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No commits in common. "979645567ef02272136d678fc1e30c0a75c8bae9" and "9963ef130ae66f4707afa64c2156ca8c9497f599" have entirely different histories.
979645567e
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9963ef130a
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@ -71,7 +71,3 @@ const (
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Zego_ForbidRTCStream = iota + 1
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Zego_ResumeRTCStream = iota + 1
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)
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const (
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ClawDoorItemID = 40003
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)
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@ -2,7 +2,6 @@ package clawdoll
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import (
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"mongo.games.com/game/common"
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rule "mongo.games.com/game/gamerule/clawdoll"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/game/protocol/machine"
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@ -53,20 +52,10 @@ func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interf
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func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data interface{}) error {
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logger.Logger.Tracef("收到返回上分结果!!!!!!!!!!")
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if msg, ok := data.(*machine.MSDollMachineoPerateResult); ok {
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p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
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if p == nil {
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logger.Logger.Warn("MSDollMachineoCoinResultHandler p == nil")
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return nil
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}
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s := p.GetScene()
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if s == nil {
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logger.Logger.Warn("MSDollMachineoCoinResultHandler p.scene == nil")
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return nil
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}
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sceneEx, ok := s.ExtraData.(*SceneEx)
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if !ok {
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logger.Logger.Warn("CSGetTokenHandler p == nil")
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return nil
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}
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@ -79,17 +68,10 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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}
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case 2:
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if msg.Result == 1 {
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// 获得娃娃卡
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logger.Logger.Tracef("下抓成功!!!!!!!!!!!!snid = ", msg.Snid)
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} else {
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logger.Logger.Tracef("下抓失败!!!!!!!!!!!!snid = ", msg.Snid)
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}
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
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ClawdollBroadcastRoomState(s)
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ClawdollSendPlayerInfo(s)
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}
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}
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return nil
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@ -1,9 +1,7 @@
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package clawdoll
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import (
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rule "mongo.games.com/game/gamerule/clawdoll"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/srvdata"
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"mongo.games.com/goserver/core/logger"
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)
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@ -39,18 +37,11 @@ func (this *PlayerEx) CanOp(sceneEx *SceneEx) bool {
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// 能否投币
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func (this *PlayerEx) CanPayCoin() bool {
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itemID := int32(rule.ClawDoorItemID)
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itemData := srvdata.GameItemMgr.Get(this.Platform, itemID)
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if itemData == nil {
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return false
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}
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return true
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}
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// 投币消耗
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func (this *PlayerEx) CostPlayCoin(count int32) bool {
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func (this *PlayerEx) CostPlayCoin() bool {
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return true
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}
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@ -115,16 +106,3 @@ func (this *PlayerEx) GetClawState() int32 {
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func (this *PlayerEx) SetClawState(state int32) {
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this.clawDollState = state
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}
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func (this *PlayerEx) GetItemCount(itemID int32) int64 {
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itemData := srvdata.GameItemMgr.Get(this.Platform, itemID)
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if itemData != nil {
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v, ok := this.Items[itemID]
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if ok {
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return v
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} else {
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return 0
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}
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}
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return 0
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}
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@ -700,7 +700,7 @@ func (this *PlayGame) OnTick(s *base.Scene) {
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if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollScenePlayTimeout {
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if sceneEx.TimeOutPlayGrab() {
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logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
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//logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
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}
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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