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@ -7,7 +7,7 @@ stages:
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variables:
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ProjectPath: "mongo.games.com/game"
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BetaBinPath: "/home/centos/deploy/"
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BetaBinPath: "/home/game/"
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DevelopBinPath: "/home/game/"
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default:
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@ -115,8 +115,8 @@ sync_job:
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# 使用 rsync 将文件同步到远程服务器
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- echo "同步到服务器"
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- echo "Deploying to remote server using rsync..."
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- rsync -avz --delete ./temp/ $REMOTE_USER@$REMOTE_HOST:$BinPath
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- echo "Deploying to remote server using rsync... $BinPath"
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- rsync -rvz --delete ./temp/ $REMOTE_USER@$REMOTE_HOST:$BinPath
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# 触发部署
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- "curl -X POST --fail -F token=$SERVER_CI_TOKEN -F ref=release -F variables[ServerName]=$ServerName https://git.pogorockgames.com/api/v4/projects/31/trigger/pipeline"
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@ -322,6 +322,7 @@ const (
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GainWayPermitReset = 114 //赛季通行证积分重置
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GainWayClientUpgrade = 115 //客户端升级奖励
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GainWayLottery = 116 //开奖码抽奖
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GainWayGuide2 = 117 // 竞技馆引导奖励
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)
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// 后台选择 金币变化类型 的充值 类型id号起始
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@ -881,3 +882,14 @@ const (
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const (
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NoticeTypeCustomAward = 1 + iota // 房卡场获奖通知
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)
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const (
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GuideIdNewPlayer = 1 // 新手引导
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GuideIdCustom = 2 // 竞技馆引导
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)
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// 引导奖励账变类型
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var GuideIdToGainWay = map[int]int{
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GuideIdNewPlayer: GainWayGuide,
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GuideIdCustom: GainWayGuide2,
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}
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@ -443,9 +443,15 @@ func (svc *AccountSvc) getAccountByUserName(plt, username string) (*model.Accoun
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var acc model.Account
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err := caccounts.Find(bson.M{"username": username}).One(&acc)
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if err != nil {
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if err != nil && !errors.Is(err, mgo.ErrNotFound) {
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return nil, err
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}
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if acc.SnId == 0 {
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err = caccounts.Find(bson.M{"tel": username}).One(&acc)
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if err != nil && !errors.Is(err, mgo.ErrNotFound) {
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return nil, err
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}
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}
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return &acc, err
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}
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@ -408,9 +408,13 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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if err == nil {
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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var realBet = data.TotalBet
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if playerEx.BetMode == 1 {
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realBet *= 5
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}
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//第一次触发或者正常模式
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playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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playerEx.totalBet = int64(data.TotalBet)
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playerEx.AddCoin(int64(-realBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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playerEx.totalBet = int64(realBet)
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}
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var taxCoin float64
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if data.RoundReward > 0 {
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|
|
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@ -248,6 +248,12 @@ func init() {
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admin.MyAdminApp.Route("/api/player/AddItem", WorldSrvApi)
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// 修改竞技馆抽奖记录图片视频
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admin.MyAdminApp.Route("/api/game/show_lottery", WorldSrvApi)
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// 发送手机验证码
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admin.MyAdminApp.Route("/api/game/send_sms", WorldSrvApi)
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// 网页登录
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admin.MyAdminApp.Route("/api/game/web_login", WorldSrvApi)
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// 网页兑换商品
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admin.MyAdminApp.Route("/api/game/exchange", WorldSrvApi)
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}
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func Stats() map[string]ApiStats {
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@ -196,8 +196,8 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig {
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RoomConfig: make(map[int32]*webapi.RoomConfig),
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RoomTypeMap: make(map[int32][]*webapi.RoomConfig),
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RoomConfigSystem: make(map[int32]*webapi.RoomConfigSystem),
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LotteryUser: make(map[int64]*webapi.UserLottery),
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LotteryShows: make(map[int64]*webapi.ShowLottery),
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LotteryUser: make(map[int64]*webapi.UserLottery),
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LotteryShows: make(map[int64]*webapi.ShowLottery),
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}
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cm.platform[platform] = c
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}
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|
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@ -111,6 +111,7 @@ const (
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SystemFreeGive_CollectBox // 开启卡片礼盒奖励
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SystemFreeGive_CollectBoxSwap // 卡片礼盒兑换奖励
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SystemFreeGive_ClientUpgrade // 客户端升级奖励
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SystemFreeGive_Guide // 新手引导奖励
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)
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const (
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SystemFreeGive_CoinType_Coin int32 = iota //金币
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@ -512,6 +513,8 @@ type PlayerData struct {
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MoneyTotal int64 // 现金总充值金额,不包含api加币时的现金
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GuideStep int32 // tienlen游戏引导步骤;跳过引导后,该值会置为-1
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ClientVer int32 // 客户端版本号
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Guide []int // 引导步骤
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GuideData map[int32]int32 // 引导步骤 key:引导类型 value:步骤
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}
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||||
// 七日签到数据
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|
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@ -245,6 +245,12 @@ const (
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// 竞技馆房间信息
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||||
GameHallPacketID_PACKET_CSRoomConfig GameHallPacketID = 2300
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||||
GameHallPacketID_PACKET_SCRoomConfig GameHallPacketID = 2301
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// 启动招募
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GameHallPacketID_PACKET_CSRoomRecruit GameHallPacketID = 2302
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GameHallPacketID_PACKET_SCRoomRecruit GameHallPacketID = 2303
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// 邀请加入房间
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GameHallPacketID_PACKET_CSInviteJoinRoom GameHallPacketID = 2304
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||||
GameHallPacketID_PACKET_SCInviteJoinRoom GameHallPacketID = 2305
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// client -> gamesrv 协议
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// 消息id 8000~8099
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// 离开房间
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|
@ -300,6 +306,10 @@ var (
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|||
2299: "PACKET_CSTouchType",
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2300: "PACKET_CSRoomConfig",
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2301: "PACKET_SCRoomConfig",
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2302: "PACKET_CSRoomRecruit",
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2303: "PACKET_SCRoomRecruit",
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2304: "PACKET_CSInviteJoinRoom",
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2305: "PACKET_SCInviteJoinRoom",
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8001: "PACKET_CS_LEAVEROOM",
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8002: "PACKET_SC_LEAVEROOM",
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8003: "PACKET_CS_DESTROYROOM",
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@ -344,6 +354,10 @@ var (
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"PACKET_CSTouchType": 2299,
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"PACKET_CSRoomConfig": 2300,
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"PACKET_SCRoomConfig": 2301,
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"PACKET_CSRoomRecruit": 2302,
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"PACKET_SCRoomRecruit": 2303,
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"PACKET_CSInviteJoinRoom": 2304,
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"PACKET_SCInviteJoinRoom": 2305,
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"PACKET_CS_LEAVEROOM": 8001,
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"PACKET_SC_LEAVEROOM": 8002,
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"PACKET_CS_DESTROYROOM": 8003,
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@ -619,7 +633,7 @@ type CSEnterRoom struct {
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|||
unknownFields protoimpl.UnknownFields
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||||
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||||
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间编号
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GameId int32 `protobuf:"varint,2,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏编号
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||||
GameId int32 `protobuf:"varint,2,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏编号, 不需要了
|
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Password string `protobuf:"bytes,3,opt,name=Password,proto3" json:"Password,omitempty"` //房间密码
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||||
}
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||||
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||||
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@ -4205,6 +4219,247 @@ func (x *SCRoomConfig) GetList() []*RoomTypeInfo {
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|||
return nil
|
||||
}
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||||
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||||
// 房间招募功能
|
||||
// PACKET_CSRoomRecruit
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||||
type CSRoomRecruit struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` // 房间id
|
||||
On int32 `protobuf:"varint,2,opt,name=On,proto3" json:"On,omitempty"` // 开关 1开启 2关闭
|
||||
}
|
||||
|
||||
func (x *CSRoomRecruit) Reset() {
|
||||
*x = CSRoomRecruit{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_game_proto_msgTypes[49]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *CSRoomRecruit) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*CSRoomRecruit) ProtoMessage() {}
|
||||
|
||||
func (x *CSRoomRecruit) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_game_proto_msgTypes[49]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use CSRoomRecruit.ProtoReflect.Descriptor instead.
|
||||
func (*CSRoomRecruit) Descriptor() ([]byte, []int) {
|
||||
return file_game_proto_rawDescGZIP(), []int{49}
|
||||
}
|
||||
|
||||
func (x *CSRoomRecruit) GetRoomId() int32 {
|
||||
if x != nil {
|
||||
return x.RoomId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *CSRoomRecruit) GetOn() int32 {
|
||||
if x != nil {
|
||||
return x.On
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// PACKET_SCRoomRecruit
|
||||
type SCRoomRecruit struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` // 房间id
|
||||
On int32 `protobuf:"varint,2,opt,name=On,proto3" json:"On,omitempty"` // 开关 1开启 2关闭
|
||||
}
|
||||
|
||||
func (x *SCRoomRecruit) Reset() {
|
||||
*x = SCRoomRecruit{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_game_proto_msgTypes[50]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SCRoomRecruit) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SCRoomRecruit) ProtoMessage() {}
|
||||
|
||||
func (x *SCRoomRecruit) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_game_proto_msgTypes[50]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SCRoomRecruit.ProtoReflect.Descriptor instead.
|
||||
func (*SCRoomRecruit) Descriptor() ([]byte, []int) {
|
||||
return file_game_proto_rawDescGZIP(), []int{50}
|
||||
}
|
||||
|
||||
func (x *SCRoomRecruit) GetRoomId() int32 {
|
||||
if x != nil {
|
||||
return x.RoomId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SCRoomRecruit) GetOn() int32 {
|
||||
if x != nil {
|
||||
return x.On
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// 邀请加入房间
|
||||
// PACKET_CSInviteJoinRoom
|
||||
type CSInviteJoinRoom struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
}
|
||||
|
||||
func (x *CSInviteJoinRoom) Reset() {
|
||||
*x = CSInviteJoinRoom{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_game_proto_msgTypes[51]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *CSInviteJoinRoom) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*CSInviteJoinRoom) ProtoMessage() {}
|
||||
|
||||
func (x *CSInviteJoinRoom) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_game_proto_msgTypes[51]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use CSInviteJoinRoom.ProtoReflect.Descriptor instead.
|
||||
func (*CSInviteJoinRoom) Descriptor() ([]byte, []int) {
|
||||
return file_game_proto_rawDescGZIP(), []int{51}
|
||||
}
|
||||
|
||||
// PACKET_SCInviteJoinRoom
|
||||
type SCInviteJoinRoom struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` // 房间id
|
||||
IsSystem bool `protobuf:"varint,2,opt,name=IsSystem,proto3" json:"IsSystem,omitempty"` // 是否为系统房间
|
||||
SnId int32 `protobuf:"varint,3,opt,name=SnId,proto3" json:"SnId,omitempty"` // 邀请者id
|
||||
Name string `protobuf:"bytes,4,opt,name=Name,proto3" json:"Name,omitempty"` // 邀请者昵称
|
||||
UseRoleId int32 `protobuf:"varint,5,opt,name=UseRoleId,proto3" json:"UseRoleId,omitempty"` // 邀请者人物模型id
|
||||
RoomName string `protobuf:"bytes,6,opt,name=RoomName,proto3" json:"RoomName,omitempty"` // 房间名称
|
||||
}
|
||||
|
||||
func (x *SCInviteJoinRoom) Reset() {
|
||||
*x = SCInviteJoinRoom{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_game_proto_msgTypes[52]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SCInviteJoinRoom) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SCInviteJoinRoom) ProtoMessage() {}
|
||||
|
||||
func (x *SCInviteJoinRoom) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_game_proto_msgTypes[52]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SCInviteJoinRoom.ProtoReflect.Descriptor instead.
