaseSpin8Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Reel", &base.GatesOfOlympusReelBaseSpin8Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Weight", &base.GatesOfOlympusReelBaseSpin8Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Range", &base.GatesOfOlympusReelBaseSpinRange)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Reel", &base.GatesOfOlympusReelBaseSpinReel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Weight", &base.GatesOfOlympusReelBaseSpinWeight)
Load(data, "Base.GatesOfOlympus/ReelChoose.Default", &base.GatesOfOlympusReelChoose)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Range", &base.GatesOfOlympusReelFreeSpin4Range)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Reel", &base.GatesOfOlympusReelFreeSpin4Reel)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Weight", &base.GatesOfOlympusReelFreeSpin4Weight)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Range", &base.GatesOfOlympusReelFreeSpin5Range)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Reel", &base.GatesOfOlympusReelFreeSpin5Reel)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Weight", &base.GatesOfOlympusReelFreeSpin5Weight)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Range", &base.GatesOfOlympusReelFreeSpinRange)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Reel", &base.GatesOfOlympusReelFreeSpinReel)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Weight", &base.GatesOfOlympusReelFreeSpinWeight)
Load(data, "Base.GatesOfOlympus/Scatter.Default", &base.GatesOfOlympusScatter)
Load(data, "Base.GatesOfOlympus/Symbol.BetRatio", &base.GatesOfOlympusSymbolBetRatio)
Load(data, "Base.GatesOfOlympus/Symbol.Default", &base.GatesOfOlympusSymbol)
Load(data, "Base.Matrix/FeaturesForm15X1TypeA.Default", &base.MatrixFeaturesForm15X1TypeA)
Load(data, "Base.Matrix/FeaturesForm19X1TypeA.Default", &base.MatrixFeaturesForm19X1TypeA)
Load(data, "Base.Matrix/FeaturesForm20X1TypeA.Default", &base.MatrixFeaturesForm20X1TypeA)
@ -441,46 +401,6 @@ func StoragesMapping() {
Set("Base", "FortuneTiger/SuperStack", "Weight", base.FortuneTigerSuperStackWeight)
Set("Base", "FortuneTiger/Symbol", "BetRatio", base.FortuneTigerSymbolBetRatio)
Set("Base", "FortuneTiger/Symbol", "Default", base.FortuneTigerSymbol)
Set("Base", "GatesOfOlympus/Bet", "BetChangeList", base.GatesOfOlympusBetBetChangeList)
Set("Base", "GatesOfOlympus/Bet", "BetLevel", base.GatesOfOlympusBetBetLevel)
Set("Base", "GatesOfOlympus/Bet", "BetLine", base.GatesOfOlympusBetBetLine)
Set("Base", "GatesOfOlympus/Bet", "BetSize", base.GatesOfOlympusBetBetSize)
Set("Base", "GatesOfOlympus/Bet", "FirstBet", base.GatesOfOlympusBetFirstBet)
Set("Base", "GatesOfOlympus/Formation", "Default", base.GatesOfOlympusFormation)
Set("Base", "GatesOfOlympus/Map", "RTPMode", base.GatesOfOlympusMapRTPMode)
Set("Base", "GatesOfOlympus/Multiplier", "Default", base.GatesOfOlympusMultiplier)
Set("Base", "GatesOfOlympus/Multiplier", "Default/ID", base.GatesOfOlympusMultiplierKeyID)
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Range", base.GatesOfOlympusReelBaseSpin1Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Reel", base.GatesOfOlympusReelBaseSpin1Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Weight", base.GatesOfOlympusReelBaseSpin1Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Range", base.GatesOfOlympusReelBaseSpin2Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Reel", base.GatesOfOlympusReelBaseSpin2Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Weight", base.GatesOfOlympusReelBaseSpin2Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Range", base.GatesOfOlympusReelBaseSpin3Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Reel", base.GatesOfOlympusReelBaseSpin3Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Weight", base.GatesOfOlympusReelBaseSpin3Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Range", base.GatesOfOlympusReelBaseSpin7Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Reel", base.GatesOfOlympusReelBaseSpin7Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Weight", base.GatesOfOlympusReelBaseSpin7Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Range", base.GatesOfOlympusReelBaseSpin8Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Reel", base.GatesOfOlympusReelBaseSpin8Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Weight", base.GatesOfOlympusReelBaseSpin8Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Range", base.GatesOfOlympusReelBaseSpinRange)
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Reel", base.GatesOfOlympusReelBaseSpinReel)
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Weight", base.GatesOfOlympusReelBaseSpinWeight)
Set("Base", "GatesOfOlympus/ReelChoose", "Default", base.GatesOfOlympusReelChoose)
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Range", base.GatesOfOlympusReelFreeSpin4Range)
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Reel", base.GatesOfOlympusReelFreeSpin4Reel)
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Weight", base.GatesOfOlympusReelFreeSpin4Weight)
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Range", base.GatesOfOlympusReelFreeSpin5Range)
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Reel", base.GatesOfOlympusReelFreeSpin5Reel)
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Weight", base.GatesOfOlympusReelFreeSpin5Weight)
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Range", base.GatesOfOlympusReelFreeSpinRange)
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Reel", base.GatesOfOlympusReelFreeSpinReel)
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Weight", base.GatesOfOlympusReelFreeSpinWeight)
Set("Base", "GatesOfOlympus/Scatter", "Default", base.GatesOfOlympusScatter)
Set("Base", "GatesOfOlympus/Symbol", "BetRatio", base.GatesOfOlympusSymbolBetRatio)
Set("Base", "GatesOfOlympus/Symbol", "Default", base.GatesOfOlympusSymbol)
Set("Base", "Matrix/FeaturesForm15X1TypeA", "Default", base.MatrixFeaturesForm15X1TypeA)
Set("Base", "Matrix/FeaturesForm19X1TypeA", "Default", base.MatrixFeaturesForm19X1TypeA)
Set("Base", "Matrix/FeaturesForm20X1TypeA", "Default", base.MatrixFeaturesForm20X1TypeA)
@ -620,12 +540,6 @@ func LinksMapping() {
Link("FortuneTiger/ReelBaseSpin", "Weight/1", "FortuneTiger/ReelBaseSpin", "Weight")
Link("FortuneTiger/ReelBaseSpin", "Weight/2", "FortuneTiger/ReelBaseSpin", "Weight")
Link("FortuneTiger/ReelBaseSpin", "Weight/3", "FortuneTiger/ReelBaseSpin", "Weight")
Link("GatesOfOlympus/MatrixSameForm5X6TypeA", "Default", "Matrix/SameForm5X6TypeA", "Default")
Link("GatesOfOlympus/MatrixSameForm5X6TypeB", "Default", "Matrix/SameForm5X6TypeB", "Default")
Link("GatesOfOlympus/PrizeModel", "Default", "PrizeModel/PrizeModelTypeB", "Default")
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/1", "GatesOfOlympus/ReelBaseSpin1", "Weight")
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/2", "GatesOfOlympus/ReelBaseSpin1", "Weight")
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/3", "GatesOfOlympus/ReelBaseSpin1", "Weight")
Link("Test/MatrixLine1Form3X3TypeA", "Default", "Matrix/Line1Form3X3TypeA", "Default")
Link("Test/PrizeModel", "Default", "PrizeModel/PrizeModelTypeB", "Default")
Link("Test/ReelBaseSpin", "Weight/1", "Test/ReelBaseSpin", "Weight")
@ -722,4 +636,3 @@ func Load(dataMap map[string]string, name string, v interface{}) {
panic(err)
}
}

View File

@ -172,19 +172,6 @@ type (
FreeSpinCount int64
MaxWin int64
}
// GatesOfOlympusMultiplier comment
GatesOfOlympusMultiplier struct {
Multiple int64
ID int64
Weights []int64
}
// GatesOfOlympusReelChoose comment
GatesOfOlympusReelChoose struct {
ID int64
IsFreeSpin bool
NodeType string
Weights []int64
}
// JackpotPrize comment
JackpotPrize struct {
PrizeType int64
@ -534,42 +521,6 @@ type (
// FortuneTigerSymbolBetRatio comment
FortuneTigerSymbolBetRatio = SymbolBetRatio
// GatesOfOlympusBetBetChangeList comment
GatesOfOlympusBetBetChangeList = BetChangeList
// GatesOfOlympusBetBetLevel comment
GatesOfOlympusBetBetLevel = BetLevel
// GatesOfOlympusBetBetLine comment
GatesOfOlympusBetBetLine = BetLine
// GatesOfOlympusBetBetSize comment
GatesOfOlympusBetBetSize = BetSize
// GatesOfOlympusBetFirstBet comment
GatesOfOlympusBetFirstBet = FirstBet
// GatesOfOlympusFormation comment
GatesOfOlympusFormation = Formation
// GatesOfOlympusMapRTPMode comment
GatesOfOlympusMapRTPMode = MapRTPMode
// GatesOfOlympusMapRTPModeTypeWeight comment
GatesOfOlympusMapRTPModeTypeWeight = MapRTPModeTypeWeight
// GatesOfOlympusMultiplierKeyID comment
GatesOfOlympusMultiplierKeyID = GatesOfOlympusMultiplier
// GatesOfOlympusScatter comment
GatesOfOlympusScatter = Scatter
// GatesOfOlympusSymbol comment
GatesOfOlympusSymbol = Symbol
// GatesOfOlympusSymbolBetRatio comment
GatesOfOlympusSymbolBetRatio = SymbolBetRatio
// MatrixFeaturesForm15X1TypeA comment
MatrixFeaturesForm15X1TypeA = Matrix

View File

@ -1,14 +1,13 @@
package key
const (
FortuneTiger = "FortuneTiger"
FortuneDragon = "FortuneDragon"
FortuneRabbit = "FortuneRabbit"
FortuneOx = "FortuneOx"
FortuneMouse = "FortuneMouse"
CashMania = "CashMania"
GatesOfOlympus = "GatesOfOlympus"
Test = "Test"
FortuneTiger = "FortuneTiger"
FortuneDragon = "FortuneDragon"
FortuneRabbit = "FortuneRabbit"
FortuneOx = "FortuneOx"
FortuneMouse = "FortuneMouse"
CashMania = "CashMania"
Test = "Test"
)
const (
GameId_Min uint = iota
@ -18,31 +17,28 @@ const (
GameId_OX
GameId_Mouse
GameId_Cash_Mania
GameId_GatesOfOlympus
GameId_Max
GameId_Test = 999
)
var GameMap = map[uint]string{
GameId_Tiger: FortuneTiger,
GameId_Dragon: FortuneDragon,
GameId_Rabbit: FortuneRabbit,
GameId_OX: FortuneOx,
GameId_Mouse: FortuneMouse,
GameId_Cash_Mania: CashMania,
GameId_GatesOfOlympus: GatesOfOlympus,
GameId_Test: Test,
GameId_Tiger: FortuneTiger,
GameId_Dragon: FortuneDragon,
GameId_Rabbit: FortuneRabbit,
GameId_OX: FortuneOx,
GameId_Mouse: FortuneMouse,
GameId_Cash_Mania: CashMania,
GameId_Test: Test,
}
var GameMapTheme = map[string]uint{
FortuneTiger: GameId_Tiger,
FortuneDragon: GameId_Dragon,
FortuneRabbit: GameId_Rabbit,
FortuneOx: GameId_OX,
FortuneMouse: GameId_Mouse,
CashMania: GameId_Cash_Mania,
GatesOfOlympus: GameId_GatesOfOlympus,
Test: GameId_Test,
FortuneTiger: GameId_Tiger,
FortuneDragon: GameId_Dragon,
FortuneRabbit: GameId_Rabbit,
FortuneOx: GameId_OX,
FortuneMouse: GameId_Mouse,
CashMania: GameId_Cash_Mania,
Test: GameId_Test,
}
var GameKeyMap = map[int64]uint{
0: GameId_Min,
@ -51,7 +47,5 @@ var GameKeyMap = map[int64]uint{
310: GameId_Rabbit,
311: GameId_OX,
312: GameId_Mouse,
313: GameId_Cash_Mania,
314: GameId_GatesOfOlympus,
999: GameId_Max,
}

