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23 Commits

Author SHA1 Message Date
tomas 636082a69b surewin 2024-11-04 09:39:35 +08:00
by 778de206ca 引導增加url 2024-11-04 09:38:25 +08:00
sk e77714fded 登录返回玩家id 2024-11-04 09:14:11 +08:00
sk 53c94f47fc 游戏中不允许接口扣道具 2024-11-01 18:03:11 +08:00
sk e9583d2886 网页登录接口 2024-11-01 17:50:04 +08:00
sk bd531df9a3 Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop 2024-11-01 15:25:34 +08:00
sk 0cc4009858 引导奖励统计系统赠送 2024-11-01 15:25:27 +08:00
by 7066908dfd 引导修改 2024-11-01 15:15:51 +08:00
sk fd2e1b3cad Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop 2024-11-01 14:47:22 +08:00
by 23538c0a35 更新proto 2024-11-01 14:46:12 +08:00
sk 848d7485a7 竞技馆招募功能 2024-11-01 14:44:17 +08:00
by 7ec2df8381 引导修改 2024-11-01 14:43:44 +08:00
by 6f6926dd9f 引导修改 2024-11-01 14:39:54 +08:00
by 01bc6bfd63 引导修改 2024-11-01 14:29:07 +08:00
by cbfb53a8f1 引导修改 2024-11-01 14:26:41 +08:00
by c724b12182 引导修改 2024-11-01 14:24:33 +08:00
by 0688dc550a 引导修改 2024-11-01 14:15:47 +08:00
by cdc51a2eba 引导功能实现 2024-11-01 13:59:06 +08:00
skeleton 9f35e077f0 更新.gitlab-ci.yml文件 2024-11-01 03:27:16 +00:00
skeleton bc6fc55028 更新.gitlab-ci.yml文件 2024-10-31 09:49:04 +00:00
sk a279eaad4c 修复连续充值中断功能 2024-11-08 00:02:39 +08:00
sk aab1e45d5f 招募功能协议 2024-11-01 02:46:55 +08:00
sk 85f3dcec6c 招募功能协议 2024-11-01 02:24:19 +08:00
29 changed files with 4092 additions and 2442 deletions

View File

@ -7,7 +7,7 @@ stages:
variables:
ProjectPath: "mongo.games.com/game"
BetaBinPath: "/home/centos/deploy/"
BetaBinPath: "/home/game/"
DevelopBinPath: "/home/game/"
default:
@ -115,8 +115,8 @@ sync_job:
# 使用 rsync 将文件同步到远程服务器
- echo "同步到服务器"
- echo "Deploying to remote server using rsync..."
- rsync -avz --delete ./temp/ $REMOTE_USER@$REMOTE_HOST:$BinPath
- echo "Deploying to remote server using rsync... $BinPath"
- rsync -rvz --delete ./temp/ $REMOTE_USER@$REMOTE_HOST:$BinPath
# 触发部署
- "curl -X POST --fail -F token=$SERVER_CI_TOKEN -F ref=release -F variables[ServerName]=$ServerName https://git.pogorockgames.com/api/v4/projects/31/trigger/pipeline"

View File

@ -322,6 +322,7 @@ const (
GainWayPermitReset = 114 //赛季通行证积分重置
GainWayClientUpgrade = 115 //客户端升级奖励
GainWayLottery = 116 //开奖码抽奖
GainWayGuide2 = 117 // 竞技馆引导奖励
)
// 后台选择 金币变化类型 的充值 类型id号起始
@ -881,3 +882,14 @@ const (
const (
NoticeTypeCustomAward = 1 + iota // 房卡场获奖通知
)
const (
GuideIdNewPlayer = 1 // 新手引导
GuideIdCustom = 2 // 竞技馆引导
)
// 引导奖励账变类型
var GuideIdToGainWay = map[int]int{
GuideIdNewPlayer: GainWayGuide,
GuideIdCustom: GainWayGuide2,
}

View File

@ -443,9 +443,15 @@ func (svc *AccountSvc) getAccountByUserName(plt, username string) (*model.Accoun
var acc model.Account
err := caccounts.Find(bson.M{"username": username}).One(&acc)
if err != nil {
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
return nil, err
}
if acc.SnId == 0 {
err = caccounts.Find(bson.M{"tel": username}).One(&acc)
if err != nil && !errors.Is(err, mgo.ErrNotFound) {
return nil, err
}
}
return &acc, err
}

View File

@ -408,9 +408,13 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
if err == nil {
data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
var realBet = data.TotalBet
if playerEx.BetMode == 1 {
realBet *= 5
}
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
playerEx.AddCoin(int64(-realBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(realBet)
}
var taxCoin float64
if data.RoundReward > 0 {

View File

@ -248,6 +248,12 @@ func init() {
admin.MyAdminApp.Route("/api/player/AddItem", WorldSrvApi)
// 修改竞技馆抽奖记录图片视频
admin.MyAdminApp.Route("/api/game/show_lottery", WorldSrvApi)
// 发送手机验证码
admin.MyAdminApp.Route("/api/game/send_sms", WorldSrvApi)
// 网页登录
admin.MyAdminApp.Route("/api/game/web_login", WorldSrvApi)
// 网页兑换商品
admin.MyAdminApp.Route("/api/game/exchange", WorldSrvApi)
}
func Stats() map[string]ApiStats {

View File

@ -196,8 +196,8 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig {
RoomConfig: make(map[int32]*webapi.RoomConfig),
RoomTypeMap: make(map[int32][]*webapi.RoomConfig),
RoomConfigSystem: make(map[int32]*webapi.RoomConfigSystem),
LotteryUser: make(map[int64]*webapi.UserLottery),
LotteryShows: make(map[int64]*webapi.ShowLottery),
LotteryUser: make(map[int64]*webapi.UserLottery),
LotteryShows: make(map[int64]*webapi.ShowLottery),
}
cm.platform[platform] = c
}

View File

@ -111,6 +111,7 @@ const (
SystemFreeGive_CollectBox // 开启卡片礼盒奖励
SystemFreeGive_CollectBoxSwap // 卡片礼盒兑换奖励
SystemFreeGive_ClientUpgrade // 客户端升级奖励
SystemFreeGive_Guide // 新手引导奖励
)
const (
SystemFreeGive_CoinType_Coin int32 = iota //金币
@ -512,6 +513,8 @@ type PlayerData struct {
MoneyTotal int64 // 现金总充值金额,不包含api加币时的现金
GuideStep int32 // tienlen游戏引导步骤跳过引导后该值会置为-1
ClientVer int32 // 客户端版本号
Guide []int // 引导步骤
GuideData map[int32]int32 // 引导步骤 key:引导类型 value步骤
}
// 七日签到数据

