去掉ParamsEx,agentor
This commit is contained in:
parent
a040d30354
commit
f4434bd945
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@ -64,7 +64,6 @@ func init() {
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gameMode := int(msg.GetGameMode())
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sceneMode := int(msg.GetSceneMode())
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gameId := int(msg.GetGameId())
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paramsEx := msg.GetParamsEx()
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hallId := msg.GetHallId()
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groupId := msg.GetGroupId()
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dbGameFree := msg.GetDBGameFree()
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@ -74,7 +73,7 @@ func init() {
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playerNum := int(msg.GetPlayerNum())
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scene := base.SceneMgrSington.CreateScene(s, sceneId, gameMode, sceneMode, gameId, msg.GetPlatform(), msg.GetParams(),
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msg.GetAgentor(), msg.GetCreator(), msg.GetReplayCode(), hallId, groupId, totalOfGames, dbGameFree,
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bEnterAfterStart, baseScore, playerNum, msg.GetChessRank(), paramsEx...)
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bEnterAfterStart, baseScore, playerNum, msg.GetChessRank())
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if scene != nil {
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if scene.IsMatchScene() {
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if len(scene.Params) > 0 {
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@ -628,7 +628,7 @@ func (this *Player) SaveSceneCoinLog(takeCoin, changecoin, coin, totalbet, taxco
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}
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log := model.NewSceneCoinLogEx(this.SnId, changecoin, takeCoin, coin, eventType,
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int64(this.scene.DbGameFree.GetBaseScore()), totalbet, int32(this.scene.GameId), this.PlayerData.Ip,
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this.scene.paramsEx[0], this.Pos, this.Platform, this.Channel, this.BeUnderAgentCode, int32(this.scene.SceneId),
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this.scene.GetGameFreeId(), this.Pos, this.Platform, this.Channel, this.BeUnderAgentCode, int32(this.scene.SceneId),
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this.scene.DbGameFree.GetGameMode(), this.scene.GetGameFreeId(), taxcoin, wincoin,
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jackpotWinCoin, smallGameWinCoin, this.PackageID)
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if log != nil {
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@ -63,7 +63,6 @@ type Scene struct {
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SceneType int // 场次,新手场,中级场...
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Platform string // 平台id
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Params []int64
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paramsEx []int32
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Creator int32
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agentor int32
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hallId int32
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@ -139,7 +138,8 @@ type Scene struct {
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}
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func NewScene(ws *netlib.Session, sceneId, gameMode, sceneMode, gameId int, platform string, params []int64,
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agentor, creator int32, replayCode string, hallId, groupId, totalOfGames int32, dbGameFree *server.DB_GameFree, bEnterAfterStart bool, baseScore int32, playerNum int, cherank []int32, paramsEx ...int32) *Scene {
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agentor, creator int32, replayCode string, hallId, groupId, totalOfGames int32, dbGameFree *server.DB_GameFree,
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bEnterAfterStart bool, baseScore int32, playerNum int, cherank []int32) *Scene {
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sp := GetScenePolicy(gameId, gameMode)
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if sp == nil {
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logger.Logger.Errorf("Game id %v not register in ScenePolicyPool.", gameId)
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@ -154,9 +154,7 @@ func NewScene(ws *netlib.Session, sceneId, gameMode, sceneMode, gameId int, plat
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SceneMode: sceneMode,
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SceneType: int(dbGameFree.GetSceneType()),
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Params: params,
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paramsEx: paramsEx,
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Creator: creator,
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agentor: agentor,
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replayCode: replayCode,
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Players: make(map[int32]*Player),
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audiences: make(map[int32]*Player),
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@ -236,23 +234,10 @@ func (this *Scene) init() bool {
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this.nextInviteTime = tNow.Add(time.Second * time.Duration(this.Rand.Int63n(model.GameParamData.RobotInviteInitInterval)))
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this.RandRobotCnt()
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if len(this.paramsEx) != 0 {
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if this.IsMatchScene() {
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//this.mp = GetMatchPolicy(this.gameId)
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baseScore := this.GetParamEx(common.PARAMEX_MATCH_BASESCORE)
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this.DbGameFree.BaseScore = proto.Int32(baseScore)
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} else {
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if this.DbGameFree.GetSceneType() == -1 {
