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6 Commits
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628301eafa
Author | SHA1 | Date |
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628301eafa | |
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854a124bd0 | |
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f5b67feeb4 | |
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027333b4a2 | |
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d193a0c11c | |
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45ee2d2979 |
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@ -0,0 +1,22 @@
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package gatesofolympus
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// 房间类型
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const (
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RoomMode_Classic int = iota //经典
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RoomMode_Max
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)
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// 场景状态
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const (
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GatesOfOlympusStateStart int = iota //默认状态
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GatesOfOlympusStateMax
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)
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// 玩家操作
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const (
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GatesOfOlympusPlayerOpStart int = iota
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GatesOfOlympusPlayerOpSwitch
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)
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const NowByte int64 = 10000
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const GameDataKey = "FortuneData"
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@ -0,0 +1,46 @@
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package gatesofolympus
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import (
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/protocol/gatesofolympus"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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)
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type CSGatesOfOlympusOpPacketFactory struct {
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}
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type CSGatesOfOlympusOpHandler struct {
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}
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func (this *CSGatesOfOlympusOpPacketFactory) CreatePacket() interface{} {
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pack := &gatesofolympus.CSGatesOfOlympusOp{}
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return pack
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}
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func (this *CSGatesOfOlympusOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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if op, ok := data.(*gatesofolympus.CSGatesOfOlympusOp); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSGatesOfOlympusOpHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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logger.Logger.Warn("CSGatesOfOlympusOpHandler p.scene == nil")
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return nil
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}
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if !scene.HasPlayer(p) {
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return nil
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}
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if scene.GetScenePolicy() != nil {
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scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
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}
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return nil
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}
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return nil
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}
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func init() {
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common.RegisterHandler(int(gatesofolympus.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP), &CSGatesOfOlympusOpHandler{})
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netlib.RegisterFactory(int(gatesofolympus.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP), &CSGatesOfOlympusOpPacketFactory{})
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}
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@ -0,0 +1,68 @@
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package gatesofolympus
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import (
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"mongo.games.com/game/gamerule/gatesofolympus"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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)
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type GatesOfOlympusPlayerData struct {
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*base.Player
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base.LabaLog
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leaveTime int32 //离开时间
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SlotsSession *base.SlotsSession
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BetSizeIndex int64 `json:"bsi"` //选中的单注下标
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BetLevelIndex int64 `json:"bli"` //选中的等级下标
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BetLineIndex int64 `json:"bii"` //选中的线数下标
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BetMode int64 `json:"bm,optional"` //0.常规 1.%125 2.购买
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taxCoin int64
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winCoin int64
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currentLogId string
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totalBet int64
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isFree bool //只用于判断是否可以离开
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}
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type LinkPositions struct {
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Positions []int64 `json:"Positions,omitempty"`
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}
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type CustomEliminate struct {
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LinkPositions []*LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
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AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
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FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
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LinePays []float64 `json:"LinePays,omitempty"` //赔付
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WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
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MultiStr string `json:"multi_str,omitempty"`
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MultiStrVal string `json:"multi_str_val,omitempty"`
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SymbolsAbove []int64 `json:"symbols_above,omitempty"`
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SymbolsBelow []int64 `json:"symbols_below,omitempty"`
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}
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type SpinLock struct {
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CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"`
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Pay float64 `json:"Pay,omitempty"`
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Multi int64 `json:"Multi,omitempty"`
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SymbolsAbove []int64 `json:"symbols_above,omitempty"`
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SymbolsBelow []int64 `json:"symbols_below,omitempty"`
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}
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func (p *GatesOfOlympusPlayerData) init() {
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p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gatesofolympus.NowByte)
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}
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func (p *GatesOfOlympusPlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
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p.LabaLog.Clear()
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}
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// 需要带到world上进行数据处理
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func (p *GatesOfOlympusPlayerData) PushPlayer() map[string]string {
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cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
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return cache
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}
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// 进房的时候需要带进来
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func (p *GatesOfOlympusPlayerData) PullPlayer(data map[string]string) {
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slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
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}
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@ -0,0 +1,45 @@
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package gatesofolympus
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import (
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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)
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type GatesOfOlympusSceneData struct {
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*base.Scene //场景
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players map[int32]*GatesOfOlympusPlayerData //玩家信息
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BetConfig *assemble.BetConfig
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}
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func NewGatesOfOlympusSceneData(s *base.Scene) *GatesOfOlympusSceneData {
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sceneEx := &GatesOfOlympusSceneData{
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Scene: s,
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players: make(map[int32]*GatesOfOlympusPlayerData),
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}
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sceneEx.Init()
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return sceneEx
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}
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func (s *GatesOfOlympusSceneData) Init() {
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}
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func (s *GatesOfOlympusSceneData) Clear() {
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//应该是水池变一次就判断修改一次
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//s.slotRateWeight = s.slotRateWeightTotal[0]
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}
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func (s *GatesOfOlympusSceneData) SceneDestroy(force bool) {
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//销毁房间
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s.Scene.Destroy(force)
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}
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func (s *GatesOfOlympusSceneData) delPlayer(SnId int32) {
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if _, exist := s.players[SnId]; exist {
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delete(s.players, SnId)
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}
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}
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func (s *GatesOfOlympusSceneData) OnPlayerLeave(p *base.Player, reason int) {
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if /*playerEx*/ _, ok := p.ExtraData.(*GatesOfOlympusPlayerData); ok {
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}
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s.delPlayer(p.SnId)
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}
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@ -0,0 +1,585 @@
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package gatesofolympus
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import (
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"encoding/json"
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamerule/gatesofolympus"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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"mongo.games.com/game/model"
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"mongo.games.com/game/proto"
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protocol "mongo.games.com/game/protocol/gatesofolympus"
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"time"
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)
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// ////////////////////////////////////////////////////////////
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var ScenePolicyGatesOfOlympusSington = &ScenePolicyGatesOfOlympus{}
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type ScenePolicyGatesOfOlympus struct {
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base.BaseScenePolicy
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states [gatesofolympus.GatesOfOlympusStateMax]base.SceneState
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}
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// 创建场景扩展数据
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func (this *ScenePolicyGatesOfOlympus) CreateSceneExData(s *base.Scene) interface{} {
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sceneEx := NewGatesOfOlympusSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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}
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}
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return sceneEx
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}
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// 创建玩家扩展数据
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func (this *ScenePolicyGatesOfOlympus) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
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playerEx := &GatesOfOlympusPlayerData{Player: p}
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p.SetExtraData(playerEx)
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return playerEx
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}
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// 场景开启事件
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func (this *ScenePolicyGatesOfOlympus) OnStart(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStart, sceneId=", s.GetSceneId())
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sceneEx := NewGatesOfOlympusSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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s.ChangeSceneState(gatesofolympus.GatesOfOlympusStateStart)
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}
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}
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}
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// 场景关闭事件
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func (this *ScenePolicyGatesOfOlympus) OnStop(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStop , sceneId=", s.GetSceneId())
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}
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// 场景心跳事件
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func (this *ScenePolicyGatesOfOlympus) OnTick(s *base.Scene) {
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if s == nil {
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return
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}
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if s.GetSceneState() != nil {
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s.GetSceneState().OnTick(s)
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}
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}
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// 玩家进入事件
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func (this *ScenePolicyGatesOfOlympus) OnPlayerEnter(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
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playerEx := &GatesOfOlympusPlayerData{Player: p}
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playerEx.init()
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d := p.GameData[gatesofolympus.GameDataKey]
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if d != nil {
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m := make(map[string]string)
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json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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} else {
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m := make(map[string]string)
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//json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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}
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playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
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playerEx.Clear()
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sceneEx.players[p.SnId] = playerEx
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p.SetExtraData(playerEx)
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GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
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}
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}
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// 玩家离开事件
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func (this *ScenePolicyGatesOfOlympus) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if playerEx, ok := p.ExtraData.(*GatesOfOlympusPlayerData); ok {
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playerEx.LabaLog.Save(2) // 没有收到结束消息,算2秒游戏时长
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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b, err := json.Marshal(m)
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if err != nil {
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logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
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} else {
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p.GameData[gatesofolympus.GameDataKey] = &model.PlayerGameData{
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Platform: p.Platform,
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SnId: p.SnId,
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Id: gatesofolympus.GameDataKey,
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Data: b,
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}
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}
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}
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}
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if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
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s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
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sceneEx.OnPlayerLeave(p, reason)
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}
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}
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// 玩家掉线
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func (this *ScenePolicyGatesOfOlympus) OnPlayerDropLine(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
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s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
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}
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// 玩家重连
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func (this *ScenePolicyGatesOfOlympus) OnPlayerRehold(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
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GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
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}
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}
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}
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// 返回房间
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func (this *ScenePolicyGatesOfOlympus) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
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//if p.IsMarkFlag(base.PlayerState_Auto) {
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// p.UnmarkFlag(base.PlayerState_Auto)
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// p.SyncFlag()
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//}
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//发送房间信息给自己
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GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
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}
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}
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}
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func GatesOfOlympusSendRoomInfo(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) {
|
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pack := GatesOfOlympusCreateRoomInfoPacket(s, sceneEx, playerEx)
|
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logger.Logger.Trace("RoomInfo: ", pack)
|
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playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO), pack)
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}
|
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func GatesOfOlympusCreateRoomInfoPacket(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) interface{} {
|
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//房间信息
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pack := &protocol.SCGatesOfOlympusRoomInfo{
|
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RoomId: s.SceneId,
|
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GameId: s.GameId,
|
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RoomMode: s.SceneMode,
|
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SceneType: s.GetSceneType(),
|
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Params: common.CopySliceInt64ToInt32(s.Params),
|
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NumOfGames: proto.Int(sceneEx.NumOfGames),
|
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State: proto.Int(s.SceneState.GetState()),
|
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ParamsEx: s.GetDBGameFree().OtherIntParams,
|
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GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
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//BetLimit: s.GetDBGameFree().BetLimit,
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}
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|
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//自己的信息
|
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if playerEx != nil {
|
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pd := &protocol.GatesOfOlympusPlayerData{
|
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SnId: proto.Int32(playerEx.SnId),
|
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Name: proto.String(playerEx.Name),
|
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Head: proto.Int32(playerEx.Head),
|
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Sex: proto.Int32(playerEx.Sex),
|
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Coin: proto.Int64(playerEx.Coin),
|
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Pos: proto.Int(playerEx.Pos),
|
||||
Flag: proto.Int(playerEx.GetFlag()),
|
||||
City: proto.String(playerEx.City),
|
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HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
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VIP: proto.Int32(playerEx.VIP),
|
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}
|
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pack.Player = pd
|
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}
|
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|
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//get data
|
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Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
|
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if err == nil {
|
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data := assemble.DataToCli(Response).(assemble.TableInfo)
|
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pi, _ := json.Marshal(data)
|
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pack.PlayerInfo = string(pi)
|
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if sceneEx.BetConfig == nil {
|
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sceneEx.BetConfig = &data.BetConfig
|
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}
|
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} else {
|
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logger.Logger.Error("slots enter err:", err)
|
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}
|
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proto.SetDefaults(pack)
|
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return pack
|
||||
}
|
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func (this *ScenePolicyGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
||||
p.SetLastOPTimer(time.Now())
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *ScenePolicyGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *ScenePolicyGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 状态基类
|
||||
type SceneBaseStateGatesOfOlympus struct {
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateGatesOfOlympus) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartGatesOfOlympus struct {
|
||||
SceneBaseStateGatesOfOlympus
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) GetState() int {
|
||||
return gatesofolympus.GatesOfOlympusStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||||
if playerEx.isFree {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateGatesOfOlympus.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartGatesOfOlympus) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateGatesOfOlympus.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateGatesOfOlympus.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||||
switch opcode {
|
||||
case gatesofolympus.GatesOfOlympusPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
if len(params) < 4 {
|
||||
pack := &protocol.SCGatesOfOlympusBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
|
||||
return true
|
||||
}
|
||||
playerEx.BetSizeIndex = params[0]
|
||||
playerEx.BetLevelIndex = params[1]
|
||||
playerEx.BetLineIndex = params[2]
|
||||
playerEx.BetMode = params[3]
|
||||
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
|
||||
float64(sceneEx.BetConfig.BetLines[params[2]]) * float64(sceneEx.BetConfig.BaseBet[params[2]])
|
||||
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
|
||||
pack := &protocol.SCGatesOfOlympusBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCGatesOfOlympusBilled:", pack.String())
|
||||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
|
||||
return true
|
||||
}
|
||||
|
||||
//playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
|
||||
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/gatesofolympus.NowByte)
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||||
GameId: int64(sceneEx.GameId),
|
||||
BetSizeIndex: playerEx.BetSizeIndex,
|
||||
BetLevelIndex: playerEx.BetLevelIndex,
|
||||
BetLineIndex: playerEx.BetLineIndex,
|
||||
BetMode: playerEx.BetMode,
|
||||
Ts: time.Now().Unix(),
|
||||
})
|
||||
var gameEndStr string
|
||||
var data assemble.GameEnd
|
||||
if err == nil {
|
||||
s.SetGameNowTime(time.Now())
|
||||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
|
||||
data.BetSizeIndex = playerEx.BetSizeIndex
|
||||
data.BetLevelIndex = playerEx.BetLevelIndex
|
||||
data.LinesIndex = playerEx.BetLineIndex
|
||||
//data.BaseBetIndex = 1
|
||||
|
||||
data.Results[0].BetMode = playerEx.BetMode
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
|
||||
//第一次触发或者正常模式
|
||||
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||||
playerEx.totalBet = int64(data.TotalBet)
|
||||
}
|
||||
var taxCoin float64
|
||||
if data.RoundReward > 0 {
|
||||
//税收比例
|
||||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||||
if taxRate < 0 || taxRate > 10000 {
|
||||
taxRate = 500
|
||||
}
|
||||
taxCoin = data.RoundReward * float64(taxRate) / 10000
|
||||
data.RoundReward = data.RoundReward - taxCoin
|
||||
playerEx.AddServiceFee(int64(taxCoin))
|
||||
playerEx.taxCoin = int64(taxCoin)
|
||||
playerEx.winCoin = int64(data.RoundReward)
|
||||
}
|
||||
pi, _ := json.Marshal(data)
|
||||
gameEndStr = string(pi)
|
||||
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
|
||||
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||||
//免费游戏结束或者正常模式
|
||||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||||
SnId: playerEx.SnId,
|
||||
Gain: int64(data.RoundReward - data.TotalBet),
|
||||
GainTax: int64(taxCoin),
|
||||
IsAddTimes: true,
|
||||
})
|
||||
}
|
||||
if data.Results[0].FreeNum > 0 {
|
||||
playerEx.isFree = true
|
||||
} else {
|
||||
playerEx.isFree = false
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots Play err:", err)
|
||||
}
|
||||
|
||||
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * gatesofolympus.NowByte)
|
||||
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
|
||||
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
|
||||
|
||||
pack := &protocol.SCGatesOfOlympusBilled{
|
||||
OpRetCode: proto.Int32(0),
|
||||
GameEndStr: proto.String(gameEndStr),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
|
||||
|
||||
if playerEx.Coin != int64(data.FinalCoin) {
|
||||
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
|
||||
}
|
||||
|
||||
// 记录本次操作
|
||||
GatesOfOlympusAndSaveLog(sceneEx, playerEx, data)
|
||||
case 1000:
|
||||
playerEx.Save(0)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateGatesOfOlympus.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartGatesOfOlympus) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateGatesOfOlympus.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicyGatesOfOlympus) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= gatesofolympus.GatesOfOlympusStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicyGatesOfOlympus) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < gatesofolympus.GatesOfOlympusStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func GatesOfOlympusAndSaveLog(sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData, data assemble.GameEnd) {
|
||||
if !playerEx.IsRob {
|
||||
data.SnId = playerEx.SnId
|
||||
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
|
||||
data.TotalBet = 0
|
||||
}
|
||||
info, err := model.MarshalGameNoteByROLL(data)
|
||||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
||||
playerEx.currentLogId = logid
|
||||
var totalin, totalout int64
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
totalin = playerEx.totalBet
|
||||
}
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
totalout = int64(data.RoundReward) + playerEx.taxCoin
|
||||
}
|
||||
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
|
||||
LogId: logid,
|
||||
Detail: info,
|
||||
}, &base.SaveGamePlayerListLogParam{
|
||||
LogId: logid,
|
||||
Platform: playerEx.Platform,
|
||||
Snid: playerEx.SnId,
|
||||
PlayerName: playerEx.Name,
|
||||
TotalIn: totalin,
|
||||
TotalOut: totalout,
|
||||
TaxCoin: playerEx.taxCoin,
|
||||
BetAmount: totalin,
|
||||
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
IsFree: playerEx.isFree,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
//统计输下注金币数
|
||||
if !sceneEx.Testing && !playerEx.IsRob {
|
||||
playerBet := &server.PlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Bet: proto.Int64(playerEx.CurrentBet),
|
||||
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
||||
Tax: proto.Int64(playerEx.taxCoin),
|
||||
Coin: proto.Int64(playerEx.GetCoin()),
|
||||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||||
}
|
||||
gwPlayerBet := &server.GWPlayerData{
|
||||
SceneId: sceneEx.SceneId,
|
||||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||||
}
|
||||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||||
HasRobotGaming: false,
|
||||
Data: gwPlayerBet,
|
||||
})
|
||||
}
|
||||
|
||||
playerEx.taxCoin = 0
|
||||
playerEx.winCoin = 0
|
||||
|
||||
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
||||
sceneEx.SceneDestroy(true)
|
||||
}
|
||||
}
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicyGatesOfOlympusSington.RegisteSceneState(&SceneStateStartGatesOfOlympus{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_GatesOfOlympus, gatesofolympus.RoomMode_Classic, ScenePolicyGatesOfOlympusSington)
|
||||
return nil
|
||||
})
|
||||
}
|
|
@ -36,6 +36,7 @@ import (
|
|||
_ "mongo.games.com/game/gamesrv/fortunerabbit"
|
||||
_ "mongo.games.com/game/gamesrv/fortunetiger"
|
||||
_ "mongo.games.com/game/gamesrv/fruits"
|
||||
_ "mongo.games.com/game/gamesrv/gatesofolympus"
|
||||
_ "mongo.games.com/game/gamesrv/iceage"
|
||||
_ "mongo.games.com/game/gamesrv/richblessed"
|
||||
_ "mongo.games.com/game/gamesrv/slotspkg/slots"
|
||||
|
|
|
@ -12,6 +12,7 @@ type CustomFortune struct {
|
|||
FreeNumMax int64 `json:"fnm"` //总次数
|
||||
FreeNumTrigger int64 `json:"fnt"` //新增freespin
|
||||
ForceRound int64 `json:"fr"` //第n次
|
||||
ScatterWin int64 `json:"sw,omitempty"`
|
||||
}
|
||||
|
||||
func getDataByTheme(NodeTree *shared.LiteNodeTree) (map[int64]*shared.SpinLock, CustomFortune, int64) {
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
#!/bin/bash
|
||||
|
||||
# 检查 "external" 目录是否存在,如果存在,则进入目录
|
||||
if [ -d "external" ]; then
|
||||
cd external
|
||||
fi
|
||||
|
||||
# 检查 converter 文件是否存在
|
||||
if [ ! -f "converter" ]; then
|
||||
echo "Building converter..."
|
||||
go build -o converter ../tools/converter
|
||||
else
|
||||
echo "converter already exists."
|
||||
fi
|
||||
|
||||
# 执行 converter 文件
|
||||
./converter go /excel ../internal/exported/excel2go ..
|
||||
|
||||
echo "Done."
|
||||
read -p "Press [Enter] to exit..."
|
||||
exit 0
|
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/Multiplier.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/Multiplier.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/S_ReelChoose.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/S_ReelChoose.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/Scatter.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Feature/Scatter.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/Formation.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/Formation.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin1.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin1.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin2.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin2.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin3.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin3.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin7.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin7.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin8.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelBaseSpin8.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin4.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin4.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin5.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/ReelFreeSpin5.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/S_Map.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/S_Map.xlsx
vendored
Normal file
Binary file not shown.
