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No commits in common. "83baeae5662f2f26f1789bafdadff9892d693136" and "b6b0377be9aeb4be1ccb560d2696830218e5bcfa" have entirely different histories.
83baeae566
...
b6b0377be9
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@ -29,6 +29,8 @@ build-job:
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go build -v
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cd ..
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done < shell/programs.txt
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only:
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- develop
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deploy-job:
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stage: deploy
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@ -63,4 +65,7 @@ deploy-job:
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- cd $GOPATH/src/$DeployPath
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- git add .
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- git commit -m "auto commit pipelineId\:$CI_PIPELINE_ID"
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- git push origin develop
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- git push origin develop
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only:
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- develop
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@ -236,7 +236,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTART), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTART GWSceneStart:", pack)
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if msg, ok := pack.(*serverproto.GWSceneStart); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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if scene != nil {
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scene.starting = msg.GetStart()
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scene.currRound = msg.GetCurrRound()
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@ -264,7 +264,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENESTATE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive SSPacketID_PACKET_GW_SCENESTATE GWSceneState:", pack)
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if msg, ok := pack.(*serverproto.GWSceneState); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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if scene != nil {
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scene.sp.OnSceneState(scene, int(msg.GetRoomState()))
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}
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@ -339,7 +339,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERFORCELEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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if msg, ok := pack.(*serverproto.GWPlayerForceLeave); ok {
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logger.Logger.Warn("receive GWPlayerForceLeave:", msg)
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true)
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scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
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if scene != nil {
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p := PlayerMgrSington.GetPlayerBySnId(msg.GetPlayerId())
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if p != nil {
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@ -384,7 +384,7 @@ func init() {
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netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERDATA), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive GWPlayerBet:", pack)
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if msg, ok := pack.(*serverproto.GWPlayerData); ok {
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scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()), true)
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scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()))
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if scene == nil {
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return nil
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}
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@ -175,7 +175,7 @@ func (m *CoinSceneMgr) PlayerLeave(p *Player, reason int) bool {
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// 游戏服解散房间消息触发
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// sceneId 房间id
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func (m *CoinSceneMgr) OnDestroyScene(sceneId int) {
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if s := SceneMgrSingleton.GetScene(sceneId, true); s != nil && s.csp != nil {
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if s := SceneMgrSingleton.GetScene(sceneId); s != nil && s.csp != nil {
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s.csp.onDestroyScene(sceneId)
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}
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}
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@ -111,7 +111,7 @@ func (this *HundredSceneMgr) PlayerTryLeave(p *Player) gamehallproto.OpResultCod
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// OnDestroyScene 房间销毁
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func (this *HundredSceneMgr) OnDestroyScene(sceneId int) {
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s := SceneMgrSingleton.GetScene(sceneId, true)
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s := SceneMgrSingleton.GetScene(sceneId)
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if s == nil {
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return
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}
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@ -416,7 +416,7 @@ func (this *HundredSceneMgr) OnPlatformDestroyByGameFreeId(p *Platform, gameFree
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}
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func init() {
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module.RegisteModule(HundredSceneMgrSingleton, time.Hour, 0)
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module.RegisteModule(HundredSceneMgrSingleton, time.Second*5, 0)
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PlatformMgrSingleton.RegisterObserver(HundredSceneMgrSingleton)
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PlatformGameGroupMgrSington.RegisteObserver(HundredSceneMgrSingleton)
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}
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@ -94,7 +94,7 @@ func (m *SceneMgr) GenPassword() string {
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}
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func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string {
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s := m.GetScene(sceneId, true)
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s := m.GetScene(sceneId)
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if s != nil && s.platform != nil {
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return s.platform.IdStr
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}
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