View File

@ -245,6 +245,12 @@ const (
// 竞技馆房间信息
GameHallPacketID_PACKET_CSRoomConfig GameHallPacketID = 2300
GameHallPacketID_PACKET_SCRoomConfig GameHallPacketID = 2301
// 启动招募
GameHallPacketID_PACKET_CSRoomRecruit GameHallPacketID = 2302
GameHallPacketID_PACKET_SCRoomRecruit GameHallPacketID = 2303
// 邀请加入房间
GameHallPacketID_PACKET_CSInviteJoinRoom GameHallPacketID = 2304
GameHallPacketID_PACKET_SCInviteJoinRoom GameHallPacketID = 2305
// client -> gamesrv 协议
// 消息id 8000~8099
// 离开房间
@ -300,6 +306,10 @@ var (
2299: "PACKET_CSTouchType",
2300: "PACKET_CSRoomConfig",
2301: "PACKET_SCRoomConfig",
2302: "PACKET_CSRoomRecruit",
2303: "PACKET_SCRoomRecruit",
2304: "PACKET_CSInviteJoinRoom",
2305: "PACKET_SCInviteJoinRoom",
8001: "PACKET_CS_LEAVEROOM",
8002: "PACKET_SC_LEAVEROOM",
8003: "PACKET_CS_DESTROYROOM",
@ -344,6 +354,10 @@ var (
"PACKET_CSTouchType": 2299,
"PACKET_CSRoomConfig": 2300,
"PACKET_SCRoomConfig": 2301,
"PACKET_CSRoomRecruit": 2302,
"PACKET_SCRoomRecruit": 2303,
"PACKET_CSInviteJoinRoom": 2304,
"PACKET_SCInviteJoinRoom": 2305,
"PACKET_CS_LEAVEROOM": 8001,
"PACKET_SC_LEAVEROOM": 8002,
"PACKET_CS_DESTROYROOM": 8003,
@ -619,7 +633,7 @@ type CSEnterRoom struct {
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间编号
GameId int32 `protobuf:"varint,2,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏编号
GameId int32 `protobuf:"varint,2,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏编号, 不需要了
Password string `protobuf:"bytes,3,opt,name=Password,proto3" json:"Password,omitempty"` //房间密码
}
@ -4205,6 +4219,247 @@ func (x *SCRoomConfig) GetList() []*RoomTypeInfo {
return nil
}
// 房间招募功能
// PACKET_CSRoomRecruit
type CSRoomRecruit struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` // 房间id
On int32 `protobuf:"varint,2,opt,name=On,proto3" json:"On,omitempty"` // 开关 1开启 2关闭
}
func (x *CSRoomRecruit) Reset() {
*x = CSRoomRecruit{}
if protoimpl.UnsafeEnabled {
mi := &file_game_proto_msgTypes[49]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CSRoomRecruit) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CSRoomRecruit) ProtoMessage() {}
func (x *CSRoomRecruit) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[49]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CSRoomRecruit.ProtoReflect.Descriptor instead.
func (*CSRoomRecruit) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{49}
}
func (x *CSRoomRecruit) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *CSRoomRecruit) GetOn() int32 {
if x != nil {
return x.On
}
return 0
}
// PACKET_SCRoomRecruit
type SCRoomRecruit struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` // 房间id
On int32 `protobuf:"varint,2,opt,name=On,proto3" json:"On,omitempty"` // 开关 1开启 2关闭
}
func (x *SCRoomRecruit) Reset() {
*x = SCRoomRecruit{}
if protoimpl.UnsafeEnabled {
mi := &file_game_proto_msgTypes[50]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCRoomRecruit) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCRoomRecruit) ProtoMessage() {}
func (x *SCRoomRecruit) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[50]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCRoomRecruit.ProtoReflect.Descriptor instead.
func (*SCRoomRecruit) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{50}
}
func (x *SCRoomRecruit) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *SCRoomRecruit) GetOn() int32 {
if x != nil {
return x.On
}
return 0
}
// 邀请加入房间
// PACKET_CSInviteJoinRoom
type CSInviteJoinRoom struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
}
func (x *CSInviteJoinRoom) Reset() {
*x = CSInviteJoinRoom{}
if protoimpl.UnsafeEnabled {
mi := &file_game_proto_msgTypes[51]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *CSInviteJoinRoom) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CSInviteJoinRoom) ProtoMessage() {}
func (x *CSInviteJoinRoom) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[51]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use CSInviteJoinRoom.ProtoReflect.Descriptor instead.
func (*CSInviteJoinRoom) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{51}
}
// PACKET_SCInviteJoinRoom
type SCInviteJoinRoom struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` // 房间id
IsSystem bool `protobuf:"varint,2,opt,name=IsSystem,proto3" json:"IsSystem,omitempty"` // 是否为系统房间
SnId int32 `protobuf:"varint,3,opt,name=SnId,proto3" json:"SnId,omitempty"` // 邀请者id
Name string `protobuf:"bytes,4,opt,name=Name,proto3" json:"Name,omitempty"` // 邀请者昵称
UseRoleId int32 `protobuf:"varint,5,opt,name=UseRoleId,proto3" json:"UseRoleId,omitempty"` // 邀请者人物模型id
RoomName string `protobuf:"bytes,6,opt,name=RoomName,proto3" json:"RoomName,omitempty"` // 房间名称
}
func (x *SCInviteJoinRoom) Reset() {
*x = SCInviteJoinRoom{}
if protoimpl.UnsafeEnabled {
mi := &file_game_proto_msgTypes[52]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SCInviteJoinRoom) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SCInviteJoinRoom) ProtoMessage() {}
func (x *SCInviteJoinRoom) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[52]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SCInviteJoinRoom.ProtoReflect.Descriptor instead.
func (*SCInviteJoinRoom) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{52}
}
func (x *SCInviteJoinRoom) GetRoomId() int32 {
if x != nil {
return x.RoomId
}
return 0
}
func (x *SCInviteJoinRoom) GetIsSystem() bool {
if x != nil {
return x.IsSystem
}
return false
}
func (x *SCInviteJoinRoom) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
func (x *SCInviteJoinRoom) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *SCInviteJoinRoom) GetUseRoleId() int32 {
if x != nil {
return x.UseRoleId
}
return 0
}
func (x *SCInviteJoinRoom) GetRoomName() string {
if x != nil {
return x.RoomName
}
return ""
}
var File_game_proto protoreflect.FileDescriptor
var file_game_proto_rawDesc = []byte{
@ -4680,173 +4935,199 @@ var file_game_proto_rawDesc = []byte{
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}
var (
@ -4862,7 +5143,7 @@ func file_game_proto_rawDescGZIP() []byte {
}
var file_game_proto_enumTypes = make([]protoimpl.EnumInfo, 3)
var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 49)
var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 53)
var file_game_proto_goTypes = []interface{}{
(OpResultCode_Game)(0), // 0: gamehall.OpResultCode_Game
(GameHallPacketID)(0), // 1: gamehall.GameHallPacketID
@ -4916,6 +5197,10 @@ var file_game_proto_goTypes = []interface{}{
(*RoomTypeInfo)(nil), // 49: gamehall.RoomTypeInfo
(*CSRoomConfig)(nil), // 50: gamehall.CSRoomConfig
(*SCRoomConfig)(nil), // 51: gamehall.SCRoomConfig
(*CSRoomRecruit)(nil), // 52: gamehall.CSRoomRecruit
(*SCRoomRecruit)(nil), // 53: gamehall.SCRoomRecruit
(*CSInviteJoinRoom)(nil), // 54: gamehall.CSInviteJoinRoom
(*SCInviteJoinRoom)(nil), // 55: gamehall.SCInviteJoinRoom
}
var file_game_proto_depIdxs = []int32{
0, // 0: gamehall.SCCreateRoom.OpRetCode:type_name -> gamehall.OpResultCode_Game
@ -5546,6 +5831,54 @@ func file_game_proto_init() {
return nil
}
}
file_game_proto_msgTypes[49].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSRoomRecruit); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_game_proto_msgTypes[50].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCRoomRecruit); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_game_proto_msgTypes[51].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CSInviteJoinRoom); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_game_proto_msgTypes[52].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SCInviteJoinRoom); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -5553,7 +5886,7 @@ func file_game_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_game_proto_rawDesc,
NumEnums: 3,
NumMessages: 49,
NumMessages: 53,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -109,6 +109,12 @@ enum GameHallPacketID {
//
PACKET_CSRoomConfig = 2300;
PACKET_SCRoomConfig = 2301;
//
PACKET_CSRoomRecruit = 2302;
PACKET_SCRoomRecruit = 2303;
//
PACKET_CSInviteJoinRoom = 2304;
PACKET_SCInviteJoinRoom = 2305;
// client -> gamesrv
// id 8000~8099
@ -158,7 +164,7 @@ message SCCreateRoom{
//
message CSEnterRoom{
int32 RoomId = 1; //
int32 GameId = 2; //
int32 GameId = 2; //,
string Password = 3; //
}
//PACKET_SC_ENTERROOM
@ -546,3 +552,29 @@ message CSRoomConfig{}
message SCRoomConfig{
repeated RoomTypeInfo List = 1;
}
//
// PACKET_CSRoomRecruit
message CSRoomRecruit{
int32 RoomId = 1; // id
int32 On = 2; // 1 2
}
// PACKET_SCRoomRecruit
message SCRoomRecruit{
int32 RoomId = 1; // id
int32 On = 2; // 1 2
}
//
// PACKET_CSInviteJoinRoom
message CSInviteJoinRoom{
}
// PACKET_SCInviteJoinRoom
message SCInviteJoinRoom{
int32 RoomId = 1; // id
bool IsSystem = 2; //
int32 SnId = 3; // id
string Name = 4; //
int32 UseRoleId = 5; // id
string RoomName = 6; //
}

View File

@ -1124,6 +1124,8 @@ type SCLogin struct {
ClientParam string `protobuf:"bytes,17,opt,name=ClientParam,proto3" json:"ClientParam,omitempty"` // 客户端配置文件
GameSwitch []*EntrySwitch `protobuf:"bytes,18,rep,name=GameSwitch,proto3" json:"GameSwitch,omitempty"` //入口开关
NextDayTs int64 `protobuf:"varint,19,opt,name=NextDayTs,proto3" json:"NextDayTs,omitempty"` // 服务器的下一天时间戳
IsNewUser bool `protobuf:"varint,20,opt,name=IsNewUser,proto3" json:"IsNewUser,omitempty"` // 是否新用户,注册后第一次登录为true
SnId int32 `protobuf:"varint,21,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id
}
func (x *SCLogin) Reset() {
@ -1291,6 +1293,20 @@ func (x *SCLogin) GetNextDayTs() int64 {
return 0
}
func (x *SCLogin) GetIsNewUser() bool {
if x != nil {
return x.IsNewUser
}
return false
}
func (x *SCLogin) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
//公告参数
type Bulletion struct {
state protoimpl.MessageState
@ -2944,7 +2960,7 @@ var file_login_proto_rawDesc = []byte{
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@ -2986,273 +3002,276 @@ var file_login_proto_rawDesc = []byte{
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0x74, 0x6f, 0x33,
}
var (

View File

@ -162,6 +162,8 @@ message SCLogin {
string ClientParam = 17;//
repeated EntrySwitch GameSwitch = 18;//
int64 NextDayTs = 19; //
bool IsNewUser = 20; // ,true
int32 SnId = 21; // id
}
//
message Bulletion{