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/Symbol.xlsx
vendored
Normal file
BIN
gamesrv/slotspkg/external/excel/Base/Slots/GatesOfOlympus/Generic/Symbol.xlsx
vendored
Normal file
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
@ -9,170 +9,170 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneDragonBaseMultiplier = []*structs.FortuneDragonBaseMultiplier{
|
||||
{
|
||||
WinRateMin: 0,
|
||||
WinRateMax: 0.01,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 0,
|
||||
WinRateMax: 0.01,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{140, 10, 20, 10},
|
||||
},
|
||||
{
|
||||
WinRateMin: 0.01,
|
||||
WinRateMax: 1,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 0.01,
|
||||
WinRateMax: 1,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{1689, 98, 176, 100},
|
||||
},
|
||||
{
|
||||
WinRateMin: 1,
|
||||
WinRateMax: 3,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 1,
|
||||
WinRateMax: 3,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{60, 8, 10, 2},
|
||||
},
|
||||
{
|
||||
WinRateMin: 3,
|
||||
WinRateMax: 10,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 3,
|
||||
WinRateMax: 10,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{2883, 100, 100, 250},
|
||||
},
|
||||
{
|
||||
WinRateMin: 10,
|
||||
WinRateMax: 20,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 10,
|
||||
WinRateMax: 20,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{820, 1585, 100, 10},
|
||||
},
|
||||
{
|
||||
WinRateMin: 20,
|
||||
WinRateMax: 999999,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
WinRateMin: 20,
|
||||
WinRateMax: 999999,
|
||||
ItemIds: []int64{200, 8, 9, 10},
|
||||
MultiplierWeights: []int64{2884, 8, 10, 287},
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonBetBetChangeList = map[int64]*structs.FortuneDragonBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 15000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 45000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 50000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 75000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 250000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 450000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 750000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 2250000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonBetBetLevel = map[int64]*structs.FortuneDragonBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonBetBetLine = map[int64]*structs.FortuneDragonBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 5,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
@ -180,81 +180,81 @@ func init() {
|
|||
|
||||
FortuneDragonBetBetSize = map[int64]*structs.FortuneDragonBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonBetFirstBet = map[int64]*structs.FortuneDragonBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonFormation = []*structs.FortuneDragonFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "FreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "FreeSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 2,
|
||||
SpinType: 3,
|
||||
NodeType: "FreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "FreeSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 2,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "SureWinBaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "SureWinBaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "SureWinBaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "SureWinBaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "SureWinFreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "SureWinFreeSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 2,
|
||||
SpinType: 3,
|
||||
NodeType: "SureWinFreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "SureWinFreeSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 2,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
@ -278,11 +278,11 @@ func init() {
|
|||
FortuneDragonFreeMultiplierCount = []*structs.FortuneDragonFreeMultiplierCount{
|
||||
{
|
||||
MultiplierCount: 2,
|
||||
Weight: 3,
|
||||
Weight: 3,
|
||||
},
|
||||
{
|
||||
MultiplierCount: 3,
|
||||
Weight: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -291,44 +291,44 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneDragonMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneDragonMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneDragonMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneDragonOthers = []*structs.FortuneDragonOthers{
|
||||
{
|
||||
FreespinTriggerPro: 0.005,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 2500,
|
||||
FreespinTriggerPro: 0.005,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 2500,
|
||||
SureWinFreespinTriggerPro: 0.0273,
|
||||
SureWinBetMultiplier: 5,
|
||||
SureWinBetMultiplier: 5,
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -398,103 +398,103 @@ func init() {
|
|||
|
||||
FortuneDragonSymbol = map[int64]*structs.FortuneDragonSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "Wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 1,
|
||||
Name: "Wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 25},
|
||||
ID: 3,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 25},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "灯笼",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ID: 4,
|
||||
Name: "灯笼",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "福炮",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 5,
|
||||
Name: "福炮",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "花结",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 6,
|
||||
Name: "花结",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "铜钱",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 2},
|
||||
ID: 7,
|
||||
Name: "铜钱",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 2},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "X2",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "X2",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
9: {
|
||||
ID: 9,
|
||||
Name: "X5",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 9,
|
||||
Name: "X5",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
10: {
|
||||
ID: 10,
|
||||
Name: "X10",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 10,
|
||||
Name: "X10",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
200: {
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -504,4 +504,4 @@ func init() {
|
|||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneMouseBetBetChangeList = map[int64]*structs.FortuneMouseBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 15000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 45000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 50000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 75000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 250000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 450000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 750000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 2250000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseBetBetLevel = map[int64]*structs.FortuneMouseBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseBetBetLine = map[int64]*structs.FortuneMouseBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 5,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
@ -141,55 +141,55 @@ func init() {
|
|||
|
||||
FortuneMouseBetBetSize = map[int64]*structs.FortuneMouseBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseBetFirstBet = map[int64]*structs.FortuneMouseBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseFormation = []*structs.FortuneMouseFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
@ -200,42 +200,42 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneMouseMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneMouseMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneMouseMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneMouseOthers = []*structs.FortuneMouseOthers{
|
||||
{
|
||||
RespinTriggerPro: 0.0123,
|
||||
MaxWin: 1000,
|
||||
ExtraWin: 700,
|
||||
MaxWin: 1000,
|
||||
ExtraWin: 700,
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -273,37 +273,37 @@ func init() {
|
|||
|
||||
FortuneMouseSuperStackWeight = []*structs.FortuneMouseSuperStackWeight{
|
||||
{
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
ItemID: 1,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
ItemID: 2,
|
||||
Weight: 3,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
ItemID: 3,
|
||||
Weight: 5,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
ID: 4,
|
||||
ItemID: 4,
|
||||
Weight: 7,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
ID: 5,
|
||||
ItemID: 5,
|
||||
Weight: 8,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
ID: 6,
|
||||
ItemID: 6,
|
||||
Weight: 9,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
ID: 7,
|
||||
ItemID: 7,
|
||||
Weight: 10,
|
||||
},
|
||||
|
@ -311,76 +311,76 @@ func init() {
|
|||
|
||||
FortuneMouseSymbol = map[int64]*structs.FortuneMouseSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 300},
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 300},
|
||||
ClientOrder: 1,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "倒福",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 2,
|
||||
Name: "倒福",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 2,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ID: 3,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ClientOrder: 3,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 30},
|
||||
ID: 4,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 30},
|
||||
ClientOrder: 4,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 15},
|
||||
ID: 5,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 15},
|
||||
ClientOrder: 5,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 6,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 6,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "花生",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 7,
|
||||
Name: "花生",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 7,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "SuperStack",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "SuperStack",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -390,4 +390,4 @@ func init() {
|
|||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneOxBetBetChangeList = map[int64]*structs.FortuneOxBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 60000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 90000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 100000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 300000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 900000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 1000000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 3000000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 9000000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxBetBetLevel = map[int64]*structs.FortuneOxBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxBetBetLine = map[int64]*structs.FortuneOxBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 10,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
@ -141,55 +141,55 @@ func init() {
|
|||
|
||||
FortuneOxBetBetSize = map[int64]*structs.FortuneOxBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxBetFirstBet = map[int64]*structs.FortuneOxBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxFormation = []*structs.FortuneOxFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
@ -200,42 +200,42 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneOxMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneOxMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneOxMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneOxOthers = []*structs.FortuneOxOthers{
|
||||
{
|
||||
RespinTriggerPro: 0.0107,
|
||||
Multiplier: 10,
|
||||
MaxWin: 2000,
|
||||
Multiplier: 10,
|
||||
MaxWin: 2000,
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -273,37 +273,37 @@ func init() {
|
|||
|
||||
FortuneOxSuperStack1Weight = []*structs.FortuneOxSuperStack1Weight{
|
||||
{
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
ItemID: 1,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
ItemID: 2,
|
||||
Weight: 1,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
ItemID: 3,
|
||||
Weight: 4,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
ID: 4,
|
||||
ItemID: 4,
|
||||
Weight: 10,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
ID: 5,
|
||||
ItemID: 5,
|
||||
Weight: 15,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
ID: 6,
|
||||
ItemID: 6,
|
||||
Weight: 30,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
ID: 7,
|
||||
ItemID: 7,
|
||||
Weight: 40,
|
||||
},
|
||||
|
@ -311,37 +311,37 @@ func init() {
|
|||
|
||||
FortuneOxSuperStack2Weight = []*structs.FortuneOxSuperStack2Weight{
|
||||
{
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
ItemID: 1,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
ItemID: 2,
|
||||
Weight: 1,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
ItemID: 3,
|
||||
Weight: 2,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
ID: 4,
|
||||
ItemID: 4,
|
||||
Weight: 3,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
ID: 5,
|
||||
ItemID: 5,
|
||||
Weight: 4,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
ID: 6,
|
||||
ItemID: 6,
|
||||
Weight: 5,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
ID: 7,
|
||||
ItemID: 7,
|
||||
Weight: 6,
|
||||
},
|
||||
|
@ -349,85 +349,85 @@ func init() {
|
|||
|
||||
FortuneOxSymbol = map[int64]*structs.FortuneOxSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 200},
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 200},
|
||||
ClientOrder: 1,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 2,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "金锦盒",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ID: 3,
|
||||
Name: "金锦盒",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ClientOrder: 3,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 20},
|
||||
ID: 4,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 20},
|
||||
ClientOrder: 4,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ID: 5,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ClientOrder: 5,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 6,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 6,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "炮竹",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 7,
|
||||
Name: "炮竹",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 7,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "SuperStack1",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "SuperStack1",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
9: {
|
||||
ID: 9,
|
||||
Name: "SuperStack2",
|
||||
IsWild: false,
|
||||
Group: []int64{9},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 9,
|
||||
Name: "SuperStack2",
|
||||
IsWild: false,
|
||||
Group: []int64{9},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -437,4 +437,4 @@ func init() {
|
|||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneRabbitBetBetChangeList = map[int64]*structs.FortuneRabbitBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 60000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 90000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 100000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 300000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 900000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 1000000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 3000000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 9000000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitBetBetLevel = map[int64]*structs.FortuneRabbitBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitBetBetLine = map[int64]*structs.FortuneRabbitBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 10,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
@ -141,156 +141,156 @@ func init() {
|
|||
|
||||
FortuneRabbitBetBetSize = map[int64]*structs.FortuneRabbitBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitBetFirstBet = map[int64]*structs.FortuneRabbitBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitCashPrizeWeight = []*structs.FortuneRabbitCashPrizeWeight{
|
||||
{
|
||||
ID: 1,
|
||||
PrizeValue: 0.5,
|
||||
Weight: 150,
|
||||
ID: 1,
|
||||
PrizeValue: 0.5,
|
||||
Weight: 150,
|
||||
NoWinWeight: 100,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
PrizeValue: 1,
|
||||
Weight: 25,
|
||||
ID: 2,
|
||||
PrizeValue: 1,
|
||||
Weight: 25,
|
||||
NoWinWeight: 25,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
PrizeValue: 2,
|
||||
Weight: 9,
|
||||
ID: 3,
|
||||
PrizeValue: 2,
|
||||
Weight: 9,
|
||||
NoWinWeight: 9,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
PrizeValue: 5,
|
||||
Weight: 55,
|
||||
ID: 4,
|
||||
PrizeValue: 5,
|
||||
Weight: 55,
|
||||
NoWinWeight: 55,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
PrizeValue: 10,
|
||||
Weight: 6,
|
||||
ID: 5,
|
||||
PrizeValue: 10,
|
||||
Weight: 6,
|
||||
NoWinWeight: 12,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
PrizeValue: 20,
|
||||
Weight: 3,
|
||||
ID: 6,
|
||||
PrizeValue: 20,
|
||||
Weight: 3,
|
||||
NoWinWeight: 9,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
PrizeValue: 30,
|
||||
Weight: 0.6,
|
||||
ID: 7,
|
||||
PrizeValue: 30,
|
||||
Weight: 0.6,
|
||||
NoWinWeight: 6,
|
||||
},
|
||||
{
|
||||
ID: 8,
|
||||
PrizeValue: 50,
|
||||
Weight: 1,
|
||||
ID: 8,
|
||||
PrizeValue: 50,
|
||||
Weight: 1,
|
||||
NoWinWeight: 3,
|
||||
},
|
||||
{
|
||||
ID: 9,
|
||||
PrizeValue: 100,
|
||||
Weight: 0.39,
|
||||
ID: 9,
|
||||
PrizeValue: 100,
|
||||
Weight: 0.39,
|
||||
NoWinWeight: 0.9,
|
||||
},
|
||||
{
|
||||
ID: 10,
|
||||
PrizeValue: 500,
|
||||
Weight: 0.01,
|
||||
ID: 10,
|
||||
PrizeValue: 500,
|
||||
Weight: 0.01,
|
||||
NoWinWeight: 0.1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitForceCashCountWeight = []*structs.FortuneRabbitForceCashCountWeight{
|
||||
{
|
||||
ID: 1,
|
||||
Count: 5,
|
||||
ID: 1,
|
||||
Count: 5,
|
||||
Weight: 80,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
Count: 6,
|
||||
ID: 2,
|
||||
Count: 6,
|
||||
Weight: 15,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
Count: 7,
|
||||
ID: 3,
|
||||
Count: 7,
|
||||
Weight: 5,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
Count: 8,
|
||||
ID: 4,
|
||||
Count: 8,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
Count: 9,
|
||||
ID: 5,
|
||||
Count: 9,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
Count: 10,
|
||||
ID: 6,
|
||||
Count: 10,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
Count: 11,
|
||||
ID: 7,
|
||||
Count: 11,
|
||||
Weight: 0,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitFormation = []*structs.FortuneRabbitFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 2,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "FreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "FreeSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
SpinType: 3,
|
||||
NodeType: "FreeSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "FreeSpin",
|
||||
Matrix: "Line10Form343TypeA",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
@ -301,58 +301,58 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneRabbitMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneRabbitMapRTPModeTypeWeight{
|
||||
2: {
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneRabbitMapRTPModeTypeWeight{
|
||||
3: {
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitOthers = []*structs.FortuneRabbitOthers{
|
||||
{
|
||||
FreespinTriggerPro: 0.0106,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitOthersRTP120 = []*structs.FortuneRabbitOthersRTP120{
|
||||
{
|
||||
FreespinTriggerPro: 0.01785,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneRabbitOthersRTP80 = []*structs.FortuneRabbitOthersRTP80{
|
||||
{
|
||||
