Merge branch 'develop' of https://git.pogorockgames.com/mango-games/server/game into develop
This commit is contained in:
commit
f15ce4ef8f
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@ -174,6 +174,10 @@ func (this *TienLenSceneData) CanStart() bool {
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return false
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return false
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}
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}
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func (this *TienLenSceneData) IsFirst(pos int) bool {
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return int32(pos) == this.lastOpPos || this.lastOpPos == rule.InvalidePos
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}
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func (this *TienLenSceneData) GetPlayerCnt() int {
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func (this *TienLenSceneData) GetPlayerCnt() int {
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var cnt int
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var cnt int
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for i := 0; i < this.GetPlayerNum(); i++ {
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for i := 0; i < this.GetPlayerNum(); i++ {
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@ -1160,208 +1160,24 @@ func (this *ScenePlayerOpStateTienLen) OnPlayerOp(s *base.Scene, p *base.Player,
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return true
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return true
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}
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}
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sceneEx, _ := s.GetExtraData().(*TienLenSceneData)
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sceneEx, ok := s.GetExtraData().(*TienLenSceneData)
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if sceneEx != nil {
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if !ok {
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playerEx, _ := p.GetExtraData().(*TienLenPlayerData)
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return false
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if playerEx != nil {
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}
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playerEx, ok := p.GetExtraData().(*TienLenPlayerData)
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if !ok {
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return false
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}
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if sceneEx.GetCurOpPos() != int32(playerEx.GetPos()) {
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if sceneEx.GetCurOpPos() != int32(playerEx.GetPos()) {
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return false
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return false
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}
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}
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opRetCode := tienlen.OpResultCode_OPRC_Error
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opRetCode := tienlen.OpResultCode_OPRC_Error
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switch int32(opcode) {
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case rule.TienLenPlayerOpPlay: //出牌
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delCards := []int32{}
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finishFunc := func() {
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for _, card := range params {
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switch opRetCode {
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isHave := false
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case tienlen.OpResultCode_OPRC_Sucess:
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for _, hcard := range playerEx.cards { //去手牌里找找看有没有
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if int32(card) == hcard && hcard != rule.InvalideCard {
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isHave = true
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}
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}
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if isHave {
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delCards = append(delCards, int32(card))
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} else {
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opRetCode = tienlen.OpResultCode_OPRC_Error
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break
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}