File diff suppressed because it is too large Load Diff

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@ -238,6 +238,8 @@ enum PlayerPacketID {
PACKET_SCDollConfig = 2847; //
PACKET_CSPopUpWindowConfig = 2848; //
PACKET_SCPopUpWindowConfig = 2849; //
PACKET_CSUpdateGuide = 2850; //
PACKET_SCUpdateGuide = 2851; //
}
//
@ -351,6 +353,7 @@ message PlayerData {
int32 UseSkinId = 50; // id
string ChannelID = 51; // ID
int32 GuideStep = 52; // ; 0-1
map<int32,int32> GuideData = 53;// key: value
}
//
@ -1341,20 +1344,31 @@ message WindowsInfo{
//PACKET_CSUpdateAttribute
message CSUpdateAttribute{
int32 Tp = 1; // 1. 2. 3.() 4.
int32 Tp = 1; // 1. 2. 3.() 4.
repeated int64 Param = 2;
int32 GuideId = 3; //ID 1- 2-
}
//PACKET_SCUpdateAttribute
message SCUpdateAttribute{
OpResultCode OpRetCode = 1; //
int32 Tp = 2;
repeated int64 Param = 3;
int32 GuideId =4;//ID 1- 2-
}
//PACKET_SCGuideConfig
message SCGuideConfig{
repeated GuideInfo Info = 1;
}
message GuideInfo {
int32 On = 2; // 1 2
int32 Skip = 3; // 1 2
int32 GuideId = 4; // 1- 2-
repeated ItemInfo Awards = 5; //
int32 MaxStep = 6; //
int32 AwardStep = 7;//
string Url = 8;//
}
message Config{

File diff suppressed because it is too large Load Diff

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@ -901,8 +901,16 @@ message AnnouncerLogInfo{
// etcd /game/guide_config
message GuideConfig {
string Platform = 1; //
int32 On = 2; // 1 2
int32 Skip = 3; // 1 2
repeated GuideInfo Info = 2;
}
message GuideInfo {
int32 On = 1; // 1 2
int32 Skip = 2; // 1 2
int32 GuideId = 3; // 1- 2-
repeated ItemInfo Awards = 4; //
int32 MaxStep = 5; //
int32 AwardStep = 6;//
string Url = 7; //
}
//

