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No commits in common. "0fe7ee6d4cfd644c23e03466a5b83f360ec50734" and "73157b41cfbadc2e3012b3b305fedda9458eba2b" have entirely different histories.
0fe7ee6d4c
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73157b41cf
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@ -71,7 +71,7 @@
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"Name": "十三张(四人场)",
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"GameId": 211,
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"Params": [
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4,
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0,
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0,
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30,
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50,
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@ -84,7 +84,7 @@
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"Name": "十三张(八人场)",
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"GameId": 212,
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"Params": [
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8,
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1,
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0,
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30,
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50,
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@ -97,7 +97,7 @@
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"Name": "十三张(自由场经典场)",
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"GameId": 213,
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"Params": [
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8,
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1,
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0,
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30,
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50,
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@ -110,7 +110,7 @@
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"Name": "十三张(自由场癞子场)",
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"GameId": 214,
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"Params": [
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8,
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1,
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0,
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30,
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50,
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@ -250,18 +250,6 @@
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"GameId": 312,
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"GameDif": "312"
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},
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{
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"Id": 31300,
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"Name": "CashMania",
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"GameId": 313,
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"GameDif": "313"
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},
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{
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"Id": 31400,
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"Name": "GatesOfOlympus",
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"GameId": 314,
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"GameDif": "314"
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},
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{
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"Id": 60800,
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"Name": "娃娃机",
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data/DB_Task.dat
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data/DB_Task.dat
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@ -1471,7 +1471,7 @@ func (this *Scene) SaveGameDetailedLog(param *SaveGameDetailedParam) {
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return
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}
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if param.GameTime <= 0 {
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if param.GameTime < 0 {
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param.GameTime = int64(time.Now().Sub(this.GameNowTime).Seconds())
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}
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@ -1334,7 +1334,7 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
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RoomType: sceneEx.GetSceneType(),
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BaseScore: int32(sceneEx.GetBaseScore()),
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NowRound: int32(sceneEx.NumOfGames),
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TaxRate: s.GetDBGameFree().GetTaxRate(),
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ClubRate: sceneEx.Scene.PumpCoin,
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}
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var person []model.ThirteenWaterPerson
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for _, o_player := range sceneEx.players {
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@ -168,8 +168,8 @@ type ThirteenWaterType struct {
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NowRound int32 //当前局数
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PlayerCount int //玩家数量
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BaseScore int32 //底分
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TaxRate int32 //税率(万分比)
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PlayerData []ThirteenWaterPerson //玩家信息
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ClubRate int32 //俱乐部抽水比例
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}
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type ThirteenWaterPoker struct {
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@ -715,127 +715,129 @@ message DB_GameFree {
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int32 SceneAdd = 11;
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int32 ShowType = 12;
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string Desc = 12;
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int32 SubShowType = 13;
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int32 ShowType = 13;
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int32 Flag = 14;
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int32 SubShowType = 14;
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int32 TestTakeCoin = 15;
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int32 Flag = 15;
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int32 ShowId = 16;
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int32 TestTakeCoin = 16;
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int64 LimitCoin = 17;
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int32 ShowId = 17;
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int64 MaxCoinLimit = 18;
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int64 LimitCoin = 18;
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int32 ServiceFee = 19;
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int64 MaxCoinLimit = 19;
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int64 LowerThanKick = 20;
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int32 ServiceFee = 20;
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int32 BaseScore = 21;
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int64 LowerThanKick = 21;
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int32 Turn = 22;
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int32 BaseScore = 22;
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string BetDec = 23;
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int32 Turn = 23;
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int32 Bot = 24;
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string BetDec = 24;
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repeated int32 Ai = 25;
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int32 Bot = 25;
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int32 Banker = 26;
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repeated int32 Ai = 26;
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int32 MaxChip = 27;
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int32 Banker = 27;
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repeated int64 OtherIntParams = 28;
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int32 MaxChip = 28;
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repeated int64 ChessScoreParams = 29;
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repeated int64 OtherIntParams = 29;
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repeated int64 RankScoreParams = 30;
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repeated int64 ChessScoreParams = 30;
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repeated int32 Jackpot = 31;
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repeated int64 RankScoreParams = 31;
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repeated int32 RobotNumRng = 32;
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repeated int32 Jackpot = 32;
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repeated int64 RobotTakeCoin = 33;
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repeated int32 RobotNumRng = 33;
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repeated int64 RobotLimitCoin = 34;
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repeated int64 RobotTakeCoin = 34;
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int32 BetLimit = 35;
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repeated int64 RobotLimitCoin = 35;
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int32 TaxRate = 36;
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int32 BetLimit = 36;
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int32 SameIpLimit = 37;
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int32 TaxRate = 37;
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int32 SamePlaceLimit = 38;
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int32 SameIpLimit = 38;
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string GameDif = 39;
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int32 SamePlaceLimit = 39;
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int32 GameClass = 40;
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string GameDif = 40;
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string PlatformName = 41;
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int32 GameClass = 41;
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repeated int32 MaxBetCoin = 42;
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string PlatformName = 42;
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int32 PlayNumLimit = 43;
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repeated int32 MaxBetCoin = 43;
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int32 CreateRoomNum = 44;
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int32 PlayNumLimit = 44;
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int32 MatchTrueMan = 45;
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int32 CreateRoomNum = 45;
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int32 PlayerWaterRate = 46;
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int32 MatchTrueMan = 46;
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int32 MatchMode = 47;
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int32 PlayerWaterRate = 47;
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int32 KillingRate = 48;
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int32 MatchMode = 48;
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int32 BetWaterRate = 49;
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int32 KillingRate = 49;
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int32 Lottery = 50;
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int32 BetWaterRate = 50;
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string LotteryConfig = 51;
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int32 Lottery = 51;
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repeated int32 BalanceLine = 52;
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string LotteryConfig = 52;
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int32 JackpotRatio = 53;
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repeated int32 BalanceLine = 53;
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int32 JackpotMin = 54;
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int32 JackpotRatio = 54;
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repeated int32 ChessGradeLimit = 55;
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int32 JackpotMin = 55;
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int32 LeaveDeduct = 56;
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repeated int32 ChessGradeLimit = 56;
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int32 LeaveCombat = 57;
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int32 LeaveDeduct = 57;
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int32 IntuseCannonMin = 58;
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int32 LeaveCombat = 58;
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int32 IntuseCannonMax = 59;
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int32 IntuseCannonMin = 59;
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int32 BossDrainageBet = 60;
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int32 IntuseCannonMax = 60;
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int32 Draw = 61;
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int32 BossDrainageBet = 61;
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int64 Fluctuate = 62;
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int32 Draw = 62;
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string FluctuateMax = 63;
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int64 Fluctuate = 63;
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int32 Ratio = 64;
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string FluctuateMax = 64;
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int64 MinValue = 65;
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int32 Ratio = 65;
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int64 MaxValue = 66;
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int64 MinValue = 66;
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int32 DrainageBet = 67;
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int64 MaxValue = 67;
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int32 DiamondDrop = 68;
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int32 DrainageBet = 68;
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int32 NegativeMax = 69;
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int32 DiamondDrop = 69;
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int32 RatioMax = 70;
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int32 NegativeMax = 70;
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int32 IsDrop = 71;
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int32 RatioMax = 71;
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int32 IsCustom = 72;
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int32 IsDrop = 72;
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int32 IsCustom = 73;
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}
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