比赛场获奖记录
This commit is contained in:
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0e794ac6c3
commit
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@ -75,8 +75,9 @@ func (svc *MatchAwardSvc) GetMatchAward(plt string, ret *model.MatchAward) (err
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err = c.Find(nil).One(ret)
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err = c.Find(nil).One(ret)
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if err != nil && err != mgo.ErrNotFound {
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if err != nil && err != mgo.ErrNotFound {
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logger.Logger.Errorf("GetMatchAward err:%v", err)
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logger.Logger.Errorf("GetMatchAward err:%v", err)
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return err
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}
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}
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return err
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return nil
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}
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}
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func init() {
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func init() {
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@ -216,7 +216,7 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
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if player != nil {
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if player != nil {
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waitMatch, _ = TournamentMgr.IsMatchWaiting(player.Platform, player.SnId)
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waitMatch, _ = TournamentMgr.IsMatchWaiting(player.Platform, player.SnId)
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}
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}
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if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsMatching(player.SnId))) {
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if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsGaming(player.SnId))) {
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sendSCLogin(login_proto.OpResultCode_OPRC_LoginOtherPlace)
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sendSCLogin(login_proto.OpResultCode_OPRC_LoginOtherPlace)
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sendSCDisconnect(common.KickReason_Logining)
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sendSCDisconnect(common.KickReason_Logining)
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return nil
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return nil
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@ -82,8 +82,8 @@ func CSSignRace(s *netlib.Session, packetid int, data interface{}, sid int64) er
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}
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}
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default: // 取消报名
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default: // 取消报名
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if TournamentMgr.IsMatching(p.SnId) {
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if TournamentMgr.IsGaming(p.SnId) {
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logger.Logger.Warnf("player(%v) IsMatching.", p.SnId)
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logger.Logger.Warnf("player(%v) IsGaming.", p.SnId)
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} else {
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} else {
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//取消报名
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//取消报名
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TournamentMgr.CancelSignUp(platform, tmId, p.SnId)
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TournamentMgr.CancelSignUp(platform, tmId, p.SnId)
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@ -115,7 +115,7 @@ func CSMatchList(s *netlib.Session, packetId int, data interface{}, sid int64) e
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// 开始时间排序
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// 开始时间排序
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sort.Slice(list, func(i, j int) bool {
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sort.Slice(list, func(i, j int) bool {
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return list[i].StartTime < list[j].StartTime
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return list[i].StartTime.Compare(list[j].StartTime) == -1
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})
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})
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for _, v := range list {
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for _, v := range list {
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@ -1,12 +1,14 @@
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package main
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package main
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import (
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import (
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"mongo.games.com/game/srvdata"
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"time"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/game/common"
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"mongo.games.com/game/common"
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"mongo.games.com/game/proto"
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"mongo.games.com/game/proto"
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/game/srvdata"
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)
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)
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var MatchSceneMgrSingleton = &MatchSceneMgr{}
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var MatchSceneMgrSingleton = &MatchSceneMgr{}
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@ -119,6 +121,7 @@ func (ms *MatchSceneMgr) MatchStart(tm *TmMatch) {
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// NewRoundStart 开始非首轮比赛
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// NewRoundStart 开始非首轮比赛
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func (ms *MatchSceneMgr) NewRoundStart(tm *TmMatch, mct []*PlayerMatchContext, finals bool, round int32) {
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func (ms *MatchSceneMgr) NewRoundStart(tm *TmMatch, mct []*PlayerMatchContext, finals bool, round int32) {
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tm.RoundTime = time.Now()
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var scene *Scene
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var scene *Scene
