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No commits in common. "4ab95e058ef20558e8b107880e188b4992cfadc6" and "d8f01f39ea50eb5fc309f56bb5416b107bdaf44b" have entirely different histories.

11 changed files with 120 additions and 182 deletions

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@ -4,7 +4,6 @@ import (
"fmt"
"math"
"math/rand"
"mongo.games.com/game/protocol/webapi"
"strconv"
"time"
@ -2554,15 +2553,15 @@ func (this *Scene) TryRelease() {
this.Destroy(true)
}
}
func (this *Scene) GetMachineServerInfo(MachineId int32, platform string) *webapi.MachineInfo {
func (this *Scene) GetMachineServerSecret(MachineId int32, platform string) (AppId int64, ServerSecret string) {
config := ConfigMgrInst.GetConfig(platform).MachineConfig
if config == nil {
return nil
return 0, ""
}
for _, info := range config.Info {
if info.MachineId == MachineId {
return info
return info.AppId, info.ServerSecret
}
}
return nil
return 0, ""
}

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@ -2,6 +2,7 @@ package clawdoll
import (
"mongo.games.com/game/common"
rule "mongo.games.com/game/gamerule/clawdoll"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/clawdoll"
"mongo.games.com/game/protocol/machine"
@ -59,6 +60,15 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
return nil
}
scene := p.GetScene()
if scene == nil {
return nil
}
sceneEx, ok := scene.ExtraData.(*SceneEx)
if !ok {
return nil
}
switch msg.TypeId {
case 1:
if msg.Result == 1 {
@ -72,6 +82,13 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
} else {
logger.Logger.Tracef("下抓失败snid = ", msg.Snid)
}
scene.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(scene)
ClawdollSendPlayerInfo(scene)
}
}
return nil
@ -110,17 +127,14 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf
}
machineId := scene.GetDBGameFree().GetId() % 6080000
machineInfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
if machineInfo == nil {
appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v", appId, serverSecret)
if serverSecret == "" || appId == 0 {
return nil
}
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId)
pack.ServerSecret = machineInfo.ServerSecret
pack.AppId = machineInfo.AppId
pack.StreamId = machineInfo.StreamId
pack.ServerSecret = serverSecret
pack.AppId = appId
sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
}
return nil
@ -144,10 +158,9 @@ func MSSendTokenHandler(session *netlib.Session, packetId int, data interface{})
}
pack := &clawdoll.SCCLAWDOLLSendToken{
LogicId: scene.DBGameFree.GetId(),
Appid: msg.Appid,
Token: token,
StreamId: msg.StreamId,
LogicId: scene.DBGameFree.GetId(),
Appid: msg.Appid,
Token: token,
}
p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDTOKEN), pack)
}

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@ -102,35 +102,12 @@ func (this *SceneEx) BroadcastPlayerLeave(p *base.Player, reason int) {
// 玩家进入事件
func (this *SceneEx) OnPlayerEnter(p *base.Player, reason int) {
this.BroadcastPlayerEnter(p, reason)
machineId := this.GetDBGameFree().GetId() % 6080000
machineInfo := this.GetMachineServerInfo(machineId, p.Platform)
if machineInfo == nil {
return
}
if this.GetPlayerNum() > 0 {
// 发送http Get请求 打开直播间流
}
}
// 玩家离开事件
func (this *SceneEx) OnPlayerLeave(p *base.Player, reason int) {
this.delPlayer(p)
this.BroadcastPlayerLeave(p, reason)
machineId := this.GetDBGameFree().GetId() % 6080000
machineInfo := this.GetMachineServerInfo(machineId, p.Platform)
if machineInfo == nil {
return
}
if this.GetPlayerNum() <= 0 {
// 发送http Get请求 关闭直播间流
}
}
func (this *SceneEx) SceneDestroy(force bool) {
//销毁房间
@ -311,7 +288,7 @@ func (this *SceneEx) GetPlayGrabType(player *PlayerEx) int32 {
return rule.ClawWeak
}
if this.RoundId/2 == 0 && this.RoundId != 0 {
if this.RoundId%100 == 0 && this.RoundId != 0 {
return rule.ClawStrong
}
@ -371,11 +348,7 @@ func (this *SceneEx) SetPlayingState(state int32) {
// 时间到 系统开始下抓
func (this *SceneEx) TimeOutPlayGrab() bool {
playerEx := this.players[this.playingSnid]
if playerEx != nil {
grapType := this.GetPlayGrabType(playerEx)
this.OnPlayerSMGrabOp(this.playingSnid, int32(this.machineId), grapType)
}
this.OnPlayerSMGrabOp(this.playingSnid, int32(this.machineId), rule.ClawWeak)
return true
}

