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2 Commits
63efa84183
...
481860d9bc
Author | SHA1 | Date |
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481860d9bc | |
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0d252cebc5 |
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@ -187,78 +187,87 @@ const (
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)
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const (
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GainWay_NewPlayer int32 = 0 //0.新建角色
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GainWay_Pay = 1 //1.后台增加(主要是充值)
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GainWay_ByPMCmd = 2 //2.pm命令
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GainWay_MatchBreakBack = 3 //3.退赛退还
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GainWay_MatchSystemSupply = 4 //4.比赛奖励
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GainWay_Exchange = 5 //5.兑换
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GainWay_ServiceFee = 6 //6.桌费
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GainWay_CoinSceneWin = 7 //7.金豆场赢取
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GainWay_CoinSceneLost = 8 //8.金豆场输
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GainWay_CoinSceneEnter = 9 //9.进入金币场预扣
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GainWay_ShopBuy = 10 //10.商城购买或者兑换
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GainWay_CoinSceneLeave = 11 //11.金豆场回兑
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GainWay_HundredSceneWin = 12 //12.万人场赢取
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GainWay_HundredSceneLost = 13 //13.万人场输
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GainWay_MessageAttach = 14 //14.邮件
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GainWay_SafeBoxSave = 15 //15.保险箱存入
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GainWay_SafeBoxTakeOut = 16 //16.保险箱取出
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GainWay_Fishing = 17 //17.捕鱼
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GainWay_CoinSceneExchange = 18 //18.金豆场兑换
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GainWay_UpgradeAccount = 19 //19.升级账号
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GainWay_API_AddCoin = 20 //20.API操作钱包
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GainWay_GoldCome = 21 //21.财神降临
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GainWay_Transfer_System2Thrid = 22 //22.系统平台转入到第三方平台的金币
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GainWay_Transfer_Thrid2System = 23 //23.第三方平台转入到系统平台的金币
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GainWay_RebateTask = 24 //24.返利获取
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GainWay_IOSINSTALLSTABLE = 25 //25.ios安装奖励
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GainWay_VirtualChange = 26 //26.德州虚拟账变
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GainWay_CreatePrivateScene = 27 //27.创建私有房间
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GainWay_PrivateSceneReturn = 28 //28.解散私有房间返还
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GainWay_OnlineRandCoin = 29 //29.红包雨
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GainWay_Expire = 30 //30.到期清理
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GainWay_PromoterBind = 31 //31.手动绑定推广员
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GainWay_GradeShopReturn = 32 //32.积分商城撤单退还积分
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GainWay_Api_In = 33 //33.转移金币
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GainWay_Api_Out = 34 //34.转移金币
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GainWay_Shop_Buy = 35 //35.购买记录
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GainWay_MAIL_MTEM = 36 //36.邮件领取道具
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GainWay_Item_Sale = 37 //37.道具出售
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GainWay_ReliefFund = 38 //38.领取救济金
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GainWay_Shop_Revoke = 39 //39.撤单
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GainWay_ActSign = 40 //40.签到
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GainWay_NewPlayer int32 = 0 //新建角色
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GainWay_Pay = 1 //后台增加(主要是充值)
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GainWay_ByPMCmd = 2 //pm命令
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GainWay_MatchBreakBack = 3 //退赛退还
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GainWay_MatchSystemSupply = 4 //比赛奖励
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GainWay_Exchange = 5 //兑换
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GainWay_ServiceFee = 6 //桌费
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GainWay_CoinSceneWin = 7 //金豆场赢取
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GainWay_CoinSceneLost = 8 //金豆场输
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GainWay_CoinSceneEnter = 9 //进入金币场预扣
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GainWay_ShopBuy = 10 //商城购买或者兑换
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GainWay_CoinSceneLeave = 11 //金豆场回兑
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GainWay_HundredSceneWin = 12 //万人场赢取
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GainWay_HundredSceneLost = 13 //万人场输
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GainWay_MessageAttach = 14 //邮件
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GainWay_SafeBoxSave = 15 //保险箱存入