View File

@ -58,18 +58,6 @@ type GameEndDto struct {
ActualWin int64 `json:"actualWin"`
}
type CustomEliminate struct {
LinkPositions []*LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
LinePays []float64 `json:"LinePays,omitempty"` //赔付
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
MultiStr string `json:"multi_str,omitempty"`
MultiStrVal string `json:"multi_str_val,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
// Special
type SpinLock struct {
//tigerSpecial
@ -93,13 +81,4 @@ type SpinLock struct {
Multiple int64 `json:"multiple,omitempty"` //倍乘倍数
Irv [][]float64 `json:"irv,omitempty"`
Frv [][]float64 `json:"frv,omitempty"`
//GatesOfOlympus
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"`
Pay float64 `json:"Pay,omitempty"`
Multi int64 `json:"Multi,omitempty"`
MultiStr string `json:"multi_str,omitempty"`
MultiStrVal string `json:"multi_str_val,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}

View File

@ -122,18 +122,6 @@ func (n *MachineDesc) BetChangeList() []float64 {
}
return lists
}
func (n *MachineDesc) GetBetIndexByVal(val float64) []int64 {
betChangeListRows, ok := n.Sheet("Bet", "BetChangeList").(map[int64]*structs.BetChangeList)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "BetChangeList"))
}
for _, list := range betChangeListRows {
if list.BetChangeList == val {
return []int64{list.BetSizeIndex, list.BetLevelIndex}
}
}
return nil
}
func (n *MachineDesc) GetVector(choice int64, minRatio, maxRatio float64, isForceWin bool) (int64, []int64) {
if vectorIndex := config.GetInt64("slots.vectorIndex"); vectorIndex > 0 {
rows := n.DefaultSheet("Vector").([]*structs.Vector)

View File

@ -13,8 +13,6 @@ type Formation struct {
NodeType string
FormationDesc *desc.FormationDesc
Symbols []int64
SymbolsAbove []int64
SymbolsBelow []int64
RandPositions []int64
CheatSymbols []int64
DisplaySymbols []int64
@ -74,8 +72,6 @@ func NewFormation(n *desc.NodeDesc, seqID int64) (*Formation, error) {
NodeType: n.NodeType,
FormationDesc: formationDesc,
Symbols: nil,
SymbolsAbove: nil,
SymbolsBelow: nil,
RandPositions: nil,
CheatSymbols: nil,
DisplaySymbols: nil,
@ -100,16 +96,12 @@ func (f *Formation) Rand(r *randx.Randx) {
symbol := reelDesc.Reel[symbolIdx%length]
f.Symbols = append(f.Symbols, symbol)
}
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx+reelDesc.Range-1)%length])
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
}
}
func (f *Formation) ResetRandSymbols(r *randx.Randx) {
f.RandPositions = nil
f.Symbols = nil
f.SymbolsAbove = nil
f.SymbolsBelow = nil
for _, reelDesc := range f.FormationDesc.ReelsDesc {
// 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化
startIdx := int64(randx.RandWeight(r, reelDesc.Weights))
@ -119,15 +111,11 @@ func (f *Formation) ResetRandSymbols(r *randx.Randx) {
symbol := reelDesc.Reel[symbolIdx%length]
f.Symbols = append(f.Symbols, symbol)
}
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx-1)%length])
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
}
}
func (f *Formation) ResetRandSymbolsByIndex(r *randx.Randx) {
f.RandPositions = nil
f.Symbols = nil
f.SymbolsAbove = nil
f.SymbolsBelow = nil
for _, reelDesc := range f.FormationDesc.ReelsDesc {
// 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化
startIdx := int64(r.Intn(len(reelDesc.Weights)))
@ -137,8 +125,6 @@ func (f *Formation) ResetRandSymbolsByIndex(r *randx.Randx) {
symbol := reelDesc.Reel[symbolIdx%length]
f.Symbols = append(f.Symbols, symbol)
}
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx-1)%length])
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
}
}

View File

@ -16,8 +16,6 @@ type Formation interface {
SetInitFormattedSymbols(symbols [][]int64) Formation
GetSymbols() []int64
GetSymbolsAbove() []int64
GetSymbolsBelow() []int64
SetSymbols(symbols []int64) Formation
GetReelFormattedSymbols() [][]int64
GetMatrixFormattedSymbols() [][]int64
@ -43,8 +41,6 @@ type Formation interface {
GetMatrixFormattedFinalSymbols() [][]int64
SetFormattedFinalSymbols(symbols [][]int64) Formation
GetMatrixFormattedBySymbols(symbols []int64) [][]int64
GetLinkPositions() []*shared.LinkPositions
SetLinkPositions(linkPositions []*shared.LinkPositions) Formation

View File

@ -44,7 +44,6 @@ type Spinner interface {
BetLines() []int64
BaseBets() []int64
BetChangeList() []float64
GetBetIndexByVal(val float64) []int64
Choice() int64
Stay() bool

View File

@ -65,20 +65,6 @@ func (f *Formation) GetSymbols() []int64 {
return symbols
}
// GetSymbolsAbove gets origin SymbolsAbove
func (f *Formation) GetSymbolsAbove() []int64 {
symbolsAbove := make([]int64, len(f.OriginFormation.SymbolsAbove))
copy(symbolsAbove, f.OriginFormation.SymbolsAbove)
return symbolsAbove
}
// GetSymbolsBelow gets origin SymbolsBelow
func (f *Formation) GetSymbolsBelow() []int64 {
symbolsBelow := make([]int64, len(f.OriginFormation.SymbolsBelow))
copy(symbolsBelow, f.OriginFormation.SymbolsBelow)
return symbolsBelow
}
// SetSymbols sets origin symbols
func (f *Formation) SetSymbols(symbols []int64) intf.Formation {
f.OriginFormation.Symbols = symbols
@ -197,12 +183,6 @@ func (f *Formation) GetMatrixFormattedFinalSymbols() [][]int64 {
f.OriginFormation.MatrixForm)
}
// GetMatrixFormattedBySymbols gets symbols and places them into specific form
func (f *Formation) GetMatrixFormattedBySymbols(symbols []int64) [][]int64 {
return formation.FormatSymbols(symbols,
f.OriginFormation.MatrixForm)
}
// SetFormattedFinalSymbols sets formed final symbols
func (f *Formation) SetFormattedFinalSymbols(symbols [][]int64) intf.Formation {
f.Formation.FinalSymbols = formation.DeformatSymbols(symbols)

View File

@ -45,9 +45,6 @@ func (m *Machine) BaseBets() []int64 {
func (m *Machine) BetChangeList() []float64 {
return m.MachineDesc.BetChangeList()
}
func (m *Machine) GetBetIndexByVal(val float64) []int64 {
return m.MachineDesc.GetBetIndexByVal(val)
}
func (m *Machine) Choice() int64 {
if m.UserData().ForceChoice > 0 {
return m.UserData().ForceChoice

View File

@ -1,36 +0,0 @@
package gatesofolympus
import (
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
)
type PluginChooseWheel struct {
generic.PluginBase
}
func (p *PluginChooseWheel) Theme() string {
return key.GatesOfOlympus
}
func (p *PluginChooseWheel) OnStepBegin(m intf.Master) {
isFreeSpin := m.Next().GetType() == FreeSpin
typ := m.Choice()
nodeName := Descx(m).RandWheel(isFreeSpin, typ)
if !isFreeSpin {
if typ == RoundTypeMoreScatter {
nodeName = "MoreScatter" + nodeName
m.SetRatio(key.MachineRatioMoreCoinMoreBet, 1.25)
} else if typ == RoundTypeBuyFreeSpin {
m.SetRatio(key.MachineRatioMoreCoinSameBet, 100)
}
}
m.Set(key.MachineFormationSeqsDesc, nodeName)
// 设置日志中的RoundType
if m.Next().GetType() == BaseSpin {
m.Set(key.MachineRoundType, typ)
}
}

View File

@ -1,30 +0,0 @@
package gatesofolympus
const (
BaseSpin = "BaseSpin"
FreeSpin = "FreeSpin"
)
const (
RoundTypeBaseSpin = iota
RoundTypeMoreScatter // 25% more cost
RoundTypeBuyFreeSpin // 10000% more cost
)
const (
MultiplierBaseSpin = iota
MultiplierFreeSpin
MultiplierNoWin
)
const (
SymbolMultiplier = int64(12)
)
type CustomFortune struct {
FreeStatus int `json:"fs"`
FreeSpinNum int64 `json:"fsn"` //剩余freespin
FreeNumMax int64 `json:"fnm"` //总次数
FreeNumTrigger int64 `json:"fnt"` //新增freespin
ScatterWin int64 `json:"sw,omitempty"`
}

View File

@ -1,84 +0,0 @@
package gatesofolympus
import (
"encoding/json"
"github.com/tomas-qstarrs/boost/randx"
"mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs"
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/errors"
"mongo.games.com/game/gamesrv/slotspkg/slots/desc"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
)
type descx struct {
*randx.Randx
*desc.NodeDesc
}
func Descx(m intf.Master) *descx {
return &descx{
Randx: m.Randx(),
NodeDesc: m.Desc(),
}
}
func (n descx) RandWheel(isFreeSpin bool, typ int64) string {
sheet := n.DefaultSheet("ReelChoose")
rows, ok := sheet.([]*structs.GatesOfOlympusReelChoose)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "ReelChoose"))
}
var weights = make(map[int]int64, 0)
for idx, row := range rows {
if row.IsFreeSpin == isFreeSpin {
weights[idx] = row.Weights[int(typ)]
}
}
idx := randx.RandWeightMap(n.Randx, weights)
return rows[idx].NodeType
}
func (n descx) RandMultiplier(typ int64) int64 {
sheet := n.DefaultSheet("Multiplier")
rows, ok := sheet.([]*structs.GatesOfOlympusMultiplier)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
}
var weights = make([]int64, 0, len(rows))
for _, row := range rows {
weights = append(weights, row.Weights[typ])
}
idx := randx.RandWeight(n.Randx, weights)
return rows[idx].ID
}
func (n descx) GetMultiBySymbol(symbol int64) int64 {
sheet := n.KeySheet("Multiplier", "Default", "ID")
rows, ok := sheet.(map[int64]*structs.GatesOfOlympusMultiplier)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
}
row, ok := rows[symbol]
if !ok {
return 0
}
return row.Multiple
}
func (n descx) GetMultiStr() string {
sheet := n.KeySheet("Multiplier", "Default", "ID")
rows, ok := sheet.(map[int64]*structs.GatesOfOlympusMultiplier)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
}
var multiples = make(map[int64]int64)
for _, v := range rows {
multiples[v.ID] = v.Multiple
}
multiplesByte, _ := json.Marshal(multiples)
return string(multiplesByte)
}

