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5 Commits

Author SHA1 Message Date
sk 0eeaad7caa Merge branch 'develop' into dev_slots 2024-09-18 10:58:51 +08:00
sk 97a6d363e7 登录判断玩家是否在比赛场 2024-09-18 10:58:29 +08:00
sk df5de58f46 Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop 2024-09-18 10:00:36 +08:00
sk 60ce6ed085 添加索引 2024-09-18 09:55:33 +08:00
by 9aeb5c3d15 娃娃机调转方向 2024-09-18 09:50:06 +08:00
4 changed files with 9 additions and 2 deletions

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@ -30,6 +30,9 @@ func GameDetailedLogsCollection(plt string) *mongo.Collection {
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "gamefreeid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"time", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-time", "cycleid"}, Background: true, Sparse: true})
}
return c_gamedetailed
}

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@ -43,6 +43,7 @@ func GamePlayerListLogsCollection(plt string) *mongo.Collection {
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"-ts", "snid", "gamefreeid"}, Background: true, Sparse: true})
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"-ts", "cycleid"}, Background: true, Sparse: true})
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true})
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true})
}
return c_gameplayerlistlog
}

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@ -82,7 +82,7 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
sceneEx.playingSnid = p.SnId
//发送向前移动指令
sceneEx.OnPlayerSMPerateOp(p.SnId, int32(sceneEx.machineId), rule.ButtonFront)
sceneEx.OnPlayerSMPerateOp(p.SnId, int32(sceneEx.machineId), rule.ButtonBack)
s.ChangeSceneState(rule.ClawDollSceneStateStart)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateStart))

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@ -212,7 +212,10 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
// lss 其它连接
lss := LoginStateMgrSington.LoginFinish(csl.GetUsername(), csl.GetPlatform(), sid, ls.acc, tagkey)
player := PlayerMgrSington.GetPlayerBySnId(ls.acc.SnId)
waitMatch, _ := TournamentMgr.IsMatchWaiting(player.Platform, player.SnId)
waitMatch := false
if player != nil {
waitMatch, _ = TournamentMgr.IsMatchWaiting(player.Platform, player.SnId)
}
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsMatching(player.SnId))) {
sendSCLogin(login_proto.OpResultCode_OPRC_LoginOtherPlace)
sendSCDisconnect(common.KickReason_Logining)