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6 Commits

Author SHA1 Message Date
sk 628301eafa Merge branch 'dev_slots' into develop 2025-01-16 17:13:10 +08:00
sk 854a124bd0 Merge branch 'dev_slots' of git.pogorockgames.com:mango-games/server/game into dev_slots 2025-01-16 17:11:11 +08:00
sk f5b67feeb4 update go version 2025-01-16 17:11:06 +08:00
tomas 027333b4a2 fix 2025-01-16 10:47:42 +08:00
tomas d193a0c11c 111 2025-01-16 10:32:49 +08:00
tomas 45ee2d2979 add GateofOlympus 2025-01-16 10:30:28 +08:00
61 changed files with 6672 additions and 3696 deletions

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package gatesofolympus
// 房间类型
const (
RoomMode_Classic int = iota //经典
RoomMode_Max
)
// 场景状态
const (
GatesOfOlympusStateStart int = iota //默认状态
GatesOfOlympusStateMax
)
// 玩家操作
const (
GatesOfOlympusPlayerOpStart int = iota
GatesOfOlympusPlayerOpSwitch
)
const NowByte int64 = 10000
const GameDataKey = "FortuneData"

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package gatesofolympus
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/gatesofolympus"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
type CSGatesOfOlympusOpPacketFactory struct {
}
type CSGatesOfOlympusOpHandler struct {
}
func (this *CSGatesOfOlympusOpPacketFactory) CreatePacket() interface{} {
pack := &gatesofolympus.CSGatesOfOlympusOp{}
return pack
}
func (this *CSGatesOfOlympusOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
if op, ok := data.(*gatesofolympus.CSGatesOfOlympusOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSGatesOfOlympusOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSGatesOfOlympusOpHandler p.scene == nil")
return nil
}
if !scene.HasPlayer(p) {
return nil
}
if scene.GetScenePolicy() != nil {
scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
}
return nil
}
return nil
}
func init() {
common.RegisterHandler(int(gatesofolympus.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP), &CSGatesOfOlympusOpHandler{})
netlib.RegisterFactory(int(gatesofolympus.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP), &CSGatesOfOlympusOpPacketFactory{})
}

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package gatesofolympus
import (
"mongo.games.com/game/gamerule/gatesofolympus"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/slots"
)
type GatesOfOlympusPlayerData struct {
*base.Player
base.LabaLog
leaveTime int32 //离开时间
SlotsSession *base.SlotsSession
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.%125 2.购买
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
isFree bool //只用于判断是否可以离开
}
type LinkPositions struct {
Positions []int64 `json:"Positions,omitempty"`
}
type CustomEliminate struct {
LinkPositions []*LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
LinePays []float64 `json:"LinePays,omitempty"` //赔付
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
MultiStr string `json:"multi_str,omitempty"`
MultiStrVal string `json:"multi_str_val,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
type SpinLock struct {
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"`
Pay float64 `json:"Pay,omitempty"`
Multi int64 `json:"Multi,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
func (p *GatesOfOlympusPlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gatesofolympus.NowByte)
}
func (p *GatesOfOlympusPlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
p.LabaLog.Clear()
}
// 需要带到world上进行数据处理
func (p *GatesOfOlympusPlayerData) PushPlayer() map[string]string {
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
return cache
}
// 进房的时候需要带进来
func (p *GatesOfOlympusPlayerData) PullPlayer(data map[string]string) {
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
}

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package gatesofolympus
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type GatesOfOlympusSceneData struct {
*base.Scene //场景
players map[int32]*GatesOfOlympusPlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewGatesOfOlympusSceneData(s *base.Scene) *GatesOfOlympusSceneData {
sceneEx := &GatesOfOlympusSceneData{
Scene: s,
players: make(map[int32]*GatesOfOlympusPlayerData),
}
sceneEx.Init()
return sceneEx
}
func (s *GatesOfOlympusSceneData) Init() {
}
func (s *GatesOfOlympusSceneData) Clear() {
//应该是水池变一次就判断修改一次
//s.slotRateWeight = s.slotRateWeightTotal[0]
}
func (s *GatesOfOlympusSceneData) SceneDestroy(force bool) {
//销毁房间
s.Scene.Destroy(force)
}
func (s *GatesOfOlympusSceneData) delPlayer(SnId int32) {
if _, exist := s.players[SnId]; exist {
delete(s.players, SnId)
}
}
func (s *GatesOfOlympusSceneData) OnPlayerLeave(p *base.Player, reason int) {
if /*playerEx*/ _, ok := p.ExtraData.(*GatesOfOlympusPlayerData); ok {
}
s.delPlayer(p.SnId)
}