View File

@ -1,239 +0,0 @@
package gatesofolympus
import (
"fmt"
"github.com/mohae/deepcopy"
"github.com/tomas-qstarrs/boost/mathx"
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
)
type PluginEliminate struct {
generic.PluginBase
}
type CustomEliminate struct {
LinkPositions []*shared.LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
LinePays []float64 `json:"LinePays,omitempty"` //赔付
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
MultiStr string `json:"multi_str,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
type CustomMulti struct {
Multi int64
MultiStr string
MultiStrVal string
}
type CustomPay struct {
Pay float64
}
func (p *PluginEliminate) Theme() string {
return key.GatesOfOlympus
}
func (p *PluginEliminate) Customs() []interface{} {
return []interface{}{
&CustomEliminate{},
&CustomMulti{},
&CustomPay{},
&CustomFortune{},
}
}
func (p *PluginEliminate) OnInit(m intf.Master) {
if len(m.RootCustoms(&CustomMulti{})) == 0 {
m.AddRootFeature(&CustomMulti{})
}
}
func (p *PluginEliminate) OnEnterNode(m intf.Master) {
if m.Cursor().GetType() == key.BaseSpin {
m.RootCustom(&CustomMulti{}).(*CustomMulti).Multi = 0
}
}
func (p *PluginEliminate) BeforeSpin(m intf.Master) {
m.AddCursorFeature(&CustomPay{}).SetLifetime(1)
}
func (p *PluginEliminate) AfterSpin(m intf.Master) {
cursorFormation := m.CursorFormation()
formattedSymbols := cursorFormation.GetReelFormattedDisplaySymbols()
//f := getCustomFortune(m)
//if f.FreeSpinNum == 13 {
// formattedSymbols[0][0] = 1
// formattedSymbols[0][1] = 1
// formattedSymbols[0][2] = 1
//}
appendFormattedSymbols := deepcopy.Copy(formattedSymbols).([][]int64)
randPositions := cursorFormation.GetRandPositions()
// 清空基础赢钱
m.CursorFormation().SetWin(0)
// 获取custom
customMulti := m.RootCustom(&CustomMulti{}).(*CustomMulti)
customPay := m.CursorCustom(&CustomPay{}).(*CustomPay)
// 根据赔付计算multi type
linkPositions, _, linePays := m.TryLinkMatrixSymbols(1, formattedSymbols)
var multiType int64
if mathx.Sum(linePays) == 0 {
multiType = MultiplierNoWin
} else if m.Cursor().GetType() == key.BaseSpin {
multiType = MultiplierBaseSpin
} else {
multiType = MultiplierFreeSpin
}
// 替换Formation元素
for colIdx, symbols := range formattedSymbols {
for rowIdx, symbol := range symbols {
if symbol == SymbolMultiplier {
multiSymbol := Descx(m).RandMultiplier(multiType)
formattedSymbols[int64(colIdx)][5-int64(len(symbols))+int64(rowIdx)] = multiSymbol
}
}
}
// 存储 Formation元素
cursorFormation.SetFormattedDisplaySymbols(formattedSymbols)
defer cursorFormation.SetFormattedFinalSymbols(formattedSymbols)
// 有消除
for mathx.Sum(linePays) > 0 {
// 计算连线赢钱
lineNum := len(linePays)
winCoins := make([]float64, lineNum)
for lineIdx, pay := range linePays {
winCoins[lineIdx] = float64(m.Cursor().GetSingleBet()) * float64(pay)
}
// 标记消除的元素
for _, link := range linkPositions {
for _, pos := range link.Positions {
row, col := cursorFormation.PositionToCoords(pos)
formattedSymbols[col][row] = -1
}
}
// 删除消除的元素
for colIndex := range formattedSymbols {
for rowIndex := 0; rowIndex < len(formattedSymbols[colIndex]); rowIndex++ {
if formattedSymbols[colIndex][rowIndex] == -1 {
formattedSymbols[colIndex] = append(formattedSymbols[colIndex][:rowIndex], formattedSymbols[colIndex][rowIndex+1:]...)
rowIndex--
}
}
}
var symbolsAbove []int64
// 获取新得元素
for colIdx, symbols := range formattedSymbols {
// 获取后续(向前)元素
appendFormattedSymbols[colIdx] = cursorFormation.GetReelSymbols(int64(colIdx),
randPositions[colIdx]-int64(5-len(symbols)), int64(5-len(symbols)))
symbolsAbove = append(symbolsAbove, cursorFormation.GetReelSymbols(int64(colIdx),
randPositions[colIdx]-int64(5-len(symbols))-1, 1)...)
for rowIdx, symbol := range appendFormattedSymbols[colIdx] {
if symbol == SymbolMultiplier {
multiSymbol := Descx(m).RandMultiplier(multiType)
appendFormattedSymbols[colIdx][rowIdx] = multiSymbol
}
}
// 拼接剩余元素和后续(向前)元素
formattedSymbols[colIdx] = deepcopy.Copy(appendFormattedSymbols[colIdx]).([]int64)
formattedSymbols[colIdx] = append(formattedSymbols[colIdx], symbols...)
// randPosition 向前移动
randPositions[colIdx] -= int64(len(appendFormattedSymbols[colIdx]))
}
// 添加后续feature这里是消除
m.AddCursorFeature(&CustomEliminate{
LinkPositions: linkPositions,
AppendSymbols: appendFormattedSymbols,
FormattedSymbols: formattedSymbols,
LinePays: linePays,
WinCoins: winCoins,
MultiStr: Descx(m).GetMultiStr(),
SymbolsAbove: symbolsAbove,
SymbolsBelow: m.CursorFormation().GetSymbolsBelow(),
}).SetLifetime(1)
// 累加pay
customPay.Pay += mathx.Sum(linePays)
// 连线
linkPositions, _, linePays = m.TryLinkMatrixSymbols(1, formattedSymbols)
}
// 增加multi
var multiSum int64
maxColCount := 0
// 找到最长的列数
for _, row := range formattedSymbols {
if len(row) > maxColCount {
maxColCount = len(row)
}
}
flatIndex := 0 // 当前符号在一维数组中的索引
customMulti.MultiStr = ""
customMulti.MultiStrVal = ""
// 遍历列优先的索引
for col := 0; col < maxColCount; col++ {
for row := 0; row < len(formattedSymbols); row++ {
rowSymbols := formattedSymbols[row] // 当前行的符号
if col < len(rowSymbols) { // 确保当前列存在
symbol := rowSymbols[col]
multi := Descx(m).GetMultiBySymbol(symbol)
multiSum += multi
// 打印 Symbol 和其一维索引
//fmt.Printf("Symbol: %s, Position in one-dimensional array: %d\n", symbol, flatIndex)
if multi > 0 {
if len(customMulti.MultiStr) > 0 {
customMulti.MultiStr += ";"
customMulti.MultiStrVal += ","
}
customMulti.MultiStr += fmt.Sprintf("%v~%v~%v", 12, flatIndex, multi)
customMulti.MultiStrVal += fmt.Sprintf("%v", multi)
}
flatIndex++ // 索引递增
}
}
}
if customPay.Pay > 0 {
if multiSum == 0 {
win := int64(customPay.Pay * float64(m.Cursor().GetSingleBet()))
m.CursorFeature(&CustomPay{}).SetWin(win)
} else {
customMulti.Multi += multiSum
var win int64
if customMulti.Multi == 0 {
win = int64(customPay.Pay * float64(m.Cursor().GetSingleBet()))
} else {
win = int64(customPay.Pay * float64(m.Cursor().GetSingleBet()) * float64(customMulti.Multi))
}
m.CursorFeature(&CustomPay{}).SetWin(win)
}
}
}

View File

@ -1,106 +0,0 @@
package gatesofolympus
import (
"github.com/tomas-qstarrs/boost/mathx"
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
)
type PluginFreeSpin struct {
generic.PluginScatter
}
func (p *PluginFreeSpin) Theme() string {
return key.GatesOfOlympus
}
// 获取特性数据
func getCustomFortune(m intf.Master) *CustomFortune {
customFortune := new(CustomFortune)
if len(m.CursorCustoms(customFortune)) == 0 {
m.AddCursorFeature(customFortune)
}
return m.CursorCustom(customFortune).(*CustomFortune)
}
// AfterSpin implements generic.PluginBase.AfterSpin
func (p *PluginFreeSpin) AfterSpin(m intf.Master) {
switch m.Cursor().GetType() {
case key.BaseSpin:
p.AfterBaseSpin(m)
case key.FreeSpin:
p.AfterFreeSpin(m)
}
}
// AfterBaseSpin is called after base spin
func (p *PluginFreeSpin) AfterBaseSpin(m intf.Master) {
addTimes, win := p.GetScatterInfo(m, false)
if addTimes > 0 {
//m.AddNodeOnCursor(key.FreeSpin, addTimes)
customFortune := getCustomFortune(m)
customFortune.FreeStatus = 1
customFortune.FreeNumMax += addTimes
customFortune.FreeNumTrigger = addTimes
customFortune.FreeSpinNum = addTimes
customFortune.ScatterWin = win
m.AddNodeFeature(m.AddNodeOnCursor(key.FreeSpin, addTimes).GetID(), customFortune).SetLifetime(addTimes)
}
if win > 0 {
m.AddCursorFeature(&generic.CustomScatterWin{}).SetWin(win)
}
}
// AfterFreeSpin is called after free spin
func (p *PluginFreeSpin) AfterFreeSpin(m intf.Master) {
addTimes, win := p.GetScatterInfo(m, true)
customFortune := getCustomFortune(m)
if addTimes > 0 {
customFortune.FreeStatus = 2
customFortune.FreeNumTrigger = addTimes
customFortune.FreeNumMax += addTimes
customFortune.FreeSpinNum += addTimes
customFortune.ScatterWin = win
m.AddProgress(addTimes)
m.AddCursorFeature(&generic.CustomExtraFreeSpin{ExtraTimes: addTimes}).SetLifetime(1)
} else {
customFortune.FreeStatus = 0
customFortune.FreeNumTrigger = 0
if customFortune.FreeSpinNum > 0 {
if customFortune.FreeSpinNum == 1 {
customFortune.FreeStatus = 3
}
customFortune.FreeSpinNum--
}
}
if win > 0 {
m.AddCursorFeature(&generic.CustomScatterWin{}).SetWin(win)
}
}
// GetScatterInfo gets add free spin times & pay rate
func (p *PluginFreeSpin) GetScatterInfo(m intf.Master, inFreeSpin bool) (int64, int64) {
var scatterCount int64
symbols := m.CursorFormation().GetFinalSymbols()
scatterSymbols := p.Scatters(m)
for _, scatterSymbol := range scatterSymbols {
scatterCount += int64(mathx.Count(scatterSymbol, symbols))
}
if scatterCount == 0 {
return 0, 0
}
freeSpinCount := generic.Descx(m).FreeSpin(inFreeSpin, scatterCount)
payRate := generic.Descx(m).ScatterPayRate(inFreeSpin, scatterCount)
win := m.Bet() * payRate
if m.Choice() == RoundTypeMoreScatter {
win = int64(mathx.SafeDiv(win, 1.25))
}
return freeSpinCount, win
}

View File

@ -1,10 +0,0 @@
package gatesofolympus
var Plugins = []interface{}{
&PluginChooseWheel{},
&PluginEliminate{},
&PluginFreeSpin{},
&PluginSpecial{},
}
var SimulatorPlugins = []interface{}{}

View File

@ -1,77 +0,0 @@
package gatesofolympus
import (
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
)
type PluginSpecial struct {
generic.PluginBase
}
type Special struct {
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"` //消除的次数 一次为一个结果
FreeStatus int `json:"fs"`
FreeSpinNum int64 `json:"fsn,omitempty"` //剩余freespin
FreeNumMax int64 `json:"fnm,omitempty"` //总次数
FreeNumTrigger int64 `json:"fnt,omitempty"` //新增freespin
Pay float64 `json:"Pay,omitempty"`
Multi int64 `json:"Multi,omitempty"`
MultiStr string `json:"multi_str,omitempty"`
MultiStrVal string `json:"multi_str_val,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
func (p *PluginSpecial) Theme() string {
return key.GatesOfOlympus
}
func (p *PluginSpecial) Customs() []interface{} {
return []interface{}{
&Special{},
}
}
func (p *PluginSpecial) getCustomSpecial(m intf.Master) *Special {
customSpecial := new(Special)
if len(m.CursorCustoms(customSpecial)) == 0 {
m.AddCursorFeature(customSpecial).SetLifetime(0)
}
return m.CursorCustom(customSpecial).(*Special)
}
func (p *PluginSpecial) AfterSpin(m intf.Master) {
//cf := m.CursorFeatures(&CustomEliminate{})
ces := m.CursorCustoms(&CustomEliminate{})
sp := p.getCustomSpecial(m)
if len(ces) > 0 {
for _, i2 := range ces {
ce := i2.(*CustomEliminate)
wc := make([]float64, len(ce.WinCoins))
for j := 0; j < len(ce.WinCoins); j++ {
wc[j] = ce.WinCoins[j] / 10000
}
sp.CustomEliminates = append(sp.CustomEliminates, CustomEliminate{
LinkPositions: ce.LinkPositions,
AppendSymbols: ce.AppendSymbols,
FormattedSymbols: ce.FormattedSymbols,
LinePays: ce.LinePays,
WinCoins: wc,
MultiStr: ce.MultiStr,
})
}
}
customFortune := getCustomFortune(m)
sp.FreeStatus = customFortune.FreeStatus
sp.FreeSpinNum = customFortune.FreeSpinNum
sp.FreeNumMax = customFortune.FreeNumMax
sp.FreeNumTrigger = customFortune.FreeNumTrigger
customMulti := m.RootCustom(&CustomMulti{}).(*CustomMulti)
customPay := m.CursorCustom(&CustomPay{}).(*CustomPay)
sp.Multi = customMulti.Multi
sp.MultiStr = customMulti.MultiStr
sp.MultiStrVal = customMulti.MultiStrVal
sp.Pay = customPay.Pay
sp.SymbolsAbove = m.CursorFormation().GetSymbolsAbove()
sp.SymbolsBelow = m.CursorFormation().GetSymbolsBelow()
}