View File

@ -9680,6 +9680,353 @@ func (x *SAShowLottery) GetMsg() string {
return ""
}
// 发送手机验证码 [/api/game/send_sms]
type ASSendSMS struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
Tel string `protobuf:"bytes,2,opt,name=Tel,proto3" json:"Tel,omitempty"` // 手机号,带区号
}
func (x *ASSendSMS) Reset() {
*x = ASSendSMS{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[142]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ASSendSMS) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ASSendSMS) ProtoMessage() {}
func (x *ASSendSMS) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[142]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ASSendSMS.ProtoReflect.Descriptor instead.
func (*ASSendSMS) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{142}
}
func (x *ASSendSMS) GetPlatform() string {
if x != nil {
return x.Platform
}
return ""
}
func (x *ASSendSMS) GetTel() string {
if x != nil {
return x.Tel
}
return ""
}
type SASendSMS struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Tag TagCode `protobuf:"varint,1,opt,name=Tag,proto3,enum=webapi.TagCode" json:"Tag,omitempty"` //错误码
Msg string `protobuf:"bytes,2,opt,name=Msg,proto3" json:"Msg,omitempty"` //错误信息
}
func (x *SASendSMS) Reset() {
*x = SASendSMS{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[143]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SASendSMS) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SASendSMS) ProtoMessage() {}
func (x *SASendSMS) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[143]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SASendSMS.ProtoReflect.Descriptor instead.
func (*SASendSMS) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{143}
}
func (x *SASendSMS) GetTag() TagCode {
if x != nil {
return x.Tag
}
return TagCode_UNKNOWN
}
func (x *SASendSMS) GetMsg() string {
if x != nil {
return x.Msg
}
return ""
}
// 网页登录 [/api/game/web_login]
type ASWebLogin struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
LoginType int32 `protobuf:"varint,2,opt,name=LoginType,proto3" json:"LoginType,omitempty"` // 登录类型 1.账号密码 2.手机验证码 3.google 4.facebook
Username string `protobuf:"bytes,3,opt,name=Username,proto3" json:"Username,omitempty"` // 用户名/手机号
Timestamp int64 `protobuf:"varint,4,opt,name=Timestamp,proto3" json:"Timestamp,omitempty"` // 时间戳,秒
Password string `protobuf:"bytes,5,opt,name=Password,proto3" json:"Password,omitempty"` //密码 密码模式 md5(md5(密码+AppId)+AppId+Timestamp) 非密码模式 md5(md5(Username+AppId)+AppId+Timestamp)
SMSCode string `protobuf:"bytes,6,opt,name=SMSCode,proto3" json:"SMSCode,omitempty"` // 短信验证码
}
func (x *ASWebLogin) Reset() {
*x = ASWebLogin{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[144]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ASWebLogin) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ASWebLogin) ProtoMessage() {}
func (x *ASWebLogin) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[144]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ASWebLogin.ProtoReflect.Descriptor instead.
func (*ASWebLogin) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{144}
}
func (x *ASWebLogin) GetPlatform() string {
if x != nil {
return x.Platform
}
return ""
}
func (x *ASWebLogin) GetLoginType() int32 {
if x != nil {
return x.LoginType
}
return 0
}
func (x *ASWebLogin) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
func (x *ASWebLogin) GetTimestamp() int64 {
if x != nil {
return x.Timestamp
}
return 0
}
func (x *ASWebLogin) GetPassword() string {
if x != nil {
return x.Password
}
return ""
}
func (x *ASWebLogin) GetSMSCode() string {
if x != nil {
return x.SMSCode
}
return ""
}
type SAWebLogin struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Tag TagCode `protobuf:"varint,1,opt,name=Tag,proto3,enum=webapi.TagCode" json:"Tag,omitempty"` //错误码
Msg string `protobuf:"bytes,2,opt,name=Msg,proto3" json:"Msg,omitempty"` //错误信息
Platform string `protobuf:"bytes,3,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
SnId int32 `protobuf:"varint,4,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id
}
func (x *SAWebLogin) Reset() {
*x = SAWebLogin{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[145]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SAWebLogin) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SAWebLogin) ProtoMessage() {}
func (x *SAWebLogin) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[145]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SAWebLogin.ProtoReflect.Descriptor instead.
func (*SAWebLogin) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{145}
}
func (x *SAWebLogin) GetTag() TagCode {
if x != nil {
return x.Tag
}
return TagCode_UNKNOWN
}
func (x *SAWebLogin) GetMsg() string {
if x != nil {
return x.Msg
}
return ""
}
func (x *SAWebLogin) GetPlatform() string {
if x != nil {
return x.Platform
}
return ""
}
func (x *SAWebLogin) GetSnId() int32 {
if x != nil {
return x.SnId
}
return 0
}
// 网页兑换 [/api/game/exchange]
type ASWebExchange struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
}
func (x *ASWebExchange) Reset() {
*x = ASWebExchange{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[146]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ASWebExchange) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ASWebExchange) ProtoMessage() {}
func (x *ASWebExchange) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[146]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ASWebExchange.ProtoReflect.Descriptor instead.
func (*ASWebExchange) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{146}
}
type SAWebExchange struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
}
func (x *SAWebExchange) Reset() {
*x = SAWebExchange{}
if protoimpl.UnsafeEnabled {
mi := &file_webapi_proto_msgTypes[147]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SAWebExchange) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SAWebExchange) ProtoMessage() {}
func (x *SAWebExchange) ProtoReflect() protoreflect.Message {
mi := &file_webapi_proto_msgTypes[147]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SAWebExchange.ProtoReflect.Descriptor instead.
func (*SAWebExchange) Descriptor() ([]byte, []int) {
return file_webapi_proto_rawDescGZIP(), []int{147}
}
var File_webapi_proto protoreflect.FileDescriptor
var file_webapi_proto_rawDesc = []byte{
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var (
@ -10754,7 +11129,7 @@ func file_webapi_proto_rawDescGZIP() []byte {
}
var file_webapi_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_webapi_proto_msgTypes = make([]protoimpl.MessageInfo, 142)
var file_webapi_proto_msgTypes = make([]protoimpl.MessageInfo, 148)
var file_webapi_proto_goTypes = []interface{}{
(TagCode)(0), // 0: webapi.TagCode
(*SAPlatformInfo)(nil), // 1: webapi.SAPlatformInfo
@ -10899,93 +11274,99 @@ var file_webapi_proto_goTypes = []interface{}{
(*ASShowLottery)(nil), // 140: webapi.ASShowLottery
(*ShowLottery)(nil), // 141: webapi.ShowLottery
(*SAShowLottery)(nil), // 142: webapi.SAShowLottery
(*Platform)(nil), // 143: webapi.Platform
(*PlatformGameConfig)(nil), // 144: webapi.PlatformGameConfig
(*GameConfigGroup)(nil), // 145: webapi.GameConfigGroup
(*GameConfigGlobal)(nil), // 146: webapi.GameConfigGlobal
(*PlatformDbConfig)(nil), // 147: webapi.PlatformDbConfig
(*CoinPoolSetting)(nil), // 148: webapi.CoinPoolSetting
(*RoomInfo)(nil), // 149: webapi.RoomInfo
(*PlayerSingleAdjust)(nil), // 150: webapi.PlayerSingleAdjust
(*PlayerData)(nil), // 151: webapi.PlayerData
(*HorseRaceLamp)(nil), // 152: webapi.HorseRaceLamp
(*MessageInfo)(nil), // 153: webapi.MessageInfo
(*ServerInfo)(nil), // 154: webapi.ServerInfo
(*OnlineReport)(nil), // 155: webapi.OnlineReport
(*ItemInfo)(nil), // 156: webapi.ItemInfo
(*ExchangeShop)(nil), // 157: webapi.ExchangeShop
(*ShopWeight)(nil), // 158: webapi.ShopWeight
(*ASSendSMS)(nil), // 143: webapi.ASSendSMS
(*SASendSMS)(nil), // 144: webapi.SASendSMS
(*ASWebLogin)(nil), // 145: webapi.ASWebLogin
(*SAWebLogin)(nil), // 146: webapi.SAWebLogin
(*ASWebExchange)(nil), // 147: webapi.ASWebExchange
(*SAWebExchange)(nil), // 148: webapi.SAWebExchange
(*Platform)(nil), // 149: webapi.Platform
(*PlatformGameConfig)(nil), // 150: webapi.PlatformGameConfig
(*GameConfigGroup)(nil), // 151: webapi.GameConfigGroup
(*GameConfigGlobal)(nil), // 152: webapi.GameConfigGlobal
(*PlatformDbConfig)(nil), // 153: webapi.PlatformDbConfig
(*CoinPoolSetting)(nil), // 154: webapi.CoinPoolSetting
(*RoomInfo)(nil), // 155: webapi.RoomInfo
(*PlayerSingleAdjust)(nil), // 156: webapi.PlayerSingleAdjust
(*PlayerData)(nil), // 157: webapi.PlayerData
(*HorseRaceLamp)(nil), // 158: webapi.HorseRaceLamp
(*MessageInfo)(nil), // 159: webapi.MessageInfo
(*ServerInfo)(nil), // 160: webapi.ServerInfo
(*OnlineReport)(nil), // 161: webapi.OnlineReport
(*ItemInfo)(nil), // 162: webapi.ItemInfo
(*ExchangeShop)(nil), // 163: webapi.ExchangeShop
(*ShopWeight)(nil), // 164: webapi.ShopWeight
}
var file_webapi_proto_depIdxs = []int32{
0, // 0: webapi.ASPlatformInfo.Tag:type_name -> webapi.TagCode
143, // 1: webapi.ASPlatformInfo.Platforms:type_name -> webapi.Platform
149, // 1: webapi.ASPlatformInfo.Platforms:type_name -> webapi.Platform
0, // 2: webapi.ASGameConfig.Tag:type_name -> webapi.TagCode
144, // 3: webapi.ASGameConfig.Configs:type_name -> webapi.PlatformGameConfig
150, // 3: webapi.ASGameConfig.Configs:type_name -> webapi.PlatformGameConfig
0, // 4: webapi.ASGameConfigGroup.Tag:type_name -> webapi.TagCode
145, // 5: webapi.ASGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
151, // 5: webapi.ASGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
0, // 6: webapi.ASGameConfigGlobal.Tag:type_name -> webapi.TagCode
146, // 7: webapi.ASGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
152, // 7: webapi.ASGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
0, // 8: webapi.ASDbConfig.Tag:type_name -> webapi.TagCode
147, // 9: webapi.ASDbConfig.DbConfigs:type_name -> webapi.PlatformDbConfig
143, // 10: webapi.ASUpdatePlatform.Platforms:type_name -> webapi.Platform
153, // 9: webapi.ASDbConfig.DbConfigs:type_name -> webapi.PlatformDbConfig
149, // 10: webapi.ASUpdatePlatform.Platforms:type_name -> webapi.Platform
0, // 11: webapi.SAUpdatePlatform.Tag:type_name -> webapi.TagCode
146, // 12: webapi.ASUpdateGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
152, // 12: webapi.ASUpdateGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal
0, // 13: webapi.SAUpdateGameConfigGlobal.Tag:type_name -> webapi.TagCode
144, // 14: webapi.ASUpdateGameConfig.Config:type_name -> webapi.PlatformGameConfig
150, // 14: webapi.ASUpdateGameConfig.Config:type_name -> webapi.PlatformGameConfig
0, // 15: webapi.SAUpdateGameConfig.Tag:type_name -> webapi.TagCode
145, // 16: webapi.ASUpdateGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
151, // 16: webapi.ASUpdateGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup
0, // 17: webapi.SAUpdateGameConfigGroup.Tag:type_name -> webapi.TagCode
0, // 18: webapi.SAAddCoinById.Tag:type_name -> webapi.TagCode
0, // 19: webapi.SAResetGamePool.Tag:type_name -> webapi.TagCode
148, // 20: webapi.ASUpdateGamePool.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
154, // 20: webapi.ASUpdateGamePool.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
0, // 21: webapi.SAUpdateGamePool.Tag:type_name -> webapi.TagCode
0, // 22: webapi.SAQueryGamePoolByGameId.Tag:type_name -> webapi.TagCode
148, // 23: webapi.SAQueryGamePoolByGameId.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
148, // 24: webapi.CoinPoolStatesInfo.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
154, // 23: webapi.SAQueryGamePoolByGameId.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
154, // 24: webapi.CoinPoolStatesInfo.CoinPoolSetting:type_name -> webapi.CoinPoolSetting
0, // 25: webapi.SAQueryAllGamePool.Tag:type_name -> webapi.TagCode
26, // 26: webapi.SAQueryAllGamePool.CoinPoolStatesInfo:type_name -> webapi.CoinPoolStatesInfo
0, // 27: webapi.SAListRoom.Tag:type_name -> webapi.TagCode
149, // 28: webapi.SAListRoom.RoomInfo:type_name -> webapi.RoomInfo
155, // 28: webapi.SAListRoom.RoomInfo:type_name -> webapi.RoomInfo
0, // 29: webapi.SAGetRoom.Tag:type_name -> webapi.TagCode
149, // 30: webapi.SAGetRoom.RoomInfo:type_name -> webapi.RoomInfo
155, // 30: webapi.SAGetRoom.RoomInfo:type_name -> webapi.RoomInfo
0, // 31: webapi.SADestroyRoom.Tag:type_name -> webapi.TagCode
150, // 32: webapi.ASSinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
156, // 32: webapi.ASSinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
0, // 33: webapi.SASinglePlayerAdjust.Tag:type_name -> webapi.TagCode
150, // 34: webapi.SASinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
156, // 34: webapi.SASinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust
0, // 35: webapi.SAGetPlayerData.Tag:type_name -> webapi.TagCode
151, // 36: webapi.SAGetPlayerData.PlayerData:type_name -> webapi.PlayerData
157, // 36: webapi.SAGetPlayerData.PlayerData:type_name -> webapi.PlayerData
0, // 37: webapi.SAMorePlayerData.Tag:type_name -> webapi.TagCode
151, // 38: webapi.SAMorePlayerData.PlayerData:type_name -> webapi.PlayerData
157, // 38: webapi.SAMorePlayerData.PlayerData:type_name -> webapi.PlayerData
0, // 39: webapi.SAKickPlayer.Tag:type_name -> webapi.TagCode
42, // 40: webapi.ASUpdatePlayerElement.PlayerEleArgs:type_name -> webapi.PlayerEleArgs
0, // 41: webapi.SAUpdatePlayerElement.Tag:type_name -> webapi.TagCode
0, // 42: webapi.SAWhiteBlackControl.Tag:type_name -> webapi.TagCode
0, // 43: webapi.SAQueryHorseRaceLampList.Tag:type_name -> webapi.TagCode
152, // 44: webapi.SAQueryHorseRaceLampList.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
158, // 44: webapi.SAQueryHorseRaceLampList.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
0, // 45: webapi.SACreateHorseRaceLamp.Tag:type_name -> webapi.TagCode
0, // 46: webapi.SAGetHorseRaceLampById.Tag:type_name -> webapi.TagCode
152, // 47: webapi.SAGetHorseRaceLampById.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
152, // 48: webapi.ASEditHorseRaceLamp.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
158, // 47: webapi.SAGetHorseRaceLampById.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
158, // 48: webapi.ASEditHorseRaceLamp.HorseRaceLamp:type_name -> webapi.HorseRaceLamp
0, // 49: webapi.SAEditHorseRaceLamp.Tag:type_name -> webapi.TagCode
0, // 50: webapi.SARemoveHorseRaceLampById.Tag:type_name -> webapi.TagCode
0, // 51: webapi.SABlackBySnId.Tag:type_name -> webapi.TagCode
0, // 52: webapi.SACreateShortMessage.Tag:type_name -> webapi.TagCode
0, // 53: webapi.SAQueryShortMessageList.Tag:type_name -> webapi.TagCode
153, // 54: webapi.SAQueryShortMessageList.MessageInfo:type_name -> webapi.MessageInfo
159, // 54: webapi.SAQueryShortMessageList.MessageInfo:type_name -> webapi.MessageInfo
0, // 55: webapi.SADeleteShortMessage.Tag:type_name -> webapi.TagCode
0, // 56: webapi.SAQueryOnlineReportList.Tag:type_name -> webapi.TagCode
151, // 57: webapi.SAQueryOnlineReportList.PlayerData:type_name -> webapi.PlayerData
157, // 57: webapi.SAQueryOnlineReportList.PlayerData:type_name -> webapi.PlayerData
0, // 58: webapi.SASrvCtrlClose.Tag:type_name -> webapi.TagCode
0, // 59: webapi.SASrvCtrlNotice.Tag:type_name -> webapi.TagCode
0, // 60: webapi.SASrvCtrlStartScript.Tag:type_name -> webapi.TagCode
0, // 61: webapi.SAListServerStates.Tag:type_name -> webapi.TagCode
154, // 62: webapi.SAListServerStates.ServerInfo:type_name -> webapi.ServerInfo
160, // 62: webapi.SAListServerStates.ServerInfo:type_name -> webapi.ServerInfo
0, // 63: webapi.SAServerStateSwitch.Tag:type_name -> webapi.TagCode
0, // 64: webapi.SAResetEtcdData.Tag:type_name -> webapi.TagCode
0, // 65: webapi.SAOnlineReportTotal.Tag:type_name -> webapi.TagCode
155, // 66: webapi.SAOnlineReportTotal.OnlineReport:type_name -> webapi.OnlineReport
161, // 66: webapi.SAOnlineReportTotal.OnlineReport:type_name -> webapi.OnlineReport
0, // 67: webapi.SAAddCoinByIdAndPT.Tag:type_name -> webapi.TagCode
156, // 68: webapi.JybInfoAward.ItemId:type_name -> webapi.ItemInfo
162, // 68: webapi.JybInfoAward.ItemId:type_name -> webapi.ItemInfo
83, // 69: webapi.ASCreateJYB.Award:type_name -> webapi.JybInfoAward
0, // 70: webapi.SACreateJYB.Tag:type_name -> webapi.TagCode
0, // 71: webapi.SAUpdateJYB.Tag:type_name -> webapi.TagCode
@ -10997,10 +11378,10 @@ var file_webapi_proto_depIdxs = []int32{
94, // 77: webapi.SAGetExchangeOrder.OrderList:type_name -> webapi.ExchangeOrderInfo
0, // 78: webapi.SAUpExchangeStatus.Tag:type_name -> webapi.TagCode
0, // 79: webapi.SAGetExchangeShop.Tag:type_name -> webapi.TagCode
157, // 80: webapi.SAGetExchangeShop.List:type_name -> webapi.ExchangeShop
158, // 81: webapi.SAGetExchangeShop.Weight:type_name -> webapi.ShopWeight
163, // 80: webapi.SAGetExchangeShop.List:type_name -> webapi.ExchangeShop
164, // 81: webapi.SAGetExchangeShop.Weight:type_name -> webapi.ShopWeight
0, // 82: webapi.SAThdUpdatePlayerCoin.Tag:type_name -> webapi.TagCode
156, // 83: webapi.SACreateOrder.ItemInfo:type_name -> webapi.ItemInfo
162, // 83: webapi.SACreateOrder.ItemInfo:type_name -> webapi.ItemInfo
0, // 84: webapi.SACallbackPayment.Tag:type_name -> webapi.TagCode
0, // 85: webapi.SAResource.Tag:type_name -> webapi.TagCode
0, // 86: webapi.SASendSms.Tag:type_name -> webapi.TagCode
@ -11009,7 +11390,7 @@ var file_webapi_proto_depIdxs = []int32{
0, // 89: webapi.SAGetImgVerify.Tag:type_name -> webapi.TagCode
0, // 90: webapi.SAPlayerDelete.Tag:type_name -> webapi.TagCode
0, // 91: webapi.SAPlayerInviteLink.Tag:type_name -> webapi.TagCode
156, // 92: webapi.ASAddItemById.ItemInfo:type_name -> webapi.ItemInfo
162, // 92: webapi.ASAddItemById.ItemInfo:type_name -> webapi.ItemInfo
0, // 93: webapi.SAAddItemById.Tag:type_name -> webapi.TagCode
130, // 94: webapi.SASMSConfig.Info:type_name -> webapi.SMSInfo
0, // 95: webapi.SASMSConfig.Tag:type_name -> webapi.TagCode
@ -11021,11 +11402,13 @@ var file_webapi_proto_depIdxs = []int32{
94, // 101: webapi.SAGetDollExchangeOrder.OrderList:type_name -> webapi.ExchangeOrderInfo
141, // 102: webapi.ASShowLottery.List:type_name -> webapi.ShowLottery
0, // 103: webapi.SAShowLottery.Tag:type_name -> webapi.TagCode
104, // [104:104] is the sub-list for method output_type
104, // [104:104] is the sub-list for method input_type
104, // [104:104] is the sub-list for extension type_name
104, // [104:104] is the sub-list for extension extendee
0, // [0:104] is the sub-list for field type_name
0, // 104: webapi.SASendSMS.Tag:type_name -> webapi.TagCode
0, // 105: webapi.SAWebLogin.Tag:type_name -> webapi.TagCode
106, // [106:106] is the sub-list for method output_type
106, // [106:106] is the sub-list for method input_type
106, // [106:106] is the sub-list for extension type_name
106, // [106:106] is the sub-list for extension extendee
0, // [0:106] is the sub-list for field type_name
}
func init() { file_webapi_proto_init() }
@ -12739,6 +13122,78 @@ func file_webapi_proto_init() {
return nil
}
}
file_webapi_proto_msgTypes[142].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ASSendSMS); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[143].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SASendSMS); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[144].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ASWebLogin); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[145].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SAWebLogin); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[146].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ASWebExchange); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_webapi_proto_msgTypes[147].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SAWebExchange); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -12746,7 +13201,7 @@ func file_webapi_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_webapi_proto_rawDesc,
NumEnums: 1,
NumMessages: 142,
NumMessages: 148,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -1023,3 +1023,35 @@ message SAShowLottery{
TagCode Tag = 1; //
string Msg = 2; //
}
// [/api/game/send_sms]
message ASSendSMS{
string Platform = 1; //
string Tel = 2; // ,
}
message SASendSMS{
TagCode Tag = 1; //
string Msg = 2; //
}
// [/api/game/web_login]
message ASWebLogin{
string Platform = 1; //
int32 LoginType = 2; // 1. 2. 3.google 4.facebook
string Username = 3; // /
int64 Timestamp = 4; //
string Password = 5; // md5(md5(+AppId)+AppId+Timestamp) md5(md5(Username+AppId)+AppId+Timestamp)
string SMSCode = 6; //
}
message SAWebLogin{
TagCode Tag = 1; //
string Msg = 2; //
string Platform = 3; //
int32 SnId = 4; // id
}
// [/api/game/exchange]
message ASWebExchange{
}
message SAWebExchange{
}