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GainWay_SafeBoxTakeOut = 16 //保险箱取出
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GainWay_Fishing = 17 //捕鱼
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GainWay_CoinSceneExchange = 18 //金豆场兑换
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GainWay_UpgradeAccount = 19 //升级账号
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GainWay_API_AddCoin = 20 //API操作钱包
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GainWay_GoldCome = 21 //财神降临
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GainWay_Transfer_System2Thrid = 22 //系统平台转入到第三方平台的金币
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GainWay_Transfer_Thrid2System = 23 //第三方平台转入到系统平台的金币
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GainWay_RebateTask = 24 //返利获取
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GainWay_IOSINSTALLSTABLE = 25 //ios安装奖励
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GainWay_VirtualChange = 26 //德州虚拟账变
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GainWay_CreatePrivateScene = 27 //创建私有房间
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GainWay_PrivateSceneReturn = 28 //解散私有房间返还
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GainWay_OnlineRandCoin = 29 //红包雨
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GainWay_Expire = 30 //到期清理
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GainWay_PromoterBind = 31 //手动绑定推广员
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GainWay_GradeShopReturn = 32 //积分商城撤单退还积分
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GainWay_Api_In = 33 //转移金币
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GainWay_Api_Out = 34 //转移金币
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GainWay_Shop_Buy = 35 //购买记录
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GainWay_MAIL_MTEM = 36 //邮件领取道具
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GainWay_Item_Sale = 37 //道具出售
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GainWay_ReliefFund = 38 //领取救济金
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GainWay_Shop_Revoke = 39 //撤单
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GainWay_ActSign = 40 //
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GainWay_MatchSignup = 41 //比赛报名费用
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GainWay_MatchSeason = 42 //比赛赛季奖励
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GainWay_ActSignNew = 43 //43.新签到
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GainWay_ActTurnplate = 44 //44.轮盘
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GainWay_ActBlindBox = 45 //45.盲盒
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GainWay_ActFirstPay = 46 //46.首充
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GainWay_VIPGift = 47 //47.vip礼包
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GainWay_ActContinuousPay = 48 //48.连续充值
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GainWay_ActJybAward = 49 //49.礼包码兑换
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GainWay_LeaveDeduct = 50 //50.离开扣分
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GainWay_LeaveCombat = 51 //51.离开补偿
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GainWay_RankMatch = 52 //52.排位赛段位奖励
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GainWay_AddBag = 53 //53 增加背包接口调用
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GainWay_SmallRocket = 54 //54.小火箭收入
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GainWay_BindTel = 55 //55.绑定手机号
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GainWay_ReliefFund2 = 56 //56.救济金看视频双倍领取
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GainWay_ActTurnplate2 = 57 //57.轮盘看视频双倍领取
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GainWay_ActSignNew2 = 58 //58.签到看视频双倍领取
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GainWay_ItemUse = 59 //59.道具使用
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GainWay_PhoneScore = 60 //60.积分抽奖活动
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GainWay_RankReward = 61 //61.段位奖励
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GainWay_TaskReward = 62 //62.任务奖励
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GainWay_Interact = 63 //63.房间内互动效果
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GainWay_Collect = 64 //64.集卡活动
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GainWay_WeekCardAward = 65 //65.周卡每日奖励
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GainWay_PigrankTakeCoin = 66 //66.存钱罐领取耗费钻石
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GainWay_PigrankGainCoin = 67 //67.存钱罐打开获取金币
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GainWay_ItemMove = 68 //68.道具赠送
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GainWay_RoleUpgrade = 69 //69.角色升级
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GainWay_PetUpgrade = 70 //70.宠物升级
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GainWay_Game = 71 //71.玩游戏获得
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GainWay_ActSignNew = 43 //新签到
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GainWay_ActTurnplate = 44 //轮盘
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GainWay_ActBlindBox = 45 //盲盒
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GainWay_ActFirstPay = 46 //首充
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GainWay_VIPGift = 47 //vip礼包
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GainWay_ActContinuousPay = 48 //连续充值
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GainWay_ActJybAward = 49 //礼包码兑换
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GainWay_LeaveDeduct = 50 //离开扣分