View File

@ -8,7 +8,6 @@ import (
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortuneox"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortunerabbit"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortunetiger"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/gatesofolympus"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/test"
"mongo.games.com/game/gamesrv/slotspkg/slots/reg"
)
@ -21,7 +20,6 @@ func Init() {
reg.Register(fortunedragon.Plugins...)
reg.Register(fortunemouse.Plugins...)
reg.Register(cashmania.Plugins...)
reg.Register(gatesofolympus.Plugins...)
reg.Register(test.Plugins...)
if global.Mock {
@ -30,8 +28,6 @@ func Init() {
reg.Register(fortunerabbit.SimulatorPlugins...)
reg.Register(fortunedragon.SimulatorPlugins...)
reg.Register(cashmania.SimulatorPlugins...)
reg.Register(gatesofolympus.SimulatorPlugins...)
reg.Register(test.SimulatorPlugins...)
}
}
@ -43,15 +39,11 @@ func Close() {
reg.Deregister(fortunedragon.Plugins...)
reg.Deregister(fortunemouse.Plugins...)
reg.Deregister(cashmania.Plugins...)
reg.Deregister(gatesofolympus.Plugins...)
reg.Deregister(test.Plugins...)
if global.Mock {
reg.Deregister(fortuneox.SimulatorPlugins...)
reg.Deregister(fortunetiger.SimulatorPlugins...)
reg.Deregister(fortunerabbit.SimulatorPlugins...)
reg.Deregister(fortunedragon.SimulatorPlugins...)
reg.Deregister(cashmania.SimulatorPlugins...)
reg.Deregister(gatesofolympus.SimulatorPlugins...)
reg.Deregister(test.SimulatorPlugins...)
}
}

1
go.mod
View File

@ -94,7 +94,6 @@ require (
github.com/xdg-go/scram v1.1.2 // indirect
github.com/xdg-go/stringprep v1.0.4 // indirect
github.com/xtaci/kcp-go v5.4.20+incompatible // indirect
github.com/xtaci/lossyconn v0.0.0-20200209145036-adba10fffc37 // indirect
github.com/xuri/efp v0.0.0-20241211021726-c4e992084aa6 // indirect
github.com/xuri/nfp v0.0.0-20240318013403-ab9948c2c4a7 // indirect
github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78 // indirect

View File

@ -55,7 +55,7 @@ type LoginLog struct {
BuildVersion string
AppChannel string
DeviceOS string
ClientVer int32
ClientVer int32
}
func NewLoginLog(snId, logType int32, tel, ip, platform, channel, promoter, packageId, city string,
@ -101,11 +101,6 @@ func NewLoginLog(snId, logType int32, tel, ip, platform, channel, promoter, pack
return cl
}
type LoginErrorLog struct {
TypeId int32
Ts int64
}
//func InsertLoginLogs(logs ...*LoginLog) (err error) {
// if rpcCli == nil {
// logger.Logger.Error("model.InsertLoginLogs rpcCli == nil")

View File

@ -564,9 +564,6 @@ type PushCoinData struct {
Exchange map[int32]int32 // 兑换次数 兑换id:兑换次数
Dram int // 抽奖次数
Items map[int32]int64 // 道具
Turn []int32 // 转盘
Next int32 // 下次中奖位置
PoolV []int64 // 奖池
}
type WelfareData struct {

View File

@ -21,7 +21,6 @@ const (
BackOnlineGame = "back_onlinegame"
BackRedPacket = "back_redpacket"
NianPlayerRank = "log_nianplayerrank"
LoginError = "log_loginerror"
)
// go后端

View File

@ -467,6 +467,8 @@ func (x *ExchangeInfo) GetTotalTimes() int64 {
return 0
}
//抽奖信息
//PACKET_NotifyDrawInfo
type DrawInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -474,7 +476,8 @@ type DrawInfo struct {
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id,omitempty"` //抽奖id
ItemId int32 `protobuf:"varint,2,opt,name=ItemId,proto3" json:"ItemId,omitempty"` //道具id
ItemNum int64 `protobuf:"varint,3,opt,name=ItemNum,proto3" json:"ItemNum,omitempty"` //道具数量
ItemNum int32 `protobuf:"varint,3,opt,name=ItemNum,proto3" json:"ItemNum,omitempty"` //道具数量
Coin int64 `protobuf:"varint,4,opt,name=Coin,proto3" json:"Coin,omitempty"` //价值
}
func (x *DrawInfo) Reset() {
@ -523,68 +526,18 @@ func (x *DrawInfo) GetItemId() int32 {
return 0
}
func (x *DrawInfo) GetItemNum() int64 {
func (x *DrawInfo) GetItemNum() int32 {
if x != nil {
return x.ItemNum
}
return 0
}
//抽奖信息
//PACKET_NotifyDrawInfo
type NotifyDrawInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Draw *DrawInfo `protobuf:"bytes,1,opt,name=Draw,proto3" json:"Draw,omitempty"` // 中奖信息
Info []*DrawInfo `protobuf:"bytes,2,rep,name=Info,proto3" json:"Info,omitempty"` // 刷新信息
}
func (x *NotifyDrawInfo) Reset() {
*x = NotifyDrawInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_activity_pushcoin_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *NotifyDrawInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*NotifyDrawInfo) ProtoMessage() {}
func (x *NotifyDrawInfo) ProtoReflect() protoreflect.Message {
mi := &file_protocol_activity_pushcoin_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use NotifyDrawInfo.ProtoReflect.Descriptor instead.
func (*NotifyDrawInfo) Descriptor() ([]byte, []int) {
return file_protocol_activity_pushcoin_proto_rawDescGZIP(), []int{5}
}
func (x *NotifyDrawInfo) GetDraw() *DrawInfo {
func (x *DrawInfo) GetCoin() int64 {
if x != nil {
return x.Draw
return x.Coin
}
return nil
}
func (x *NotifyDrawInfo) GetInfo() []*DrawInfo {
if x != nil {
return x.Info
}
return nil
return 0
}
//玩家操作
@ -602,7 +555,7 @@ type CSPushCoinPlayerOp struct {
func (x *CSPushCoinPlayerOp) Reset() {
*x = CSPushCoinPlayerOp{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_activity_pushcoin_proto_msgTypes[6]
mi := &file_protocol_activity_pushcoin_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -615,7 +568,7 @@ func (x *CSPushCoinPlayerOp) String() string {
func (*CSPushCoinPlayerOp) ProtoMessage() {}
func (x *CSPushCoinPlayerOp) ProtoReflect() protoreflect.Message {
mi := &file_protocol_activity_pushcoin_proto_msgTypes[6]
mi := &file_protocol_activity_pushcoin_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -628,7 +581,7 @@ func (x *CSPushCoinPlayerOp) ProtoReflect() protoreflect.Message {
// Deprecated: Use CSPushCoinPlayerOp.ProtoReflect.Descriptor instead.
func (*CSPushCoinPlayerOp) Descriptor() ([]byte, []int) {
return file_protocol_activity_pushcoin_proto_rawDescGZIP(), []int{6}
return file_protocol_activity_pushcoin_proto_rawDescGZIP(), []int{5}
}
func (x *CSPushCoinPlayerOp) GetOpCode() OpCodes {
@ -667,7 +620,7 @@ type SCPushCoinPlayerOp struct {
func (x *SCPushCoinPlayerOp) Reset() {
*x = SCPushCoinPlayerOp{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_activity_pushcoin_proto_msgTypes[7]
mi := &file_protocol_activity_pushcoin_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -680,7 +633,7 @@ func (x *SCPushCoinPlayerOp) String() string {
func (*SCPushCoinPlayerOp) ProtoMessage() {}
func (x *SCPushCoinPlayerOp) ProtoReflect() protoreflect.Message {
mi := &file_protocol_activity_pushcoin_proto_msgTypes[7]
mi := &file_protocol_activity_pushcoin_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -693,7 +646,7 @@ func (x *SCPushCoinPlayerOp) ProtoReflect() protoreflect.Message {
// Deprecated: Use SCPushCoinPlayerOp.ProtoReflect.Descriptor instead.
func (*SCPushCoinPlayerOp) Descriptor() ([]byte, []int) {
return file_protocol_activity_pushcoin_proto_rawDescGZIP(), []int{7}
return file_protocol_activity_pushcoin_proto_rawDescGZIP(), []int{6}
}
func (x *SCPushCoinPlayerOp) GetOpRetCode() OpResultPushCoinCode {
@ -738,7 +691,7 @@ type NotifyPowerLine struct {
func (x *NotifyPowerLine) Reset() {
*x = NotifyPowerLine{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_activity_pushcoin_proto_msgTypes[8]
mi := &file_protocol_activity_pushcoin_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -751,7 +704,7 @@ func (x *NotifyPowerLine) String() string {
func (*NotifyPowerLine) ProtoMessage() {}
func (x *NotifyPowerLine) ProtoReflect() protoreflect.Message {
mi := &file_protocol_activity_pushcoin_proto_msgTypes[8]
mi := &file_protocol_activity_pushcoin_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -764,7 +717,7 @@ func (x *NotifyPowerLine) ProtoReflect() protoreflect.Message {
// Deprecated: Use NotifyPowerLine.ProtoReflect.Descriptor instead.
func (*NotifyPowerLine) Descriptor() ([]byte, []int) {
return file_protocol_activity_pushcoin_proto_rawDescGZIP(), []int{8}
return file_protocol_activity_pushcoin_proto_rawDescGZIP(), []int{7}
}
func (x *NotifyPowerLine) GetPowerLine() int64 {
@ -821,80 +774,76 @@ var file_protocol_activity_pushcoin_proto_rawDesc = []byte{
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}
var (
@ -910,7 +859,7 @@ func file_protocol_activity_pushcoin_proto_rawDescGZIP() []byte {
}
var file_protocol_activity_pushcoin_proto_enumTypes = make([]protoimpl.EnumInfo, 3)
var file_protocol_activity_pushcoin_proto_msgTypes = make([]protoimpl.MessageInfo, 9)
var file_protocol_activity_pushcoin_proto_msgTypes = make([]protoimpl.MessageInfo, 8)
var file_protocol_activity_pushcoin_proto_goTypes = []interface{}{
(PushCoinPacketID)(0), // 0: activity.PushCoinPacketID
(OpCodes)(0), // 1: activity.OpCodes
@ -920,10 +869,9 @@ var file_protocol_activity_pushcoin_proto_goTypes = []interface{}{
(*ItemInfo)(nil), // 5: activity.ItemInfo
(*ExchangeInfo)(nil), // 6: activity.ExchangeInfo
(*DrawInfo)(nil), // 7: activity.DrawInfo
(*NotifyDrawInfo)(nil), // 8: activity.NotifyDrawInfo
(*CSPushCoinPlayerOp)(nil), // 9: activity.CSPushCoinPlayerOp
(*SCPushCoinPlayerOp)(nil), // 10: activity.SCPushCoinPlayerOp
(*NotifyPowerLine)(nil), // 11: activity.NotifyPowerLine
(*CSPushCoinPlayerOp)(nil), // 8: activity.CSPushCoinPlayerOp
(*SCPushCoinPlayerOp)(nil), // 9: activity.SCPushCoinPlayerOp
(*NotifyPowerLine)(nil), // 10: activity.NotifyPowerLine
}
var file_protocol_activity_pushcoin_proto_depIdxs = []int32{
6, // 0: activity.SCPushCoinInfo.ExchangeList:type_name -> activity.ExchangeInfo
@ -931,18 +879,16 @@ var file_protocol_activity_pushcoin_proto_depIdxs = []int32{
5, // 2: activity.SCPushCoinInfo.Items:type_name -> activity.ItemInfo
5, // 3: activity.ExchangeInfo.Cost:type_name -> activity.ItemInfo
5, // 4: activity.ExchangeInfo.Gain:type_name -> activity.ItemInfo
7, // 5: activity.NotifyDrawInfo.Draw:type_name -> activity.DrawInfo
7, // 6: activity.NotifyDrawInfo.Info:type_name -> activity.DrawInfo
1, // 7: activity.CSPushCoinPlayerOp.OpCode:type_name -> activity.OpCodes
5, // 8: activity.CSPushCoinPlayerOp.OpItem:type_name -> activity.ItemInfo
2, // 9: activity.SCPushCoinPlayerOp.OpRetCode:type_name -> activity.OpResultPushCoinCode
1, // 10: activity.SCPushCoinPlayerOp.OpCode:type_name -> activity.OpCodes
6, // 11: activity.SCPushCoinPlayerOp.Exchange:type_name -> activity.ExchangeInfo
12, // [12:12] is the sub-list for method output_type
12, // [12:12] is the sub-list for method input_type
12, // [12:12] is the sub-list for extension type_name
12, // [12:12] is the sub-list for extension extendee
0, // [0:12] is the sub-list for field type_name
1, // 5: activity.CSPushCoinPlayerOp.OpCode:type_name -> activity.OpCodes
5, // 6: activity.CSPushCoinPlayerOp.OpItem:type_name -> activity.ItemInfo
2, // 7: activity.SCPushCoinPlayerOp.OpRetCode:type_name -> activity.OpResultPushCoinCode
1, // 8: activity.SCPushCoinPlayerOp.OpCode:type_name -> activity.OpCodes
6, // 9: activity.SCPushCoinPlayerOp.Exchange:type_name -> activity.ExchangeInfo
10, // [10:10] is the sub-list for method output_type
10, // [10:10] is the sub-list for method input_type
10, // [10:10] is the sub-list for extension type_name
10, // [10:10] is the sub-list for extension extendee
0, // [0:10] is the sub-list for field type_name
}
func init() { file_protocol_activity_pushcoin_proto_init() }
@ -1012,18 +958,6 @@ func file_protocol_activity_pushcoin_proto_init() {
}
}
file_protocol_activity_pushcoin_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*NotifyDrawInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_protocol_activity_pushcoin_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSPushCoinPlayerOp); i {
case 0:
return &v.state
@ -1035,7 +969,7 @@ func file_protocol_activity_pushcoin_proto_init() {
return nil
}
}
file_protocol_activity_pushcoin_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
file_protocol_activity_pushcoin_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCPushCoinPlayerOp); i {
case 0:
return &v.state
@ -1047,7 +981,7 @@ func file_protocol_activity_pushcoin_proto_init() {
return nil
}
}
file_protocol_activity_pushcoin_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
file_protocol_activity_pushcoin_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*NotifyPowerLine); i {
case 0:
return &v.state
@ -1066,7 +1000,7 @@ func file_protocol_activity_pushcoin_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_protocol_activity_pushcoin_proto_rawDesc,
NumEnums: 3,
NumMessages: 9,
NumMessages: 8,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -40,17 +40,13 @@ message ExchangeInfo{
int64 TotalTimes = 5; // -1
}
//
//PACKET_NotifyDrawInfo
message DrawInfo{
int32 Id = 1; //id
int32 ItemId = 2; //id
int64 ItemNum = 3; //
}
//
//PACKET_NotifyDrawInfo
message NotifyDrawInfo {
DrawInfo Draw = 1; //
repeated DrawInfo Info = 2; //
int32 ItemNum = 3; //
int64 Coin = 4; //
}
//