View File

@ -1467,6 +1467,78 @@ func CSTouchTypeHandler(s *netlib.Session, packetId int, data interface{}, sid i
return nil
}
func CSRoomRecruitHandler(s *netlib.Session, packetId int, data interface{}, sid int64) error {
logger.Logger.Trace("CSRoomRecruitHandler Process recv ", data)
msg, ok := data.(*gamehall.CSRoomRecruit)
if !ok {
return nil
}
p := PlayerMgrSington.GetPlayer(sid)
if p == nil {
return nil
}
scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()))
if scene == nil || !scene.IsCustom() || scene.creator != p.SnId {
return nil
}
// 标记招募状态
scene.IsRecruit = true
scene.RecruitTimes++
pack := &gamehall.SCRoomRecruit{
RoomId: msg.GetRoomId(),
On: 1,
}
p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SCRoomRecruit), pack)
logger.Logger.Tracef("SCRoomRecruit: %v", pack)
return nil
}
func CSInviteJoinRoomHandler(s *netlib.Session, packetId int, data interface{}, sid int64) error {
logger.Logger.Trace("CSInviteJoinRoomHandler Process recv ", data)
_, ok := data.(*gamehall.CSInviteJoinRoom)
if !ok {
return nil
}
p := PlayerMgrSington.GetPlayer(sid)
if p == nil {
return nil
}
pack := &gamehall.SCInviteJoinRoom{}
scene := SceneMgrSingleton.FindCustomInviteRoom(p)
if scene != nil {
pack.RoomId = int32(scene.sceneId)
pack.IsSystem = scene.creator == 0
pack.SnId = scene.creator
if scene.creator > 0 {
player := PlayerMgrSington.GetPlayerBySnId(scene.creator)
if player != nil {
pack.Name = player.GetName()
pack.UseRoleId = player.Roles.ModId
}
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.CustomParam.GetRoomConfigId()]
if cfg != nil {
pack.RoomName = cfg.GetName()
}
} else {
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigSystem.GetRoomConfigId()]
if cfg != nil {
pack.RoomName = cfg.GetName()
}
}
}
p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SCInviteJoinRoom), pack)
logger.Logger.Tracef("SCInviteJoinRoom: %v", pack)
return nil
}
func init() {
// 返回房间
common.RegisterHandler(int(gamehall.GameHallPacketID_PACKET_CS_RETURNROOM), &CSReturnRoomHandler{})
@ -1506,4 +1578,8 @@ func init() {
common.Register(int(gamehall.GameHallPacketID_PACKET_CS_GETPRIVATEROOMLIST), &gamehall.CSGetPrivateRoomList{}, CSGetPrivateRoomListHandler)
// 保持刷新
common.Register(int(gamehall.GameHallPacketID_PACKET_CSTouchType), &gamehall.CSTouchType{}, CSTouchTypeHandler)
// 设置招募状态
common.Register(int(gamehall.GameHallPacketID_PACKET_CSRoomRecruit), &gamehall.CSRoomRecruit{}, CSRoomRecruitHandler)
// 推荐房间
common.Register(int(gamehall.GameHallPacketID_PACKET_CSInviteJoinRoom), &gamehall.CSInviteJoinRoom{}, CSInviteJoinRoomHandler)
}