FreespinTriggerPro: 0.00577,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
FreeSpinCount: 8,
|
||||
MaxWin: 5000,
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -390,85 +390,85 @@ func init() {
|
|||
|
||||
FortuneRabbitSymbol = map[int64]*structs.FortuneRabbitSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 200},
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 200},
|
||||
ClientOrder: 1,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 2,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ID: 3,
|
||||
Name: "钱袋",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 50},
|
||||
ClientOrder: 3,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ID: 4,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ClientOrder: 4,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "铜币",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 5,
|
||||
Name: "铜币",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 5,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 6,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 6,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "胡萝卜",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 2},
|
||||
ID: 7,
|
||||
Name: "胡萝卜",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 2},
|
||||
ClientOrder: 7,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "Cash",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "Cash",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
200: {
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{200},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{200},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -478,4 +478,4 @@ func init() {
|
|||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -9,131 +9,131 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetChangeList: 15000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetChangeList: 30000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetChangeList: 45000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 2,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetChangeList: 50000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetChangeList: 75000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetChangeList: 150000,
|
||||
BetSizeIndex: 0,
|
||||
BetSizeIndex: 0,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetChangeList: 250000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetChangeList: 450000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 0,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetChangeList: 500000,
|
||||
BetSizeIndex: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetChangeList: 750000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
10: {
|
||||
Index: 10,
|
||||
Index: 10,
|
||||
BetChangeList: 1500000,
|
||||
BetSizeIndex: 2,
|
||||
BetSizeIndex: 2,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
11: {
|
||||
Index: 11,
|
||||
Index: 11,
|
||||
BetChangeList: 2250000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 4,
|
||||
},
|
||||
12: {
|
||||
Index: 12,
|
||||
Index: 12,
|
||||
BetChangeList: 4500000,
|
||||
BetSizeIndex: 3,
|
||||
BetSizeIndex: 3,
|
||||
BetLevelIndex: 9,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerBetBetLevel = map[int64]*structs.FortuneTigerBetBetLevel{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLevel: 1,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetLevel: 2,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetLevel: 3,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetLevel: 4,
|
||||
},
|
||||
4: {
|
||||
Index: 4,
|
||||
Index: 4,
|
||||
BetLevel: 5,
|
||||
},
|
||||
5: {
|
||||
Index: 5,
|
||||
Index: 5,
|
||||
BetLevel: 6,
|
||||
},
|
||||
6: {
|
||||
Index: 6,
|
||||
Index: 6,
|
||||
BetLevel: 7,
|
||||
},
|
||||
7: {
|
||||
Index: 7,
|
||||
Index: 7,
|
||||
BetLevel: 8,
|
||||
},
|
||||
8: {
|
||||
Index: 8,
|
||||
Index: 8,
|
||||
BetLevel: 9,
|
||||
},
|
||||
9: {
|
||||
Index: 9,
|
||||
Index: 9,
|
||||
BetLevel: 10,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerBetBetLine = map[int64]*structs.FortuneTigerBetBetLine{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetLine: 5,
|
||||
BaseBet: 1,
|
||||
},
|
||||
|
@ -141,55 +141,55 @@ func init() {
|
|||
|
||||
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{
|
||||
0: {
|
||||
Index: 0,
|
||||
Index: 0,
|
||||
BetSize: 30000000,
|
||||
},
|
||||
1: {
|
||||
Index: 1,
|
||||
Index: 1,
|
||||
BetSize: 100000000,
|
||||
},
|
||||
2: {
|
||||
Index: 2,
|
||||
Index: 2,
|
||||
BetSize: 300000000,
|
||||
},
|
||||
3: {
|
||||
Index: 3,
|
||||
Index: 3,
|
||||
BetSize: 900000000,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerBetFirstBet = map[int64]*structs.FortuneTigerBetFirstBet{
|
||||
1: {
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
Index: 1,
|
||||
BetSizeIndex: 1,
|
||||
BetLevelIndex: 1,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerFormation = []*structs.FortuneTigerFormation{
|
||||
{
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 4,
|
||||
OtherInitMethod: 4,
|
||||
SpinType: 1,
|
||||
NodeType: "BaseSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "BaseSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 4,
|
||||
OtherInitMethod: 4,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
{
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
SpinType: 3,
|
||||
NodeType: "ReSpin",
|
||||
ID: 1,
|
||||
SeqID: 1,
|
||||
Reel: "ReSpin",
|
||||
Matrix: "Line5Form3X3TypeB",
|
||||
Symbol: "Default",
|
||||
FirstInitMethod: 3,
|
||||
OtherInitMethod: 3,
|
||||
FirstInitSymbols: []int64{},
|
||||
OtherInitSymbols: []int64{},
|
||||
},
|
||||
|
@ -200,42 +200,42 @@ func init() {
|
|||
ID: 1,
|
||||
TypeWeight: map[int64]*structs.FortuneTigerMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "96",
|
||||
Rtp: 0.96,
|
||||
Rtp: 0.96,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
TypeWeight: map[int64]*structs.FortuneTigerMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "80",
|
||||
Rtp: 0.8,
|
||||
Rtp: 0.8,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
TypeWeight: map[int64]*structs.FortuneTigerMapRTPModeTypeWeight{
|
||||
1: {
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
Weight: 1,
|
||||
},
|
||||
},
|
||||
Desc: "120",
|
||||
Rtp: 1.2,
|
||||
Rtp: 1.2,
|
||||
},
|
||||
}
|
||||
|
||||
FortuneTigerOthers = []*structs.FortuneTigerOthers{
|
||||
{
|
||||
RespinTriggerPro: 0.0104,
|
||||
Multiplier: 10,
|
||||
MaxWin: 2500,
|
||||
Multiplier: 10,
|
||||
MaxWin: 2500,
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -273,37 +273,37 @@ func init() {
|
|||
|
||||
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{
|
||||
{
|
||||
ID: 1,
|
||||
ID: 1,
|
||||
ItemID: 1,
|
||||
Weight: 0,
|
||||
},
|
||||
{
|
||||
ID: 2,
|
||||
ID: 2,
|
||||
ItemID: 2,
|
||||
Weight: 0.66,
|
||||
},
|
||||
{
|
||||
ID: 3,
|
||||
ID: 3,
|
||||
ItemID: 3,
|
||||
Weight: 3.34,
|
||||
},
|
||||
{
|
||||
ID: 4,
|
||||
ID: 4,
|
||||
ItemID: 4,
|
||||
Weight: 11,
|
||||
},
|
||||
{
|
||||
ID: 5,
|
||||
ID: 5,
|
||||
ItemID: 5,
|
||||
Weight: 15,
|
||||
},
|
||||
{
|
||||
ID: 6,
|
||||
ID: 6,
|
||||
ItemID: 6,
|
||||
Weight: 20,
|
||||
},
|
||||
{
|
||||
ID: 7,
|
||||
ID: 7,
|
||||
ItemID: 7,
|
||||
Weight: 50,
|
||||
},
|
||||
|
@ -311,85 +311,85 @@ func init() {
|
|||
|
||||
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{
|
||||
1: {
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 250},
|
||||
ID: 1,
|
||||
Name: "wild",
|
||||
IsWild: true,
|
||||
Group: []int64{1},
|
||||
PayRate: []int64{0, 0, 250},
|
||||
ClientOrder: 1,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ID: 2,
|
||||
Name: "元宝",
|
||||
IsWild: false,
|
||||
Group: []int64{2},
|
||||
PayRate: []int64{0, 0, 100},
|
||||
ClientOrder: 2,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
Name: "玉饰",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 25},
|
||||
ID: 3,
|
||||
Name: "玉饰",
|
||||
IsWild: false,
|
||||
Group: []int64{3},
|
||||
PayRate: []int64{0, 0, 25},
|
||||
ClientOrder: 3,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
Name: "福袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ID: 4,
|
||||
Name: "福袋",
|
||||
IsWild: false,
|
||||
Group: []int64{4},
|
||||
PayRate: []int64{0, 0, 10},
|
||||
ClientOrder: 4,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
5: {
|
||||
ID: 5,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 8},
|
||||
ID: 5,
|
||||
Name: "红包",
|
||||
IsWild: false,
|
||||
Group: []int64{5},
|
||||
PayRate: []int64{0, 0, 8},
|
||||
ClientOrder: 5,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
6: {
|
||||
ID: 6,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ID: 6,
|
||||
Name: "爆竹",
|
||||
IsWild: false,
|
||||
Group: []int64{6},
|
||||
PayRate: []int64{0, 0, 5},
|
||||
ClientOrder: 6,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
7: {
|
||||
ID: 7,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ID: 7,
|
||||
Name: "橘子",
|
||||
IsWild: false,
|
||||
Group: []int64{7},
|
||||
PayRate: []int64{0, 0, 3},
|
||||
ClientOrder: 7,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
8: {
|
||||
ID: 8,
|
||||
Name: "SuperStack",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 8,
|
||||
Name: "SuperStack",
|
||||
IsWild: false,
|
||||
Group: []int64{8},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
200: {
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{200},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ID: 200,
|
||||
Name: "Empty",
|
||||
IsWild: false,
|
||||
Group: []int64{200},
|
||||
PayRate: []int64{0, 0, 0},
|
||||
ClientOrder: 0,
|
||||
ClientDsc: "",
|
||||
ClientDsc: "",
|
||||
},
|
||||
}
|
||||
|
||||
|
@ -399,4 +399,4 @@ func init() {
|
|||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -9,8 +9,8 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm15X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm15X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -22,8 +22,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm19X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm19X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -35,8 +35,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm20X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm20X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -48,8 +48,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm25X1TypeA = []*structs.MatrixFeaturesForm25X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm25X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm25X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -61,8 +61,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm30X1TypeA = []*structs.MatrixFeaturesForm30X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm30X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm30X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -74,8 +74,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm35X1TypeA = []*structs.MatrixFeaturesForm35X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm35X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm35X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -87,8 +87,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm40X1 = []*structs.MatrixFeaturesForm40X1{
|
||||
{
|
||||
Type: "FeatureForm40X1",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm40X1",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 0,
|
||||
Lines: [][]int64{
|
||||
|
@ -100,8 +100,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm40X1TypeA = []*structs.MatrixFeaturesForm40X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm40X1",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm40X1",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 0,
|
||||
Lines: [][]int64{
|
||||
|
@ -113,8 +113,8 @@ func init() {
|
|||
|
||||
MatrixFeaturesForm7X1TypeA = []*structs.MatrixFeaturesForm7X1TypeA{
|
||||
{
|
||||
Type: "FeatureForm15X1TypeA",
|
||||
LinkType: 2,
|
||||
Type: "FeatureForm15X1TypeA",
|
||||
LinkType: 2,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -126,8 +126,8 @@ func init() {
|
|||
|
||||
MatrixLine100Form12X5TypeA = []*structs.MatrixLine100Form12X5TypeA{
|
||||
{
|
||||
Type: "Line100Form12X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line100Form12X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -238,8 +238,8 @@ func init() {
|
|||
|
||||
MatrixLine100Form6X5TypeA = []*structs.MatrixLine100Form6X5TypeA{
|
||||
{
|
||||
Type: "Line100Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line100Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -350,8 +350,8 @@ func init() {
|
|||
|
||||
MatrixLine10Form343TypeA = []*structs.MatrixLine10Form343TypeA{
|
||||
{
|
||||
Type: "Line10Form343TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line10Form343TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 10,
|
||||
Lines: [][]int64{
|
||||
|
@ -372,8 +372,8 @@ func init() {
|
|||
|
||||
MatrixLine10Form3X5TypeA = []*structs.MatrixLine10Form3X5TypeA{
|
||||
{
|
||||
Type: "Line10Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line10Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 10,
|
||||
Lines: [][]int64{
|
||||
|
@ -394,8 +394,8 @@ func init() {
|
|||
|
||||
MatrixLine1Form3X3TypeA = []*structs.MatrixLine1Form3X3TypeA{
|
||||
{
|
||||
Type: "Line1Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line1Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 1,
|
||||
Lines: [][]int64{
|
||||
|
@ -407,8 +407,8 @@ func init() {
|
|||
|
||||
MatrixLine1Form3X3TypeB = []*structs.MatrixLine1Form3X3TypeB{
|
||||
{
|
||||
Type: "Line1Form3X3TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line1Form3X3TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 1,
|
||||
Lines: [][]int64{
|
||||
|
@ -420,8 +420,8 @@ func init() {
|
|||
|
||||
MatrixLine1Form5X5TypeA = []*structs.MatrixLine1Form5X5TypeA{
|
||||
{
|
||||
Type: "Line1Form5X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line1Form5X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 1,
|
||||
Lines: [][]int64{
|
||||
|
@ -433,8 +433,8 @@ func init() {
|
|||
|
||||
MatrixLine20Form3X5TypeA = []*structs.MatrixLine20Form3X5TypeA{
|
||||
{
|
||||
Type: "Line20Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line20Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 20,
|
||||
Lines: [][]int64{
|
||||
|
@ -465,8 +465,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form36666TypeA = []*structs.MatrixLine25Form36666TypeA{
|
||||
{
|
||||
Type: "Line25Form36666TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form36666TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
@ -502,8 +502,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeA = []*structs.MatrixLine25Form3X5TypeA{
|
||||
{
|
||||
Type: "Line25Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
@ -539,8 +539,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeB = []*structs.MatrixLine25Form3X5TypeB{
|
||||
{
|
||||
Type: "Line25Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 2,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
@ -576,8 +576,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeC = []*structs.MatrixLine25Form3X5TypeC{
|
||||
{
|
||||
Type: "Line25Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
@ -613,8 +613,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeD = []*structs.MatrixLine25Form3X5TypeD{
|
||||
{
|
||||
Type: "Line25Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
@ -650,8 +650,8 @@ func init() {
|
|||
|
||||
MatrixLine25Form3X5TypeE = []*structs.MatrixLine25Form3X5TypeE{
|
||||
{
|
||||
Type: "Line25Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Type: "Line25Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
@ -687,8 +687,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeA = []*structs.MatrixLine30Form3X5TypeA{
|
||||
{
|
||||
Type: "Line30Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
@ -729,8 +729,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeB = []*structs.MatrixLine30Form3X5TypeB{
|
||||
{
|
||||
Type: "Line30Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
@ -771,8 +771,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeC = []*structs.MatrixLine30Form3X5TypeC{
|
||||
{
|
||||
Type: "Line30Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
@ -813,8 +813,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeD = []*structs.MatrixLine30Form3X5TypeD{
|
||||
{
|
||||
Type: "Line30Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
@ -855,8 +855,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X5TypeE = []*structs.MatrixLine30Form3X5TypeE{
|
||||
{
|
||||
Type: "Line30Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
@ -897,8 +897,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form3X6TypeA = []*structs.MatrixLine30Form3X6TypeA{
|
||||
{
|
||||
Type: "Line30Form3X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form3X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
@ -939,8 +939,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form4X5TypeA = []*structs.MatrixLine30Form4X5TypeA{
|
||||
{
|
||||
Type: "Line30Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
@ -981,8 +981,8 @@ func init() {
|
|||
|
||||
MatrixLine30Form4X5TypeB = []*structs.MatrixLine30Form4X5TypeB{
|
||||
{
|
||||
Type: "Line30Form4X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line30Form4X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 30,
|
||||
Lines: [][]int64{
|
||||
|
@ -1023,8 +1023,8 @@ func init() {
|
|||
|
||||
MatrixLine3Form3X3TypeA = []*structs.MatrixLine3Form3X3TypeA{
|
||||
{
|
||||
Type: "Line3Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line3Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 3,
|
||||
Lines: [][]int64{
|
||||
|
@ -1038,8 +1038,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form34543TypeA = []*structs.MatrixLine40Form34543TypeA{
|
||||
{
|
||||
Type: "Line40Form34543TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form34543TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
@ -1090,8 +1090,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form3X5TypeA = []*structs.MatrixLine40Form3X5TypeA{
|
||||
{
|
||||
Type: "Line40Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
@ -1142,8 +1142,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form3X5TypeB = []*structs.MatrixLine40Form3X5TypeB{
|
||||
{
|
||||
Type: "Line40Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
@ -1194,8 +1194,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form3X5TypeC = []*structs.MatrixLine40Form3X5TypeC{
|
||||
{
|
||||
Type: "Line40Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
@ -1246,8 +1246,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form3X5TypeD = []*structs.MatrixLine40Form3X5TypeD{
|
||||
{
|
||||
Type: "Line40Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
@ -1298,8 +1298,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form4X5TypeA = []*structs.MatrixLine40Form4X5TypeA{
|
||||
{
|
||||
Type: "Line40Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
@ -1350,8 +1350,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form4X5TypeB = []*structs.MatrixLine40Form4X5TypeB{
|
||||
{
|
||||
Type: "Line40Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
@ -1402,8 +1402,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form4X5TypeC = []*structs.MatrixLine40Form4X5TypeC{
|
||||
{
|
||||
Type: "Line40Form4X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form4X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
@ -1454,8 +1454,8 @@ func init() {
|
|||
|
||||
MatrixLine40Form4X6TypeA = []*structs.MatrixLine40Form4X6TypeA{
|
||||
{
|
||||
Type: "Line40Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line40Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 40,
|
||||
Lines: [][]int64{
|
||||
|
@ -1506,8 +1506,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeA = []*structs.MatrixLine50Form3X5TypeA{
|
||||
{
|
||||
Type: "Line50Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -1568,8 +1568,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeB = []*structs.MatrixLine50Form3X5TypeB{