View File

@ -208,7 +208,7 @@ func (x *CashManiaPlayerData) GetVIP() int32 {
}
//房间信息
//PACKET_CASHMANIA_SCCASHMANIAROOMINFO
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
type SCCashManiaRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -337,7 +337,7 @@ func (x *SCCashManiaRoomInfo) GetPlayerInfo() string {
}
//玩家操作
//PACKET_CASHMANIA_CSCASHMANIAOP
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
type CSCashManiaOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -394,7 +394,7 @@ func (x *CSCashManiaOp) GetParams() []int64 {
}
//玩家操作返回
//PACKET_CASHMANIA_SCCASHMANIAOP
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
type SCCashManiaOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -459,7 +459,7 @@ func (x *SCCashManiaOp) GetParams() []int64 {
}
//房间状态
//PACKET_CASHMANIA_SCCASHMANIAROOMSTATE
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
type SCCashManiaRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -523,7 +523,7 @@ func (x *SCCashManiaRoomState) GetParams() []int32 {
return nil
}
//PACKET_CASHMANIA_SCCASHMANIABILLED
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
type SCCashManiaBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache

View File

@ -27,7 +27,7 @@ message CashManiaPlayerData {
int32 VIP = 11;
}
//
//PACKET_CASHMANIA_SCCASHMANIAROOMINFO
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
message SCCashManiaRoomInfo {
int32 RoomId = 1; //id
int32 GameFreeId = 2;
@ -42,26 +42,26 @@ message SCCashManiaRoomInfo {
string PlayerInfo = 11;
}
//
//PACKET_CASHMANIA_CSCASHMANIAOP
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
message CSCashManiaOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
}
//
//PACKET_CASHMANIA_SCCASHMANIAOP
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
message SCCashManiaOp {
int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; //
}
//
//PACKET_CASHMANIA_SCCASHMANIAROOMSTATE
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
message SCCashManiaRoomState {
int32 State = 1; //
int32 SubState = 2; //
repeated int32 Params = 3; //
}
//PACKET_CASHMANIA_SCCASHMANIABILLED
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
message SCCashManiaBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2;

View File

@ -208,7 +208,7 @@ func (x *GatesOfOlympusPlayerData) GetVIP() int32 {
}
//房间信息
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
type SCGatesOfOlympusRoomInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -337,7 +337,7 @@ func (x *SCGatesOfOlympusRoomInfo) GetPlayerInfo() string {
}
//玩家操作
//PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
type CSGatesOfOlympusOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -394,7 +394,7 @@ func (x *CSGatesOfOlympusOp) GetParams() []int64 {
}
//玩家操作返回
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSOP
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
type SCGatesOfOlympusOp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -459,7 +459,7 @@ func (x *SCGatesOfOlympusOp) GetParams() []int64 {
}
//房间状态
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMSTATE
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
type SCGatesOfOlympusRoomState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -523,7 +523,7 @@ func (x *SCGatesOfOlympusRoomState) GetParams() []int32 {
return nil
}
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
type SCGatesOfOlympusBilled struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache

View File

@ -27,7 +27,7 @@ message GatesOfOlympusPlayerData {
int32 VIP = 11;
}
//
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
message SCGatesOfOlympusRoomInfo {
int32 RoomId = 1; //id
int32 GameFreeId = 2;
@ -42,26 +42,26 @@ message SCGatesOfOlympusRoomInfo {
string PlayerInfo = 11;
}
//
//PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
message CSGatesOfOlympusOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
}
//
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSOP
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
message SCGatesOfOlympusOp {
int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; //
}
//
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMSTATE
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
message SCGatesOfOlympusRoomState {
int32 State = 1; //
int32 SubState = 2; //
repeated int32 Params = 3; //
}
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
message SCGatesOfOlympusBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2;

File diff suppressed because it is too large Load Diff

View File

@ -13,6 +13,8 @@ message DB_ACTPushCoin {
map<int64, int64> Gain = 3;
int64 Value = 4;
}
message DB_ACTPushCoinArray {