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}
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if len(delCards) == len(params) && len(delCards) > 0 {
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isRule, _ := rule.RulePopEnable(delCards)
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ruleType := rule.Tienlen_Pass
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if sceneEx.IsTienLenYule() {
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isRule, ruleType = rule.RulePopEnable_yl(delCards)
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}
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,2params:", params, " isRule:", isRule)
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if isRule { //符合出牌规则
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if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos == rule.InvalidePos { //当前操作者和上一个操作者是同一个人,必出牌
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if ruleType == rule.Plane_Single { //飞机带单只能最后一手出
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haveCardNum := 0
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for _, hcard := range playerEx.cards {
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if hcard != rule.InvalideCard {
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haveCardNum++
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}
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}
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if len(delCards) != haveCardNum {
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isRule = false
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opRetCode = tienlen.OpResultCode_OPRC_Error
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logger.Logger.Trace("Plane_Single, delCards:", delCards, " haveCardNum:", haveCardNum)
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}
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}
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if isRule {
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if sceneEx.lastOpPos == rule.InvalidePos { //首出玩家
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//有赢家,赢家先出,出牌不受限制
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//无赢家,手持最小牌先出,最小牌必先出
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winPos := sceneEx.FindWinPos()
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,8params:", params, " winPos:", winPos)
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if winPos == -1 { //无赢家
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haveMinCard := false
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for _, card := range delCards {
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if card == sceneEx.curMinCard { //最小牌必先出
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haveMinCard = true
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}
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}
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,9params:", params, " curMinCard:", sceneEx.curMinCard, " haveMinCard", haveMinCard)
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if haveMinCard {
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,3params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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sceneEx.DoNext(int32(playerEx.GetPos()))
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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}
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}
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} else {
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,10params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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sceneEx.DoNext(int32(playerEx.GetPos()))
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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}
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}
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} else {
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,4params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,4paramssss:", params, " nextPos:", nextPos)
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if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
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sceneEx.UnmarkPass()
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nextPos = sceneEx.DoNext(int32(playerEx.GetPos()))
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,4paramssss:", params, " nextPos:", nextPos)
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}
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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}
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}