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csp := CoinSceneMgrSingleton.GetCoinScenePool(tm.Platform, tm.dbGameFree.GetId())
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csp := CoinSceneMgrSingleton.GetCoinScenePool(tm.Platform, tm.dbGameFree.GetId())
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if csp == nil {
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if csp == nil {
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@ -899,7 +899,7 @@ func (this *Scene) TryForceDeleteMatchInfo() {
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if players, exist := TournamentMgr.players[this.MatchSortId]; exist {
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if players, exist := TournamentMgr.players[this.MatchSortId]; exist {
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for _, player := range this.players {
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for _, player := range this.players {
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if player != nil && !player.IsRob {
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if player != nil && !player.IsRob {
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if TournamentMgr.IsMatching(player.SnId) {
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if TournamentMgr.IsGaming(player.SnId) {
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delete(players, player.SnId)
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delete(players, player.SnId)
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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package main
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package main
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import (
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import (
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"fmt"
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"math"
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"math"
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"math/rand"
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"math/rand"
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"sort"
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"sort"
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@ -49,10 +50,17 @@ type TmMatch struct {
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robotGrades map[int][]*TmGradeInfo // 第几轮:玩家积分
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robotGrades map[int][]*TmGradeInfo // 第几轮:玩家积分
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copyRobotGrades []*TmGradeInfo // 最近一轮的机器人积分备份
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copyRobotGrades []*TmGradeInfo // 最近一轮的机器人积分备份
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useRobot int32 // 是否使用机器人
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useRobot int32 // 是否使用机器人
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StartTime int64 // 本场比赛开始时间
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StartTime time.Time // 本场比赛开始时间
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RoundTime time.Time // 本轮开始时间
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}
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func (tm *TmMatch) String() string {
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return fmt.Sprintf("比赛配置id: %v 比赛id:%v 开启机器人:%v 比赛开始时间: %v 本轮开始时间:%v 比赛玩家: %v",
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tm.TMId, tm.SortId, tm.useRobot, tm.StartTime, tm.RoundTime, tm.TmPlayer)
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}
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}
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func NewTmMatch(platform string, match *webapi_proto.GameMatchDate, players map[int32]*TmPlayer) *TmMatch {
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func NewTmMatch(platform string, match *webapi_proto.GameMatchDate, players map[int32]*TmPlayer) *TmMatch {
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now := time.Now()
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ret := &TmMatch{
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ret := &TmMatch{
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SortId: getSortId(),
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SortId: getSortId(),
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TMId: match.Id,
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TMId: match.Id,
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@ -63,7 +71,8 @@ func NewTmMatch(platform string, match *webapi_proto.GameMatchDate, players map[
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dbGameFree: srvdata.PBDB_GameFreeMgr.GetData(match.GameFreeId),
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dbGameFree: srvdata.PBDB_GameFreeMgr.GetData(match.GameFreeId),
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robotGrades: make(map[int][]*TmGradeInfo),
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robotGrades: make(map[int][]*TmGradeInfo),
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useRobot: match.UseRobot,
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useRobot: match.UseRobot,
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StartTime: time.Now().Unix(),
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StartTime: now,
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RoundTime: now,
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}
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}
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ret.copyPlayers(players)
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ret.copyPlayers(players)
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@ -84,16 +84,18 @@ type PlayerRoundInfo struct {
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type Tournament struct {
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type Tournament struct {
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common.BaseClockSinker
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common.BaseClockSinker
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TypeList map[string]*webapiproto.GameMatchType // 比赛类型列表 平台id:比赛类型列表
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TypeList map[string]*webapiproto.GameMatchType // 平台id:比赛类型列表
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GameMatchDateList map[string]map[int32]*webapiproto.GameMatchDate // 比赛配置,platform:比赛场配置id:比赛配置
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GameMatchDateList map[string]map[int32]*webapiproto.GameMatchDate // 平台id:比赛场配置id:比赛配置
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singleSignupPlayers map[int32]*SignupInfo // 开启机器人时,报名的玩家,玩家Id:报名信息
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signupPlayers map[string]map[int32]*SignInfo // 报名的玩家 platform:比赛配置id:报名人
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singleSignupPlayers map[int32]*SignupInfo // 玩家Id:报名信息; 使用机器人时的报名信息
