竞技馆和比赛场关闭斗鸡技能效果

This commit is contained in:
sk 2024-09-27 18:02:00 +08:00
parent 81417088fd
commit fd14654c59
4 changed files with 22 additions and 46 deletions

View File

@ -6,6 +6,10 @@ import (
"mongo.games.com/goserver/core/module"
)
/*
时钟
*/
func init() {
module.RegisteModule(ClockMgrSingleton, time.Millisecond*500, 0)
}
@ -247,25 +251,25 @@ func RegisterClockFunc(fs *ClockFunc) {
return
}
if fs.OnSecTimerFunc != nil {
fs.event = fs.event ^ ClockEventSecond
fs.event = fs.event | ClockEventSecond
}
if fs.OnMiniTimerFunc != nil {
fs.event = fs.event ^ ClockEventMinute
fs.event = fs.event | ClockEventMinute
}
if fs.OnHourTimerFunc != nil {
fs.event = fs.event ^ ClockEventHour
fs.event = fs.event | ClockEventHour
}
if fs.OnDayTimerFunc != nil {
fs.event = fs.event ^ ClockEventDay
fs.event = fs.event | ClockEventDay
}
if fs.OnWeekTimerFunc != nil {
fs.event = fs.event ^ ClockEventWeek
fs.event = fs.event | ClockEventWeek
}
if fs.OnMonthTimerFunc != nil {
fs.event = fs.event ^ ClockEventMonth
fs.event = fs.event | ClockEventMonth
}
if fs.OnShutdownFunc != nil {
fs.event = fs.event ^ ClockEventShutdown
fs.event = fs.event | ClockEventShutdown
}
ClockMgrSingleton.RegisterSinker(fs)

View File

@ -6,7 +6,6 @@ import (
protocol_game "mongo.games.com/game/protocol/server"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/goserver/srvlib"
"mongo.games.com/goserver/srvlib/protocol"
)
@ -45,11 +44,11 @@ func createMulticastPacket(packetid int, data interface{}, sis ...*protocol.MCSe
return pack, nil
}
func SendToGate(sid int64, packetid int, rawpack interface{}, s *netlib.Session) bool {
if s == nil || rawpack == nil || sid == 0 {
func SendToGate(sid int64, packetId int, pack interface{}, s *netlib.Session) bool {
if s == nil || pack == nil || sid == 0 {
return false
}
pack, err := createMulticastPacket(packetid, rawpack,
pack, err := createMulticastPacket(packetId, pack,
&protocol.MCSessionUnion{
Mccs: &protocol.MCClientSession{
SId: proto.Int64(sid)}})
@ -63,25 +62,17 @@ func SendToGate(sid int64, packetid int, rawpack interface{}, s *netlib.Session)
return false
}
func SendToActThrSrv(packetid int, rawpack interface{}) bool {
if rawpack == nil {
return false
}
replaySess := srvlib.ServerSessionMgrSington.GetSession(GetSelfAreaId(), ActThrServerType, ActThrServerID)
if replaySess != nil {
return replaySess.Send(int(packetid), rawpack)
}
return false
}
func TransmitToServer(sid int64, packetid int, rawpack interface{}, s *netlib.Session) bool {
if d, err := netlib.MarshalPacket(packetid, rawpack); err == nil {
// TransmitToServer 转发消息到指定服务器
// sid: 客户端连接标识
// packetId: 消息id
// pack: 消息内容
// s: 接收消息的服务器连接
func TransmitToServer(sid int64, packetId int, pack interface{}, s *netlib.Session) bool {
if d, err := netlib.MarshalPacket(packetId, pack); err == nil {
pack := &protocol_game.SSTransmit{
PacketData: d,
SessionId: sid,
}
proto.SetDefaults(pack)
return s.Send(int(protocol_game.TransmitPacketID_PACKET_SS_PACKET_TRANSMIT), pack, true)
} else {
logger.Logger.Warn("TransmitToServer err:", err)

View File

@ -1968,7 +1968,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() {
score = losePlayerCoin
}
//判断宠物技能生不生效
if losePlayer.PetUseSkill() {
if losePlayer.PetUseSkill() && !this.IsCustom() && !this.IsMatchScene() {
score = 0
//通知客户端宠物技能生效 炸弹不扣分
pack := &tienlen.SCTienLenPetSkillRes{}

View File

@ -3161,25 +3161,6 @@ func (this *Player) AddCoinPayTotal(coin int64) {
this.CoinPayTotal += coin
}
// 当用户充值
func OnPlayerPay(pd *model.PlayerData, coin int64) {
if pd == nil {
return
}
buf, err := pd.GetPlayerDataEncoder()
if err == nil {
pack := &serverproto.WTPlayerPay{
AddCoin: proto.Int64(coin),
PlayerData: buf.Bytes(),
}
proto.SetDefaults(pack)
common.SendToActThrSrv(int(serverproto.SSPacketID_PACKET_WT_PLAYERPAY), pack)
}
//ActFPayMgrSington.OnPlayerPay(pd.SnId, pd.Platform, coin)
}
func (this *Player) SendPlatformCanUsePromoterBind() {
state := int32(0)
plt := PlatformMgrSingleton.GetPlatform(this.Platform)