|
||||
{
|
||||
Type: "Line50Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -1630,8 +1630,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeC = []*structs.MatrixLine50Form3X5TypeC{
|
||||
{
|
||||
Type: "Line50Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -1692,8 +1692,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeD = []*structs.MatrixLine50Form3X5TypeD{
|
||||
{
|
||||
Type: "Line50Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -1754,8 +1754,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeE = []*structs.MatrixLine50Form3X5TypeE{
|
||||
{
|
||||
Type: "Line50Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeE",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -1816,8 +1816,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeF = []*structs.MatrixLine50Form3X5TypeF{
|
||||
{
|
||||
Type: "Line50Form3X5TypeF",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeF",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -1878,8 +1878,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeG = []*structs.MatrixLine50Form3X5TypeG{
|
||||
{
|
||||
Type: "Line50Form3X5TypeG",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeG",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -1940,8 +1940,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form3X5TypeH = []*structs.MatrixLine50Form3X5TypeH{
|
||||
{
|
||||
Type: "Line50Form3X5TypeH",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form3X5TypeH",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2002,8 +2002,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form45454TypeA = []*structs.MatrixLine50Form45454TypeA{
|
||||
{
|
||||
Type: "Line50Form45454TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form45454TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2064,8 +2064,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeA = []*structs.MatrixLine50Form4X5TypeA{
|
||||
{
|
||||
Type: "Line50Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2126,8 +2126,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeB = []*structs.MatrixLine50Form4X5TypeB{
|
||||
{
|
||||
Type: "Line50Form4X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2188,8 +2188,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeC = []*structs.MatrixLine50Form4X5TypeC{
|
||||
{
|
||||
Type: "Line50Form4X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2250,8 +2250,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeD = []*structs.MatrixLine50Form4X5TypeD{
|
||||
{
|
||||
Type: "Line50Form4X5TypeD",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeD",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2312,8 +2312,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeE = []*structs.MatrixLine50Form4X5TypeE{
|
||||
{
|
||||
Type: "Line50Form4X5TypeE",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeE",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2374,8 +2374,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X5TypeF = []*structs.MatrixLine50Form4X5TypeF{
|
||||
{
|
||||
Type: "Line50Form4X5TypeF",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X5TypeF",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2436,8 +2436,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form4X6TypeA = []*structs.MatrixLine50Form4X6TypeA{
|
||||
{
|
||||
Type: "Line50Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2498,8 +2498,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form5X5TypeA = []*structs.MatrixLine50Form5X5TypeA{
|
||||
{
|
||||
Type: "Line50Form5X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form5X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2560,8 +2560,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form5X5TypeB = []*structs.MatrixLine50Form5X5TypeB{
|
||||
{
|
||||
Type: "Line50Form5X5TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form5X5TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2622,8 +2622,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form5X5TypeC = []*structs.MatrixLine50Form5X5TypeC{
|
||||
{
|
||||
Type: "Line50Form5X5TypeC",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form5X5TypeC",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2684,8 +2684,8 @@ func init() {
|
|||
|
||||
MatrixLine50Form6X5TypeA = []*structs.MatrixLine50Form6X5TypeA{
|
||||
{
|
||||
Type: "Line50Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line50Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 50,
|
||||
Lines: [][]int64{
|
||||
|
@ -2746,8 +2746,8 @@ func init() {
|
|||
|
||||
MatrixLine5Form3X3TypeA = []*structs.MatrixLine5Form3X3TypeA{
|
||||
{
|
||||
Type: "Line5Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line5Form3X3TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 5,
|
||||
Lines: [][]int64{
|
||||
|
@ -2763,8 +2763,8 @@ func init() {
|
|||
|
||||
MatrixLine5Form3X3TypeB = []*structs.MatrixLine5Form3X3TypeB{
|
||||
{
|
||||
Type: "Line5Form3X3TypeB",
|
||||
LinkType: 0,
|
||||
Type: "Line5Form3X3TypeB",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 5,
|
||||
Lines: [][]int64{
|
||||
|
@ -2780,8 +2780,8 @@ func init() {
|
|||
|
||||
MatrixLine60Form33633TypeA = []*structs.MatrixLine60Form33633TypeA{
|
||||
{
|
||||
Type: "Line60Form33633TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line60Form33633TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 60,
|
||||
Lines: [][]int64{
|
||||
|
@ -2852,8 +2852,8 @@ func init() {
|
|||
|
||||
MatrixLine60Form8X5TypeA = []*structs.MatrixLine60Form8X5TypeA{
|
||||
{
|
||||
Type: "Line60Form8X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line60Form8X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 60,
|
||||
Lines: [][]int64{
|
||||
|
@ -2924,8 +2924,8 @@ func init() {
|
|||
|
||||
MatrixLine65Form6X5TypeA = []*structs.MatrixLine65Form6X5TypeA{
|
||||
{
|
||||
Type: "Line65Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line65Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 65,
|
||||
Lines: [][]int64{
|
||||
|
@ -3001,8 +3001,8 @@ func init() {
|
|||
|
||||
MatrixLine70Form9X5TypeA = []*structs.MatrixLine70Form9X5TypeA{
|
||||
{
|
||||
Type: "Line70Form9X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line70Form9X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 70,
|
||||
Lines: [][]int64{
|
||||
|
@ -3083,8 +3083,8 @@ func init() {
|
|||
|
||||
MatrixLine75Form5X6TypeA = []*structs.MatrixLine75Form5X6TypeA{
|
||||
{
|
||||
Type: "Line75Form5X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line75Form5X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 75,
|
||||
Lines: [][]int64{
|
||||
|
@ -3170,8 +3170,8 @@ func init() {
|
|||
|
||||
MatrixLine75Form6X5TypeA = []*structs.MatrixLine75Form6X5TypeA{
|
||||
{
|
||||
Type: "Line75Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line75Form6X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 75,
|
||||
Lines: [][]int64{
|
||||
|
@ -3257,8 +3257,8 @@ func init() {
|
|||
|
||||
MatrixLine80Form10X5TypeA = []*structs.MatrixLine80Form10X5TypeA{
|
||||
{
|
||||
Type: "Line80Form10X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line80Form10X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 80,
|
||||
Lines: [][]int64{
|
||||
|
@ -3349,8 +3349,8 @@ func init() {
|
|||
|
||||
MatrixLine80Form3X5TypeA = []*structs.MatrixLine80Form3X5TypeA{
|
||||
{
|
||||
Type: "Line80Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line80Form3X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 80,
|
||||
Lines: [][]int64{
|
||||
|
@ -3441,8 +3441,8 @@ func init() {
|
|||
|
||||
MatrixLine80Form4X6TypeA = []*structs.MatrixLine80Form4X6TypeA{
|
||||
{
|
||||
Type: "Line80Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line80Form4X6TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 80,
|
||||
Lines: [][]int64{
|
||||
|
@ -3533,8 +3533,8 @@ func init() {
|
|||
|
||||
MatrixLine80Form7X5TypeA = []*structs.MatrixLine80Form7X5TypeA{
|
||||
{
|
||||
Type: "Line80Form7X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line80Form7X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 80,
|
||||
Lines: [][]int64{
|
||||
|
@ -3625,8 +3625,8 @@ func init() {
|
|||
|
||||
MatrixLine90Form11X5TypeA = []*structs.MatrixLine90Form11X5TypeA{
|
||||
{
|
||||
Type: "Line90Form11X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line90Form11X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 90,
|
||||
Lines: [][]int64{
|
||||
|
@ -3727,8 +3727,8 @@ func init() {
|
|||
|
||||
MatrixLine95Form8X5TypeA = []*structs.MatrixLine95Form8X5TypeA{
|
||||
{
|
||||
Type: "Line95Form8X5TypeA",
|
||||
LinkType: 0,
|
||||
Type: "Line95Form8X5TypeA",
|
||||
LinkType: 0,
|
||||
Direction: 0,
|
||||
LineCount: 95,
|
||||
Lines: [][]int64{
|
||||
|
@ -3834,8 +3834,8 @@ func init() {
|
|||
|
||||
MatrixMatchForm7X7TypeA = []*structs.MatrixMatchForm7X7TypeA{
|
||||
{
|
||||
Type: "MatchForm7X7",
|
||||
LinkType: 4,
|
||||
Type: "MatchForm7X7",
|
||||
LinkType: 4,
|
||||
Direction: 0,
|
||||
LineCount: 20,
|
||||
Lines: [][]int64{
|
||||
|
@ -3847,8 +3847,8 @@ func init() {
|
|||
|
||||
MatrixSameForm5X6TypeA = []*structs.MatrixSameForm5X6TypeA{
|
||||
{
|
||||
Type: "SameForm5X6",
|
||||
LinkType: 3,
|
||||
Type: "SameForm5X6",
|
||||
LinkType: 3,
|
||||
Direction: 0,
|
||||
LineCount: 20,
|
||||
Lines: [][]int64{
|
||||
|
@ -3860,8 +3860,8 @@ func init() {
|
|||
|
||||
MatrixSameForm5X6TypeB = []*structs.MatrixSameForm5X6TypeB{
|
||||
{
|
||||
Type: "SameForm5X6TypeB",
|
||||
LinkType: 3,
|
||||
Type: "SameForm5X6TypeB",
|
||||
LinkType: 3,
|
||||
Direction: 0,
|
||||
LineCount: 25,
|
||||
Lines: [][]int64{
|
||||
|
@ -3873,8 +3873,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm333331 = []*structs.MatrixWaysForm333331{
|
||||
{
|
||||
Type: "WaysForm333331",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm333331",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -3886,8 +3886,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm33555 = []*structs.MatrixWaysForm33555{
|
||||
{
|
||||
Type: "WaysForm33555",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm33555",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -3899,8 +3899,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm344444 = []*structs.MatrixWaysForm344444{
|
||||
{
|
||||
Type: "WaysForm344444",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm344444",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -3912,8 +3912,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm3X5TypeA = []*structs.MatrixWaysForm3X5TypeA{
|
||||
{
|
||||
Type: "WaysForm3X5TypeA",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm3X5TypeA",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -3925,8 +3925,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm44668 = []*structs.MatrixWaysForm44668{
|
||||
{
|
||||
Type: "WaysForm44668",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm44668",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -3938,8 +3938,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm4X5TypeA = []*structs.MatrixWaysForm4X5TypeA{
|
||||
{
|
||||
Type: "WaysForm4X5TypeA",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm4X5TypeA",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 100,
|
||||
Lines: [][]int64{
|
||||
|
@ -3951,8 +3951,8 @@ func init() {
|
|||
|
||||
MatrixWaysForm4X5TypeB = []*structs.MatrixWaysForm4X5TypeB{
|
||||
{
|
||||
Type: "WaysForm4X5TypeB",
|
||||
LinkType: 1,
|
||||
Type: "WaysForm4X5TypeB",
|
||||
LinkType: 1,
|
||||
Direction: 0,
|
||||
LineCount: 60,
|
||||
Lines: [][]int64{
|
||||
|
@ -3962,4 +3962,4 @@ func init() {
|
|||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -9,14 +9,14 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
OptGroup = []*structs.OptGroup{
|
||||
{
|
||||
ID: 1,
|
||||
Batch: 1,
|
||||
ID: 1,
|
||||
Batch: 1,
|
||||
IsNewPlayer: true,
|
||||
StartTime: "2023-4-26",
|
||||
EndTime: "2050-11-27",
|
||||
Affect: []int64{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
Weight: []int64{1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
StartTime: "2023-4-26",
|
||||
EndTime: "2050-11-27",
|
||||
Affect: []int64{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
Weight: []int64{1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -9,20 +9,20 @@ import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs
|
|||
func init() {
|
||||
PrizeModelPrizeModelTypeA = map[int64]*structs.PrizeModelPrizeModelTypeA{
|
||||
1: {
|
||||
ID: 1,
|
||||
AniType: "big_win",
|
||||
ID: 1,
|
||||
AniType: "big_win",
|
||||
MinMultiple: 10,
|
||||
MaxMultiple: 25,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
AniType: "mega_win",
|
||||
ID: 2,
|
||||
AniType: "mega_win",
|
||||
MinMultiple: 25,
|
||||
MaxMultiple: 50,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
AniType: "epic_win",
|
||||
ID: 3,
|
||||
AniType: "epic_win",
|
||||
MinMultiple: 50,
|
||||
MaxMultiple: -1,
|
||||
},
|
||||
|
@ -30,29 +30,29 @@ func init() {
|
|||
|
||||
PrizeModelPrizeModelTypeB = map[int64]*structs.PrizeModelPrizeModelTypeB{
|
||||
1: {
|
||||
ID: 1,
|
||||
AniType: "big_win",
|
||||
ID: 1,
|
||||
AniType: "big_win",
|
||||
MinMultiple: 15,
|
||||
MaxMultiple: 30,
|
||||
},
|
||||
2: {
|
||||
ID: 2,
|
||||
AniType: "mega_win",
|
||||
ID: 2,
|
||||
AniType: "mega_win",
|
||||
MinMultiple: 30,
|
||||
MaxMultiple: 45,
|
||||
},
|
||||
3: {
|
||||
ID: 3,
|
||||
AniType: "epic_win",
|
||||
ID: 3,
|
||||
AniType: "epic_win",
|
||||
MinMultiple: 45,
|
||||
MaxMultiple: 60,
|
||||
},
|
||||
4: {
|
||||
ID: 4,
|
||||
AniType: "epic_win",
|
||||
ID: 4,
|
||||
AniType: "epic_win",
|
||||
MinMultiple: 60,
|
||||
MaxMultiple: -1,
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -10,162 +10,162 @@ func init() {
|
|||
SimulatorFSMultiLevel = []*structs.SimulatorFSMultiLevel{
|
||||
{
|
||||
Level: 1,
|
||||
Min: 0,
|
||||
Max: 3,
|
||||
Min: 0,
|
||||
Max: 3,
|
||||
},
|
||||
{
|
||||
Level: 2,
|
||||
Min: 3,
|
||||
Max: 6,
|
||||
Min: 3,
|
||||
Max: 6,
|
||||
},
|
||||
{
|
||||
Level: 3,
|
||||
Min: 6,
|
||||
Max: 9,
|
||||
Min: 6,
|
||||
Max: 9,
|
||||
},
|
||||
{
|
||||
Level: 4,
|
||||
Min: 9,
|
||||
Max: 12,
|
||||
Min: 9,
|
||||
Max: 12,
|
||||
},
|
||||
{
|
||||
Level: 5,
|
||||
Min: 12,
|
||||
Max: 18,
|
||||
Min: 12,
|
||||
Max: 18,
|
||||
},
|
||||
{
|
||||
Level: 6,
|
||||
Min: 18,
|
||||
Max: 20,
|
||||
Min: 18,
|
||||
Max: 20,
|
||||
},
|
||||
{
|
||||
Level: 7,
|
||||
Min: 20,
|
||||
Max: 30,
|
||||
Min: 20,
|
||||
Max: 30,
|
||||
},
|
||||
{
|
||||
Level: 8,
|
||||
Min: 30,
|
||||
Max: 50,
|
||||
Min: 30,
|
||||
Max: 50,
|
||||
},
|
||||
{
|
||||
Level: 9,
|
||||
Min: 50,
|
||||
Max: 100,
|
||||
Min: 50,
|
||||
Max: 100,
|
||||
},
|
||||
{
|
||||
Level: 10,
|
||||
Min: 100,
|
||||
Max: 500,
|
||||
Min: 100,
|
||||
Max: 500,
|
||||
},
|
||||
{
|
||||
Level: 11,
|
||||
Min: 500,
|
||||
Max: 1000,
|
||||
Min: 500,
|
||||
Max: 1000,
|
||||
},
|
||||
{
|
||||
Level: 12,
|
||||
Min: 1000,
|
||||
Max: -1,
|
||||
Min: 1000,
|
||||
Max: -1,
|
||||
},
|
||||
}
|
||||
|
||||
SimulatorMultiLevel = []*structs.SimulatorMultiLevel{
|
||||
{
|
||||
Level: 1,
|
||||
Min: 0,
|
||||
Max: 1,
|
||||
Min: 0,
|
||||
Max: 1,
|
||||
},
|
||||
{
|
||||
Level: 2,
|
||||
Min: 1,
|
||||
Max: 2,
|
||||
Min: 1,
|
||||
Max: 2,
|
||||
},
|
||||
{
|
||||
Level: 3,
|
||||
Min: 2,
|
||||
Max: 3,
|
||||
Min: 2,
|
||||
Max: 3,
|
||||
},
|
||||
{
|
||||
Level: 4,
|
||||
Min: 3,
|
||||
Max: 4,
|
||||
Min: 3,
|
||||
Max: 4,
|
||||
},
|
||||
{
|
||||
Level: 5,
|
||||
Min: 4,
|
||||
Max: 5,
|
||||
Min: 4,
|
||||
Max: 5,
|
||||
},
|
||||
{
|
||||
Level: 6,
|
||||
Min: 5,
|
||||
Max: 6,
|
||||
Min: 5,
|
||||
Max: 6,
|
||||
},
|
||||
{
|
||||
Level: 7,
|
||||
Min: 6,
|
||||
Max: 8,
|
||||
Min: 6,
|
||||
Max: 8,
|
||||
},
|
||||
{
|
||||
Level: 8,
|
||||
Min: 8,
|
||||
Max: 10,
|
||||
Min: 8,
|
||||
Max: 10,
|
||||
},
|
||||
{
|
||||
Level: 9,
|
||||
Min: 10,
|
||||
Max: 12,
|
||||
Min: 10,
|
||||
Max: 12,
|
||||
},
|
||||
{
|
||||
Level: 10,
|
||||
Min: 12,
|
||||
Max: 15,
|
||||
Min: 12,
|
||||
Max: 15,
|
||||
},
|
||||
{
|
||||
Level: 11,
|
||||
Min: 15,
|
||||
Max: 18,
|
||||
Min: 15,
|
||||
Max: 18,
|
||||
},
|
||||
{
|
||||
Level: 12,
|
||||
Min: 18,
|
||||
Max: 20,
|
||||
Min: 18,
|
||||
Max: 20,
|
||||
},
|
||||
{
|
||||
Level: 13,
|
||||
Min: 20,
|
||||
Max: 25,
|
||||
Min: 20,
|
||||
Max: 25,
|
||||
},
|
||||
{
|
||||
Level: 14,
|
||||
Min: 25,
|
||||
Max: 30,
|
||||
Min: 25,
|
||||
Max: 30,
|
||||
},
|
||||
{
|
||||
Level: 15,
|
||||
Min: 30,
|
||||
Max: 50,
|
||||
Min: 30,
|
||||
Max: 50,
|
||||
},
|
||||
{
|
||||
Level: 16,
|
||||
Min: 50,
|
||||
Max: 100,
|
||||
Min: 50,
|
||||
Max: 100,
|
||||
},
|
||||
{
|
||||
Level: 17,
|
||||
Min: 100,
|
||||
Max: 500,
|
||||
Min: 100,
|
||||
Max: 500,
|
||||
},
|
||||
{
|
||||
Level: 18,
|
||||
Min: 500,
|
||||
Max: 1000,
|
||||
Min: 500,
|
||||
Max: 1000,
|
||||
},
|
||||
{
|
||||
Level: 19,
|
||||
Min: 1000,
|
||||
Max: -1,
|
||||
Min: 1000,
|
||||
Max: -1,
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -4,223 +4,263 @@ package base
|
|||
import "mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs"
|
||||
|
||||
var (
|
||||
CashManiaBetBetChangeList = map[int64]*structs.CashManiaBetBetChangeList{}
|
||||
CashManiaBetBetLevel = map[int64]*structs.CashManiaBetBetLevel{}
|
||||
CashManiaBetBetLine = map[int64]*structs.CashManiaBetBetLine{}
|
||||
CashManiaBetBetSize = map[int64]*structs.CashManiaBetBetSize{}
|
||||
CashManiaBetFirstBet = map[int64]*structs.CashManiaBetFirstBet{}
|
||||
CashManiaFormation = []*structs.CashManiaFormation{}
|
||||
CashManiaItemInfo = map[int64]*structs.CashManiaItemInfo{}
|
||||
CashManiaMapRTPMode = map[int64]*structs.CashManiaMapRTPMode{}
|
||||
CashManiaMidItemInfo = map[int64]*structs.CashManiaMidItemInfo{}
|
||||
CashManiaOthers = []*structs.CashManiaOthers{}
|
||||
CashManiaRandomItemWeight = []*structs.CashManiaRandomItemWeight{}
|
||||
CashManiaRandomMidWeight = []*structs.CashManiaRandomMidWeight{}
|
||||
CashManiaReelBaseSpinRange = [][]int64{}
|
||||
CashManiaReelBaseSpinReel = [][]int64{}
|
||||
CashManiaReelBaseSpinWeight = [][]float64{}
|
||||
CashManiaSymbolBetRatio = []*structs.CashManiaSymbolBetRatio{}
|
||||
CashManiaSymbol = map[int64]*structs.CashManiaSymbol{}
|
||||
CashManiaWinItemWeight = []*structs.CashManiaWinItemWeight{}
|
||||
CashManiaWinMidWeight = []*structs.CashManiaWinMidWeight{}
|
||||
FortuneDragonBaseMultiplier = []*structs.FortuneDragonBaseMultiplier{}
|
||||
FortuneDragonBetBetChangeList = map[int64]*structs.FortuneDragonBetBetChangeList{}
|
||||
FortuneDragonBetBetLevel = map[int64]*structs.FortuneDragonBetBetLevel{}
|
||||
FortuneDragonBetBetLine = map[int64]*structs.FortuneDragonBetBetLine{}
|
||||
FortuneDragonBetBetSize = map[int64]*structs.FortuneDragonBetBetSize{}
|
||||
FortuneDragonBetFirstBet = map[int64]*structs.FortuneDragonBetFirstBet{}
|
||||
FortuneDragonFormation = []*structs.FortuneDragonFormation{}
|
||||
FortuneDragonFreeMultiplier = []*structs.FortuneDragonFreeMultiplier{}
|
||||
FortuneDragonFreeMultiplierCount = []*structs.FortuneDragonFreeMultiplierCount{}
|
||||
FortuneDragonMapRTPMode = map[int64]*structs.FortuneDragonMapRTPMode{}
|
||||
FortuneDragonOthers = []*structs.FortuneDragonOthers{}
|
||||
FortuneDragonReelBaseSpinRange = [][]int64{}
|
||||
FortuneDragonReelBaseSpinReel = [][]int64{}
|
||||
FortuneDragonReelBaseSpinWeight = [][]float64{}
|
||||
FortuneDragonReelFreeSpinRange = [][]int64{}
|
||||
FortuneDragonReelFreeSpinReel = [][]int64{}
|
||||
FortuneDragonReelFreeSpinWeight = [][]float64{}
|
||||
FortuneDragonReelSureWinBaseSpinRange = [][]int64{}
|
||||
FortuneDragonReelSureWinBaseSpinReel = [][]int64{}
|
||||
CashManiaBetBetChangeList = map[int64]*structs.CashManiaBetBetChangeList{}
|
||||
CashManiaBetBetLevel = map[int64]*structs.CashManiaBetBetLevel{}
|
||||
CashManiaBetBetLine = map[int64]*structs.CashManiaBetBetLine{}
|
||||
CashManiaBetBetSize = map[int64]*structs.CashManiaBetBetSize{}
|
||||