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this.Testing = true
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} else {
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this.Testing = false
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}
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}
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this.KeyGameId = strconv.Itoa(int(this.DbGameFree.GetGameId()))
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this.KeyGamefreeId = strconv.Itoa(int(this.DbGameFree.GetId()))
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this.KeyGameDif = this.DbGameFree.GetGameDif()
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this.KeyGameId = strconv.Itoa(int(this.DbGameFree.GetGameId()))
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this.KeyGamefreeId = strconv.Itoa(int(this.DbGameFree.GetId()))
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this.KeyGameDif = this.DbGameFree.GetGameDif()
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}
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// test
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//for i := 0; i < 100; i++ {
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// n := this.rand.Intn(10)
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@ -284,29 +269,6 @@ func (this *Scene) IsDisbanding() bool {
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return this.hDisband != timer.TimerHandle(0)
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}
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func (this *Scene) GetParamEx(idx int) int32 {
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if idx < 0 || idx > len(this.paramsEx) {
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return -1
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}
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return this.paramsEx[idx]
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}
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func (this *Scene) SetParamEx(idx int, val int32) {
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cnt := len(this.paramsEx)
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if idx >= 0 && idx < cnt {
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this.paramsEx[idx] = val
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}
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}
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func (this *Scene) GetMatchTotalOfGame() int {
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return int(this.GetParamEx(common.PARAMEX_MATCH_NUMOFGAME))
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}
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func (this *Scene) GetMatchBaseScore() int32 {
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return this.GetParamEx(common.PARAMEX_MATCH_BASESCORE)
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}
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func (this *Scene) GetGameFreeId() int32 {
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return this.DbGameFree.Id
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}
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@ -394,12 +356,6 @@ func (this *Scene) GetParams() []int64 {
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func (this *Scene) SetParams(params []int64) {
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this.Params = params
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}
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func (this *Scene) GetParamsEx() []int32 {
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return this.paramsEx
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}
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func (this *Scene) SetParamsEx(paramsEx []int32) {
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this.paramsEx = paramsEx
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}
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func (this *Scene) GetStateStartTime() time.Time {
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return this.StateStartTime
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}
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@ -433,12 +389,6 @@ func (this *Scene) SetCpCtx(cpCtx model.CoinPoolCtx) {
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func (this *Scene) GetAudiences() map[int32]*Player {
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return this.audiences
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}
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func (this *Scene) GetAgentor() int32 {
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return this.agentor
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}
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func (this *Scene) SetAgentor(agentor int32) {
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this.agentor = agentor
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}
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func (this *Scene) GetDisbandGen() int {
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return this.disbandGen
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}
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@ -34,9 +34,9 @@ func (this *SceneMgr) makeKey(gameid, gamemode int) int {
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func (this *SceneMgr) CreateScene(s *netlib.Session, sceneId, gameMode, sceneMode, gameId int, platform string,
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params []int64, agentor, creator int32, replayCode string, hallId, groupId, totalOfGames int32,
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dbGameFree *server.DB_GameFree, bEnterAfterStart bool, baseScore int32, playerNum int, chessRank []int32, paramsEx ...int32) *Scene {
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dbGameFree *server.DB_GameFree, bEnterAfterStart bool, baseScore int32, playerNum int, chessRank []int32) *Scene {
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scene := NewScene(s, sceneId, gameMode, sceneMode, gameId, platform, params, agentor, creator, replayCode,
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hallId, groupId, totalOfGames, dbGameFree, bEnterAfterStart, baseScore, playerNum, chessRank, paramsEx...)