|
||||
func (*SCInviteJoinRoom) Descriptor() ([]byte, []int) {
|
||||
return file_game_proto_rawDescGZIP(), []int{52}
|
||||
}
|
||||
|
||||
func (x *SCInviteJoinRoom) GetRoomId() int32 {
|
||||
if x != nil {
|
||||
return x.RoomId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SCInviteJoinRoom) GetIsSystem() bool {
|
||||
if x != nil {
|
||||
return x.IsSystem
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *SCInviteJoinRoom) GetSnId() int32 {
|
||||
if x != nil {
|
||||
return x.SnId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SCInviteJoinRoom) GetName() string {
|
||||
if x != nil {
|
||||
return x.Name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *SCInviteJoinRoom) GetUseRoleId() int32 {
|
||||
if x != nil {
|
||||
return x.UseRoleId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SCInviteJoinRoom) GetRoomName() string {
|
||||
if x != nil {
|
||||
return x.RoomName
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
var File_game_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_game_proto_rawDesc = []byte{
|
||||
|
@ -4680,173 +4935,199 @@ var file_game_proto_rawDesc = []byte{
|
|||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x6c, 0x6c, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -4862,7 +5143,7 @@ func file_game_proto_rawDescGZIP() []byte {
|
|||
}
|
||||
|
||||
var file_game_proto_enumTypes = make([]protoimpl.EnumInfo, 3)
|
||||
var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 49)
|
||||
var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 53)
|
||||
var file_game_proto_goTypes = []interface{}{
|
||||
(OpResultCode_Game)(0), // 0: gamehall.OpResultCode_Game
|
||||
(GameHallPacketID)(0), // 1: gamehall.GameHallPacketID
|
||||
|
@ -4916,6 +5197,10 @@ var file_game_proto_goTypes = []interface{}{
|
|||
(*RoomTypeInfo)(nil), // 49: gamehall.RoomTypeInfo
|
||||
(*CSRoomConfig)(nil), // 50: gamehall.CSRoomConfig
|
||||
(*SCRoomConfig)(nil), // 51: gamehall.SCRoomConfig
|
||||
(*CSRoomRecruit)(nil), // 52: gamehall.CSRoomRecruit
|
||||
(*SCRoomRecruit)(nil), // 53: gamehall.SCRoomRecruit
|
||||
(*CSInviteJoinRoom)(nil), // 54: gamehall.CSInviteJoinRoom
|
||||
(*SCInviteJoinRoom)(nil), // 55: gamehall.SCInviteJoinRoom
|
||||
}
|
||||
var file_game_proto_depIdxs = []int32{
|
||||
0, // 0: gamehall.SCCreateRoom.OpRetCode:type_name -> gamehall.OpResultCode_Game
|
||||
|
@ -5546,6 +5831,54 @@ func file_game_proto_init() {
|
|||
return nil
|
||||
}
|
||||
}
|
||||
file_game_proto_msgTypes[49].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*CSRoomRecruit); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_game_proto_msgTypes[50].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SCRoomRecruit); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_game_proto_msgTypes[51].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*CSInviteJoinRoom); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_game_proto_msgTypes[52].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SCInviteJoinRoom); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
|
@ -5553,7 +5886,7 @@ func file_game_proto_init() {
|
|||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_game_proto_rawDesc,
|
||||
NumEnums: 3,
|
||||
NumMessages: 49,
|
||||
NumMessages: 53,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
|
|
@ -109,6 +109,12 @@ enum GameHallPacketID {
|
|||
// 竞技馆房间信息
|
||||
PACKET_CSRoomConfig = 2300;
|
||||
PACKET_SCRoomConfig = 2301;
|
||||
// 启动招募
|
||||
PACKET_CSRoomRecruit = 2302;
|
||||
PACKET_SCRoomRecruit = 2303;
|
||||
// 邀请加入房间
|
||||
PACKET_CSInviteJoinRoom = 2304;
|
||||
PACKET_SCInviteJoinRoom = 2305;
|
||||
|
||||
// client -> gamesrv 协议
|
||||
// 消息id 8000~8099
|
||||
|
@ -158,7 +164,7 @@ message SCCreateRoom{
|
|||
//玩家请求进入游戏
|
||||
message CSEnterRoom{
|
||||
int32 RoomId = 1; //房间编号
|
||||
int32 GameId = 2; //游戏编号
|
||||
int32 GameId = 2; //游戏编号, 不需要了
|
||||
string Password = 3; //房间密码
|
||||
}
|
||||
//PACKET_SC_ENTERROOM
|
||||
|
@ -546,3 +552,29 @@ message CSRoomConfig{}
|
|||
message SCRoomConfig{
|
||||
repeated RoomTypeInfo List = 1;
|
||||
}
|
||||
|
||||
// 房间招募功能
|
||||
// PACKET_CSRoomRecruit
|
||||
message CSRoomRecruit{
|
||||
int32 RoomId = 1; // 房间id
|
||||
int32 On = 2; // 开关 1开启 2关闭
|
||||
}
|
||||
// PACKET_SCRoomRecruit
|
||||
message SCRoomRecruit{
|
||||
int32 RoomId = 1; // 房间id
|
||||
int32 On = 2; // 开关 1开启 2关闭
|
||||
}
|
||||
|
||||
// 邀请加入房间
|
||||
// PACKET_CSInviteJoinRoom
|
||||
message CSInviteJoinRoom{
|
||||
}
|
||||
// PACKET_SCInviteJoinRoom
|
||||
message SCInviteJoinRoom{
|
||||
int32 RoomId = 1; // 房间id
|
||||
bool IsSystem = 2; // 是否为系统房间
|
||||
int32 SnId = 3; // 邀请者id
|
||||
string Name = 4; // 邀请者昵称
|
||||
int32 UseRoleId = 5; // 邀请者人物模型id
|
||||
string RoomName = 6; // 房间名称
|
||||
}
|
|
@ -1124,6 +1124,8 @@ type SCLogin struct {
|
|||
ClientParam string `protobuf:"bytes,17,opt,name=ClientParam,proto3" json:"ClientParam,omitempty"` // 客户端配置文件
|
||||
GameSwitch []*EntrySwitch `protobuf:"bytes,18,rep,name=GameSwitch,proto3" json:"GameSwitch,omitempty"` //入口开关
|
||||
NextDayTs int64 `protobuf:"varint,19,opt,name=NextDayTs,proto3" json:"NextDayTs,omitempty"` // 服务器的下一天时间戳
|
||||
IsNewUser bool `protobuf:"varint,20,opt,name=IsNewUser,proto3" json:"IsNewUser,omitempty"` // 是否新用户,注册后第一次登录为true
|
||||
SnId int32 `protobuf:"varint,21,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id
|
||||
}
|
||||
|
||||
func (x *SCLogin) Reset() {
|
||||
|
@ -1291,6 +1293,20 @@ func (x *SCLogin) GetNextDayTs() int64 {
|
|||
return 0
|
||||
}
|
||||
|
||||
func (x *SCLogin) GetIsNewUser() bool {
|
||||
if x != nil {
|
||||
return x.IsNewUser
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *SCLogin) GetSnId() int32 {
|
||||
if x != nil {
|
||||
return x.SnId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//公告参数
|
||||
type Bulletion struct {
|
||||
state protoimpl.MessageState
|
||||
|
@ -2944,7 +2960,7 @@ var file_login_proto_rawDesc = []byte{
|
|||
0x3b, 0x0a, 0x0b, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x53, 0x77, 0x69, 0x74, 0x63, 0x68, 0x12, 0x14,
|
||||
0x0a, 0x05, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x49,
|
||||
0x6e, 0x64, 0x65, 0x78, 0x12, 0x16, 0x0a, 0x06, 0x53, 0x77, 0x69, 0x74, 0x63, 0x68, 0x18, 0x02,
|
||||
0x20, 0x03, 0x28, 0x08, 0x52, 0x06, 0x53, 0x77, 0x69, 0x74, 0x63, 0x68, 0x22, 0x92, 0x05, 0x0a,
|
||||
0x20, 0x03, 0x28, 0x08, 0x52, 0x06, 0x53, 0x77, 0x69, 0x74, 0x63, 0x68, 0x22, 0xc4, 0x05, 0x0a,
|
||||
0x07, 0x53, 0x43, 0x4c, 0x6f, 0x67, 0x69, 0x6e, 0x12, 0x31, 0x0a, 0x09, 0x4f, 0x70, 0x52, 0x65,
|
||||
0x74, 0x43, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0e, 0x32, 0x13, 0x2e, 0x6c, 0x6f,
|
||||
0x67, 0x69, 0x6e, 0x2e, 0x4f, 0x70, 0x52, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x43, 0x6f, 0x64, 0x65,
|
||||
|
@ -2986,273 +3002,276 @@ var file_login_proto_rawDesc = []byte{
|
|||
0x79, 0x53, 0x77, 0x69, 0x74, 0x63, 0x68, 0x52, 0x0a, 0x47, 0x61, 0x6d, 0x65, 0x53, 0x77, 0x69,
|
||||
0x74, 0x63, 0x68, 0x12, 0x1c, 0x0a, 0x09, 0x4e, 0x65, 0x78, 0x74, 0x44, 0x61, 0x79, 0x54, 0x73,
|
||||
0x18, 0x13, 0x20, 0x01, 0x28, 0x03, 0x52, 0x09, 0x4e, 0x65, 0x78, 0x74, 0x44, 0x61, 0x79, 0x54,
|
||||
0x73, 0x22, 0x97, 0x01, 0x0a, 0x09, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x69, 0x6f, 0x6e, 0x12,
|
||||
0x0e, 0x0a, 0x02, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x49, 0x64, 0x12,
|
||||
0x20, 0x0a, 0x0b, 0x4e, 0x6f, 0x74, 0x69, 0x63, 0x65, 0x54, 0x69, 0x74, 0x6c, 0x65, 0x18, 0x03,
|
||||
0x20, 0x01, 0x28, 0x09, 0x52, 0x0b, 0x4e, 0x6f, 0x74, 0x69, 0x63, 0x65, 0x54, 0x69, 0x74, 0x6c,
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|
||||
0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x6c, 0x6f, 0x67, 0x69, 0x6e, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
||||
0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
|
@ -162,6 +162,8 @@ message SCLogin {
|
|||
string ClientParam = 17;// 客户端配置文件
|
||||
repeated EntrySwitch GameSwitch = 18;//入口开关
|
||||
int64 NextDayTs = 19; // 服务器的下一天时间戳
|
||||
bool IsNewUser = 20; // 是否新用户,注册后第一次登录为true
|
||||
int32 SnId = 21; // 玩家id
|
||||
}
|
||||
//公告参数
|
||||
message Bulletion{
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -238,6 +238,8 @@ enum PlayerPacketID {
|
|||
PACKET_SCDollConfig = 2847; //返回娃娃机配置信息
|
||||
PACKET_CSPopUpWindowConfig = 2848; //获取弹窗配置
|
||||
PACKET_SCPopUpWindowConfig = 2849; //返回弹窗配置
|
||||
PACKET_CSUpdateGuide = 2850; //更新引导
|
||||
PACKET_SCUpdateGuide = 2851; //更新引导
|
||||
}
|
||||
|
||||
// 账变记录
|
||||
|
@ -351,6 +353,7 @@ message PlayerData {
|
|||
int32 UseSkinId = 50; // 皮肤id
|
||||
string ChannelID = 51; // 渠道ID
|
||||
int32 GuideStep = 52; // 引导步骤; 最小为0,-1表示跳过引导了
|
||||
map<int32,int32> GuideData = 53;//引导数据 key:引导类型 value:步骤
|
||||
}
|
||||
|
||||
//周卡数据
|
||||
|
@ -1341,20 +1344,31 @@ message WindowsInfo{
|
|||
|
||||
//PACKET_CSUpdateAttribute
|
||||
message CSUpdateAttribute{
|
||||
int32 Tp = 1; // 1.更新新手引导阶段 2.跳过新手引导 3.更新新手引导状态(测试用) 4.竞技馆引导结束
|
||||
int32 Tp = 1; // 1.更新引导阶段 2.跳过引导 3.更新引导状态(测试用) 4.标记竞技馆引导页面已经显示过
|
||||