CashManiaBetFirstBet = map[int64]*structs.CashManiaBetFirstBet{}
|
||||
CashManiaFormation = []*structs.CashManiaFormation{}
|
||||
CashManiaItemInfo = map[int64]*structs.CashManiaItemInfo{}
|
||||
CashManiaMapRTPMode = map[int64]*structs.CashManiaMapRTPMode{}
|
||||
CashManiaMidItemInfo = map[int64]*structs.CashManiaMidItemInfo{}
|
||||
CashManiaOthers = []*structs.CashManiaOthers{}
|
||||
CashManiaRandomItemWeight = []*structs.CashManiaRandomItemWeight{}
|
||||
CashManiaRandomMidWeight = []*structs.CashManiaRandomMidWeight{}
|
||||
CashManiaReelBaseSpinRange = [][]int64{}
|
||||
CashManiaReelBaseSpinReel = [][]int64{}
|
||||
CashManiaReelBaseSpinWeight = [][]float64{}
|
||||
CashManiaSymbolBetRatio = []*structs.CashManiaSymbolBetRatio{}
|
||||
CashManiaSymbol = map[int64]*structs.CashManiaSymbol{}
|
||||
CashManiaWinItemWeight = []*structs.CashManiaWinItemWeight{}
|
||||
CashManiaWinMidWeight = []*structs.CashManiaWinMidWeight{}
|
||||
FortuneDragonBaseMultiplier = []*structs.FortuneDragonBaseMultiplier{}
|
||||
FortuneDragonBetBetChangeList = map[int64]*structs.FortuneDragonBetBetChangeList{}
|
||||
FortuneDragonBetBetLevel = map[int64]*structs.FortuneDragonBetBetLevel{}
|
||||
FortuneDragonBetBetLine = map[int64]*structs.FortuneDragonBetBetLine{}
|
||||
FortuneDragonBetBetSize = map[int64]*structs.FortuneDragonBetBetSize{}
|
||||
FortuneDragonBetFirstBet = map[int64]*structs.FortuneDragonBetFirstBet{}
|
||||
FortuneDragonFormation = []*structs.FortuneDragonFormation{}
|
||||
FortuneDragonFreeMultiplier = []*structs.FortuneDragonFreeMultiplier{}
|
||||
FortuneDragonFreeMultiplierCount = []*structs.FortuneDragonFreeMultiplierCount{}
|
||||
FortuneDragonMapRTPMode = map[int64]*structs.FortuneDragonMapRTPMode{}
|
||||
FortuneDragonOthers = []*structs.FortuneDragonOthers{}
|
||||
FortuneDragonReelBaseSpinRange = [][]int64{}
|
||||
FortuneDragonReelBaseSpinReel = [][]int64{}
|
||||
FortuneDragonReelBaseSpinWeight = [][]float64{}
|
||||
FortuneDragonReelFreeSpinRange = [][]int64{}
|
||||
FortuneDragonReelFreeSpinReel = [][]int64{}
|
||||
FortuneDragonReelFreeSpinWeight = [][]float64{}
|
||||
FortuneDragonReelSureWinBaseSpinRange = [][]int64{}
|
||||
FortuneDragonReelSureWinBaseSpinReel = [][]int64{}
|
||||
FortuneDragonReelSureWinBaseSpinWeight = [][]float64{}
|
||||
FortuneDragonReelSureWinFreeSpinRange = [][]int64{}
|
||||
FortuneDragonReelSureWinFreeSpinReel = [][]int64{}
|
||||
FortuneDragonReelSureWinFreeSpinRange = [][]int64{}
|
||||
FortuneDragonReelSureWinFreeSpinReel = [][]int64{}
|
||||
FortuneDragonReelSureWinFreeSpinWeight = [][]float64{}
|
||||
FortuneDragonSymbolBetRatio = []*structs.FortuneDragonSymbolBetRatio{}
|
||||
FortuneDragonSymbol = map[int64]*structs.FortuneDragonSymbol{}
|
||||
FortuneMouseBetBetChangeList = map[int64]*structs.FortuneMouseBetBetChangeList{}
|
||||
FortuneMouseBetBetLevel = map[int64]*structs.FortuneMouseBetBetLevel{}
|
||||
FortuneMouseBetBetLine = map[int64]*structs.FortuneMouseBetBetLine{}
|
||||
FortuneMouseBetBetSize = map[int64]*structs.FortuneMouseBetBetSize{}
|
||||
FortuneMouseBetFirstBet = map[int64]*structs.FortuneMouseBetFirstBet{}
|
||||
FortuneMouseFormation = []*structs.FortuneMouseFormation{}
|
||||
FortuneMouseMapRTPMode = map[int64]*structs.FortuneMouseMapRTPMode{}
|
||||
FortuneMouseOthers = []*structs.FortuneMouseOthers{}
|
||||
FortuneMouseReelBaseSpinRange = [][]int64{}
|
||||
FortuneMouseReelBaseSpinReel = [][]int64{}
|
||||
FortuneMouseReelBaseSpinWeight = [][]float64{}
|
||||
FortuneMouseReelReSpinRange = [][]int64{}
|
||||
FortuneMouseReelReSpinReel = [][]int64{}
|
||||
FortuneMouseReelReSpinWeight = [][]float64{}
|
||||
FortuneMouseSuperStackWeight = []*structs.FortuneMouseSuperStackWeight{}
|
||||
FortuneMouseSymbolBetRatio = []*structs.FortuneMouseSymbolBetRatio{}
|
||||
FortuneMouseSymbol = map[int64]*structs.FortuneMouseSymbol{}
|
||||
FortuneOxBetBetChangeList = map[int64]*structs.FortuneOxBetBetChangeList{}
|
||||
FortuneOxBetBetLevel = map[int64]*structs.FortuneOxBetBetLevel{}
|
||||
FortuneOxBetBetLine = map[int64]*structs.FortuneOxBetBetLine{}
|
||||
FortuneOxBetBetSize = map[int64]*structs.FortuneOxBetBetSize{}
|
||||
FortuneOxBetFirstBet = map[int64]*structs.FortuneOxBetFirstBet{}
|
||||
FortuneOxFormation = []*structs.FortuneOxFormation{}
|
||||
FortuneOxMapRTPMode = map[int64]*structs.FortuneOxMapRTPMode{}
|
||||
FortuneOxOthers = []*structs.FortuneOxOthers{}
|
||||
FortuneOxReelBaseSpinRange = [][]int64{}
|
||||
FortuneOxReelBaseSpinReel = [][]int64{}
|
||||
FortuneOxReelBaseSpinWeight = [][]float64{}
|
||||
FortuneOxReelReSpinRange = [][]int64{}
|
||||
FortuneOxReelReSpinReel = [][]int64{}
|
||||
FortuneOxReelReSpinWeight = [][]float64{}
|
||||
FortuneOxSuperStack1Weight = []*structs.FortuneOxSuperStack1Weight{}
|
||||
FortuneOxSuperStack2Weight = []*structs.FortuneOxSuperStack2Weight{}
|
||||
FortuneOxSymbolBetRatio = []*structs.FortuneOxSymbolBetRatio{}
|
||||
FortuneOxSymbol = map[int64]*structs.FortuneOxSymbol{}
|
||||
FortuneRabbitBetBetChangeList = map[int64]*structs.FortuneRabbitBetBetChangeList{}
|
||||
FortuneRabbitBetBetLevel = map[int64]*structs.FortuneRabbitBetBetLevel{}
|
||||
FortuneRabbitBetBetLine = map[int64]*structs.FortuneRabbitBetBetLine{}
|
||||
FortuneRabbitBetBetSize = map[int64]*structs.FortuneRabbitBetBetSize{}
|
||||
FortuneRabbitBetFirstBet = map[int64]*structs.FortuneRabbitBetFirstBet{}
|
||||
FortuneRabbitCashPrizeWeight = []*structs.FortuneRabbitCashPrizeWeight{}
|
||||
FortuneRabbitForceCashCountWeight = []*structs.FortuneRabbitForceCashCountWeight{}
|
||||
FortuneRabbitFormation = []*structs.FortuneRabbitFormation{}
|
||||
FortuneRabbitMapRTPMode = map[int64]*structs.FortuneRabbitMapRTPMode{}
|
||||
FortuneRabbitOthers = []*structs.FortuneRabbitOthers{}
|
||||
FortuneRabbitOthersRTP120 = []*structs.FortuneRabbitOthersRTP120{}
|
||||
FortuneRabbitOthersRTP80 = []*structs.FortuneRabbitOthersRTP80{}
|
||||
FortuneRabbitReelBaseSpinRange = [][]int64{}
|
||||
FortuneRabbitReelBaseSpinReel = [][]int64{}
|
||||
FortuneRabbitReelBaseSpinWeight = [][]float64{}
|
||||
FortuneRabbitReelFreeSpinRange = [][]int64{}
|
||||
FortuneRabbitReelFreeSpinReel = [][]int64{}
|
||||
FortuneRabbitReelFreeSpinWeight = [][]float64{}
|
||||
FortuneRabbitSymbolBetRatio = []*structs.FortuneRabbitSymbolBetRatio{}
|
||||
FortuneRabbitSymbol = map[int64]*structs.FortuneRabbitSymbol{}
|
||||
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{}
|
||||
FortuneTigerBetBetLevel = map[int64]*structs.FortuneTigerBetBetLevel{}
|
||||
FortuneTigerBetBetLine = map[int64]*structs.FortuneTigerBetBetLine{}
|
||||
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{}
|
||||
FortuneTigerBetFirstBet = map[int64]*structs.FortuneTigerBetFirstBet{}
|
||||
FortuneTigerFormation = []*structs.FortuneTigerFormation{}
|
||||
FortuneTigerMapRTPMode = map[int64]*structs.FortuneTigerMapRTPMode{}
|
||||
FortuneTigerOthers = []*structs.FortuneTigerOthers{}
|
||||
FortuneTigerReelBaseSpinRange = [][]int64{}
|
||||
FortuneTigerReelBaseSpinReel = [][]int64{}
|
||||
FortuneTigerReelBaseSpinWeight = [][]float64{}
|
||||
FortuneTigerReelReSpinRange = [][]int64{}
|
||||
FortuneTigerReelReSpinReel = [][]int64{}
|
||||
FortuneTigerReelReSpinWeight = [][]float64{}
|
||||
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{}
|
||||
FortuneTigerSymbolBetRatio = []*structs.FortuneTigerSymbolBetRatio{}
|
||||
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{}
|
||||
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{}
|
||||
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{}
|
||||
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{}
|
||||
MatrixFeaturesForm25X1TypeA = []*structs.MatrixFeaturesForm25X1TypeA{}
|
||||
MatrixFeaturesForm30X1TypeA = []*structs.MatrixFeaturesForm30X1TypeA{}
|
||||
MatrixFeaturesForm35X1TypeA = []*structs.MatrixFeaturesForm35X1TypeA{}
|
||||
MatrixFeaturesForm40X1 = []*structs.MatrixFeaturesForm40X1{}
|
||||
MatrixFeaturesForm40X1TypeA = []*structs.MatrixFeaturesForm40X1TypeA{}
|
||||
MatrixFeaturesForm7X1TypeA = []*structs.MatrixFeaturesForm7X1TypeA{}
|
||||
MatrixLine100Form12X5TypeA = []*structs.MatrixLine100Form12X5TypeA{}
|
||||
MatrixLine100Form6X5TypeA = []*structs.MatrixLine100Form6X5TypeA{}
|
||||
MatrixLine10Form343TypeA = []*structs.MatrixLine10Form343TypeA{}
|
||||
MatrixLine10Form3X5TypeA = []*structs.MatrixLine10Form3X5TypeA{}
|
||||
MatrixLine1Form3X3TypeA = []*structs.MatrixLine1Form3X3TypeA{}
|
||||
MatrixLine1Form3X3TypeB = []*structs.MatrixLine1Form3X3TypeB{}
|
||||
MatrixLine1Form5X5TypeA = []*structs.MatrixLine1Form5X5TypeA{}
|
||||
MatrixLine20Form3X5TypeA = []*structs.MatrixLine20Form3X5TypeA{}
|
||||
MatrixLine25Form36666TypeA = []*structs.MatrixLine25Form36666TypeA{}
|
||||
MatrixLine25Form3X5TypeA = []*structs.MatrixLine25Form3X5TypeA{}
|
||||
MatrixLine25Form3X5TypeB = []*structs.MatrixLine25Form3X5TypeB{}
|
||||
MatrixLine25Form3X5TypeC = []*structs.MatrixLine25Form3X5TypeC{}
|
||||
MatrixLine25Form3X5TypeD = []*structs.MatrixLine25Form3X5TypeD{}
|
||||
MatrixLine25Form3X5TypeE = []*structs.MatrixLine25Form3X5TypeE{}
|
||||
MatrixLine30Form3X5TypeA = []*structs.MatrixLine30Form3X5TypeA{}
|
||||
MatrixLine30Form3X5TypeB = []*structs.MatrixLine30Form3X5TypeB{}
|
||||
MatrixLine30Form3X5TypeC = []*structs.MatrixLine30Form3X5TypeC{}
|
||||
MatrixLine30Form3X5TypeD = []*structs.MatrixLine30Form3X5TypeD{}
|
||||
MatrixLine30Form3X5TypeE = []*structs.MatrixLine30Form3X5TypeE{}
|
||||
MatrixLine30Form3X6TypeA = []*structs.MatrixLine30Form3X6TypeA{}
|
||||
MatrixLine30Form4X5TypeA = []*structs.MatrixLine30Form4X5TypeA{}
|
||||
MatrixLine30Form4X5TypeB = []*structs.MatrixLine30Form4X5TypeB{}
|
||||
MatrixLine3Form3X3TypeA = []*structs.MatrixLine3Form3X3TypeA{}
|
||||
MatrixLine40Form34543TypeA = []*structs.MatrixLine40Form34543TypeA{}
|
||||
MatrixLine40Form3X5TypeA = []*structs.MatrixLine40Form3X5TypeA{}
|
||||
MatrixLine40Form3X5TypeB = []*structs.MatrixLine40Form3X5TypeB{}
|
||||
MatrixLine40Form3X5TypeC = []*structs.MatrixLine40Form3X5TypeC{}
|
||||
MatrixLine40Form3X5TypeD = []*structs.MatrixLine40Form3X5TypeD{}
|
||||
MatrixLine40Form4X5TypeA = []*structs.MatrixLine40Form4X5TypeA{}
|
||||
MatrixLine40Form4X5TypeB = []*structs.MatrixLine40Form4X5TypeB{}
|
||||
MatrixLine40Form4X5TypeC = []*structs.MatrixLine40Form4X5TypeC{}
|
||||
MatrixLine40Form4X6TypeA = []*structs.MatrixLine40Form4X6TypeA{}
|
||||
MatrixLine50Form3X5TypeA = []*structs.MatrixLine50Form3X5TypeA{}
|
||||
MatrixLine50Form3X5TypeB = []*structs.MatrixLine50Form3X5TypeB{}
|
||||
MatrixLine50Form3X5TypeC = []*structs.MatrixLine50Form3X5TypeC{}
|
||||
MatrixLine50Form3X5TypeD = []*structs.MatrixLine50Form3X5TypeD{}
|
||||
MatrixLine50Form3X5TypeE = []*structs.MatrixLine50Form3X5TypeE{}
|
||||
MatrixLine50Form3X5TypeF = []*structs.MatrixLine50Form3X5TypeF{}
|
||||
MatrixLine50Form3X5TypeG = []*structs.MatrixLine50Form3X5TypeG{}
|
||||
MatrixLine50Form3X5TypeH = []*structs.MatrixLine50Form3X5TypeH{}
|
||||
MatrixLine50Form45454TypeA = []*structs.MatrixLine50Form45454TypeA{}
|
||||
MatrixLine50Form4X5TypeA = []*structs.MatrixLine50Form4X5TypeA{}
|
||||
MatrixLine50Form4X5TypeB = []*structs.MatrixLine50Form4X5TypeB{}
|
||||
MatrixLine50Form4X5TypeC = []*structs.MatrixLine50Form4X5TypeC{}
|
||||
MatrixLine50Form4X5TypeD = []*structs.MatrixLine50Form4X5TypeD{}
|
||||
MatrixLine50Form4X5TypeE = []*structs.MatrixLine50Form4X5TypeE{}
|
||||
MatrixLine50Form4X5TypeF = []*structs.MatrixLine50Form4X5TypeF{}
|
||||
MatrixLine50Form4X6TypeA = []*structs.MatrixLine50Form4X6TypeA{}
|
||||
MatrixLine50Form5X5TypeA = []*structs.MatrixLine50Form5X5TypeA{}
|
||||
MatrixLine50Form5X5TypeB = []*structs.MatrixLine50Form5X5TypeB{}
|
||||
MatrixLine50Form5X5TypeC = []*structs.MatrixLine50Form5X5TypeC{}
|
||||
MatrixLine50Form6X5TypeA = []*structs.MatrixLine50Form6X5TypeA{}
|
||||
MatrixLine5Form3X3TypeA = []*structs.MatrixLine5Form3X3TypeA{}
|
||||
MatrixLine5Form3X3TypeB = []*structs.MatrixLine5Form3X3TypeB{}
|
||||
MatrixLine60Form33633TypeA = []*structs.MatrixLine60Form33633TypeA{}
|
||||
MatrixLine60Form8X5TypeA = []*structs.MatrixLine60Form8X5TypeA{}
|
||||
MatrixLine65Form6X5TypeA = []*structs.MatrixLine65Form6X5TypeA{}
|
||||
MatrixLine70Form9X5TypeA = []*structs.MatrixLine70Form9X5TypeA{}
|
||||
MatrixLine75Form5X6TypeA = []*structs.MatrixLine75Form5X6TypeA{}
|
||||
MatrixLine75Form6X5TypeA = []*structs.MatrixLine75Form6X5TypeA{}
|
||||
MatrixLine80Form10X5TypeA = []*structs.MatrixLine80Form10X5TypeA{}
|
||||
MatrixLine80Form3X5TypeA = []*structs.MatrixLine80Form3X5TypeA{}
|
||||
MatrixLine80Form4X6TypeA = []*structs.MatrixLine80Form4X6TypeA{}
|
||||
MatrixLine80Form7X5TypeA = []*structs.MatrixLine80Form7X5TypeA{}
|
||||
MatrixLine90Form11X5TypeA = []*structs.MatrixLine90Form11X5TypeA{}
|
||||
MatrixLine95Form8X5TypeA = []*structs.MatrixLine95Form8X5TypeA{}
|
||||
MatrixMatchForm7X7TypeA = []*structs.MatrixMatchForm7X7TypeA{}
|
||||
MatrixSameForm5X6TypeA = []*structs.MatrixSameForm5X6TypeA{}
|
||||
MatrixSameForm5X6TypeB = []*structs.MatrixSameForm5X6TypeB{}
|
||||
MatrixWaysForm333331 = []*structs.MatrixWaysForm333331{}
|
||||
MatrixWaysForm33555 = []*structs.MatrixWaysForm33555{}
|
||||
MatrixWaysForm344444 = []*structs.MatrixWaysForm344444{}
|
||||
MatrixWaysForm3X5TypeA = []*structs.MatrixWaysForm3X5TypeA{}
|
||||
MatrixWaysForm44668 = []*structs.MatrixWaysForm44668{}
|
||||
MatrixWaysForm4X5TypeA = []*structs.MatrixWaysForm4X5TypeA{}
|
||||
MatrixWaysForm4X5TypeB = []*structs.MatrixWaysForm4X5TypeB{}
|
||||
OptGroup = []*structs.OptGroup{}
|
||||
PrizeModelPrizeModelTypeA = map[int64]*structs.PrizeModelPrizeModelTypeA{}
|
||||
PrizeModelPrizeModelTypeB = map[int64]*structs.PrizeModelPrizeModelTypeB{}
|
||||
SimulatorFSMultiLevel = []*structs.SimulatorFSMultiLevel{}
|
||||
SimulatorMultiLevel = []*structs.SimulatorMultiLevel{}
|
||||
TestBetBetChangeList = map[int64]*structs.TestBetBetChangeList{}
|
||||
TestBetBetLevel = map[int64]*structs.TestBetBetLevel{}
|
||||
TestBetBetLine = map[int64]*structs.TestBetBetLine{}
|
||||
TestBetBetSize = map[int64]*structs.TestBetBetSize{}
|
||||
TestBetFirstBet = map[int64]*structs.TestBetFirstBet{}
|
||||
TestFormation = []*structs.TestFormation{}
|
||||
TestMapRTPMode = map[int64]*structs.TestMapRTPMode{}
|
||||
TestRandomWeight = []*structs.TestRandomWeight{}
|
||||
TestReelBaseSpinRange = [][]int64{}
|
||||
TestReelBaseSpinReel = [][]int64{}
|
||||
TestReelBaseSpinWeight = [][]float64{}
|
||||
TestSymbolBetRatio = []*structs.TestSymbolBetRatio{}
|
||||
TestSymbol = map[int64]*structs.TestSymbol{}
|
||||
)
|
||||
FortuneDragonSymbolBetRatio = []*structs.FortuneDragonSymbolBetRatio{}
|
||||
FortuneDragonSymbol = map[int64]*structs.FortuneDragonSymbol{}
|
||||
FortuneMouseBetBetChangeList = map[int64]*structs.FortuneMouseBetBetChangeList{}
|
||||
FortuneMouseBetBetLevel = map[int64]*structs.FortuneMouseBetBetLevel{}
|
||||
FortuneMouseBetBetLine = map[int64]*structs.FortuneMouseBetBetLine{}
|
||||
FortuneMouseBetBetSize = map[int64]*structs.FortuneMouseBetBetSize{}
|
||||
FortuneMouseBetFirstBet = map[int64]*structs.FortuneMouseBetFirstBet{}
|
||||
FortuneMouseFormation = []*structs.FortuneMouseFormation{}
|
||||
FortuneMouseMapRTPMode = map[int64]*structs.FortuneMouseMapRTPMode{}
|
||||
FortuneMouseOthers = []*structs.FortuneMouseOthers{}
|
||||
FortuneMouseReelBaseSpinRange = [][]int64{}
|
||||
FortuneMouseReelBaseSpinReel = [][]int64{}
|
||||
FortuneMouseReelBaseSpinWeight = [][]float64{}
|
||||
FortuneMouseReelReSpinRange = [][]int64{}
|
||||
FortuneMouseReelReSpinReel = [][]int64{}
|
||||
FortuneMouseReelReSpinWeight = [][]float64{}
|
||||
FortuneMouseSuperStackWeight = []*structs.FortuneMouseSuperStackWeight{}
|
||||
FortuneMouseSymbolBetRatio = []*structs.FortuneMouseSymbolBetRatio{}
|
||||
FortuneMouseSymbol = map[int64]*structs.FortuneMouseSymbol{}
|
||||
FortuneOxBetBetChangeList = map[int64]*structs.FortuneOxBetBetChangeList{}
|
||||
FortuneOxBetBetLevel = map[int64]*structs.FortuneOxBetBetLevel{}
|
||||
FortuneOxBetBetLine = map[int64]*structs.FortuneOxBetBetLine{}
|
||||
FortuneOxBetBetSize = map[int64]*structs.FortuneOxBetBetSize{}
|
||||
FortuneOxBetFirstBet = map[int64]*structs.FortuneOxBetFirstBet{}
|
||||
FortuneOxFormation = []*structs.FortuneOxFormation{}
|
||||
FortuneOxMapRTPMode = map[int64]*structs.FortuneOxMapRTPMode{}
|
||||
FortuneOxOthers = []*structs.FortuneOxOthers{}
|
||||
FortuneOxReelBaseSpinRange = [][]int64{}
|
||||
FortuneOxReelBaseSpinReel = [][]int64{}
|
||||
FortuneOxReelBaseSpinWeight = [][]float64{}
|
||||
FortuneOxReelReSpinRange = [][]int64{}
|
||||
FortuneOxReelReSpinReel = [][]int64{}
|
||||
FortuneOxReelReSpinWeight = [][]float64{}
|
||||
FortuneOxSuperStack1Weight = []*structs.FortuneOxSuperStack1Weight{}
|
||||
FortuneOxSuperStack2Weight = []*structs.FortuneOxSuperStack2Weight{}
|
||||
FortuneOxSymbolBetRatio = []*structs.FortuneOxSymbolBetRatio{}
|
||||
FortuneOxSymbol = map[int64]*structs.FortuneOxSymbol{}
|
||||
FortuneRabbitBetBetChangeList = map[int64]*structs.FortuneRabbitBetBetChangeList{}
|
||||
FortuneRabbitBetBetLevel = map[int64]*structs.FortuneRabbitBetBetLevel{}
|
||||
FortuneRabbitBetBetLine = map[int64]*structs.FortuneRabbitBetBetLine{}
|
||||
FortuneRabbitBetBetSize = map[int64]*structs.FortuneRabbitBetBetSize{}
|
||||
FortuneRabbitBetFirstBet = map[int64]*structs.FortuneRabbitBetFirstBet{}
|
||||
FortuneRabbitCashPrizeWeight = []*structs.FortuneRabbitCashPrizeWeight{}
|
||||
FortuneRabbitForceCashCountWeight = []*structs.FortuneRabbitForceCashCountWeight{}
|
||||
FortuneRabbitFormation = []*structs.FortuneRabbitFormation{}
|
||||
FortuneRabbitMapRTPMode = map[int64]*structs.FortuneRabbitMapRTPMode{}
|
||||
FortuneRabbitOthers = []*structs.FortuneRabbitOthers{}
|
||||
FortuneRabbitOthersRTP120 = []*structs.FortuneRabbitOthersRTP120{}
|
||||
FortuneRabbitOthersRTP80 = []*structs.FortuneRabbitOthersRTP80{}
|
||||
FortuneRabbitReelBaseSpinRange = [][]int64{}
|
||||
FortuneRabbitReelBaseSpinReel = [][]int64{}
|
||||
FortuneRabbitReelBaseSpinWeight = [][]float64{}
|
||||
FortuneRabbitReelFreeSpinRange = [][]int64{}
|
||||
FortuneRabbitReelFreeSpinReel = [][]int64{}
|
||||
FortuneRabbitReelFreeSpinWeight = [][]float64{}
|
||||
FortuneRabbitSymbolBetRatio = []*structs.FortuneRabbitSymbolBetRatio{}
|
||||
FortuneRabbitSymbol = map[int64]*structs.FortuneRabbitSymbol{}
|
||||
FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{}
|
||||
FortuneTigerBetBetLevel = map[int64]*structs.FortuneTigerBetBetLevel{}
|
||||
FortuneTigerBetBetLine = map[int64]*structs.FortuneTigerBetBetLine{}
|
||||
FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{}
|
||||
FortuneTigerBetFirstBet = map[int64]*structs.FortuneTigerBetFirstBet{}
|
||||
FortuneTigerFormation = []*structs.FortuneTigerFormation{}
|
||||
FortuneTigerMapRTPMode = map[int64]*structs.FortuneTigerMapRTPMode{}
|
||||
FortuneTigerOthers = []*structs.FortuneTigerOthers{}
|
||||
FortuneTigerReelBaseSpinRange = [][]int64{}
|
||||
FortuneTigerReelBaseSpinReel = [][]int64{}
|
||||
FortuneTigerReelBaseSpinWeight = [][]float64{}
|
||||
FortuneTigerReelReSpinRange = [][]int64{}
|
||||
FortuneTigerReelReSpinReel = [][]int64{}
|
||||
FortuneTigerReelReSpinWeight = [][]float64{}
|
||||
FortuneTigerSuperStackWeight = []*structs.FortuneTigerSuperStackWeight{}
|
||||
FortuneTigerSymbolBetRatio = []*structs.FortuneTigerSymbolBetRatio{}
|
||||
FortuneTigerSymbol = map[int64]*structs.FortuneTigerSymbol{}
|
||||
GatesOfOlympusBetBetChangeList = map[int64]*structs.GatesOfOlympusBetBetChangeList{}
|
||||
GatesOfOlympusBetBetLevel = map[int64]*structs.GatesOfOlympusBetBetLevel{}
|
||||
GatesOfOlympusBetBetLine = map[int64]*structs.GatesOfOlympusBetBetLine{}
|
||||
GatesOfOlympusBetBetSize = map[int64]*structs.GatesOfOlympusBetBetSize{}
|
||||
GatesOfOlympusBetFirstBet = map[int64]*structs.GatesOfOlympusBetFirstBet{}
|
||||
GatesOfOlympusFormation = []*structs.GatesOfOlympusFormation{}
|
||||
GatesOfOlympusMapRTPMode = map[int64]*structs.GatesOfOlympusMapRTPMode{}
|