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package gatesofolympus
import (
"encoding/json"
"mongo.games.com/game/common"
"mongo.games.com/game/gamerule/gatesofolympus"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
"mongo.games.com/game/gamesrv/slotspkg/slots"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
protocol "mongo.games.com/game/protocol/gatesofolympus"
"mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/logger"
"time"
)
// ////////////////////////////////////////////////////////////
var ScenePolicyGatesOfOlympusSington = &ScenePolicyGatesOfOlympus{}
type ScenePolicyGatesOfOlympus struct {
base.BaseScenePolicy
states [gatesofolympus.GatesOfOlympusStateMax]base.SceneState
}
// 创建场景扩展数据
func (this *ScenePolicyGatesOfOlympus) CreateSceneExData(s *base.Scene) interface{} {
sceneEx := NewGatesOfOlympusSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
}
}
return sceneEx
}
// 创建玩家扩展数据
func (this *ScenePolicyGatesOfOlympus) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
playerEx := &GatesOfOlympusPlayerData{Player: p}
p.SetExtraData(playerEx)
return playerEx
}
// 场景开启事件
func (this *ScenePolicyGatesOfOlympus) OnStart(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStart, sceneId=", s.GetSceneId())
sceneEx := NewGatesOfOlympusSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
s.ChangeSceneState(gatesofolympus.GatesOfOlympusStateStart)
}
}
}
// 场景关闭事件
func (this *ScenePolicyGatesOfOlympus) OnStop(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStop , sceneId=", s.GetSceneId())
}
// 场景心跳事件
func (this *ScenePolicyGatesOfOlympus) OnTick(s *base.Scene) {
if s == nil {
return
}
if s.GetSceneState() != nil {
s.GetSceneState().OnTick(s)
}
}
// 玩家进入事件
func (this *ScenePolicyGatesOfOlympus) OnPlayerEnter(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
playerEx := &GatesOfOlympusPlayerData{Player: p}
playerEx.init()
d := p.GameData[gatesofolympus.GameDataKey]
if d != nil {
m := make(map[string]string)
json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
} else {
m := make(map[string]string)
//json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
playerEx.Clear()
sceneEx.players[p.SnId] = playerEx
p.SetExtraData(playerEx)
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
}
}
// 玩家离开事件
func (this *ScenePolicyGatesOfOlympus) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if playerEx, ok := p.ExtraData.(*GatesOfOlympusPlayerData); ok {
playerEx.LabaLog.Save(2) // 没有收到结束消息算2秒游戏时长
m := playerEx.PushPlayer()
if m != nil && len(m) > 0 {
b, err := json.Marshal(m)
if err != nil {
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
} else {
p.GameData[gatesofolympus.GameDataKey] = &model.PlayerGameData{
Platform: p.Platform,
SnId: p.SnId,
Id: gatesofolympus.GameDataKey,
Data: b,
}
}
}
}
if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
}
// 玩家掉线
func (this *ScenePolicyGatesOfOlympus) OnPlayerDropLine(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
}
// 玩家重连
func (this *ScenePolicyGatesOfOlympus) OnPlayerRehold(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
}
}
}
// 返回房间
func (this *ScenePolicyGatesOfOlympus) OnPlayerReturn(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
//if p.IsMarkFlag(base.PlayerState_Auto) {
// p.UnmarkFlag(base.PlayerState_Auto)
// p.SyncFlag()
//}
//发送房间信息给自己
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
}
}
}
func GatesOfOlympusSendRoomInfo(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) {
pack := GatesOfOlympusCreateRoomInfoPacket(s, sceneEx, playerEx)
logger.Logger.Trace("RoomInfo: ", pack)
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO), pack)
}
func GatesOfOlympusCreateRoomInfoPacket(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) interface{} {
//房间信息
pack := &protocol.SCGatesOfOlympusRoomInfo{
RoomId: s.SceneId,
GameId: s.GameId,
RoomMode: s.SceneMode,
SceneType: s.GetSceneType(),
Params: common.CopySliceInt64ToInt32(s.Params),
NumOfGames: proto.Int(sceneEx.NumOfGames),
State: proto.Int(s.SceneState.GetState()),
ParamsEx: s.GetDBGameFree().OtherIntParams,
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
//BetLimit: s.GetDBGameFree().BetLimit,
}
//自己的信息
if playerEx != nil {
pd := &protocol.GatesOfOlympusPlayerData{
SnId: proto.Int32(playerEx.SnId),
Name: proto.String(playerEx.Name),
Head: proto.Int32(playerEx.Head),
Sex: proto.Int32(playerEx.Sex),
Coin: proto.Int64(playerEx.Coin),
Pos: proto.Int(playerEx.Pos),
Flag: proto.Int(playerEx.GetFlag()),
City: proto.String(playerEx.City),
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
VIP: proto.Int32(playerEx.VIP),
}
pack.Player = pd
}
//get data
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
if err == nil {
data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else {
logger.Logger.Error("slots enter err:", err)
}
proto.SetDefaults(pack)
return pack
}
func (this *ScenePolicyGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
if s == nil || p == nil {
return false
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
if s.GetSceneState() != nil {
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
p.SetLastOPTimer(time.Now())
return true
}
return false
}
return true
}
func (this *ScenePolicyGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
if s.GetSceneState() != nil {
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
}
}
// 当前状态能否换桌
func (this *ScenePolicyGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s == nil || p == nil {
return false
}
if s.GetSceneState() != nil {
return s.GetSceneState().CanChangeCoinScene(s, p)
}
return false
}
// 状态基类
type SceneBaseStateGatesOfOlympus struct {
}
func (this *SceneBaseStateGatesOfOlympus) GetTimeout(s *base.Scene) int {
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
}
return 0
}
func (this *SceneBaseStateGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
return true
}
// 当前状态能否换桌
func (this *SceneBaseStateGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
return true
}
func (this *SceneBaseStateGatesOfOlympus) OnEnter(s *base.Scene) {
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
sceneEx.SetStateStartTime(time.Now())
}
}
func (this *SceneBaseStateGatesOfOlympus) OnLeave(s *base.Scene) {}
func (this *SceneBaseStateGatesOfOlympus) OnTick(s *base.Scene) {
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
for _, p := range sceneEx.players {
if p.IsOnLine() {
p.leaveTime = 0
continue
}
p.leaveTime++
if p.leaveTime < 60*2 {
continue
}
//踢出玩家
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
}
}
s.GameStartTime = time.Now()
}
}
func (this *SceneBaseStateGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
return false
}
func (this *SceneBaseStateGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
}
// ////////////////////////////////////////////////////////////
// 开始状态
// ////////////////////////////////////////////////////////////
type SceneStateStartGatesOfOlympus struct {
SceneBaseStateGatesOfOlympus
}
func (this *SceneStateStartGatesOfOlympus) GetState() int {
return gatesofolympus.GatesOfOlympusStateStart
}
func (this *SceneStateStartGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
return false
}
// 当前状态能否换桌
func (this *SceneStateStartGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
if playerEx.isFree {
return false
}
}
return true
}
func (this *SceneStateStartGatesOfOlympus) GetTimeout(s *base.Scene) int {
return 0
}
func (this *SceneStateStartGatesOfOlympus) OnEnter(s *base.Scene) {
this.SceneBaseStateGatesOfOlympus.OnEnter(s)
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
sceneEx.SetGameNowTime(time.Now())
}
}
// 状态离开时
func (this *SceneStateStartGatesOfOlympus) OnLeave(s *base.Scene) {
this.SceneBaseStateGatesOfOlympus.OnLeave(s)
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnLeave, sceneid=%v", s.GetSceneId())
}
// 玩家操作
func (this *SceneStateStartGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
if this.SceneBaseStateGatesOfOlympus.OnPlayerOp(s, p, opcode, params) {
return true
}
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
switch opcode {
case gatesofolympus.GatesOfOlympusPlayerOpStart:
playerEx.Clear()
if len(params) < 4 {
pack := &protocol.SCGatesOfOlympusBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
return true
}
playerEx.BetSizeIndex = params[0]
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) * float64(sceneEx.BetConfig.BaseBet[params[2]])
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
pack := &protocol.SCGatesOfOlympusBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCGatesOfOlympusBilled:", pack.String())
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
return true
}
//playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/gatesofolympus.NowByte)
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
BetSizeIndex: playerEx.BetSizeIndex,
BetLevelIndex: playerEx.BetLevelIndex,
BetLineIndex: playerEx.BetLineIndex,
BetMode: playerEx.BetMode,
Ts: time.Now().Unix(),
})
var gameEndStr string
var data assemble.GameEnd
if err == nil {
s.SetGameNowTime(time.Now())
data = assemble.DataToCli(Response).(assemble.GameEnd)
data.BetSizeIndex = playerEx.BetSizeIndex
data.BetLevelIndex = playerEx.BetLevelIndex
data.LinesIndex = playerEx.BetLineIndex
//data.BaseBetIndex = 1
data.Results[0].BetMode = playerEx.BetMode
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
}
var taxCoin float64
if data.RoundReward > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
}
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else {
logger.Logger.Error("slots Play err:", err)
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * gatesofolympus.NowByte)
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
pack := &protocol.SCGatesOfOlympusBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
}
// 记录本次操作
GatesOfOlympusAndSaveLog(sceneEx, playerEx, data)
case 1000:
playerEx.Save(0)
}
}
}
return true
}
// 玩家事件
func (this *SceneStateStartGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
logger.Logger.Trace("(this *SceneStateStartGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
this.SceneBaseStateGatesOfOlympus.OnPlayerEvent(s, p, evtcode, params)
}
func (this *SceneStateStartGatesOfOlympus) OnTick(s *base.Scene) {
this.SceneBaseStateGatesOfOlympus.OnTick(s)
}
// //////////////////////////////////////////////////////////////////////////////
func (this *ScenePolicyGatesOfOlympus) RegisteSceneState(state base.SceneState) {
if state == nil {
return
}
stateid := state.GetState()
if stateid < 0 || stateid >= gatesofolympus.GatesOfOlympusStateMax {
return
}
this.states[stateid] = state
}
func (this *ScenePolicyGatesOfOlympus) GetSceneState(s *base.Scene, stateid int) base.SceneState {
if stateid >= 0 && stateid < gatesofolympus.GatesOfOlympusStateMax {
return this.states[stateid]
}
return nil
}
func GatesOfOlympusAndSaveLog(sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
var totalin, totalout int64
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
LogId: logid,
Detail: info,
}, &base.SaveGamePlayerListLogParam{
LogId: logid,
Platform: playerEx.Platform,
Snid: playerEx.SnId,
PlayerName: playerEx.Name,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: totalin,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
IsFree: playerEx.isFree,
})
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
sceneEx.SceneDestroy(true)
}
}
func init() {
//主状态
ScenePolicyGatesOfOlympusSington.RegisteSceneState(&SceneStateStartGatesOfOlympus{})
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
base.RegisteScenePolicy(common.GameId_GatesOfOlympus, gatesofolympus.RoomMode_Classic, ScenePolicyGatesOfOlympusSington)
return nil
})
}

View File

@ -36,6 +36,7 @@ import (
_ "mongo.games.com/game/gamesrv/fortunerabbit" _ "mongo.games.com/game/gamesrv/fortunerabbit"
_ "mongo.games.com/game/gamesrv/fortunetiger" _ "mongo.games.com/game/gamesrv/fortunetiger"
_ "mongo.games.com/game/gamesrv/fruits" _ "mongo.games.com/game/gamesrv/fruits"
_ "mongo.games.com/game/gamesrv/gatesofolympus"
_ "mongo.games.com/game/gamesrv/iceage" _ "mongo.games.com/game/gamesrv/iceage"
_ "mongo.games.com/game/gamesrv/richblessed" _ "mongo.games.com/game/gamesrv/richblessed"
_ "mongo.games.com/game/gamesrv/slotspkg/slots" _ "mongo.games.com/game/gamesrv/slotspkg/slots"

View File

@ -12,6 +12,7 @@ type CustomFortune struct {
FreeNumMax int64 `json:"fnm"` //总次数 FreeNumMax int64 `json:"fnm"` //总次数
FreeNumTrigger int64 `json:"fnt"` //新增freespin FreeNumTrigger int64 `json:"fnt"` //新增freespin
ForceRound int64 `json:"fr"` //第n次 ForceRound int64 `json:"fr"` //第n次
ScatterWin int64 `json:"sw,omitempty"`
} }
func getDataByTheme(NodeTree *shared.LiteNodeTree) (map[int64]*shared.SpinLock, CustomFortune, int64) { func getDataByTheme(NodeTree *shared.LiteNodeTree) (map[int64]*shared.SpinLock, CustomFortune, int64) {

View File

@ -0,0 +1,21 @@
#!/bin/bash
# 检查 "external" 目录是否存在,如果存在,则进入目录
if [ -d "external" ]; then
cd external
fi
# 检查 converter 文件是否存在
if [ ! -f "converter" ]; then
echo "Building converter..."
go build -o converter ../tools/converter
else
echo "converter already exists."
fi
# 执行 converter 文件
./converter go /excel ../internal/exported/excel2go ..
echo "Done."
read -p "Press [Enter] to exit..."
exit 0

Binary file not shown.