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@ -285,16 +285,14 @@ func (this *PolicyClawdoll) SendGetVideoToken(s *base.Scene, p *base.Player, sce
pack.Snid = p.SnId
machineId := s.DBGameFree.GetId() % 6080000
machineinfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
if machineinfo == nil {
appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v", appId, serverSecret)
if serverSecret == "" || appId == 0 {
return
}
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v", machineinfo.AppId, machineinfo.ServerSecret, machineinfo.StreamId)
pack.ServerSecret = machineinfo.ServerSecret
pack.AppId = machineinfo.AppId
pack.StreamId = machineinfo.StreamId
pack.ServerSecret = serverSecret
pack.AppId = appId
sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
}
@ -668,12 +666,6 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
//1-弱力抓 2 -强力抓
sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType)
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
case rule.ClawDollPlayerOpMove:
if !sceneEx.CheckMoveOp(playerEx) {
@ -704,11 +696,6 @@ func (this *PlayGame) OnTick(s *base.Scene) {
logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
}
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
return
}
}

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@ -300,7 +300,6 @@ func SMGetTokenHandler(session *netlib.Session, packetId int, data interface{})
info.Snid = msg.Snid
info.Token = token
info.Appid = msg.AppId
info.StreamId = msg.StreamId
session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)
logger.Logger.Tracef("向游戏服务器发送娃娃机token%v", info)

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@ -881,10 +881,9 @@ type SCCLAWDOLLSendToken struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
LogicId int32 `protobuf:"varint,1,opt,name=LogicId,proto3" json:"LogicId,omitempty"`
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
LogicId int32 `protobuf:"varint,1,opt,name=LogicId,proto3" json:"LogicId,omitempty"`
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
}
func (x *SCCLAWDOLLSendToken) Reset() {
@ -940,13 +939,6 @@ func (x *SCCLAWDOLLSendToken) GetToken() string {
return ""
}
func (x *SCCLAWDOLLSendToken) GetStreamId() string {
if x != nil {
return x.StreamId
}
return ""
}
type CLAWDOLLWaitPlayers struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -1153,61 +1145,59 @@ var file_clawdoll_proto_rawDesc = []byte{
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}
var (

View File

@ -117,7 +117,6 @@ message SCCLAWDOLLSendToken {
int32 LogicId = 1;
int64 Appid = 2;
string Token = 3;
string StreamId = 4;
}
message CLAWDOLLWaitPlayers {

View File

@ -505,7 +505,6 @@ type SMGetToken struct {
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"`
ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"`
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
}
func (x *SMGetToken) Reset() {
@ -561,23 +560,15 @@ func (x *SMGetToken) GetServerSecret() string {
return ""
}
func (x *SMGetToken) GetStreamId() string {
if x != nil {
return x.StreamId
}
return ""
}
//返回token
type MSSendToken struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
}
func (x *MSSendToken) Reset() {
@ -633,13 +624,6 @@ func (x *MSSendToken) GetToken() string {
return ""
}
func (x *MSSendToken) GetStreamId() string {
if x != nil {
return x.StreamId
}
return ""
}
var File_machine_proto protoreflect.FileDescriptor
var file_machine_proto_rawDesc = []byte{
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}
var (

View File

@ -64,12 +64,10 @@ message SMGetToken{
int32 Snid = 1;
int64 AppId = 2;
string ServerSecret = 3;
string StreamId = 4;
}
//token
message MSSendToken{
int32 Snid = 1;
int64 Appid = 2;
string Token = 3;
string StreamId = 4;
}