||||
GatesOfOlympusMultiplier = []*structs.GatesOfOlympusMultiplier{}
|
||||
GatesOfOlympusMultiplierKeyID = map[int64]*structs.GatesOfOlympusMultiplierKeyID{}
|
||||
GatesOfOlympusReelBaseSpin1Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin1Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin1Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpin2Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin2Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin2Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpin3Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin3Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin3Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpin7Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin7Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin7Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpin8Range = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin8Reel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpin8Weight = [][]float64{}
|
||||
GatesOfOlympusReelBaseSpinRange = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpinReel = [][]int64{}
|
||||
GatesOfOlympusReelBaseSpinWeight = [][]float64{}
|
||||
GatesOfOlympusReelChoose = []*structs.GatesOfOlympusReelChoose{}
|
||||
GatesOfOlympusReelFreeSpin4Range = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpin4Reel = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpin4Weight = [][]float64{}
|
||||
GatesOfOlympusReelFreeSpin5Range = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpin5Reel = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpin5Weight = [][]float64{}
|
||||
GatesOfOlympusReelFreeSpinRange = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpinReel = [][]int64{}
|
||||
GatesOfOlympusReelFreeSpinWeight = [][]float64{}
|
||||
GatesOfOlympusScatter = map[int64]*structs.GatesOfOlympusScatter{}
|
||||
GatesOfOlympusSymbolBetRatio = []*structs.GatesOfOlympusSymbolBetRatio{}
|
||||
GatesOfOlympusSymbol = map[int64]*structs.GatesOfOlympusSymbol{}
|
||||
MatrixFeaturesForm15X1TypeA = []*structs.MatrixFeaturesForm15X1TypeA{}
|
||||
MatrixFeaturesForm19X1TypeA = []*structs.MatrixFeaturesForm19X1TypeA{}
|
||||
MatrixFeaturesForm20X1TypeA = []*structs.MatrixFeaturesForm20X1TypeA{}
|
||||
MatrixFeaturesForm25X1TypeA = []*structs.MatrixFeaturesForm25X1TypeA{}
|
||||
MatrixFeaturesForm30X1TypeA = []*structs.MatrixFeaturesForm30X1TypeA{}
|
||||
MatrixFeaturesForm35X1TypeA = []*structs.MatrixFeaturesForm35X1TypeA{}
|
||||
MatrixFeaturesForm40X1 = []*structs.MatrixFeaturesForm40X1{}
|
||||
MatrixFeaturesForm40X1TypeA = []*structs.MatrixFeaturesForm40X1TypeA{}
|
||||
MatrixFeaturesForm7X1TypeA = []*structs.MatrixFeaturesForm7X1TypeA{}
|
||||
MatrixLine100Form12X5TypeA = []*structs.MatrixLine100Form12X5TypeA{}
|
||||
MatrixLine100Form6X5TypeA = []*structs.MatrixLine100Form6X5TypeA{}
|
||||
MatrixLine10Form343TypeA = []*structs.MatrixLine10Form343TypeA{}
|
||||
MatrixLine10Form3X5TypeA = []*structs.MatrixLine10Form3X5TypeA{}
|
||||
MatrixLine1Form3X3TypeA = []*structs.MatrixLine1Form3X3TypeA{}
|
||||
MatrixLine1Form3X3TypeB = []*structs.MatrixLine1Form3X3TypeB{}
|
||||
MatrixLine1Form5X5TypeA = []*structs.MatrixLine1Form5X5TypeA{}
|
||||
MatrixLine20Form3X5TypeA = []*structs.MatrixLine20Form3X5TypeA{}
|
||||
MatrixLine25Form36666TypeA = []*structs.MatrixLine25Form36666TypeA{}
|
||||
MatrixLine25Form3X5TypeA = []*structs.MatrixLine25Form3X5TypeA{}
|
||||
MatrixLine25Form3X5TypeB = []*structs.MatrixLine25Form3X5TypeB{}
|
||||
MatrixLine25Form3X5TypeC = []*structs.MatrixLine25Form3X5TypeC{}
|
||||
MatrixLine25Form3X5TypeD = []*structs.MatrixLine25Form3X5TypeD{}
|
||||
MatrixLine25Form3X5TypeE = []*structs.MatrixLine25Form3X5TypeE{}
|
||||
MatrixLine30Form3X5TypeA = []*structs.MatrixLine30Form3X5TypeA{}
|
||||
MatrixLine30Form3X5TypeB = []*structs.MatrixLine30Form3X5TypeB{}
|
||||
MatrixLine30Form3X5TypeC = []*structs.MatrixLine30Form3X5TypeC{}
|
||||
MatrixLine30Form3X5TypeD = []*structs.MatrixLine30Form3X5TypeD{}
|
||||
MatrixLine30Form3X5TypeE = []*structs.MatrixLine30Form3X5TypeE{}
|
||||
MatrixLine30Form3X6TypeA = []*structs.MatrixLine30Form3X6TypeA{}
|
||||
MatrixLine30Form4X5TypeA = []*structs.MatrixLine30Form4X5TypeA{}
|
||||
MatrixLine30Form4X5TypeB = []*structs.MatrixLine30Form4X5TypeB{}
|
||||
MatrixLine3Form3X3TypeA = []*structs.MatrixLine3Form3X3TypeA{}
|
||||
MatrixLine40Form34543TypeA = []*structs.MatrixLine40Form34543TypeA{}
|
||||
MatrixLine40Form3X5TypeA = []*structs.MatrixLine40Form3X5TypeA{}
|
||||
MatrixLine40Form3X5TypeB = []*structs.MatrixLine40Form3X5TypeB{}
|
||||
MatrixLine40Form3X5TypeC = []*structs.MatrixLine40Form3X5TypeC{}
|
||||
MatrixLine40Form3X5TypeD = []*structs.MatrixLine40Form3X5TypeD{}
|
||||
MatrixLine40Form4X5TypeA = []*structs.MatrixLine40Form4X5TypeA{}
|
||||
MatrixLine40Form4X5TypeB = []*structs.MatrixLine40Form4X5TypeB{}
|
||||
MatrixLine40Form4X5TypeC = []*structs.MatrixLine40Form4X5TypeC{}
|
||||
MatrixLine40Form4X6TypeA = []*structs.MatrixLine40Form4X6TypeA{}
|
||||
MatrixLine50Form3X5TypeA = []*structs.MatrixLine50Form3X5TypeA{}
|
||||
MatrixLine50Form3X5TypeB = []*structs.MatrixLine50Form3X5TypeB{}
|
||||
MatrixLine50Form3X5TypeC = []*structs.MatrixLine50Form3X5TypeC{}
|
||||
MatrixLine50Form3X5TypeD = []*structs.MatrixLine50Form3X5TypeD{}
|
||||
MatrixLine50Form3X5TypeE = []*structs.MatrixLine50Form3X5TypeE{}
|
||||
MatrixLine50Form3X5TypeF = []*structs.MatrixLine50Form3X5TypeF{}
|
||||
MatrixLine50Form3X5TypeG = []*structs.MatrixLine50Form3X5TypeG{}
|
||||
MatrixLine50Form3X5TypeH = []*structs.MatrixLine50Form3X5TypeH{}
|
||||
MatrixLine50Form45454TypeA = []*structs.MatrixLine50Form45454TypeA{}
|
||||
MatrixLine50Form4X5TypeA = []*structs.MatrixLine50Form4X5TypeA{}
|
||||
MatrixLine50Form4X5TypeB = []*structs.MatrixLine50Form4X5TypeB{}
|
||||
MatrixLine50Form4X5TypeC = []*structs.MatrixLine50Form4X5TypeC{}
|
||||
MatrixLine50Form4X5TypeD = []*structs.MatrixLine50Form4X5TypeD{}
|
||||
MatrixLine50Form4X5TypeE = []*structs.MatrixLine50Form4X5TypeE{}
|
||||
MatrixLine50Form4X5TypeF = []*structs.MatrixLine50Form4X5TypeF{}
|
||||
MatrixLine50Form4X6TypeA = []*structs.MatrixLine50Form4X6TypeA{}
|
||||
MatrixLine50Form5X5TypeA = []*structs.MatrixLine50Form5X5TypeA{}
|
||||
MatrixLine50Form5X5TypeB = []*structs.MatrixLine50Form5X5TypeB{}
|
||||
MatrixLine50Form5X5TypeC = []*structs.MatrixLine50Form5X5TypeC{}
|
||||
MatrixLine50Form6X5TypeA = []*structs.MatrixLine50Form6X5TypeA{}
|
||||
MatrixLine5Form3X3TypeA = []*structs.MatrixLine5Form3X3TypeA{}
|
||||
MatrixLine5Form3X3TypeB = []*structs.MatrixLine5Form3X3TypeB{}
|
||||
MatrixLine60Form33633TypeA = []*structs.MatrixLine60Form33633TypeA{}
|
||||
MatrixLine60Form8X5TypeA = []*structs.MatrixLine60Form8X5TypeA{}
|
||||
MatrixLine65Form6X5TypeA = []*structs.MatrixLine65Form6X5TypeA{}
|
||||
MatrixLine70Form9X5TypeA = []*structs.MatrixLine70Form9X5TypeA{}
|
||||
MatrixLine75Form5X6TypeA = []*structs.MatrixLine75Form5X6TypeA{}
|
||||
MatrixLine75Form6X5TypeA = []*structs.MatrixLine75Form6X5TypeA{}
|
||||
MatrixLine80Form10X5TypeA = []*structs.MatrixLine80Form10X5TypeA{}
|
||||
MatrixLine80Form3X5TypeA = []*structs.MatrixLine80Form3X5TypeA{}
|
||||
MatrixLine80Form4X6TypeA = []*structs.MatrixLine80Form4X6TypeA{}
|
||||
MatrixLine80Form7X5TypeA = []*structs.MatrixLine80Form7X5TypeA{}
|
||||
MatrixLine90Form11X5TypeA = []*structs.MatrixLine90Form11X5TypeA{}
|
||||
MatrixLine95Form8X5TypeA = []*structs.MatrixLine95Form8X5TypeA{}
|
||||
MatrixMatchForm7X7TypeA = []*structs.MatrixMatchForm7X7TypeA{}
|
||||
MatrixSameForm5X6TypeA = []*structs.MatrixSameForm5X6TypeA{}
|
||||
MatrixSameForm5X6TypeB = []*structs.MatrixSameForm5X6TypeB{}
|
||||
MatrixWaysForm333331 = []*structs.MatrixWaysForm333331{}
|
||||
MatrixWaysForm33555 = []*structs.MatrixWaysForm33555{}
|
||||
MatrixWaysForm344444 = []*structs.MatrixWaysForm344444{}
|
||||
MatrixWaysForm3X5TypeA = []*structs.MatrixWaysForm3X5TypeA{}
|
||||
MatrixWaysForm44668 = []*structs.MatrixWaysForm44668{}
|
||||
MatrixWaysForm4X5TypeA = []*structs.MatrixWaysForm4X5TypeA{}
|
||||
MatrixWaysForm4X5TypeB = []*structs.MatrixWaysForm4X5TypeB{}
|
||||
OptGroup = []*structs.OptGroup{}
|
||||
PrizeModelPrizeModelTypeA = map[int64]*structs.PrizeModelPrizeModelTypeA{}
|
||||
PrizeModelPrizeModelTypeB = map[int64]*structs.PrizeModelPrizeModelTypeB{}
|
||||
SimulatorFSMultiLevel = []*structs.SimulatorFSMultiLevel{}
|
||||
SimulatorMultiLevel = []*structs.SimulatorMultiLevel{}
|
||||
TestBetBetChangeList = map[int64]*structs.TestBetBetChangeList{}
|
||||
TestBetBetLevel = map[int64]*structs.TestBetBetLevel{}
|
||||
TestBetBetLine = map[int64]*structs.TestBetBetLine{}
|
||||
TestBetBetSize = map[int64]*structs.TestBetBetSize{}
|
||||
TestBetFirstBet = map[int64]*structs.TestBetFirstBet{}
|
||||
TestFormation = []*structs.TestFormation{}
|
||||
TestMapRTPMode = map[int64]*structs.TestMapRTPMode{}
|
||||
TestRandomWeight = []*structs.TestRandomWeight{}
|
||||
TestReelBaseSpinRange = [][]int64{}
|
||||
TestReelBaseSpinReel = [][]int64{}
|
||||
TestReelBaseSpinWeight = [][]float64{}
|
||||
TestSymbolBetRatio = []*structs.TestSymbolBetRatio{}
|
||||
TestSymbol = map[int64]*structs.TestSymbol{}
|
||||
)
|
|
@ -179,6 +179,46 @@ func StoragesLoading(data map[string]string) {
|
|||
Load(data, "Base.FortuneTiger/SuperStack.Weight", &base.FortuneTigerSuperStackWeight)
|
||||
Load(data, "Base.FortuneTiger/Symbol.BetRatio", &base.FortuneTigerSymbolBetRatio)
|
||||
Load(data, "Base.FortuneTiger/Symbol.Default", &base.FortuneTigerSymbol)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.BetChangeList", &base.GatesOfOlympusBetBetChangeList)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.BetLevel", &base.GatesOfOlympusBetBetLevel)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.BetLine", &base.GatesOfOlympusBetBetLine)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.BetSize", &base.GatesOfOlympusBetBetSize)
|
||||
Load(data, "Base.GatesOfOlympus/Bet.FirstBet", &base.GatesOfOlympusBetFirstBet)
|
||||
Load(data, "Base.GatesOfOlympus/Formation.Default", &base.GatesOfOlympusFormation)
|
||||
Load(data, "Base.GatesOfOlympus/Map.RTPMode", &base.GatesOfOlympusMapRTPMode)
|
||||
Load(data, "Base.GatesOfOlympus/Multiplier.Default", &base.GatesOfOlympusMultiplier)
|
||||
Load(data, "Base.GatesOfOlympus/Multiplier.Default/ID", &base.GatesOfOlympusMultiplierKeyID)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Range", &base.GatesOfOlympusReelBaseSpin1Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Reel", &base.GatesOfOlympusReelBaseSpin1Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin1.Weight", &base.GatesOfOlympusReelBaseSpin1Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Range", &base.GatesOfOlympusReelBaseSpin2Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Reel", &base.GatesOfOlympusReelBaseSpin2Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin2.Weight", &base.GatesOfOlympusReelBaseSpin2Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Range", &base.GatesOfOlympusReelBaseSpin3Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Reel", &base.GatesOfOlympusReelBaseSpin3Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin3.Weight", &base.GatesOfOlympusReelBaseSpin3Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Range", &base.GatesOfOlympusReelBaseSpin7Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Reel", &base.GatesOfOlympusReelBaseSpin7Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin7.Weight", &base.GatesOfOlympusReelBaseSpin7Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Range", &base.GatesOfOlympusReelBaseSpin8Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Reel", &base.GatesOfOlympusReelBaseSpin8Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin8.Weight", &base.GatesOfOlympusReelBaseSpin8Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Range", &base.GatesOfOlympusReelBaseSpinRange)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Reel", &base.GatesOfOlympusReelBaseSpinReel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelBaseSpin.Weight", &base.GatesOfOlympusReelBaseSpinWeight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelChoose.Default", &base.GatesOfOlympusReelChoose)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Range", &base.GatesOfOlympusReelFreeSpin4Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Reel", &base.GatesOfOlympusReelFreeSpin4Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin4.Weight", &base.GatesOfOlympusReelFreeSpin4Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Range", &base.GatesOfOlympusReelFreeSpin5Range)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Reel", &base.GatesOfOlympusReelFreeSpin5Reel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin5.Weight", &base.GatesOfOlympusReelFreeSpin5Weight)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Range", &base.GatesOfOlympusReelFreeSpinRange)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Reel", &base.GatesOfOlympusReelFreeSpinReel)
|
||||
Load(data, "Base.GatesOfOlympus/ReelFreeSpin.Weight", &base.GatesOfOlympusReelFreeSpinWeight)
|
||||
Load(data, "Base.GatesOfOlympus/Scatter.Default", &base.GatesOfOlympusScatter)
|
||||
Load(data, "Base.GatesOfOlympus/Symbol.BetRatio", &base.GatesOfOlympusSymbolBetRatio)
|
||||
Load(data, "Base.GatesOfOlympus/Symbol.Default", &base.GatesOfOlympusSymbol)
|
||||
Load(data, "Base.Matrix/FeaturesForm15X1TypeA.Default", &base.MatrixFeaturesForm15X1TypeA)
|
||||
Load(data, "Base.Matrix/FeaturesForm19X1TypeA.Default", &base.MatrixFeaturesForm19X1TypeA)
|
||||
Load(data, "Base.Matrix/FeaturesForm20X1TypeA.Default", &base.MatrixFeaturesForm20X1TypeA)
|
||||
|
@ -401,6 +441,46 @@ func StoragesMapping() {
|
|||
Set("Base", "FortuneTiger/SuperStack", "Weight", base.FortuneTigerSuperStackWeight)
|
||||
Set("Base", "FortuneTiger/Symbol", "BetRatio", base.FortuneTigerSymbolBetRatio)
|
||||
Set("Base", "FortuneTiger/Symbol", "Default", base.FortuneTigerSymbol)
|
||||
Set("Base", "GatesOfOlympus/Bet", "BetChangeList", base.GatesOfOlympusBetBetChangeList)
|
||||
Set("Base", "GatesOfOlympus/Bet", "BetLevel", base.GatesOfOlympusBetBetLevel)
|
||||
Set("Base", "GatesOfOlympus/Bet", "BetLine", base.GatesOfOlympusBetBetLine)
|
||||
Set("Base", "GatesOfOlympus/Bet", "BetSize", base.GatesOfOlympusBetBetSize)
|
||||
Set("Base", "GatesOfOlympus/Bet", "FirstBet", base.GatesOfOlympusBetFirstBet)
|
||||
Set("Base", "GatesOfOlympus/Formation", "Default", base.GatesOfOlympusFormation)
|
||||
Set("Base", "GatesOfOlympus/Map", "RTPMode", base.GatesOfOlympusMapRTPMode)
|
||||
Set("Base", "GatesOfOlympus/Multiplier", "Default", base.GatesOfOlympusMultiplier)
|
||||
Set("Base", "GatesOfOlympus/Multiplier", "Default/ID", base.GatesOfOlympusMultiplierKeyID)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Range", base.GatesOfOlympusReelBaseSpin1Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Reel", base.GatesOfOlympusReelBaseSpin1Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin1", "Weight", base.GatesOfOlympusReelBaseSpin1Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Range", base.GatesOfOlympusReelBaseSpin2Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Reel", base.GatesOfOlympusReelBaseSpin2Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin2", "Weight", base.GatesOfOlympusReelBaseSpin2Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Range", base.GatesOfOlympusReelBaseSpin3Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Reel", base.GatesOfOlympusReelBaseSpin3Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin3", "Weight", base.GatesOfOlympusReelBaseSpin3Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Range", base.GatesOfOlympusReelBaseSpin7Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Reel", base.GatesOfOlympusReelBaseSpin7Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin7", "Weight", base.GatesOfOlympusReelBaseSpin7Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Range", base.GatesOfOlympusReelBaseSpin8Range)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Reel", base.GatesOfOlympusReelBaseSpin8Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin8", "Weight", base.GatesOfOlympusReelBaseSpin8Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Range", base.GatesOfOlympusReelBaseSpinRange)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Reel", base.GatesOfOlympusReelBaseSpinReel)
|
||||
Set("Base", "GatesOfOlympus/ReelBaseSpin", "Weight", base.GatesOfOlympusReelBaseSpinWeight)
|
||||
Set("Base", "GatesOfOlympus/ReelChoose", "Default", base.GatesOfOlympusReelChoose)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Range", base.GatesOfOlympusReelFreeSpin4Range)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Reel", base.GatesOfOlympusReelFreeSpin4Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin4", "Weight", base.GatesOfOlympusReelFreeSpin4Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Range", base.GatesOfOlympusReelFreeSpin5Range)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Reel", base.GatesOfOlympusReelFreeSpin5Reel)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin5", "Weight", base.GatesOfOlympusReelFreeSpin5Weight)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Range", base.GatesOfOlympusReelFreeSpinRange)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Reel", base.GatesOfOlympusReelFreeSpinReel)
|
||||
Set("Base", "GatesOfOlympus/ReelFreeSpin", "Weight", base.GatesOfOlympusReelFreeSpinWeight)
|
||||
Set("Base", "GatesOfOlympus/Scatter", "Default", base.GatesOfOlympusScatter)
|
||||
Set("Base", "GatesOfOlympus/Symbol", "BetRatio", base.GatesOfOlympusSymbolBetRatio)
|
||||
Set("Base", "GatesOfOlympus/Symbol", "Default", base.GatesOfOlympusSymbol)
|
||||
Set("Base", "Matrix/FeaturesForm15X1TypeA", "Default", base.MatrixFeaturesForm15X1TypeA)
|
||||
Set("Base", "Matrix/FeaturesForm19X1TypeA", "Default", base.MatrixFeaturesForm19X1TypeA)
|
||||
Set("Base", "Matrix/FeaturesForm20X1TypeA", "Default", base.MatrixFeaturesForm20X1TypeA)
|
||||
|
@ -540,6 +620,12 @@ func LinksMapping() {
|
|||
Link("FortuneTiger/ReelBaseSpin", "Weight/1", "FortuneTiger/ReelBaseSpin", "Weight")
|
||||
Link("FortuneTiger/ReelBaseSpin", "Weight/2", "FortuneTiger/ReelBaseSpin", "Weight")
|
||||
Link("FortuneTiger/ReelBaseSpin", "Weight/3", "FortuneTiger/ReelBaseSpin", "Weight")
|
||||
Link("GatesOfOlympus/MatrixSameForm5X6TypeA", "Default", "Matrix/SameForm5X6TypeA", "Default")
|
||||
Link("GatesOfOlympus/MatrixSameForm5X6TypeB", "Default", "Matrix/SameForm5X6TypeB", "Default")
|
||||
Link("GatesOfOlympus/PrizeModel", "Default", "PrizeModel/PrizeModelTypeB", "Default")
|
||||
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/1", "GatesOfOlympus/ReelBaseSpin1", "Weight")
|
||||
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/2", "GatesOfOlympus/ReelBaseSpin1", "Weight")
|
||||
Link("GatesOfOlympus/ReelBaseSpin1", "Weight/3", "GatesOfOlympus/ReelBaseSpin1", "Weight")
|
||||
Link("Test/MatrixLine1Form3X3TypeA", "Default", "Matrix/Line1Form3X3TypeA", "Default")
|
||||
Link("Test/PrizeModel", "Default", "PrizeModel/PrizeModelTypeB", "Default")
|
||||
Link("Test/ReelBaseSpin", "Weight/1", "Test/ReelBaseSpin", "Weight")
|
||||
|
@ -636,3 +722,4 @@ func Load(dataMap map[string]string, name string, v interface{}) {
|
|||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -172,6 +172,19 @@ type (
|
|||
FreeSpinCount int64
|
||||
MaxWin int64
|
||||
}
|
||||
// GatesOfOlympusMultiplier comment
|
||||
GatesOfOlympusMultiplier struct {
|
||||
Multiple int64
|
||||
ID int64
|
||||
Weights []int64
|
||||
}
|
||||
// GatesOfOlympusReelChoose comment
|
||||
GatesOfOlympusReelChoose struct {
|
||||
ID int64
|
||||
IsFreeSpin bool
|
||||
NodeType string
|
||||
Weights []int64
|
||||
}
|
||||
// JackpotPrize comment
|
||||
JackpotPrize struct {
|
||||
PrizeType int64
|
||||
|
@ -521,6 +534,42 @@ type (
|
|||
// FortuneTigerSymbolBetRatio comment
|
||||
FortuneTigerSymbolBetRatio = SymbolBetRatio
|
||||
|
||||