repeated int64 Param = 2;
|
||||
int32 GuideId = 3; //引导ID 1-新手引导 2-竞技馆引导
|
||||
}
|
||||
//PACKET_SCUpdateAttribute
|
||||
message SCUpdateAttribute{
|
||||
OpResultCode OpRetCode = 1; //操作结果
|
||||
int32 Tp = 2;
|
||||
repeated int64 Param = 3;
|
||||
int32 GuideId =4;//引导ID 1-新手引导 2-竞技馆引导
|
||||
}
|
||||
|
||||
//PACKET_SCGuideConfig
|
||||
message SCGuideConfig{
|
||||
repeated GuideInfo Info = 1;
|
||||
|
||||
}
|
||||
message GuideInfo {
|
||||
int32 On = 2; // 引导开关 1开启 2关闭
|
||||
int32 Skip = 3; // 引导跳过开关 1开启 2关闭
|
||||
int32 GuideId = 4; // 引导类型 1-新手引导 2-竞技馆引导
|
||||
repeated ItemInfo Awards = 5; //奖励
|
||||
int32 MaxStep = 6; // 步骤长度
|
||||
int32 AwardStep = 7;//领奖步骤
|
||||
string Url = 8;//引导图片地址
|
||||
}
|
||||
|
||||
message Config{
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -901,8 +901,16 @@ message AnnouncerLogInfo{
|
|||
// etcd /game/guide_config
|
||||
message GuideConfig {
|
||||
string Platform = 1; // 平台
|
||||
int32 On = 2; // 引导开关 1开启 2关闭
|
||||
int32 Skip = 3; // 引导跳过开关 1开启 2关闭
|
||||
repeated GuideInfo Info = 2;
|
||||
}
|
||||
message GuideInfo {
|
||||
int32 On = 1; // 引导开关 1开启 2关闭
|
||||
int32 Skip = 2; // 引导跳过开关 1开启 2关闭
|
||||
int32 GuideId = 3; // 引导类型 1-新手引导 2-竞技馆引导
|
||||
repeated ItemInfo Awards = 4; // 奖励
|
||||
int32 MaxStep = 5; // 步骤长度
|
||||
int32 AwardStep = 6;//领奖步骤
|
||||
string Url = 7; // 引导图片地址
|
||||
}
|
||||
|
||||
//娃娃机配置视频
|
||||
|
|
|
@ -9680,6 +9680,353 @@ func (x *SAShowLottery) GetMsg() string {
|
|||
return ""
|
||||
}
|
||||
|
||||
// 发送手机验证码 [/api/game/send_sms]
|
||||
type ASSendSMS struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
|
||||
Tel string `protobuf:"bytes,2,opt,name=Tel,proto3" json:"Tel,omitempty"` // 手机号,带区号
|
||||
}
|
||||
|
||||
func (x *ASSendSMS) Reset() {
|
||||
*x = ASSendSMS{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_webapi_proto_msgTypes[142]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *ASSendSMS) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*ASSendSMS) ProtoMessage() {}
|
||||
|
||||
func (x *ASSendSMS) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_webapi_proto_msgTypes[142]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use ASSendSMS.ProtoReflect.Descriptor instead.
|
||||
func (*ASSendSMS) Descriptor() ([]byte, []int) {
|
||||
return file_webapi_proto_rawDescGZIP(), []int{142}
|
||||
}
|
||||
|
||||
func (x *ASSendSMS) GetPlatform() string {
|
||||
if x != nil {
|
||||
return x.Platform
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *ASSendSMS) GetTel() string {
|
||||
if x != nil {
|
||||
return x.Tel
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
type SASendSMS struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Tag TagCode `protobuf:"varint,1,opt,name=Tag,proto3,enum=webapi.TagCode" json:"Tag,omitempty"` //错误码
|
||||
Msg string `protobuf:"bytes,2,opt,name=Msg,proto3" json:"Msg,omitempty"` //错误信息
|
||||
}
|
||||
|
||||
func (x *SASendSMS) Reset() {
|
||||
*x = SASendSMS{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_webapi_proto_msgTypes[143]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SASendSMS) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SASendSMS) ProtoMessage() {}
|
||||
|
||||
func (x *SASendSMS) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_webapi_proto_msgTypes[143]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SASendSMS.ProtoReflect.Descriptor instead.
|
||||
func (*SASendSMS) Descriptor() ([]byte, []int) {
|
||||
return file_webapi_proto_rawDescGZIP(), []int{143}
|
||||
}
|
||||
|
||||
func (x *SASendSMS) GetTag() TagCode {
|
||||
if x != nil {
|
||||
return x.Tag
|
||||
}
|
||||
return TagCode_UNKNOWN
|
||||
}
|
||||
|
||||
func (x *SASendSMS) GetMsg() string {
|
||||
if x != nil {
|
||||
return x.Msg
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// 网页登录 [/api/game/web_login]
|
||||
type ASWebLogin struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
|
||||
LoginType int32 `protobuf:"varint,2,opt,name=LoginType,proto3" json:"LoginType,omitempty"` // 登录类型 1.账号密码 2.手机验证码 3.google 4.facebook
|
||||
Username string `protobuf:"bytes,3,opt,name=Username,proto3" json:"Username,omitempty"` // 用户名/手机号
|
||||
Timestamp int64 `protobuf:"varint,4,opt,name=Timestamp,proto3" json:"Timestamp,omitempty"` // 时间戳,秒
|
||||
Password string `protobuf:"bytes,5,opt,name=Password,proto3" json:"Password,omitempty"` //密码 密码模式 md5(md5(密码+AppId)+AppId+Timestamp) 非密码模式 md5(md5(Username+AppId)+AppId+Timestamp)
|
||||
SMSCode string `protobuf:"bytes,6,opt,name=SMSCode,proto3" json:"SMSCode,omitempty"` // 短信验证码
|
||||
}
|
||||
|
||||
func (x *ASWebLogin) Reset() {
|
||||
*x = ASWebLogin{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_webapi_proto_msgTypes[144]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *ASWebLogin) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*ASWebLogin) ProtoMessage() {}
|
||||
|
||||
func (x *ASWebLogin) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_webapi_proto_msgTypes[144]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use ASWebLogin.ProtoReflect.Descriptor instead.
|
||||
func (*ASWebLogin) Descriptor() ([]byte, []int) {
|
||||
return file_webapi_proto_rawDescGZIP(), []int{144}
|
||||
}
|
||||
|
||||
func (x *ASWebLogin) GetPlatform() string {
|
||||
if x != nil {
|
||||
return x.Platform
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *ASWebLogin) GetLoginType() int32 {
|
||||
if x != nil {
|
||||
return x.LoginType
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *ASWebLogin) GetUsername() string {
|
||||
if x != nil {
|
||||
return x.Username
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *ASWebLogin) GetTimestamp() int64 {
|
||||
if x != nil {
|
||||
return x.Timestamp
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *ASWebLogin) GetPassword() string {
|
||||
if x != nil {
|
||||
return x.Password
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *ASWebLogin) GetSMSCode() string {
|
||||
if x != nil {
|
||||
return x.SMSCode
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
type SAWebLogin struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Tag TagCode `protobuf:"varint,1,opt,name=Tag,proto3,enum=webapi.TagCode" json:"Tag,omitempty"` //错误码
|
||||
Msg string `protobuf:"bytes,2,opt,name=Msg,proto3" json:"Msg,omitempty"` //错误信息
|
||||
Platform string `protobuf:"bytes,3,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
|
||||
SnId int32 `protobuf:"varint,4,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id
|
||||
}
|
||||
|
||||
func (x *SAWebLogin) Reset() {
|
||||
*x = SAWebLogin{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_webapi_proto_msgTypes[145]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SAWebLogin) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SAWebLogin) ProtoMessage() {}
|
||||
|
||||
func (x *SAWebLogin) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_webapi_proto_msgTypes[145]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SAWebLogin.ProtoReflect.Descriptor instead.
|
||||
func (*SAWebLogin) Descriptor() ([]byte, []int) {
|
||||
return file_webapi_proto_rawDescGZIP(), []int{145}
|
||||
}
|
||||
|
||||
func (x *SAWebLogin) GetTag() TagCode {
|
||||
if x != nil {
|
||||
return x.Tag
|
||||
}
|
||||
return TagCode_UNKNOWN
|
||||
}
|
||||
|
||||
func (x *SAWebLogin) GetMsg() string {
|
||||
if x != nil {
|
||||
return x.Msg
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *SAWebLogin) GetPlatform() string {
|
||||
if x != nil {
|
||||
return x.Platform
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *SAWebLogin) GetSnId() int32 {
|
||||
if x != nil {
|
||||
return x.SnId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// 网页兑换 [/api/game/exchange]
|
||||
type ASWebExchange struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
}
|
||||
|
||||
func (x *ASWebExchange) Reset() {
|
||||
*x = ASWebExchange{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_webapi_proto_msgTypes[146]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *ASWebExchange) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*ASWebExchange) ProtoMessage() {}
|
||||
|
||||
func (x *ASWebExchange) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_webapi_proto_msgTypes[146]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use ASWebExchange.ProtoReflect.Descriptor instead.
|
||||
func (*ASWebExchange) Descriptor() ([]byte, []int) {
|
||||
return file_webapi_proto_rawDescGZIP(), []int{146}
|
||||
}
|
||||
|
||||
type SAWebExchange struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
}
|
||||
|
||||
func (x *SAWebExchange) Reset() {
|
||||
*x = SAWebExchange{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_webapi_proto_msgTypes[147]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SAWebExchange) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SAWebExchange) ProtoMessage() {}
|
||||
|
||||
func (x *SAWebExchange) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_webapi_proto_msgTypes[147]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SAWebExchange.ProtoReflect.Descriptor instead.