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GainWay_LeaveCombat = 51 //离开补偿
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GainWay_RankMatch = 52 //排位赛段位奖励
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GainWay_AddBag = 53 //增加背包接口调用
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GainWay_SmallRocket = 54 //小火箭收入
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GainWay_BindTel = 55 //绑定手机号
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GainWay_ReliefFund2 = 56 //救济金看视频双倍领取
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GainWay_ActTurnplate2 = 57 //轮盘看视频双倍领取
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GainWay_ActSignNew2 = 58 //签到看视频双倍领取
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GainWay_ItemUse = 59 //道具使用
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GainWay_PhoneScore = 60 //积分抽奖活动
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GainWay_RankReward = 61 //
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GainWay_TaskReward = 62 //
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GainWay_Interact = 63 //房间内互动效果
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GainWay_Collect = 64 //集卡活动
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GainWay_WeekCardAward = 65 //周卡奖励
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GainWay_PigrankTakeCoin = 66 //存钱罐领取耗费钻石
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GainWay_PigrankGainCoin = 67 //存钱罐打开获取金币
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GainWay_ItemMove = 68 //道具赠送
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GainWay_RoleUpgrade = 69 //角色升级
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GainWay_PetUpgrade = 70 //宠物升级
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GainWay_Game = 71 //游戏掉落
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GainWayItemCollectLogin = 73 //集卡活动登录
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GainWayItemCollectExchange = 74 //集卡活动兑换
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GainWayItemPhoneScoreExchange = 75 //抽手机活动兑换
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GainWayItemTaskInvite = 78 //邀请任务
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GainWayItemTaskNewPlayer = 79 //新手任务
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GainWayItemTaskAchievement = 80 //成就任务
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GainWayItemTaskEveryDay = 81 //每日任务
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GainWayItemWeekActive = 82 //周活跃奖励
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GainWayContinueSign = 83 //累计签到
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)
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// 后台选择 金币变化类型 的充值 类型id号起始
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@ -359,7 +359,7 @@ type PlayerData struct {
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Coin int64 //金豆
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CoinPayTs int64 //金豆冲账时间戳
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CoinPayTotal int64 //在线总充值金额
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MoneyPayTotal int64 //在线总充值金额(实充)
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MoneyPayTotal int64 //VIP经验值,注意这里是没有乘充V比之前的值
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CoinExchangeTotal int64 //总提现金额 兑换
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SafeBoxCoin int64 //保险箱金币
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SafeBoxPassword string //保险箱密码
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@ -74,7 +74,7 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e
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ItemId: msg.ItemId,
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ItemNum: int64(msg.ItemNum),
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}}
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BagMgrSingleton.AddItems(p, items, 0, common.GainWay_AddBag, "system", "测试", 0, 0, false)
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BagMgrSingleton.AddItems(p, items, 0, common.GainWay_ItemUse, "system", "测试", 0, 0, false)
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return nil
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}
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}
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@ -112,23 +112,41 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e
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items := map[int32]*Item{}
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var useFunc func()
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saleFunc := func() {
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saleFunc := func(gainWay int32, oper, remark string) {
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if gainWay == 0 {
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gainWay = common.GainWay_ItemUse
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}
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if oper == "" {
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oper = "player"
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}
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if remark == "" {
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remark = "道具使用"
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}
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// 使用道具,减少道具
