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No commits in common. "4ab95e058ef20558e8b107880e188b4992cfadc6" and "d8f01f39ea50eb5fc309f56bb5416b107bdaf44b" have entirely different histories.
4ab95e058e
...
d8f01f39ea
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data/DB_Task.dat
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data/DB_Task.dat
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@ -4,7 +4,6 @@ import (
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"fmt"
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"math"
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"math/rand"
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"mongo.games.com/game/protocol/webapi"
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"strconv"
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"time"
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@ -2554,15 +2553,15 @@ func (this *Scene) TryRelease() {
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this.Destroy(true)
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}
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}
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func (this *Scene) GetMachineServerInfo(MachineId int32, platform string) *webapi.MachineInfo {
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func (this *Scene) GetMachineServerSecret(MachineId int32, platform string) (AppId int64, ServerSecret string) {
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config := ConfigMgrInst.GetConfig(platform).MachineConfig
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if config == nil {
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return nil
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return 0, ""
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}
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for _, info := range config.Info {
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if info.MachineId == MachineId {
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return info
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return info.AppId, info.ServerSecret
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}
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}
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return nil
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return 0, ""
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}
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@ -2,6 +2,7 @@ package clawdoll
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import (
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"mongo.games.com/game/common"
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rule "mongo.games.com/game/gamerule/clawdoll"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/game/protocol/machine"
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@ -59,6 +60,15 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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return nil
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}
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sceneEx, ok := scene.ExtraData.(*SceneEx)
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if !ok {
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return nil
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}
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switch msg.TypeId {
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case 1:
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if msg.Result == 1 {
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@ -72,6 +82,13 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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} else {
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logger.Logger.Tracef("下抓失败!!!!!!!!!!!!snid = ", msg.Snid)
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}
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scene.ChangeSceneState(rule.ClawDollSceneStateBilled)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
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ClawdollBroadcastRoomState(scene)
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ClawdollSendPlayerInfo(scene)
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}
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}
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return nil
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@ -110,17 +127,14 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf
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}
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machineId := scene.GetDBGameFree().GetId() % 6080000
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machineInfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
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if machineInfo == nil {
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appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
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logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v", appId, serverSecret)
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if serverSecret == "" || appId == 0 {
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return nil
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}
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logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId)
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pack.ServerSecret = machineInfo.ServerSecret
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pack.AppId = machineInfo.AppId
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pack.StreamId = machineInfo.StreamId
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pack.ServerSecret = serverSecret
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pack.AppId = appId
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sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
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}
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return nil
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@ -144,10 +158,9 @@ func MSSendTokenHandler(session *netlib.Session, packetId int, data interface{})
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}
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pack := &clawdoll.SCCLAWDOLLSendToken{
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LogicId: scene.DBGameFree.GetId(),
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Appid: msg.Appid,
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Token: token,
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StreamId: msg.StreamId,
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LogicId: scene.DBGameFree.GetId(),
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Appid: msg.Appid,
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Token: token,
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}
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p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDTOKEN), pack)
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}
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@ -102,35 +102,12 @@ func (this *SceneEx) BroadcastPlayerLeave(p *base.Player, reason int) {
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// 玩家进入事件
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func (this *SceneEx) OnPlayerEnter(p *base.Player, reason int) {
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this.BroadcastPlayerEnter(p, reason)
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machineId := this.GetDBGameFree().GetId() % 6080000
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machineInfo := this.GetMachineServerInfo(machineId, p.Platform)
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if machineInfo == nil {
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return
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}
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if this.GetPlayerNum() > 0 {
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// 发送http Get请求 打开直播间流
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}
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}
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// 玩家离开事件
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func (this *SceneEx) OnPlayerLeave(p *base.Player, reason int) {
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this.delPlayer(p)
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this.BroadcastPlayerLeave(p, reason)
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machineId := this.GetDBGameFree().GetId() % 6080000
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machineInfo := this.GetMachineServerInfo(machineId, p.Platform)
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if machineInfo == nil {
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return
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}
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if this.GetPlayerNum() <= 0 {
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// 发送http Get请求 关闭直播间流
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}
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}
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func (this *SceneEx) SceneDestroy(force bool) {
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//销毁房间
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@ -311,7 +288,7 @@ func (this *SceneEx) GetPlayGrabType(player *PlayerEx) int32 {
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return rule.ClawWeak