|
||||
func (*SAWebExchange) Descriptor() ([]byte, []int) {
|
||||
return file_webapi_proto_rawDescGZIP(), []int{147}
|
||||
}
|
||||
|
||||
var File_webapi_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_webapi_proto_rawDesc = []byte{
|
||||
|
@ -10721,24 +11068,52 @@ var file_webapi_proto_rawDesc = []byte{
|
|||
0x21, 0x0a, 0x03, 0x54, 0x61, 0x67, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0e, 0x32, 0x0f, 0x2e, 0x77,
|
||||
0x65, 0x62, 0x61, 0x70, 0x69, 0x2e, 0x54, 0x61, 0x67, 0x43, 0x6f, 0x64, 0x65, 0x52, 0x03, 0x54,
|
||||
0x61, 0x67, 0x12, 0x10, 0x0a, 0x03, 0x4d, 0x73, 0x67, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52,
|
||||
0x03, 0x4d, 0x73, 0x67, 0x2a, 0xdc, 0x01, 0x0a, 0x07, 0x54, 0x61, 0x67, 0x43, 0x6f, 0x64, 0x65,
|
||||
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|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -10754,7 +11129,7 @@ func file_webapi_proto_rawDescGZIP() []byte {
|
|||
}
|
||||
|
||||
var file_webapi_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||
var file_webapi_proto_msgTypes = make([]protoimpl.MessageInfo, 142)
|
||||
var file_webapi_proto_msgTypes = make([]protoimpl.MessageInfo, 148)
|
||||
var file_webapi_proto_goTypes = []interface{}{
|
||||
(TagCode)(0), // 0: webapi.TagCode
|
||||
(*SAPlatformInfo)(nil), // 1: webapi.SAPlatformInfo
|
||||
|
@ -10899,93 +11274,99 @@ var file_webapi_proto_goTypes = []interface{}{
|
|||
(*ASShowLottery)(nil), // 140: webapi.ASShowLottery
|
||||
(*ShowLottery)(nil), // 141: webapi.ShowLottery
|
||||
(*SAShowLottery)(nil), // 142: webapi.SAShowLottery
|
||||
(*Platform)(nil), // 143: webapi.Platform
|
||||
(*PlatformGameConfig)(nil), // 144: webapi.PlatformGameConfig
|
||||
(*GameConfigGroup)(nil), // 145: webapi.GameConfigGroup
|
||||
(*GameConfigGlobal)(nil), // 146: webapi.GameConfigGlobal
|
||||
(*PlatformDbConfig)(nil), // 147: webapi.PlatformDbConfig
|
||||
(*CoinPoolSetting)(nil), // 148: webapi.CoinPoolSetting
|
||||
(*RoomInfo)(nil), // 149: webapi.RoomInfo
|
||||
(*PlayerSingleAdjust)(nil), // 150: webapi.PlayerSingleAdjust
|
||||
(*PlayerData)(nil), // 151: webapi.PlayerData
|
||||
(*HorseRaceLamp)(nil), // 152: webapi.HorseRaceLamp
|
||||
(*MessageInfo)(nil), // 153: webapi.MessageInfo
|
||||
(*ServerInfo)(nil), // 154: webapi.ServerInfo
|
||||
(*OnlineReport)(nil), // 155: webapi.OnlineReport
|
||||
(*ItemInfo)(nil), // 156: webapi.ItemInfo
|
||||
(*ExchangeShop)(nil), // 157: webapi.ExchangeShop
|
||||
(*ShopWeight)(nil), // 158: webapi.ShopWeight
|
||||
(*ASSendSMS)(nil), // 143: webapi.ASSendSMS
|
||||
(*SASendSMS)(nil), // 144: webapi.SASendSMS
|
||||
(*ASWebLogin)(nil), // 145: webapi.ASWebLogin
|
||||
(*SAWebLogin)(nil), // 146: webapi.SAWebLogin
|
||||
(*ASWebExchange)(nil), // 147: webapi.ASWebExchange
|
||||
(*SAWebExchange)(nil), // 148: webapi.SAWebExchange
|
||||
(*Platform)(nil), // 149: webapi.Platform
|
||||
(*PlatformGameConfig)(nil), // 150: webapi.PlatformGameConfig
|
||||
(*GameConfigGroup)(nil), // 151: webapi.GameConfigGroup
|
||||
(*GameConfigGlobal)(nil), // 152: webapi.GameConfigGlobal
|
||||
(*PlatformDbConfig)(nil), // 153: webapi.PlatformDbConfig
|
||||
(*CoinPoolSetting)(nil), // 154: webapi.CoinPoolSetting
|
||||
(*RoomInfo)(nil), // 155: webapi.RoomInfo
|
||||
(*PlayerSingleAdjust)(nil), // 156: webapi.PlayerSingleAdjust
|
||||
(*PlayerData)(nil), // 157: webapi.PlayerData
|
||||
(*HorseRaceLamp)(nil), // 158: webapi.HorseRaceLamp
|
||||
(*MessageInfo)(nil), // 159: webapi.MessageInfo
|
||||
(*ServerInfo)(nil), // 160: webapi.ServerInfo
|
||||
(*OnlineReport)(nil), // 161: webapi.OnlineReport
|
||||
(*ItemInfo)(nil), // 162: webapi.ItemInfo
|
||||
(*ExchangeShop)(nil), // 163: webapi.ExchangeShop
|
||||
(*ShopWeight)(nil), // 164: webapi.ShopWeight
|
||||
}
|
||||
var file_webapi_proto_depIdxs = []int32{
|
||||
0, // 0: webapi.ASPlatformInfo.Tag:type_name -> webapi.TagCode
|
||||
143, // 1: webapi.ASPlatformInfo.Platforms:type_name -> webapi.Platform
|
||||
149, // 1: webapi.ASPlatformInfo.Platforms:type_name -> webapi.Platform
|
||||
0, // 2: webapi.ASGameConfig.Tag:type_name -> webapi.TagCode
|
||||
144, // 3: webapi.ASGameConfig.Configs:type_name -> webapi.PlatformGameConfig
|
||||
150, // 3: webapi.ASGameConfig.Configs:type_name -> webapi.PlatformGameConfig
|
||||
0, // 4: webapi.ASGameConfigGroup.Tag:type_name -> webapi.TagCode
|
||||
145, // 5: webapi.ASGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
|
||||
151, // 5: webapi.ASGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
|
||||
0, // 6: webapi.ASGameConfigGlobal.Tag:type_name -> webapi.TagCode
|
||||
146, // 7: webapi.ASGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
|
||||
152, // 7: webapi.ASGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
|
||||
0, // 8: webapi.ASDbConfig.Tag:type_name -> webapi.TagCode
|
||||
147, // 9: webapi.ASDbConfig.DbConfigs:type_name -> webapi.PlatformDbConfig
|
||||
143, // 10: webapi.ASUpdatePlatform.Platforms:type_name -> webapi.Platform
|
||||
153, // 9: webapi.ASDbConfig.DbConfigs:type_name -> webapi.PlatformDbConfig
|
||||
149, // 10: webapi.ASUpdatePlatform.Platforms:type_name -> webapi.Platform
|
||||
0, // 11: webapi.SAUpdatePlatform.Tag:type_name -> webapi.TagCode
|
||||
146, // 12: webapi.ASUpdateGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
|
||||
152, // 12: webapi.ASUpdateGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
|
||||
0, // 13: webapi.SAUpdateGameConfigGlobal.Tag:type_name -> webapi.TagCode
|
||||
144, // 14: webapi.ASUpdateGameConfig.Config:type_name -> webapi.PlatformGameConfig
|
||||
150, // 14: webapi.ASUpdateGameConfig.Config:type_name -> webapi.PlatformGameConfig
|
||||
0, // 15: webapi.SAUpdateGameConfig.Tag:type_name -> webapi.TagCode
|
||||
145, // 16: webapi.ASUpdateGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
|
||||
151, // 16: webapi.ASUpdateGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
|
||||
0, // 17: webapi.SAUpdateGameConfigGroup.Tag:type_name -> webapi.TagCode
|
||||
0, // 18: webapi.SAAddCoinById.Tag:type_name -> webapi.TagCode
|
||||
0, // 19: webapi.SAResetGamePool.Tag:type_name -> webapi.TagCode
|
||||
148, // 20: webapi.ASUpdateGamePool.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
|
||||
154, // 20: webapi.ASUpdateGamePool.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
|
||||
0, // 21: webapi.SAUpdateGamePool.Tag:type_name -> webapi.TagCode
|
||||
0, // 22: webapi.SAQueryGamePoolByGameId.Tag:type_name -> webapi.TagCode
|
||||
148, // 23: webapi.SAQueryGamePoolByGameId.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
|
||||
148, // 24: webapi.CoinPoolStatesInfo.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
|
||||
154, // 23: webapi.SAQueryGamePoolByGameId.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
|
||||
154, // 24: webapi.CoinPoolStatesInfo.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
|
||||
0, // 25: webapi.SAQueryAllGamePool.Tag:type_name -> webapi.TagCode
|
||||
26, // 26: webapi.SAQueryAllGamePool.CoinPoolStatesInfo:type_name -> webapi.CoinPoolStatesInfo
|
||||
0, // 27: webapi.SAListRoom.Tag:type_name -> webapi.TagCode
|
||||
149, // 28: webapi.SAListRoom.RoomInfo:type_name -> webapi.RoomInfo
|
||||
155, // 28: webapi.SAListRoom.RoomInfo:type_name -> webapi.RoomInfo
|
||||
0, // 29: webapi.SAGetRoom.Tag:type_name -> webapi.TagCode
|
||||
149, // 30: webapi.SAGetRoom.RoomInfo:type_name -> webapi.RoomInfo
|
||||
155, // 30: webapi.SAGetRoom.RoomInfo:type_name -> webapi.RoomInfo
|
||||
0, // 31: webapi.SADestroyRoom.Tag:type_name -> webapi.TagCode
|
||||
150, // 32: webapi.ASSinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
|
||||
156, // 32: webapi.ASSinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
|
||||
0, // 33: webapi.SASinglePlayerAdjust.Tag:type_name -> webapi.TagCode
|
||||
150, // 34: webapi.SASinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
|
||||
156, // 34: webapi.SASinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
|
||||
0, // 35: webapi.SAGetPlayerData.Tag:type_name -> webapi.TagCode
|
||||
151, // 36: webapi.SAGetPlayerData.PlayerData:type_name -> webapi.PlayerData
|
||||
157, // 36: webapi.SAGetPlayerData.PlayerData:type_name -> webapi.PlayerData
|
||||
0, // 37: webapi.SAMorePlayerData.Tag:type_name -> webapi.TagCode
|
||||
151, // 38: webapi.SAMorePlayerData.PlayerData:type_name -> webapi.PlayerData
|
||||
157, // 38: webapi.SAMorePlayerData.PlayerData:type_name -> webapi.PlayerData
|
||||
0, // 39: webapi.SAKickPlayer.Tag:type_name -> webapi.TagCode
|
||||
42, // 40: webapi.ASUpdatePlayerElement.PlayerEleArgs:type_name -> webapi.PlayerEleArgs
|
||||
0, // 41: webapi.SAUpdatePlayerElement.Tag:type_name -> webapi.TagCode
|
||||
0, // 42: webapi.SAWhiteBlackControl.Tag:type_name -> webapi.TagCode
|
||||
0, // 43: webapi.SAQueryHorseRaceLampList.Tag:type_name -> webapi.TagCode
|
||||
152, // 44: webapi.SAQueryHorseRaceLampList.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
|
||||
158, // 44: webapi.SAQueryHorseRaceLampList.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
|
||||
0, // 45: webapi.SACreateHorseRaceLamp.Tag:type_name -> webapi.TagCode
|
||||
0, // 46: webapi.SAGetHorseRaceLampById.Tag:type_name -> webapi.TagCode
|
||||
152, // 47: webapi.SAGetHorseRaceLampById.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
|
||||
152, // 48: webapi.ASEditHorseRaceLamp.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
|
||||