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playerWaitStart map[int32]int64 // 等待时间 玩家Id:等待时长秒
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signupPlayers map[string]map[int32]*SignInfo // 平台id:比赛配置id:报名信息; 不使用机器人时的报名信息
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matches map[int32]map[int64]*TmMatch // 开始比赛的数据,比赛配置Id:比赛顺序序号:一场开始的比赛数据
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MatchAwardNum map[string]map[int32]int32 // 平台id:比赛配置Id:发第一名奖励次数
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players map[int64]map[int32]*PlayerMatchContext // 比赛中玩家 比赛顺序序号:玩家id:玩家信息
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roundPlayers map[int64]map[int32]*PlayerRoundInfo // 每轮比赛数据备份 比赛顺序序号:第几轮
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playerWaitStart map[int32]int64 // 玩家Id:等待时长秒; 玩家报名后等待比赛开始
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finalPerRank map[int64][]*PerRankInfo // 本场比赛排名,每淘汰一位记录一位,最后记录决赛玩家 比赛顺序序号
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matches map[int32]map[int64]*TmMatch // 比赛配置Id:比赛顺序序号:开始的比赛数据
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MatchAwardNum map[string]map[int32]int32 // 比赛配置Id:比赛奖励次數
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players map[int64]map[int32]*PlayerMatchContext // 比赛顺序序号:玩家id:玩家信息
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roundPlayers map[int64]map[int32]*PlayerRoundInfo // 比赛顺序序号:第几轮:结算记录
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finalPerRank map[int64][]*PerRankInfo // 比赛顺序序号:本场比赛排名,每淘汰一位记录一位,最后记录决赛玩家
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}
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}
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func NewTournament() *Tournament {
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func NewTournament() *Tournament {
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@ -111,6 +113,61 @@ func NewTournament() *Tournament {
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return ret
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return ret
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}
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}
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func (this *Tournament) ModuleName() string {
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return "Tournament"
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}
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func (this *Tournament) Init() {
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logger.Logger.Trace("Tournament Init")
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for _, v := range PlatformMgrSingleton.GetPlatforms() {
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if v == nil || v.IdStr == "0" {
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continue
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}
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ret, err := model.GetMatchAward(v.IdStr)
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if err != nil {
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logger.Logger.Warnf("GetMatchAward error %v", err)
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continue
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}
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if this.MatchAwardNum == nil {
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this.MatchAwardNum = make(map[string]map[int32]int32)
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}
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this.MatchAwardNum[v.IdStr] = ret.Award
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}
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}
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func (this *Tournament) Update() {
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// 使用机器人的情况
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for snId, info := range this.singleSignupPlayers {
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if info == nil || info.Ts <= 0 {
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continue
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}
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matchInfo := this.GetMatchInfo(info.Platform, info.TmId, 0)
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if this.IsMatchOn(matchInfo) && !this.IsOutTime(matchInfo) && this.IsRobotOn(matchInfo) {
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needTime := this.playerWaitStart[snId]
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if time.Now().Unix()-info.Ts > needTime {
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signInfo := &SignInfo{
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signup: make(map[int32]*TmPlayer),
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Platform: info.Platform,
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MaxCnt: int(matchInfo.MatchNumebr),
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}
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seq := rand.Intn(int(matchInfo.MatchNumebr)) + 1
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signInfo.signup[snId] = &TmPlayer{SnId: snId, seq: seq}
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this.signupPlayers[info.Platform][info.TmId] = signInfo
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//倒计时结束 开始比赛
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this.Start(info.Platform, info.TmId)
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}
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} else {
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this.CancelSignUpAll(info.Platform, info.TmId)
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}
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}
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}
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func (this *Tournament) Shutdown() {
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this.SaveMatchAward()
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module.UnregisteModule(this)
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}
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// 检查下数据是否合法(主要检查报名人数和晋级方式) n n|...|4|1
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// 检查下数据是否合法(主要检查报名人数和晋级方式) n n|...|4|1
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func (this *Tournament) checkData(cfg *webapiproto.GameMatchDate) bool {
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func (this *Tournament) checkData(cfg *webapiproto.GameMatchDate) bool {
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if cfg == nil {
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if cfg == nil {
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@ -486,8 +543,8 @@ func (this *Tournament) GetAllMatchInfo(platform string) map[int32]*webapiproto.
