fix:统计游戏组数据
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0c65af22ea
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@ -653,6 +653,12 @@ func (this *Player) ReportGameEvent(param *ReportGameEventParam) *ReportGameEven
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gameTimes = dataGame.Statics.GameTimes
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gameTimes = dataGame.Statics.GameTimes
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}
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}
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dataGameDif, ok := this.GDatas[common.GetGameDifKey(this.scene.GetDBGameFree().GetGameDif())]
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if ok {
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gamedifFirstTime = dataGameDif.FirstTime
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gamedifTimes = dataGameDif.Statics.GameTimes
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}
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isNew := int32(0)
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isNew := int32(0)
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tCreateDay := now.New(this.CreateTime.Local()).BeginningOfDay()
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tCreateDay := now.New(this.CreateTime.Local()).BeginningOfDay()
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if now.BeginningOfDay().Equal(tCreateDay) {
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if now.BeginningOfDay().Equal(tCreateDay) {
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