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11 Commits

Author SHA1 Message Date
sk 0333ef441e 抽奖中奖历史显示问题 2024-10-26 17:50:21 +08:00
sk e82177b32a update_deploy.bat 2024-10-26 17:23:35 +08:00
sk 3bbced02e0 Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop 2024-10-26 17:22:50 +08:00
sk 258fd69a9e 抽奖内定期数问题 2024-10-26 17:22:23 +08:00
by 7d73f2036d 机器人随机范围修改 2024-10-26 13:44:21 +08:00
by af119ebf55 邀请积分排行榜机器人名字 2024-10-26 10:48:03 +08:00
sk 342d2fde1f 修复抽奖奖励邮件 2024-10-26 10:31:53 +08:00
sk 7e80a3d37b 隐藏未开奖的中奖信息 2024-10-25 17:20:28 +08:00
sk 721ff30fb8 抽奖活动中奖广播 2024-10-25 16:17:13 +08:00
sk 016406407e Merge branch 'dev_slots' into develop 2024-10-25 15:04:44 +08:00
skeleton fed8a2d0a0 更新.gitlab-ci.yml文件 2024-10-25 07:03:03 +00:00
10 changed files with 134 additions and 116 deletions

View File

@ -42,7 +42,7 @@ build-job:
- echo '编译' - echo '编译'
- go env -w GO111MODULE=off - go env -w GO111MODULE=off
- | - |
while IFS= read -r line while IFS= read -r line || [[ -n $line ]]
do do
cd $line cd $line
echo "编译 $line" echo "编译 $line"
@ -66,7 +66,7 @@ save-job:
# 删除自定义配置 # 删除自定义配置
- echo '删除自定义配置' - echo '删除自定义配置'
- | - |
while IFS= read -r line while IFS= read -r line || [[ -n $line ]]
do do
echo "删除 $line 配置" echo "删除 $line 配置"
rm ./temp/data/$line rm ./temp/data/$line
@ -74,7 +74,7 @@ save-job:
# 拷贝可执行程序 # 拷贝可执行程序
- echo '拷贝可执行程序' - echo '拷贝可执行程序'
- | - |
while IFS= read -r line while IFS= read -r line || [[ -n $line ]]
do do
echo "拷贝 $line" echo "拷贝 $line"
mv ./$line/$line ./temp/$line mv ./$line/$line ./temp/$line

View File

@ -321,6 +321,7 @@ const (
GainWayItemBagChangeDollRevocation = 113 //娃娃兑换后台撤销 GainWayItemBagChangeDollRevocation = 113 //娃娃兑换后台撤销
GainWayPermitReset = 114 //赛季通行证积分重置 GainWayPermitReset = 114 //赛季通行证积分重置
GainWayClientUpgrade = 115 //客户端升级奖励 GainWayClientUpgrade = 115 //客户端升级奖励
GainWayLottery = 116 //开奖码抽奖
) )
// 后台选择 金币变化类型 的充值 类型id号起始 // 后台选择 金币变化类型 的充值 类型id号起始

View File

@ -2,6 +2,7 @@ package svc
import ( import (
"errors" "errors"
"fmt"
"net/rpc" "net/rpc"
"sort" "sort"
"time" "time"
@ -150,7 +151,7 @@ func (b *BindScoreSvc) GetInviteRankList(req *model.FindPlayerRankInviteListArgs
//机器人库 //机器人库
robotPlayer := AccountCollection(mongo.G_P) robotPlayer := AccountCollection(mongo.G_P)
var robotPlayerList []PInfo var robotPlayerList []PInfo
err = robotPlayer.Find(selecter).Select(bson.M{"snid": 1, "name": 1, "roles": 1}).All(&robotPlayerList) err = robotPlayer.Find(selecter).Select(bson.M{"snid": 1, "username": 1, "roles": 1}).All(&robotPlayerList)
if err != nil { if err != nil {
logger.Logger.Error("GetInviteRankList find player is error", err) logger.Logger.Error("GetInviteRankList find player is error", err)
return err return err
@ -159,8 +160,12 @@ func (b *BindScoreSvc) GetInviteRankList(req *model.FindPlayerRankInviteListArgs
for _, inviteInfo := range list { for _, inviteInfo := range list {
for _, playerData := range retPlayerList { for _, playerData := range retPlayerList {
if inviteInfo.SnId == playerData.SnId { if inviteInfo.SnId == playerData.SnId {
name := playerData.Name
if name == "" {
name = "mango" + fmt.Sprintf("%d", playerData.SnId)
}
var RankInvite model.PlayerRankInvite var RankInvite model.PlayerRankInvite
RankInvite.Name = playerData.Name RankInvite.Name = name
RankInvite.Score = inviteInfo.Score RankInvite.Score = inviteInfo.Score
RankInvite.SnId = inviteInfo.SnId RankInvite.SnId = inviteInfo.SnId