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BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-msg.ItemNum), 0, common.GainWay_ItemUse, "player", "道具使用", 0, 0, false)
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BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-msg.ItemNum), 0, gainWay, oper, remark, 0, 0, false)
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pack.RetCode = bag.OpResultCode_OPRC_Sucess
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pack.NowItemId = item.ItemId
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pack.NowItemNum = item.ItemNum
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}
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gainFunc := func() {
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gainFunc := func(gainWay int32, oper, remark string) {
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for i := 0; i < int(msg.ItemNum); i++ {
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useFunc()
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}
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if gainWay == 0 {
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gainWay = common.GainWay_ItemUse
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}
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if oper == "" {
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oper = "player"
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}
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if remark == "" {
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remark = "道具使用"
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}
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if len(items) > 0 {
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var itemArr []*Item
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for _, v := range items {
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itemArr = append(itemArr, v)
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}
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BagMgrSingleton.AddItems(p, itemArr, 0, common.GainWay_ItemUse, "player", "道具使用", 0, 0, false)
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BagMgrSingleton.AddItems(p, itemArr, 0, gainWay, oper, remark, 0, 0, false)
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for _, v := range itemArr {
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pack.Infos = append(pack.Infos, &bag.ItemInfo{
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ItemId: v.ItemId,
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@ -141,7 +159,7 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e
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switch item.ItemId {
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case common.ItemIDGiftBox:
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saleFunc()
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saleFunc(0, "", "")
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useFunc = func() {
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sum := 0
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for _, v := range srvdata.PBDB_GiftBoxMgr.Datas.GetArr() {
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@ -172,10 +190,10 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e
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}
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}
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}
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gainFunc()
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gainFunc(0, "", "")
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case common.ItemIDCollectBox:
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saleFunc()
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saleFunc(0, "", "")
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useFunc = func() {
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sum := 0
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for _, v := range srvdata.PBDB_CollectBoxMgr.Datas.GetArr() {
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@ -206,7 +224,7 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e
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}
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}
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}
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gainFunc()
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gainFunc(common.GainWay_Collect, "player", "集卡活动")
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default:
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logger.Logger.Warnf("道具使用未定义", msg.ItemId)
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@ -373,10 +391,10 @@ func CSPropExchange(s *netlib.Session, packetid int, data interface{}, sid int64
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}
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// 扣除背包物品
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for _, item := range costItems {
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BagMgrSingleton.AddItem(p, int64(item.ItemId), -item.ItemNum, 0, common.GainWay_Collect, "system", "集卡活动兑换", 0, 0, false)
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BagMgrSingleton.AddItem(p, int64(item.ItemId), -item.ItemNum, 0, common.GainWayItemCollectExchange, "system", "集卡活动兑换", 0, 0, false)
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}
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// 增加背包物品