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if opRetCode == tienlen.OpResultCode_OPRC_Sucess {
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isBomb := rule.IsFourBomb(delCards)
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if isBomb {
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sceneEx.isKongBomb = true
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}
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}
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sceneEx.UnmarkPass()
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}
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} else { //当前操作者和上一个操作者不是同一个人,必压制
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if !playerEx.isPass {
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lastOpPlayer := sceneEx.GetLastOpPlayer()
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,5params:", params, " lastOpPlayer:", lastOpPlayer)
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if lastOpPlayer != nil && len(lastOpPlayer.delCards) != 0 {
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lastDelCards := lastOpPlayer.delCards[len(lastOpPlayer.delCards)-1]
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canDel, isBomb, bombScore := rule.CanDel(lastDelCards, delCards, sceneEx.IsTienLenToEnd())
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if sceneEx.IsTienLenYule() {
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canDel, isBomb, bombScore = rule.CanDel_yl(lastDelCards, delCards, sceneEx.IsTienLenToEnd())
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}
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,6params:", params, " canDel:", canDel, " lastDelCards:", lastDelCards)
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if canDel {
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if isBomb {
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sceneEx.curBombPos = int32(playerEx.GetPos())
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sceneEx.lastBombPos = sceneEx.lastOpPos
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sceneEx.roundScore += bombScore
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} else {
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sceneEx.curBombPos = rule.InvalidePos
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sceneEx.lastBombPos = rule.InvalidePos
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sceneEx.roundScore = 0
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}
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,7params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
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if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
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sceneEx.UnmarkPass()
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sceneEx.DoNext(int32(playerEx.GetPos()))
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}
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.isKongBomb = false
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}
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}
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}
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}
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}
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}
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}
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case rule.TienLenPlayerOpPass: //过牌
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if int32(playerEx.GetPos()) == sceneEx.lastOpPos { //当前操作者和上一个操作者是同一个人,必出牌,不能过牌
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opRetCode = tienlen.OpResultCode_OPRC_Error
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} else {
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if sceneEx.lastOpPos != rule.InvalidePos {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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sceneEx.card_play_action_seq = append(sceneEx.card_play_action_seq, fmt.Sprintf("%v-过", playerEx.GetPos()))
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sceneEx.card_play_action_seq_int32 = append(sceneEx.card_play_action_seq_int32, []int32{-1})
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nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
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if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
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sceneEx.UnmarkPass()
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nextPos = sceneEx.DoNext(int32(playerEx.GetPos()))
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sceneEx.SetLastOpPos(int32(nextPos))
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}