View File

@ -2185,13 +2185,14 @@ type LotteryHistory struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Ts int64 `protobuf:"varint,1,opt,name=Ts,proto3" json:"Ts,omitempty"` // 时间戳 Ts int64 `protobuf:"varint,1,opt,name=Ts,proto3" json:"Ts,omitempty"` // 时间戳
Index int32 `protobuf:"varint,2,opt,name=Index,proto3" json:"Index,omitempty"` // 期数 Index int32 `protobuf:"varint,2,opt,name=Index,proto3" json:"Index,omitempty"` // 期数
SnId int32 `protobuf:"varint,3,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id SnId int32 `protobuf:"varint,3,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id
Name string `protobuf:"bytes,4,opt,name=Name,proto3" json:"Name,omitempty"` // 玩家名字 Name string `protobuf:"bytes,4,opt,name=Name,proto3" json:"Name,omitempty"` // 玩家名字
RoleId int32 `protobuf:"varint,5,opt,name=RoleId,proto3" json:"RoleId,omitempty"` // 角色id RoleId int32 `protobuf:"varint,5,opt,name=RoleId,proto3" json:"RoleId,omitempty"` // 角色id
Award []*Item `protobuf:"bytes,6,rep,name=Award,proto3" json:"Award,omitempty"` // 本期奖品 Award []*Item `protobuf:"bytes,6,rep,name=Award,proto3" json:"Award,omitempty"` // 本期奖品
Show []*LotteryShow `protobuf:"bytes,7,rep,name=Show,proto3" json:"Show,omitempty"` // 展示列表 Show []*LotteryShow `protobuf:"bytes,7,rep,name=Show,proto3" json:"Show,omitempty"` // 展示列表
ImageURL string `protobuf:"bytes,8,opt,name=ImageURL,proto3" json:"ImageURL,omitempty"` // 奖品图片
} }
func (x *LotteryHistory) Reset() { func (x *LotteryHistory) Reset() {
@ -2275,6 +2276,13 @@ func (x *LotteryHistory) GetShow() []*LotteryShow {
return nil return nil
} }
func (x *LotteryHistory) GetImageURL() string {
if x != nil {
return x.ImageURL
}
return ""
}
// PACKET_SCLotteryHistory // PACKET_SCLotteryHistory
type SCLotteryHistory struct { type SCLotteryHistory struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -2517,7 +2525,7 @@ var file_rank_proto_rawDesc = []byte{
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@ -2529,56 +2537,58 @@ var file_rank_proto_rawDesc = []byte{
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} }
var ( var (

View File

@ -264,6 +264,7 @@ message LotteryHistory{
int32 RoleId = 5; // id int32 RoleId = 5; // id
repeated Item Award = 6; // repeated Item Award = 6; //
repeated LotteryShow Show = 7; // repeated LotteryShow Show = 7; //
string ImageURL = 8; //
} }
// PACKET_SCLotteryHistory // PACKET_SCLotteryHistory

View File

@ -612,11 +612,12 @@ func CSLotteryHistory(s *netlib.Session, d *rankproto.GateTransmit, packetId int
var ranks []*rankproto.LotteryHistory var ranks []*rankproto.LotteryHistory
for _, v := range list { for _, v := range list {
r := &rankproto.LotteryHistory{ r := &rankproto.LotteryHistory{
Ts: v.CTime.Unix(), Ts: v.CTime.Unix(),
Index: v.Num, Index: v.Num,
SnId: v.SnId, SnId: v.SnId,
Name: v.Name, Name: v.Name,
RoleId: v.RoleId, RoleId: v.RoleId,
ImageURL: v.ImageURL,
} }
if r.RoleId == 0 { if r.RoleId == 0 {
r.RoleId = common.DefaultRoleId r.RoleId = common.DefaultRoleId

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@ -66,11 +66,13 @@ func RobotRandon() {
for i := 0; i < robotNum; i++ { for i := 0; i < robotNum; i++ {
//随机机器人 //随机机器人
snId := accounts[rand.Intn(len(accounts))].SnId snId := accounts[rand.Intn(len(accounts))].SnId
num := int64(rand.Intn(8) + 1)
score := num*50 + int64(rand.Intn(551)+50)
data := model.RankInvite{ data := model.RankInvite{
Platform: "1", Platform: "1",
SnId: snId, SnId: snId,
Num: int64(rand.Intn(4) + 2), Num: num,
Score: int64(rand.Intn(901) + 100), Score: score,
Ts: time.Now().Unix(), Ts: time.Now().Unix(),
Week: common.GetWeekStartTs(time.Now().Unix()), Week: common.GetWeekStartTs(time.Now().Unix()),
} }

View File

@ -1,4 +1,4 @@
set deployDir=".\deploy" set deployDir="..\deploy"
xcopy .\data\* %deployDir%\data\ /s /e /y xcopy .\data\* %deployDir%\data\ /s /e /y