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BagMgrSingleton.AddItems(p, items, 0, common.GainWay_Collect, "system", "集卡活动兑换", 0, 0, false)
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BagMgrSingleton.AddItems(p, items, 0, common.GainWayItemCollectExchange, "system", "集卡活动兑换", 0, 0, false)
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for _, v := range items {
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pack.Items = append(pack.Items, &bag.PropInfo{
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ItemId: v.ItemId,
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@ -254,7 +254,7 @@ func CSRMAward(s *netlib.Session, packetId int, data interface{}, sid int64) err
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ItemId: v.Id,
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ItemNum: int64(v.Num),
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}
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BagMgrSingleton.AddItems(p, []*Item{item}, 0, common.GainWay_RankReward, "system", "段位奖励", 0, 0, false)
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BagMgrSingleton.AddItems(p, []*Item{item}, 0, common.GainWay_RankMatch, "system", "段位奖励", 0, 0, false)
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}
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}
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}
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@ -71,7 +71,7 @@ func IsTaskReward(p *Player, id int32) bool {
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return false
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}
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func SendReward(p *Player, m map[int64]int64) {
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func SendReward(p *Player, m map[int64]int64, tp int32) {
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var items []*Item
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for k, v := range m {
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items = append(items, &Item{
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@ -79,7 +79,20 @@ func SendReward(p *Player, m map[int64]int64) {
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ItemNum: v,
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})
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}
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BagMgrSingleton.AddItems(p, items, 0, common.GainWay_TaskReward, "system", "任务奖励", 0, 0, false)
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gain := int32(0)
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switch tp {
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case 1:
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gain = common.GainWayItemTaskEveryDay
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case 2:
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gain = common.GainWayItemWeekActive
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case 3:
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gain = common.GainWayItemTaskNewPlayer
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case 4:
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gain = common.GainWayItemTaskInvite
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case 5:
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gain = common.GainWayItemTaskAchievement
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}
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BagMgrSingleton.AddItems(p, items, 0, gain, "system", "任务奖励", 0, 0, false)
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}
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func CSTaskList(s *netlib.Session, packetId int, data interface{}, sid int64) error {
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@ -142,7 +155,7 @@ func CSTaskReward(s *netlib.Session, packetId int, data interface{}, sid int64)
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p.WelfData.Task[msg.GetId()].Ts = time.Now().Unix()
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data := srvdata.PBDB_TaskMgr.GetData(msg.GetId())
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if data != nil {
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SendReward(p, data.Award)
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SendReward(p, data.Award, msg.Tp)
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}
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ret.OpCode = taskproto.OpResultCode_OPRC_Success
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}
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@ -9,7 +9,6 @@ import (
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/game/srvdata"
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"mongo.games.com/goserver/core/logger"
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"strconv"
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"time"
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)
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@ -114,41 +113,41 @@ func (this *ActSignMgr) CanSign(player *Player, signIndex int) activity.OpResult
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return activity.OpResultCode_ActSign_OPRC_Activity_Sign_Sucess
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}
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func (this *ActSignMgr) Sign(player *Player, signIndex int, signType int32) activity.OpResultCode_ActSign {
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errCode := this.CanSign(player, signIndex)
|
||||