158, // 47: webapi.SAGetHorseRaceLampById.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
|
||||
158, // 48: webapi.ASEditHorseRaceLamp.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
|
||||
0, // 49: webapi.SAEditHorseRaceLamp.Tag:type_name -> webapi.TagCode
|
||||
0, // 50: webapi.SARemoveHorseRaceLampById.Tag:type_name -> webapi.TagCode
|
||||
0, // 51: webapi.SABlackBySnId.Tag:type_name -> webapi.TagCode
|
||||
0, // 52: webapi.SACreateShortMessage.Tag:type_name -> webapi.TagCode
|
||||
0, // 53: webapi.SAQueryShortMessageList.Tag:type_name -> webapi.TagCode
|
||||
153, // 54: webapi.SAQueryShortMessageList.MessageInfo:type_name -> webapi.MessageInfo
|
||||
159, // 54: webapi.SAQueryShortMessageList.MessageInfo:type_name -> webapi.MessageInfo
|
||||
0, // 55: webapi.SADeleteShortMessage.Tag:type_name -> webapi.TagCode
|
||||
0, // 56: webapi.SAQueryOnlineReportList.Tag:type_name -> webapi.TagCode
|
||||
151, // 57: webapi.SAQueryOnlineReportList.PlayerData:type_name -> webapi.PlayerData
|
||||
157, // 57: webapi.SAQueryOnlineReportList.PlayerData:type_name -> webapi.PlayerData
|
||||
0, // 58: webapi.SASrvCtrlClose.Tag:type_name -> webapi.TagCode
|
||||
0, // 59: webapi.SASrvCtrlNotice.Tag:type_name -> webapi.TagCode
|
||||
0, // 60: webapi.SASrvCtrlStartScript.Tag:type_name -> webapi.TagCode
|
||||
0, // 61: webapi.SAListServerStates.Tag:type_name -> webapi.TagCode
|
||||
154, // 62: webapi.SAListServerStates.ServerInfo:type_name -> webapi.ServerInfo
|
||||
160, // 62: webapi.SAListServerStates.ServerInfo:type_name -> webapi.ServerInfo
|
||||
0, // 63: webapi.SAServerStateSwitch.Tag:type_name -> webapi.TagCode
|
||||
0, // 64: webapi.SAResetEtcdData.Tag:type_name -> webapi.TagCode
|
||||
0, // 65: webapi.SAOnlineReportTotal.Tag:type_name -> webapi.TagCode
|
||||
155, // 66: webapi.SAOnlineReportTotal.OnlineReport:type_name -> webapi.OnlineReport
|
||||
161, // 66: webapi.SAOnlineReportTotal.OnlineReport:type_name -> webapi.OnlineReport
|
||||
0, // 67: webapi.SAAddCoinByIdAndPT.Tag:type_name -> webapi.TagCode
|
||||
156, // 68: webapi.JybInfoAward.ItemId:type_name -> webapi.ItemInfo
|
||||
162, // 68: webapi.JybInfoAward.ItemId:type_name -> webapi.ItemInfo
|
||||
83, // 69: webapi.ASCreateJYB.Award:type_name -> webapi.JybInfoAward
|
||||
0, // 70: webapi.SACreateJYB.Tag:type_name -> webapi.TagCode
|
||||
0, // 71: webapi.SAUpdateJYB.Tag:type_name -> webapi.TagCode
|
||||
|
@ -10997,10 +11378,10 @@ var file_webapi_proto_depIdxs = []int32{
|
|||
94, // 77: webapi.SAGetExchangeOrder.OrderList:type_name -> webapi.ExchangeOrderInfo
|
||||
0, // 78: webapi.SAUpExchangeStatus.Tag:type_name -> webapi.TagCode
|
||||
0, // 79: webapi.SAGetExchangeShop.Tag:type_name -> webapi.TagCode
|
||||
157, // 80: webapi.SAGetExchangeShop.List:type_name -> webapi.ExchangeShop
|
||||
158, // 81: webapi.SAGetExchangeShop.Weight:type_name -> webapi.ShopWeight
|
||||
163, // 80: webapi.SAGetExchangeShop.List:type_name -> webapi.ExchangeShop
|
||||
164, // 81: webapi.SAGetExchangeShop.Weight:type_name -> webapi.ShopWeight
|
||||
0, // 82: webapi.SAThdUpdatePlayerCoin.Tag:type_name -> webapi.TagCode
|
||||
156, // 83: webapi.SACreateOrder.ItemInfo:type_name -> webapi.ItemInfo
|
||||
162, // 83: webapi.SACreateOrder.ItemInfo:type_name -> webapi.ItemInfo
|
||||
0, // 84: webapi.SACallbackPayment.Tag:type_name -> webapi.TagCode
|
||||
0, // 85: webapi.SAResource.Tag:type_name -> webapi.TagCode
|
||||
0, // 86: webapi.SASendSms.Tag:type_name -> webapi.TagCode
|
||||
|
@ -11009,7 +11390,7 @@ var file_webapi_proto_depIdxs = []int32{
|
|||
0, // 89: webapi.SAGetImgVerify.Tag:type_name -> webapi.TagCode
|
||||
0, // 90: webapi.SAPlayerDelete.Tag:type_name -> webapi.TagCode
|
||||
0, // 91: webapi.SAPlayerInviteLink.Tag:type_name -> webapi.TagCode
|
||||
156, // 92: webapi.ASAddItemById.ItemInfo:type_name -> webapi.ItemInfo
|
||||
162, // 92: webapi.ASAddItemById.ItemInfo:type_name -> webapi.ItemInfo
|
||||
0, // 93: webapi.SAAddItemById.Tag:type_name -> webapi.TagCode
|
||||
130, // 94: webapi.SASMSConfig.Info:type_name -> webapi.SMSInfo
|
||||
0, // 95: webapi.SASMSConfig.Tag:type_name -> webapi.TagCode
|
||||
|
@ -11021,11 +11402,13 @@ var file_webapi_proto_depIdxs = []int32{
|
|||
94, // 101: webapi.SAGetDollExchangeOrder.OrderList:type_name -> webapi.ExchangeOrderInfo
|
||||
141, // 102: webapi.ASShowLottery.List:type_name -> webapi.ShowLottery
|
||||
0, // 103: webapi.SAShowLottery.Tag:type_name -> webapi.TagCode
|
||||
104, // [104:104] is the sub-list for method output_type
|
||||
104, // [104:104] is the sub-list for method input_type
|
||||
104, // [104:104] is the sub-list for extension type_name
|
||||
104, // [104:104] is the sub-list for extension extendee
|
||||
0, // [0:104] is the sub-list for field type_name
|
||||
0, // 104: webapi.SASendSMS.Tag:type_name -> webapi.TagCode
|
||||
0, // 105: webapi.SAWebLogin.Tag:type_name -> webapi.TagCode
|
||||
106, // [106:106] is the sub-list for method output_type
|
||||
106, // [106:106] is the sub-list for method input_type
|
||||
106, // [106:106] is the sub-list for extension type_name
|
||||
106, // [106:106] is the sub-list for extension extendee
|
||||
0, // [0:106] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_webapi_proto_init() }
|
||||
|
@ -12739,6 +13122,78 @@ func file_webapi_proto_init() {
|
|||
return nil
|
||||
}
|
||||
}
|
||||
file_webapi_proto_msgTypes[142].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*ASSendSMS); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_webapi_proto_msgTypes[143].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SASendSMS); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_webapi_proto_msgTypes[144].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*ASWebLogin); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_webapi_proto_msgTypes[145].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SAWebLogin); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_webapi_proto_msgTypes[146].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*ASWebExchange); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_webapi_proto_msgTypes[147].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SAWebExchange); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
|
@ -12746,7 +13201,7 @@ func file_webapi_proto_init() {
|
|||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_webapi_proto_rawDesc,
|
||||
NumEnums: 1,
|
||||
NumMessages: 142,
|
||||
NumMessages: 148,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
|
|
@ -1023,3 +1023,35 @@ message SAShowLottery{
|
|||
TagCode Tag = 1; //错误码
|
||||
string Msg = 2; //错误信息
|
||||
}
|
||||
|
||||
// 发送手机验证码 [/api/game/send_sms]
|
||||
message ASSendSMS{
|
||||
string Platform = 1; // 平台
|
||||
string Tel = 2; // 手机号,带区号
|
||||
}
|
||||
message SASendSMS{
|
||||
TagCode Tag = 1; //错误码
|
||||
string Msg = 2; //错误信息
|
||||
}
|
||||
|
||||
// 网页登录 [/api/game/web_login]
|
||||
message ASWebLogin{
|
||||
string Platform = 1; // 平台
|
||||
int32 LoginType = 2; // 登录类型 1.账号密码 2.手机验证码 3.google 4.facebook
|
||||
string Username = 3; // 用户名/手机号
|
||||
int64 Timestamp = 4; // 时间戳,秒
|
||||
string Password = 5; //密码 密码模式 md5(md5(密码+AppId)+AppId+Timestamp) 非密码模式 md5(md5(Username+AppId)+AppId+Timestamp)
|
||||
string SMSCode = 6; // 短信验证码
|
||||
}
|
||||
message SAWebLogin{
|
||||
TagCode Tag = 1; //错误码
|
||||
string Msg = 2; //错误信息
|
||||
string Platform = 3; // 平台
|
||||
int32 SnId = 4; // 玩家id
|
||||
}
|
||||
|
||||
// 网页兑换 [/api/game/exchange]
|
||||
message ASWebExchange{
|
||||
}
|
||||
message SAWebExchange{
|
||||
}
|
|
@ -1467,6 +1467,78 @@ func CSTouchTypeHandler(s *netlib.Session, packetId int, data interface{}, sid i
|
|||
return nil
|
||||
}
|
||||
|
||||
func CSRoomRecruitHandler(s *netlib.Session, packetId int, data interface{}, sid int64) error {
|
||||
logger.Logger.Trace("CSRoomRecruitHandler Process recv ", data)
|
||||
msg, ok := data.(*gamehall.CSRoomRecruit)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
|
||||
p := PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
|
||||
if scene == nil || !scene.IsCustom() || scene.creator != p.SnId {
|
||||
return nil
|
||||
}
|
||||
|
||||
// 标记招募状态
|
||||
scene.IsRecruit = true
|
||||
scene.RecruitTimes++
|
||||
|
||||
pack := &gamehall.SCRoomRecruit{
|
||||
RoomId: msg.GetRoomId(),
|
||||
On: 1,
|
||||
}
|
||||
p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SCRoomRecruit), pack)
|
||||
logger.Logger.Tracef("SCRoomRecruit: %v", pack)
|
||||
return nil
|
||||
}
|
||||
|
||||
func CSInviteJoinRoomHandler(s *netlib.Session, packetId int, data interface{}, sid int64) error {
|
||||
logger.Logger.Trace("CSInviteJoinRoomHandler Process recv ", data)
|
||||
_, ok := data.(*gamehall.CSInviteJoinRoom)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
|
||||
p := PlayerMgrSington.GetPlayer(sid)
|
||||
if p == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
pack := &gamehall.SCInviteJoinRoom{}
|
||||
|
||||
scene := SceneMgrSingleton.FindCustomInviteRoom(p)
|
||||
if scene != nil {
|
||||
pack.RoomId = int32(scene.sceneId)
|
||||
pack.IsSystem = scene.creator == 0
|
||||
pack.SnId = scene.creator
|
||||
if scene.creator > 0 {
|
||||
player := PlayerMgrSington.GetPlayerBySnId(scene.creator)
|
||||
if player != nil {
|
||||
pack.Name = player.GetName()
|
||||
pack.UseRoleId = player.Roles.ModId
|
||||
}
|
||||
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.CustomParam.GetRoomConfigId()]