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sceneEx.RefreshPlayerHandLimitTimeOut()
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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playerEx.isPass = true
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if nextPos == sceneEx.lastOpPos { //一轮都不出牌
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sceneEx.TrySmallGameBilled()
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}
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}
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}
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case rule.TienLenPlayerClientHintCards:
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if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos == rule.InvalidePos {
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logger.Logger.Trace("ScenePlayerOpStateTienLen,107 OPRC_Error:", params, " opcode:", opcode, " snid:", p.SnId, " pos:", playerEx.GetPos())
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} else {
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if len(params) > 0 {
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sceneEx.cHintCards = make([]int32, len(params)+1)
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sceneEx.cHintCards[0] = p.SnId
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copy(sceneEx.cHintCards[1:], common.Int64ToInt32(params))
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opRetCode = tienlen.OpResultCode_OPRC_Hint
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}
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}
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default:
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opRetCode = tienlen.OpResultCode_OPRC_Error
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}
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|
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//next
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|
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if opRetCode == tienlen.OpResultCode_OPRC_Sucess {
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this.BroadcastPlayerSToCOp(s, playerEx.SnId, playerEx.GetPos(), opcode, opRetCode, params)
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this.BroadcastPlayerSToCOp(s, playerEx.SnId, playerEx.GetPos(), opcode, opRetCode, params)
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|
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delCardNum := 0
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delCardNum := 0
|
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@ -1388,13 +1204,225 @@ func (this *ScenePlayerOpStateTienLen) OnPlayerOp(s *base.Scene, p *base.Player,
|
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} else {
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} else {
|
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sceneEx.BroadcastOpPos()
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sceneEx.BroadcastOpPos()
|
||||||
}
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}
|
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} else if opRetCode == tienlen.OpResultCode_OPRC_Error {
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case tienlen.OpResultCode_OPRC_Error:
|
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this.OnPlayerSToCOp(s, p, playerEx.GetPos(), opcode, opRetCode, params)
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this.OnPlayerSToCOp(s, p, playerEx.GetPos(), opcode, opRetCode, params)
|
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|
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logger.Logger.Trace("ScenePlayerOpStateTienLen,100 OPRC_Error:", params, " opcode:", opcode, " snid:", p.SnId, " pos:", playerEx.GetPos())
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logger.Logger.Trace("ScenePlayerOpStateTienLen,100 OPRC_Error:", params, " opcode:", opcode, " snid:", p.SnId, " pos:", playerEx.GetPos())
|
||||||
}
|
}
|
||||||
}
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}
|
||||||
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|
||||||
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switch int32(opcode) {
|
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case rule.TienLenPlayerOpPlay: //出牌
|
||||||
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|
||||||
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var delCards []int32
|
||||||
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checkCardsFunc := func() bool {
|
||||||
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for _, card := range params {
|
||||||
|
isHave := false
|
||||||
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for _, card := range playerEx.cards { //去手牌里找找看有没有
|
||||||
|