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hallId, groupId, totalOfGames, dbGameFree, bEnterAfterStart, baseScore, playerNum, chessRank)
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if scene == nil {
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logger.Logger.Error("(this *SceneMgr) CreateScene, scene == nil")
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return nil
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@ -113,7 +113,6 @@ func (this *FishingSceneData) init() bool {
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this.testing = this.GetTesting()
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this.gamefreeId = this.GetGameFreeId()
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this.groupId = this.GetGroupId()
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this.agentor = this.GetAgentor()
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this.sceneMode = this.GetSceneMode()
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this.TimePoint = 0
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this.lastLittleBossTime = time.Now().Unix()
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@ -173,7 +173,6 @@ func (this *SceneEx) ThirteenWaterCreateRoomInfoPacket(s *base.Scene, p *base.Pl
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Creator: proto.Int32(s.GetCreator()),
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GameId: proto.Int(s.GetGameId()),
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RoomMode: proto.Int(s.GetSceneMode()),
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AgentId: proto.Int32(s.GetAgentor()),
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SceneType: s.GetDBGameFree().SceneType,
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State: proto.Int(s.GetSceneState().GetState()),
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TimeOut: proto.Int(s.GetSceneState().GetTimeout(s)),
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@ -2780,6 +2780,11 @@ func init() {
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base.RegisteScenePolicy(common.GameId_TienLenRank_toend, 0, ScenePolicyTienLenSingleton)
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base.RegisteScenePolicy(common.GameId_TienLenRank_yl, 0, ScenePolicyTienLenSingleton)
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base.RegisteScenePolicy(common.GameId_TienLenRank_yl_toend, 0, ScenePolicyTienLenSingleton)
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// 房卡场
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base.RegisteScenePolicy(common.GameId_TienLenCustom, 0, ScenePolicyTienLenSingleton)
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base.RegisteScenePolicy(common.GameId_TienLenCustom_toend, 0, ScenePolicyTienLenSingleton)
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base.RegisteScenePolicy(common.GameId_TienLenCustom_yl, 0, ScenePolicyTienLenSingleton)
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base.RegisteScenePolicy(common.GameId_TienLenCustom_yl_toend, 0, ScenePolicyTienLenSingleton)
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return nil
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})
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}
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@ -1,6 +1,7 @@
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package model
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import (
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"mongo.games.com/game/protocol/gamehall"
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"strconv"
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"mongo.games.com/goserver/core/logger"
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@ -144,7 +145,8 @@ type AllConfig struct {
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// 房卡场房间类型
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RoomType map[int32]*webapi.RoomType // key: 房间类型id
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// 房卡场房间配置
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RoomConfig map[int32]*webapi.RoomConfig // key: 房间配置id
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RoomConfig map[int32]*webapi.RoomConfig // key: 房间配置id
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RoomTypeMap map[int32][]*webapi.RoomConfig // key: 房间类型id:房间配置
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}
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type GlobalConfig struct {
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@ -176,6 +178,7 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig {
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MatchAudience: make(map[int32]*webapi.MatchAudience),
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RoomType: make(map[int32]*webapi.RoomType),
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RoomConfig: make(map[int32]*webapi.RoomConfig),
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RoomTypeMap: make(map[int32][]*webapi.RoomConfig),
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}
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cm.platform[platform] = c
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}
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@ -396,8 +399,79 @@ func (cm *ConfigMgr) DelRoomType(plt string, id int32) {
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func (cm *ConfigMgr) UpdateRoomConfig(data *webapi.RoomConfig) {
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cm.GetConfig(data.GetPlatform()).RoomConfig[data.GetId()] = data
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d := cm.GetConfig(data.GetPlatform()).RoomTypeMap[data.GetRoomType()]
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if d == nil {
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d = make([]*webapi.RoomConfig, 0)
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}
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d = append(d, data)
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cm.GetConfig(data.GetPlatform()).RoomTypeMap[data.GetRoomType()] = d
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}
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func (cm *ConfigMgr) DelRoomConfig(plt string, id int32) {
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d := cm.GetConfig(plt).RoomConfig[id]
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if d != nil {
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b := cm.GetConfig(plt).RoomTypeMap[d.GetRoomType()]
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if b != nil {
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for i, v := range b {
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if v.GetId() == id {
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b = append(b[:i], b[i+1:]...)