if errCode != activity.OpResultCode_ActSign_OPRC_Activity_Sign_Sucess {
|
||||
return errCode
|
||||
}
|
||||
|
||||
signConfig := this.GetConfig(signIndex)
|
||||
if signConfig == nil {
|
||||
return activity.OpResultCode_ActSign_OPRC_Activity_Sign_Error
|
||||
}
|
||||
|
||||
player.SignData.LastSignTickets = time.Now().Unix()
|
||||
player.SignData.SignIndex = signIndex
|
||||
|
||||
logger.Logger.Info("签到成功: ", signConfig)
|
||||
grade := signConfig.Grade
|
||||
switch signType {
|
||||
case 0: //普通签到
|
||||
case 1: //双倍签到
|
||||
grade *= 2
|
||||
}
|
||||
switch signConfig.Type {
|
||||
case 1: //金币
|
||||
player.AddCoin(int64(grade), 0, common.GainWay_ActSign, strconv.Itoa(signIndex), time.Now().Format("2006-01-02 15:04:05"))
|
||||
case 2: //钻石
|
||||
player.AddDiamond(int64(grade), 0, common.GainWay_ActSign, strconv.Itoa(signIndex), time.Now().Format("2006-01-02 15:04:05"))
|
||||
case 3: //道具
|
||||
item := &Item{
|
||||
ItemId: signConfig.Item_Id,
|
||||
ItemNum: int64(grade),
|
||||
}
|
||||
BagMgrSingleton.AddItems(player, []*Item{item}, 0, common.GainWay_ActSign, strconv.Itoa(signIndex), time.Now().Format("2006-01-02 15:04:05"), 0, 0, false)
|
||||
}
|
||||
return activity.OpResultCode_ActSign_OPRC_Activity_Sign_Sucess
|
||||
}
|
||||
//func (this *ActSignMgr) Sign(player *Player, signIndex int, signType int32) activity.OpResultCode_ActSign {
|
||||
// errCode := this.CanSign(player, signIndex)
|
||||
// if errCode != activity.OpResultCode_ActSign_OPRC_Activity_Sign_Sucess {
|
||||
// return errCode
|
||||
// }
|
||||
//
|
||||
// signConfig := this.GetConfig(signIndex)
|
||||
// if signConfig == nil {
|
||||
// return activity.OpResultCode_ActSign_OPRC_Activity_Sign_Error
|
||||
// }
|
||||
//
|
||||
// player.SignData.LastSignTickets = time.Now().Unix()
|
||||
// player.SignData.SignIndex = signIndex
|
||||
//
|
||||
// logger.Logger.Info("签到成功: ", signConfig)
|
||||
// grade := signConfig.Grade
|
||||
// switch signType {
|
||||
// case 0: //普通签到
|
||||
// case 1: //双倍签到
|
||||
// grade *= 2
|
||||
// }
|
||||
// switch signConfig.Type {
|
||||
// case 1: //金币
|
||||
// player.AddCoin(int64(grade), 0, common.GainWay_ActSign, strconv.Itoa(signIndex), time.Now().Format("2006-01-02 15:04:05"))
|
||||
// case 2: //钻石
|
||||
// player.AddDiamond(int64(grade), 0, common.GainWay_ActSign, strconv.Itoa(signIndex), time.Now().Format("2006-01-02 15:04:05"))
|
||||
// case 3: //道具
|
||||
// item := &Item{
|
||||
// ItemId: signConfig.Item_Id,
|
||||
// ItemNum: int64(grade),
|
||||
// }
|
||||
// BagMgrSingleton.AddItems(player, []*Item{item}, 0, common.GainWay_ActSign, strconv.Itoa(signIndex), time.Now().Format("2006-01-02 15:04:05"), 0, 0, false)
|
||||
// }
|
||||
// return activity.OpResultCode_ActSign_OPRC_Activity_Sign_Sucess
|
||||
//}
|
||||
|
||||
func init() {
|
||||
mgo.SetStats(true)
|
||||
|
|
|
@ -302,7 +302,7 @@ func (this *Player) OnLogined() {
|
|||
//测试用
|
||||
if !this.IsRob {
|
||||
old := this.VIP
|
||||
this.VIP = this.GetVIPLevel(this.CoinPayTotal)
|
||||
this.VIP = this.GetVIPLevel()
|
||||
if old != this.VIP {
|
||||
this.dirty = true
|
||||
}
|
||||
|
@ -2409,7 +2409,7 @@ func (this *Player) UpdateVip() {
|
|||
if this.IsRob {
|
||||
return
|
||||
}
|
||||
this.VIP = this.GetVIPLevel(this.CoinPayTotal)
|
||||
this.VIP = this.GetVIPLevel()
|
||||
//clubManager.UpdateVip(this)
|
||||
}
|
||||
|
||||
|
@ -3790,7 +3790,7 @@ func (this *Player) GetCurrentVIPExp(vipcfg ...*webapi_proto.VIPcfgDataList) (ex
|
|||
return // 默认
|
||||
}
|
||||
|
||||
func (this *Player) GetVIPLevel(CoinPayTotal int64) int32 {
|
||||
func (this *Player) GetVIPLevel() int32 {
|
||||
if this.IsRob {
|
||||
return 0
|
||||
}
|
||||
|
@ -4229,7 +4229,6 @@ func (this *Player) BindTelReward() {
|
|||
ItemNum: v,
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
BagMgrSingleton.AddItems(this, items, 0, common.GainWay_BindTel, "system", "绑定手机号", 0, 0, false)
|
||||
}
|
||||
|
@ -4479,7 +4478,7 @@ func (this *Player) CollectTask(taskId int32, num int64) {
|
|||
ItemNum: num,
|
||||
ObtainTime: time.Now().Unix(),
|
||||
})
|
||||
BagMgrSingleton.AddItems(this, items, 0, common.GainWay_Collect, "system", oper, 0, 0, false)
|
||||
BagMgrSingleton.AddItems(this, items, 0, common.GainWayItemCollectLogin, "system", oper, 0, 0, false)
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
|
|
@ -522,9 +522,14 @@ func (this *ShopMgr) GetCostNum(p *Player, shop *model.ShopInfo, vipShopId int32
|
|||
func (this *ShopMgr) shopAddItem(p *Player, shopInfo *model.ShopInfo, vipShopId int32) {
|
||||
name := shopInfo.GetName()
|
||||
|
||||
gainWay := common.GainWay_Shop_Buy
|
||||
if shopInfo.ConstType == ShopConsumePhoneScore {
|
||||
gainWay = common.GainWayItemPhoneScoreExchange
|
||||
}
|
||||
|
||||
for _, info := range shopInfo.GetItems() {
|
||||
item := &Item{ItemId: info.ItemId, ItemNum: info.ItemNum, ObtainTime: time.Now().Unix()}
|
||||
BagMgrSingleton.AddItems(p, []*Item{item}, 0, common.GainWay_Shop_Buy, "system", name, 0, 0, false)
|
||||
BagMgrSingleton.AddItems(p, []*Item{item}, 0, int32(gainWay), "system", name, 0, 0, false)
|
||||
}
|
||||
|
||||
// 获得道具,检查是否显示红点
|
||||
|
|
|
@ -519,6 +519,7 @@ func DrawWelfareDate(dates []*webapi_proto.WelfareDate, p *Player, gainWay int32
|
|||
giveType = model.SystemFreeGive_GiveType_ActSign
|
||||
} else { //累签
|
||||
giveType = model.SystemFreeGive_GiveType_ActContinuousSign
|
||||
gainWay = common.GainWayContinueSign
|
||||
}
|
||||
}
|
||||
for _, v := range dates {
|
||||
|
|
Loading…
Reference in New Issue