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No commits in common. "149d896cc84a69653636ee247a62af4aa01c45d5" and "b8765251cc7053c047bf7cd91041d467ab3421d8" have entirely different histories.

6 changed files with 13 additions and 64 deletions

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@ -12,32 +12,14 @@ const (
) )
const ( const (
ClawDollSceneWaitTimeout = time.Second * 6 //等待倒计时 ClawDollSceneWaitTimeout = time.Second * 2 //等待倒计时
ClawDollSceneStartTimeout = time.Second * 15 //开始倒计时 ClawDollSceneStartTimeout = time.Second * 6 //开始倒计时
ClawDollSceneBilledTimeout = time.Second * 2 //结算 ClawDollSceneBilledTimeout = time.Second * 2 //结算
) )
// 玩家操作 // 玩家操作
const ( const (
ClawDollPlayerOpPayCoin = iota + 1 // 上分 投币 ClawDollPlayerOpScore = iota + 1 // 上分
ClawDollPlayerOpGo // 下抓 ClawDollPlayerOpGo // 下抓
ClawDollPlayerOpMove // 玩家操控动作 // 1-前 2-后 3-左 4-右 ClawDollPlayerOpMove // 移动方向
)
const (
ButtonFront = iota + 1 /*前*/
ButtonBack /*后*/
ButtonLeft /*左*/
ButtonRight /*右*/
)
const (
MoveStop = 0 /*移动停止*/
MoveStar = 1 /*移动开始*/
)
const (
ClawWeak = iota + 1 //弱力抓
ClawStrong //强力抓
ClawGain //必出抓
) )

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@ -31,9 +31,9 @@ func (this *PlayerEx) CanOp(sceneEx *SceneEx) bool {
return true return true
} }
func (this *PlayerEx) CanPayCoin() bool { func (this *PlayerEx) CanPayCoinByPos() bool {
return true return false
} }
// 游戏新一局 设置数据 // 游戏新一局 设置数据

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@ -91,7 +91,7 @@ func (e *SceneEx) playerOpPack(snId int32, opcode int, opRetCode clawdoll.OpResu
SnId: proto.Int32(snId), SnId: proto.Int32(snId),
OpCode: proto.Int32(int32(opcode)), OpCode: proto.Int32(int32(opcode)),
Params: params, Params: params,
OpRetCode: opRetCode, OpRetCode: clawdoll.OpResultCode_OPRC_Success,
} }
proto.SetDefaults(pack) proto.SetDefaults(pack)

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@ -3,7 +3,6 @@ package clawdoll
import ( import (
"mongo.games.com/game/gamesrv/action" "mongo.games.com/game/gamesrv/action"
"mongo.games.com/game/protocol/clawdoll" "mongo.games.com/game/protocol/clawdoll"
"mongo.games.com/game/protocol/dollmachine"
"time" "time"
"mongo.games.com/goserver/core" "mongo.games.com/goserver/core"
@ -430,10 +429,6 @@ func (this *StateStart) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, pa
return true return true
} }
switch opcode {
case rule.ClawDollPlayerOpPayCoin:
}
return false return false
} }
@ -493,34 +488,6 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
return true return true
} }
sceneEx, ok := s.ExtraData.(*SceneEx)
if !ok {
return false
}
playerEx, ok := p.ExtraData.(*PlayerEx)
if !ok {
return false
}
switch opcode {
case rule.ClawDollPlayerOpPayCoin:
// 投币检测
if !playerEx.CanPayCoin() {
return false
}
sceneEx.OnPlayerSCOp(p, opcode, clawdoll.OpResultCode_OPRC_Success, params)
case rule.ClawDollPlayerOpGo:
pack := &dollmachine.SMDollMachineMove{
Snid: proto.Int32(playerEx.SnId),
Id: proto.Int32(int32(opcode)),
Direction: proto.Int32(int32(params[0])),
}
sceneEx.SendToMachine(int(dollmachine.DollMachinePacketID_PACKET_SMDollMachineMove), pack)
case rule.ClawDollPlayerOpMove:
}
return false return false
} }

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@ -523,7 +523,7 @@ type SCCLAWDOLLRoundGameBilled struct {
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
RoundId int32 `protobuf:"varint,1,opt,name=RoundId,proto3" json:"RoundId,omitempty"` //牌局ID RoundId int32 `protobuf:"varint,1,opt,name=RoundId,proto3" json:"RoundId,omitempty"` //牌局ID
ClowResult int32 `protobuf:"varint,2,opt,name=ClowResult,proto3" json:"ClowResult,omitempty"` //抓取结果 1-中奖 其他未中奖 ClowResult int32 `protobuf:"varint,2,opt,name=ClowResult,proto3" json:"ClowResult,omitempty"` //抓取结果
Award int64 `protobuf:"varint,3,opt,name=Award,proto3" json:"Award,omitempty"` //获奖金额 Award int64 `protobuf:"varint,3,opt,name=Award,proto3" json:"Award,omitempty"` //获奖金额
Balance int64 `protobuf:"varint,4,opt,name=Balance,proto3" json:"Balance,omitempty"` //玩家余额 Balance int64 `protobuf:"varint,4,opt,name=Balance,proto3" json:"Balance,omitempty"` //玩家余额
} }
@ -594,7 +594,7 @@ type SCCLAWDOLLRoomState struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态 //1-空闲 2-无法使用 State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
Params []float32 `protobuf:"fixed32,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` Params []float32 `protobuf:"fixed32,2,rep,packed,name=Params,proto3" json:"Params,omitempty"`
} }

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@ -71,14 +71,14 @@ message SCCLAWDOLLOp {
// //
message SCCLAWDOLLRoundGameBilled { message SCCLAWDOLLRoundGameBilled {
int32 RoundId = 1; //ID int32 RoundId = 1; //ID
int32 ClowResult = 2; // 1- int32 ClowResult = 2; //
int64 Award = 3; // int64 Award = 3; //
int64 Balance = 4; // int64 Balance = 4; //
} }
// //
message SCCLAWDOLLRoomState { message SCCLAWDOLLRoomState {
int32 State = 1; // //1- 2-使 int32 State = 1; //
repeated float Params = 2; repeated float Params = 2;
} }