if card == card && card != rule.InvalideCard {
|
||||||
|
isHave = true
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if isHave {
|
||||||
|
delCards = append(delCards, int32(card))
|
||||||
|
} else {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return len(delCards) == len(params) && len(delCards) > 0
|
||||||
|
}
|
||||||
|
|
||||||
|
if !checkCardsFunc() {
|
||||||
|
logger.Logger.Errorf("出牌错误 snid:%v, pos:%v, cards:%v", p.SnId, playerEx.GetPos(), params)
|
||||||
|
finishFunc()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
isRule, _ := rule.RulePopEnable(delCards)
|
||||||
|
ruleType := rule.Tienlen_Pass
|
||||||
|
if sceneEx.IsTienLenYule() {
|
||||||
|
isRule, ruleType = rule.RulePopEnable_yl(delCards)
|
||||||
|
}
|
||||||
|
|
||||||
|
if !isRule {
|
||||||
|
logger.Logger.Errorf("出牌牌型错误 snid:%v, pos:%v, cards:%v", p.SnId, playerEx.GetPos(), params)
|
||||||
|
finishFunc()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
switch {
|
||||||
|
case sceneEx.IsFirst(playerEx.GetPos()):
|
||||||
|
//当前操作者和上一个操作者是同一个人,必出牌
|
||||||
|
if ruleType == rule.Plane_Single { //飞机带单只能最后一手出
|
||||||
|
haveCardNum := 0
|
||||||
|
for _, card := range playerEx.cards {
|
||||||
|
if card != rule.InvalideCard {
|
||||||
|
haveCardNum++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if len(delCards) != haveCardNum {
|
||||||
|
logger.Logger.Trace("飞机带单只能最后一手出 Plane_Single, delCards:", delCards, " haveCardNum:", haveCardNum)
|
||||||
|
finishFunc()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if sceneEx.lastOpPos == rule.InvalidePos { //首出玩家
|
||||||
|
//有赢家,赢家先出,出牌不受限制
|
||||||
|
//无赢家,手持最小牌先出,最小牌必先出
|
||||||
|
winPos := sceneEx.FindWinPos()
|
||||||
|
//logger.Logger.Trace("ScenePlayerOpStateTienLen,8params:", params, " winPos:", winPos)
|
||||||
|
if winPos == -1 { //无赢家
|
||||||
|
haveMinCard := false
|
||||||
|
for _, card := range delCards {
|
||||||
|
if card == sceneEx.curMinCard { //最小牌必先出
|
||||||
|
haveMinCard = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//logger.Logger.Trace("ScenePlayerOpStateTienLen,9params:", params, " curMinCard:", sceneEx.curMinCard, " haveMinCard", haveMinCard)
|
||||||
|
if !haveMinCard {
|
||||||
|
finishFunc()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
isDel := sceneEx.DelCards(playerEx, delCards)
|
||||||
|
//logger.Logger.Trace("ScenePlayerOpStateTienLen,3params:", params, " isDel:", isDel)
|
||||||
|
if isDel {
|
||||||
|
playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
|
||||||
|
|
||||||
|
sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||||
|
opRetCode = tienlen.OpResultCode_OPRC_Sucess
|
||||||
|
sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
|
||||||
|
|
||||||
|
sceneEx.RefreshPlayerHandLimitTimeOut()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
isDel := sceneEx.DelCards(playerEx, delCards)
|
||||||
|
//logger.Logger.Trace("ScenePlayerOpStateTienLen,4params:", params, " isDel:", isDel)
|
||||||
|
if isDel {
|
||||||
|
playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
|
||||||
|
|
||||||
|
nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||||
|
//logger.Logger.Trace("ScenePlayerOpStateTienLen,4paramssss:", params, " nextPos:", nextPos)
|
||||||
|
if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
|
||||||
|
// 新一轮
|
||||||
|
sceneEx.UnmarkPass()
|
||||||
|
nextPos = sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||||
|
//logger.Logger.Trace("ScenePlayerOpStateTienLen,4paramssss:", params, " nextPos:", nextPos)
|
||||||
|
}
|
||||||
|
opRetCode = tienlen.OpResultCode_OPRC_Sucess
|
||||||
|
sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
|
||||||
|
|
||||||
|
sceneEx.RefreshPlayerHandLimitTimeOut()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if opRetCode == tienlen.OpResultCode_OPRC_Sucess {
|
||||||
|
isBomb := rule.IsFourBomb(delCards)
|
||||||
|
if isBomb {
|
||||||
|
sceneEx.isKongBomb = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
sceneEx.UnmarkPass()
|
||||||
|
|
||||||
|
default:
|
||||||
|
//当前操作者和上一个操作者不是同一个人,必压制
|
||||||
|
if playerEx.isPass {
|
||||||
|
finishFunc()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
lastOpPlayer := sceneEx.GetLastOpPlayer()
|
||||||
|
//logger.Logger.Trace("ScenePlayerOpStateTienLen,5params:", params, " lastOpPlayer:", lastOpPlayer)
|
||||||
|
if lastOpPlayer == nil || len(lastOpPlayer.delCards) == 0 {
|
||||||
|
finishFunc()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
lastDelCards := lastOpPlayer.delCards[len(lastOpPlayer.delCards)-1]
|
||||||
|
canDel, isBomb, bombScore := rule.CanDel(lastDelCards, delCards, sceneEx.IsTienLenToEnd())
|
||||||
|
if sceneEx.IsTienLenYule() {
|
||||||
|
canDel, isBomb, bombScore = rule.CanDel_yl(lastDelCards, delCards, sceneEx.IsTienLenToEnd())
|
||||||