File diff suppressed because it is too large Load Diff

View File

@ -120,6 +120,46 @@ var (
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{} FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{}
FortuneTigerSymbolBetRatio = []*structs.FortuneTigerSymbolBetRatio{} FortuneTigerSymbolBetRatio = []*structs.FortuneTigerSymbolBetRatio{}
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{} FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{}
GatesOfOlympusBetBetChangeList = map[int64]*structs.GatesOfOlympusBetBetChangeList{}
GatesOfOlympusBetBetLevel = map[int64]*structs.GatesOfOlympusBetBetLevel{}
GatesOfOlympusBetBetLine = map[int64]*structs.GatesOfOlympusBetBetLine{}
GatesOfOlympusBetBetSize = map[int64]*structs.GatesOfOlympusBetBetSize{}
GatesOfOlympusBetFirstBet = map[int64]*structs.GatesOfOlympusBetFirstBet{}
GatesOfOlympusFormation = []*structs.GatesOfOlympusFormation{}
GatesOfOlympusMapRTPMode = map[int64]*structs.GatesOfOlympusMapRTPMode{}
GatesOfOlympusMultiplier = []*structs.GatesOfOlympusMultiplier{}
GatesOfOlympusMultiplierKeyID = map[int64]*structs.GatesOfOlympusMultiplierKeyID{}
GatesOfOlympusReelBaseSpin1Range = [][]int64{}
GatesOfOlympusReelBaseSpin1Reel = [][]int64{}
GatesOfOlympusReelBaseSpin1Weight = [][]float64{}
GatesOfOlympusReelBaseSpin2Range = [][]int64{}
GatesOfOlympusReelBaseSpin2Reel = [][]int64{}
GatesOfOlympusReelBaseSpin2Weight = [][]float64{}
GatesOfOlympusReelBaseSpin3Range = [][]int64{}
GatesOfOlympusReelBaseSpin3Reel = [][]int64{}
GatesOfOlympusReelBaseSpin3Weight = [][]float64{}
GatesOfOlympusReelBaseSpin7Range = [][]int64{}
GatesOfOlympusReelBaseSpin7Reel = [][]int64{}
GatesOfOlympusReelBaseSpin7Weight = [][]float64{}
GatesOfOlympusReelBaseSpin8Range = [][]int64{}
GatesOfOlympusReelBaseSpin8Reel = [][]int64{}
GatesOfOlympusReelBaseSpin8Weight = [][]float64{}
GatesOfOlympusReelBaseSpinRange = [][]int64{}
GatesOfOlympusReelBaseSpinReel = [][]int64{}
GatesOfOlympusReelBaseSpinWeight = [][]float64{}
GatesOfOlympusReelChoose = []*structs.GatesOfOlympusReelChoose{}
GatesOfOlympusReelFreeSpin4Range = [][]int64{}
GatesOfOlympusReelFreeSpin4Reel = [][]int64{}
GatesOfOlympusReelFreeSpin4Weight = [][]float64{}
GatesOfOlympusReelFreeSpin5Range = [][]int64{}
GatesOfOlympusReelFreeSpin5Reel = [][]int64{}
GatesOfOlympusReelFreeSpin5Weight = [][]float64{}
GatesOfOlympusReelFreeSpinRange = [][]int64{}
GatesOfOlympusReelFreeSpinReel = [][]int64{}
GatesOfOlympusReelFreeSpinWeight = [][]float64{}
GatesOfOlympusScatter = map[int64]*structs.GatesOfOlympusScatter{}
GatesOfOlympusSymbolBetRatio = []*structs.GatesOfOlympusSymbolBetRatio{}
GatesOfOlympusSymbol = map[int64]*structs.GatesOfOlympusSymbol{}
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{} MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{}
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{} MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{}
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{} MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{}

View File

@ -179,6 +179,46 @@ func StoragesLoading(data map[string]string) {
Load(data, "Base.FortuneTiger/SuperStack.Weight", &base.FortuneTigerSuperStackWeight) Load(data, "Base.FortuneTiger/SuperStack.Weight", &base.FortuneTigerSuperStackWeight)
Load(data, "Base.FortuneTiger/Symbol.BetRatio", &base.FortuneTigerSymbolBetRatio) Load(data, "Base.FortuneTiger/Symbol.BetRatio", &base.FortuneTigerSymbolBetRatio)
Load(data, "Base.FortuneTiger/Symbol.Default", &base.FortuneTigerSymbol) Load(data, "Base.FortuneTiger/Symbol.Default", &base.FortuneTigerSymbol)
Load(data, "Base.GatesOfOlympus/Bet.BetChangeList", &base.GatesOfOlympusBetBetChangeList)
Load(data, "Base.GatesOfOlympus/Bet.BetLevel", &base.GatesOfOlympusBetBetLevel)
Load(data, "Base.GatesOfOlympus/Bet.BetLine", &base.GatesOfOlympusBetBetLine)
Load(data, "Base.GatesOfOlympus/Bet.BetSize", &base.GatesOfOlympusBetBetSize)
Load(data, "Base.GatesOfOlympus/Bet.FirstBet", &base.GatesOfOlympusBetFirstBet)
Load(data, "Base.GatesOfOlympus/Formation.Default", &base.GatesOfOlympusFormation)
Load(data, "Base.GatesOfOlympus/Map.RTPMode", &base.GatesOfOlympusMapRTPMode)
Load(data, "Base.GatesOfOlympus/Multiplier.Default", &base.GatesOfOlympusMultiplier)
Load(data, "Base.GatesOfOlympus/Multiplier.Default/ID", &base.GatesOfOlympusMultiplierKeyID)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Range", &base.GatesOfOlympusReelBaseSpin1Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Reel", &base.GatesOfOlympusReelBaseSpin1Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Weight", &base.GatesOfOlympusReelBaseSpin1Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Range", &base.GatesOfOlympusReelBaseSpin2Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Reel", &base.GatesOfOlympusReelBaseSpin2Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Weight", &base.GatesOfOlympusReelBaseSpin2Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Range", &base.GatesOfOlympusReelBaseSpin3Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Reel", &base.GatesOfOlympusReelBaseSpin3Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Weight", &base.GatesOfOlympusReelBaseSpin3Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Range", &base.GatesOfOlympusReelBaseSpin7Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Reel", &base.GatesOfOlympusReelBaseSpin7Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Weight", &base.GatesOfOlympusReelBaseSpin7Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Range", &base.GatesOfOlympusReelBaseSpin8Range)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Reel", &base.GatesOfOlympusReelBaseSpin8Reel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Weight", &base.GatesOfOlympusReelBaseSpin8Weight)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Range", &base.GatesOfOlympusReelBaseSpinRange)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Reel", &base.GatesOfOlympusReelBaseSpinReel)
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Weight", &base.GatesOfOlympusReelBaseSpinWeight)
Load(data, "Base.GatesOfOlympus/ReelChoose.Default", &base.GatesOfOlympusReelChoose)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Range", &base.GatesOfOlympusReelFreeSpin4Range)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Reel", &base.GatesOfOlympusReelFreeSpin4Reel)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Weight", &base.GatesOfOlympusReelFreeSpin4Weight)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Range", &base.GatesOfOlympusReelFreeSpin5Range)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Reel", &base.GatesOfOlympusReelFreeSpin5Reel)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Weight", &base.GatesOfOlympusReelFreeSpin5Weight)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Range", &base.GatesOfOlympusReelFreeSpinRange)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Reel", &base.GatesOfOlympusReelFreeSpinReel)
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Weight", &base.GatesOfOlympusReelFreeSpinWeight)
Load(data, "Base.GatesOfOlympus/Scatter.Default", &base.GatesOfOlympusScatter)
Load(data, "Base.GatesOfOlympus/Symbol.BetRatio", &base.GatesOfOlympusSymbolBetRatio)
Load(data, "Base.GatesOfOlympus/Symbol.Default", &base.GatesOfOlympusSymbol)
Load(data, "Base.Matrix/FeaturesForm15X1TypeA.Default", &base.MatrixFeaturesForm15X1TypeA) Load(data, "Base.Matrix/FeaturesForm15X1TypeA.Default", &base.MatrixFeaturesForm15X1TypeA)
Load(data, "Base.Matrix/FeaturesForm19X1TypeA.Default", &base.MatrixFeaturesForm19X1TypeA) Load(data, "Base.Matrix/FeaturesForm19X1TypeA.Default", &base.MatrixFeaturesForm19X1TypeA)
Load(data, "Base.Matrix/FeaturesForm20X1TypeA.Default", &base.MatrixFeaturesForm20X1TypeA) Load(data, "Base.Matrix/FeaturesForm20X1TypeA.Default", &base.MatrixFeaturesForm20X1TypeA)
@ -401,6 +441,46 @@ func StoragesMapping() {
Set("Base", "FortuneTiger/SuperStack", "Weight", base.FortuneTigerSuperStackWeight) Set("Base", "FortuneTiger/SuperStack", "Weight", base.FortuneTigerSuperStackWeight)
Set("Base", "FortuneTiger/Symbol", "BetRatio", base.FortuneTigerSymbolBetRatio) Set("Base", "FortuneTiger/Symbol", "BetRatio", base.FortuneTigerSymbolBetRatio)
Set("Base", "FortuneTiger/Symbol", "Default", base.FortuneTigerSymbol) Set("Base", "FortuneTiger/Symbol", "Default", base.FortuneTigerSymbol)
Set("Base", "GatesOfOlympus/Bet", "BetChangeList", base.GatesOfOlympusBetBetChangeList)
Set("Base", "GatesOfOlympus/Bet", "BetLevel", base.GatesOfOlympusBetBetLevel)
Set("Base", "GatesOfOlympus/Bet", "BetLine", base.GatesOfOlympusBetBetLine)
Set("Base", "GatesOfOlympus/Bet", "BetSize", base.GatesOfOlympusBetBetSize)
Set("Base", "GatesOfOlympus/Bet", "FirstBet", base.GatesOfOlympusBetFirstBet)
Set("Base", "GatesOfOlympus/Formation", "Default", base.GatesOfOlympusFormation)
Set("Base", "GatesOfOlympus/Map", "RTPMode", base.GatesOfOlympusMapRTPMode)
Set("Base", "GatesOfOlympus/Multiplier", "Default", base.GatesOfOlympusMultiplier)
Set("Base", "GatesOfOlympus/Multiplier", "Default/ID", base.GatesOfOlympusMultiplierKeyID)
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Range", base.GatesOfOlympusReelBaseSpin1Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Reel", base.GatesOfOlympusReelBaseSpin1Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Weight", base.GatesOfOlympusReelBaseSpin1Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Range", base.GatesOfOlympusReelBaseSpin2Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Reel", base.GatesOfOlympusReelBaseSpin2Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Weight", base.GatesOfOlympusReelBaseSpin2Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Range", base.GatesOfOlympusReelBaseSpin3Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Reel", base.GatesOfOlympusReelBaseSpin3Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Weight", base.GatesOfOlympusReelBaseSpin3Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Range", base.GatesOfOlympusReelBaseSpin7Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Reel", base.GatesOfOlympusReelBaseSpin7Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Weight", base.GatesOfOlympusReelBaseSpin7Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Range", base.GatesOfOlympusReelBaseSpin8Range)
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Reel", base.GatesOfOlympusReelBaseSpin8Reel)
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Weight", base.GatesOfOlympusReelBaseSpin8Weight)
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Range", base.GatesOfOlympusReelBaseSpinRange)
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Reel", base.GatesOfOlympusReelBaseSpinReel)
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Weight", base.GatesOfOlympusReelBaseSpinWeight)
Set("Base", "GatesOfOlympus/ReelChoose", "Default", base.GatesOfOlympusReelChoose)
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Range", base.GatesOfOlympusReelFreeSpin4Range)
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Reel", base.GatesOfOlympusReelFreeSpin4Reel)
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Weight", base.GatesOfOlympusReelFreeSpin4Weight)
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Range", base.GatesOfOlympusReelFreeSpin5Range)
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Reel", base.GatesOfOlympusReelFreeSpin5Reel)
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Weight", base.GatesOfOlympusReelFreeSpin5Weight)
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Range", base.GatesOfOlympusReelFreeSpinRange)
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Reel", base.GatesOfOlympusReelFreeSpinReel)
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Weight", base.GatesOfOlympusReelFreeSpinWeight)
Set("Base", "GatesOfOlympus/Scatter", "Default", base.GatesOfOlympusScatter)
Set("Base", "GatesOfOlympus/Symbol", "BetRatio", base.GatesOfOlympusSymbolBetRatio)
Set("Base", "GatesOfOlympus/Symbol", "Default", base.GatesOfOlympusSymbol)
Set("Base", "Matrix/FeaturesForm15X1TypeA", "Default", base.MatrixFeaturesForm15X1TypeA) Set("Base", "Matrix/FeaturesForm15X1TypeA", "Default", base.MatrixFeaturesForm15X1TypeA)
Set("Base", "Matrix/FeaturesForm19X1TypeA", "Default", base.MatrixFeaturesForm19X1TypeA) Set("Base", "Matrix/FeaturesForm19X1TypeA", "Default", base.MatrixFeaturesForm19X1TypeA)
Set("Base", "Matrix/FeaturesForm20X1TypeA", "Default", base.MatrixFeaturesForm20X1TypeA) Set("Base", "Matrix/FeaturesForm20X1TypeA", "Default", base.MatrixFeaturesForm20X1TypeA)
@ -540,6 +620,12 @@ func LinksMapping() {
Link("FortuneTiger/ReelBaseSpin", "Weight/1", "FortuneTiger/ReelBaseSpin", "Weight") Link("FortuneTiger/ReelBaseSpin", "Weight/1", "FortuneTiger/ReelBaseSpin", "Weight")
Link("FortuneTiger/ReelBaseSpin", "Weight/2", "FortuneTiger/ReelBaseSpin", "Weight") Link("FortuneTiger/ReelBaseSpin", "Weight/2", "FortuneTiger/ReelBaseSpin", "Weight")
Link("FortuneTiger/ReelBaseSpin", "Weight/3", "FortuneTiger/ReelBaseSpin", "Weight") Link("FortuneTiger/ReelBaseSpin", "Weight/3", "FortuneTiger/ReelBaseSpin", "Weight")
Link("GatesOfOlympus/MatrixSameForm5X6TypeA", "Default", "Matrix/SameForm5X6TypeA", "Default")
Link("GatesOfOlympus/MatrixSameForm5X6TypeB", "Default", "Matrix/SameForm5X6TypeB", "Default")
Link("GatesOfOlympus/PrizeModel", "Default", "PrizeModel/PrizeModelTypeB", "Default")
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/1", "GatesOfOlympus/ReelBaseSpin1", "Weight")
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/2", "GatesOfOlympus/ReelBaseSpin1", "Weight")
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/3", "GatesOfOlympus/ReelBaseSpin1", "Weight")
Link("Test/MatrixLine1Form3X3TypeA", "Default", "Matrix/Line1Form3X3TypeA", "Default") Link("Test/MatrixLine1Form3X3TypeA", "Default", "Matrix/Line1Form3X3TypeA", "Default")
Link("Test/PrizeModel", "Default", "PrizeModel/PrizeModelTypeB", "Default") Link("Test/PrizeModel", "Default", "PrizeModel/PrizeModelTypeB", "Default")
Link("Test/ReelBaseSpin", "Weight/1", "Test/ReelBaseSpin", "Weight") Link("Test/ReelBaseSpin", "Weight/1", "Test/ReelBaseSpin", "Weight")
@ -636,3 +722,4 @@ func Load(dataMap map[string]string, name string, v interface{}) {
panic(err) panic(err)
} }
} }