View File

@ -345,7 +345,7 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
return nil
}
SCLogin(s, sid, csl, acc, login_proto.OpResultCode_OPRC_Sucess)
SCLogin(s, sid, csl, acc, login_proto.OpResultCode_OPRC_Sucess, false)
// 标记当前玩家登录成功,断开其它连接
lss := LoginStateMgrSington.LoginFinish(csl.GetUsername(), csl.GetPlatform(), sid, acc, tagkey)

View File

@ -3093,94 +3093,174 @@ func CSUpdateAttribute(s *netlib.Session, packetId int, data interface{}, sid in
if !ok {
return nil
}
if p.GuideData == nil {
p.GuideData = make(map[int32]int32)
}
stepId := p.GuideStep + 1
pack := &player_proto.SCUpdateAttribute{
OpRetCode: player_proto.OpResultCode_OPRC_Error,
Tp: msg.GetTp(),
Param: msg.GetParam(),
GuideId: msg.GuideId,
}
send := func() {
p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SCUpdateAttribute), pack)
logger.Logger.Tracef("SCUpdateAttribute %v", pack)
if msg.GuideId != 1 {
stepId = p.GuideData[msg.GuideId]
}
// 日志
if pack.OpRetCode == player_proto.OpResultCode_OPRC_Sucess {
switch msg.GetTp() {
case common.AttributeGuideStep, common.AttributeGuideSkip:
d := model.CustomData{
Event: "guide",
Platform: p.Platform,
GuideTp: msg.GetTp(),
N: int64(stepId),
if msg.GetGuideId() == 0 || msg.GetGuideId() == common.GuideIdNewPlayer {
switch msg.GetTp() {
case common.AttributeGuideStep, common.AttributeGuideSkip:
d := model.CustomData{
Event: "guide",
Platform: p.Platform,
GuideTp: msg.GetTp(),
N: int64(stepId),
}
b, _ := json.Marshal(d)
mq.Write(&model.ClientLogMysql{
Data: string(b),
Platform: p.Platform,
Snid: p.SnId,
Ts: time.Now().Unix(),
CreateTs: p.CreateTime.Unix(),
})
}
b, _ := json.Marshal(d)
mq.Write(&model.ClientLogMysql{
Data: string(b),
Platform: p.Platform,
Snid: p.SnId,
Ts: time.Now().Unix(),
CreateTs: p.CreateTime.Unix(),
})
}
}
}
if msg.GuideId == 0 {
return nil
}
var cfg *webapi_proto.GuideInfo
for _, info := range PlatformMgrSingleton.GetConfig(p.Platform).GuideConfig.Info {
if info.GuideId == msg.GuideId {
cfg = info
break
}
}
if cfg == nil {
pack.OpRetCode = player_proto.OpResultCode_OPRC_Guide_Close
send()
return nil
}
switch msg.GetTp() {
case common.AttributeGuideStep:
if len(msg.GetParam()) == 0 || msg.GetParam()[0] == 0 || p.GuideStep < 0 {
if len(msg.GetParam()) == 0 || msg.GetParam()[0] == 0 {
return nil
}
if PlatformMgrSingleton.GetConfig(p.Platform).GuideConfig.GetOn() != common.On {
if cfg.GetOn() != common.On {
pack.OpRetCode = player_proto.OpResultCode_OPRC_Guide_Close
send()
return nil
}
if p.GuideStep >= model.GameParamData.GuideStepMaxNum {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_End
if msg.GuideId == common.GuideIdNewPlayer {
if p.GuideStep < 0 {
return nil
}
if p.GuideStep >= model.GameParamData.GuideStepMaxNum {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_End
send()
return nil
}
if int64(p.GuideStep) >= msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Finish
send()
return nil
}
if int64(p.GuideStep)+1 < msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Front
send()
return nil
}
p.GuideStep = int32(msg.GetParam()[0])
stepId = p.GuideStep
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
return nil
}
if int64(p.GuideStep) >= msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Finish
send()
return nil
}
if int64(p.GuideStep)+1 < msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Front
send()
return nil
}
p.GuideStep = int32(msg.GetParam()[0])
stepId = p.GuideStep
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
// 获得10v卡
if p.GuideStep == 2 {
BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: p.Platform,
SnId: p.SnId,
Change: []*model.Item{
{
ItemId: common.ItemIDVCard,
ItemNum: 10,
// 获得10v卡
if p.GuideStep == 2 {
BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: p.Platform,
SnId: p.SnId,
Change: []*model.Item{
{
ItemId: common.ItemIDVCard,
ItemNum: 10,
},
},
},
GainWay: common.GainWayGuide,
Operator: "system",
Remark: "新手引导奖励",
})
GainWay: common.GainWayGuide,
Operator: "system",
Remark: "新手引导奖励",
})
}
} else {
if p.GuideData[msg.GuideId] >= cfg.MaxStep {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_End
send()
return nil
}
if int64(p.GuideData[msg.GuideId]) >= msg.GetParam()[0] {
pack.OpRetCode = player_proto.OpResultCode_OPRC_GuideStep_Finish
send()
return nil
}
p.GuideData[msg.GuideId] = int32(msg.Param[0])
if p.GuideData[msg.GuideId] == cfg.AwardStep {
//发奖
var items []*model.Item
for _, award := range cfg.Awards {
items = append(items, &model.Item{
ItemId: award.ItemId,
ItemNum: award.ItemNum,
})
// 系统赠送
if award.GetItemId() == common.ItemIDCoin {
mq.Write(model.GenerateSystemFreeGive(p.SnId, p.Name, p.Platform, p.Channel, model.SystemFreeGive_Guide, 0, award.GetItemNum()))
}
if award.GetItemId() == common.ItemIDDiamond {
mq.Write(model.GenerateSystemFreeGive(p.SnId, p.Name, p.Platform, p.Channel, model.SystemFreeGive_Guide, 1, award.GetItemNum()))
}
}
gainWay := common.GainWayGuide
gain := common.GuideIdToGainWay[int(msg.GetGuideId())]
if gain > 0 {
gainWay = gain
}
BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: p.Platform,
SnId: p.SnId,
Change: items,
GainWay: int32(gainWay),
Operator: "system",
Remark: "完成引导奖励",
})
}
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
}
return nil
case common.AttributeGuideSkip:
if PlatformMgrSingleton.GetConfig(p.Platform).GuideConfig.GetSkip() != common.On {
if cfg.GetSkip() != common.On {
pack.OpRetCode = player_proto.OpResultCode_OPRC_Guide_SkipClose
send()
return nil
}
if p.GuideStep >= 0 && p.GuideStep < model.GameParamData.GuideStepMaxNum {
p.GuideStep = -1 // 跳过引导为 -1
if msg.GuideId == 1 {
if p.GuideStep >= 0 && p.GuideStep < model.GameParamData.GuideStepMaxNum {
p.GuideStep = -1 // 跳过引导为 -1
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
send()
return nil
}
} else {
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
p.GuideData[msg.GuideId] = int32(msg.Param[0])
send()
return nil
}

View File

@ -298,6 +298,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
Voice: cfg.GetVoice(),
},
RoomConfigSystem: cfg,
IsRecruit: true,
})
if scene != nil {
logger.Logger.Tracef("竞技馆系统房间创建成功 roomId:%v", scene.sceneId)

View File

@ -321,7 +321,7 @@ func (this *Player) OnLogined() {
if !this.IsRob {
if isFirstLogin {
cfg := PlatformMgrSingleton.GetConfig(this.Platform).GuideConfig
if cfg == nil || cfg.GetOn() != common.On {
if cfg == nil || cfg.Info[1] == nil || cfg.Info[1].GetOn() != common.On {
this.GuideStep = -1
}
}
@ -2743,6 +2743,7 @@ func (this *Player) SendPlayerInfo() {
Signature: this.Signature,
Age: this.Age,
GuideStep: this.GuideStep,
GuideData: this.GuideData,
},
}
if this.Roles != nil {
@ -4586,9 +4587,26 @@ func (this *Player) GetSkillAdd(id int32) int32 {
func (this *Player) SCGuide() {
cfg := PlatformMgrSingleton.GetConfig(this.Platform).GuideConfig
pack := &playerproto.SCGuideConfig{
On: cfg.GetOn(),
Skip: cfg.GetSkip(),
pack := &playerproto.SCGuideConfig{}
for _, data := range cfg.Info {
var awards []*playerproto.ItemInfo
for _, award := range data.Awards {
item := &playerproto.ItemInfo{
ItemId: award.GetItemId(),
ItemNum: award.GetItemNum(),
}
awards = append(awards, item)
}
info := &playerproto.GuideInfo{
On: data.GetOn(),
Skip: data.GetSkip(),
GuideId: data.GetGuideId(),
Awards: awards,
MaxStep: data.MaxStep,
AwardStep: data.AwardStep,
Url: data.Url,
}
pack.Info = append(pack.Info, info)
}
this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SCGuideConfig), pack)
logger.Logger.Tracef("SCGuideConfig: %v", pack)

