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5 Commits
91e5b732c1
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4e08e75510
Author | SHA1 | Date |
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4e08e75510 | |
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f2163d29ac | |
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6647aa920b | |
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caee9f1aff | |
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defdc4b829 |
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@ -2,6 +2,7 @@ stages:
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- lock
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- build
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- save
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- sync
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- unlock
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variables:
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@ -93,6 +94,44 @@ save-job:
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mv ./$line/$line ./temp/$line
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done < ./programs.txt
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sync_job:
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stage: sync
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only:
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- develop
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- release
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script:
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- if [ "$CI_COMMIT_BRANCH" == "develop" ]; then
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SSH_PRIVATE_KEY="$SSH_PRIVATE_KEY_DEVELOP";
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REMOTE_HOST="$REMOTE_HOST_DEVELOP";
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REMOTE_USER="$REMOTE_USER_DEVELOP";
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ServerName="develop";
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BinPath="$DevelopBinPath";
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elif [ "$CI_COMMIT_BRANCH" == "release" ]; then
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SSH_PRIVATE_KEY="$SSH_PRIVATE_KEY_BETA";
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REMOTE_HOST="$REMOTE_HOST_BETA";
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REMOTE_USER="$REMOTE_USER_BETA";
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ServerName="beta";
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BinPath="$BetaBinPath";
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else
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echo "不支持的分支";
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exit 1;
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fi
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# 设置 .ssh 目录并写入 SSH 私钥
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- echo "设置 SSH keys..."
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- mkdir -p ~/.ssh
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- echo "$SSH_PRIVATE_KEY" | tr -d '\r' > ~/.ssh/id_rsa
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- chmod 600 ~/.ssh/id_rsa
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- ssh-keyscan -H "$REMOTE_HOST" >> ~/.ssh/known_hosts
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# 使用 rsync 将文件同步到远程服务器
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- echo "同步到服务器"
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- echo "Deploying to remote server using rsync... $BinPath"
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- rsync -rvz --delete ./temp/ $REMOTE_USER@$REMOTE_HOST:$BinPath
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# 触发部署
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- "curl -X POST --fail -F token=$SERVER_CI_TOKEN -F ref=release -F variables[ServerName]=$ServerName https://git.pogorockgames.com/api/v4/projects/31/trigger/pipeline"
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# 解锁作业,释放锁定
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unlock_job:
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stage: unlock
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@ -1,4 +1,4 @@
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(Ђв8–@Ўи;PdX–`c
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< ((€β2ΕΈ2συ8¬@Άθ;JΖΈJσυPdX¬`Η
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?<18>ΑΧ/ 2(€β2ΕΈ2συ8ξ@£θ;JΖΈJσυPdXξ`σ
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< ((€β2ΕΈ2συ8¬@Άθ;JσυJΖΈPdX¬`Η
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?<18>ΑΧ/ 2(€β2συ2ΕΈ8ξ@£θ;JΖΈJσυPdXξ`σ
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Binary file not shown.
BIN
data/DB_Task.dat
BIN
data/DB_Task.dat
Binary file not shown.
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@ -1,77 +0,0 @@
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// Code generated by xlsx2proto.
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// DO NOT EDIT!
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package srvdata
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import (
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"google.golang.org/protobuf/proto"
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"mongo.games.com/game/protocol/server"
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)
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var PBDB_Game_bankruptcyMgr = &DB_Game_bankruptcyMgr{
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Datas: &server.DB_Game_bankruptcyArray{},
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pool: make(map[int32]*server.DB_Game_bankruptcy),
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}
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type DB_Game_bankruptcyMgr struct {
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Datas *server.DB_Game_bankruptcyArray
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pool map[int32]*server.DB_Game_bankruptcy
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}
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func (this *DB_Game_bankruptcyMgr) unmarshal(data []byte) error {
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err := proto.Unmarshal(data, this.Datas)
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if err == nil {
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this.arrangeData()
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}
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return err
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}
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func (this *DB_Game_bankruptcyMgr) reunmarshal(data []byte) error {
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newDatas := &server.DB_Game_bankruptcyArray{}
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err := proto.Unmarshal(data, newDatas)
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if err == nil {
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for _, item := range newDatas.Arr {
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existItem := this.GetData(item.GetId())
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if existItem == nil {
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this.pool[item.GetId()] = item
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this.Datas.Arr = append(this.Datas.Arr, item)
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} else {
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*existItem = *item
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}
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}
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}
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return err
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}
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func (this *DB_Game_bankruptcyMgr) arrangeData() {
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if this.Datas == nil {
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return
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}
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dataArr := this.Datas.GetArr()
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if dataArr == nil {
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return
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}
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for _, data := range dataArr {
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this.pool[data.GetId()] = data
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}
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}
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func (this *DB_Game_bankruptcyMgr) GetData(id int32) *server.DB_Game_bankruptcy {
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if data, ok := this.pool[id]; ok {
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return data
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}
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return nil
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}
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func init() {
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DataMgr.register("DB_Game_bankruptcy.dat", &ProtobufDataLoader{dh: PBDB_Game_bankruptcyMgr})
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}
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@ -1118,7 +1118,7 @@ func (this *WelfareMgr) BlindBoxInfo(p *Player, bid int32) {
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if cyc == 1 || blindBox.Cycle == model.WelfareOpen {
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p.WelfData.BlindBoxId = 0
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}
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} // == 1代表当日循环
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} // == 1代表当日循环
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if p.WelfData.BlindBoxId == 0 { // 未领取过发随机Date
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idx := bid
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