|
}
|
||||||
|
//logger.Logger.Trace("ScenePlayerOpStateTienLen,6params:", params, " canDel:", canDel, " lastDelCards:", lastDelCards)
|
||||||
|
|
||||||
|
if !canDel {
|
||||||
|
finishFunc()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
if isBomb {
|
||||||
|
sceneEx.curBombPos = int32(playerEx.GetPos())
|
||||||
|
sceneEx.lastBombPos = sceneEx.lastOpPos
|
||||||
|
sceneEx.roundScore += bombScore
|
||||||
|
} else {
|
||||||
|
sceneEx.curBombPos = rule.InvalidePos
|
||||||
|
sceneEx.lastBombPos = rule.InvalidePos
|
||||||
|
sceneEx.roundScore = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
isDel := sceneEx.DelCards(playerEx, delCards)
|
||||||
|
//logger.Logger.Trace("ScenePlayerOpStateTienLen,7params:", params, " isDel:", isDel)
|
||||||
|
if !isDel {
|
||||||
|
finishFunc()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
|
||||||
|
|
||||||
|
nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||||
|
if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
|
||||||
|
sceneEx.UnmarkPass()
|
||||||
|
sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||||
|
}
|
||||||
|
sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
|
||||||
|
opRetCode = tienlen.OpResultCode_OPRC_Sucess
|
||||||
|
sceneEx.isKongBomb = false
|
||||||
|
|
||||||
|
sceneEx.RefreshPlayerHandLimitTimeOut()
|
||||||
|
}
|
||||||
|
|
||||||
|
case rule.TienLenPlayerOpPass: //过牌
|
||||||
|
//当前操作者和上一个操作者是同一个人,必出牌,不能过牌
|
||||||
|
if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos != rule.InvalidePos {
|
||||||
|
finishFunc()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
|
||||||
|
|
||||||
|
sceneEx.card_play_action_seq = append(sceneEx.card_play_action_seq, fmt.Sprintf("%v-过", playerEx.GetPos()))
|
||||||
|
sceneEx.card_play_action_seq_int32 = append(sceneEx.card_play_action_seq_int32, []int32{-1})
|
||||||
|
nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||||
|
|
||||||
|
if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
|
||||||
|
sceneEx.UnmarkPass()
|
||||||
|
nextPos = sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||||
|
sceneEx.SetLastOpPos(nextPos)
|
||||||
|
}
|
||||||
|
|
||||||
|
sceneEx.RefreshPlayerHandLimitTimeOut()
|
||||||
|
opRetCode = tienlen.OpResultCode_OPRC_Sucess
|
||||||
|
playerEx.isPass = true
|
||||||
|
if nextPos == sceneEx.lastOpPos { //一轮都不出牌
|
||||||
|
sceneEx.TrySmallGameBilled()
|
||||||
|
}
|
||||||
|
|
||||||
|
case rule.TienLenPlayerClientHintCards:
|
||||||
|
if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos == rule.InvalidePos {
|
||||||
|
logger.Logger.Trace("ScenePlayerOpStateTienLen,107 OPRC_Error:", params, " opcode:", opcode, " snid:", p.SnId, " pos:", playerEx.GetPos())
|
||||||
|
} else {
|
||||||
|
if len(params) > 0 {
|
||||||
|
sceneEx.cHintCards = make([]int32, len(params)+1)
|
||||||
|
sceneEx.cHintCards[0] = p.SnId
|
||||||
|
copy(sceneEx.cHintCards[1:], common.Int64ToInt32(params))
|
||||||
|
opRetCode = tienlen.OpResultCode_OPRC_Hint
|
||||||
|
}
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
opRetCode = tienlen.OpResultCode_OPRC_Error
|
||||||
|
}
|
||||||
|
|
||||||
|
finishFunc()
|
||||||
|
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
|
@ -301,11 +301,13 @@ func (this *CSInviteFriendHandler) Process(s *netlib.Session, packetid int, data
|
||||||
SrcHead: proto.Int32(p.Head),
|
SrcHead: proto.Int32(p.Head),
|
||||||
SrcHeadUrl: proto.String(p.HeadUrl),
|
SrcHeadUrl: proto.String(p.HeadUrl),
|
||||||
OpRetCode: opRetCode,
|
OpRetCode: opRetCode,
|
||||||
GameId: proto.Int(p.scene.gameId),
|
|
||||||
RoomId: proto.Int(p.scene.sceneId),
|
|
||||||
Pos: proto.Int32(msg.GetPos()),
|
Pos: proto.Int32(msg.GetPos()),
|
||||||
RoleId: int32(roleId),
|
RoleId: int32(roleId),
|
||||||
}
|
}
|
||||||
|
if p.scene != nil {
|
||||||
|
pack.GameId = int32(p.scene.gameId)
|
||||||
|
pack.RoomId = int32(p.scene.sceneId)
|
||||||
|
}
|
||||||
proto.SetDefaults(pack)
|
proto.SetDefaults(pack)
|
||||||
player.SendToClient(int(friend.FriendPacketID_PACKET_SCInviteFriend), pack)
|
player.SendToClient(int(friend.FriendPacketID_PACKET_SCInviteFriend), pack)
|
||||||
logger.Logger.Trace("SCInviteFriendHandler: ", pack)
|
logger.Logger.Trace("SCInviteFriendHandler: ", pack)
|
||||||
|
|
|
@ -330,7 +330,7 @@ func (m *CoinSceneMgr) TouchCreateRoom(platform string, gameFreeId int32) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
gf := PlatformMgrSingleton.GetGameFree(platform, gameFreeId)
|
gf := PlatformMgrSingleton.GetGameFree(platform, gameFreeId)
|
||||||
if gf.Status && gf.DbGameFree.GetCreateRoomNum() > 0 {
|
if gf != nil && gf.GetDbGameFree().GetCreateRoomNum() > 0 {
|
||||||
logger.Logger.Tracef("TouchCreateRoom platform:%v gameFreeId:%v", platform, gameFreeId)
|