View File

@ -10581,13 +10581,10 @@ type PushCoinConfig struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
On int32 `protobuf:"varint,2,opt,name=On,proto3" json:"On,omitempty"` // 活动开关 1.开启 2.关闭
StartTime string `protobuf:"bytes,3,opt,name=StartTime,proto3" json:"StartTime,omitempty"` // 活动开始时间
EndTime string `protobuf:"bytes,4,opt,name=EndTime,proto3" json:"EndTime,omitempty"` // 活动结束时间
Pool1 *PushCoinPool `protobuf:"bytes,5,opt,name=Pool1,proto3" json:"Pool1,omitempty"` // 奖池1
Pool2 *PushCoinPool `protobuf:"bytes,6,opt,name=Pool2,proto3" json:"Pool2,omitempty"` // 奖池2
Pool3 *PushCoinPool `protobuf:"bytes,7,opt,name=Pool3,proto3" json:"Pool3,omitempty"` // 奖池3
Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
On int32 `protobuf:"varint,2,opt,name=On,proto3" json:"On,omitempty"` // 活动开关 1.开启 2.关闭
StartTime string `protobuf:"bytes,3,opt,name=StartTime,proto3" json:"StartTime,omitempty"` // 活动开始时间
EndTime string `protobuf:"bytes,4,opt,name=EndTime,proto3" json:"EndTime,omitempty"` // 活动结束时间
}
func (x *PushCoinConfig) Reset() {
@ -10650,169 +10647,6 @@ func (x *PushCoinConfig) GetEndTime() string {
return ""
}
func (x *PushCoinConfig) GetPool1() *PushCoinPool {
if x != nil {
return x.Pool1
}
return nil
}
func (x *PushCoinConfig) GetPool2() *PushCoinPool {
if x != nil {
return x.Pool2
}
return nil
}
func (x *PushCoinConfig) GetPool3() *PushCoinPool {
if x != nil {
return x.Pool3
}
return nil
}
type PushCoinPoolElement struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
On int32 `protobuf:"varint,1,opt,name=On,proto3" json:"On,omitempty"` // 开关 1开启 2关闭
Tp int32 `protobuf:"varint,2,opt,name=Tp,proto3" json:"Tp,omitempty"` // 类型 1实物
Award []*ItemInfo `protobuf:"bytes,3,rep,name=Award,proto3" json:"Award,omitempty"` // 奖励
Weight int32 `protobuf:"varint,4,opt,name=Weight,proto3" json:"Weight,omitempty"` // 概率,万分比
Value int64 `protobuf:"varint,5,opt,name=Value,proto3" json:"Value,omitempty"` // 价值(只有实物有用)
}
func (x *PushCoinPoolElement) Reset() {
*x = PushCoinPoolElement{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_webapi_common_proto_msgTypes[115]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PushCoinPoolElement) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PushCoinPoolElement) ProtoMessage() {}
func (x *PushCoinPoolElement) ProtoReflect() protoreflect.Message {
mi := &file_protocol_webapi_common_proto_msgTypes[115]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PushCoinPoolElement.ProtoReflect.Descriptor instead.
func (*PushCoinPoolElement) Descriptor() ([]byte, []int) {
return file_protocol_webapi_common_proto_rawDescGZIP(), []int{115}
}
func (x *PushCoinPoolElement) GetOn() int32 {
if x != nil {
return x.On
}
return 0
}
func (x *PushCoinPoolElement) GetTp() int32 {
if x != nil {
return x.Tp
}
return 0
}
func (x *PushCoinPoolElement) GetAward() []*ItemInfo {
if x != nil {
return x.Award
}
return nil
}
func (x *PushCoinPoolElement) GetWeight() int32 {
if x != nil {
return x.Weight
}
return 0
}
func (x *PushCoinPoolElement) GetValue() int64 {
if x != nil {
return x.Value
}
return 0
}
type PushCoinPool struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
On int32 `protobuf:"varint,1,opt,name=On,proto3" json:"On,omitempty"` // 开关 1开启 2关闭
Pool []*PushCoinPoolElement `protobuf:"bytes,2,rep,name=Pool,proto3" json:"Pool,omitempty"` // 奖池
UpperLimit int64 `protobuf:"varint,3,opt,name=UpperLimit,proto3" json:"UpperLimit,omitempty"` // 奖池上限(达到上线发奖)
}
func (x *PushCoinPool) Reset() {
*x = PushCoinPool{}
if protoimpl.UnsafeEnabled {
mi := &file_protocol_webapi_common_proto_msgTypes[116]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PushCoinPool) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PushCoinPool) ProtoMessage() {}
func (x *PushCoinPool) ProtoReflect() protoreflect.Message {
mi := &file_protocol_webapi_common_proto_msgTypes[116]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PushCoinPool.ProtoReflect.Descriptor instead.
func (*PushCoinPool) Descriptor() ([]byte, []int) {
return file_protocol_webapi_common_proto_rawDescGZIP(), []int{116}
}
func (x *PushCoinPool) GetOn() int32 {
if x != nil {
return x.On
}
return 0
}
func (x *PushCoinPool) GetPool() []*PushCoinPoolElement {
if x != nil {
return x.Pool
}
return nil
}
func (x *PushCoinPool) GetUpperLimit() int64 {
if x != nil {
return x.UpperLimit
}
return 0
}
var File_protocol_webapi_common_proto protoreflect.FileDescriptor
var file_protocol_webapi_common_proto_rawDesc = []byte{
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0x04, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07, 0x45, 0x6e, 0x64, 0x54, 0x69, 0x6d, 0x65, 0x42, 0x26,
0x5a, 0x24, 0x6d, 0x6f, 0x6e, 0x67, 0x6f, 0x2e, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e, 0x63, 0x6f,
0x6d, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f,
0x77, 0x65, 0x62, 0x61, 0x70, 0x69, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
@ -12479,7 +12288,7 @@ func file_protocol_webapi_common_proto_rawDescGZIP() []byte {
return file_protocol_webapi_common_proto_rawDescData
}
var file_protocol_webapi_common_proto_msgTypes = make([]protoimpl.MessageInfo, 127)
var file_protocol_webapi_common_proto_msgTypes = make([]protoimpl.MessageInfo, 125)
var file_protocol_webapi_common_proto_goTypes = []interface{}{
(*MysqlDbSetting)(nil), // 0: webapi.MysqlDbSetting
(*MongoDbSetting)(nil), // 1: webapi.MongoDbSetting
@ -12596,34 +12405,32 @@ var file_protocol_webapi_common_proto_goTypes = []interface{}{
(*RedInfo)(nil), // 112: webapi.RedInfo
(*ConsumeConfig)(nil), // 113: webapi.ConsumeConfig
(*PushCoinConfig)(nil), // 114: webapi.PushCoinConfig
(*PushCoinPoolElement)(nil), // 115: webapi.PushCoinPoolElement
(*PushCoinPool)(nil), // 116: webapi.PushCoinPool
nil, // 117: webapi.Platform.BindTelRewardEntry
nil, // 118: webapi.PlayerData.RankScoreEntry
nil, // 119: webapi.ItemShop.AwardEntry
nil, // 120: webapi.VIPcfg.AwardEntry
nil, // 121: webapi.VIPcfg.Privilege1Entry
nil, // 122: webapi.VIPcfg.Privilege7Entry
nil, // 123: webapi.VIPcfg.Privilege9Entry
nil, // 124: webapi.ActInviteConfig.PayScoreEntry
nil, // 125: webapi.SkinLevel.UpItemEntry
nil, // 126: webapi.SkinItem.UnlockParamEntry
(*server.DB_GameFree)(nil), // 127: server.DB_GameFree
(*server.DB_GameItem)(nil), // 128: server.DB_GameItem
nil, // 115: webapi.Platform.BindTelRewardEntry
nil, // 116: webapi.PlayerData.RankScoreEntry
nil, // 117: webapi.ItemShop.AwardEntry
nil, // 118: webapi.VIPcfg.AwardEntry
nil, // 119: webapi.VIPcfg.Privilege1Entry
nil, // 120: webapi.VIPcfg.Privilege7Entry
nil, // 121: webapi.VIPcfg.Privilege9Entry
nil, // 122: webapi.ActInviteConfig.PayScoreEntry
nil, // 123: webapi.SkinLevel.UpItemEntry
nil, // 124: webapi.SkinItem.UnlockParamEntry
(*server.DB_GameFree)(nil), // 125: server.DB_GameFree
(*server.DB_GameItem)(nil), // 126: server.DB_GameItem
}
var file_protocol_webapi_common_proto_depIdxs = []int32{
2, // 0: webapi.Platform.Leaderboard:type_name -> webapi.RankSwitch
3, // 1: webapi.Platform.ClubConfig:type_name -> webapi.ClubConfig
4, // 2: webapi.Platform.ThirdGameMerchant:type_name -> webapi.ThirdGame
117, // 3: webapi.Platform.BindTelReward:type_name -> webapi.Platform.BindTelRewardEntry
115, // 3: webapi.Platform.BindTelReward:type_name -> webapi.Platform.BindTelRewardEntry
6, // 4: webapi.GameConfigGlobal.GameStatus:type_name -> webapi.GameStatus
127, // 5: webapi.GameFree.DbGameFree:type_name -> server.DB_GameFree
125, // 5: webapi.GameFree.DbGameFree:type_name -> server.DB_GameFree
8, // 6: webapi.PlatformGameConfig.DbGameFrees:type_name -> webapi.GameFree
0, // 7: webapi.PlatformDbConfig.Mysql:type_name -> webapi.MysqlDbSetting
1, // 8: webapi.PlatformDbConfig.MongoDb:type_name -> webapi.MongoDbSetting
1, // 9: webapi.PlatformDbConfig.MongoDbLog:type_name -> webapi.MongoDbSetting
127, // 10: webapi.GameConfigGroup.DbGameFree:type_name -> server.DB_GameFree
118, // 11: webapi.PlayerData.RankScore:type_name -> webapi.PlayerData.RankScoreEntry
125, // 10: webapi.GameConfigGroup.DbGameFree:type_name -> server.DB_GameFree
116, // 11: webapi.PlayerData.RankScore:type_name -> webapi.PlayerData.RankScoreEntry
32, // 12: webapi.PlayerData.Items:type_name -> webapi.ItemInfo
14, // 13: webapi.PlayerData.RoleUnlockList:type_name -> webapi.ModInfo
14, // 14: webapi.PlayerData.PetUnlockList:type_name -> webapi.ModInfo
@ -12636,7 +12443,7 @@ var file_protocol_webapi_common_proto_depIdxs = []int32{
32, // 21: webapi.ExchangeShop.Items:type_name -> webapi.ItemInfo
25, // 22: webapi.ExchangeShopList.List:type_name -> webapi.ExchangeShop
29, // 23: webapi.ExchangeShopList.Weight:type_name -> webapi.ShopWeight
119, // 24: webapi.ItemShop.Award:type_name -> webapi.ItemShop.AwardEntry
117, // 24: webapi.ItemShop.Award:type_name -> webapi.ItemShop.AwardEntry
30, // 25: webapi.ItemShopList.List:type_name -> webapi.ItemShop
32, // 26: webapi.MatchInfoAward.ItemId:type_name -> webapi.ItemInfo
33, // 27: webapi.GameMatchDate.Award:type_name -> webapi.MatchInfoAward
@ -12657,14 +12464,14 @@ var file_protocol_webapi_common_proto_depIdxs = []int32{
38, // 42: webapi.WelfareSpree.Item:type_name -> webapi.WelfareDate
48, // 43: webapi.WelfareFirstPayDataList.List:type_name -> webapi.WelfareSpree
48, // 44: webapi.WelfareContinuousPayDataList.List:type_name -> webapi.WelfareSpree
120, // 45: webapi.VIPcfg.Award:type_name -> webapi.VIPcfg.AwardEntry
121, // 46: webapi.VIPcfg.Privilege1:type_name -> webapi.VIPcfg.Privilege1Entry
122, // 47: webapi.VIPcfg.Privilege7:type_name -> webapi.VIPcfg.Privilege7Entry
123, // 48: webapi.VIPcfg.Privilege9:type_name -> webapi.VIPcfg.Privilege9Entry
118, // 45: webapi.VIPcfg.Award:type_name -> webapi.VIPcfg.AwardEntry
119, // 46: webapi.VIPcfg.Privilege1:type_name -> webapi.VIPcfg.Privilege1Entry
120, // 47: webapi.VIPcfg.Privilege7:type_name -> webapi.VIPcfg.Privilege7Entry
121, // 48: webapi.VIPcfg.Privilege9:type_name -> webapi.VIPcfg.Privilege9Entry
51, // 49: webapi.VIPcfgDataList.List:type_name -> webapi.VIPcfg
38, // 50: webapi.ChessRankConfig.Item:type_name -> webapi.WelfareDate
55, // 51: webapi.ChessRankcfgData.Datas:type_name -> webapi.ChessRankConfig
124, // 52: webapi.ActInviteConfig.PayScore:type_name -> webapi.ActInviteConfig.PayScoreEntry
122, // 52: webapi.ActInviteConfig.PayScore:type_name -> webapi.ActInviteConfig.PayScoreEntry
62, // 53: webapi.ActInviteConfig.Awards1:type_name -> webapi.RankAward
62, // 54: webapi.ActInviteConfig.Awards2:type_name -> webapi.RankAward
62, // 55: webapi.ActInviteConfig.Awards3:type_name -> webapi.RankAward
@ -12681,12 +12488,12 @@ var file_protocol_webapi_common_proto_depIdxs = []int32{
69, // 66: webapi.DiamondLotteryData.Info:type_name -> webapi.DiamondLotteryInfo
70, // 67: webapi.DiamondLotteryData.Players:type_name -> webapi.DiamondLotteryPlayers
72, // 68: webapi.DiamondLotteryConfig.LotteryData:type_name -> webapi.DiamondLotteryData
128, // 69: webapi.ItemConfig.Items:type_name -> server.DB_GameItem
126, // 69: webapi.ItemConfig.Items:type_name -> server.DB_GameItem
32, // 70: webapi.RankAwardInfo.Item:type_name -> webapi.ItemInfo
75, // 71: webapi.RankTypeInfo.Award:type_name -> webapi.RankAwardInfo
76, // 72: webapi.RankTypeConfig.Info:type_name -> webapi.RankTypeInfo
125, // 73: webapi.SkinLevel.UpItem:type_name -> webapi.SkinLevel.UpItemEntry
126, // 74: webapi.SkinItem.UnlockParam:type_name -> webapi.SkinItem.UnlockParamEntry
123, // 73: webapi.SkinLevel.UpItem:type_name -> webapi.SkinLevel.UpItemEntry
124, // 74: webapi.SkinItem.UnlockParam:type_name -> webapi.SkinItem.UnlockParamEntry
78, // 75: webapi.SkinItem.Levels:type_name -> webapi.SkinLevel
79, // 76: webapi.SkinConfig.Items:type_name -> webapi.SkinItem
82, // 77: webapi.AwardLogConfig.AwardLog:type_name -> webapi.AwardLogData
@ -12714,16 +12521,11 @@ var file_protocol_webapi_common_proto_depIdxs = []int32{
32, // 99: webapi.NianRankAwardInfo.Award:type_name -> webapi.ItemInfo
111, // 100: webapi.RedPacketConfig.List:type_name -> webapi.RedPacketInfo
112, // 101: webapi.RedPacketInfo.RedList:type_name -> webapi.RedInfo
116, // 102: webapi.PushCoinConfig.Pool1:type_name -> webapi.PushCoinPool
116, // 103: webapi.PushCoinConfig.Pool2:type_name -> webapi.PushCoinPool
116, // 104: webapi.PushCoinConfig.Pool3:type_name -> webapi.PushCoinPool
32, // 105: webapi.PushCoinPoolElement.Award:type_name -> webapi.ItemInfo
115, // 106: webapi.PushCoinPool.Pool:type_name -> webapi.PushCoinPoolElement
107, // [107:107] is the sub-list for method output_type
107, // [107:107] is the sub-list for method input_type
107, // [107:107] is the sub-list for extension type_name
107, // [107:107] is the sub-list for extension extendee
0, // [0:107] is the sub-list for field type_name
102, // [102:102] is the sub-list for method output_type
102, // [102:102] is the sub-list for method input_type
102, // [102:102] is the sub-list for extension type_name
102, // [102:102] is the sub-list for extension extendee
0, // [0:102] is the sub-list for field type_name
}
func init() { file_protocol_webapi_common_proto_init() }
@ -14112,30 +13914,6 @@ func file_protocol_webapi_common_proto_init() {
return nil
}
}
file_protocol_webapi_common_proto_msgTypes[115].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PushCoinPoolElement); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_protocol_webapi_common_proto_msgTypes[116].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PushCoinPool); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -14143,7 +13921,7 @@ func file_protocol_webapi_common_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_protocol_webapi_common_proto_rawDesc,
NumEnums: 0,
NumMessages: 127,
NumMessages: 125,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -1174,21 +1174,4 @@ message PushCoinConfig{
int32 On = 2; // 1. 2.
string StartTime = 3; //
string EndTime = 4; //
PushCoinPool Pool1 = 5; // 1
PushCoinPool Pool2 = 6; // 2
PushCoinPool Pool3 = 7; // 3
}
message PushCoinPoolElement{
int32 On = 1; // 1 2
int32 Tp = 2; // 1
repeated ItemInfo Award = 3; //
int32 Weight = 4; //
int64 Value = 5; // ()
}
message PushCoinPool{
int32 On = 1; // 1 2
repeated PushCoinPoolElement Pool = 2; //
int64 UpperLimit = 3; // 线
}