|
||||
if cfg != nil {
|
||||
pack.RoomName = cfg.GetName()
|
||||
}
|
||||
} else {
|
||||
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigSystem.GetRoomConfigId()]
|
||||
if cfg != nil {
|
||||
pack.RoomName = cfg.GetName()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SCInviteJoinRoom), pack)
|
||||
logger.Logger.Tracef("SCInviteJoinRoom: %v", pack)
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
// 返回房间
|
||||
common.RegisterHandler(int(gamehall.GameHallPacketID_PACKET_CS_RETURNROOM), &CSReturnRoomHandler{})
|
||||
|
@ -1506,4 +1578,8 @@ func init() {
|
|||
common.Register(int(gamehall.GameHallPacketID_PACKET_CS_GETPRIVATEROOMLIST), &gamehall.CSGetPrivateRoomList{}, CSGetPrivateRoomListHandler)
|
||||
// 保持刷新
|
||||
common.Register(int(gamehall.GameHallPacketID_PACKET_CSTouchType), &gamehall.CSTouchType{}, CSTouchTypeHandler)
|
||||
// 设置招募状态
|
||||
common.Register(int(gamehall.GameHallPacketID_PACKET_CSRoomRecruit), &gamehall.CSRoomRecruit{}, CSRoomRecruitHandler)
|
||||
// 推荐房间
|
||||
common.Register(int(gamehall.GameHallPacketID_PACKET_CSInviteJoinRoom), &gamehall.CSInviteJoinRoom{}, CSInviteJoinRoomHandler)
|
||||
}
|
||||
|
|
|
@ -345,7 +345,7 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
|
|||
return nil
|
||||
}
|
||||
|
||||
SCLogin(s, sid, csl, acc, login_proto.OpResultCode_OPRC_Sucess)
|
||||
SCLogin(s, sid, csl, acc, login_proto.OpResultCode_OPRC_Sucess, false)
|
||||
|
||||
// 标记当前玩家登录成功,断开其它连接
|
||||
lss := LoginStateMgrSington.LoginFinish(csl.GetUsername(), csl.GetPlatform(), sid, acc, tagkey)
|
||||
|
|
|
@ -3093,94 +3093,174 @@ func CSUpdateAttribute(s *netlib.Session, packetId int, data interface{}, sid in
|
|||
if !ok {
|
||||
return nil
|
||||
}
|
||||
|
||||
if p.GuideData == nil {
|
||||
p.GuideData = make(map[int32]int32)
|
||||
}
|
||||
stepId := p.GuideStep + 1
|
||||
pack := &player_proto.SCUpdateAttribute{
|
||||
OpRetCode: player_proto.OpResultCode_OPRC_Error,
|
||||
Tp: msg.GetTp(),
|
||||
Param: msg.GetParam(),
|
||||
GuideId: msg.GuideId,
|
||||
}
|
||||
|
||||
send := func() {
|
||||
p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SCUpdateAttribute), pack)
|
||||
logger.Logger.Tracef("SCUpdateAttribute %v", pack)
|
||||
if msg.GuideId != 1 {
|
||||
stepId = p.GuideData[msg.GuideId]
|
||||
}
|
||||
// 日志
|
||||
if pack.OpRetCode == player_proto.OpResultCode_OPRC_Sucess {
|
||||
switch msg.GetTp() {
|
||||
case common.AttributeGuideStep, common.AttributeGuideSkip:
|
||||
d := model.CustomData{
|
||||
Event: "guide",
|
||||
Platform: p.Platform,
|
||||
GuideTp: msg.GetTp(),
|
||||
N: int64(stepId),
|
||||
if msg.GetGuideId() == 0 || msg.GetGuideId() == common.GuideIdNewPlayer {
|
||||
switch msg.GetTp() {
|
||||
case common.AttributeGuideStep, common.AttributeGuideSkip:
|
||||
d := model.CustomData{
|
||||
Event: "guide",
|
||||
Platform: p.Platform,
|
||||
GuideTp: msg.GetTp(),
|
||||
N: int64(stepId),
|
||||
}
|
||||
b, _ := json.Marshal(d)
|
||||
mq.Write(&model.ClientLogMysql{
|
||||
Data: string(b),
|
||||
Platform: p.Platform,
|
||||
Snid: p.SnId,
|
||||
Ts: time.Now().Unix(),
|
||||
CreateTs: p.CreateTime.Unix(),
|
||||
})
|
||||
}
|
||||
b, _ := json.Marshal(d)
|
||||
mq.Write(&model.ClientLogMysql{
|
||||
Data: string(b),
|
||||
Platform: p.Platform,
|
||||
Snid: p.SnId,
|
||||
Ts: time.Now().Unix(),
|
||||
CreateTs: p.CreateTime.Unix(),
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
if msg.GuideId == 0 {
|
||||
return nil
|
||||
}
|
||||
var cfg *webapi_proto.GuideInfo
|
||||
for _, info := range PlatformMgrSingleton.GetConfig(p.Platform).GuideConfig.Info {
|
||||
if info.GuideId == msg.GuideId {
|
||||
cfg = info
|
||||
break
|
||||
}
|
||||
}
|
||||
if cfg == nil {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_Guide_Close
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
|
||||
switch msg.GetTp() {
|
||||
case common.AttributeGuideStep:
|
||||
if len(msg.GetParam()) == 0 || msg.GetParam()[0] == 0 || p.GuideStep < 0 {
|
||||
if len(msg.GetParam()) == 0 || msg.GetParam()[0] == 0 {
|
||||
return nil
|
||||
}
|
||||
if PlatformMgrSingleton.GetConfig(p.Platform).GuideConfig.GetOn() != common.On {
|
||||
if cfg.GetOn() != common.On {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_Guide_Close
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
if p.GuideStep >= model.GameParamData.GuideStepMaxNum {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_End
|
||||
if msg.GuideId == common.GuideIdNewPlayer {
|
||||
if p.GuideStep < 0 {
|
||||
return nil
|
||||
}
|
||||
if p.GuideStep >= model.GameParamData.GuideStepMaxNum {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_End
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
if int64(p.GuideStep) >= msg.GetParam()[0] {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Finish
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
if int64(p.GuideStep)+1 < msg.GetParam()[0] {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Front
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
p.GuideStep = int32(msg.GetParam()[0])
|
||||
stepId = p.GuideStep
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
if int64(p.GuideStep) >= msg.GetParam()[0] {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Finish
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
if int64(p.GuideStep)+1 < msg.GetParam()[0] {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Front
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
p.GuideStep = int32(msg.GetParam()[0])
|
||||
stepId = p.GuideStep
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
|
||||
send()
|
||||
// 获得10v卡
|
||||
if p.GuideStep == 2 {
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: []*model.Item{
|
||||
{
|
||||
ItemId: common.ItemIDVCard,
|
||||
ItemNum: 10,
|
||||
// 获得10v卡
|
||||
if p.GuideStep == 2 {
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: []*model.Item{
|
||||
{
|
||||
ItemId: common.ItemIDVCard,
|
||||
ItemNum: 10,
|
||||
},
|
||||
},
|
||||
},
|
||||
GainWay: common.GainWayGuide,
|
||||
Operator: "system",
|
||||
Remark: "新手引导奖励",
|
||||
})
|
||||
GainWay: common.GainWayGuide,
|
||||
Operator: "system",
|
||||
Remark: "新手引导奖励",
|
||||
})
|
||||
}
|
||||
} else {
|
||||
if p.GuideData[msg.GuideId] >= cfg.MaxStep {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_End
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
if int64(p.GuideData[msg.GuideId]) >= msg.GetParam()[0] {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Finish
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
p.GuideData[msg.GuideId] = int32(msg.Param[0])
|
||||
if p.GuideData[msg.GuideId] == cfg.AwardStep {
|
||||
//发奖
|
||||
var items []*model.Item
|
||||
for _, award := range cfg.Awards {
|
||||
items = append(items, &model.Item{
|
||||
ItemId: award.ItemId,
|
||||
ItemNum: award.ItemNum,
|
||||
})
|
||||
// 系统赠送
|
||||
if award.GetItemId() == common.ItemIDCoin {
|
||||
mq.Write(model.GenerateSystemFreeGive(p.SnId, p.Name, p.Platform, p.Channel, model.SystemFreeGive_Guide, 0, award.GetItemNum()))
|
||||
}
|
||||
if award.GetItemId() == common.ItemIDDiamond {
|
||||
mq.Write(model.GenerateSystemFreeGive(p.SnId, p.Name, p.Platform, p.Channel, model.SystemFreeGive_Guide, 1, award.GetItemNum()))
|
||||
}
|
||||
}
|
||||
|
||||
gainWay := common.GainWayGuide
|
||||
gain := common.GuideIdToGainWay[int(msg.GetGuideId())]
|
||||
if gain > 0 {
|
||||
gainWay = gain
|
||||
}
|
||||
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: items,
|
||||
GainWay: int32(gainWay),
|
||||
Operator: "system",
|
||||
Remark: "完成引导奖励",
|
||||
})
|
||||
}
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
|
||||
send()
|
||||
}
|
||||
return nil
|
||||
case common.AttributeGuideSkip:
|
||||
if PlatformMgrSingleton.GetConfig(p.Platform).GuideConfig.GetSkip() != common.On {
|
||||
if cfg.GetSkip() != common.On {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_Guide_SkipClose
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
if p.GuideStep >= 0 && p.GuideStep < model.GameParamData.GuideStepMaxNum {
|
||||
p.GuideStep = -1 // 跳过引导为 -1
|
||||
if msg.GuideId == 1 {
|
||||
if p.GuideStep >= 0 && p.GuideStep < model.GameParamData.GuideStepMaxNum {
|
||||
p.GuideStep = -1 // 跳过引导为 -1
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
} else {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
|
||||
p.GuideData[msg.GuideId] = int32(msg.Param[0])
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
|
|
|
@ -298,6 +298,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
|
|||
Voice: cfg.GetVoice(),
|
||||
},
|
||||
RoomConfigSystem: cfg,
|
||||
IsRecruit: true,
|
||||
})
|
||||
if scene != nil {
|
||||
logger.Logger.Tracef("竞技馆系统房间创建成功 roomId:%v", scene.sceneId)
|
||||
|
|
|
@ -321,7 +321,7 @@ func (this *Player) OnLogined() {
|
|||
if !this.IsRob {
|
||||
if isFirstLogin {
|
||||
cfg := PlatformMgrSingleton.GetConfig(this.Platform).GuideConfig
|
||||
if cfg == nil || cfg.GetOn() != common.On {
|
||||
if cfg == nil || cfg.Info[1] == nil || cfg.Info[1].GetOn() != common.On {
|
||||
this.GuideStep = -1
|
||||
}
|
||||
}
|
||||
|
@ -2743,6 +2743,7 @@ func (this *Player) SendPlayerInfo() {
|
|||
Signature: this.Signature,
|
||||
Age: this.Age,
|
||||
GuideStep: this.GuideStep,
|
||||
GuideData: this.GuideData,
|
||||
},
|
||||
}
|
||||
if this.Roles != nil {
|
||||
|
@ -4586,9 +4587,26 @@ func (this *Player) GetSkillAdd(id int32) int32 {
|
|||
|
||||