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@ -148,53 +148,37 @@ func (l *LotteryData) sendAward() {
return return
} }
l.IsSend = true l.IsSend = true
var lotteryAward []*welfare.PropInfo
for _, v := range l.Reward {
lotteryAward = append(lotteryAward, &welfare.PropInfo{
ItemId: v.ItemId,
ItemNum: v.ItemNum,
})
}
pack := &welfare.NotifyLotteryAward{
Info: &welfare.LotteryInfo{
Id: l.CId,
StartTs: l.StartTs,
Index: int32(l.Num),
Award: lotteryAward,
SnId: l.SnId,
Name: l.Name,
RoleId: l.RoleId,
Price: l.Price,
WinCode: l.WinCode,
},
}
// 广播中奖结果
PlayerMgrSington.BroadcastMessageToPlatform(l.Platform, int(welfare.SPacketID_PACKET_NotifyLotteryAward), pack)
logger.Logger.Tracef("NotifyLotteryAward: %v", pack)
if l.IsRobot { if l.IsRobot {
return return
} }
AddMailLottery(l.Platform, l.SnId, l.Reward) AddMailLottery(l.Platform, l.SnId, l.Reward)
// 通知
if p := PlayerMgrSington.GetPlayerBySnId(l.SnId); p != nil {
var lotteryAward []*welfare.PropInfo
for _, v := range l.Reward {
lotteryAward = append(lotteryAward, &welfare.PropInfo{
ItemId: v.ItemId,
ItemNum: v.ItemNum,
})
}
var codes []string
info := PlayerInfoMgrSingle.Players[p.SnId]
if info != nil {
if lt := info.Lottery[l.CId]; lt != nil && lt.StartTs == l.StartTs {
codes = lt.Code
}
}
pack := &welfare.NotifyLotteryAward{
Info: &welfare.LotteryInfo{
Id: l.CId,
StartTs: l.StartTs,
EndTs: l.EndTs,
WinTs: l.WinTs,
RemainCode: int64(l.GetRemainCode()),
TotalCode: l.TotalCode,
Award: lotteryAward,
State: common.LotteryStateOver,
WinCode: l.WinCode,
SnId: l.SnId,
Name: l.Name,
Index: int32(l.Num),
Price: l.Price,
NeedRoomCard: LotteryRoomCard,
ImageURL: l.ImageURL,
CostRoomCard: l.WinCostCard,
Codes: codes,
},
}
p.SendToClient(int(welfare.SPacketID_PACKET_NotifyLotteryAward), pack)
logger.Logger.Tracef("NotifyLotteryAward: %v", pack)
}
} }
func (l *LotteryData) sendRobotCode(a, b int) { func (l *LotteryData) sendRobotCode(a, b int) {
@ -271,7 +255,7 @@ func (l *LotteryData) Done() {
continue continue
} }
t, _ := time.Parse(time.DateTime, v.GetTime()) t, _ := time.Parse(time.DateTime, v.GetTime())
if common.TsInSameDay(t.Unix(), l.StartTs) && v.GetNum() == int64(l.Num+1) { if common.TsInSameDay(t.Unix(), l.StartTs) && int(v.GetNum()) == LotteryMgrInst.GetIndex(l.Platform, l.CId) {
// 必中 // 必中
isMust = true isMust = true
tp = 1 tp = 1
@ -631,7 +615,7 @@ func (l *LotteryMgr) GetList(plt string) []*welfare.LotteryInfo {
state = common.LotteryStateRun // 进行中 state = common.LotteryStateRun // 进行中
} }
ret = append(ret, &welfare.LotteryInfo{ info := &welfare.LotteryInfo{
Id: d.CId, Id: d.CId,
StartTs: d.StartTs, StartTs: d.StartTs,
EndTs: d.EndTs, EndTs: d.EndTs,
@ -648,7 +632,17 @@ func (l *LotteryMgr) GetList(plt string) []*welfare.LotteryInfo {
Price: d.Price, Price: d.Price,
NeedRoomCard: LotteryRoomCard, NeedRoomCard: LotteryRoomCard,
ImageURL: d.ImageURL, ImageURL: d.ImageURL,
}) }
if d.WinTs > 0 && d.WinTs > now.Unix() {
// 隐藏未发奖的中奖信息
d.WinCode = ""
d.SnId = 0
d.Name = ""
d.RoleId = 0
}
ret = append(ret, info)
} }
sort.Slice(ret, func(i, j int) bool { sort.Slice(ret, func(i, j int) bool {

View File

@ -1208,6 +1208,10 @@ func (this *Player) GetMessageAttach(id string) {
remark = "客户端升级奖励" remark = "客户端升级奖励"
gainWay = common.GainWayClientUpgrade gainWay = common.GainWayClientUpgrade
addItem() addItem()
case model.MSGTYPE_Lottery:
remark = "竞技管抽奖"
gainWay = common.GainWayLottery
addItem()
} }
if msg.Coin > 0 { if msg.Coin > 0 {
this.AddCoin(msg.Coin, 0, gainWay, msg.Id.Hex(), remark) this.AddCoin(msg.Coin, 0, gainWay, msg.Id.Hex(), remark)