View File

@ -172,6 +172,19 @@ type (
FreeSpinCount int64 FreeSpinCount int64
MaxWin int64 MaxWin int64
} }
// GatesOfOlympusMultiplier comment
GatesOfOlympusMultiplier struct {
Multiple int64
ID int64
Weights []int64
}
// GatesOfOlympusReelChoose comment
GatesOfOlympusReelChoose struct {
ID int64
IsFreeSpin bool
NodeType string
Weights []int64
}
// JackpotPrize comment // JackpotPrize comment
JackpotPrize struct { JackpotPrize struct {
PrizeType int64 PrizeType int64
@ -521,6 +534,42 @@ type (
// FortuneTigerSymbolBetRatio comment // FortuneTigerSymbolBetRatio comment
FortuneTigerSymbolBetRatio = SymbolBetRatio FortuneTigerSymbolBetRatio = SymbolBetRatio
// GatesOfOlympusBetBetChangeList comment
GatesOfOlympusBetBetChangeList = BetChangeList
// GatesOfOlympusBetBetLevel comment
GatesOfOlympusBetBetLevel = BetLevel
// GatesOfOlympusBetBetLine comment
GatesOfOlympusBetBetLine = BetLine
// GatesOfOlympusBetBetSize comment
GatesOfOlympusBetBetSize = BetSize
// GatesOfOlympusBetFirstBet comment
GatesOfOlympusBetFirstBet = FirstBet
// GatesOfOlympusFormation comment
GatesOfOlympusFormation = Formation
// GatesOfOlympusMapRTPMode comment
GatesOfOlympusMapRTPMode = MapRTPMode
// GatesOfOlympusMapRTPModeTypeWeight comment
GatesOfOlympusMapRTPModeTypeWeight = MapRTPModeTypeWeight
// GatesOfOlympusMultiplierKeyID comment
GatesOfOlympusMultiplierKeyID = GatesOfOlympusMultiplier
// GatesOfOlympusScatter comment
GatesOfOlympusScatter = Scatter
// GatesOfOlympusSymbol comment
GatesOfOlympusSymbol = Symbol
// GatesOfOlympusSymbolBetRatio comment
GatesOfOlympusSymbolBetRatio = SymbolBetRatio
// MatrixFeaturesForm15X1TypeA comment // MatrixFeaturesForm15X1TypeA comment
MatrixFeaturesForm15X1TypeA = Matrix MatrixFeaturesForm15X1TypeA = Matrix

View File

@ -7,6 +7,7 @@ const (
FortuneOx = "FortuneOx" FortuneOx = "FortuneOx"
FortuneMouse = "FortuneMouse" FortuneMouse = "FortuneMouse"
CashMania = "CashMania" CashMania = "CashMania"
GatesOfOlympus = "GatesOfOlympus"
Test = "Test" Test = "Test"
) )
const ( const (
@ -17,6 +18,7 @@ const (
GameId_OX GameId_OX
GameId_Mouse GameId_Mouse
GameId_Cash_Mania GameId_Cash_Mania
GameId_GatesOfOlympus
GameId_Max GameId_Max
GameId_Test = 999 GameId_Test = 999
@ -29,6 +31,7 @@ var GameMap = map[uint]string{
GameId_OX: FortuneOx, GameId_OX: FortuneOx,
GameId_Mouse: FortuneMouse, GameId_Mouse: FortuneMouse,
GameId_Cash_Mania: CashMania, GameId_Cash_Mania: CashMania,
GameId_GatesOfOlympus: GatesOfOlympus,
GameId_Test: Test, GameId_Test: Test,
} }
var GameMapTheme = map[string]uint{ var GameMapTheme = map[string]uint{
@ -38,6 +41,7 @@ var GameMapTheme = map[string]uint{
FortuneOx: GameId_OX, FortuneOx: GameId_OX,
FortuneMouse: GameId_Mouse, FortuneMouse: GameId_Mouse,
CashMania: GameId_Cash_Mania, CashMania: GameId_Cash_Mania,
GatesOfOlympus: GameId_GatesOfOlympus,
Test: GameId_Test, Test: GameId_Test,
} }
var GameKeyMap = map[int64]uint{ var GameKeyMap = map[int64]uint{
@ -47,5 +51,7 @@ var GameKeyMap = map[int64]uint{
310: GameId_Rabbit, 310: GameId_Rabbit,
311: GameId_OX, 311: GameId_OX,
312: GameId_Mouse, 312: GameId_Mouse,
313: GameId_Cash_Mania,
314: GameId_GatesOfOlympus,
999: GameId_Max, 999: GameId_Max,
} }

