皮肤加成
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d3c40dde03
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fe1e66fec2
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@ -96,7 +96,7 @@ func (p *RabbitMQPublisher) publish(topic string, msg interface{}, opts ...broke
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err = p.Publish(topic, &broker.Message{Body: buf}, opts...)
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if err != nil {
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logger.Logger.Error("RabbitMQPublisher.publish() topic:%v message:%v err:%v", topic, msg, err)
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logger.Logger.Errorf("RabbitMQPublisher.publish() topic:%v message:%v err:%v", topic, msg, err)
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return
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}
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return nil
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@ -561,6 +561,11 @@ func CSSkinUpgrade(s *netlib.Session, packetid int, data interface{}, sid int64)
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pack.RetCode = pets.OpResultCode_OPRC_Sucess
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pack.Info = PetMgrSington.GetSkinInfo(p, msg.GetId())
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send()
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// 任务加成变更
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if info.GetSkillId() == common.SkillIdTask && p.GetSkillAdd(common.SkillIdTask) > 0 {
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OnNotifyChange(p, common.TaskActivityTypeEveryDay)
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}
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return nil
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}
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@ -621,6 +626,11 @@ func SkinUnLock(p *Player, id int32) (*pets.SkinInfo, pets.OpResultCode) {
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p.SendToClient(int(pets.PetsPacketID_PACKET_SC_SKIN_UNLOCK), pack)
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logger.Logger.Tracef("SCSkinUnlock: %v", pack)
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// 任务加成变更
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if info.GetSkillId() == common.SkillIdTask && p.GetSkillAdd(common.SkillIdTask) > 0 {
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OnNotifyChange(p, common.TaskActivityTypeEveryDay)
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}
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// 自动使用
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if cfg.GetUnlockType() == common.SkinGetAuto {
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CSSkinUse(p.gateSess, int(pets.PetsPacketID_PACKET_CS_SKIN_USE), &pets.CSSkinUse{Id: id}, p.sid)
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@ -144,6 +144,7 @@ func CSTaskList(s *netlib.Session, packetId int, data interface{}, sid int64) er
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return nil
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}
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add := p.GetSkillAdd(common.SkillIdTask)
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ret := &taskproto.SCTaskList{
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Tp: msg.GetTp(),
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}
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@ -154,9 +155,16 @@ func CSTaskList(s *netlib.Session, packetId int, data interface{}, sid int64) er
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N: GetTaskTimes(p, v.Id),
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TargetN: v.GetTargetTimes(),
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Status: 0,
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Reward: v.GetAward(),
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Reward: make(map[int64]int64),
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TaskType: v.GetTaskType(),
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}
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// 皮肤技能每日任务金币加成
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for k, vv := range v.GetAward() {
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if v.GetActivityType() == common.TaskActivityTypeEveryDay && add > 0 && k == common.ItemIDCoin {
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vv += int64((float64(vv) * float64(add)) / 100.0)
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}
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item.Reward[k] = vv
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}
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if item.N > item.TargetN {
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item.N = item.TargetN
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}
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@ -3766,7 +3766,7 @@ func (this *Player) SCVIPInfo() {
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LineId: cfg.RewardOutlineID,
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ShopId2: cfg.ShopId2,
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ShopId7: cfg.ShopId7,
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MatchFreeTimes: cfg.MatchFreeTimes,
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MatchFreeTimes: cfg.MatchFreeTimes + this.GetSkillAdd(common.SkillIdVipTimes),
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}
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money := cfg.Privilege1[0]
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// 皮肤技能加成
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@ -229,6 +229,37 @@ func (t *TaskHandle) AllTask(id int, data any) {
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}
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}
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func OnNotifyChange(p *Player, activityType int32) {
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add := p.GetSkillAdd(common.SkillIdTask)
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var l []*taskproto.TaskData
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for _, v := range srvdata.TaskMgr.GetActivityType(activityType) {
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if !IsTaskReward(p, v.Id) {
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// 皮肤技能每日任务金币加成
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item := &taskproto.TaskData{
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Id: v.Id,
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N: GetTaskTimes(p, v.Id),
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TargetN: v.GetTargetTimes(),
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Status: 0,
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Reward: make(map[int64]int64),
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TaskType: v.GetTaskType(),
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}
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for k, vv := range v.GetAward() {
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if v.GetActivityType() == common.TaskActivityTypeEveryDay && add > 0 && k == common.ItemIDCoin {
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vv += int64((float64(vv) * float64(add)) / 100.0)
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}
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item.Reward[k] = vv
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}
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l = append(l, item)
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}
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}
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pack := &taskproto.SCTaskChange{
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Tp: activityType,
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List: l,
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}
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p.SendToClient(int(taskproto.TaskPacketID_PACKET_SCTaskChange), pack)
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logger.Logger.Tracef("SCTaskChange %v", pack)
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}
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func init() {
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taskHandle := new(TaskHandle)
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TaskSubjectSingleton.Attach(common.TaskTypeAdv, taskHandle)
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