Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop

This commit is contained in:
sk 2024-12-04 10:07:18 +08:00
commit fc3a539e29
4 changed files with 21 additions and 14 deletions

View File

@ -409,6 +409,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
if err == nil {
s.SetGameNowTime(time.Now())
data = assemble.DataToCli(Response).(assemble.GameEnd)
data.Results[0].BetMode = playerEx.BetMode
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
//第一次触发或者正常模式

View File

@ -405,6 +405,7 @@ func (this *SceneStateStartFortuneMouse) OnPlayerOp(s *base.Scene, p *base.Playe
var gameEndStr string
var data assemble.GameEnd
if err == nil {
s.SetGameNowTime(time.Now())
data = assemble.DataToCli(Response).(assemble.GameEnd)
var respinStatus int
if data.Results[0].ArrSpins[0].Special != nil {
@ -524,7 +525,11 @@ func FortuneMouseAndSaveLog(sceneEx *FortuneMouseSceneData, playerEx *FortuneMou
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
sceneEx.SaveGameDetailedLog(&base.SaveGameDetailedParam{
LogId: logid,
Detail: info,
GameTime: 2,
})
var totalin, totalout int64
if respinStatus == 0 || respinStatus == 1 {
totalin = playerEx.totalBet
@ -532,25 +537,22 @@ func FortuneMouseAndSaveLog(sceneEx *FortuneMouseSceneData, playerEx *FortuneMou
if respinStatus == 0 || respinStatus == 3 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
Platform: playerEx.Platform,
Channel: playerEx.Channel,
Promoter: playerEx.BeUnderAgentCode,
PackageTag: playerEx.PackageID,
InviterId: playerEx.InviterId,
sceneEx.SaveGamePlayerListLog(&base.SaveGamePlayerListLogParam{
LogId: logid,
Platform: playerEx.Platform,
Snid: playerEx.SnId,
PlayerName: playerEx.Name,
Channel: playerEx.Channel,
ChannelId: playerEx.ChannelId,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
}
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
IsFree: totalin == 0,
GameTime: 2,
})
}
}

View File

@ -409,7 +409,10 @@ func (this *SceneStateStartFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Playe
data = assemble.DataToCli(Response).(assemble.GameEnd)
var respinStatus int
if data.Results[0].ArrSpins[0].Special != nil {
respinStatus = data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special)
var spinLock SpinLock
json.Unmarshal(sp, &spinLock)
respinStatus = spinLock.ReSpinStatus
}
if respinStatus == 0 || respinStatus == 1 {
//第一次触发或者正常模式

View File

@ -31,6 +31,7 @@ import (
_ "mongo.games.com/game/gamesrv/caishen"
_ "mongo.games.com/game/gamesrv/easterisland"
_ "mongo.games.com/game/gamesrv/fortunedragon"
_ "mongo.games.com/game/gamesrv/fortunemouse"
_ "mongo.games.com/game/gamesrv/fortuneox"
_ "mongo.games.com/game/gamesrv/fortunerabbit"
_ "mongo.games.com/game/gamesrv/fortunetiger"