View File

@ -58,6 +58,18 @@ type GameEndDto struct {
ActualWin int64 `json:"actualWin"` ActualWin int64 `json:"actualWin"`
} }
type CustomEliminate struct {
LinkPositions []*LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
LinePays []float64 `json:"LinePays,omitempty"` //赔付
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
MultiStr string `json:"multi_str,omitempty"`
MultiStrVal string `json:"multi_str_val,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
// Special // Special
type SpinLock struct { type SpinLock struct {
//tigerSpecial //tigerSpecial
@ -81,4 +93,13 @@ type SpinLock struct {
Multiple int64 `json:"multiple,omitempty"` //倍乘倍数 Multiple int64 `json:"multiple,omitempty"` //倍乘倍数
Irv [][]float64 `json:"irv,omitempty"` Irv [][]float64 `json:"irv,omitempty"`
Frv [][]float64 `json:"frv,omitempty"` Frv [][]float64 `json:"frv,omitempty"`
//GatesOfOlympus
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"`
Pay float64 `json:"Pay,omitempty"`
Multi int64 `json:"Multi,omitempty"`
MultiStr string `json:"multi_str,omitempty"`
MultiStrVal string `json:"multi_str_val,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
} }

View File

@ -122,6 +122,18 @@ func (n *MachineDesc) BetChangeList() []float64 {
} }
return lists return lists
} }
func (n *MachineDesc) GetBetIndexByVal(val float64) []int64 {
betChangeListRows, ok := n.Sheet("Bet", "BetChangeList").(map[int64]*structs.BetChangeList)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "BetChangeList"))
}
for _, list := range betChangeListRows {
if list.BetChangeList == val {
return []int64{list.BetSizeIndex, list.BetLevelIndex}
}
}
return nil
}
func (n *MachineDesc) GetVector(choice int64, minRatio, maxRatio float64, isForceWin bool) (int64, []int64) { func (n *MachineDesc) GetVector(choice int64, minRatio, maxRatio float64, isForceWin bool) (int64, []int64) {
if vectorIndex := config.GetInt64("slots.vectorIndex"); vectorIndex > 0 { if vectorIndex := config.GetInt64("slots.vectorIndex"); vectorIndex > 0 {
rows := n.DefaultSheet("Vector").([]*structs.Vector) rows := n.DefaultSheet("Vector").([]*structs.Vector)

View File

@ -13,6 +13,8 @@ type Formation struct {
NodeType string NodeType string
FormationDesc *desc.FormationDesc FormationDesc *desc.FormationDesc
Symbols []int64 Symbols []int64
SymbolsAbove []int64
SymbolsBelow []int64
RandPositions []int64 RandPositions []int64
CheatSymbols []int64 CheatSymbols []int64
DisplaySymbols []int64 DisplaySymbols []int64
@ -72,6 +74,8 @@ func NewFormation(n *desc.NodeDesc, seqID int64) (*Formation, error) {
NodeType: n.NodeType, NodeType: n.NodeType,
FormationDesc: formationDesc, FormationDesc: formationDesc,
Symbols: nil, Symbols: nil,
SymbolsAbove: nil,
SymbolsBelow: nil,
RandPositions: nil, RandPositions: nil,
CheatSymbols: nil, CheatSymbols: nil,
DisplaySymbols: nil, DisplaySymbols: nil,
@ -96,12 +100,16 @@ func (f *Formation) Rand(r *randx.Randx) {
symbol := reelDesc.Reel[symbolIdx%length] symbol := reelDesc.Reel[symbolIdx%length]
f.Symbols = append(f.Symbols, symbol) f.Symbols = append(f.Symbols, symbol)
} }
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx+reelDesc.Range-1)%length])
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
} }
} }
func (f *Formation) ResetRandSymbols(r *randx.Randx) { func (f *Formation) ResetRandSymbols(r *randx.Randx) {
f.RandPositions = nil f.RandPositions = nil
f.Symbols = nil f.Symbols = nil
f.SymbolsAbove = nil
f.SymbolsBelow = nil
for _, reelDesc := range f.FormationDesc.ReelsDesc { for _, reelDesc := range f.FormationDesc.ReelsDesc {
// 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化 // 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化
startIdx := int64(randx.RandWeight(r, reelDesc.Weights)) startIdx := int64(randx.RandWeight(r, reelDesc.Weights))
@ -111,11 +119,15 @@ func (f *Formation) ResetRandSymbols(r *randx.Randx) {
symbol := reelDesc.Reel[symbolIdx%length] symbol := reelDesc.Reel[symbolIdx%length]
f.Symbols = append(f.Symbols, symbol) f.Symbols = append(f.Symbols, symbol)
} }
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx-1)%length])
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
} }
} }
func (f *Formation) ResetRandSymbolsByIndex(r *randx.Randx) { func (f *Formation) ResetRandSymbolsByIndex(r *randx.Randx) {
f.RandPositions = nil f.RandPositions = nil
f.Symbols = nil f.Symbols = nil
f.SymbolsAbove = nil
f.SymbolsBelow = nil
for _, reelDesc := range f.FormationDesc.ReelsDesc { for _, reelDesc := range f.FormationDesc.ReelsDesc {
// 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化 // 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化
startIdx := int64(r.Intn(len(reelDesc.Weights))) startIdx := int64(r.Intn(len(reelDesc.Weights)))
@ -125,6 +137,8 @@ func (f *Formation) ResetRandSymbolsByIndex(r *randx.Randx) {
symbol := reelDesc.Reel[symbolIdx%length] symbol := reelDesc.Reel[symbolIdx%length]
f.Symbols = append(f.Symbols, symbol) f.Symbols = append(f.Symbols, symbol)
} }
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx-1)%length])
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
} }
} }

View File

@ -16,6 +16,8 @@ type Formation interface {
SetInitFormattedSymbols(symbols [][]int64) Formation SetInitFormattedSymbols(symbols [][]int64) Formation
GetSymbols() []int64 GetSymbols() []int64
GetSymbolsAbove() []int64
GetSymbolsBelow() []int64
SetSymbols(symbols []int64) Formation SetSymbols(symbols []int64) Formation
GetReelFormattedSymbols() [][]int64 GetReelFormattedSymbols() [][]int64
GetMatrixFormattedSymbols() [][]int64 GetMatrixFormattedSymbols() [][]int64
@ -41,6 +43,8 @@ type Formation interface {
GetMatrixFormattedFinalSymbols() [][]int64 GetMatrixFormattedFinalSymbols() [][]int64
SetFormattedFinalSymbols(symbols [][]int64) Formation SetFormattedFinalSymbols(symbols [][]int64) Formation
GetMatrixFormattedBySymbols(symbols []int64) [][]int64
GetLinkPositions() []*shared.LinkPositions GetLinkPositions() []*shared.LinkPositions
SetLinkPositions(linkPositions []*shared.LinkPositions) Formation SetLinkPositions(linkPositions []*shared.LinkPositions) Formation

View File

@ -44,6 +44,7 @@ type Spinner interface {
BetLines() []int64 BetLines() []int64
BaseBets() []int64 BaseBets() []int64
BetChangeList() []float64 BetChangeList() []float64
GetBetIndexByVal(val float64) []int64
Choice() int64 Choice() int64
Stay() bool Stay() bool

View File

@ -65,6 +65,20 @@ func (f *Formation) GetSymbols() []int64 {
return symbols return symbols
} }
// GetSymbolsAbove gets origin SymbolsAbove
func (f *Formation) GetSymbolsAbove() []int64 {
symbolsAbove := make([]int64, len(f.OriginFormation.SymbolsAbove))
copy(symbolsAbove, f.OriginFormation.SymbolsAbove)
return symbolsAbove
}
// GetSymbolsBelow gets origin SymbolsBelow
func (f *Formation) GetSymbolsBelow() []int64 {
symbolsBelow := make([]int64, len(f.OriginFormation.SymbolsBelow))
copy(symbolsBelow, f.OriginFormation.SymbolsBelow)
return symbolsBelow
}
// SetSymbols sets origin symbols // SetSymbols sets origin symbols
func (f *Formation) SetSymbols(symbols []int64) intf.Formation { func (f *Formation) SetSymbols(symbols []int64) intf.Formation {
f.OriginFormation.Symbols = symbols f.OriginFormation.Symbols = symbols
@ -183,6 +197,12 @@ func (f *Formation) GetMatrixFormattedFinalSymbols() [][]int64 {
f.OriginFormation.MatrixForm) f.OriginFormation.MatrixForm)
} }
// GetMatrixFormattedBySymbols gets symbols and places them into specific form
func (f *Formation) GetMatrixFormattedBySymbols(symbols []int64) [][]int64 {
return formation.FormatSymbols(symbols,
f.OriginFormation.MatrixForm)
}
// SetFormattedFinalSymbols sets formed final symbols // SetFormattedFinalSymbols sets formed final symbols
func (f *Formation) SetFormattedFinalSymbols(symbols [][]int64) intf.Formation { func (f *Formation) SetFormattedFinalSymbols(symbols [][]int64) intf.Formation {
f.Formation.FinalSymbols = formation.DeformatSymbols(symbols) f.Formation.FinalSymbols = formation.DeformatSymbols(symbols)

