Merge branch 'develop' into release

This commit is contained in:
sk 2024-09-18 15:01:36 +08:00
commit fc0321afdc
6 changed files with 96 additions and 56 deletions

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@ -566,7 +566,7 @@ const (
ItemIDVCard = 30001 // v卡 ItemIDVCard = 30001 // v卡
ItemIDJCard = 30002 // 金券 ItemIDJCard = 30002 // 金券
ItemDiamondScore = 100012 //钻石积分 ItemDiamondScore = 100012 //钻石积分
ItemDollCard = 74004 // 娃娃卡 ItemDollCard = 40004 // 娃娃卡积分
) )
func ToItemId(id int32) int32 { func ToItemId(id int32) int32 {

View File

@ -163,7 +163,7 @@ func (this *TienLenSceneData) CanStart() bool {
} }
if this.IsCustom() { if this.IsCustom() {
return this.IsAllReady() && this.GetPlayerCnt() >= this.GetPlayerNum() return (this.IsAllReady() || this.GetNumOfGames() > 0) && this.GetPlayerCnt() >= this.GetPlayerNum()
} }
// 房间人数>=2开始,并且有真人或者是预创建房间,并且有房主 // 房间人数>=2开始,并且有真人或者是预创建房间,并且有房主

View File

@ -603,6 +603,10 @@ func (this *SceneBaseStateTienLen) OnTick(s *base.Scene) {
s.RandRobotCnt() s.RandRobotCnt()
s.SetTimerRandomRobot(s.GetRobotTime()) s.SetTimerRandomRobot(s.GetRobotTime())
} }
// 房卡房长时间没人解散房间
if s.IsCustom() && s.GetRealPlayerCnt() == 0 && this.GetTimeout(s) > 5 {
s.Destroy(true)
}
} }
// 发送玩家操作情况 // 发送玩家操作情况
@ -719,7 +723,7 @@ func (this *SceneWaitPlayerStateTienLen) CanChangeTo(s base.SceneState) bool {
// 当前状态能否换桌 // 当前状态能否换桌
func (this *SceneWaitPlayerStateTienLen) CanChangeCoinScene(s *base.Scene, p *base.Player) bool { func (this *SceneWaitPlayerStateTienLen) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s.IsMatchScene() { if s.IsMatchScene() || (s.IsCustom() && s.GetNumOfGames() > 0) {
return false return false
} }
return true return true
@ -810,7 +814,7 @@ func (this *SceneWaitStartStateTienLen) CanChangeTo(s base.SceneState) bool {
// 当前状态能否换桌 // 当前状态能否换桌
func (this *SceneWaitStartStateTienLen) CanChangeCoinScene(s *base.Scene, p *base.Player) bool { func (this *SceneWaitStartStateTienLen) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s.IsMatchScene() { if s.IsMatchScene() || (s.IsCustom() && s.GetNumOfGames() > 0) {
return false return false
} }
return true return true

View File

@ -8275,6 +8275,9 @@ type MachineInfo struct {
AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"` AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"`
ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"` ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"`
StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"` StreamId string `protobuf:"bytes,4,opt,name=StreamId,proto3" json:"StreamId,omitempty"`
CostItemNum int32 `protobuf:"varint,5,opt,name=CostItemNum,proto3" json:"CostItemNum,omitempty"` //消耗道具数量
ItemId int32 `protobuf:"varint,6,opt,name=ItemId,proto3" json:"ItemId,omitempty"` //获得道具Id
ItemNum int32 `protobuf:"varint,7,opt,name=ItemNum,proto3" json:"ItemNum,omitempty"` //获得道具数量
} }
func (x *MachineInfo) Reset() { func (x *MachineInfo) Reset() {
@ -8337,6 +8340,27 @@ func (x *MachineInfo) GetStreamId() string {
return "" return ""
} }
func (x *MachineInfo) GetCostItemNum() int32 {
if x != nil {
return x.CostItemNum
}
return 0
}
func (x *MachineInfo) GetItemId() int32 {
if x != nil {
return x.ItemId
}
return 0
}
func (x *MachineInfo) GetItemNum() int32 {
if x != nil {
return x.ItemNum
}
return 0
}
// etcd /game/match_audience // etcd /game/match_audience
type MatchAudience struct { type MatchAudience struct {
state protoimpl.MessageState state protoimpl.MessageState
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} }
var ( var (

View File

@ -912,6 +912,9 @@ message MachineInfo{
int64 AppId = 2; int64 AppId = 2;
string ServerSecret = 3; string ServerSecret = 3;
string StreamId = 4; string StreamId = 4;
int32 CostItemNum = 5; //
int32 ItemId = 6; //Id
int32 ItemNum = 7; //
} }
// etcd /game/match_audience // etcd /game/match_audience
message MatchAudience { message MatchAudience {

View File

@ -212,7 +212,10 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
// lss 其它连接 // lss 其它连接
lss := LoginStateMgrSington.LoginFinish(csl.GetUsername(), csl.GetPlatform(), sid, ls.acc, tagkey) lss := LoginStateMgrSington.LoginFinish(csl.GetUsername(), csl.GetPlatform(), sid, ls.acc, tagkey)
player := PlayerMgrSington.GetPlayerBySnId(ls.acc.SnId) player := PlayerMgrSington.GetPlayerBySnId(ls.acc.SnId)
waitMatch, _ := TournamentMgr.IsMatchWaiting(player.Platform, player.SnId) waitMatch := false
if player != nil {
waitMatch, _ = TournamentMgr.IsMatchWaiting(player.Platform, player.SnId)
}
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsMatching(player.SnId))) { if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsMatching(player.SnId))) {
sendSCLogin(login_proto.OpResultCode_OPRC_LoginOtherPlace) sendSCLogin(login_proto.OpResultCode_OPRC_LoginOtherPlace)
sendSCDisconnect(common.KickReason_Logining) sendSCDisconnect(common.KickReason_Logining)