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return nil
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return nil
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}
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}
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// IsMatching 判断是否在比赛中
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// IsGaming 判断是否在比赛中
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func (this *Tournament) IsMatching(snId int32) bool {
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func (this *Tournament) IsGaming(snId int32) bool {
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if this.players != nil {
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if this.players != nil {
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for _, v := range this.players {
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for _, v := range this.players {
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if v != nil {
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if v != nil {
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@ -666,7 +723,7 @@ func (this *Tournament) SignUp(tmId int32, p *Player) (bool, int32) {
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}
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}
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// 已报名
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// 已报名
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isWaiting, _ := this.IsMatchWaiting(p.Platform, p.SnId)
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isWaiting, _ := this.IsMatchWaiting(p.Platform, p.SnId)
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if this.IsMatching(p.SnId) || isWaiting {
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if this.IsGaming(p.SnId) || isWaiting {
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return false, int32(tournament.SignRaceCode_OPRC_Repeat)
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return false, int32(tournament.SignRaceCode_OPRC_Repeat)
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}
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}
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if this.GetMatchAwardNum(p.Platform, tmId) <= 0 {
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if this.GetMatchAwardNum(p.Platform, tmId) <= 0 {
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@ -783,7 +840,7 @@ func (this *Tournament) CancelSignUpAll(platform string, tmId int32) {
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func (this *Tournament) Quit(platform string, snid int32) {
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func (this *Tournament) Quit(platform string, snid int32) {
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logger.Logger.Tracef("TournamentMgr.Quit: snId:%d", snid)
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logger.Logger.Tracef("TournamentMgr.Quit: snId:%d", snid)
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isWaiting, tmid := this.IsMatchWaiting(platform, snid)
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isWaiting, tmid := this.IsMatchWaiting(platform, snid)
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if isWaiting && !this.IsMatching(snid) {
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if isWaiting && !this.IsGaming(snid) {
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this.CancelSignUp(platform, tmid, snid)
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this.CancelSignUp(platform, tmid, snid)
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}
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}
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}
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}
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@ -861,6 +918,7 @@ func (this *Tournament) Start(platform string, tmId int32) {
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// 开始比赛,清除报名数据
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// 开始比赛,清除报名数据
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for _, v := range signInfo.signup {
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for _, v := range signInfo.signup {
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delete(this.singleSignupPlayers, v.SnId)
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delete(this.singleSignupPlayers, v.SnId)