View File

@ -45,6 +45,9 @@ func (m *Machine) BaseBets() []int64 {
func (m *Machine) BetChangeList() []float64 { func (m *Machine) BetChangeList() []float64 {
return m.MachineDesc.BetChangeList() return m.MachineDesc.BetChangeList()
} }
func (m *Machine) GetBetIndexByVal(val float64) []int64 {
return m.MachineDesc.GetBetIndexByVal(val)
}
func (m *Machine) Choice() int64 { func (m *Machine) Choice() int64 {
if m.UserData().ForceChoice > 0 { if m.UserData().ForceChoice > 0 {
return m.UserData().ForceChoice return m.UserData().ForceChoice

View File

@ -0,0 +1,36 @@
package gatesofolympus
import (
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
)
type PluginChooseWheel struct {
generic.PluginBase
}
func (p *PluginChooseWheel) Theme() string {
return key.GatesOfOlympus
}
func (p *PluginChooseWheel) OnStepBegin(m intf.Master) {
isFreeSpin := m.Next().GetType() == FreeSpin
typ := m.Choice()
nodeName := Descx(m).RandWheel(isFreeSpin, typ)
if !isFreeSpin {
if typ == RoundTypeMoreScatter {
nodeName = "MoreScatter" + nodeName
m.SetRatio(key.MachineRatioMoreCoinMoreBet, 1.25)
} else if typ == RoundTypeBuyFreeSpin {
m.SetRatio(key.MachineRatioMoreCoinSameBet, 100)
}
}
m.Set(key.MachineFormationSeqsDesc, nodeName)
// 设置日志中的RoundType
if m.Next().GetType() == BaseSpin {
m.Set(key.MachineRoundType, typ)
}
}

View File

@ -0,0 +1,30 @@
package gatesofolympus
const (
BaseSpin = "BaseSpin"
FreeSpin = "FreeSpin"
)
const (
RoundTypeBaseSpin = iota
RoundTypeMoreScatter // 25% more cost
RoundTypeBuyFreeSpin // 10000% more cost
)
const (
MultiplierBaseSpin = iota
MultiplierFreeSpin
MultiplierNoWin
)
const (
SymbolMultiplier = int64(12)
)
type CustomFortune struct {
FreeStatus int `json:"fs"`
FreeSpinNum int64 `json:"fsn"` //剩余freespin
FreeNumMax int64 `json:"fnm"` //总次数
FreeNumTrigger int64 `json:"fnt"` //新增freespin
ScatterWin int64 `json:"sw,omitempty"`
}

View File

@ -0,0 +1,84 @@
package gatesofolympus
import (
"encoding/json"
"github.com/tomas-qstarrs/boost/randx"
"mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs"
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/errors"
"mongo.games.com/game/gamesrv/slotspkg/slots/desc"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
)
type descx struct {
*randx.Randx
*desc.NodeDesc
}
func Descx(m intf.Master) *descx {
return &descx{
Randx: m.Randx(),
NodeDesc: m.Desc(),
}
}
func (n descx) RandWheel(isFreeSpin bool, typ int64) string {
sheet := n.DefaultSheet("ReelChoose")
rows, ok := sheet.([]*structs.GatesOfOlympusReelChoose)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "ReelChoose"))
}
var weights = make(map[int]int64, 0)
for idx, row := range rows {
if row.IsFreeSpin == isFreeSpin {
weights[idx] = row.Weights[int(typ)]
}
}
idx := randx.RandWeightMap(n.Randx, weights)
return rows[idx].NodeType
}
func (n descx) RandMultiplier(typ int64) int64 {
sheet := n.DefaultSheet("Multiplier")
rows, ok := sheet.([]*structs.GatesOfOlympusMultiplier)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
}
var weights = make([]int64, 0, len(rows))
for _, row := range rows {
weights = append(weights, row.Weights[typ])
}
idx := randx.RandWeight(n.Randx, weights)
return rows[idx].ID
}
func (n descx) GetMultiBySymbol(symbol int64) int64 {
sheet := n.KeySheet("Multiplier", "Default", "ID")
rows, ok := sheet.(map[int64]*structs.GatesOfOlympusMultiplier)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
}
row, ok := rows[symbol]
if !ok {
return 0
}
return row.Multiple
}
func (n descx) GetMultiStr() string {
sheet := n.KeySheet("Multiplier", "Default", "ID")
rows, ok := sheet.(map[int64]*structs.GatesOfOlympusMultiplier)
if !ok {
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
}
var multiples = make(map[int64]int64)
for _, v := range rows {
multiples[v.ID] = v.Multiple
}
multiplesByte, _ := json.Marshal(multiples)
return string(multiplesByte)
}

View File

@ -0,0 +1,239 @@
package gatesofolympus
import (
"fmt"
"github.com/mohae/deepcopy"
"github.com/tomas-qstarrs/boost/mathx"
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
)
type PluginEliminate struct {
generic.PluginBase
}
type CustomEliminate struct {
LinkPositions []*shared.LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
LinePays []float64 `json:"LinePays,omitempty"` //赔付
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
MultiStr string `json:"multi_str,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
type CustomMulti struct {
Multi int64
MultiStr string
MultiStrVal string
}
type CustomPay struct {
Pay float64
}
func (p *PluginEliminate) Theme() string {
return key.GatesOfOlympus
}
func (p *PluginEliminate) Customs() []interface{} {
return []interface{}{
&CustomEliminate{},
&CustomMulti{},
&CustomPay{},
&CustomFortune{},
}
}
func (p *PluginEliminate) OnInit(m intf.Master) {
if len(m.RootCustoms(&CustomMulti{})) == 0 {
m.AddRootFeature(&CustomMulti{})
}
}
func (p *PluginEliminate) OnEnterNode(m intf.Master) {
if m.Cursor().GetType() == key.BaseSpin {
m.RootCustom(&CustomMulti{}).(*CustomMulti).Multi = 0
}
}
func (p *PluginEliminate) BeforeSpin(m intf.Master) {
m.AddCursorFeature(&CustomPay{}).SetLifetime(1)
}
func (p *PluginEliminate) AfterSpin(m intf.Master) {
cursorFormation := m.CursorFormation()
formattedSymbols := cursorFormation.GetReelFormattedDisplaySymbols()
//f := getCustomFortune(m)
//if f.FreeSpinNum == 13 {
// formattedSymbols[0][0] = 1
// formattedSymbols[0][1] = 1
// formattedSymbols[0][2] = 1
//}
appendFormattedSymbols := deepcopy.Copy(formattedSymbols).([][]int64)
randPositions := cursorFormation.GetRandPositions()
// 清空基础赢钱
m.CursorFormation().SetWin(0)
// 获取custom
customMulti := m.RootCustom(&CustomMulti{}).(*CustomMulti)
customPay := m.CursorCustom(&CustomPay{}).(*CustomPay)
// 根据赔付计算multi type
linkPositions, _, linePays := m.TryLinkMatrixSymbols(1, formattedSymbols)
var multiType int64
if mathx.Sum(linePays) == 0 {
multiType = MultiplierNoWin
} else if m.Cursor().GetType() == key.BaseSpin {
multiType = MultiplierBaseSpin
} else {
multiType = MultiplierFreeSpin
}
// 替换Formation元素
for colIdx, symbols := range formattedSymbols {
for rowIdx, symbol := range symbols {
if symbol == SymbolMultiplier {
multiSymbol := Descx(m).RandMultiplier(multiType)
formattedSymbols[int64(colIdx)][5-int64(len(symbols))+int64(rowIdx)] = multiSymbol
}
}
}
// 存储 Formation元素
cursorFormation.SetFormattedDisplaySymbols(formattedSymbols)
defer cursorFormation.SetFormattedFinalSymbols(formattedSymbols)
// 有消除
for mathx.Sum(linePays) > 0 {
// 计算连线赢钱
lineNum := len(linePays)
winCoins := make([]float64, lineNum)
for lineIdx, pay := range linePays {
winCoins[lineIdx] = float64(m.Cursor().GetSingleBet()) * float64(pay)
}
// 标记消除的元素
for _, link := range linkPositions {
for _, pos := range link.Positions {
row, col := cursorFormation.PositionToCoords(pos)
formattedSymbols[col][row] = -1
}
}
// 删除消除的元素
for colIndex := range formattedSymbols {
for rowIndex := 0; rowIndex < len(formattedSymbols[colIndex]); rowIndex++ {
if formattedSymbols[colIndex][rowIndex] == -1 {
formattedSymbols[colIndex] = append(formattedSymbols[colIndex][:rowIndex], formattedSymbols[colIndex][rowIndex+1:]...)
rowIndex--
}
}
}
var symbolsAbove []int64
// 获取新得元素
for colIdx, symbols := range formattedSymbols {
// 获取后续(向前)元素
appendFormattedSymbols[colIdx] = cursorFormation.GetReelSymbols(int64(colIdx),
randPositions[colIdx]-int64(5-len(symbols)), int64(5-len(symbols)))
symbolsAbove = append(symbolsAbove, cursorFormation.GetReelSymbols(int64(colIdx),
randPositions[colIdx]-int64(5-len(symbols))-1, 1)...)
for rowIdx, symbol := range appendFormattedSymbols[colIdx] {
if symbol == SymbolMultiplier {
multiSymbol := Descx(m).RandMultiplier(multiType)
appendFormattedSymbols[colIdx][rowIdx] = multiSymbol
}
}
// 拼接剩余元素和后续(向前)元素
formattedSymbols[colIdx] = deepcopy.Copy(appendFormattedSymbols[colIdx]).([]int64)
formattedSymbols[colIdx] = append(formattedSymbols[colIdx], symbols...)
// randPosition 向前移动
randPositions[colIdx] -= int64(len(appendFormattedSymbols[colIdx]))
}
// 添加后续feature这里是消除
m.AddCursorFeature(&CustomEliminate{
LinkPositions: linkPositions,
AppendSymbols: appendFormattedSymbols,
FormattedSymbols: formattedSymbols,
LinePays: linePays,
WinCoins: winCoins,
MultiStr: Descx(m).GetMultiStr(),
SymbolsAbove: symbolsAbove,
SymbolsBelow: m.CursorFormation().GetSymbolsBelow(),
}).SetLifetime(1)
// 累加pay
customPay.Pay += mathx.Sum(linePays)
// 连线
linkPositions, _, linePays = m.TryLinkMatrixSymbols(1, formattedSymbols)
}
// 增加multi
var multiSum int64
maxColCount := 0
// 找到最长的列数
for _, row := range formattedSymbols {
if len(row) > maxColCount {
maxColCount = len(row)
}
}
flatIndex := 0 // 当前符号在一维数组中的索引
customMulti.MultiStr = ""
customMulti.MultiStrVal = ""
// 遍历列优先的索引
for col := 0; col < maxColCount; col++ {
for row := 0; row < len(formattedSymbols); row++ {
rowSymbols := formattedSymbols[row] // 当前行的符号
if col < len(rowSymbols) { // 确保当前列存在
symbol := rowSymbols[col]
multi := Descx(m).GetMultiBySymbol(symbol)
multiSum += multi
// 打印 Symbol 和其一维索引
//fmt.Printf("Symbol: %s, Position in one-dimensional array: %d\n", symbol, flatIndex)
if multi > 0 {
if len(customMulti.MultiStr) > 0 {
customMulti.MultiStr += ";"
customMulti.MultiStrVal += ","
}
customMulti.MultiStr += fmt.Sprintf("%v~%v~%v", 12, flatIndex, multi)
customMulti.MultiStrVal += fmt.Sprintf("%v", multi)
}
flatIndex++ // 索引递增
}
}
}
if customPay.Pay > 0 {
if multiSum == 0 {
win := int64(customPay.Pay * float64(m.Cursor().GetSingleBet()))
m.CursorFeature(&CustomPay{}).SetWin(win)
} else {
customMulti.Multi += multiSum
var win int64
if customMulti.Multi == 0 {
win = int64(customPay.Pay * float64(m.Cursor().GetSingleBet()))
} else {
win = int64(customPay.Pay * float64(m.Cursor().GetSingleBet()) * float64(customMulti.Multi))
}
m.CursorFeature(&CustomPay{}).SetWin(win)
}
}
}