func (this *Player) SCGuide() {
|
||||
cfg := PlatformMgrSingleton.GetConfig(this.Platform).GuideConfig
|
||||
pack := &playerproto.SCGuideConfig{
|
||||
On: cfg.GetOn(),
|
||||
Skip: cfg.GetSkip(),
|
||||
pack := &playerproto.SCGuideConfig{}
|
||||
for _, data := range cfg.Info {
|
||||
var awards []*playerproto.ItemInfo
|
||||
for _, award := range data.Awards {
|
||||
item := &playerproto.ItemInfo{
|
||||
ItemId: award.GetItemId(),
|
||||
ItemNum: award.GetItemNum(),
|
||||
}
|
||||
awards = append(awards, item)
|
||||
}
|
||||
info := &playerproto.GuideInfo{
|
||||
On: data.GetOn(),
|
||||
Skip: data.GetSkip(),
|
||||
GuideId: data.GetGuideId(),
|
||||
Awards: awards,
|
||||
MaxStep: data.MaxStep,
|
||||
AwardStep: data.AwardStep,
|
||||
Url: data.Url,
|
||||
}
|
||||
pack.Info = append(pack.Info, info)
|
||||
}
|
||||
this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SCGuideConfig), pack)
|
||||
logger.Logger.Tracef("SCGuideConfig: %v", pack)
|
||||
|
|
|
@ -30,46 +30,50 @@ type PlayerGameCtx struct {
|
|||
|
||||
// Scene 场景(房间)
|
||||
type Scene struct {
|
||||
sceneId int // 场景id
|
||||
gameId int // 游戏id
|
||||
gameMode int // 废弃,游戏模式(玩法)
|
||||
sceneMode int // 房间模式,参考common.SceneMode_XXX
|
||||
params []int64 // 场景参数
|
||||
playerNum int // 房间最大人数
|
||||
robotNum int // 机器人数量
|
||||
robotLimit int // 最大限制机器人数量
|
||||
creator int32 // 创建者账号id
|
||||
replayCode string // 回放码
|
||||
currRound int32 // 当前第几轮
|
||||
totalRound int32 // 总共几轮,小于等于0表示无限轮
|
||||
cycleTimes int32 // 循环次数,未使用
|
||||
deleting bool // 正在删除
|
||||
starting bool // 正在开始
|
||||
closed bool // 房间已关闭
|
||||
force bool // 强制删除
|
||||
players map[int32]*Player // 玩家
|
||||
audiences map[int32]*Player // 观众
|
||||
seats [9]*Player // 座位
|
||||
gameSess *GameSession // 所在gameserver
|
||||
sp ScenePolicy // 场景上的一些业务策略
|
||||
createTime time.Time // 创建时间
|
||||
lastTime time.Time // 最后活跃时间
|
||||
startTime time.Time // 游戏开始时间
|
||||
platform *Platform // 限制平台
|
||||
groupId int32 // 组id
|
||||
dbGameFree *serverproto.DB_GameFree // 场次配置
|
||||
gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId
|
||||
BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置
|
||||
SceneState int32 // 房间当前状态
|
||||
Channel []string // 客户端类型
|
||||
*serverproto.CustomParam // 房卡场参数
|
||||
*serverproto.MatchParam // 比赛场参数
|
||||
*webapiproto.RoomConfigSystem // 系统竞技馆房间
|
||||
CloseCtrl bool // 调控开关
|
||||
CustomWinSnId int32 // 房卡场胜利者
|
||||
sceneId int // 场景id
|
||||
gameId int // 游戏id
|
||||
gameMode int // 废弃,游戏模式(玩法)
|
||||
sceneMode int // 房间模式,参考common.SceneMode_XXX
|
||||
params []int64 // 场景参数
|
||||
playerNum int // 房间最大人数
|
||||
robotNum int // 机器人数量
|
||||
robotLimit int // 最大限制机器人数量
|
||||
creator int32 // 创建者账号id
|
||||
replayCode string // 回放码
|
||||
currRound int32 // 当前第几轮
|
||||
totalRound int32 // 总共几轮,小于等于0表示无限轮
|
||||
cycleTimes int32 // 循环次数,未使用
|
||||
deleting bool // 正在删除
|
||||
starting bool // 正在开始
|
||||
closed bool // 房间已关闭
|
||||
force bool // 强制删除
|
||||
players map[int32]*Player // 玩家
|
||||
audiences map[int32]*Player // 观众
|
||||
seats [9]*Player // 座位
|
||||
gameSess *GameSession // 所在gameserver
|
||||
sp ScenePolicy // 场景上的一些业务策略
|
||||
createTime time.Time // 创建时间
|
||||
lastTime time.Time // 最后活跃时间
|
||||
startTime time.Time // 游戏开始时间
|
||||
platform *Platform // 限制平台
|
||||
groupId int32 // 组id
|
||||
dbGameFree *serverproto.DB_GameFree // 场次配置
|
||||
gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId
|
||||
BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置
|
||||
SceneState int32 // 房间当前状态
|
||||
Channel []string // 客户端类型
|
||||
csp *CoinScenePool // 所在场景池
|
||||
hp *HundredSceneMgr // 百人场房间池
|
||||
|
||||
csp *CoinScenePool // 所在场景池
|
||||
hp *HundredSceneMgr // 百人场房间池
|
||||
// 以下为自定义字段
|
||||
|
||||
CloseCtrl bool // 调控开关
|
||||
*serverproto.CustomParam // 房卡场参数
|
||||
*serverproto.MatchParam // 比赛场参数
|
||||
*webapiproto.RoomConfigSystem // 系统竞技馆房间
|
||||
CustomWinSnId int32 // 房卡场胜利者
|
||||
IsRecruit bool // 招募中
|
||||
RecruitTimes int // 招募次数
|
||||
}
|
||||
|
||||
// NewScene 创建房间
|
||||
|
@ -108,6 +112,7 @@ func NewScene(args *CreateSceneParam) *Scene {
|
|||
CustomParam: args.CustomParam,
|
||||
MatchParam: args.MatchParam,
|
||||
RoomConfigSystem: args.RoomConfigSystem,
|
||||
IsRecruit: args.IsRecruit,
|
||||
}
|
||||
// 最大房间人数
|
||||
if s.playerNum <= 0 {
|
||||
|
@ -648,6 +653,10 @@ func (this *Scene) GetPlayerCnt() int {
|
|||
return len(this.players)
|
||||
}
|
||||
|
||||
func (this *Scene) GetMaxPlayerNum() int {
|
||||
return this.playerNum
|
||||
}
|
||||
|
||||
func (this *Scene) GetAudienceCnt() int {
|
||||
return len(this.audiences)
|
||||
}
|
||||
|
|
|
@ -371,6 +371,64 @@ func (m *SceneMgr) FindRoomList(args *FindRoomParam) []*Scene {
|
|||
return ret
|
||||
}
|
||||
|
||||
// FindCustomInviteRoom 竞技馆房间推荐
|
||||
func (m *SceneMgr) FindCustomInviteRoom(p *Player) *Scene {
|
||||
// 无密码,未满人,未开始
|
||||
// 玩家房间 > 系统房间
|
||||
// 人数 > 招募次数 > 创建时间
|
||||
var ret []*Scene
|
||||
for _, v := range m.scenes {
|
||||
if v.deleting || v.force || v.closed {
|
||||
continue
|
||||
}
|
||||
if !v.IsCustom() {
|
||||
continue
|
||||
}
|
||||
if v.GetPassword() != "" {
|
||||
continue
|
||||
}
|
||||
if v.IsFull() {
|
||||
continue
|
||||
}
|
||||
if !v.IsRecruit {
|
||||
continue
|
||||
}
|
||||
if len(v.Channel) > 0 && !slices.Contains(v.Channel, p.AppChannel) {
|
||||
continue
|
||||
}
|
||||
ret = append(ret, v)
|
||||
}
|
||||
|
||||
sort.Slice(ret, func(i, j int) bool {
|
||||
if ret[i].creator > 0 && ret[j].creator == 0 {
|
||||
return true
|
||||
}
|
||||
if ret[i].creator == 0 && ret[j].creator > 0 {
|
||||
return false
|
||||
}
|
||||
iN, jN := ret[i].GetMaxPlayerNum()-ret[i].GetPlayerCnt(), ret[j].GetMaxPlayerNum()-ret[j].GetPlayerCnt()
|
||||
if iN > jN {
|
||||
return true
|
||||
}
|
||||
if iN < jN {
|
||||
return false
|
||||
}
|
||||
if ret[i].RecruitTimes > ret[j].RecruitTimes {
|
||||
return true
|
||||
}
|
||||
if ret[i].RecruitTimes < ret[j].RecruitTimes {
|
||||
return false
|
||||
}
|
||||
return ret[i].createTime.Unix() < ret[j].createTime.Unix()
|
||||
})
|
||||
|
||||
if len(ret) > 0 {
|
||||
return ret[0]
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
type CreateSceneParam struct {
|
||||
CreateId int32 // 创建者id
|
||||
RoomId int // 房间id
|
||||
|
@ -387,6 +445,7 @@ type CreateSceneParam struct {
|
|||
*serverproto.CustomParam // 房卡场参数
|
||||
*serverproto.MatchParam // 比赛场参数
|
||||
*webapiproto.RoomConfigSystem // 竞技管系统房参数
|
||||
IsRecruit bool // 是否招募
|
||||
}
|
||||
|
||||
// CreateScene 创建房间
|
||||
|
|
|
@ -86,6 +86,8 @@ func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) {
|
|||
}
|
||||
LotteryMgrInst.AddCostRoomCard(s.platform.IdStr, s.creator, int64(n))
|
||||
}
|
||||
s.IsRecruit = false
|
||||
s.RecruitTimes = 0
|
||||
}
|
||||
|
||||
case common.SceneStateEnd:
|
||||
|
|
|
@ -1290,9 +1290,9 @@ func (this *ShopMgr) NewDbShop(p *Player, pageId int32, amount []int32, consume,
|
|||
// SendAPICreateOrder 创建订单
|
||||
func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any, remark string) {
|
||||
//三方购买
|
||||
var amount [ShopParamMax]int32
|
||||
var dbShop *model.DbShop
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
var amount [ShopParamMax]int32
|
||||
var dbShop *model.DbShop
|
||||
if shopInfo, ok := data.(*model.ShopInfo); ok {
|
||||
costNum := rand.Int31n(shopInfo.CostArea[1]-shopInfo.CostArea[0]+1) + shopInfo.CostArea[0]
|
||||
var itemInfo []model.ItemInfo
|
||||
|
@ -1437,6 +1437,17 @@ func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any,
|
|||
pack.Url = info.Url
|
||||
logger.Logger.Trace("SCPayInfo:", pack)
|
||||
p.SendToClient(int(shop.SPacketID_PACKET_SCPAYINFO), pack)
|
||||
|
||||
// test
|
||||
//fn := WebAPIHandlerMgrSingleton.GetWebAPIHandler("/api/pay/CallbackPayment")
|
||||
//msg := &webapi_proto.ASCallbackPayment{
|
||||
// OrderId: dbShop.LogId.Hex(),
|
||||
// Platform: "1",
|
||||
// State: 1,
|
||||
//}
|
||||
//b, _ := proto.Marshal(msg)
|
||||
//fn.Handler(nil, b)
|
||||
// test
|
||||
}
|
||||
}), "API_CreateOrder").Start()
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@ type TaskLogin struct {
|
|||
flag login_proto.OpResultCode
|
||||
tagkey int32
|
||||
codeValid bool
|
||||
isFirstLogin bool
|
||||
}
|
||||
|
||||
// in task.Worker goroutine
|
||||
|
@ -54,6 +55,7 @@ func (t *TaskLogin) Call(o *basic.Object) interface{} {
|
|||
|
||||
case common.LoginNew:
|
||||
t.flag = login_proto.OpResultCode_OPRC_Login_CreateAccError
|
||||
t.isFirstLogin = true
|
||||
switch t.GetLoginType() {
|
||||
case common.LoginTypeGuest: // 游客
|
||||
raw := fmt.Sprintf("%v%v", t.GetUsername(), common.GetAppId())
|
||||
|
@ -308,7 +310,7 @@ func (t *TaskLogin) Call(o *basic.Object) interface{} {
|
|||
// in laucher goroutine
|
||||
func (t *TaskLogin) Done(i interface{}, tt task.Task) {
|
||||
acc, _ := i.(*model.Account)
|
||||
SCLogin(t.Session, t.Sid, t.CSLogin, acc, t.flag)
|
||||
SCLogin(t.Session, t.Sid, t.CSLogin, acc, t.flag, t.isFirstLogin)
|
||||
|
||||
// 账号冻结
|
||||
if t.flag == login_proto.OpResultCode_OPRC_AccountBeFreeze {
|
||||
|
@ -343,7 +345,7 @@ func (t *TaskLogin) Done(i interface{}, tt task.Task) {
|
|||
}
|
||||
}
|
||||
|
||||
func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *model.Account, code login_proto.OpResultCode) {
|
||||
func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *model.Account, code login_proto.OpResultCode, isFirstLogin bool) {