View File

@ -30,46 +30,50 @@ type PlayerGameCtx struct {
// Scene 场景(房间)
type Scene struct {
sceneId int // 场景id
gameId int // 游戏id
gameMode int // 废弃,游戏模式(玩法)
sceneMode int // 房间模式,参考common.SceneMode_XXX
params []int64 // 场景参数
playerNum int // 房间最大人数
robotNum int // 机器人数量
robotLimit int // 最大限制机器人数量
creator int32 // 创建者账号id
replayCode string // 回放码
currRound int32 // 当前第几轮
totalRound int32 // 总共几轮小于等于0表示无限轮
cycleTimes int32 // 循环次数,未使用
deleting bool // 正在删除
starting bool // 正在开始
closed bool // 房间已关闭
force bool // 强制删除
players map[int32]*Player // 玩家
audiences map[int32]*Player // 观众
seats [9]*Player // 座位
gameSess *GameSession // 所在gameserver
sp ScenePolicy // 场景上的一些业务策略
createTime time.Time // 创建时间
lastTime time.Time // 最后活跃时间
startTime time.Time // 游戏开始时间
platform *Platform // 限制平台
groupId int32 // 组id
dbGameFree *serverproto.DB_GameFree // 场次配置
gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId
BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置
SceneState int32 // 房间当前状态
Channel []string // 客户端类型
*serverproto.CustomParam // 房卡场参数
*serverproto.MatchParam // 比赛场参数
*webapiproto.RoomConfigSystem // 系统竞技馆房间
CloseCtrl bool // 调控开关
CustomWinSnId int32 // 房卡场胜利者
sceneId int // 场景id
gameId int // 游戏id
gameMode int // 废弃,游戏模式(玩法)
sceneMode int // 房间模式,参考common.SceneMode_XXX
params []int64 // 场景参数
playerNum int // 房间最大人数
robotNum int // 机器人数量
robotLimit int // 最大限制机器人数量
creator int32 // 创建者账号id
replayCode string // 回放码
currRound int32 // 当前第几轮
totalRound int32 // 总共几轮小于等于0表示无限轮
cycleTimes int32 // 循环次数,未使用
deleting bool // 正在删除
starting bool // 正在开始
closed bool // 房间已关闭
force bool // 强制删除
players map[int32]*Player // 玩家
audiences map[int32]*Player // 观众
seats [9]*Player // 座位
gameSess *GameSession // 所在gameserver
sp ScenePolicy // 场景上的一些业务策略
createTime time.Time // 创建时间
lastTime time.Time // 最后活跃时间
startTime time.Time // 游戏开始时间
platform *Platform // 限制平台
groupId int32 // 组id
dbGameFree *serverproto.DB_GameFree // 场次配置
gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId
BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置
SceneState int32 // 房间当前状态
Channel []string // 客户端类型
csp *CoinScenePool // 所在场景池
hp *HundredSceneMgr // 百人场房间池
csp *CoinScenePool // 所在场景池
hp *HundredSceneMgr // 百人场房间池
// 以下为自定义字段
CloseCtrl bool // 调控开关
*serverproto.CustomParam // 房卡场参数
*serverproto.MatchParam // 比赛场参数
*webapiproto.RoomConfigSystem // 系统竞技馆房间
CustomWinSnId int32 // 房卡场胜利者
IsRecruit bool // 招募中
RecruitTimes int // 招募次数
}
// NewScene 创建房间
@ -108,6 +112,7 @@ func NewScene(args *CreateSceneParam) *Scene {
CustomParam: args.CustomParam,
MatchParam: args.MatchParam,
RoomConfigSystem: args.RoomConfigSystem,
IsRecruit: args.IsRecruit,
}
// 最大房间人数
if s.playerNum <= 0 {
@ -648,6 +653,10 @@ func (this *Scene) GetPlayerCnt() int {
return len(this.players)
}
func (this *Scene) GetMaxPlayerNum() int {
return this.playerNum
}
func (this *Scene) GetAudienceCnt() int {
return len(this.audiences)
}

View File

@ -371,6 +371,64 @@ func (m *SceneMgr) FindRoomList(args *FindRoomParam) []*Scene {
return ret
}
// FindCustomInviteRoom 竞技馆房间推荐
func (m *SceneMgr) FindCustomInviteRoom(p *Player) *Scene {
// 无密码,未满人,未开始
// 玩家房间 > 系统房间
// 人数 > 招募次数 > 创建时间
var ret []*Scene
for _, v := range m.scenes {
if v.deleting || v.force || v.closed {
continue
}
if !v.IsCustom() {
continue
}
if v.GetPassword() != "" {
continue
}
if v.IsFull() {
continue
}
if !v.IsRecruit {
continue
}
if len(v.Channel) > 0 && !slices.Contains(v.Channel, p.AppChannel) {
continue
}
ret = append(ret, v)
}
sort.Slice(ret, func(i, j int) bool {
if ret[i].creator > 0 && ret[j].creator == 0 {
return true
}
if ret[i].creator == 0 && ret[j].creator > 0 {
return false
}
iN, jN := ret[i].GetMaxPlayerNum()-ret[i].GetPlayerCnt(), ret[j].GetMaxPlayerNum()-ret[j].GetPlayerCnt()
if iN > jN {
return true
}
if iN < jN {
return false
}
if ret[i].RecruitTimes > ret[j].RecruitTimes {
return true
}
if ret[i].RecruitTimes < ret[j].RecruitTimes {
return false
}
return ret[i].createTime.Unix() < ret[j].createTime.Unix()
})
if len(ret) > 0 {
return ret[0]
}
return nil
}
type CreateSceneParam struct {
CreateId int32 // 创建者id
RoomId int // 房间id
@ -387,6 +445,7 @@ type CreateSceneParam struct {
*serverproto.CustomParam // 房卡场参数
*serverproto.MatchParam // 比赛场参数
*webapiproto.RoomConfigSystem // 竞技管系统房参数
IsRecruit bool // 是否招募
}
// CreateScene 创建房间

View File

@ -86,6 +86,8 @@ func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) {
}
LotteryMgrInst.AddCostRoomCard(s.platform.IdStr, s.creator, int64(n))
}
s.IsRecruit = false
s.RecruitTimes = 0
}
case common.SceneStateEnd:

View File

@ -1290,9 +1290,9 @@ func (this *ShopMgr) NewDbShop(p *Player, pageId int32, amount []int32, consume,
// SendAPICreateOrder 创建订单
func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any, remark string) {
//三方购买
var amount [ShopParamMax]int32
var dbShop *model.DbShop
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
var amount [ShopParamMax]int32
var dbShop *model.DbShop
if shopInfo, ok := data.(*model.ShopInfo); ok {
costNum := rand.Int31n(shopInfo.CostArea[1]-shopInfo.CostArea[0]+1) + shopInfo.CostArea[0]
var itemInfo []model.ItemInfo
@ -1437,6 +1437,17 @@ func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any,
pack.Url = info.Url
logger.Logger.Trace("SCPayInfo:", pack)
p.SendToClient(int(shop.SPacketID_PACKET_SCPAYINFO), pack)
// test
//fn := WebAPIHandlerMgrSingleton.GetWebAPIHandler("/api/pay/CallbackPayment")
//msg := &webapi_proto.ASCallbackPayment{
// OrderId: dbShop.LogId.Hex(),
// Platform: "1",
// State: 1,
//}
//b, _ := proto.Marshal(msg)
//fn.Handler(nil, b)
// test
}
}), "API_CreateOrder").Start()
}

View File

@ -32,6 +32,7 @@ type TaskLogin struct {
flag login_proto.OpResultCode
tagkey int32
codeValid bool
isFirstLogin bool
}
// in task.Worker goroutine
@ -54,6 +55,7 @@ func (t *TaskLogin) Call(o *basic.Object) interface{} {
case common.LoginNew:
t.flag = login_proto.OpResultCode_OPRC_Login_CreateAccError
t.isFirstLogin = true
switch t.GetLoginType() {
case common.LoginTypeGuest: // 游客
raw := fmt.Sprintf("%v%v", t.GetUsername(), common.GetAppId())
@ -308,7 +310,7 @@ func (t *TaskLogin) Call(o *basic.Object) interface{} {
// in laucher goroutine
func (t *TaskLogin) Done(i interface{}, tt task.Task) {
acc, _ := i.(*model.Account)
SCLogin(t.Session, t.Sid, t.CSLogin, acc, t.flag)
SCLogin(t.Session, t.Sid, t.CSLogin, acc, t.flag, t.isFirstLogin)
// 账号冻结
if t.flag == login_proto.OpResultCode_OPRC_AccountBeFreeze {
@ -343,7 +345,7 @@ func (t *TaskLogin) Done(i interface{}, tt task.Task) {
}
}
func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *model.Account, code login_proto.OpResultCode) {
func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *model.Account, code login_proto.OpResultCode, isFirstLogin bool) {
if s == nil || csLogin == nil {
return
}
@ -351,6 +353,8 @@ func SCLogin(s *netlib.Session, sid int64, csLogin *login_proto.CSLogin, acc *mo
OpRetCode: code,
ClientParam: string(model.ClinetBuf),
NextDayTs: common.GetDayNextStartTs(time.Now().Unix()),
IsNewUser: isFirstLogin,
SnId: acc.SnId,
}
if acc != nil {
now := time.Now()