View File

@ -0,0 +1,106 @@
package gatesofolympus
import (
"github.com/tomas-qstarrs/boost/mathx"
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
)
type PluginFreeSpin struct {
generic.PluginScatter
}
func (p *PluginFreeSpin) Theme() string {
return key.GatesOfOlympus
}
// 获取特性数据
func getCustomFortune(m intf.Master) *CustomFortune {
customFortune := new(CustomFortune)
if len(m.CursorCustoms(customFortune)) == 0 {
m.AddCursorFeature(customFortune)
}
return m.CursorCustom(customFortune).(*CustomFortune)
}
// AfterSpin implements generic.PluginBase.AfterSpin
func (p *PluginFreeSpin) AfterSpin(m intf.Master) {
switch m.Cursor().GetType() {
case key.BaseSpin:
p.AfterBaseSpin(m)
case key.FreeSpin:
p.AfterFreeSpin(m)
}
}
// AfterBaseSpin is called after base spin
func (p *PluginFreeSpin) AfterBaseSpin(m intf.Master) {
addTimes, win := p.GetScatterInfo(m, false)
if addTimes > 0 {
//m.AddNodeOnCursor(key.FreeSpin, addTimes)
customFortune := getCustomFortune(m)
customFortune.FreeStatus = 1
customFortune.FreeNumMax += addTimes
customFortune.FreeNumTrigger = addTimes
customFortune.FreeSpinNum = addTimes
customFortune.ScatterWin = win
m.AddNodeFeature(m.AddNodeOnCursor(key.FreeSpin, addTimes).GetID(), customFortune).SetLifetime(addTimes)
}
if win > 0 {
m.AddCursorFeature(&generic.CustomScatterWin{}).SetWin(win)
}
}
// AfterFreeSpin is called after free spin
func (p *PluginFreeSpin) AfterFreeSpin(m intf.Master) {
addTimes, win := p.GetScatterInfo(m, true)
customFortune := getCustomFortune(m)
if addTimes > 0 {
customFortune.FreeStatus = 2
customFortune.FreeNumTrigger = addTimes
customFortune.FreeNumMax += addTimes
customFortune.FreeSpinNum += addTimes
customFortune.ScatterWin = win
m.AddProgress(addTimes)
m.AddCursorFeature(&generic.CustomExtraFreeSpin{ExtraTimes: addTimes}).SetLifetime(1)
} else {
customFortune.FreeStatus = 0
customFortune.FreeNumTrigger = 0
if customFortune.FreeSpinNum > 0 {
if customFortune.FreeSpinNum == 1 {
customFortune.FreeStatus = 3
}
customFortune.FreeSpinNum--
}
}
if win > 0 {
m.AddCursorFeature(&generic.CustomScatterWin{}).SetWin(win)
}
}
// GetScatterInfo gets add free spin times & pay rate
func (p *PluginFreeSpin) GetScatterInfo(m intf.Master, inFreeSpin bool) (int64, int64) {
var scatterCount int64
symbols := m.CursorFormation().GetFinalSymbols()
scatterSymbols := p.Scatters(m)
for _, scatterSymbol := range scatterSymbols {
scatterCount += int64(mathx.Count(scatterSymbol, symbols))
}
if scatterCount == 0 {
return 0, 0
}
freeSpinCount := generic.Descx(m).FreeSpin(inFreeSpin, scatterCount)
payRate := generic.Descx(m).ScatterPayRate(inFreeSpin, scatterCount)
win := m.Bet() * payRate
if m.Choice() == RoundTypeMoreScatter {
win = int64(mathx.SafeDiv(win, 1.25))
}
return freeSpinCount, win
}

View File

@ -0,0 +1,10 @@
package gatesofolympus
var Plugins = []interface{}{
&PluginChooseWheel{},
&PluginEliminate{},
&PluginFreeSpin{},
&PluginSpecial{},
}
var SimulatorPlugins = []interface{}{}

View File

@ -0,0 +1,77 @@
package gatesofolympus
import (
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
)
type PluginSpecial struct {
generic.PluginBase
}
type Special struct {
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"` //消除的次数 一次为一个结果
FreeStatus int `json:"fs"`
FreeSpinNum int64 `json:"fsn,omitempty"` //剩余freespin
FreeNumMax int64 `json:"fnm,omitempty"` //总次数
FreeNumTrigger int64 `json:"fnt,omitempty"` //新增freespin
Pay float64 `json:"Pay,omitempty"`
Multi int64 `json:"Multi,omitempty"`
MultiStr string `json:"multi_str,omitempty"`
MultiStrVal string `json:"multi_str_val,omitempty"`
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
}
func (p *PluginSpecial) Theme() string {
return key.GatesOfOlympus
}
func (p *PluginSpecial) Customs() []interface{} {
return []interface{}{
&Special{},
}
}
func (p *PluginSpecial) getCustomSpecial(m intf.Master) *Special {
customSpecial := new(Special)
if len(m.CursorCustoms(customSpecial)) == 0 {
m.AddCursorFeature(customSpecial).SetLifetime(0)
}
return m.CursorCustom(customSpecial).(*Special)
}
func (p *PluginSpecial) AfterSpin(m intf.Master) {
//cf := m.CursorFeatures(&CustomEliminate{})
ces := m.CursorCustoms(&CustomEliminate{})
sp := p.getCustomSpecial(m)
if len(ces) > 0 {
for _, i2 := range ces {
ce := i2.(*CustomEliminate)
wc := make([]float64, len(ce.WinCoins))
for j := 0; j < len(ce.WinCoins); j++ {
wc[j] = ce.WinCoins[j] / 10000
}
sp.CustomEliminates = append(sp.CustomEliminates, CustomEliminate{
LinkPositions: ce.LinkPositions,
AppendSymbols: ce.AppendSymbols,
FormattedSymbols: ce.FormattedSymbols,
LinePays: ce.LinePays,
WinCoins: wc,
MultiStr: ce.MultiStr,
})
}
}
customFortune := getCustomFortune(m)
sp.FreeStatus = customFortune.FreeStatus
sp.FreeSpinNum = customFortune.FreeSpinNum
sp.FreeNumMax = customFortune.FreeNumMax
sp.FreeNumTrigger = customFortune.FreeNumTrigger
customMulti := m.RootCustom(&CustomMulti{}).(*CustomMulti)
customPay := m.CursorCustom(&CustomPay{}).(*CustomPay)
sp.Multi = customMulti.Multi
sp.MultiStr = customMulti.MultiStr
sp.MultiStrVal = customMulti.MultiStrVal
sp.Pay = customPay.Pay
sp.SymbolsAbove = m.CursorFormation().GetSymbolsAbove()
sp.SymbolsBelow = m.CursorFormation().GetSymbolsBelow()
}