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delete(this.playerWaitStart, v.SnId)
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TaskSubjectSingleton.Touch(common.TaskTypeJoinMatch, &TaskData{
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TaskSubjectSingleton.Touch(common.TaskTypeJoinMatch, &TaskData{
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SnId: v.SnId,
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SnId: v.SnId,
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GameID: int(tm.dbGameFree.GetGameId()),
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GameID: int(tm.dbGameFree.GetGameId()),
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@ -880,9 +938,10 @@ func (this *Tournament) Start(platform string, tmId int32) {
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// StopMatch 比赛结束
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// StopMatch 比赛结束
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func (this *Tournament) StopMatch(tmId int32, sortId int64) {
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func (this *Tournament) StopMatch(tmId int32, sortId int64) {
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logger.Logger.Tracef("StopMatch:%v, %v", tmId, sortId)
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logger.Logger.Tracef("StopMatch:%v, %v", tmId, sortId)
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var tm *TmMatch
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//房间清理
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//房间清理
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if this.matches[tmId] != nil && this.matches[tmId][sortId] != nil {
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if this.matches[tmId] != nil && this.matches[tmId][sortId] != nil {
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tm := this.matches[tmId][sortId]
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tm = this.matches[tmId][sortId]
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matchLog := this.MakeMatchLog(tm.Platform, tmId, sortId)
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matchLog := this.MakeMatchLog(tm.Platform, tmId, sortId)
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this.saveMatchLog(matchLog)
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this.saveMatchLog(matchLog)
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tm.Stop()
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tm.Stop()
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@ -1030,6 +1089,25 @@ func (this *Tournament) GetRank(sortId int64, snid int32) int32 {
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}
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}
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}
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}
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func (this *Tournament) stopMatch(matchId int32, sortId int64) (isOver bool) {
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if this.players[sortId] != nil {
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hasReal := false
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for snId, context := range this.players[sortId] {
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if !context.p.IsRob && !this.isOut(sortId, snId) { // 有真人没有淘汰
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hasReal = true
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break
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}
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}
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//没有真人比赛解散
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if !hasReal {
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isOver = true
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logger.Logger.Trace("没有真人比赛解散")
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||||||
|
this.StopMatch(matchId, sortId)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
// UpdateMatchInfo 玩家比赛结束 更新积分
|
// UpdateMatchInfo 玩家比赛结束 更新积分
|
||||||
func (this *Tournament) UpdateMatchInfo(p *Player, sortId int64, grade, isWin int32, matchRobotGrades map[int32]int32) {
|
func (this *Tournament) UpdateMatchInfo(p *Player, sortId int64, grade, isWin int32, matchRobotGrades map[int32]int32) {
|
||||||
logger.Logger.Tracef("UpdateMatchInfo: sortId:%v, grade:%v, isWin: %v, matchRobotGrades:%v", sortId, grade, isWin, matchRobotGrades)
|