// GatesOfOlympusBetBetChangeList comment
|
||||
GatesOfOlympusBetBetChangeList = BetChangeList
|
||||
|
||||
// GatesOfOlympusBetBetLevel comment
|
||||
GatesOfOlympusBetBetLevel = BetLevel
|
||||
|
||||
// GatesOfOlympusBetBetLine comment
|
||||
GatesOfOlympusBetBetLine = BetLine
|
||||
|
||||
// GatesOfOlympusBetBetSize comment
|
||||
GatesOfOlympusBetBetSize = BetSize
|
||||
|
||||
// GatesOfOlympusBetFirstBet comment
|
||||
GatesOfOlympusBetFirstBet = FirstBet
|
||||
|
||||
// GatesOfOlympusFormation comment
|
||||
GatesOfOlympusFormation = Formation
|
||||
|
||||
// GatesOfOlympusMapRTPMode comment
|
||||
GatesOfOlympusMapRTPMode = MapRTPMode
|
||||
|
||||
// GatesOfOlympusMapRTPModeTypeWeight comment
|
||||
GatesOfOlympusMapRTPModeTypeWeight = MapRTPModeTypeWeight
|
||||
|
||||
// GatesOfOlympusMultiplierKeyID comment
|
||||
GatesOfOlympusMultiplierKeyID = GatesOfOlympusMultiplier
|
||||
|
||||
// GatesOfOlympusScatter comment
|
||||
GatesOfOlympusScatter = Scatter
|
||||
|
||||
// GatesOfOlympusSymbol comment
|
||||
GatesOfOlympusSymbol = Symbol
|
||||
|
||||
// GatesOfOlympusSymbolBetRatio comment
|
||||
GatesOfOlympusSymbolBetRatio = SymbolBetRatio
|
||||
|
||||
// MatrixFeaturesForm15X1TypeA comment
|
||||
MatrixFeaturesForm15X1TypeA = Matrix
|
||||
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
package key
|
||||
|
||||
const (
|
||||
FortuneTiger = "FortuneTiger"
|
||||
FortuneDragon = "FortuneDragon"
|
||||
FortuneRabbit = "FortuneRabbit"
|
||||
FortuneOx = "FortuneOx"
|
||||
FortuneMouse = "FortuneMouse"
|
||||
CashMania = "CashMania"
|
||||
Test = "Test"
|
||||
FortuneTiger = "FortuneTiger"
|
||||
FortuneDragon = "FortuneDragon"
|
||||
FortuneRabbit = "FortuneRabbit"
|
||||
FortuneOx = "FortuneOx"
|
||||
FortuneMouse = "FortuneMouse"
|
||||
CashMania = "CashMania"
|
||||
GatesOfOlympus = "GatesOfOlympus"
|
||||
Test = "Test"
|
||||
)
|
||||
const (
|
||||
GameId_Min uint = iota
|
||||
|
@ -17,28 +18,31 @@ const (
|
|||
GameId_OX
|
||||
GameId_Mouse
|
||||
GameId_Cash_Mania
|
||||
GameId_GatesOfOlympus
|
||||
|
||||
GameId_Max
|
||||
GameId_Test = 999
|
||||
)
|
||||
|
||||
var GameMap = map[uint]string{
|
||||
GameId_Tiger: FortuneTiger,
|
||||
GameId_Dragon: FortuneDragon,
|
||||
GameId_Rabbit: FortuneRabbit,
|
||||
GameId_OX: FortuneOx,
|
||||
GameId_Mouse: FortuneMouse,
|
||||
GameId_Cash_Mania: CashMania,
|
||||
GameId_Test: Test,
|
||||
GameId_Tiger: FortuneTiger,
|
||||
GameId_Dragon: FortuneDragon,
|
||||
GameId_Rabbit: FortuneRabbit,
|
||||
GameId_OX: FortuneOx,
|
||||
GameId_Mouse: FortuneMouse,
|
||||
GameId_Cash_Mania: CashMania,
|
||||
GameId_GatesOfOlympus: GatesOfOlympus,
|
||||
GameId_Test: Test,
|
||||
}
|
||||
var GameMapTheme = map[string]uint{
|
||||
FortuneTiger: GameId_Tiger,
|
||||
FortuneDragon: GameId_Dragon,
|
||||
FortuneRabbit: GameId_Rabbit,
|
||||
FortuneOx: GameId_OX,
|
||||
FortuneMouse: GameId_Mouse,
|
||||
CashMania: GameId_Cash_Mania,
|
||||
Test: GameId_Test,
|
||||
FortuneTiger: GameId_Tiger,
|
||||
FortuneDragon: GameId_Dragon,
|
||||
FortuneRabbit: GameId_Rabbit,
|
||||
FortuneOx: GameId_OX,
|
||||
FortuneMouse: GameId_Mouse,
|
||||
CashMania: GameId_Cash_Mania,
|
||||
GatesOfOlympus: GameId_GatesOfOlympus,
|
||||
Test: GameId_Test,
|
||||
}
|
||||
var GameKeyMap = map[int64]uint{
|
||||
0: GameId_Min,
|
||||
|
@ -47,5 +51,7 @@ var GameKeyMap = map[int64]uint{
|
|||
310: GameId_Rabbit,
|
||||
311: GameId_OX,
|
||||
312: GameId_Mouse,
|
||||
313: GameId_Cash_Mania,
|
||||
314: GameId_GatesOfOlympus,
|
||||
999: GameId_Max,
|
||||
}
|
||||
|
|
|
@ -58,6 +58,18 @@ type GameEndDto struct {
|
|||
ActualWin int64 `json:"actualWin"`
|
||||
}
|
||||
|
||||
type CustomEliminate struct {
|
||||
LinkPositions []*LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
|
||||
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
|
||||
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
|
||||
LinePays []float64 `json:"LinePays,omitempty"` //赔付
|
||||
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
|
||||
MultiStr string `json:"multi_str,omitempty"`
|
||||
MultiStrVal string `json:"multi_str_val,omitempty"`
|
||||
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
|
||||
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
|
||||
}
|
||||
|
||||
// Special
|
||||
type SpinLock struct {
|
||||
//tigerSpecial
|
||||
|
@ -81,4 +93,13 @@ type SpinLock struct {
|
|||
Multiple int64 `json:"multiple,omitempty"` //倍乘倍数
|
||||
Irv [][]float64 `json:"irv,omitempty"`
|
||||
Frv [][]float64 `json:"frv,omitempty"`
|
||||
|
||||
//GatesOfOlympus
|
||||
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"`
|
||||
Pay float64 `json:"Pay,omitempty"`
|
||||
Multi int64 `json:"Multi,omitempty"`
|
||||
MultiStr string `json:"multi_str,omitempty"`
|
||||
MultiStrVal string `json:"multi_str_val,omitempty"`
|
||||
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
|
||||
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
|
||||
}
|
||||
|
|
|
@ -122,6 +122,18 @@ func (n *MachineDesc) BetChangeList() []float64 {
|
|||
}
|
||||
return lists
|
||||
}
|
||||
func (n *MachineDesc) GetBetIndexByVal(val float64) []int64 {
|
||||
betChangeListRows, ok := n.Sheet("Bet", "BetChangeList").(map[int64]*structs.BetChangeList)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "BetChangeList"))
|
||||
}
|
||||
for _, list := range betChangeListRows {
|
||||
if list.BetChangeList == val {
|
||||
return []int64{list.BetSizeIndex, list.BetLevelIndex}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func (n *MachineDesc) GetVector(choice int64, minRatio, maxRatio float64, isForceWin bool) (int64, []int64) {
|
||||
if vectorIndex := config.GetInt64("slots.vectorIndex"); vectorIndex > 0 {
|
||||
rows := n.DefaultSheet("Vector").([]*structs.Vector)
|
||||
|
|
|
@ -13,6 +13,8 @@ type Formation struct {
|
|||
NodeType string
|
||||
FormationDesc *desc.FormationDesc
|
||||
Symbols []int64
|
||||
SymbolsAbove []int64
|
||||
SymbolsBelow []int64
|
||||
RandPositions []int64
|
||||
CheatSymbols []int64
|
||||
DisplaySymbols []int64
|
||||
|
@ -72,6 +74,8 @@ func NewFormation(n *desc.NodeDesc, seqID int64) (*Formation, error) {
|
|||
NodeType: n.NodeType,
|
||||
FormationDesc: formationDesc,
|
||||
Symbols: nil,
|
||||
SymbolsAbove: nil,
|
||||
SymbolsBelow: nil,
|
||||
RandPositions: nil,
|
||||
CheatSymbols: nil,
|
||||
DisplaySymbols: nil,
|
||||
|
@ -96,12 +100,16 @@ func (f *Formation) Rand(r *randx.Randx) {
|
|||
symbol := reelDesc.Reel[symbolIdx%length]
|
||||
f.Symbols = append(f.Symbols, symbol)
|
||||
}
|
||||
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx+reelDesc.Range-1)%length])
|
||||
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
|
||||
}
|
||||
}
|
||||
|
||||
func (f *Formation) ResetRandSymbols(r *randx.Randx) {
|
||||
f.RandPositions = nil
|
||||
f.Symbols = nil
|
||||
f.SymbolsAbove = nil
|
||||
f.SymbolsBelow = nil
|
||||
for _, reelDesc := range f.FormationDesc.ReelsDesc {
|
||||
// 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化
|
||||
startIdx := int64(randx.RandWeight(r, reelDesc.Weights))
|
||||
|
@ -111,11 +119,15 @@ func (f *Formation) ResetRandSymbols(r *randx.Randx) {
|
|||
symbol := reelDesc.Reel[symbolIdx%length]
|
||||
f.Symbols = append(f.Symbols, symbol)
|
||||
}
|
||||
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx-1)%length])
|
||||
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
|
||||
}
|
||||
}
|
||||
func (f *Formation) ResetRandSymbolsByIndex(r *randx.Randx) {
|
||||
f.RandPositions = nil
|
||||
f.Symbols = nil
|
||||
f.SymbolsAbove = nil
|
||||
f.SymbolsBelow = nil
|
||||
for _, reelDesc := range f.FormationDesc.ReelsDesc {
|
||||
// 经测试:缓存权重 和 二分查找 对权重随机性能的提升微乎其微,没必要优化
|
||||
startIdx := int64(r.Intn(len(reelDesc.Weights)))
|
||||
|
@ -125,6 +137,8 @@ func (f *Formation) ResetRandSymbolsByIndex(r *randx.Randx) {
|
|||
symbol := reelDesc.Reel[symbolIdx%length]
|
||||
f.Symbols = append(f.Symbols, symbol)
|
||||
}
|
||||
f.SymbolsAbove = append(f.SymbolsAbove, reelDesc.Reel[(startIdx-1)%length])
|
||||
f.SymbolsBelow = append(f.SymbolsBelow, reelDesc.Reel[(startIdx+reelDesc.Range)%length])
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,8 @@ type Formation interface {
|
|||
SetInitFormattedSymbols(symbols [][]int64) Formation
|
||||
|
||||
GetSymbols() []int64
|
||||
GetSymbolsAbove() []int64
|
||||
GetSymbolsBelow() []int64
|
||||
SetSymbols(symbols []int64) Formation
|
||||
GetReelFormattedSymbols() [][]int64
|
||||
GetMatrixFormattedSymbols() [][]int64
|
||||
|
@ -41,6 +43,8 @@ type Formation interface {
|
|||
GetMatrixFormattedFinalSymbols() [][]int64
|
||||
SetFormattedFinalSymbols(symbols [][]int64) Formation
|
||||
|
||||
GetMatrixFormattedBySymbols(symbols []int64) [][]int64
|
||||
|
||||
GetLinkPositions() []*shared.LinkPositions
|
||||
SetLinkPositions(linkPositions []*shared.LinkPositions) Formation
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@ type Spinner interface {
|
|||
BetLines() []int64
|
||||
BaseBets() []int64
|
||||
BetChangeList() []float64
|
||||
GetBetIndexByVal(val float64) []int64
|
||||
|
||||
Choice() int64
|
||||
Stay() bool
|
||||
|
|
|
@ -65,6 +65,20 @@ func (f *Formation) GetSymbols() []int64 {
|
|||
return symbols
|
||||
}
|
||||
|
||||
// GetSymbolsAbove gets origin SymbolsAbove
|
||||
func (f *Formation) GetSymbolsAbove() []int64 {
|
||||
symbolsAbove := make([]int64, len(f.OriginFormation.SymbolsAbove))
|
||||
copy(symbolsAbove, f.OriginFormation.SymbolsAbove)
|
||||
return symbolsAbove
|
||||
}
|
||||
|
||||
// GetSymbolsBelow gets origin SymbolsBelow
|
||||
func (f *Formation) GetSymbolsBelow() []int64 {
|
||||
symbolsBelow := make([]int64, len(f.OriginFormation.SymbolsBelow))
|
||||
copy(symbolsBelow, f.OriginFormation.SymbolsBelow)
|
||||
return symbolsBelow
|
||||
}
|
||||
|
||||
// SetSymbols sets origin symbols
|
||||
func (f *Formation) SetSymbols(symbols []int64) intf.Formation {
|
||||
f.OriginFormation.Symbols = symbols
|
||||
|
@ -183,6 +197,12 @@ func (f *Formation) GetMatrixFormattedFinalSymbols() [][]int64 {
|
|||
f.OriginFormation.MatrixForm)
|
||||
}
|
||||
|
||||
// GetMatrixFormattedBySymbols gets symbols and places them into specific form
|
||||
func (f *Formation) GetMatrixFormattedBySymbols(symbols []int64) [][]int64 {
|
||||
return formation.FormatSymbols(symbols,
|
||||
f.OriginFormation.MatrixForm)
|
||||
}
|
||||
|
||||
// SetFormattedFinalSymbols sets formed final symbols
|
||||
func (f *Formation) SetFormattedFinalSymbols(symbols [][]int64) intf.Formation {
|
||||
f.Formation.FinalSymbols = formation.DeformatSymbols(symbols)
|
||||
|
|
|
@ -45,6 +45,9 @@ func (m *Machine) BaseBets() []int64 {
|
|||
func (m *Machine) BetChangeList() []float64 {
|
||||
return m.MachineDesc.BetChangeList()
|
||||
}
|
||||
func (m *Machine) GetBetIndexByVal(val float64) []int64 {
|
||||
return m.MachineDesc.GetBetIndexByVal(val)
|
||||
}
|
||||
func (m *Machine) Choice() int64 {
|
||||
if m.UserData().ForceChoice > 0 {
|
||||
return m.UserData().ForceChoice
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
|
||||
)
|
||||
|
||||
type PluginChooseWheel struct {
|
||||
generic.PluginBase
|
||||
}
|
||||
|
||||
func (p *PluginChooseWheel) Theme() string {
|
||||
return key.GatesOfOlympus
|
||||
}
|
||||
|
||||
func (p *PluginChooseWheel) OnStepBegin(m intf.Master) {
|
||||
isFreeSpin := m.Next().GetType() == FreeSpin
|
||||
typ := m.Choice()
|
||||
|
||||
nodeName := Descx(m).RandWheel(isFreeSpin, typ)
|
||||
if !isFreeSpin {
|
||||
if typ == RoundTypeMoreScatter {
|
||||
nodeName = "MoreScatter" + nodeName
|
||||
m.SetRatio(key.MachineRatioMoreCoinMoreBet, 1.25)
|
||||
} else if typ == RoundTypeBuyFreeSpin {
|
||||
m.SetRatio(key.MachineRatioMoreCoinSameBet, 100)
|
||||
}
|
||||
}
|
||||
m.Set(key.MachineFormationSeqsDesc, nodeName)
|
||||
|
||||
// 设置日志中的RoundType
|
||||
if m.Next().GetType() == BaseSpin {
|
||||
m.Set(key.MachineRoundType, typ)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
package gatesofolympus
|
||||
|
||||
const (
|
||||
BaseSpin = "BaseSpin"
|
||||
FreeSpin = "FreeSpin"
|
||||
)
|
||||
|
||||
const (
|
||||
RoundTypeBaseSpin = iota
|
||||
RoundTypeMoreScatter // 25% more cost
|
||||
RoundTypeBuyFreeSpin // 10000% more cost
|
||||
)
|
||||
|
||||
const (
|
||||
MultiplierBaseSpin = iota
|
||||
MultiplierFreeSpin
|
||||
MultiplierNoWin
|
||||
)
|
||||
|
||||
const (
|
||||
SymbolMultiplier = int64(12)
|
||||
)
|
||||
|
||||
type CustomFortune struct {
|
||||
FreeStatus int `json:"fs"`
|
||||
FreeSpinNum int64 `json:"fsn"` //剩余freespin
|
||||
FreeNumMax int64 `json:"fnm"` //总次数
|
||||
FreeNumTrigger int64 `json:"fnt"` //新增freespin
|
||||
ScatterWin int64 `json:"sw,omitempty"`
|
||||
}
|
|
@ -0,0 +1,84 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"github.com/tomas-qstarrs/boost/randx"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/exported/excel2go/structs"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/errors"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/desc"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
|
||||
)
|
||||
|
||||
type descx struct {
|
||||
*randx.Randx
|
||||
*desc.NodeDesc
|
||||
}
|
||||
|
||||
func Descx(m intf.Master) *descx {
|
||||
return &descx{
|
||||
Randx: m.Randx(),
|
||||
NodeDesc: m.Desc(),
|
||||
}
|
||||
}
|
||||
|
||||
func (n descx) RandWheel(isFreeSpin bool, typ int64) string {
|
||||
sheet := n.DefaultSheet("ReelChoose")
|
||||
rows, ok := sheet.([]*structs.GatesOfOlympusReelChoose)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "ReelChoose"))
|
||||
}
|
||||
|
||||
var weights = make(map[int]int64, 0)
|
||||
for idx, row := range rows {
|
||||
if row.IsFreeSpin == isFreeSpin {
|
||||
weights[idx] = row.Weights[int(typ)]
|
||||
}
|
||||
}
|
||||
|
||||
idx := randx.RandWeightMap(n.Randx, weights)
|
||||
return rows[idx].NodeType
|
||||
}
|
||||
|
||||
func (n descx) RandMultiplier(typ int64) int64 {
|
||||
sheet := n.DefaultSheet("Multiplier")
|
||||
rows, ok := sheet.([]*structs.GatesOfOlympusMultiplier)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
|
||||
}
|
||||
|
||||
var weights = make([]int64, 0, len(rows))
|
||||
for _, row := range rows {
|
||||
weights = append(weights, row.Weights[typ])
|
||||
}
|
||||
|
||||
idx := randx.RandWeight(n.Randx, weights)
|
||||
return rows[idx].ID
|
||||
}
|
||||
|
||||
func (n descx) GetMultiBySymbol(symbol int64) int64 {
|
||||
sheet := n.KeySheet("Multiplier", "Default", "ID")
|
||||
rows, ok := sheet.(map[int64]*structs.GatesOfOlympusMultiplier)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
|
||||
}
|
||||
|
||||
row, ok := rows[symbol]
|
||||
if !ok {
|
||||
return 0
|
||||
}
|
||||
|
||||
return row.Multiple
|
||||
}
|
||||
func (n descx) GetMultiStr() string {
|
||||
sheet := n.KeySheet("Multiplier", "Default", "ID")
|
||||
rows, ok := sheet.(map[int64]*structs.GatesOfOlympusMultiplier)
|
||||
if !ok {
|
||||
panic(errors.ConfigTypeError.ErrorWith(n.Theme, "Multiplier"))
|
||||
}
|
||||
var multiples = make(map[int64]int64)
|
||||
for _, v := range rows {
|
||||
multiples[v.ID] = v.Multiple
|
||||
}
|
||||
multiplesByte, _ := json.Marshal(multiples)
|
||||
return string(multiplesByte)
|
||||
}
|
|
@ -0,0 +1,239 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/mohae/deepcopy"
|
||||
"github.com/tomas-qstarrs/boost/mathx"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
|
||||
)
|
||||
|
||||
type PluginEliminate struct {
|
||||
generic.PluginBase
|
||||
}
|
||||
|
||||
type CustomEliminate struct {
|
||||
LinkPositions []*shared.LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
|
||||
AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
|
||||
FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
|
||||
LinePays []float64 `json:"LinePays,omitempty"` //赔付
|
||||
WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
|
||||
MultiStr string `json:"multi_str,omitempty"`
|
||||
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
|
||||
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
|
||||
}
|
||||
|
||||
type CustomMulti struct {
|
||||
Multi int64
|
||||
MultiStr string
|
||||
MultiStrVal string
|
||||
}
|
||||
|
||||
type CustomPay struct {
|
||||
Pay float64
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) Theme() string {
|
||||
return key.GatesOfOlympus
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) Customs() []interface{} {
|
||||
return []interface{}{
|
||||
&CustomEliminate{},
|
||||
&CustomMulti{},
|
||||
&CustomPay{},
|
||||
&CustomFortune{},
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) OnInit(m intf.Master) {
|
||||
if len(m.RootCustoms(&CustomMulti{})) == 0 {
|
||||
m.AddRootFeature(&CustomMulti{})
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) OnEnterNode(m intf.Master) {
|
||||
if m.Cursor().GetType() == key.BaseSpin {
|
||||
m.RootCustom(&CustomMulti{}).(*CustomMulti).Multi = 0
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) BeforeSpin(m intf.Master) {
|
||||
m.AddCursorFeature(&CustomPay{}).SetLifetime(1)
|
||||
}
|
||||
|
||||
func (p *PluginEliminate) AfterSpin(m intf.Master) {
|
||||
cursorFormation := m.CursorFormation()
|
||||
formattedSymbols := cursorFormation.GetReelFormattedDisplaySymbols()
|
||||
|
||||
//f := getCustomFortune(m)
|
||||
//if f.FreeSpinNum == 13 {
|
||||
// formattedSymbols[0][0] = 1
|
||||
// formattedSymbols[0][1] = 1
|
||||
// formattedSymbols[0][2] = 1
|
||||
//}
|
||||
|
||||
appendFormattedSymbols := deepcopy.Copy(formattedSymbols).([][]int64)
|
||||
randPositions := cursorFormation.GetRandPositions()
|
||||
|
||||
// 清空基础赢钱
|
||||
m.CursorFormation().SetWin(0)
|
||||
|
||||
// 获取custom
|
||||
customMulti := m.RootCustom(&CustomMulti{}).(*CustomMulti)
|
||||
customPay := m.CursorCustom(&CustomPay{}).(*CustomPay)
|
||||
|
||||
// 根据赔付计算multi type
|
||||
linkPositions, _, linePays := m.TryLinkMatrixSymbols(1, formattedSymbols)
|
||||
|
||||
var multiType int64
|
||||
if mathx.Sum(linePays) == 0 {
|
||||
multiType = MultiplierNoWin
|
||||
} else if m.Cursor().GetType() == key.BaseSpin {
|
||||
multiType = MultiplierBaseSpin
|
||||
} else {
|
||||
multiType = MultiplierFreeSpin
|
||||
}
|
||||
|
||||
// 替换Formation元素
|
||||
for colIdx, symbols := range formattedSymbols {
|
||||
for rowIdx, symbol := range symbols {
|
||||
if symbol == SymbolMultiplier {
|
||||
multiSymbol := Descx(m).RandMultiplier(multiType)
|
||||
formattedSymbols[int64(colIdx)][5-int64(len(symbols))+int64(rowIdx)] = multiSymbol
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 存储 Formation元素
|
||||
cursorFormation.SetFormattedDisplaySymbols(formattedSymbols)
|
||||
defer cursorFormation.SetFormattedFinalSymbols(formattedSymbols)
|
||||
|
||||
// 有消除
|
||||
for mathx.Sum(linePays) > 0 {
|
||||
// 计算连线赢钱
|
||||
lineNum := len(linePays)
|
||||
winCoins := make([]float64, lineNum)
|
||||
for lineIdx, pay := range linePays {
|
||||
winCoins[lineIdx] = float64(m.Cursor().GetSingleBet()) * float64(pay)
|
||||
}
|
||||
|
||||
// 标记消除的元素
|
||||
for _, link := range linkPositions {
|
||||
for _, pos := range link.Positions {
|
||||
row, col := cursorFormation.PositionToCoords(pos)
|
||||
formattedSymbols[col][row] = -1
|
||||
}
|
||||
}
|
||||
// 删除消除的元素
|
||||
for colIndex := range formattedSymbols {
|
||||
for rowIndex := 0; rowIndex < len(formattedSymbols[colIndex]); rowIndex++ {
|
||||
if formattedSymbols[colIndex][rowIndex] == -1 {
|
||||
formattedSymbols[colIndex] = append(formattedSymbols[colIndex][:rowIndex], formattedSymbols[colIndex][rowIndex+1:]...)
|
||||
rowIndex--
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var symbolsAbove []int64
|
||||
// 获取新得元素
|
||||
for colIdx, symbols := range formattedSymbols {
|
||||
// 获取后续(向前)元素
|
||||
appendFormattedSymbols[colIdx] = cursorFormation.GetReelSymbols(int64(colIdx),
|
||||
randPositions[colIdx]-int64(5-len(symbols)), int64(5-len(symbols)))
|
||||
|
||||
symbolsAbove = append(symbolsAbove, cursorFormation.GetReelSymbols(int64(colIdx),
|
||||
randPositions[colIdx]-int64(5-len(symbols))-1, 1)...)