View File

@ -5,7 +5,6 @@ import (
"encoding/hex"
"fmt"
"io"
"mongo.games.com/game/mq"
"strconv"
"time"
@ -62,14 +61,6 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
}
proto.SetDefaults(sclogin)
common.SendToGate(sid, int(login_proto.LoginPacketID_PACKET_SC_LOGIN), sclogin, s)
logger.Logger.Trace("CSLoginHandler Process send ", sclogin)
if code != login_proto.OpResultCode_OPRC_Sucess {
log := &model.LoginErrorLog{
TypeId: int32(code.Enum().Number()),
Ts: time.Now().Unix(),
}
mq.Write(log)
}
}
sendSCDisconnect := func(code int32) {

View File

@ -1,9 +1,7 @@
package main
import (
"slices"
"sort"
"time"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
@ -11,7 +9,6 @@ import (
"mongo.games.com/game/common"
"mongo.games.com/game/model"
"mongo.games.com/game/protocol/activity"
"mongo.games.com/game/protocol/webapi"
"mongo.games.com/game/srvdata"
)
@ -24,6 +21,7 @@ var PushCoinItemValue = map[int32]int64{
common.ItemIDBigCoin: 50000,
common.ItemIDVCard: 10000,
common.ItemIDPlum: 30000,
30011: 100000000, // 话费卡
common.ItemIDCoin1: 5000,
common.ItemIDCoin2: 10000,
common.ItemIDCoin3: 15000,
@ -54,7 +52,7 @@ func CSPushCoinInfo(s *netlib.Session, packetid int, data interface{}, sid int64
return nil
}
if p.WelfData.PushCoin == nil || len(p.WelfData.PushCoin.Turn) == 0 {
if p.WelfData.PushCoin == nil {
InitPlayerPushCoin(p)
}
@ -107,73 +105,15 @@ func CSPushCoinInfo(s *netlib.Session, packetid int, data interface{}, sid int64
}
}
pack.DrawList = make([]*activity.DrawInfo, len(p.WelfData.PushCoin.Turn))
for k, v := range p.WelfData.PushCoin.Turn {
info := &activity.DrawInfo{
Id: int32(k),
}
// 默认奖励
if slices.Contains(NormaIndex, k) {
d := srvdata.PBDB_ACTPushCoinMgr.GetData(v)
if d != nil {
for kk, vv := range d.GetGain() {
info.ItemId = int32(kk)
info.ItemNum = vv
break
}
pack.DrawList[k] = info
}
continue
}
// 奖池
if slices.Contains(PoolIndex, k) {
ii := slices.Index(PoolIndex, k)
if v == -1 {
// 从奖池中随机
var element *webapi.PushCoinPoolElement
var index int32
cfg := WelfareMgrSington.GetConfig(p.Platform).PushCoinConfig
if ii == 0 {
element, index = PushCoinPoolRandom(cfg.GetPool1().GetPool())
} else if ii == 1 {
element, index = PushCoinPoolRandom(cfg.GetPool2().GetPool())
} else if ii == 2 {
element, index = PushCoinPoolRandom(cfg.GetPool3().GetPool())
}
if index >= 0 && element != nil {
p.WelfData.PushCoin.Turn[k] = index
for _, v := range element.GetAward() {
info.ItemId = v.GetItemId()
info.ItemNum = v.GetItemNum()
break
}
pack.DrawList[k] = info
}
} else {
// 随机过了
f := func(index int, pool []*webapi.PushCoinPoolElement) {
if index < len(pool) {
for _, v := range pool[index].GetAward() {
info.ItemId = v.GetItemId()
info.ItemNum = v.GetItemNum()
break
}
pack.DrawList[k] = info
}
}
cfg := WelfareMgrSington.GetConfig(p.Platform).PushCoinConfig
if cfg != nil {
if ii == 0 {
f(int(v), cfg.GetPool1().GetPool())
} else if ii == 1 {
f(int(v), cfg.GetPool2().GetPool())
} else if ii == 2 {
f(int(v), cfg.GetPool3().GetPool())
}
}
}
// 转盘
for _, v := range srvdata.PBDB_ACTPushCoinMgr.Datas.Arr {
for kk, vv := range v.GetGain() {
pack.DrawList = append(pack.DrawList, &activity.DrawInfo{
Id: v.GetId(),
ItemId: int32(kk),
ItemNum: int32(vv),
Coin: v.GetValue(),
})
}
}
@ -210,18 +150,6 @@ func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid i
return nil
}
// 活动时间检测
now := time.Now()
cfg := WelfareMgrSington.GetConfig(p.Platform).PushCoinConfig
if cfg == nil {
logger.Logger.Warn("CSPushCoinPlayerOp cfg == nil")
return nil
}
if cfg.GetOn() != common.On || now.Unix() < common.StrTimeToTs(cfg.GetStartTime()) || now.Unix() >= common.StrTimeToTs(cfg.GetEndTime()) {
logger.Logger.Warn("CSPushCoinPlayerOp cfg.GetOn() == common.Off or end")
return nil
}
pack := &activity.SCPushCoinPlayerOp{
OpRetCode: activity.OpResultPushCoinCode_OPRC_PushCoin_Error,
OpCode: msg.GetOpCode(),
@ -249,8 +177,6 @@ func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid i
PushCoinAddValue(p, map[int32]int64{
int32(msg.GetOpParam()): 1,
})
// 增加水池
PushCoinPoolMangerInstance.Add(p.Platform, item.GetNum())
case activity.OpCodes_OP_Gain:
@ -284,26 +210,12 @@ func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid i
}
} else {
// 无效区
for _, v := range msg.GetOpItem() {
id := v.GetItemId()
val := v.GetItemNum()
if p.WelfData.PushCoin.Items[id] < val {
logger.Logger.Errorf("获得道具太多,无效区: %d, %d", p.WelfData.PushCoin.Items[id], val)
goto here
}
}
}
for _, v := range msg.GetOpItem() {
// 增加能量条
val := GetPushCoinValue(p.Platform, v.GetItemId())
if val <= 0 {
logger.Logger.Errorf("推币机价值查询bug itemId:%v", v.GetItemId())
}
logger.Logger.Debugf("推币机,掉落 ItemId:%v ItemNum:%v Value:%v", v.GetItemId(), v.GetItemNum(), val)
PushCoinAddPower(p, val*v.GetItemNum())
PushCoinAddPower(p, PushCoinItemValue[v.GetItemId()]*v.GetItemNum())
// 减少桌面道具
PushCoinAddValue(p, map[int32]int64{v.GetItemId(): -v.GetItemNum()})
}
@ -373,17 +285,13 @@ func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid i
})
if k == common.ItemIDShake {
p.WelfData.PushCoin.Shake += int32(v)
continue
}
gain = append(gain, &model.Item{
ItemId: int32(k),
ItemNum: v,
})
}
for _, v := range cost {
if v.ItemNum < 0 {
v.ItemNum = -v.ItemNum
}
}
BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: p.Platform,
SnId: p.SnId,
@ -422,13 +330,6 @@ func InitPlayerPushCoin(p *Player) {
common.ItemIDCoin1: 50,
common.ItemIDPlum: 1,
},
Turn: []int32{ // 转盘表数据id
1, 4, -1,
3, -1, 2,
-1, 5, 9,
},
Next: -1,
PoolV: []int64{-1, -1, -1},
}
}
@ -441,14 +342,10 @@ func PushCoinAddPower(p *Player, value int64) {
if p.WelfData.PushCoin.Power > PowerMax {
p.WelfData.PushCoin.Power = PowerMax
}
pack := &activity.NotifyPowerLine{
p.SendToClient(int(activity.PushCoinPacketID_PACKET_NotifyPowerLine), &activity.NotifyPowerLine{
PowerLine: p.WelfData.PushCoin.Power,
PowerLineMax: PowerMax,
}
p.SendToClient(int(activity.PushCoinPacketID_PACKET_NotifyPowerLine), pack)
logger.Logger.Tracef("刷新能量条: %v", pack)
})
if value <= 0 {
return
}
@ -462,196 +359,61 @@ func PushCoinDraw(p *Player) {
return
}
p.WelfData.PushCoin.Power = 0
var draw *activity.DrawInfo
var draw1 []*activity.DrawInfo
// 奖池返奖
f1 := func() bool {
pool := PushCoinPoolMangerInstance.PlatformConfig[p.Platform]
if pool == nil {
return false
}
// fp 奖池返奖,返回是否成功
fp := func(i int, poolInfo *PushCoinPoolInfo) bool {
// 是否返奖
if poolInfo == nil || poolInfo.Remain <= 0 {
return false
}
// 玩家奖池没有返过奖
if len(p.WelfData.PushCoin.PoolV) > i && p.WelfData.PushCoin.PoolV[i] < poolInfo.Version {
cfg := WelfareMgrSington.GetConfig(p.Platform).PushCoinConfig
poolIndex := p.WelfData.PushCoin.Turn[PoolIndex[i]]
value := int64(0) // 奖品价值
if int(poolIndex) < len(cfg.GetPool1().GetPool()) {
e := cfg.GetPool1().GetPool()[poolIndex]
if e != nil {
for _, v := range e.GetAward() {
iv, ok := PushCoinItemValue[v.GetItemId()]
if ok {
value = v.GetItemNum() * iv
} else {
value = v.GetItemNum() * e.GetValue() // 目前只有实物是自定义的价值
}
break
}
}
}
if value > 0 {
// 价值是否足够
if poolInfo.Remain-value < 0 {
return false
}
// 扣除价值
poolInfo.Remain -= value
// 刷新玩家奖池版本
p.WelfData.PushCoin.PoolV[i] = poolInfo.Version
// 下次中奖位置
p.WelfData.PushCoin.Next = int32(PoolIndex[i])
logger.Logger.Tracef("下次中奖池:%v", p.WelfData.PushCoin)
return true
}
}
return false
}
// 奖池1
if fp(0, pool.Pool1) {
return true
}
// 奖池2
if fp(1, pool.Pool2) {
return true
}
// 奖池3
if fp(2, pool.Pool3) {
return true
}
return false
}
var index int32 = -1
switch p.WelfData.PushCoin.Dram {
case 0:
// 必中大金币
draw = PushCoinNormalRandom(common.ItemIDBigCoin)
draw.Id = 0 // 查表
// 下次必中v卡
p.WelfData.PushCoin.Next = 5 // 查表
for _, v := range srvdata.PBDB_ACTPushCoinMgr.Datas.Arr {
for kk := range v.GetGain() {
if kk == common.ItemIDBigCoin {
index = v.GetId()
break
}
}
}
case 1:
// 必中v卡
for _, v := range srvdata.PBDB_ACTPushCoinMgr.Datas.Arr {
for kk := range v.GetGain() {
if kk == common.ItemIDVCard {
index = v.GetId()
break
}
}
}
default:
// 使用预生成结果
if p.WelfData.PushCoin.Next >= 0 {
k := p.WelfData.PushCoin.Next
val := p.WelfData.PushCoin.Turn[p.WelfData.PushCoin.Next]
if slices.Contains(NormaIndex, int(k)) {
// 普通奖品
for kk, vv := range srvdata.PBDB_ACTPushCoinMgr.GetData(val).GetGain() {
draw = &activity.DrawInfo{
Id: k,
ItemId: int32(kk),
ItemNum: vv,
}
logger.Logger.Tracef("中奖普通奖品:%v", draw)
}
}
if slices.Contains(PoolIndex, int(k)) {
f := func(i int, list []*webapi.PushCoinPoolElement) {
// 本次奖品
if i < len(list) {
for _, v := range list[i].GetAward() {
draw = &activity.DrawInfo{
Id: p.WelfData.PushCoin.Next,
ItemId: v.GetItemId(),
ItemNum: v.GetItemNum(),
}
logger.Logger.Tracef("中奖奖池奖品:%v", draw)
break
}
} else {
logger.Logger.Errorf("奖池抽奖bug: %d, %d, %d", k, i, len(list))
}
// 刷新奖池
e, index := PushCoinPoolRandom(list)
if e != nil {
p.WelfData.PushCoin.Turn[k] = index
for _, v := range e.GetAward() {
draw1 = append(draw1, &activity.DrawInfo{
Id: k,
ItemId: v.GetItemId(),
ItemNum: v.GetItemNum(),
})
logger.Logger.Tracef("刷新奖池奖品:%v", draw)
break
}
} else {
logger.Logger.Errorf("奖池刷新bug: %d, %d, %d", k, i, len(list))
}
}
// 水池奖品
var poolElements []*webapi.PushCoinPoolElement
switch slices.Index(PoolIndex, int(k)) {
case 0:
poolElements = WelfareMgrSington.GetConfig(p.Platform).PushCoinConfig.GetPool1().GetPool()
case 1:
poolElements = WelfareMgrSington.GetConfig(p.Platform).PushCoinConfig.GetPool2().GetPool()
case 2:
poolElements = WelfareMgrSington.GetConfig(p.Platform).PushCoinConfig.GetPool3().GetPool()
}
f(int(val), poolElements)
}
}
// 下次中奖位置
// 奖池返奖 或 普通抽奖
if !f1() {
// 普通抽奖
index := int(p.WelfData.PushCoin.Next) // 奖品位置
e := PushCoinNormalRandom(0)
if e != nil {
var has bool
for k, v := range p.WelfData.PushCoin.Turn {
if slices.Contains(NormaIndex, k) && v == e.GetId() {
has = true
index = k
break
}
}
if !has {
// 替换
if slices.Contains(PoolIndex, index) {
// 找一个普通奖品位置
index = NormaIndex[common.RandInt(len(NormaIndex[:len(NormaIndex)-1]))]
}
draw1 = append(draw1, &activity.DrawInfo{
Id: int32(index),
ItemId: e.GetItemId(),
ItemNum: e.GetItemNum(),
})
p.WelfData.PushCoin.Turn[index] = e.GetId()
}
p.WelfData.PushCoin.Next = int32(index)
logger.Logger.Tracef("下次中普通奖品index:%v ItemId:%v Num:%v", index, e.GetItemId(), e.GetItemNum())
var n int32
rand := common.RandInt(10000)
for _, v := range srvdata.PBDB_ACTPushCoinMgr.Datas.Arr {
if rand < int(n+v.GetRate()) {
index = v.GetId()
break
}
n += v.GetRate()
}
}
p.WelfData.PushCoin.Dram++
if draw != nil {
pack := &activity.NotifyDrawInfo{
Draw: draw,
if index >= 0 {
d := srvdata.PBDB_ACTPushCoinMgr.GetData(index)
if d != nil {
pack := &activity.DrawInfo{
Id: d.GetId(),
Coin: d.GetValue(),
}
for k, v := range d.GetGain() {
pack.ItemId = int32(k)
pack.ItemNum = int32(v)
PushCoinAddValue(p, map[int32]int64{pack.ItemId: int64(pack.ItemNum)})
}
if pack.Coin > 0 || pack.ItemId > 0 {
p.SendToClient(int(activity.PushCoinPacketID_PACKET_NotifyDrawInfo), pack)
// 增加能量条
PushCoinAddPower(p, 0)
}
}
if len(draw1) > 0 {
pack.Info = draw1
}
PushCoinAddValue(p, map[int32]int64{draw.GetItemId(): draw.GetItemNum()})
p.SendToClient(int(activity.PushCoinPacketID_PACKET_NotifyDrawInfo), pack)
logger.Logger.Trace("NotifyDrawInfo: ", pack)
// 刷新能量条
PushCoinAddPower(p, 0)
}
}
@ -665,111 +427,12 @@ func PushCoinAddValue(p *Player, item map[int32]int64) {
p.WelfData.PushCoin.Items = make(map[int32]int64)
}
for k, v := range item {
p.WelfData.PushCoin.Items[k] += v
logger.Logger.Tracef("桌面数据 ItemId:%v Change:%v Num:%v", k, v, p.WelfData.PushCoin.Items[k])
}
}
}
func PushCoinPoolRandom(pool []*webapi.PushCoinPoolElement) (*webapi.PushCoinPoolElement, int32) {
var total int32
for _, v := range pool {
if v.GetOn() == common.On {
total += v.GetWeight()
}
}
if total <= 0 {
return nil, -1
}
var n int32
rn := int32(common.RandInt(int(total)))
for k, v := range pool {
if v.GetOn() == common.On {
n += v.GetWeight()
if rn < n {
return v, int32(k)
}
}
}
return nil, -1
}
func PushCoinNormalRandom(itemId int64) *activity.DrawInfo {
var total int32
var index = int32(-1) // 随机id
var n int32
if itemId == 0 {
// 随机抽奖
for _, vv := range srvdata.PBDB_ACTPushCoinMgr.Datas.GetArr() {
total += vv.GetRate()
}
rn := int32(common.RandInt(int(total)))
for _, vv := range srvdata.PBDB_ACTPushCoinMgr.Datas.GetArr() {
n += vv.GetRate()
if rn < n {
index = vv.GetId()
break
}
}
if index >= 0 {
for kk, vv := range srvdata.PBDB_ACTPushCoinMgr.GetData(index).GetGain() {
draw := &activity.DrawInfo{
Id: index,
ItemId: int32(kk),
ItemNum: vv,
}
return draw
}
}
return nil
}
// 前两次必中
for _, v := range srvdata.PBDB_ACTPushCoinMgr.Datas.GetArr() {
for kk, vv := range v.GetGain() {
if kk == itemId {
draw := &activity.DrawInfo{
ItemId: int32(kk),
ItemNum: vv,
}
return draw
}
}
}
return nil
}
// GetPushCoinValue 查询物品价值,没有的是后台配置的价值
func GetPushCoinValue(plt string, itemId int32) int64 {
val, ok := PushCoinItemValue[itemId]
if ok {
return val
}
cfg := WelfareMgrSington.GetConfig(plt).PushCoinConfig
if cfg != nil {
f := func(list []*webapi.PushCoinPoolElement) bool {
for _, vv := range list {
for _, vvv := range vv.GetAward() {
if vvv.GetItemId() == itemId {
val = vv.GetValue()
return true
}
if v > 0 {
switch k {
default:
p.WelfData.PushCoin.Items[k] += v
}
}
return false
}
for {
if f(cfg.GetPool1().GetPool()) {
break
}
if f(cfg.GetPool2().GetPool()) {
break
}
if f(cfg.GetPool3().GetPool()) {
break
}
break
}
}
return val
}