View File

@ -8,6 +8,7 @@ import (
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortuneox" "mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortuneox"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortunerabbit" "mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortunerabbit"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortunetiger" "mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortunetiger"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/gatesofolympus"
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/test" "mongo.games.com/game/gamesrv/slotspkg/slots/plugin/test"
"mongo.games.com/game/gamesrv/slotspkg/slots/reg" "mongo.games.com/game/gamesrv/slotspkg/slots/reg"
) )
@ -20,6 +21,7 @@ func Init() {
reg.Register(fortunedragon.Plugins...) reg.Register(fortunedragon.Plugins...)
reg.Register(fortunemouse.Plugins...) reg.Register(fortunemouse.Plugins...)
reg.Register(cashmania.Plugins...) reg.Register(cashmania.Plugins...)
reg.Register(gatesofolympus.Plugins...)
reg.Register(test.Plugins...) reg.Register(test.Plugins...)
if global.Mock { if global.Mock {
@ -28,6 +30,8 @@ func Init() {
reg.Register(fortunerabbit.SimulatorPlugins...) reg.Register(fortunerabbit.SimulatorPlugins...)
reg.Register(fortunedragon.SimulatorPlugins...) reg.Register(fortunedragon.SimulatorPlugins...)
reg.Register(cashmania.SimulatorPlugins...) reg.Register(cashmania.SimulatorPlugins...)
reg.Register(gatesofolympus.SimulatorPlugins...)
reg.Register(test.SimulatorPlugins...)
} }
} }
@ -39,11 +43,15 @@ func Close() {
reg.Deregister(fortunedragon.Plugins...) reg.Deregister(fortunedragon.Plugins...)
reg.Deregister(fortunemouse.Plugins...) reg.Deregister(fortunemouse.Plugins...)
reg.Deregister(cashmania.Plugins...) reg.Deregister(cashmania.Plugins...)
reg.Deregister(gatesofolympus.Plugins...)
reg.Deregister(test.Plugins...)
if global.Mock { if global.Mock {
reg.Deregister(fortuneox.SimulatorPlugins...) reg.Deregister(fortuneox.SimulatorPlugins...)
reg.Deregister(fortunetiger.SimulatorPlugins...) reg.Deregister(fortunetiger.SimulatorPlugins...)
reg.Deregister(fortunerabbit.SimulatorPlugins...) reg.Deregister(fortunerabbit.SimulatorPlugins...)
reg.Deregister(fortunedragon.SimulatorPlugins...) reg.Deregister(fortunedragon.SimulatorPlugins...)
reg.Deregister(cashmania.SimulatorPlugins...) reg.Deregister(cashmania.SimulatorPlugins...)
reg.Deregister(gatesofolympus.SimulatorPlugins...)
reg.Deregister(test.SimulatorPlugins...)
} }
} }

1
go.mod
View File

@ -94,6 +94,7 @@ require (
github.com/xdg-go/scram v1.1.2 // indirect github.com/xdg-go/scram v1.1.2 // indirect
github.com/xdg-go/stringprep v1.0.4 // indirect github.com/xdg-go/stringprep v1.0.4 // indirect
github.com/xtaci/kcp-go v5.4.20+incompatible // indirect github.com/xtaci/kcp-go v5.4.20+incompatible // indirect
github.com/xtaci/lossyconn v0.0.0-20200209145036-adba10fffc37 // indirect
github.com/xuri/efp v0.0.0-20241211021726-c4e992084aa6 // indirect github.com/xuri/efp v0.0.0-20241211021726-c4e992084aa6 // indirect
github.com/xuri/nfp v0.0.0-20240318013403-ab9948c2c4a7 // indirect github.com/xuri/nfp v0.0.0-20240318013403-ab9948c2c4a7 // indirect
github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78 // indirect github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78 // indirect

View File

@ -208,7 +208,7 @@ func (x *CashManiaPlayerData) GetVIP() int32 {
} }
//房间信息 //房间信息
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO //PACKET_CASHMANIA_SCCASHMANIAROOMINFO
type SCCashManiaRoomInfo struct { type SCCashManiaRoomInfo struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -337,7 +337,7 @@ func (x *SCCashManiaRoomInfo) GetPlayerInfo() string {
} }
//玩家操作 //玩家操作
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP //PACKET_CASHMANIA_CSCASHMANIAOP
type CSCashManiaOp struct { type CSCashManiaOp struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -394,7 +394,7 @@ func (x *CSCashManiaOp) GetParams() []int64 {
} }
//玩家操作返回 //玩家操作返回
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP //PACKET_CASHMANIA_SCCASHMANIAOP
type SCCashManiaOp struct { type SCCashManiaOp struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -459,7 +459,7 @@ func (x *SCCashManiaOp) GetParams() []int64 {
} }
//房间状态 //房间状态
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE //PACKET_CASHMANIA_SCCASHMANIAROOMSTATE
type SCCashManiaRoomState struct { type SCCashManiaRoomState struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -523,7 +523,7 @@ func (x *SCCashManiaRoomState) GetParams() []int32 {
return nil return nil
} }
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED //PACKET_CASHMANIA_SCCASHMANIABILLED
type SCCashManiaBilled struct { type SCCashManiaBilled struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache

View File

@ -27,7 +27,7 @@ message CashManiaPlayerData {
int32 VIP = 11; int32 VIP = 11;
} }
// //
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO //PACKET_CASHMANIA_SCCASHMANIAROOMINFO
message SCCashManiaRoomInfo { message SCCashManiaRoomInfo {
int32 RoomId = 1; //id int32 RoomId = 1; //id
int32 GameFreeId = 2; int32 GameFreeId = 2;
@ -42,26 +42,26 @@ message SCCashManiaRoomInfo {
string PlayerInfo = 11; string PlayerInfo = 11;
} }
// //
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP //PACKET_CASHMANIA_CSCASHMANIAOP
message CSCashManiaOp { message CSCashManiaOp {
int32 OpCode = 1; // 0.spin int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; // repeated int64 Params = 2; //
} }
// //
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP //PACKET_CASHMANIA_SCCASHMANIAOP
message SCCashManiaOp { message SCCashManiaOp {
int32 OpCode = 1; // int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2. int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; // repeated int64 Params = 3; //
} }
// //
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE //PACKET_CASHMANIA_SCCASHMANIAROOMSTATE
message SCCashManiaRoomState { message SCCashManiaRoomState {
int32 State = 1; // int32 State = 1; //
int32 SubState = 2; // int32 SubState = 2; //
repeated int32 Params = 3; // repeated int32 Params = 3; //
} }
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED //PACKET_CASHMANIA_SCCASHMANIABILLED
message SCCashManiaBilled{ message SCCashManiaBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败 int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2; string GameEndStr = 2;

View File

@ -208,7 +208,7 @@ func (x *GatesOfOlympusPlayerData) GetVIP() int32 {
} }
//房间信息 //房间信息
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO //PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO
type SCGatesOfOlympusRoomInfo struct { type SCGatesOfOlympusRoomInfo struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -337,7 +337,7 @@ func (x *SCGatesOfOlympusRoomInfo) GetPlayerInfo() string {
} }
//玩家操作 //玩家操作
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP //PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP
type CSGatesOfOlympusOp struct { type CSGatesOfOlympusOp struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -394,7 +394,7 @@ func (x *CSGatesOfOlympusOp) GetParams() []int64 {
} }
//玩家操作返回 //玩家操作返回
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP //PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSOP
type SCGatesOfOlympusOp struct { type SCGatesOfOlympusOp struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -459,7 +459,7 @@ func (x *SCGatesOfOlympusOp) GetParams() []int64 {
} }
//房间状态 //房间状态
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE //PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMSTATE
type SCGatesOfOlympusRoomState struct { type SCGatesOfOlympusRoomState struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -523,7 +523,7 @@ func (x *SCGatesOfOlympusRoomState) GetParams() []int32 {
return nil return nil
} }
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED //PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED
type SCGatesOfOlympusBilled struct { type SCGatesOfOlympusBilled struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache

View File

@ -27,7 +27,7 @@ message GatesOfOlympusPlayerData {
int32 VIP = 11; int32 VIP = 11;
} }
// //
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO //PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO
message SCGatesOfOlympusRoomInfo { message SCGatesOfOlympusRoomInfo {
int32 RoomId = 1; //id int32 RoomId = 1; //id
int32 GameFreeId = 2; int32 GameFreeId = 2;
@ -42,26 +42,26 @@ message SCGatesOfOlympusRoomInfo {
string PlayerInfo = 11; string PlayerInfo = 11;
} }
// //
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP //PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP
message CSGatesOfOlympusOp { message CSGatesOfOlympusOp {
int32 OpCode = 1; // 0.spin int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; // repeated int64 Params = 2; //
} }
// //
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP //PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSOP
message SCGatesOfOlympusOp { message SCGatesOfOlympusOp {
int32 OpCode = 1; // int32 OpCode = 1; //
int32 OpRetCode = 2; // 1. 2. int32 OpRetCode = 2; // 1. 2.
repeated int64 Params = 3; // repeated int64 Params = 3; //
} }
// //
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE //PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMSTATE
message SCGatesOfOlympusRoomState { message SCGatesOfOlympusRoomState {
int32 State = 1; // int32 State = 1; //
int32 SubState = 2; // int32 SubState = 2; //
repeated int32 Params = 3; // repeated int32 Params = 3; //
} }
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED //PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED
message SCGatesOfOlympusBilled{ message SCGatesOfOlympusBilled{
int32 OpRetCode = 1;//0.spin成功 1.spin失败 int32 OpRetCode = 1;//0.spin成功 1.spin失败
string GameEndStr = 2; string GameEndStr = 2;