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No commits in common. "4bccaac006ce21ab4eca58d9246901419821b874" and "341e481cf5ee66c81ecbbf979f7c9f60b462eec1" have entirely different histories.

2 changed files with 25 additions and 2 deletions

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@ -1,5 +1,7 @@
stages:
- lock
- build
- unlock
variables:
GOPROXY: "https://goproxy.cn,direct"
@ -18,6 +20,19 @@ cache:
- ${GOPATH}/pkg/mod
- ${GOPATH}/bin
# 锁定作业,防止并发流水线执行
lock_job:
stage: lock
script:
- |
if [ -f /tmp/ci_lock_$CI_COMMIT_REF_NAME ]; then
echo "流水线($CI_COMMIT_REF_NAME)已在运行,等待..."
exit 1
else
touch /tmp/ci_lock_$CI_COMMIT_REF_NAME
echo "获得锁定,开始流水线($CI_COMMIT_REF_NAME)。"
fi
build-job:
stage: build
only:
@ -109,4 +124,12 @@ build-job:
# 触发部署
- echo "触发部署"
- "curl -X POST --fail -F token=$SERVER_CI_TOKEN -F ref=release -F variables[ServerName]=$ServerName https://git.pogorockgames.com/api/v4/projects/31/trigger/pipeline"
- "curl -X POST --fail -F token=$SERVER_CI_TOKEN -F ref=release -F variables[ServerName]=$ServerName https://git.pogorockgames.com/api/v4/projects/31/trigger/pipeline"
# 解锁作业,释放锁定
unlock_job:
stage: unlock
script:
- rm -f /tmp/ci_lock_$CI_COMMIT_REF_NAME
- echo "释放锁定,流水线结束(/$CI_COMMIT_REF_NAME)。"
when: always

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@ -41,7 +41,7 @@ const (
ThirteenWaterSceneWaitTimeout = time.Second * 2 //等待倒计时
ThirteenWaterStartTimeout = time.Second * 3 //开始倒计时
ThirteenWaterSendCardsTimeout = time.Second * 3 //开始发牌
ThirteenWaterOptCardTimeout = time.Second * 48 //48选牌换牌
ThirteenWaterOptCardTimeout = time.Second * 45 //45选牌换牌
ThirteenWaterShowCardsTimeout = time.Second * 1 //轮流看牌时间
ThirteenWaterHitTimeout = time.Second * 2 //打枪
ThirteenWaterBilledTimeout = time.Second * 5 //结算