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5 Commits

Author SHA1 Message Date
tomas 07e252aa1d add rabbitlog 2024-10-24 13:03:49 +08:00
tomas 662c0beaa7 Merge remote-tracking branch 'origin/develop' into dev_slots 2024-10-24 13:03:17 +08:00
tomas 4ed1048131 limt coin 2024-10-23 10:51:41 +08:00
tomas 90fa5e63a9 spin and leave limit 2024-10-23 10:02:10 +08:00
tomas 61fee546df del log 2024-10-22 17:55:41 +08:00
6 changed files with 180 additions and 26 deletions

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@ -20,6 +20,8 @@ type FortuneDragonPlayerData struct {
winCoin int64
currentLogId string
totalBet int64
isFree bool //只用于判断是否可以离开
}
func (p *FortuneDragonPlayerData) init() {

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@ -1,10 +1,14 @@
package fortunedragon
import "mongo.games.com/game/gamesrv/base"
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type FortuneDragonSceneData struct {
*base.Scene //场景
players map[int32]*FortuneDragonPlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewFortuneDragonSceneData(s *base.Scene) *FortuneDragonSceneData {

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@ -217,6 +217,9 @@ func FortuneDragonCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneDragonScen
data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else {
logger.Logger.Error("slots enter err:", err)
}
@ -327,11 +330,11 @@ func (this *SceneStateStartFortuneDragon) CanChangeTo(s base.SceneState) bool {
// 当前状态能否换桌
func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
//if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
// if playerEx.IsOnLine() {
// return false
// }
//}
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
if playerEx.isFree {
return false
}
}
return true
}
@ -375,12 +378,22 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetSizeIndex = params[0]
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin/10000 > float64(playerEx.Coin) {
pack := &protocol.SCFortuneDragonBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneDragonBilled:", pack.String())
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
return true
}
playerEx.BetMode = params[3]
logger.Logger.Trace("playerEx.Coin", playerEx.Coin)
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
logger.Logger.Trace("coin.... ", playerEx.SlotsSession.Coin())
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
@ -395,7 +408,6 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
if err == nil {
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
logger.Logger.Error("bet....", -data.TotalBet)
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
@ -417,7 +429,6 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
gameEndStr = string(pi)
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
logger.Logger.Error("win....", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
@ -427,6 +438,11 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
IsAddTimes: true,
})
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else {
logger.Logger.Error("slots Play err:", err)
}
@ -443,7 +459,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
}
// 记录本次操作
FortunedragonAndSaveLog(sceneEx, playerEx, data)
FortuneDragonAndSaveLog(sceneEx, playerEx, data)
}
}
}
@ -478,7 +494,7 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
}
return nil
}
func FortunedragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
info, err := model.MarshalGameNoteByROLL(data)

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@ -15,13 +15,22 @@ type FortuneRabbitPlayerData struct {
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
isFree bool //只用于判断是否可以离开
}
func (p *FortuneRabbitPlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortunerabbit.NowByte)
}
func (p *FortuneRabbitPlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
}
// 需要带到world上进行数据处理

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@ -1,10 +1,14 @@
package fortunerabbit
import "mongo.games.com/game/gamesrv/base"
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type FortuneRabbitSceneData struct {
*base.Scene //场景
players map[int32]*FortuneRabbitPlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewFortuneRabbitSceneData(s *base.Scene) *FortuneRabbitSceneData {

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@ -10,6 +10,7 @@ import (
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
protocol "mongo.games.com/game/protocol/fortunerabbit"
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/logger"
"time"
@ -109,11 +110,6 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Playe
return
}
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
if playerEx, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
m := playerEx.PushPlayer()
if m != nil && len(m) > 0 {
@ -130,6 +126,10 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Playe
}
}
}
if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
}
// 玩家掉线
@ -216,6 +216,9 @@ func FortuneRabbitCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneRabbitScen
data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else {
logger.Logger.Error("slots enter err:", err)
}
@ -326,11 +329,11 @@ func (this *SceneStateStartFortuneRabbit) CanChangeTo(s base.SceneState) bool {
// 当前状态能否换桌
func (this *SceneStateStartFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
//if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
// if playerEx.IsOnLine() {
// return false
// }
//}
if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
if playerEx.isFree {
return false
}
}
return true
}
@ -375,6 +378,17 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
//playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin/10000 > float64(playerEx.Coin) {
pack := &protocol.SCFortuneRabbitBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneRabbitBilled:", pack.String())
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
return true
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
@ -388,14 +402,57 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
Ts: time.Now().Unix(),
})
var gameEndStr string
var data assemble.GameEnd
if err == nil {
data := assemble.DataToCli(Response).(assemble.GameEnd)
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
}
var taxCoin float64
if data.RoundReward > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
}
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
playerEx.Coin = int64(data.FinalCoin)
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else {
logger.Logger.Error("slots Play err:", err)
}
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
}
pack := &protocol.SCFortuneRabbitBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),
@ -403,6 +460,9 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneRabbitBilled", pack.String())
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
// 记录本次操作
FortuneRabbitAndSaveLog(sceneEx, playerEx, data)
}
}
}
@ -437,7 +497,66 @@ func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int)
}
return nil
}
func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin + totalin
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
Platform: playerEx.Platform,
Channel: playerEx.Channel,
Promoter: playerEx.BeUnderAgentCode,
PackageTag: playerEx.PackageID,
InviterId: playerEx.InviterId,
LogId: logid,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
}
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
}
}
func init() {
//主状态
ScenePolicyFortuneRabbitSington.RegisteSceneState(&SceneStateStartFortuneRabbit{})