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No commits in common. "7c00ec5067ae6e8868df7d581c77bddff91c6e9c" and "c22602440178487a83ed6a7f77ec0c25520afc0c" have entirely different histories.

4 changed files with 51 additions and 68 deletions

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@ -101,8 +101,7 @@ func (svc *BagSvc) AddBagItem(args *model.BagInfo, ret *bool) error {
for id, v := range args.BagItem {
if item, exist := bag.BagItem[id]; !exist {
if v.ItemNum <= 0 {
err = errors.New("item num not enough")
break
continue
}
bag.BagItem[id] = &model.Item{
ItemId: v.ItemId,
@ -111,8 +110,7 @@ func (svc *BagSvc) AddBagItem(args *model.BagInfo, ret *bool) error {
}
} else {
if v.ItemNum < 0 && -v.ItemNum > item.ItemNum {
err = errors.New("item num not enough")
break
v.ItemNum = -item.ItemNum
}
item.ItemNum += v.ItemNum
}
@ -121,18 +119,10 @@ func (svc *BagSvc) AddBagItem(args *model.BagInfo, ret *bool) error {
vCard = v.ItemNum
}
}
if err != nil {
*ret = false
logger.Logger.Errorf("AddBagItem error: %v", err)
return err
}
_, err = cbag.Upsert(bson.M{"_id": bag.BagId}, bag)
if err != nil {
*ret = false
logger.Logger.Info("AddBagItem error ", err)
return err
}
// v卡返还

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@ -73,7 +73,7 @@ func HandleWGBuyRecTimeItem(session *netlib.Session, packetId int, data interfac
// return nil
//}
func CreateScene(session *netlib.Session, packetId int, data interface{}) error {
func CreateSceneHandler(session *netlib.Session, packetId int, data interface{}) error {
logger.Logger.Tracef("receive CreateScene %v", data)
msg, ok := data.(*server.WGCreateScene)
if !ok {
@ -86,53 +86,52 @@ func CreateScene(session *netlib.Session, packetId int, data interface{}) error
return nil
}
func DestroyScene(session *netlib.Session, packetId int, data interface{}) error {
logger.Logger.Trace("receive WGDestroyScene:", data)
msg, ok := data.(*server.WGDestroyScene)
if !ok {
return nil
}
if !msg.IsGrace {
// 立刻删除,不管游戏是否结束
for _, v := range msg.Ids {
s := base.SceneMgrSington.GetScene(int(v))
if s == nil {
continue
}
if gameScene, ok := s.ExtraData.(base.GameScene); ok {
gameScene.SceneDestroy(true)
}
}
return nil
}
// 游戏结束后删除房间
for _, v := range msg.Ids {
s := base.SceneMgrSington.GetScene(int(v))
if s == nil {
continue
}
if s.IsHundredScene() || s.Gaming {
s.SetGraceDestroy()
} else {
if s.IsMatchScene() {
s.SetGraceDestroy()
}
if gameScene, ok := s.ExtraData.(base.GameScene); ok {
gameScene.SceneDestroy(true)
}
}
}
return nil
}
func init() {
// 创建房间
netlib.Register(int(server.SSPacketID_PACKET_WG_CREATESCENE), &server.WGCreateScene{}, CreateScene)
// 删除房间
netlib.Register(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), &server.WGDestroyScene{}, DestroyScene)
netlib.Register(int(server.SSPacketID_PACKET_WG_CREATESCENE), &server.WGCreateScene{}, CreateSceneHandler)
//删除场景
// 立刻删除,不管游戏是否结束
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.PacketFactoryWrapper(func() interface{} {
return &server.WGDestroyScene{}
}))
netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
logger.Logger.Trace("receive WGDestroyScene:", pack)
msg, ok := pack.(*server.WGDestroyScene)
if !ok {
return nil
}
if !msg.IsGrace {
// 立刻删除,不管游戏是否结束
for _, v := range msg.Ids {
s := base.SceneMgrSington.GetScene(int(v))
if s != nil {
if gameScene, ok := s.ExtraData.(base.GameScene); ok {
gameScene.SceneDestroy(true)
}
}
}
} else {
// 游戏结束后删除房间
for _, v := range msg.Ids {
s := base.SceneMgrSington.GetScene(int(v))
if s != nil {
if s.IsHundredScene() || s.Gaming {
s.SetGraceDestroy(true)
} else {
if s.IsMatchScene() {
s.SetGraceDestroy(true)
}
if gameScene, ok := s.ExtraData.(base.GameScene); ok {
gameScene.SceneDestroy(true)
}
}
}
}
}
return nil
}))
//玩家进入
netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_PLAYERENTER), netlib.PacketFactoryWrapper(func() interface{} {

View File

@ -297,8 +297,8 @@ func (this *Scene) SetScenePolicy(sp ScenePolicy) {
func (this *Scene) GetGraceDestroy() bool {
return this.graceDestroy
}
func (this *Scene) SetGraceDestroy() {
this.graceDestroy = true
func (this *Scene) SetGraceDestroy(graceDestroy bool) {
this.graceDestroy = graceDestroy
}
func (this *Scene) GetCpControlled() bool {

View File

@ -3761,21 +3761,15 @@ func init() {
p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
if p != nil {
//获取道具Id
_, _, ok := BagMgrSingleton.AddItemsV2(&model.AddItemParam{
BagMgrSingleton.AddItemsV2(&model.AddItemParam{
P: p.PlayerData,
Change: items,
GainWay: msg.GetTypeId(),
Operator: "system",
Remark: msg.GetRemark(),
})
if !ok {
logger.Logger.Errorf("player delete %v err: %v", msg, err)
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "修改道具失败"
return common.ResponseTag_Ok, pack
}
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "修改道具成功"
pack.Msg = "AddItem success"
return common.ResponseTag_Ok, pack
} else {
BagMgrSingleton.AddItemsOffline(msg.Platform, msg.Snid, items, msg.GetTypeId(),