logger.Logger.Tracef("UpdateMatchInfo: sortId:%v, grade:%v, isWin: %v, matchRobotGrades:%v", sortId, grade, isWin, matchRobotGrades)
|
||||||
|
@ -1083,25 +1161,6 @@ func (this *Tournament) UpdateMatchInfo(p *Player, sortId int64, grade, isWin in
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Tournament) stopMatch(matchId int32, sortId int64) (isOver bool) {
|
|
||||||
if this.players[sortId] != nil {
|
|
||||||
hasReal := false
|
|
||||||
for snId, context := range this.players[sortId] {
|
|
||||||
if !context.p.IsRob && !this.isOut(sortId, snId) { // 有真人没有淘汰
|
|
||||||
hasReal = true
|
|
||||||
break
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//没有真人比赛解散
|
|
||||||
if !hasReal {
|
|
||||||
isOver = true
|
|
||||||
logger.Logger.Trace("没有真人比赛解散")
|
|
||||||
this.StopMatch(matchId, sortId)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// NextRoundStartSingle 下一轮是否开始
|
// NextRoundStartSingle 下一轮是否开始
|
||||||
// 开启机器人时使用
|
// 开启机器人时使用
|
||||||
func (this *Tournament) NextRoundStartSingle(sortId int64, playerCtx *PlayerMatchContext, matchRobotGrades map[int32]int32) {
|
func (this *Tournament) NextRoundStartSingle(sortId int64, playerCtx *PlayerMatchContext, matchRobotGrades map[int32]int32) {
|
||||||
|
@ -1283,6 +1342,7 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
|
||||||
willOut = true
|
willOut = true
|
||||||
} else {
|
} else {
|
||||||
if !meIn { //自己暂时没晋级
|
if !meIn { //自己暂时没晋级
|
||||||
|
logger.Logger.Tracef("待定 %+v", info.players)
|
||||||
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false) //待定
|
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false) //待定
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1307,23 +1367,23 @@ func (this *Tournament) NextRoundStart(sortId int64, playerCtx *PlayerMatchConte
|
||||||
}), nil, time.Second*7, 1)
|
}), nil, time.Second*7, 1)
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false) //待定
|
// 待定
|
||||||
|
logger.Logger.Tracef("待定 %+v", info.players)
|
||||||
|
this.sendPromotionInfo(playerCtx, sortId, DaiDing, false, false)
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if len(info.players) == 4 {
|
MatchContextSlice(info.players).Sort(true)
|
||||||
MatchContextSlice(info.players).Sort(true)
|
for _, mc := range info.players {
|
||||||
for _, mc := range info.players {
|
outCode := TaoTai
|
||||||
outCode := TaoTai
|
if mc.rank == 1 {
|
||||||
if mc.rank == 1 {
|
outCode = JinJi
|
||||||
outCode = JinJi
|
|
||||||
}
|
|
||||||
this.sendPromotionInfo(mc, sortId, outCode, true, true) //晋级
|
|
||||||
}
|
}
|
||||||
logger.Logger.Trace("比赛结束!!! ")
|
this.sendPromotionInfo(mc, sortId, outCode, true, true) //晋级
|
||||||
|
|
||||||
// 比赛结束
|
|
||||||
this.StopMatch(playerCtx.tm.TMId, sortId)
|
|
||||||
}
|
}
|
||||||
|
logger.Logger.Trace("比赛结束!!! ")
|
||||||
|
|
||||||
|
// 比赛结束
|
||||||
|
this.StopMatch(playerCtx.tm.TMId, sortId)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1877,7 +1937,7 @@ func (this *Tournament) MakeMatchLog(platform string, tmId int32, sortId int64)
|
||||||
matchLog.MatchName = gameMatchDate.MatchName
|
matchLog.MatchName = gameMatchDate.MatchName
|
||||||
matchLog.Platform = platform
|
matchLog.Platform = platform
|
||||||
matchLog.GameFreeId = gameMatchDate.GameFreeId
|
matchLog.GameFreeId = gameMatchDate.GameFreeId
|
||||||
matchLog.StartTime = time.Unix(this.matches[tmId][sortId].StartTime, 0)
|
matchLog.StartTime = this.matches[tmId][sortId].StartTime
|
||||||
matchLog.EndTime = time.Now()
|
matchLog.EndTime = time.Now()
|
||||||
matchLog.SortId = sortId
|
matchLog.SortId = sortId
|
||||||
return matchLog
|
return matchLog
|
||||||
|
@ -1898,84 +1958,6 @@ func (this *Tournament) saveMatchLog(matchLog *model.MatchLog) {
|
||||||
})).StartByFixExecutor("saveMatchLogTask")
|
})).StartByFixExecutor("saveMatchLogTask")
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Tournament) ModuleName() string {
|
|
||||||
return "Tournament"
|
|
||||||
}
|
|
||||||
|
|
||||||
func (this *Tournament) Init() {
|
|
||||||
logger.Logger.Trace("Tournament Init")
|
|
||||||
for _, v := range PlatformMgrSingleton.GetPlatforms() {
|
|
||||||
if v == nil || v.IdStr == "0" {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
ret, err := model.GetMatchAward(v.IdStr)
|
|
||||||
if err != nil {
|
|
||||||
logger.Logger.Warnf("GetMatchAward error %v", err)
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
if this.MatchAwardNum == nil {
|
|
||||||
this.MatchAwardNum = make(map[string]map[int32]int32)