|
||||
if s == nil || csLogin == nil {
|
||||
return
|
||||
}
|
||||
|
@ -351,6 +353,8 @@ func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *mo
|
|||
OpRetCode: code,
|
||||
ClientParam: string(model.ClinetBuf),
|
||||
NextDayTs: common.GetDayNextStartTs(time.Now().Unix()),
|
||||
IsNewUser: isFirstLogin,
|
||||
SnId: acc.SnId,
|
||||
}
|
||||
if acc != nil {
|
||||
now := time.Now()
|
||||
|
|
|
@ -1,12 +1,16 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"crypto/md5"
|
||||
"encoding/hex"
|
||||
"errors"
|
||||
"fmt"
|
||||
"io"
|
||||
"reflect"
|
||||
"slices"
|
||||
"sort"
|
||||
"strconv"
|
||||
"strings"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
|
@ -27,6 +31,7 @@ import (
|
|||
"mongo.games.com/game/protocol/server"
|
||||
webapiproto "mongo.games.com/game/protocol/webapi"
|
||||
"mongo.games.com/game/srvdata"
|
||||
"mongo.games.com/game/webapi"
|
||||
)
|
||||
|
||||
const (
|
||||
|
@ -2224,8 +2229,10 @@ func init() {
|
|||
retFail := func(errorMsg string) {
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = errorMsg
|
||||
tNode.TransRep.RetFiels = pack
|
||||
tNode.Resume()
|
||||
if tNode != nil {
|
||||
tNode.TransRep.RetFiels = pack
|
||||
tNode.Resume()
|
||||
}
|
||||
}
|
||||
|
||||
var info *model.DbShop
|
||||
|
@ -2284,8 +2291,10 @@ func init() {
|
|||
}
|
||||
pack.Tag = webapiproto.TagCode_SUCCESS
|
||||
pack.Msg = "success"
|
||||
tNode.TransRep.RetFiels = pack
|
||||
tNode.Resume()
|
||||
if tNode != nil {
|
||||
tNode.TransRep.RetFiels = pack
|
||||
tNode.Resume()
|
||||
}
|
||||
})).StartByExecutor(fmt.Sprintf("Player%v", info.SnId))
|
||||
})).StartByFixExecutor("CallbackPayment")
|
||||
return common.ResponseTag_TransactYield, pack
|
||||
|
@ -2486,15 +2495,26 @@ func init() {
|
|||
return common.ResponseTag_ParamError, pack
|
||||
}
|
||||
var items []*model.Item
|
||||
var has bool
|
||||
for _, info := range msg.ItemInfo {
|
||||
items = append(items, &model.Item{
|
||||
ItemId: info.ItemId, // 物品id
|
||||
ItemNum: info.ItemNum, // 数量
|
||||
ObtainTime: time.Now().Unix(),
|
||||
})
|
||||
if info.ItemNum < 0 {
|
||||
has = true
|
||||
}
|
||||
}
|
||||
p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
|
||||
if p != nil {
|
||||
if p.scene != nil && has {
|
||||
logger.Logger.Warnf("游戏中不能减道具")
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "游戏中不能减道具"
|
||||
return common.ResponseTag_Ok, pack
|
||||
}
|
||||
|
||||
//获取道具Id
|
||||
_, _, ok := BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
|
@ -2574,6 +2594,176 @@ func init() {
|
|||
}), "modify_show_lottery").Start()
|
||||
return common.ResponseTag_TransactYield, pack
|
||||
}))
|
||||
|
||||
WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/game/send_sms", WebAPIHandlerWrapper(
|
||||
func(tNode *transact.TransNode, params []byte) (int, proto.Message) {
|
||||
|
||||
pack := &webapiproto.SASendSMS{}
|
||||
msg := &webapiproto.ASSendSMS{}
|
||||
|
||||
var err error
|
||||
err = proto.Unmarshal(params, msg)
|
||||
if err != nil {
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "参数错误"
|
||||
logger.Logger.Errorf("/api/game/send_sms Unmarshal err: %v", err)
|
||||
return common.ResponseTag_ParamError, pack
|
||||
}
|
||||
logger.Logger.Tracef("/api/game/send_sms %v", msg)
|
||||
|
||||
msg.Tel = strings.TrimPrefix(msg.GetTel(), "0")
|
||||
if !telRule.MatchString(msg.GetTel()) {
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "手机号格式错误"
|
||||
return common.ResponseTag_ParamError, pack
|
||||
}
|
||||
|
||||
telKey := common.GetTelLoginCodeKey(msg.GetPlatform(), msg.GetTel())
|
||||
validTime := common.SMSCodeValidTimeTelLogin
|
||||
|
||||
key := fmt.Sprintf("key%s", telKey)
|
||||
code := CacheMemory.Get(key) // 频率限制
|
||||
if code != nil {
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "发送频率过快"
|
||||
return common.ResponseTag_ParamError, pack
|
||||
}
|
||||
|
||||
if model.GameParamData.FakeVerifyCode != "" {
|
||||
CacheMemory.Put(telKey, model.GameParamData.FakeVerifyCode, int64(validTime))
|
||||
CacheMemory.Put(key, model.GameParamData.FakeVerifyCode, common.SMSCodeValidTime)
|
||||
pack.Tag = webapiproto.TagCode_SUCCESS
|
||||
pack.Msg = "发送成功"
|
||||
return common.ResponseTag_Ok, pack
|
||||
}
|
||||
|
||||
//先设置注册码,防止多次注册
|
||||
smsCode := common.RandSmsCode()
|
||||
CacheMemory.Put(telKey, smsCode, int64(validTime))
|
||||
CacheMemory.Put(key, smsCode, common.SMSCodeValidTime)
|
||||
logger.Logger.Trace("CSPlayerSMSCode smsCode ", smsCode)
|
||||
|
||||
var res []byte
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
param := &webapiproto.ASSendSms{
|
||||
Phone: msg.GetTel(),
|
||||
Code: smsCode,
|
||||
Platform: msg.GetPlatform(),
|
||||
TypeID: common.SMSCodeTelLogin,
|
||||
}
|
||||
res, err = webapi.ApiSendSMS(common.GetAppId(), param)
|
||||
return nil
|
||||
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
|
||||
if err != nil || res == nil {
|
||||
logger.Logger.Errorf("API_SendSms err %v", err)
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "发送失败"
|
||||
} else {
|
||||
var info webapiproto.SASendSms
|
||||
proto.Unmarshal(res, &info)
|
||||
if info.Tag == webapiproto.TagCode_SUCCESS {
|
||||
CacheMemory.Put(telKey, smsCode, int64(validTime))
|
||||
pack.Tag = webapiproto.TagCode_SUCCESS
|
||||
pack.Msg = "发送成功"
|
||||
} else {
|
||||
if info.Tag == webapiproto.TagCode_Limit {
|
||||
logger.Logger.Warnf("API_SendSms Limit tel:%s", msg.GetTel())
|
||||
pack.Tag = webapiproto.TagCode_Limit
|
||||
pack.Msg = "发送频率过快"
|
||||
} else {
|
||||
logger.Logger.Errorf("API_SendSms err %v", err)
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "发送失败"
|
||||
}
|
||||
}
|
||||
}
|
||||
tNode.TransRep.RetFiels = pack
|
||||
tNode.Resume()
|
||||
}), "API_SendSms").Start()
|
||||
return common.ResponseTag_TransactYield, pack
|
||||
}))
|
||||
|
||||
WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/game/web_login", WebAPIHandlerWrapper(
|
||||
func(tNode *transact.TransNode, params []byte) (int, proto.Message) {
|
||||
pack := &webapiproto.SAWebLogin{
|
||||
Tag: webapiproto.TagCode_FAILED,
|
||||
Msg: "未知错误",
|
||||
}
|
||||
msg := &webapiproto.ASWebLogin{}
|
||||
|
||||
var err error
|
||||
err = proto.Unmarshal(params, msg)
|
||||
if err != nil {
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "参数错误"
|
||||
logger.Logger.Errorf("/api/game/web_login Unmarshal err: %v", err)
|
||||
return common.ResponseTag_ParamError, pack
|
||||
}
|
||||
logger.Logger.Tracef("/api/game/web_login %v", msg)
|
||||
|
||||
var acc *model.Account
|
||||
ls := LoginStateMgrSington.GetLoginStateByName(UserKey(msg.GetUsername(), msg.GetPlatform(), 0))
|
||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||
if ls != nil && ls.acc != nil {
|
||||
if msg.GetLoginType() == 2 && ls.acc.Tel == msg.GetUsername() {
|
||||
acc = ls.acc
|
||||
}
|
||||
if msg.GetLoginType() != 2 && ls.acc.UserName == msg.GetUsername() {
|
||||
acc = ls.acc
|
||||
}
|
||||
}
|
||||
if acc == nil {
|
||||
acc, err = model.GetAccountByName(msg.GetPlatform(), msg.GetUsername())
|
||||
}
|
||||
return nil
|
||||
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
|
||||
if err != nil || acc == nil {
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "查询账号失败"
|
||||
} else {
|
||||
switch msg.GetLoginType() {
|
||||
case 1, 3, 4: // 账号密码登录 google登录 facebook登录
|
||||
if acc.UserName == msg.GetUsername() {
|
||||
raw := fmt.Sprintf("%v%v%v", acc.PassWord, common.GetAppId(), msg.GetTimestamp())
|
||||
h := md5.New()
|
||||
io.WriteString(h, raw)
|
||||
pwd := hex.EncodeToString(h.Sum(nil))
|
||||
if pwd == msg.GetPassword() {
|
||||
pack.Tag = webapiproto.TagCode_SUCCESS
|
||||
pack.Msg = "登录成功"
|
||||
pack.Platform = ls.acc.Platform
|
||||
pack.SnId = ls.acc.SnId
|
||||
} else {
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "密码错误"
|
||||
}
|
||||
}
|
||||
|
||||
case 2: // 手机号验证码登录
|
||||
if acc.Tel == msg.GetUsername() {
|
||||
code := CacheMemory.Get(common.GetTelLoginCodeKey(msg.GetPlatform(), msg.GetUsername()))
|
||||
// 验证码错误
|
||||
if code != msg.GetSMSCode() {
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "验证码错误"
|
||||
} else {
|
||||
pack.Tag = webapiproto.TagCode_SUCCESS
|
||||
pack.Msg = "登录成功"
|
||||
pack.Platform = ls.acc.Platform
|
||||
pack.SnId = ls.acc.SnId
|
||||
}
|
||||
}
|
||||
|
||||
default:
|
||||
pack.Tag = webapiproto.TagCode_FAILED
|
||||
pack.Msg = "未知登录类型"
|
||||
}
|
||||
}
|
||||
tNode.TransRep.RetFiels = pack
|
||||
tNode.Resume()
|
||||
}), "GetAccount").Start()
|
||||
return common.ResponseTag_TransactYield, pack
|
||||
}))
|
||||
}
|
||||
|
||||
type playerDataParam struct {
|
||||
|
|
|
@ -1601,12 +1601,12 @@ func (this *WelfareMgr) BuyContinuousPay(p *Player, ConfigPayId int32) {
|
|||
p.WelfData.ContinuousPayDay = 0
|
||||
}
|
||||
var wfs *webapi_proto.WelfareSpree
|
||||
for i, v := range continuousPay.List {
|
||||
for _, v := range continuousPay.List {
|
||||
|
||||
if v.Day == p.WelfData.ContinuousPayDay || p.WelfData.ContinuousPayDay == 0 {
|
||||
if p.WelfData.ContinuousPayDay != 0 { // 为0领取第一个 p.WelfData.FirstPayDay不为0代表已经领取到该礼包 需要领取下一个
|
||||
i++
|
||||
}
|
||||
if v.Day == p.WelfData.ContinuousPayDay+1 || p.WelfData.ContinuousPayDay == 0 {
|
||||
//if p.WelfData.ContinuousPayDay != 0 { // 为0领取第一个 p.WelfData.FirstPayDay不为0代表已经领取到该礼包 需要领取下一个
|
||||
// i++
|
||||
//}
|
||||
wfs = v
|
||||
|
||||
//data := continuousPay.List[i] // 越界条件已判断
|
||||
|
|
Loading…
Reference in New Issue