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No commits in common. "053484de8e0175d3592ffc15f3575ea95b4aec70" and "343a7a7abb2d964cb8f4f55ea0238e5ff4dfc097" have entirely different histories.
053484de8e
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343a7a7abb
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@ -1146,18 +1146,14 @@ func (this *StateShow) OnEnter(s *base.Scene) {
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}
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}
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}
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normalNum := n - sceneEx.specialTypeNum
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if normalNum > 1 {
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sceneEx.specialTime += time.Second * time.Duration(5)
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}
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if sceneEx.specialTypeNum > 0 {
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if n == 2 && sceneEx.specialTypeNum > 0 {
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if has {
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sceneEx.specialTime += time.Millisecond * 5500
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} else {
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sceneEx.specialTime += time.Millisecond * 4500
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}
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} else {
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sceneEx.specialTime = time.Second * time.Duration(5)
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}
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logger.Logger.Tracef("show cards: %v %v", n, sceneEx.specialTime)
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@ -1638,8 +1638,11 @@ func (this *Player) OnMiniTimer() {
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})
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}
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// 长时间掉线又没有删除缓存
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if !this.dropTime.IsZero() && this.scene == nil && time.Now().Sub(this.dropTime).Minutes() > 20 {
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logger.Logger.Errorf("清除缓存异常 snid:%v dirty:%v lastLogoutTime:%v lastGameId:%v", this.SnId, this.dirty, this.LastLogoutTime, this.LastGameId)
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if !this.dropTime.IsZero() && time.Now().Sub(this.dropTime).Minutes() > 20 {
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logger.Logger.Errorf("清除缓存异常玩家 snid:%v dirty:%v lastLogoutTime:%v lastGameId:%v", this.SnId, this.dirty, this.LastLogoutTime, this.LastGameId)
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if this.scene != nil {
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logger.Logger.Errorf("清除缓存异常玩家 sceneId:%v", this.scene.sceneId)
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}
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}
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}
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