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cm.GetConfig(plt).RoomTypeMap[d.GetRoomType()] = b
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}
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}
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}
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}
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delete(cm.GetConfig(plt).RoomConfig, id)
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}
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func (cm *ConfigMgr) GetRoomConfig(plt string) *gamehall.SCRoomConfig {
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pack := &gamehall.SCRoomConfig{}
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for _, v := range cm.GetConfig(plt).RoomType {
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if v.GetOn() != common.On {
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continue
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}
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var list []*gamehall.RoomConfigInfo
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for _, vv := range cm.GetConfig(plt).RoomTypeMap[v.GetId()] {
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if vv.GetOn() != common.On {
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continue
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}
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var cost, reward []*gamehall.ItemInfo
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for _, item := range vv.GetCost() {
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cost = append(cost, &gamehall.ItemInfo{
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Id: item.GetItemId(),
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Num: int32(item.GetItemNum()),
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})
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}
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for _, item := range vv.GetReward() {
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reward = append(reward, &gamehall.ItemInfo{
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Id: item.GetItemId(),
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Num: int32(item.GetItemNum()),
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})
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}
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list = append(list, &gamehall.RoomConfigInfo{
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Id: vv.GetId(),
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Name: vv.GetName(),
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RoomType: vv.GetRoomType(),
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On: vv.GetOn(),
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SortId: vv.GetSortId(),
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Cost: cost,
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Reward: reward,
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OnChannelName: vv.GetOnChannelName(),
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GameFreeId: vv.GetGameFreeId(),
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Round: vv.GetRound(),
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PlayerNum: vv.GetPlayerNum(),
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NeedPassword: vv.GetNeedPassword(),
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CostType: vv.GetCostType(),
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Voice: vv.GetVoice(),
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ImageURI: vv.GetImageURI(),
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})
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}
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pack.List = append(pack.List, &gamehall.RoomTypeInfo{
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Id: v.GetId(),
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Name: v.GetName(),
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On: v.GetOn(),
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SortId: v.GetSortId(),
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List: list,
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})
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}
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return pack
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}
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@ -858,7 +858,7 @@ type WGCreateScene struct {
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Creator int32 `protobuf:"varint,5,opt,name=Creator,proto3" json:"Creator,omitempty"`
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Agentor int32 `protobuf:"varint,6,opt,name=Agentor,proto3" json:"Agentor,omitempty"`
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ReplayCode string `protobuf:"bytes,7,opt,name=ReplayCode,proto3" json:"ReplayCode,omitempty"`
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ParamsEx []int32 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"`
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ParamsEx []int64 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"`
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SceneMode int32 `protobuf:"varint,9,opt,name=SceneMode,proto3" json:"SceneMode,omitempty"`
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HallId int32 `protobuf:"varint,10,opt,name=HallId,proto3" json:"HallId,omitempty"`
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Platform string `protobuf:"bytes,11,opt,name=Platform,proto3" json:"Platform,omitempty"`
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@ -957,7 +957,7 @@ func (x *WGCreateScene) GetReplayCode() string {
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return ""
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}
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func (x *WGCreateScene) GetParamsEx() []int32 {
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func (x *WGCreateScene) GetParamsEx() []int64 {
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if x != nil {
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return x.ParamsEx
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}
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@ -8757,7 +8757,7 @@ var file_server_proto_rawDesc = []byte{
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0x6e, 0x74, 0x6f, 0x72, 0x12, 0x1e, 0x0a, 0x0a, 0x52, 0x65, 0x70, 0x6c, 0x61, 0x79, 0x43, 0x6f,
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0x64, 0x65, 0x18, 0x07, 0x20, 0x01, 0x28, 0x09, 0x52, 0x0a, 0x52, 0x65, 0x70, 0x6c, 0x61, 0x79,
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0x43, 0x6f, 0x64, 0x65, 0x12, 0x1a, 0x0a, 0x08, 0x50, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x45, 0x78,
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0x18, 0x08, 0x20, 0x03, 0x28, 0x05, 0x52, 0x08, 0x50, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x45, 0x78,
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0x18, 0x08, 0x20, 0x03, 0x28, 0x03, 0x52, 0x08, 0x50, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x45, 0x78,
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0x12, 0x1c, 0x0a, 0x09, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x4d, 0x6f, 0x64, 0x65, 0x18, 0x09, 0x20,
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0x01, 0x28, 0x05, 0x52, 0x09, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x4d, 0x6f, 0x64, 0x65, 0x12, 0x16,
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0x0a, 0x06, 0x48, 0x61, 0x6c, 0x6c, 0x49, 0x64, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06,
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@ -170,7 +170,7 @@ message WGCreateScene {
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int32 Creator = 5;
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int32 Agentor = 6;
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string ReplayCode = 7;
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repeated int32 ParamsEx = 8;
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repeated int64 ParamsEx = 8;
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int32 SceneMode = 9;
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int32 HallId = 10;
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string Platform = 11;
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