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No commits in common. "016406407ecc7a997cf944d5d42b616a1918bb40" and "fed8a2d0a0db395cf5359763ec99527278fb4cbe" have entirely different histories.

2 changed files with 4 additions and 4 deletions

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLineIndex = params[2] playerEx.BetLineIndex = params[2]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) * needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) { if needCoin/10000 > float64(playerEx.Coin) {
pack := &protocol.SCFortuneDragonBilled{ pack := &protocol.SCFortuneDragonBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }
@ -392,7 +392,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetMode = params[3] playerEx.BetMode = params[3]
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte) playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
//get data //get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{ Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
//playerEx.BetMode = params[3] //playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) * needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin > float64(playerEx.Coin) { if needCoin/10000 > float64(playerEx.Coin) {
pack := &protocol.SCFortuneRabbitBilled{ pack := &protocol.SCFortuneRabbitBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }
@ -390,7 +390,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
return true return true
} }
//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte) playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
//get data //get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{ Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{