logger.Logger.Tracef("TouchCreateRoom platform:%v gameFreeId:%v", platform, gameFreeId)
|
||||||
m.delayCache = append(m.delayCache, &CreateRoomCache{
|
m.delayCache = append(m.delayCache, &CreateRoomCache{
|
||||||
platformName: platform,
|
platformName: platform,
|
||||||
|
|
|
@ -270,7 +270,7 @@ func (csp *CoinScenePool) playerEnter(p *Player, roomId int32, exclude []int32,
|
||||||
logger.Logger.Infof("(csp *CoinScenePool) PlayerEnter create new scene:%v snid:%v gamefreeid:%v", scene.sceneId, p.SnId, csp.ID())
|
logger.Logger.Infof("(csp *CoinScenePool) PlayerEnter create new scene:%v snid:%v gamefreeid:%v", scene.sceneId, p.SnId, csp.ID())
|
||||||
csp.AddScene(scene)
|
csp.AddScene(scene)
|
||||||
} else {
|
} else {
|
||||||
logger.Logger.Errorf("Create %v scene failed.", csp.ID())
|
logger.Logger.Warnf("Create %v scene failed.", csp.ID())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -212,14 +212,14 @@ func (l *CoinScenePoolLocal) NewScene(pool *CoinScenePool, p *Player) *Scene {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if dbCreateRoom == nil {
|
if dbCreateRoom == nil {
|
||||||
logger.Logger.Tracef("CoinScenePool CreateLocalGameNewScene failed! playerTakeCoin:%v ", playerTakeCoin)
|
logger.Logger.Errorf("CoinScenePool CreateLocalGameNewScene failed! playerTakeCoin:%v ", playerTakeCoin)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
if len(dbCreateRoom.GetBetRange()) != 0 && dbCreateRoom.GetBetRange()[0] != 0 {
|
if len(dbCreateRoom.GetBetRange()) != 0 && dbCreateRoom.GetBetRange()[0] != 0 {
|
||||||
baseScore = common.RandInt32Slice(dbCreateRoom.GetBetRange())
|
baseScore = common.RandInt32Slice(dbCreateRoom.GetBetRange())
|
||||||
}
|
}
|
||||||
if baseScore == 0 {
|
if baseScore == 0 {
|
||||||
logger.Logger.Tracef("CoinScenePool CreateLocalGameNewScene failed! BaseScore==0")
|
logger.Logger.Errorf("CoinScenePool CreateLocalGameNewScene failed! BaseScore==0")
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
scene := SceneMgrSingleton.CreateScene(&CreateSceneParam{
|
scene := SceneMgrSingleton.CreateScene(&CreateSceneParam{
|
||||||
|
|
|
@ -779,7 +779,7 @@ func (this *FriendMgr) FriendRefuse(p *Player, destP *model.BindFriend) {
|
||||||
}), task.CompleteNotifyWrapper(func(data interface{}, tt task.Task) {
|
}), task.CompleteNotifyWrapper(func(data interface{}, tt task.Task) {
|
||||||
//拒绝了不提醒
|
//拒绝了不提醒
|
||||||
if data != nil {
|
if data != nil {
|
||||||
logger.Logger.Error("FriendRefuse data:", data)
|
logger.Logger.Warn("FriendRefuse data:", data)
|
||||||
SendToClick(friend.OpResultCode_OPRC_Error)
|
SendToClick(friend.OpResultCode_OPRC_Error)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
|
@ -507,21 +507,25 @@ type CreateSceneParam struct {
|
||||||
func (m *SceneMgr) CreateScene(args *CreateSceneParam) *Scene {
|
func (m *SceneMgr) CreateScene(args *CreateSceneParam) *Scene {
|
||||||
logger.Logger.Tracef("SceneMgr NewScene %v", args)
|
logger.Logger.Tracef("SceneMgr NewScene %v", args)
|
||||||
if args.GF == nil {
|
if args.GF == nil {
|
||||||
|
logger.Logger.Errorf("SceneMgr NewScene GameFree is nil")
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
if args.Platform == nil {
|
if args.Platform == nil {
|
||||||
|
logger.Logger.Errorf("SceneMgr NewScene Platform is nil")
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
if args.GS == nil {
|
if args.GS == nil {
|
||||||
args.GS = GameSessMgrSington.GetMinLoadSess(int(args.GF.GetGameId()))
|
args.GS = GameSessMgrSington.GetMinLoadSess(int(args.GF.GetGameId()))
|
||||||
}
|
}
|
||||||
if args.GS == nil {
|
if args.GS == nil {
|
||||||
|
logger.Logger.Errorf("SceneMgr NewScene GameServer is nil")
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// 创建房间
|
// 创建房间
|
||||||
s := NewScene(args)
|
s := NewScene(args)
|
||||||
if s == nil {
|
if s == nil {
|
||||||
|
logger.Logger.Errorf("SceneMgr NewScene Scene is nil")
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
m.scenes[args.RoomId] = s
|
m.scenes[args.RoomId] = s
|
||||||
|
|
|
@ -1578,7 +1578,7 @@ func (this *Tournament) sendPromotionInfo(mc *PlayerMatchContext, sortId int64,
|
||||||
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
|
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
|
||||||
defer wg.Done()
|
defer wg.Done()
|
||||||
if err != nil || res.GetCode() == "" || res.GetTag() != webapiproto.TagCode_SUCCESS {
|
if err != nil || res.GetCode() == "" || res.GetTag() != webapiproto.TagCode_SUCCESS {
|
||||||
logger.Logger.Errorf("获取兑换码失败 snid:%v itemID:%v res:%v err:%v", mc.p.SnId, data.Id, res, err)
|
logger.Logger.Warnf("获取兑换码失败 snid:%v itemID:%v res:%v err:%v", mc.p.SnId, data.Id, res, err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
item.Code = res.GetCode()
|
item.Code = res.GetCode()
|
||||||
|
|
Loading…
Reference in New Issue