更新配置文件
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data/DB_Task.dat
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data/DB_Task.dat
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@ -709,133 +709,135 @@ message DB_GameFree {
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int32 GameType = 8;
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int32 SceneType = 9;
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string Desc = 9;
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int32 RankType = 10;
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int32 SceneType = 10;
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int32 SceneAdd = 11;
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int32 RankType = 11;
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int32 ShowType = 12;
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int32 SceneAdd = 12;
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int32 SubShowType = 13;
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int32 ShowType = 13;
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int32 Flag = 14;
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int32 SubShowType = 14;
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int32 TestTakeCoin = 15;
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int32 Flag = 15;
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int32 ShowId = 16;
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int32 TestTakeCoin = 16;
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int64 LimitCoin = 17;
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int32 ShowId = 17;
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int64 MaxCoinLimit = 18;
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int64 LimitCoin = 18;
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int32 ServiceFee = 19;
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int64 MaxCoinLimit = 19;
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int64 LowerThanKick = 20;
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int32 ServiceFee = 20;
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int32 BaseScore = 21;
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int64 LowerThanKick = 21;
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int32 Turn = 22;
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int32 BaseScore = 22;
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string BetDec = 23;
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int32 Turn = 23;
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int32 Bot = 24;
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string BetDec = 24;
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repeated int32 Ai = 25;
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int32 Bot = 25;
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int32 Banker = 26;
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repeated int32 Ai = 26;
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int32 MaxChip = 27;
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int32 Banker = 27;
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repeated int64 OtherIntParams = 28;
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int32 MaxChip = 28;
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repeated int64 ChessScoreParams = 29;
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repeated int64 OtherIntParams = 29;
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repeated int64 RankScoreParams = 30;
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repeated int64 ChessScoreParams = 30;
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repeated int32 Jackpot = 31;
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repeated int64 RankScoreParams = 31;
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repeated int32 RobotNumRng = 32;
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repeated int32 Jackpot = 32;
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repeated int64 RobotTakeCoin = 33;
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repeated int32 RobotNumRng = 33;
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repeated int64 RobotLimitCoin = 34;
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repeated int64 RobotTakeCoin = 34;
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int32 BetLimit = 35;
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repeated int64 RobotLimitCoin = 35;
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int32 TaxRate = 36;
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int32 BetLimit = 36;
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int32 SameIpLimit = 37;
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int32 TaxRate = 37;
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int32 SamePlaceLimit = 38;
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int32 SameIpLimit = 38;
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string GameDif = 39;
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int32 SamePlaceLimit = 39;
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int32 GameClass = 40;
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string GameDif = 40;
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string PlatformName = 41;
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int32 GameClass = 41;
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repeated int32 MaxBetCoin = 42;
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string PlatformName = 42;
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int32 PlayNumLimit = 43;
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repeated int32 MaxBetCoin = 43;
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int32 CreateRoomNum = 44;
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int32 PlayNumLimit = 44;
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int32 MatchTrueMan = 45;
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int32 CreateRoomNum = 45;
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int32 PlayerWaterRate = 46;
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int32 MatchTrueMan = 46;
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int32 MatchMode = 47;
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int32 PlayerWaterRate = 47;
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int32 KillingRate = 48;
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int32 MatchMode = 48;
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int32 BetWaterRate = 49;
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int32 KillingRate = 49;
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int32 Lottery = 50;
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int32 BetWaterRate = 50;
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string LotteryConfig = 51;
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int32 Lottery = 51;
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repeated int32 BalanceLine = 52;
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string LotteryConfig = 52;
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int32 JackpotRatio = 53;
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repeated int32 BalanceLine = 53;
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int32 JackpotMin = 54;
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int32 JackpotRatio = 54;
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repeated int32 ChessGradeLimit = 55;
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int32 JackpotMin = 55;
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int32 LeaveDeduct = 56;
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repeated int32 ChessGradeLimit = 56;
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int32 LeaveCombat = 57;
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int32 LeaveDeduct = 57;
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int32 IntuseCannonMin = 58;
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int32 LeaveCombat = 58;
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int32 IntuseCannonMax = 59;
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int32 IntuseCannonMin = 59;
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int32 BossDrainageBet = 60;
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int32 IntuseCannonMax = 60;
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int32 Draw = 61;
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int32 BossDrainageBet = 61;
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int64 Fluctuate = 62;
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int32 Draw = 62;
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string FluctuateMax = 63;
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int64 Fluctuate = 63;
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int32 Ratio = 64;
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string FluctuateMax = 64;
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int64 MinValue = 65;
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int32 Ratio = 65;
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int64 MaxValue = 66;
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int64 MinValue = 66;
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int32 DrainageBet = 67;
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int64 MaxValue = 67;
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int32 DiamondDrop = 68;
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int32 DrainageBet = 68;
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int32 NegativeMax = 69;
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int32 DiamondDrop = 69;
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int32 RatioMax = 70;
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int32 NegativeMax = 70;
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int32 IsDrop = 71;
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int32 RatioMax = 71;
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int32 IsCustom = 72;
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int32 IsDrop = 72;
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int32 IsCustom = 73;
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}
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