data up
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@ -408,7 +408,10 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player,
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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var respinStatus int
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if data.Results[0].ArrSpins[0].Special != nil {
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respinStatus = data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
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sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special)
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var spinLock SpinLock
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json.Unmarshal(sp, &spinLock)
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respinStatus = spinLock.ReSpinStatus
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}
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if respinStatus == 0 || respinStatus == 1 {
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//第一次触发或者正常模式
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@ -162,7 +162,7 @@ func init() {
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1: {
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Index: 1,
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BetSizeIndex: 1,
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BetLevelIndex: 0,
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BetLevelIndex: 1,
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},
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}
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@ -10,79 +10,79 @@ func init() {
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FortuneTigerBetBetChangeList = map[int64]*structs.FortuneTigerBetBetChangeList{
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0: {
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Index: 0,
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BetChangeList: 0.15,
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BetChangeList: 150000,
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BetSizeIndex: 0,
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BetLevelIndex: 0,
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},
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1: {
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Index: 1,
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BetChangeList: 0.3,
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BetChangeList: 300000,
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BetSizeIndex: 0,
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BetLevelIndex: 1,
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},
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2: {
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Index: 2,
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BetChangeList: 0.45,
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BetChangeList: 450000,
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BetSizeIndex: 0,
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BetLevelIndex: 2,
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},
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3: {
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Index: 3,
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BetChangeList: 0.5,
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BetChangeList: 500000,
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BetSizeIndex: 1,
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BetLevelIndex: 0,
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},
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4: {
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Index: 4,
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BetChangeList: 0.75,
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BetChangeList: 750000,
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BetSizeIndex: 0,
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BetLevelIndex: 4,
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},
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5: {
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Index: 5,
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BetChangeList: 1.5,
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BetChangeList: 1500000,
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BetSizeIndex: 0,
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BetLevelIndex: 9,
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},
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6: {
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Index: 6,
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BetChangeList: 2.5,
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BetChangeList: 2500000,
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BetSizeIndex: 1,
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BetLevelIndex: 4,
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},
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7: {
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Index: 7,
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BetChangeList: 4.5,
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BetChangeList: 4500000,
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BetSizeIndex: 3,
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BetLevelIndex: 0,
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},
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8: {
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Index: 8,
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BetChangeList: 5,
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BetChangeList: 5000000,
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BetSizeIndex: 1,
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BetLevelIndex: 9,
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},
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9: {
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Index: 9,
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BetChangeList: 7.5,
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BetChangeList: 7500000,
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BetSizeIndex: 2,
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BetLevelIndex: 4,
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},
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10: {
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Index: 10,
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BetChangeList: 15,
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BetChangeList: 15000000,
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BetSizeIndex: 2,
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BetLevelIndex: 9,
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},
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11: {
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Index: 11,
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BetChangeList: 22.5,
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BetChangeList: 22500000,
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BetSizeIndex: 3,
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BetLevelIndex: 4,
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},
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12: {
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Index: 12,
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BetChangeList: 45,
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BetChangeList: 45000000,
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BetSizeIndex: 3,
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BetLevelIndex: 9,
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},
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@ -142,19 +142,19 @@ func init() {
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FortuneTigerBetBetSize = map[int64]*structs.FortuneTigerBetBetSize{
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0: {
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Index: 0,
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BetSize: 300,
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BetSize: 300000000,
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},
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1: {
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Index: 1,
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BetSize: 1000,
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BetSize: 1000000000,
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},
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2: {
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Index: 2,
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BetSize: 3000,
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BetSize: 3000000000,
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},
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3: {
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Index: 3,
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BetSize: 9000,
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BetSize: 9000000000,
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},
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}
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