View File

@ -1,12 +1,16 @@
package main
import (
"crypto/md5"
"encoding/hex"
"errors"
"fmt"
"io"
"reflect"
"slices"
"sort"
"strconv"
"strings"
"sync"
"time"
@ -27,6 +31,7 @@ import (
"mongo.games.com/game/protocol/server"
webapiproto "mongo.games.com/game/protocol/webapi"
"mongo.games.com/game/srvdata"
"mongo.games.com/game/webapi"
)
const (
@ -2224,8 +2229,10 @@ func init() {
retFail := func(errorMsg string) {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = errorMsg
tNode.TransRep.RetFiels = pack
tNode.Resume()
if tNode != nil {
tNode.TransRep.RetFiels = pack
tNode.Resume()
}
}
var info *model.DbShop
@ -2284,8 +2291,10 @@ func init() {
}
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "success"
tNode.TransRep.RetFiels = pack
tNode.Resume()
if tNode != nil {
tNode.TransRep.RetFiels = pack
tNode.Resume()
}
})).StartByExecutor(fmt.Sprintf("Player%v", info.SnId))
})).StartByFixExecutor("CallbackPayment")
return common.ResponseTag_TransactYield, pack
@ -2486,15 +2495,26 @@ func init() {
return common.ResponseTag_ParamError, pack
}
var items []*model.Item
var has bool
for _, info := range msg.ItemInfo {
items = append(items, &model.Item{
ItemId: info.ItemId, // 物品id
ItemNum: info.ItemNum, // 数量
ObtainTime: time.Now().Unix(),
})
if info.ItemNum < 0 {
has = true
}
}
p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
if p != nil {
if p.scene != nil && has {
logger.Logger.Warnf("游戏中不能减道具")
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "游戏中不能减道具"
return common.ResponseTag_Ok, pack
}
//获取道具Id
_, _, ok := BagMgrSingleton.AddItems(&model.AddItemParam{
Platform: p.Platform,
@ -2574,6 +2594,176 @@ func init() {
}), "modify_show_lottery").Start()
return common.ResponseTag_TransactYield, pack
}))
WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/game/send_sms", WebAPIHandlerWrapper(
func(tNode *transact.TransNode, params []byte) (int, proto.Message) {
pack := &webapiproto.SASendSMS{}
msg := &webapiproto.ASSendSMS{}
var err error
err = proto.Unmarshal(params, msg)
if err != nil {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "参数错误"
logger.Logger.Errorf("/api/game/send_sms Unmarshal err: %v", err)
return common.ResponseTag_ParamError, pack
}
logger.Logger.Tracef("/api/game/send_sms %v", msg)
msg.Tel = strings.TrimPrefix(msg.GetTel(), "0")
if !telRule.MatchString(msg.GetTel()) {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "手机号格式错误"
return common.ResponseTag_ParamError, pack
}
telKey := common.GetTelLoginCodeKey(msg.GetPlatform(), msg.GetTel())
validTime := common.SMSCodeValidTimeTelLogin
key := fmt.Sprintf("key%s", telKey)
code := CacheMemory.Get(key) // 频率限制
if code != nil {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "发送频率过快"
return common.ResponseTag_ParamError, pack
}
if model.GameParamData.FakeVerifyCode != "" {
CacheMemory.Put(telKey, model.GameParamData.FakeVerifyCode, int64(validTime))
CacheMemory.Put(key, model.GameParamData.FakeVerifyCode, common.SMSCodeValidTime)
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "发送成功"
return common.ResponseTag_Ok, pack
}
//先设置注册码,防止多次注册
smsCode := common.RandSmsCode()
CacheMemory.Put(telKey, smsCode, int64(validTime))
CacheMemory.Put(key, smsCode, common.SMSCodeValidTime)
logger.Logger.Trace("CSPlayerSMSCode smsCode ", smsCode)
var res []byte
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
param := &webapiproto.ASSendSms{
Phone: msg.GetTel(),
Code: smsCode,
Platform: msg.GetPlatform(),
TypeID: common.SMSCodeTelLogin,
}
res, err = webapi.ApiSendSMS(common.GetAppId(), param)
return nil
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
if err != nil || res == nil {
logger.Logger.Errorf("API_SendSms err %v", err)
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "发送失败"
} else {
var info webapiproto.SASendSms
proto.Unmarshal(res, &info)
if info.Tag == webapiproto.TagCode_SUCCESS {
CacheMemory.Put(telKey, smsCode, int64(validTime))
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "发送成功"
} else {
if info.Tag == webapiproto.TagCode_Limit {
logger.Logger.Warnf("API_SendSms Limit tel:%s", msg.GetTel())
pack.Tag = webapiproto.TagCode_Limit
pack.Msg = "发送频率过快"
} else {
logger.Logger.Errorf("API_SendSms err %v", err)
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "发送失败"
}
}
}
tNode.TransRep.RetFiels = pack
tNode.Resume()
}), "API_SendSms").Start()
return common.ResponseTag_TransactYield, pack
}))
WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/game/web_login", WebAPIHandlerWrapper(
func(tNode *transact.TransNode, params []byte) (int, proto.Message) {
pack := &webapiproto.SAWebLogin{
Tag: webapiproto.TagCode_FAILED,
Msg: "未知错误",
}
msg := &webapiproto.ASWebLogin{}
var err error
err = proto.Unmarshal(params, msg)
if err != nil {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "参数错误"
logger.Logger.Errorf("/api/game/web_login Unmarshal err: %v", err)
return common.ResponseTag_ParamError, pack
}
logger.Logger.Tracef("/api/game/web_login %v", msg)
var acc *model.Account
ls := LoginStateMgrSington.GetLoginStateByName(UserKey(msg.GetUsername(), msg.GetPlatform(), 0))
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
if ls != nil && ls.acc != nil {
if msg.GetLoginType() == 2 && ls.acc.Tel == msg.GetUsername() {
acc = ls.acc
}
if msg.GetLoginType() != 2 && ls.acc.UserName == msg.GetUsername() {
acc = ls.acc
}
}
if acc == nil {
acc, err = model.GetAccountByName(msg.GetPlatform(), msg.GetUsername())
}
return nil
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
if err != nil || acc == nil {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "查询账号失败"
} else {
switch msg.GetLoginType() {
case 1, 3, 4: // 账号密码登录 google登录 facebook登录
if acc.UserName == msg.GetUsername() {
raw := fmt.Sprintf("%v%v%v", acc.PassWord, common.GetAppId(), msg.GetTimestamp())
h := md5.New()
io.WriteString(h, raw)
pwd := hex.EncodeToString(h.Sum(nil))
if pwd == msg.GetPassword() {
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "登录成功"
pack.Platform = ls.acc.Platform
pack.SnId = ls.acc.SnId
} else {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "密码错误"
}
}
case 2: // 手机号验证码登录
if acc.Tel == msg.GetUsername() {
code := CacheMemory.Get(common.GetTelLoginCodeKey(msg.GetPlatform(), msg.GetUsername()))
// 验证码错误
if code != msg.GetSMSCode() {
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "验证码错误"
} else {
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "登录成功"
pack.Platform = ls.acc.Platform
pack.SnId = ls.acc.SnId
}
}
default:
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "未知登录类型"
}
}
tNode.TransRep.RetFiels = pack
tNode.Resume()
}), "GetAccount").Start()
return common.ResponseTag_TransactYield, pack
}))
}
type playerDataParam struct {

View File

@ -1601,12 +1601,12 @@ func (this *WelfareMgr) BuyContinuousPay(p *Player, ConfigPayId int32) {
p.WelfData.ContinuousPayDay = 0
}
var wfs *webapi_proto.WelfareSpree
for i, v := range continuousPay.List {
for _, v := range continuousPay.List {
if v.Day == p.WelfData.ContinuousPayDay || p.WelfData.ContinuousPayDay == 0 {
if p.WelfData.ContinuousPayDay != 0 { // 为0领取第一个 p.WelfData.FirstPayDay不为0代表已经领取到该礼包 需要领取下一个
i++
}
if v.Day == p.WelfData.ContinuousPayDay+1 || p.WelfData.ContinuousPayDay == 0 {
//if p.WelfData.ContinuousPayDay != 0 { // 为0领取第一个 p.WelfData.FirstPayDay不为0代表已经领取到该礼包 需要领取下一个
// i++
//}
wfs = v
//data := continuousPay.List[i] // 越界条件已判断