|
||||
|
||||
for rowIdx, symbol := range appendFormattedSymbols[colIdx] {
|
||||
if symbol == SymbolMultiplier {
|
||||
multiSymbol := Descx(m).RandMultiplier(multiType)
|
||||
appendFormattedSymbols[colIdx][rowIdx] = multiSymbol
|
||||
}
|
||||
}
|
||||
|
||||
// 拼接剩余元素和后续(向前)元素
|
||||
formattedSymbols[colIdx] = deepcopy.Copy(appendFormattedSymbols[colIdx]).([]int64)
|
||||
formattedSymbols[colIdx] = append(formattedSymbols[colIdx], symbols...)
|
||||
|
||||
// randPosition 向前移动
|
||||
randPositions[colIdx] -= int64(len(appendFormattedSymbols[colIdx]))
|
||||
}
|
||||
|
||||
// 添加后续feature,这里是消除
|
||||
m.AddCursorFeature(&CustomEliminate{
|
||||
LinkPositions: linkPositions,
|
||||
AppendSymbols: appendFormattedSymbols,
|
||||
FormattedSymbols: formattedSymbols,
|
||||
LinePays: linePays,
|
||||
WinCoins: winCoins,
|
||||
MultiStr: Descx(m).GetMultiStr(),
|
||||
SymbolsAbove: symbolsAbove,
|
||||
SymbolsBelow: m.CursorFormation().GetSymbolsBelow(),
|
||||
}).SetLifetime(1)
|
||||
|
||||
// 累加pay
|
||||
customPay.Pay += mathx.Sum(linePays)
|
||||
|
||||
// 连线
|
||||
linkPositions, _, linePays = m.TryLinkMatrixSymbols(1, formattedSymbols)
|
||||
}
|
||||
|
||||
// 增加multi
|
||||
var multiSum int64
|
||||
maxColCount := 0
|
||||
|
||||
// 找到最长的列数
|
||||
for _, row := range formattedSymbols {
|
||||
if len(row) > maxColCount {
|
||||
maxColCount = len(row)
|
||||
}
|
||||
}
|
||||
|
||||
flatIndex := 0 // 当前符号在一维数组中的索引
|
||||
|
||||
customMulti.MultiStr = ""
|
||||
customMulti.MultiStrVal = ""
|
||||
|
||||
// 遍历列优先的索引
|
||||
for col := 0; col < maxColCount; col++ {
|
||||
for row := 0; row < len(formattedSymbols); row++ {
|
||||
rowSymbols := formattedSymbols[row] // 当前行的符号
|
||||
if col < len(rowSymbols) { // 确保当前列存在
|
||||
symbol := rowSymbols[col]
|
||||
multi := Descx(m).GetMultiBySymbol(symbol)
|
||||
multiSum += multi
|
||||
|
||||
// 打印 Symbol 和其一维索引
|
||||
//fmt.Printf("Symbol: %s, Position in one-dimensional array: %d\n", symbol, flatIndex)
|
||||
if multi > 0 {
|
||||
if len(customMulti.MultiStr) > 0 {
|
||||
customMulti.MultiStr += ";"
|
||||
customMulti.MultiStrVal += ","
|
||||
}
|
||||
customMulti.MultiStr += fmt.Sprintf("%v~%v~%v", 12, flatIndex, multi)
|
||||
customMulti.MultiStrVal += fmt.Sprintf("%v", multi)
|
||||
}
|
||||
flatIndex++ // 索引递增
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if customPay.Pay > 0 {
|
||||
if multiSum == 0 {
|
||||
win := int64(customPay.Pay * float64(m.Cursor().GetSingleBet()))
|
||||
m.CursorFeature(&CustomPay{}).SetWin(win)
|
||||
} else {
|
||||
customMulti.Multi += multiSum
|
||||
var win int64
|
||||
if customMulti.Multi == 0 {
|
||||
win = int64(customPay.Pay * float64(m.Cursor().GetSingleBet()))
|
||||
} else {
|
||||
win = int64(customPay.Pay * float64(m.Cursor().GetSingleBet()) * float64(customMulti.Multi))
|
||||
}
|
||||
m.CursorFeature(&CustomPay{}).SetWin(win)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,106 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"github.com/tomas-qstarrs/boost/mathx"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
|
||||
)
|
||||
|
||||
type PluginFreeSpin struct {
|
||||
generic.PluginScatter
|
||||
}
|
||||
|
||||
func (p *PluginFreeSpin) Theme() string {
|
||||
return key.GatesOfOlympus
|
||||
}
|
||||
|
||||
// 获取特性数据
|
||||
func getCustomFortune(m intf.Master) *CustomFortune {
|
||||
customFortune := new(CustomFortune)
|
||||
if len(m.CursorCustoms(customFortune)) == 0 {
|
||||
m.AddCursorFeature(customFortune)
|
||||
}
|
||||
return m.CursorCustom(customFortune).(*CustomFortune)
|
||||
}
|
||||
|
||||
// AfterSpin implements generic.PluginBase.AfterSpin
|
||||
func (p *PluginFreeSpin) AfterSpin(m intf.Master) {
|
||||
switch m.Cursor().GetType() {
|
||||
case key.BaseSpin:
|
||||
p.AfterBaseSpin(m)
|
||||
case key.FreeSpin:
|
||||
p.AfterFreeSpin(m)
|
||||
}
|
||||
}
|
||||
|
||||
// AfterBaseSpin is called after base spin
|
||||
func (p *PluginFreeSpin) AfterBaseSpin(m intf.Master) {
|
||||
addTimes, win := p.GetScatterInfo(m, false)
|
||||
if addTimes > 0 {
|
||||
//m.AddNodeOnCursor(key.FreeSpin, addTimes)
|
||||
customFortune := getCustomFortune(m)
|
||||
customFortune.FreeStatus = 1
|
||||
customFortune.FreeNumMax += addTimes
|
||||
customFortune.FreeNumTrigger = addTimes
|
||||
customFortune.FreeSpinNum = addTimes
|
||||
customFortune.ScatterWin = win
|
||||
m.AddNodeFeature(m.AddNodeOnCursor(key.FreeSpin, addTimes).GetID(), customFortune).SetLifetime(addTimes)
|
||||
}
|
||||
if win > 0 {
|
||||
m.AddCursorFeature(&generic.CustomScatterWin{}).SetWin(win)
|
||||
}
|
||||
}
|
||||
|
||||
// AfterFreeSpin is called after free spin
|
||||
func (p *PluginFreeSpin) AfterFreeSpin(m intf.Master) {
|
||||
addTimes, win := p.GetScatterInfo(m, true)
|
||||
customFortune := getCustomFortune(m)
|
||||
if addTimes > 0 {
|
||||
customFortune.FreeStatus = 2
|
||||
customFortune.FreeNumTrigger = addTimes
|
||||
customFortune.FreeNumMax += addTimes
|
||||
customFortune.FreeSpinNum += addTimes
|
||||
customFortune.ScatterWin = win
|
||||
m.AddProgress(addTimes)
|
||||
m.AddCursorFeature(&generic.CustomExtraFreeSpin{ExtraTimes: addTimes}).SetLifetime(1)
|
||||
} else {
|
||||
customFortune.FreeStatus = 0
|
||||
customFortune.FreeNumTrigger = 0
|
||||
if customFortune.FreeSpinNum > 0 {
|
||||
if customFortune.FreeSpinNum == 1 {
|
||||
customFortune.FreeStatus = 3
|
||||
}
|
||||
customFortune.FreeSpinNum--
|
||||
}
|
||||
}
|
||||
if win > 0 {
|
||||
m.AddCursorFeature(&generic.CustomScatterWin{}).SetWin(win)
|
||||
}
|
||||
}
|
||||
|
||||
// GetScatterInfo gets add free spin times & pay rate
|
||||
func (p *PluginFreeSpin) GetScatterInfo(m intf.Master, inFreeSpin bool) (int64, int64) {
|
||||
var scatterCount int64
|
||||
symbols := m.CursorFormation().GetFinalSymbols()
|
||||
scatterSymbols := p.Scatters(m)
|
||||
for _, scatterSymbol := range scatterSymbols {
|
||||
scatterCount += int64(mathx.Count(scatterSymbol, symbols))
|
||||
}
|
||||
|
||||
if scatterCount == 0 {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
freeSpinCount := generic.Descx(m).FreeSpin(inFreeSpin, scatterCount)
|
||||
|
||||
payRate := generic.Descx(m).ScatterPayRate(inFreeSpin, scatterCount)
|
||||
|
||||
win := m.Bet() * payRate
|
||||
|
||||
if m.Choice() == RoundTypeMoreScatter {
|
||||
win = int64(mathx.SafeDiv(win, 1.25))
|
||||
}
|
||||
|
||||
return freeSpinCount, win
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
package gatesofolympus
|
||||
|
||||
var Plugins = []interface{}{
|
||||
&PluginChooseWheel{},
|
||||
&PluginEliminate{},
|
||||
&PluginFreeSpin{},
|
||||
&PluginSpecial{},
|
||||
}
|
||||
|
||||
var SimulatorPlugins = []interface{}{}
|
|
@ -0,0 +1,77 @@
|
|||
package gatesofolympus
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/gamesrv/slotspkg/internal/generic/key"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/intf"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/generic"
|
||||
)
|
||||
|
||||
type PluginSpecial struct {
|
||||
generic.PluginBase
|
||||
}
|
||||
type Special struct {
|
||||
CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"` //消除的次数 一次为一个结果
|
||||
FreeStatus int `json:"fs"`
|
||||
FreeSpinNum int64 `json:"fsn,omitempty"` //剩余freespin
|
||||
FreeNumMax int64 `json:"fnm,omitempty"` //总次数
|
||||
FreeNumTrigger int64 `json:"fnt,omitempty"` //新增freespin
|
||||
Pay float64 `json:"Pay,omitempty"`
|
||||
Multi int64 `json:"Multi,omitempty"`
|
||||
MultiStr string `json:"multi_str,omitempty"`
|
||||
MultiStrVal string `json:"multi_str_val,omitempty"`
|
||||
SymbolsAbove []int64 `json:"symbols_above,omitempty"`
|
||||
SymbolsBelow []int64 `json:"symbols_below,omitempty"`
|
||||
}
|
||||
|
||||
func (p *PluginSpecial) Theme() string {
|
||||
return key.GatesOfOlympus
|
||||
}
|
||||
|
||||
func (p *PluginSpecial) Customs() []interface{} {
|
||||
return []interface{}{
|
||||
&Special{},
|
||||
}
|
||||
}
|
||||
func (p *PluginSpecial) getCustomSpecial(m intf.Master) *Special {
|
||||
customSpecial := new(Special)
|
||||
if len(m.CursorCustoms(customSpecial)) == 0 {
|
||||
m.AddCursorFeature(customSpecial).SetLifetime(0)
|
||||
}
|
||||
return m.CursorCustom(customSpecial).(*Special)
|
||||
}
|
||||
func (p *PluginSpecial) AfterSpin(m intf.Master) {
|
||||
//cf := m.CursorFeatures(&CustomEliminate{})
|
||||
ces := m.CursorCustoms(&CustomEliminate{})
|
||||
sp := p.getCustomSpecial(m)
|
||||
if len(ces) > 0 {
|
||||
for _, i2 := range ces {
|
||||
ce := i2.(*CustomEliminate)
|
||||
wc := make([]float64, len(ce.WinCoins))
|
||||
for j := 0; j < len(ce.WinCoins); j++ {
|
||||
wc[j] = ce.WinCoins[j] / 10000
|
||||
}
|
||||
sp.CustomEliminates = append(sp.CustomEliminates, CustomEliminate{
|
||||
LinkPositions: ce.LinkPositions,
|
||||
AppendSymbols: ce.AppendSymbols,
|
||||
FormattedSymbols: ce.FormattedSymbols,
|
||||
LinePays: ce.LinePays,
|
||||
WinCoins: wc,
|
||||
MultiStr: ce.MultiStr,
|
||||
})
|
||||
}
|
||||
}
|
||||
customFortune := getCustomFortune(m)
|
||||
sp.FreeStatus = customFortune.FreeStatus
|
||||
sp.FreeSpinNum = customFortune.FreeSpinNum
|
||||
sp.FreeNumMax = customFortune.FreeNumMax
|
||||
sp.FreeNumTrigger = customFortune.FreeNumTrigger
|
||||
|
||||
customMulti := m.RootCustom(&CustomMulti{}).(*CustomMulti)
|
||||
customPay := m.CursorCustom(&CustomPay{}).(*CustomPay)
|
||||
sp.Multi = customMulti.Multi
|
||||
sp.MultiStr = customMulti.MultiStr
|
||||
sp.MultiStrVal = customMulti.MultiStrVal
|
||||
sp.Pay = customPay.Pay
|
||||
sp.SymbolsAbove = m.CursorFormation().GetSymbolsAbove()
|
||||
sp.SymbolsBelow = m.CursorFormation().GetSymbolsBelow()
|
||||
}
|
|
@ -8,6 +8,7 @@ import (
|
|||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortuneox"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortunerabbit"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/fortunetiger"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/gatesofolympus"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/plugin/test"
|
||||
"mongo.games.com/game/gamesrv/slotspkg/slots/reg"
|
||||
)
|
||||
|
@ -20,6 +21,7 @@ func Init() {
|
|||
reg.Register(fortunedragon.Plugins...)
|
||||
reg.Register(fortunemouse.Plugins...)
|
||||
reg.Register(cashmania.Plugins...)
|
||||
reg.Register(gatesofolympus.Plugins...)
|
||||
reg.Register(test.Plugins...)
|
||||
|
||||
if global.Mock {
|
||||
|
@ -28,6 +30,8 @@ func Init() {
|
|||
reg.Register(fortunerabbit.SimulatorPlugins...)
|
||||
reg.Register(fortunedragon.SimulatorPlugins...)
|
||||
reg.Register(cashmania.SimulatorPlugins...)
|
||||
reg.Register(gatesofolympus.SimulatorPlugins...)
|
||||
reg.Register(test.SimulatorPlugins...)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,11 +43,15 @@ func Close() {
|
|||
reg.Deregister(fortunedragon.Plugins...)
|
||||
reg.Deregister(fortunemouse.Plugins...)
|
||||
reg.Deregister(cashmania.Plugins...)
|
||||
reg.Deregister(gatesofolympus.Plugins...)
|
||||
reg.Deregister(test.Plugins...)
|
||||
if global.Mock {
|
||||
reg.Deregister(fortuneox.SimulatorPlugins...)
|
||||
reg.Deregister(fortunetiger.SimulatorPlugins...)
|
||||
reg.Deregister(fortunerabbit.SimulatorPlugins...)
|
||||
reg.Deregister(fortunedragon.SimulatorPlugins...)
|
||||
reg.Deregister(cashmania.SimulatorPlugins...)
|
||||
reg.Deregister(gatesofolympus.SimulatorPlugins...)
|
||||
reg.Deregister(test.SimulatorPlugins...)
|
||||
}
|
||||
}
|
||||
|
|
1
go.mod
1
go.mod
|
@ -94,6 +94,7 @@ require (
|
|||
github.com/xdg-go/scram v1.1.2 // indirect
|
||||
github.com/xdg-go/stringprep v1.0.4 // indirect
|
||||
github.com/xtaci/kcp-go v5.4.20+incompatible // indirect
|
||||
github.com/xtaci/lossyconn v0.0.0-20200209145036-adba10fffc37 // indirect
|
||||
github.com/xuri/efp v0.0.0-20241211021726-c4e992084aa6 // indirect
|
||||
github.com/xuri/nfp v0.0.0-20240318013403-ab9948c2c4a7 // indirect
|
||||
github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78 // indirect
|
||||
|
|
|
@ -208,7 +208,7 @@ func (x *CashManiaPlayerData) GetVIP() int32 {
|
|||
}
|
||||
|
||||
//房间信息
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
|
||||
//PACKET_CASHMANIA_SCCASHMANIAROOMINFO
|
||||
type SCCashManiaRoomInfo struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
@ -337,7 +337,7 @@ func (x *SCCashManiaRoomInfo) GetPlayerInfo() string {
|
|||
}
|
||||
|
||||
//玩家操作
|
||||
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
|
||||
//PACKET_CASHMANIA_CSCASHMANIAOP
|
||||
type CSCashManiaOp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
@ -394,7 +394,7 @@ func (x *CSCashManiaOp) GetParams() []int64 {
|
|||
}
|
||||
|
||||
//玩家操作返回
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
|
||||
//PACKET_CASHMANIA_SCCASHMANIAOP
|
||||
type SCCashManiaOp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
@ -459,7 +459,7 @@ func (x *SCCashManiaOp) GetParams() []int64 {
|
|||
}
|
||||
|
||||
//房间状态
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
|
||||
//PACKET_CASHMANIA_SCCASHMANIAROOMSTATE
|
||||
type SCCashManiaRoomState struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
@ -523,7 +523,7 @@ func (x *SCCashManiaRoomState) GetParams() []int32 {
|
|||
return nil
|
||||
}
|
||||
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
|
||||
//PACKET_CASHMANIA_SCCASHMANIABILLED
|
||||
type SCCashManiaBilled struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
|
|
@ -27,7 +27,7 @@ message CashManiaPlayerData {
|
|||
int32 VIP = 11;
|
||||
}
|
||||
//房间信息
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
|
||||
//PACKET_CASHMANIA_SCCASHMANIAROOMINFO
|
||||
message SCCashManiaRoomInfo {
|
||||
int32 RoomId = 1; //房间id
|
||||
int32 GameFreeId = 2;
|
||||
|
@ -42,26 +42,26 @@ message SCCashManiaRoomInfo {
|
|||
string PlayerInfo = 11;
|
||||
}
|
||||
//玩家操作
|
||||
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
|
||||
//PACKET_CASHMANIA_CSCASHMANIAOP
|
||||
message CSCashManiaOp {
|
||||
int32 OpCode = 1; //操作码 0.spin
|
||||
repeated int64 Params = 2; //操作参数 下注索引编号
|
||||
}
|
||||
//玩家操作返回
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
|
||||
//PACKET_CASHMANIA_SCCASHMANIAOP
|
||||
message SCCashManiaOp {
|
||||
int32 OpCode = 1; //操作码
|
||||
int32 OpRetCode = 2; //操作结果 1.金币不足 2.低于该值不能押注
|
||||
repeated int64 Params = 3; //操作参数
|
||||
}
|
||||
//房间状态
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
|
||||
//PACKET_CASHMANIA_SCCASHMANIAROOMSTATE
|
||||
message SCCashManiaRoomState {
|
||||
int32 State = 1; //房间当前状态
|
||||
int32 SubState = 2; //房间当前子状态
|
||||
repeated int32 Params = 3; //状态参数
|
||||
}
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
|
||||
//PACKET_CASHMANIA_SCCASHMANIABILLED
|
||||
message SCCashManiaBilled{
|
||||
int32 OpRetCode = 1;//0.spin成功 1.spin失败
|
||||
string GameEndStr = 2;
|
||||
|
|
|
@ -208,7 +208,7 @@ func (x *GatesOfOlympusPlayerData) GetVIP() int32 {
|
|||
}
|
||||
|
||||
//房间信息
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
|
||||
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO
|
||||
type SCGatesOfOlympusRoomInfo struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
@ -337,7 +337,7 @@ func (x *SCGatesOfOlympusRoomInfo) GetPlayerInfo() string {
|
|||
}
|
||||
|
||||
//玩家操作
|
||||
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
|
||||
//PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP
|
||||
type CSGatesOfOlympusOp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
@ -394,7 +394,7 @@ func (x *CSGatesOfOlympusOp) GetParams() []int64 {
|
|||
}
|
||||
|
||||
//玩家操作返回
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
|
||||
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSOP
|
||||
type SCGatesOfOlympusOp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
@ -459,7 +459,7 @@ func (x *SCGatesOfOlympusOp) GetParams() []int64 {
|
|||
}
|
||||
|
||||
//房间状态
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
|
||||
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMSTATE
|
||||
type SCGatesOfOlympusRoomState struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
@ -523,7 +523,7 @@ func (x *SCGatesOfOlympusRoomState) GetParams() []int32 {
|
|||
return nil
|
||||
}
|
||||
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
|
||||
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED
|
||||
type SCGatesOfOlympusBilled struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
|
|
|
@ -27,7 +27,7 @@ message GatesOfOlympusPlayerData {
|
|||
int32 VIP = 11;
|
||||
}
|
||||
//房间信息
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
|
||||
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO
|
||||
message SCGatesOfOlympusRoomInfo {
|
||||
int32 RoomId = 1; //房间id
|
||||
int32 GameFreeId = 2;
|
||||
|
@ -42,26 +42,26 @@ message SCGatesOfOlympusRoomInfo {
|
|||
string PlayerInfo = 11;
|
||||
}
|
||||
//玩家操作
|
||||
//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
|
||||
//PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP
|
||||
message CSGatesOfOlympusOp {
|
||||
int32 OpCode = 1; //操作码 0.spin
|
||||
repeated int64 Params = 2; //操作参数 下注索引编号
|
||||
}
|
||||
//玩家操作返回
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
|
||||
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSOP
|
||||
message SCGatesOfOlympusOp {
|
||||
int32 OpCode = 1; //操作码
|
||||
int32 OpRetCode = 2; //操作结果 1.金币不足 2.低于该值不能押注
|
||||
repeated int64 Params = 3; //操作参数
|
||||
}
|
||||
//房间状态
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
|
||||
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMSTATE
|
||||
message SCGatesOfOlympusRoomState {
|
||||
int32 State = 1; //房间当前状态
|
||||
int32 SubState = 2; //房间当前子状态
|
||||
repeated int32 Params = 3; //状态参数
|
||||
}
|
||||
//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
|
||||
//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED
|
||||
message SCGatesOfOlympusBilled{
|
||||
int32 OpRetCode = 1;//0.spin成功 1.spin失败
|
||||
string GameEndStr = 2;
|
||||
|
|
Loading…
Reference in New Issue