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}
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if this.RoundId/2 == 0 && this.RoundId != 0 {
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if this.RoundId%100 == 0 && this.RoundId != 0 {
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return rule.ClawStrong
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}
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@ -371,11 +348,7 @@ func (this *SceneEx) SetPlayingState(state int32) {
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// 时间到 系统开始下抓
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func (this *SceneEx) TimeOutPlayGrab() bool {
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playerEx := this.players[this.playingSnid]
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if playerEx != nil {
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grapType := this.GetPlayGrabType(playerEx)
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this.OnPlayerSMGrabOp(this.playingSnid, int32(this.machineId), grapType)
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}
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this.OnPlayerSMGrabOp(this.playingSnid, int32(this.machineId), rule.ClawWeak)
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return true
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}
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@ -285,16 +285,14 @@ func (this *PolicyClawdoll) SendGetVideoToken(s *base.Scene, p *base.Player, sce
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pack.Snid = p.SnId
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machineId := s.DBGameFree.GetId() % 6080000
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machineinfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
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if machineinfo == nil {
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appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
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logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v", appId, serverSecret)
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if serverSecret == "" || appId == 0 {
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return
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}
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logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v", machineinfo.AppId, machineinfo.ServerSecret, machineinfo.StreamId)
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pack.ServerSecret = machineinfo.ServerSecret
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pack.AppId = machineinfo.AppId
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pack.StreamId = machineinfo.StreamId
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pack.ServerSecret = serverSecret
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pack.AppId = appId
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sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
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}
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@ -668,12 +666,6 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
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//1-弱力抓 2 -强力抓
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sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType)
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
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ClawdollBroadcastRoomState(s)
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ClawdollSendPlayerInfo(s)
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case rule.ClawDollPlayerOpMove:
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if !sceneEx.CheckMoveOp(playerEx) {
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@ -704,11 +696,6 @@ func (this *PlayGame) OnTick(s *base.Scene) {
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logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
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}
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
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ClawdollBroadcastRoomState(s)
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ClawdollSendPlayerInfo(s)
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return
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}
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}
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|
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@ -300,7 +300,6 @@ func SMGetTokenHandler(session *netlib.Session, packetId int, data interface{})
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info.Snid = msg.Snid
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info.Token = token
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info.Appid = msg.AppId
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info.StreamId = msg.StreamId
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session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)
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logger.Logger.Tracef("向游戏服务器发送娃娃机token:%v", info)
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@ -881,10 +881,9 @@ type SCCLAWDOLLSendToken struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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LogicId int32 `protobuf:"varint,1,opt,name=LogicId,proto3" json:"LogicId,omitempty"`
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Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
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Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
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StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
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LogicId int32 `protobuf:"varint,1,opt,name=LogicId,proto3" json:"LogicId,omitempty"`
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Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
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Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
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}
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func (x *SCCLAWDOLLSendToken) Reset() {
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@ -940,13 +939,6 @@ func (x *SCCLAWDOLLSendToken) GetToken() string {
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return ""
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}
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func (x *SCCLAWDOLLSendToken) GetStreamId() string {
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if x != nil {
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return x.StreamId
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}
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return ""
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}
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type CLAWDOLLWaitPlayers struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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|
@ -1153,61 +1145,59 @@ var file_clawdoll_proto_rawDesc = []byte{
|
|||
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|
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|
||||
}
|
||||
|
||||
var (
|
||||
|
|
|
@ -117,7 +117,6 @@ message SCCLAWDOLLSendToken {
|
|||
int32 LogicId = 1;
|
||||
int64 Appid = 2;
|
||||
string Token = 3;
|
||||
string StreamId = 4;
|
||||
}
|
||||
|
||||
message CLAWDOLLWaitPlayers {
|
||||
|
|
|
@ -505,7 +505,6 @@ type SMGetToken struct {
|
|||
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
|
||||
AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"`
|
||||
ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"`
|
||||
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
|
||||
}
|
||||
|
||||
func (x *SMGetToken) Reset() {
|
||||
|
@ -561,23 +560,15 @@ func (x *SMGetToken) GetServerSecret() string {
|
|||
return ""
|
||||
}
|
||||
|
||||
func (x *SMGetToken) GetStreamId() string {
|
||||
if x != nil {
|
||||
return x.StreamId
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
//返回token
|
||||
type MSSendToken struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
|
||||
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
|
||||
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
|
||||
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
|
||||
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
|
||||
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
|
||||
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
|
||||
}
|
||||
|
||||
func (x *MSSendToken) Reset() {
|
||||
|
@ -633,13 +624,6 @@ func (x *MSSendToken) GetToken() string {
|
|||
return ""
|
||||
}
|
||||
|
||||
func (x *MSSendToken) GetStreamId() string {
|
||||
if x != nil {
|
||||
return x.StreamId
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
var File_machine_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_machine_proto_rawDesc = []byte{
|
||||
|
@ -677,44 +661,40 @@ var file_machine_proto_rawDesc = []byte{
|
|||
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0x69, 0x6e, 0x65, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
|
@ -64,12 +64,10 @@ message SMGetToken{
|
|||
int32 Snid = 1;
|
||||
int64 AppId = 2;
|
||||
string ServerSecret = 3;
|
||||
string StreamId = 4;
|
||||
}
|
||||
//返回token
|
||||
message MSSendToken{
|
||||
int32 Snid = 1;
|
||||
int64 Appid = 2;
|
||||
string Token = 3;
|
||||
string StreamId = 4;
|
||||
}
|
Loading…
Reference in New Issue