View File

@ -1,91 +0,0 @@
package main
import (
"mongo.games.com/game/common"
"mongo.games.com/game/protocol/webapi"
"mongo.games.com/goserver/core/logger"
"time"
"mongo.games.com/goserver/core/module"
)
var (
NormaIndex = []int{0, 1, 3, 5, 7, 8} // 普通奖位置
PoolIndex = []int{2, 4, 6} // 水池位置
)
var PushCoinPoolMangerInstance = &PushCoinPoolManager{
PlatformConfig: map[string]*PushCoinPool{},
}
func init() {
module.RegisteModule(PushCoinPoolMangerInstance, time.Hour, 0)
}
type PushCoinPool struct {
Pool1 *PushCoinPoolInfo
Pool2 *PushCoinPoolInfo
Pool3 *PushCoinPoolInfo
}
type PushCoinPoolInfo struct {
CurCoin int64 // 当前金币
Remain int64 // 剩余金币
Version int64 // 版本号, 达到上限后更新
}
type PushCoinPoolManager struct {
PlatformConfig map[string]*PushCoinPool
}
func (p *PushCoinPoolManager) ModuleName() string {
return "PushCoinPoolManager"
}
func (p *PushCoinPoolManager) Init() {
// 加载水池
}
func (p *PushCoinPoolManager) Update() {
}
func (p *PushCoinPoolManager) Shutdown() {
// 保存水池
module.UnregisteModule(p)
}
func (p *PushCoinPoolManager) Add(platform string, val int64) {
cfg, ok := p.PlatformConfig[platform]
if !ok {
cfg = &PushCoinPool{
Pool1: &PushCoinPoolInfo{},
Pool2: &PushCoinPoolInfo{},
Pool3: &PushCoinPoolInfo{},
}
p.PlatformConfig[platform] = cfg
}
conf := WelfareMgrSington.GetConfig(platform).PushCoinConfig
if conf.GetOn() != common.On {
return
}
f := func(i int, poolInfo *PushCoinPoolInfo, pool *webapi.PushCoinPool, rate float64) {
if pool != nil && pool.GetOn() == common.On {
change := int64(float64(val) * rate)
poolInfo.CurCoin += change
if poolInfo.CurCoin >= pool.GetUpperLimit() {
poolInfo.Remain = pool.GetUpperLimit()
poolInfo.CurCoin -= pool.GetUpperLimit()
poolInfo.Version++
}
logger.Logger.Tracef("推币机 水池%v PoolInfo:%+v Change:%v Value:%v Rate:%v Limit:%v",
i, poolInfo, change, val, rate, pool.GetUpperLimit())
}
}
f(1, cfg.Pool1, conf.GetPool1(), 0.05)
f(2, cfg.Pool2, conf.GetPool2(), 0.005)
f(3, cfg.Pool3, conf.GetPool3(), 0.001)
}

View File

@ -119,76 +119,6 @@ func init() {
etcd.Register(etcd.KeyActConsume, webapi.ConsumeConfig{}, platformConfigEvent)
// 推金币活动配置
etcd.Register(etcd.KeyActPushCoin, webapi.PushCoinConfig{}, platformConfigEvent)
//WelfareMgrSington.UpdatePushCoinConfig(&webapi.PushCoinConfig{
// Platform: "1",
// On: 1,
// StartTime: "2024-01-01 00:00:00",
// EndTime: "2026-01-01 00:00:00",
// Pool1: &webapi.PushCoinPool{
// On: 1,
// Pool: []*webapi.PushCoinPoolElement{
// {
// On: 1,
// Tp: 0,
// Award: []*webapi.ItemInfo{
// {
// ItemId: common.ItemIDCoin1,
// ItemNum: 10,
// },
// },
// Weight: 100,
// },
// },
// UpperLimit: 100000,
// },
// Pool2: &webapi.PushCoinPool{
// On: 1,
// Pool: []*webapi.PushCoinPoolElement{
// {
// On: 1,
// Tp: 0,
// Award: []*webapi.ItemInfo{
// {
// ItemId: common.ItemIDCoin2,
// ItemNum: 10,
// },
// },
// Weight: 100,
// },
// },
// UpperLimit: 100000,
// },
// Pool3: &webapi.PushCoinPool{
// On: 1,
// Pool: []*webapi.PushCoinPoolElement{
// {
// On: 1,
// Tp: 0,
// Award: []*webapi.ItemInfo{
// {
// ItemId: common.ItemIDCoin1,
// ItemNum: 10,
// },
// },
// Weight: 100,
// },
// {
// On: 1,
// Tp: 1,
// Award: []*webapi.ItemInfo{
// {
// ItemId: 30011,
// ItemNum: 1,
// },
// },
// Weight: 100,
// Value: 100000,
// },
// },
// UpperLimit: 100000,
// },
//})
}
func platformConfigEvent(ctx context.Context, completeKey string, isInit bool, event *clientv3.Event, data interface{}) {

View File

@ -36,7 +36,6 @@ func init() {
mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.DBLotteryLog, Data: &model.LotteryLog{}})
mq.RegisterMessage(&mq.RegisterMessageParam{Name: model.MQRankNian, Data: &model.NianInfo{}})
mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.NianPlayerRank, Data: &model.NianPlayerRankLog{}})
mq.RegisterMessage(&mq.RegisterMessageParam{Name: mq.LoginError, Data: &model.LoginErrorLog{}})
}
func init() {

View File

@ -433,11 +433,4 @@ func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *mo
proto.SetDefaults(sclogin)
common.SendToGate(sid, int(login_proto.LoginPacketID_PACKET_SC_LOGIN), sclogin, s)
logger.Logger.Tracef("SCLogin %v", sclogin)
if code != login_proto.OpResultCode_OPRC_Sucess {
log := &model.LoginErrorLog{
TypeId: int32(code.Enum().Number()),
Ts: time.Now().Unix(),
}
mq.Write(log)
}
}

View File

@ -2992,6 +2992,19 @@ func init() {
player.AddDiamond(addCoin, 0, 5555, "platform", "dubeg加钻石")
player.SendDiffData()
jsonRet.Data.Count = player.Diamond
} else if msg.Rpc == 12 {
items := []*model.Item{{
ItemId: int32(msg.Bankcoin),
ItemNum: int64(msg.Daybuytimes),
}}
BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: player.Platform,
SnId: player.SnId,
Change: items,
GainWay: common.GainWay_ItemUse,
Operator: "system",
Remark: "测试",
})
}
jsonDataRsp, err = json.Marshal(jsonRet)

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