|
|
||||||
}
|
|
||||||
this.MatchAwardNum[v.IdStr] = ret.Award
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (this *Tournament) Update() {
|
|
||||||
// 使用机器人的情况
|
|
||||||
for snId, info := range this.singleSignupPlayers {
|
|
||||||
if info == nil || info.Ts <= 0 {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
matchInfo := this.GetMatchInfo(info.Platform, info.TmId, 0)
|
|
||||||
if this.IsMatchOn(matchInfo) && !this.IsOutTime(matchInfo) && this.IsRobotOn(matchInfo) {
|
|
||||||
needTime := this.playerWaitStart[snId]
|
|
||||||
if time.Now().Unix()-info.Ts > needTime {
|
|
||||||
signInfo := &SignInfo{
|
|
||||||
signup: make(map[int32]*TmPlayer),
|
|
||||||
Platform: info.Platform,
|
|
||||||
MaxCnt: int(matchInfo.MatchNumebr),
|
|
||||||
}
|
|
||||||
seq := rand.Intn(int(matchInfo.MatchNumebr)) + 1
|
|
||||||
signInfo.signup[snId] = &TmPlayer{SnId: snId, seq: seq}
|
|
||||||
this.signupPlayers[info.Platform][info.TmId] = signInfo
|
|
||||||
|
|
||||||
//倒计时结束 开始比赛
|
|
||||||
this.Start(info.Platform, info.TmId)
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
this.CancelSignUpAll(info.Platform, info.TmId)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 防止内存泄露
|
|
||||||
now := time.Now().Unix()
|
|
||||||
for _, v := range this.matches {
|
|
||||||
for _, vv := range v {
|
|
||||||
if vv != nil && now-vv.StartTime > int64(time.Hour.Seconds()*5) {
|
|
||||||
for _, p := range vv.TmPlayer {
|
|
||||||
this.ForceQuit(vv.Platform, p.SnId)
|
|
||||||
break
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (this *Tournament) OnDayTimer() {
|
|
||||||
for k := range this.MatchAwardNum {
|
|
||||||
this.MatchAwardNum[k] = make(map[int32]int32)
|
|
||||||
}
|
|
||||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
|
||||||
this.SaveMatchAward()
|
|
||||||
return nil
|
|
||||||
}), nil, "save_match_award_times").Start()
|
|
||||||
}
|
|
||||||
|
|
||||||
func (this *Tournament) Shutdown() {
|
|
||||||
this.SaveMatchAward()
|
|
||||||
module.UnregisteModule(this)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (this *Tournament) SaveMatchAward() {
|
func (this *Tournament) SaveMatchAward() {
|
||||||
if this.MatchAwardNum == nil {
|
if this.MatchAwardNum == nil {
|
||||||
return
|
return
|
||||||
|
@ -2047,11 +2029,44 @@ func (this *Tournament) FixMatchTimeStamp(d *webapiproto.GameMatchDate) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Tournament) OnHourTimer() {
|
func (this *Tournament) OnHourTimer() {
|
||||||
|
now := time.Now()
|
||||||
for _, v := range this.GameMatchDateList {
|
for _, v := range this.GameMatchDateList {
|
||||||
for _, vv := range v {
|
for _, vv := range v {
|
||||||
this.FixMatchTimeStamp(vv)
|
this.FixMatchTimeStamp(vv)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// 防止异常情况卡房间
|
||||||
|
for _, v := range this.matches {
|
||||||
|
for _, vv := range v {
|
||||||
|
if vv != nil && (now.Sub(vv.RoundTime).Hours() >= 1 || now.Sub(vv.StartTime).Hours() > 5) {
|
||||||
|
logger.Logger.Errorf("比赛异常 %v", vv)
|
||||||
|
this.StopMatch(vv.TMId, vv.SortId)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for sortId := range this.players {
|
||||||
|
for _, tm := range this.matches {
|
||||||
|
if _, ok := tm[sortId]; !ok {
|
||||||
|
for _, v := range this.players[sortId] {
|
||||||
|
if v != nil {
|
||||||
|
logger.Logger.Errorf("比赛异常 %v", v.tm)
|
||||||
|
}
|
||||||
|
break
|
||||||
|
}
|
||||||
|
this.StopMatch(0, sortId)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (this *Tournament) OnDayTimer() {
|
||||||
|
for k := range this.MatchAwardNum {
|
||||||
|
this.MatchAwardNum[k] = make(map[int32]int32)
|
||||||
|
}
|
||||||
|
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
||||||
|
this.SaveMatchAward()
|
||||||
|
return nil
|
||||||
|
}), nil, "save_match_award_times").Start()
|
||||||
}
|
}
|
||||||
|
|
||||||
// GetMatchAwardNum 剩余奖励数量
|
// GetMatchAwardNum 剩余奖励数量
|
||||||
|
@ -2080,6 +2095,7 @@ func (this *Tournament) GetMatchAwardNum(platform string, id int32) int32 {
|
||||||
return num
|
return num
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetRound 获取当前轮次
|
||||||
func (this *Tournament) GetRound(sortId int64) int32 {
|
func (this *Tournament) GetRound(sortId int64) int32 {
|
||||||
d, ok := this.roundPlayers[sortId]
|
d, ok := this.roundPlayers[sortId]
|
||||||
if !ok || d == nil {
|
if !ok || d == nil {
|
||||||
|
|
Loading…
Reference in New Issue