更新配置表
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@ -129,19 +129,6 @@
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"ItemConsum": {
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"11001": 144
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}
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},
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{
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"Id": 11,
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"SkillId": 10001,
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"SkillType": 1,
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"PetId": 1000001,
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"SkillLevel": 11,
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"SkillName": "金鸡守卫",
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"SkillDes": "在被炸弹明确攻击时{0}%概率完全免疫",
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"SKillValue": 11,
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"ItemConsum": {
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"11001": 0
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}
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}
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]
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}
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data/DB_Task.dat
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data/DB_Task.dat
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@ -362,9 +362,9 @@ func (this *CSPetSkillLevelUpHandler) Process(s *netlib.Session, packetid int, d
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if p.Pets.SkillInfo[petId] != nil {
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level = p.Pets.SkillInfo[petId][skillId]
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}
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logger.Logger.Trace("玩家升级宠物技能%v %v %v", petId, skillId, level)
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logger.Logger.Tracef("玩家升级宠物技能%d %d %d", petId, skillId, level)
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data := srvdata.PBDB_PetSkillMgr.Datas.GetArr()
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var SkillInfo = &server.DB_PetSkill{}
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var SkillInfo *server.DB_PetSkill = nil
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for _, info := range data {
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if info.PetId == petId && info.SkillId == skillId && info.SkillLevel == level+1 {
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SkillInfo = info
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