fix tienlen过牌
This commit is contained in:
parent
6804bf6641
commit
fe3f0a185d
|
@ -1383,7 +1383,7 @@ func (this *ScenePlayerOpStateTienLen) OnPlayerOp(s *base.Scene, p *base.Player,
|
|||
|
||||
case rule.TienLenPlayerOpPass: //过牌
|
||||
//当前操作者和上一个操作者是同一个人,必出牌,不能过牌
|
||||
if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos != rule.InvalidePos {
|
||||
if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos == rule.InvalidePos {
|
||||
finishFunc()
|
||||
return true
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue